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< EverQuest
Revision as of 14:47, 11 March 2006 by Sjc (talk | contribs)
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The enchanter, once arguably the best soloing class in Everquest, and still quite effective, is much in demand from groups for their abilities to perform crowd control and for the buffs which they bring with them to the party, including a line of haste, and a line of mana-regeneration buffs.

The enchanter summoned pets, more correctly referred to as animations, and frequently nicknamed Shiny Bob are low in HP and attack rating relative to most other summoned pets, excluding shadowknight pets and druid bear pets. To counterbalance this, enchanters have the ability to charm mobs, although this ability has now been severely restricted following the nerf wwhich severely limits the DPS of charm mobs in many of the newer zones, i.e. those after Gates of Discord expansion.

Before starting an enchanter you need to know that it is a class which requires patience to play, demands intense concentration and the ability to second-guess when or if a situation is going to get out of control.

Some high level enchanters, equipped with rune spells, and rune AAs, and well geared, with maxed defensive abilities, are able to tank or offtank mobs in certain circumstances.