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(expand this - it keeps the same structure as the barbarian page, which isn't really complete in the skills section)
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{{Header Nav|game=Diablo II}}
{{Header Nav|game=Diablo II}}
'''Combat Skills'''
== Skills ==
# [[../Bash/]]
=== Defensive Auras ===
# [[../Double Swing/]]
* Prayer [1]
# [[../Leap/]]
* Resist Fire [1]
# [[../Double Throw/]]
* Resist Cold [6]
# [[../Stun/]]
* Resist Lightning [12]
# [[../Leap Attack/]]
* Defiance [6]
# [[../Concentrate/]]
* Cleansing [12]
# [[../Frenzy/]]
* Vigor [18]
# [[../Whirlwind/]]
* Meditation [24]
# [[../Berserk/]]
* Redemption [30]
* Salvation [30]
=== Offensive Auras ===
* Might [1]
* Holy Fire [6]
* Thorns [6]
* Blessed Aim [12]
* Concentration [18]
* Holy Freeze [18]
* Holy Shock [24]
* Sanctuary [24]
* Fanaticism [30]
* Conviction [30]
=== Combat Skills ===
* Sacrifice [1]
* Holy Bolt [6]
* Smite [1]
* Zeal [12]
* Charge [12]
* Vengeance [18]
* Blessed Hammer [18]
* Conversion [24]
* Holy Shield [24]
* Fist of the Heavens [30]
 
==Builds==
The paladin exceeds all other classes in terms of the number of viable builds. Because it has so many synergies and overlapping skills, many combinations will allow very high damage at all phases of the game.
===Elemental Zealot===
:Main article: [[../Elemental Zealot]]
An elemental zealot is built around Zeal as the primary attack with one of the elemental holy auras (usually Holy Freeze or Holy Shock) running.  Synergies (Resist *, Salvation, Sacrifice) further improve attack damage.  Because the elemental aura adds on a significant amount of damage to each attack and zeal greatly increases the number of attacks done, such a character can do quite high damage with even with a marginal weapon equipped.  The aura itself also provides extra area-of-effect damage, and the build does both physical and elemental damage so can work around resistances and immunities with just a little trouble.
===Avenger===
:Main article: [[../Avenger]]
The avenger, or conviction paladin, is built around Vengeance as a primary skill with Conviction as the matching aura.  Synergies (Resist *, Salvation) add to the vengeance damage.  Because most vengeance damage is elemental, and conviction reduces the elemental resistance of monsters to increase such damage potentially many times over, the final damage done is extremely high given a good weapon.  With a wide variety of damage types and resistance lowering, resistance and immunities are no problem at all for this build.
===Hammerdin===
:Main article: [[../Hammerdin]]
The hammerdin is one of the easiest and most straightforward builds to play through the late game, though it does depend on good items and practice to really shine.  This character runs Blessed Hammer as its main and only form of attack, with Concentration as the active aura to increase damage.  Smite and Blessed Aim synergize the Blessed Hammer attack, pushing damage rates up to huge levels.
===Other builds===
Many other builds are possible within this class.  Sacrifice, Zeal, Charge, and Vengeance all have good synergies and are viable primary skills with practice.  Fanaticism, Concentration, and Conviction all provide superb attacking bonuses and can be used as a secondary skill with the right attack in place.
 
{{Footer Nav|game=Diablo II}}

Revision as of 19:39, 6 January 2010

Skills

Defensive Auras

  • Prayer [1]
  • Resist Fire [1]
  • Resist Cold [6]
  • Resist Lightning [12]
  • Defiance [6]
  • Cleansing [12]
  • Vigor [18]
  • Meditation [24]
  • Redemption [30]
  • Salvation [30]

Offensive Auras

  • Might [1]
  • Holy Fire [6]
  • Thorns [6]
  • Blessed Aim [12]
  • Concentration [18]
  • Holy Freeze [18]
  • Holy Shock [24]
  • Sanctuary [24]
  • Fanaticism [30]
  • Conviction [30]

Combat Skills

  • Sacrifice [1]
  • Holy Bolt [6]
  • Smite [1]
  • Zeal [12]
  • Charge [12]
  • Vengeance [18]
  • Blessed Hammer [18]
  • Conversion [24]
  • Holy Shield [24]
  • Fist of the Heavens [30]

Builds

The paladin exceeds all other classes in terms of the number of viable builds. Because it has so many synergies and overlapping skills, many combinations will allow very high damage at all phases of the game.

Elemental Zealot

Main article: Diablo II/Elemental Zealot

An elemental zealot is built around Zeal as the primary attack with one of the elemental holy auras (usually Holy Freeze or Holy Shock) running. Synergies (Resist *, Salvation, Sacrifice) further improve attack damage. Because the elemental aura adds on a significant amount of damage to each attack and zeal greatly increases the number of attacks done, such a character can do quite high damage with even with a marginal weapon equipped. The aura itself also provides extra area-of-effect damage, and the build does both physical and elemental damage so can work around resistances and immunities with just a little trouble.

Avenger

Main article: Diablo II/Avenger

The avenger, or conviction paladin, is built around Vengeance as a primary skill with Conviction as the matching aura. Synergies (Resist *, Salvation) add to the vengeance damage. Because most vengeance damage is elemental, and conviction reduces the elemental resistance of monsters to increase such damage potentially many times over, the final damage done is extremely high given a good weapon. With a wide variety of damage types and resistance lowering, resistance and immunities are no problem at all for this build.

Hammerdin

Main article: Diablo II/Hammerdin

The hammerdin is one of the easiest and most straightforward builds to play through the late game, though it does depend on good items and practice to really shine. This character runs Blessed Hammer as its main and only form of attack, with Concentration as the active aura to increase damage. Smite and Blessed Aim synergize the Blessed Hammer attack, pushing damage rates up to huge levels.

Other builds

Many other builds are possible within this class. Sacrifice, Zeal, Charge, and Vengeance all have good synergies and are viable primary skills with practice. Fanaticism, Concentration, and Conviction all provide superb attacking bonuses and can be used as a secondary skill with the right attack in place.