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;Beam Sword
;Beam Sword
[[File:SSBM Trophy Beam Sword.png|right]]
[[File:SSBM Trophy Beam Sword.png|right]]
A sword with a neon purple glow for a blade that lengthens and shortens during attacks. It makes an electric humming sound when swung. The length of the blade changes based on the wielder and the strength of attack. While being held, it simply aids the player's {{gc|A}}, Dash+{{gc|A}} and Forward-Smash attacks. As with all weapons of this type, it can be thrown to make a nifty projectile.
A sword with a neon purple glow for a blade that lengthens and shortens during attacks. It is similar to the beam sword of the Nintendo 64 [[Super Smash Bros.]] It makes an electric humming sound when swung. The length of the blade changes based on the wielder and the strength of attack. While being held, it simply aids the player's {{gc|A}}, Dash+{{gc|A}} and Forward-Smash attacks. As with all weapons of this type, it can be thrown to make a nifty projectile.
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;Hammer
;Hammer
[[File:SSBM Trophy Hammer.png|right]]
[[File:SSBM Trophy Hammer.png|right]]
A large sledgehammer with a heavy black head, from the [[Donkey Kong]] arcade game. While holding one, the player is slowed and loses his or her second and third jumps. They also cannot throw it away and have to wait until it is used up. Anyone who comes in contact with the head of the hammer during its use is knocked high into the air; this is a very powerful weapon that easily KOs opponents. The head of the hammer may fly off shortly after the hammer is picked up, usually after its first strike; the player with the handle is still stuck in the motion of swinging the now-useless hammer handle. The head can be thrown like a normal weapon, and retains some of the incredible power it had while unbroken. If the character swinging the hammer is hit, it can be dropped prematurely; this gives a bonus at the end of the round.
A large sledgehammer with a heavy black head, from the [[Donkey Kong]] arcade game. While holding one, the player is slowed and loses his or her second and third jumps. They also cannot throw it away and have to wait until it is used up. Anyone who comes in contact with the head of the hammer during its use is knocked high into the air; this is a very powerful weapon that easily KOs opponents. The head of the hammer may fly off shortly after the hammer is picked up, usually after its first strike, unlike in the original [[Super Smash Bros.]]; the player with the handle is still stuck in the motion of swinging the now-useless hammer stick. The head can be thrown like a normal weapon, and retains some of the incredible power it had while unbroken. If the character swinging the hammer is hit, it can be dropped prematurely; this gives a bonus at the end of the round.
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;Green Shell
;Green Shell
[[File:SSBM Trophy Green Shell.png|right]]
[[File:SSBM Trophy Green Shell.png|right]]
A green Koopa Troopa shell from the [[:Category:Mario|Mario series]]. When thrown or hit, it'll continue in the direction sent until it hits a wall or falls off the stage. It can be stopped by jumping on it. You can also hit it to stop it or to reverse its direction, but don't get hit by it or you'll be sent flying back, even if it's moving slowly. It is different from the Red Shell.
A green Koopa Troopa shell from the [[:Category:Mario|Mario series]]. When thrown or hit, it'll continue in the direction sent until it hits a wall or falls off the stage. It can be stopped by jumping on it, like in the original [[Super Mario Bros.]] game. You can also hit it to stop it or to reverse its direction, but don't get hit by it or you'll be sent flying back, even if it's moving slowly. It is different from the Red Shell.
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==Recovery Items==
==Recovery Items==
 
These items will help you reduce damage. You should always go for these, as they are extremely useful.
These items help you reduce damage. You should always go for these, as they are extremely useful.


;Food
;Food
[[File:SSBM Trophy Food.png|right]]
[[File:SSBM Trophy Food.png|right]]
Small pictures of various food items of many types. Each piece of food restores about 1 to 11% of the player's health. Although this may not seem like much, if you get a buffet from a Party Ball you can really recover damage. A player can grab any health item, such as food, while holding another item. Food is also carried by Shyguys in the ''Yoshi's Story'' stage. On a side note, the regular "mushroom" Food went on to be the Dried Shroom item in [[Paper Mario: The Thousand-Year Door]].
Small pictures of various food items of many types. Each piece of food restores about 3 to 8% of the player's health. Although this may not seem like much, if you get a buffet from a Party Ball you can really recover damage. A player can grab any health item, such as food, while holding another item. Food is also carried by Shyguys in the ''Yoshi's Story'' stage. On a side note, the regular "mushroom" Food went on to be the Dried Shroom item in [[Paper Mario: The Thousand-Year Door]].
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;Heart Container
;Heart Container
[[File:SSBM Trophy Heart Container.png|right]]
[[File:SSBM Trophy Heart Container.png|right]]
A translucent heart shape in a silver frame, from the [[:Category:The Legend of Zelda|Legend of Zelda series]]. Grabbing a Heart Container recovers 100% of damage from a player, which can turn the tides of a fight. In All-Star mode, where health items are only found between stages, Heart Containers recover 999% damage.
A translucent heart shape in a silver frame, from the [[:Category:The Legend of Zelda|Legend of Zelda series]]. Grabbing a Heart Container will remove up to 100% of damage from a player, which can turn the tides of a fight. This is actually less than how much it helped in the Nintendo 64 [[Super Smash Bros.]], where Heart Containers fully healed the player. In All-Star mode, where health items are only found between stages, Heart Containers are back at their prime, removing all your damage.
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;Maxim Tomato
;Maxim Tomato
[[File:SSBM Trophy Maxim Tomato.png|right]]
[[File:SSBM Trophy Maxim Tomato.png|right]]
A large tomato with an "M" printed on it from the [[:Category:Kirby|Kirby series]]. It is similar to the Heart Container, although weaker, restoring 50% damage to the player who eats it.
A large tomato with an "M" printed on it from the [[:Category:Kirby|Kirby series]]. It is similar to the Heart Container, although weaker, restoring 50% of damage to the player who eats it. It was stronger in the original [[Nintendo 64]] [[Super Smash Bros]], where it healed the eater up to 100% of damage.
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*'''Yoshi Egg''': In Event Match #13: ''Yoshi's Egg'', there is a special Yoshi Egg item. It can be grabbed and carried around by all players, and can be used as a weak projectile. It can withstand damage from being attacked or thrown, but if it takes too much it'll break, causing you to lose the round.
*'''Yoshi Egg''': In Event Match #13: ''Yoshi's Egg'', there is a special Yoshi Egg item. It can be grabbed and carried around by all players, and can be used as a weak projectile. It can withstand damage from being attacked or thrown, but if it takes too much it'll break, causing you to lose the round.


{{Footer Nav|game=Super Smash Bros. Melee|prevpage=Gameplay|nextpage=Stages}}
{{Footer Nav|game=Super Smash Bros. Melee|prevpage=Getting Started|nextpage=Stages}}
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