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< Ultima VII: The Black Gate
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One known problem in Ultima 7 is the management of the many keys. Note that each key is specific for one lock, as in real life.

  • Suggestion: after using a key, leave it next to the lock (door or chest) that it opened.

It is useless to carry around keys that serve no purpose anymore.

Key list

This section is a stub. Help us expand it, and you get a cookie.
The list is currently incomplete.
Key Location Lock
Yellow Any inn They open the door of the bedroom, but for one staying only (you can pile them in the room).
Yellow Trinsic, on Christopher's corpse. It opens the chest in Christopher's home. If Spark is in your party, you can take all items.
... Trinsic area, south-west of the city, under a stone. It opens the chest under a nearby tree. Feel free to take any item.
File:Ultima7 key Garrett.png Paws. Talk to people during the theft investigation. It opens Garrett's chest. Make sure nobody is around!
Grey, vertical Paws. Andrew tells you where to find it. It opens a door inside Morfin's butchery. Whatever you do there, it is considered illegal!
Grey, large Castle Britannia. Lord British tells you where it is. It opens the door of the north-west tower room. Lord British authorized you to take all items.
Brown Britain, inside drawers in Sentri's house It opens the other door in Sentri's home. If he is in your party, you can take all items.
... Cove. Mack says he lost it in Lock Lake. It is found on the shore, well hidden inside a dead fish. It opens Mack's shed in Britain. If you spoke to Mack, you can take the magic weapon.