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One known problem in Ultima 7 is the management of the many keys. Note that each key is specific for one lock, as in real life.
- Suggestion: after using a key, leave it next to the lock (door or chest) that it opened.
It is useless to carry around keys that serve no purpose anymore.
Key list
Key | Location | Lock |
---|---|---|
Any inn | They open the door of the bedroom, but for one staying only (you can pile them in the room). | |
Trinsic, on Christopher's corpse. | It opens the chest in Christopher's home. If Spark is in your party, you can take all items. | |
... | Trinsic area, south-west of the city, under a stone. | It opens the chest under a nearby tree. Feel free to take any item. |
File:Ultima7 key Garrett.png | Paws. Talk to people during the theft investigation. | It opens Garrett's chest. Make sure nobody is around! |
Paws. Andrew tells you where to find it. | It opens a door inside Morfin's butchery. Whatever you do there, it is considered illegal! | |
Castle Britannia. Lord British tells you where it is. | It opens the door of the north-west tower room. Lord British authorized you to take all items. | |
Britain, inside drawers in Sentri's house | It opens the other door in Sentri's home. If he is in your party, you can take all items. | |
... | Cove. Mack says he lost it in Lock Lake. It is found on the shore, well hidden inside a dead fish. | It opens Mack's shed in Britain. If you spoke to Mack, you can take the magic weapon. |