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(Removed {{cleanup}} after editing, tabulating some information and updating links - significant revision still needed, though)
m (Updated Act links, replaced {{DII}} with {{s}})
 
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==Rogue==
==Rogue==
The Act I mercenary, the Rogue, can be hired from {{DII|Act I: The Sightless Eye|Kashya}} in the center of the Rogue Encampment. She uses bows (which don't need arrows) but cannot equip crossbows or Amazon bows.
The Act I mercenary, the Rogue, can be hired from {{s|Act I|Kashya}} in the center of the Rogue Encampment. She uses bows (which don't need arrows) but cannot equip crossbows or Amazon bows.


However, Rogues ''can'' use the Amazon skills {{DII|Passive and Magic Skills|Inner Sight}} and either {{DII|Bow and Crossbow Skills|Fire Arrow}} or {{DII|Bow and Crossbow Skills|Cold Arrow}}. Cold Arrow is usually preferable as it can slow nearby monsters.
However, Rogues ''can'' use the Amazon skills {{s|Passive and Magic Skills|Inner Sight}} and either {{s|Bow and Crossbow Skills|Fire Arrow}} or {{s|Bow and Crossbow Skills|Cold Arrow}}. Cold Arrow is usually preferable as it can slow nearby monsters.


Rogues make very useful companions early on, but are not widely used later. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm offers more life steal, damage reduction, and possibly increased attack speed. Since the Rogue has relatively low Strength and uses ranged attacks, it's probably better to use body armor that adds resistances rather than high defense.
Rogues make very useful companions early on, but are not widely used later. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm offers more life steal, damage reduction, and possibly increased attack speed. Since the Rogue has relatively low Strength and uses ranged attacks, it's probably better to use body armor that adds resistances rather than high defense.
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==Guard==
==Guard==
The Act II mercenary, the palace guard, can be hired from {{DII|Act II: The Secret of the Vizjerei|Griez}} in the northern part of Lut Gholein. He can use a javelin, spear or polearm, and makes a decent melee fighter. He cannot equip {{DIILoD|Amazon weapons}}.
The Act II mercenary, the palace guard, can be hired from {{s|Act II|Griez}} in the northern part of Lut Gholein. He can use a javelin, spear or polearm, and makes a decent melee fighter. He cannot equip {{DIILoD|Amazon javelins}} or {{DIILoD|Amazon spears}}.


Each guard can use the Amazon skill {{DII|Javelin and Spear Skills|Jab}} and one of six Paladin auras, depending on which difficulty he's hired:
Each guard can use the Amazon skill {{s|Javelin and Spear Skills|Jab}} and one of six Paladin auras, depending on which difficulty he's hired:


{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
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|-
|-
!Combat
!Combat
|{{DII|Defensive Auras|Prayer}}
|{{s|Defensive Auras|Prayer}}
|{{DII|Offensive Auras|Thorns}}
|{{s|Offensive Auras|Thorns}}
|Prayer
|Prayer
|-
|-
!Defensive
!Defensive
|{{DII|Defensive Auras|Defiance}}
|{{s|Defensive Auras|Defiance}}
|{{DII|Offensive Auras|Holy Freeze}}
|{{s|Offensive Auras|Holy Freeze}}
|Defiance
|Defiance
|-
|-
!Offensive
!Offensive
|{{DII|Offensive Auras|Blessed Aim}}
|{{s|Offensive Auras|Blessed Aim}}
|{{DII|Offensive Auras|Might}}
|{{s|Offensive Auras|Might}}
|Blessed Aim
|Blessed Aim
|}
|}
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==Iron Wolf==
==Iron Wolf==
The Act III mercenary, the Iron Wolf, can be hired from {{DII|Act III: The Infernal Gate|Asheara}} in the north-western corner of the Kurast Docks. The only weapon they can equip is a sword, but as spell casters they very rarely attack with them. They don't require mana to use their skills.
The Act III mercenary, the Iron Wolf, can be hired from {{s|Act III|Asheara}} in the north-western corner of the Kurast Docks. The only weapon they can equip is a sword, but as spell casters they very rarely attack with them. They don't require mana to use their skills.


There are three different types of Iron Wolves, each specializing in a different element:
There are three different types of Iron Wolves, each specializing in a different element:
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!width=33%|Fire
!width=33%|Fire
|-
|-
|{{DII|Cold Spells|Frozen Armor}}<br>{{DII|Cold Spells|Ice Blast}}<br>{{DII|Cold Spells|Glacial Spike}}
|{{s|Cold Spells|Frozen Armor}}<br>{{s|Cold Spells|Ice Blast}}<br>{{s|Cold Spells|Glacial Spike}}
|{{DII|Lightning Spells|Charged Bolt}}<br>{{DII|Lightning Spells|Lightning}}
|{{s|Lightning Spells|Charged Bolt}}<br>{{s|Lightning Spells|Lightning}}
|{{DII|Fire Spells|Inferno}}<br>{{DII|Fire Spells|Fire Ball}}
|{{s|Fire Spells|Inferno}}<br>{{s|Fire Spells|Fire Ball}}
|}
|}



Latest revision as of 12:02, 27 December 2016

A mercenary can be hired in each of the first three Acts.

Rogue[edit]

The Act I mercenary, the Rogue, can be hired from Kashya in the center of the Rogue Encampment. She uses bows (which don't need arrows) but cannot equip crossbows or Amazon bows.

However, Rogues can use the Amazon skills Inner Sight and either Fire Arrow or Cold Arrow. Cold Arrow is usually preferable as it can slow nearby monsters.

Rogues make very useful companions early on, but are not widely used later. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm offers more life steal, damage reduction, and possibly increased attack speed. Since the Rogue has relatively low Strength and uses ranged attacks, it's probably better to use body armor that adds resistances rather than high defense.

Suggested High Level Gear

Guard[edit]

The Act II mercenary, the palace guard, can be hired from Griez in the northern part of Lut Gholein. He can use a javelin, spear or polearm, and makes a decent melee fighter. He cannot equip Amazon javelins or Amazon spears.

Each guard can use the Amazon skill Jab and one of six Paladin auras, depending on which difficulty he's hired:

Difficulty Normal Nightmare Hell
Combat Prayer Thorns Prayer
Defensive Defiance Holy Freeze Defiance
Offensive Blessed Aim Might Blessed Aim

Guards are the most popular mercenaries as not only do they make powerful allies in combat, but they also provide a passive bonus to your character and party.

Suggested High Level Gear

Iron Wolf[edit]

The Act III mercenary, the Iron Wolf, can be hired from Asheara in the north-western corner of the Kurast Docks. The only weapon they can equip is a sword, but as spell casters they very rarely attack with them. They don't require mana to use their skills.

There are three different types of Iron Wolves, each specializing in a different element:

Cold Lightning Fire
Frozen Armor
Ice Blast
Glacial Spike
Charged Bolt
Lightning
Inferno
Fire Ball

Iron Wolves are the least-used mercenaries due to many monsters being immune to their damage in later difficulties, particularly Hell. Equipment should grant skill bonuses and Faster Cast Rate; Mana and Regenerate Mana bonuses are useless.

A Cold Iron Wolf is preferred to the others since he normally freezes monsters, and he uses Frozen Armor to increase defense.

Suggested High Level Gear