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Dwarves start off in Kaladim, on the continent of Faydwer.  They are a small, but hardy race.  The dwarf can be a cleric, paladin, rogue or warrior.  Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities.  At home in the mines, dwarves see very well at night.  Dwarves and Orcs are ancient enemies.
Dwarves start off in Kaladim, on the continent of Faydwer.  They are a small, but hardy race.  The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker.  Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities.  At home in the mines, dwarves see very well at night.  Dwarves and Orcs are ancient enemies.
*Alignment: Good
*Alignment: Good



Revision as of 09:26, 3 March 2006

Dwarves start off in Kaladim, on the continent of Faydwer. They are a small, but hardy race. The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker. Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities. At home in the mines, dwarves see very well at night. Dwarves and Orcs are ancient enemies.

  • Alignment: Good
  • Size: Small
  • Starting City: Kaladim
  • Innate Abilities
    • Infravision
  • Base Stats
    • Strength
    • Stamina
    • Agility
    • Dexterity
    • Wisdom
    • Intelligence
    • Charisma

Experience Modifier: ?