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(Changed flavor text to star coin summaries, added alternate exits. Mostly copy-pasted from level pages.)
 
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=== World 1-1 ===
{{Header Nav|game=New Super Mario Bros.}}
The first level of the game. There is a Mega Mushrooms in the first ? Block after the first pipe. To make best use of it, kill the Goomba to its right, then hit the block and follow the Mega Mushroom rightward. Shortly before when the shroom would fall into the pit, grab it! Now run to the right as fast as possible. You will need to jump once onto a hill. Doing so, you should be able to reach the flagpole as Mega Mario and take the maximum possible five 1-Ups!


Stand under the ? block with the Mega Mushroom, then hit it at the timer '''362'''. Follow the shroom to the pit and run right as before; you should smash the flagpole at time 333 and make a red Toad House. Hit the block at time '''328''' to smash the flagpole at time 299 and make a mega Toad House, which allows you to take a Mega Mushroom to another course!
World 1 is the first world of the game, and it is without a doubt the smallest one, with the least amount of levels contained within it. There are 8 levels in total here, one of which is down an optional path and one that can be skipped by taking a secret exit. There are also two red Toad Houses, two Green Toad Houses and one Mega Toad House. The red Toad Houses can be reached by going down alternate paths and exits, but green and Mega Toad Houses can only be accessed by spending Star Coins.


The first Star coin is just after the second pipe. Jump on to the pipe, then jump on the bricks to get it. For the next Star Coin, jump down the third pipe (Stand on the pipe and press down). This will lead you to an underground area. The Star Coin is at the end of this. Jump on the pipe to get it. The last Star Coin is under some bricks. If you went through the underground area for the second coin you'll have to go back to get it. Stand on the bricks, jump and when you are in the air press down to Ground Pound for the Coin.
==Level summary==
{|{{prettytable}}
! Level !! Star Coins
|-
| [[../World 1-1|World 1-1]] ||
# This one's out in the open. You can easily run right into it if you're Mega Mario, or reach it by jumping from the nearby warp pipe the platforms to the left of it.
# Go down the warp pipe right before them midway checkpoint to enter an underground chamber. Get the coin with a simple wall jump. You can't enter the underground area while Mega though.
# This one is plainly visible beneath some brick blocks. As long as you're not normal or Mini Mario, you can ground pound into the blocks to get it.
|-
| [[../World 1-2|World 1-2]] ||
# The first coin is easily noticeable. Use the bump on the ground a bit to the left to jump on to the roof, then jump to the alcove with the coin.
# In a small brick fortress. Ground pound the top of the structure or use the nearby Koopa's shell to break through.
# Below the alternate exit pipe. See the alternate exit section below to find out how to get to it
|-
| [[../World 1-3|World 1-3]] ||
# High above the sky. Bounce from a pink mushroom up a trail of coins to grab it.
# This one is on a red mushroom moderately high above the ground. Use the nearby mushroom to get it or float from it from the spin jump around the first Star Coin.
# Between two moving red mushrooms. You can get it even when both mushrooms are facing away.
|-
| [[../World 1-Tower|World 1-Tower]] ||
# The first coin is near a set of moving blocks. You can get it without too much difficulty, but watch out for the Dry Bones nearby.
# At the first cannon pipe, take the harder right path to get to the second Star Coin.
# After launching yourself from the first cannon pipe, fall slightly to the right to reach a door. Go through it to reach a room with the Star Coin.
|-
| [[../World 1-4|World 1-4]] ||
# In a bonus room accessible through a tiny Warp Pipe, which requires you to be Mini Mario. Wall jump to collect it.
# In an underground area through a warp pipe partially sealed by a brick block. Hit a question mark block to make a P-Switch appear, then activate it and run across the newly-created platforms to reach it.
# In a small pocket of space. Run quickly across the gap as Small Mario to get it.
|-
| [[../World 1-5|World 1-5]] ||
# Above some bouncy mushrooms. Use the mushrooms to bounce up high and collect it.
# On a narrow red mushroom platform. You need to raise the right scale platform high enough to reach it.
# Near the end of the coin heaven segment accessible from going into the sole warp pipe. You need to be on the moving platform to grab it.
|-
| [[../World 1-A|World 1-A]] ||
# Out in the open a bit after the section with large bubbles.
# Easily obtained in an above water sub-area, reached via warp pipe.
# Between two horizontal walls near the end. Can be hard to get if you're not small Mario.
|-
| [[../World 1-Castle|World 1-Castle]] ||
# Between two spike ceilings. Wall jump up to grab it.
# Suspended above the lava. Wait for a small stone platform to emerge from the lava before collecting it.
# In a secret area reached via warp pipe. Jump up in the middle of the last tightrope to climb into the pipe.
|}


