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* '''H. POWER/BREAKSHOT'''-Moves can only be performed when the power meter is at 50% | * '''H. POWER/BREAKSHOT'''-Moves can only be performed when the power meter is at 50% | ||
* '''S. POWER'''-Moves can only be performed when the power meter is full | * '''S. POWER'''-Moves can only be performed when the power meter is full | ||
* '''P. POWER'''-Moves can only be performed when the power meter is full and the lifebar is flashing | * '''P. POWER'''-Moves can only be performed when the power meter is full and the lifebar is flashing | ||
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{{Input List Move|Slide Palm|{{cade|Right}}{{cade|Right}} • {{cade|Down}}{{plus}}{{cade|APunch}}}} | {{Input List Move|Slide Palm|{{cade|Right}}{{cade|Right}} • {{cade|Down}}{{plus}}{{cade|APunch}}}} | ||
{{Input List Move|Rising Palm|{{cade|DR}}{{plus}}{{cade|APunch}}}} | {{Input List Move|Rising Palm|{{cade|DR}}{{plus}}{{cade|APunch}}}} | ||
{{Input List Move|Falling Roll Kick|{{cade|Right}}{{plus}}{{cade|BKick | {{Input List Move|Falling Roll Kick|{{cade|Right}}{{plus}}{{cade|BKick}}}} | ||
{{Input List Type|type=Special Move}} | {{Input List Type|type=Special Move}} | ||
{{Input List Move|Hi Sho Ken|{{cade|Qcb}}{{plus}}{{cade|APunch}}}} | {{Input List Move|Hi Sho Ken|{{cade|Qcb}}{{plus}}{{cade|APunch}}}} | ||
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{{Input List Move|Choreppa Dan|{{cade|Down}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Choreppa Dan|{{cade|Down}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Type|type=Super Move}} | {{Input List Type|type=Super Move}} | ||
{{Input List Move|Choreppa Dan|{{cade|CD}}{{cade| | {{Input List Move|Choreppa Dan|{{cade|CD}}{{cade|Qcf}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Type|type=Power Move}} | {{Input List Type|type=Power Move}} | ||
{{Input List Move|Zanei Reppa|{{cade|Hcf}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Zanei Reppa|{{cade|Hcf}}{{plus}}{{cade|NeoGeo|C}}}} | ||
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{{Input List Move|Illusion Shiranui|{{cade|Right}}{{cade|Right}} • {{cade|Qcd}}{{plus}}{{cade|NeoGeo|D}}}} | {{Input List Move|Illusion Shiranui|{{cade|Right}}{{cade|Right}} • {{cade|Qcd}}{{plus}}{{cade|NeoGeo|D}}}} | ||
{{Input List Type|type=Super Move}} | {{Input List Type|type=Super Move}} | ||
{{Input List Move|Choreppa Dan|{{cade|CD}}{{cade| | {{Input List Move|Choreppa Dan|{{cade|CD}}{{cade|Qcf}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Type|type=Power Move}} | {{Input List Type|type=Power Move}} | ||
{{Input List Move|Neo Zanei Repp|{{cade|Hcf}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Neo Zanei Repp|{{cade|Hcf}}{{plus}}{{cade|NeoGeo|C}}}} | ||
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{{Input List Move|Feint Power Hi Sho Bonk|{{cade|Left}}{{plus}}{{cade|APunch}}{{plus}}{{cade|BKick}}}} | {{Input List Move|Feint Power Hi Sho Bonk|{{cade|Left}}{{plus}}{{cade|APunch}}{{plus}}{{cade|BKick}}}} | ||
{{Input List Type|type=Super Move}} | {{Input List Type|type=Super Move}} | ||
{{Input List Move|Super Fire Wheel|{{cade| | {{Input List Move|Super Fire Wheel|{{cade|QcbHcf}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Type|type=Power Move}} | {{Input List Type|type=Power Move}} | ||
{{Input List Move|Scarlet Uppercut|{{cade|Qcd}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Scarlet Uppercut|{{cade|Qcd}}{{plus}}{{cade|NeoGeo|C}}}} | ||
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{{Input List Type|type=Special Move}} | {{Input List Type|type=Special Move}} | ||
{{Input List Move|Mary Snatcher|{{cade|Dp}}{{plus}}{{cade|BKick}}}} | {{Input List Move|Mary Snatcher|{{cade|Dp}}{{plus}}{{cade|BKick}}}} | ||
{{Input List Move|└►Face Lock|{{cade|DL}}{{cade|Right}}{{plus}}{{ | {{Input List Move|└►Face Lock|{{cade|DL}}{{cade|Right}}{{plus}}{{cadeNeoGeo|C}}}} | ||
{{Input List Type|type=Special Move|new=1}} | {{Input List Type|type=Special Move|new=1}} | ||
{{Input List Move|Straight Slice|{{cade| | {{Input List Move|Straight Slice|{{cade|CBF}}{{plus}}{{cade|BKick}}}} | ||
{{Input List Move|└►Mary Crab Clutch|{{cade|Hcf}}{{plus}}{{cade|BKick}}}} | {{Input List Move|└►Mary Crab Clutch|{{cade|Hcf}}{{plus}}{{cade|BKick}}}} | ||
{{Input List Move|Mary Spider [[File:RB_Break_Shot_Icon.png|24px]]|{{cade|Qcf}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Mary Spider [[File:RB_Break_Shot_Icon.png|24px]]|{{cade|Qcf}}{{plus}}{{cade|NeoGeo|C}}}} | ||
