From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Onderduiker moved page Diablo II/Act II Quests to Diablo II/Radament's Lair: Creating separate pages for each quest)
(No difference)

Revision as of 10:20, 11 April 2015

Radament's Lair

This quest is triggered by the innkeeper Atma, who explains that a sewer-dwelling creature called Radament has been preying on the people of Lut Gholein, and that she has already lost her family to it. To begin the quest, enter Level 1 of the sewers via the trapdoor just up the street fom Atma. You'll encounter plenty of undead-type enemies, some of which can poison you, so be sure to bring some antidote potions along. You'll find Radament somewhere in Level 2 of the sewers, surrounded by numerous undead enemies, which he can resurrect. Kill as many as possible and work your way to Radament himself. Radament is a tough enemy, as he can poison you (with an incredibly long duration), and his minions tend to gang up on you while you're hacking away at him. You may have to use a few town portal scrolls, but if you keep attacking (and breifly retreating, if need be.), Radament will eventually fall, giving you acess to a treasure chest with plenty of rewards in store! After killing Radament, report back to Atma above the sewers.

The Horadric Staff

  • Get the Horadric Scroll from Radament's corpse, take it to Deckard Cain.
  • Get the Cube from the Forsaken Temple, the Staff from the Maggot Lair, the top from the Claw Viper Temple.
  • Create the Horadric Staff using the Cube and mixing the other two parts.
  • Take the Horadric Staff to Talrasha's Lair.

The Tainted Sun

Activate this quest by venturing inside the Lost City. Entering the Lost City triggers the desert darkness. Return to Drognan to receive your quest objective.

The Arcane Sanctuary

The Summoner

The Seven Tombs