=== World 1-2 ===
===Secret exits===


This level takes place in underground. Near the start of the level you'll see coins under some bricks. You can get these by Ground Pounding the bricks. The third one when Ground Pounded all the way down will lead you to a room with 31 coins. Continue right and you will see the first Star Coin for the level. Jump on the bricks to get up to it. The next star coin is under some bricks later in the level. Ground Pound them to get it. The first pipe after the half way mark leads to a hidden room. Inside this room is a Koopa. If you jump on the Koopa and get him to break all the bricks under the pipe, it is possible to run along this passageway. This is easier to do if you are regular Mario, but can be done if you are big by running towards the passageway and pressing down to slide under. This passage leads to another hidden room full of Gumbas. At the far end of the room is a ? block which contains a Mega Mushroom. Just before the end of the level, use the sea-saw to jump up to the ceiling and run along it pastry the pipe. This will lead to a hidden room where the last Star Coin. The pipe leads to an alternative exit which opens up a hidden path past World 1-3.  
====World 1-2====
Just like the warp zones in [[Super Mario Bros.]], you can bypass the normal exit pipe if you manage to jump on to the ceiling of the level. To accomplish this, you must tilt the second lever platform as far left as possible, then quickly run to the right and jump. You should reach the small space just above the ceiling. Just run right until you get to a slightly larger space with the third Star Coin and an exit pipe. Go through the pipe and jump to the red flagpole on the other side.


=== World 1-3 ===
This secret exit opens up a nice shortcut that lets you skip the third level, and even has a red Toad House as a bonus!


Go right until you get to the first Spin Block. Use it to jump up to the platform above. There you'll see another spin block, use it to jump up to yet another platform where the first Star Coin is located. You should be able to see a trail of coins to the right. Follow this trail down and it will lead you to the second Star Coin. The third Star Coin is just after the half way point.  
====World 1-Tower====
For this exit, you will need the uncommon Blue Shell item, which can't be found in levels. You must get it from one of the flying blocks visible from the overworld, or from a red Toad House. Make your way to the room with the third Star Coin. Among the many shifting stone blocks in this room's border, there is a mysterious Mario-sized space that remains open at the upper-right corner. Jump to that spot and go right to enter a secret area. From where you end up, jump around to make some hidden blocks appear, one that contains a 1-Up. If you aren't Shell Mario, you won't be able to progress any further and must go through the yellow pipe to return to the main stage. If you are, dash until you duck into your shell, letting you break through the blocks beneath the yellow pipe. Keep going to break past the wall of blocks covering the red pipe. Enter it to get yourself deposited outside the tower, where the red flagpole is.


=== World 1-Fortress ===
This secret exit opens up a path to the World 1 Cannon, which launches you far into the chilly plains of World 5. You might not want to take that big of a shortcut if you're inexperienced, as the spike in difficulty is quite significant.


In the begining, there are two ? blocks and a dry bones. The left ? contains an item while the other has a coin. In this fortress, there are a lot of blocks that come in and out, so don't get squished. Just keep climbing until you get to a part where the blocks change direction. Just wait until the bottom block goes down to run across. Above these blocks is the first Star Coin and an item. Climb up the stair blocks until you get to a pipe and a black door. If you want to get the Star Coin, go up the right side. After climbing up, go to the left and fall through the dotted coins to the yellow door. Inside is a room filled with tons of moving blocks going all different directions. Climb across the room to the third and final Star Coin. Once you get it, DON'T GO IN THE DOOR! Jump up to the slow moving block and walk to the right. You will enter a secret room with a yellow pipe. If you have Turtle Shell Mario, go to the right until you see the small blocks. Break them to get to a secret end of the level that leads to a cannon. If you didn't have Turtle Shell Mario, just go up the pipe. Once here, be carefull launching yourself out of the pipe. If you don't do it at the right time, you might get crushed. Once at the top, go into the door to fight Baby Bowser. Just jump on him a few times to defeat him.
{{Footer Nav|game=New Super Mario Bros.|prevpage=Walkthrough|nextpage=World 1-1}}
 
=== World 1-Cannon ===
 
If you were able to make it out of the secret path in the castle, you will be sent to a cannon that will launch you into World 5. If this is your first time playing through the game, I advise you not to play the levels here yet.