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{{Input List Move|Falcon|(close) {{cade|Left}} or {{cade|Right}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Falcon|(close) {{cade|Left}} or {{cade|Right}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Move|└►Hornet Attack|{{cade|DR}} {{cade|DR}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|└►Hornet Attack|{{cade|DR}} {{cade|DR}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Move| └►Frog Hunting|{{cade| | {{Input List Move| └►Frog Hunting|{{cade|Tap}}{{cade|NeoGeo|C}}}} | ||
{{Input List Move|Air Falcon|(close) {{cade|Air}} {{cade|Down}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Air Falcon|(close) {{cade|Air}} {{cade|Down}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Type|type=Command Move}} | {{Input List Type|type=Command Move}} | ||
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{{Input List Move|Eagle Step|{{cade|Air}} {{cade|Down}}{{plus}}{{cade|BKick}}}} | {{Input List Move|Eagle Step|{{cade|Air}} {{cade|Down}}{{plus}}{{cade|BKick}}}} | ||
{{Input List Move|Flying Fish|(wake up move) {{cade|Tap}}{{cade|NeoGeo|C}}}} | {{Input List Move|Flying Fish|(wake up move) {{cade|Tap}}{{cade|NeoGeo|C}}}} | ||
{{Input List Type|type=Special Move}} | {{Input List Type|type=Special Move}} | ||
{{Input List Move|Monkey Dance [[File:RB_Break_Shot_Icon.png|24px]]|{{cade|Dp}}{{plus}}{{cade|BKick}}}} | {{Input List Move|Monkey Dance [[File:RB_Break_Shot_Icon.png|24px]]|{{cade|Dp}}{{plus}}{{cade|BKick}}}} | ||
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{{Input List Move|Feint Duck Dance|{{cade|Down}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Feint Duck Dance|{{cade|Down}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Type|type=Super Move}} | {{Input List Type|type=Super Move}} | ||
{{Input List Move|Break Spiral|{{cade| | {{Input List Move|Break Spiral|{{cade|Left}}{{cade|Dlhs}}{{cade|Down}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Type|type=Power Move}} | {{Input List Type|type=Power Move}} | ||
{{Input List Move|Duck Dance|{{cade|Down}}{{cade|Down}}{{plus}}{{cade|APunch}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}} (hold)}} | {{Input List Move|Duck Dance|{{cade|Down}}{{cade|Down}}{{plus}}{{cade|APunch}}{{plus}}{{cade|BKick}}{{plus}}{{cade|NeoGeo|C}} (hold)}} | ||
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{{Input List Type|type=Command Move}} | {{Input List Type|type=Command Move}} | ||
{{Input List Move|Spinning Head Kick|{{cade|Right}}{{plus}}{{cade|BKick}}}} | {{Input List Move|Spinning Head Kick|{{cade|Right}}{{plus}}{{cade|BKick}}}} | ||
{{Input List Move|High NC Hit|{{cade| | {{Input List Move|High NC Hit|{{cade|DL}}{{plus}}{{cade|APunch}}}} | ||
{{Input List Move|Low NC hit|(opponent down) {{cade|Down}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Low NC hit|(opponent down) {{cade|Down}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Type|type=Special Move}} | {{Input List Type|type=Special Move}} | ||
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{{Input List Move|Bloody Spin|{{cade|CBF}}{{plus}}{{cade|APunch}} or {{cade|NeoGeo|C}}}} | {{Input List Move|Bloody Spin|{{cade|CBF}}{{plus}}{{cade|APunch}} or {{cade|NeoGeo|C}}}} | ||
{{Input List Move|Bloody Saber|{{cade|Qcf}}{{plus}}{{cade|APunch}} (3x)}} | {{Input List Move|Bloody Saber|{{cade|Qcf}}{{plus}}{{cade|APunch}} (3x)}} | ||
{{Input List Move|└►Bloody Cutter|{{cade|APunch}} or {{cade|BKick}} or {{cade|NeoGeo|C}}}} | |||
{{Input List Type|type=Special Move|new=1}} | {{Input List Type|type=Special Move|new=1}} | ||
{{Input List Move|Bloody Axle|{{cade|Qcf}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Bloody Axle|{{cade|Qcf}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Move|├►Bloody Shooter|{{cade|Qcb}}{{plus}}{{cade|APunch}} or {{cade|BKick}} or {{cade|NeoGeo|C}}}} | {{Input List Move|├►Bloody Shooter|{{cade|Qcb}}{{plus}}{{cade|APunch}} or {{cade|BKick}} or {{cade|NeoGeo|C}}}} | ||
{{Input List Move|└►Bloody Press|{{cade|Left}} or {{cade|Right}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|└►Bloody Press|{{cade|Left}} or {{cade|Right}}{{plus}}{{cade|NeoGeo|C}}}} | ||
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{{Input List Move|└►Giant Serpent|(Hold button, release when reaches max)}} | {{Input List Move|└►Giant Serpent|(Hold button, release when reaches max)}} | ||
{{Input List Type|type=Special Move|new=1}} | {{Input List Type|type=Special Move|new=1}} | ||
{{Input List Move| | {{Input List Move|Snake Deceiver|{{cade|NeoGeo|D}} (hold)}} | ||
{{Input List Move|Double Payback|{{cade|Qcf}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Double Payback|{{cade|Qcf}}{{plus}}{{cade|NeoGeo|C}}}} | ||
{{Input List Move|Explosive Beating|{{cade|RL}}{{cade|Down}}{{cade|Up}}{{plus}}{{cade|NeoGeo|C}}}} | {{Input List Move|Explosive Beating|{{cade|RL}}{{cade|Down}}{{cade|Up}}{{plus}}{{cade|NeoGeo|C}}}} |