Latest revision as of 03:31, 5 June 2014

World 1 is the first world of the game, and it is without a doubt the smallest one, with the least amount of levels contained within it. There are 8 levels in total here, one of which is down an optional path and one that can be skipped by taking a secret exit. There are also two red Toad Houses, two Green Toad Houses and one Mega Toad House. The red Toad Houses can be reached by going down alternate paths and exits, but green and Mega Toad Houses can only be accessed by spending Star Coins.

Level summary[edit]

Level Star Coins
World 1-1
  1. This one's out in the open. You can easily run right into it if you're Mega Mario, or reach it by jumping from the nearby warp pipe the platforms to the left of it.
  2. Go down the warp pipe right before them midway checkpoint to enter an underground chamber. Get the coin with a simple wall jump. You can't enter the underground area while Mega though.
  3. This one is plainly visible beneath some brick blocks. As long as you're not normal or Mini Mario, you can ground pound into the blocks to get it.
World 1-2
  1. The first coin is easily noticeable. Use the bump on the ground a bit to the left to jump on to the roof, then jump to the alcove with the coin.
  2. In a small brick fortress. Ground pound the top of the structure or use the nearby Koopa's shell to break through.
  3. Below the alternate exit pipe. See the alternate exit section below to find out how to get to it
World 1-3
  1. High above the sky. Bounce from a pink mushroom up a trail of coins to grab it.
  2. This one is on a red mushroom moderately high above the ground. Use the nearby mushroom to get it or float from it from the spin jump around the first Star Coin.
  3. Between two moving red mushrooms. You can get it even when both mushrooms are facing away.
World 1-Tower
  1. The first coin is near a set of moving blocks. You can get it without too much difficulty, but watch out for the Dry Bones nearby.
  2. At the first cannon pipe, take the harder right path to get to the second Star Coin.
  3. After launching yourself from the first cannon pipe, fall slightly to the right to reach a door. Go through it to reach a room with the Star Coin.
World 1-4
  1. In a bonus room accessible through a tiny Warp Pipe, which requires you to be Mini Mario. Wall jump to collect it.
  2. In an underground area through a warp pipe partially sealed by a brick block. Hit a question mark block to make a P-Switch appear, then activate it and run across the newly-created platforms to reach it.
  3. In a small pocket of space. Run quickly across the gap as Small Mario to get it.
World 1-5
  1. Above some bouncy mushrooms. Use the mushrooms to bounce up high and collect it.
  2. On a narrow red mushroom platform. You need to raise the right scale platform high enough to reach it.
  3. Near the end of the coin heaven segment accessible from going into the sole warp pipe. You need to be on the moving platform to grab it.
World 1-A
  1. Out in the open a bit after the section with large bubbles.
  2. Easily obtained in an above water sub-area, reached via warp pipe.
  3. Between two horizontal walls near the end. Can be hard to get if you're not small Mario.
World 1-Castle
  1. Between two spike ceilings. Wall jump up to grab it.
  2. Suspended above the lava. Wait for a small stone platform to emerge from the lava before collecting it.
  3. In a secret area reached via warp pipe. Jump up in the middle of the last tightrope to climb into the pipe.

Secret exits[edit]

World 1-2[edit]

Just like the warp zones in Super Mario Bros., you can bypass the normal exit pipe if you manage to jump on to the ceiling of the level. To accomplish this, you must tilt the second lever platform as far left as possible, then quickly run to the right and jump. You should reach the small space just above the ceiling. Just run right until you get to a slightly larger space with the third Star Coin and an exit pipe. Go through the pipe and jump to the red flagpole on the other side.

This secret exit opens up a nice shortcut that lets you skip the third level, and even has a red Toad House as a bonus!

World 1-Tower[edit]

For this exit, you will need the uncommon Blue Shell item, which can't be found in levels. You must get it from one of the flying blocks visible from the overworld, or from a red Toad House. Make your way to the room with the third Star Coin. Among the many shifting stone blocks in this room's border, there is a mysterious Mario-sized space that remains open at the upper-right corner. Jump to that spot and go right to enter a secret area. From where you end up, jump around to make some hidden blocks appear, one that contains a 1-Up. If you aren't Shell Mario, you won't be able to progress any further and must go through the yellow pipe to return to the main stage. If you are, dash until you duck into your shell, letting you break through the blocks beneath the yellow pipe. Keep going to break past the wall of blocks covering the red pipe. Enter it to get yourself deposited outside the tower, where the red flagpole is.

This secret exit opens up a path to the World 1 Cannon, which launches you far into the chilly plains of World 5. You might not want to take that big of a shortcut if you're inexperienced, as the spike in difficulty is quite significant.