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The SNES version, called simply ''Ultima: The False Prophet'', has some fairly significant changes.
The SNES version, called simply ''Ultima: The False Prophet'', has some fairly significant changes.


Differences in gameplay:
;Difference due to the hardware (less memory, joypad instead of keyboard):
* Judging by the beta version (which featured a Japanese menu screen and shockingly bad Engrish text) it seems the game was translated into Japanese and back again. While the resulting text is surprisingly similar to the original it is never as well worded and doesn't always convey as much information.
* No fortune-teller character creation, so all Avatars start with identical attributes.
* no fortune-teller character creation, so all avatars start with identical stats.
* No character portraits.
* you can use the Orb of the Moons without first being told how to use it.
* useful new "take it?" choice added to look command.
* open doors simply by walking into them (unless they need a key).
* Sherry the mouse is an item rather than a party member.
* Sherry the mouse is an item rather than a party member.
* no "combat mode"; your party attacks automatically making fleeing from enemies very difficult, and NPCs can't be attacked.
* Slain monsters vanish (no corpses) and so drop their loot automatically.
* a new auto-attack feature during battles, which lets the Avatar attack based on the same AI logic that his companions use.
* Fallen companions follow you as a ghost (no corpses, again) still carrying all their gear, meaning the game doesn't have to save their location.
* fallen companions follow you as a ghost still carrying all their gear, meaning you don't have to carry their corpses with you.
* No text entry; this prevents discussing topics that haven't appeared onscreen yet, and also removes the item creation cheat.
* violent-sounding spells such as Mass Death and Armageddon are removed.
* All topics listed after the person stops talking (as in [[Ultima VII: The Black Gate]] and later games).
* About 30% of spells were removed; this includes mostly spells difficult to implement, but also some violent-sounding spells, such as Mass Death and Armageddon.
* Walking characters have one sprite less than in the DOS version.


Graphical differences:
;Differences in gameplay
* slain monsters vanish (no corpses) and so drop their loot automatically.
* It seems the game was translated into Japanese and back again. While the resulting text is similar to the original, it is never as well worded and doesn't always convey as much information.
* You can use the Orb of the Moons without first being told how to use it.
* Useful new "take it?" choice added to look command.
* Open doors simply by walking into them (unless they need a key).
* No "combat mode"; your party attacks automatically making fleeing from enemies very difficult, and non-playable characters can't be attacked.
* A new auto-attack feature during battles, which lets the Avatar attack based on the same artificial intelligence (AI) that his companions use.


Differences due to joypad instead of keyboard:
;Graphical differences
* all topics listed after the person stops talking (as in [[Ultima VII: The Black Gate]] and later games)
* The field of view of the Avatar is the full screen, instead of a quarter only.
* no text entry. This prevents discussing topics that haven't appeared onscreen yet, and also removes the item creation cheat.
* All menus are accessed when "pausing" the game.


Overall the game plays very similarly to the other version, but keep these changes in mind as things in the walkthrough may not always make sense. Feel free to add SNES notes to the walkthrough text where appropriate.
Overall the game plays very similarly to the other version, but keep these changes in mind as things in the walkthrough may not always make sense. Feel free to add SNES notes to the walkthrough text where appropriate.
{{Footer Nav|game=Ultima VI: The False Prophet|prevpage=Runic Alphabets}}

Latest revision as of 22:00, 25 June 2021

This guide is mostly written using the MS-DOS version. As a rule everything covered within should apply to all other versions of the game.

The SNES version, called simply Ultima: The False Prophet, has some fairly significant changes.

Difference due to the hardware (less memory, joypad instead of keyboard)
  • No fortune-teller character creation, so all Avatars start with identical attributes.
  • No character portraits.
  • Sherry the mouse is an item rather than a party member.
  • Slain monsters vanish (no corpses) and so drop their loot automatically.
  • Fallen companions follow you as a ghost (no corpses, again) still carrying all their gear, meaning the game doesn't have to save their location.
  • No text entry; this prevents discussing topics that haven't appeared onscreen yet, and also removes the item creation cheat.
  • All topics listed after the person stops talking (as in Ultima VII: The Black Gate and later games).
  • About 30% of spells were removed; this includes mostly spells difficult to implement, but also some violent-sounding spells, such as Mass Death and Armageddon.
  • Walking characters have one sprite less than in the DOS version.
Differences in gameplay
  • It seems the game was translated into Japanese and back again. While the resulting text is similar to the original, it is never as well worded and doesn't always convey as much information.
  • You can use the Orb of the Moons without first being told how to use it.
  • Useful new "take it?" choice added to look command.
  • Open doors simply by walking into them (unless they need a key).
  • No "combat mode"; your party attacks automatically making fleeing from enemies very difficult, and non-playable characters can't be attacked.
  • A new auto-attack feature during battles, which lets the Avatar attack based on the same artificial intelligence (AI) that his companions use.
Graphical differences
  • The field of view of the Avatar is the full screen, instead of a quarter only.
  • All menus are accessed when "pausing" the game.

Overall the game plays very similarly to the other version, but keep these changes in mind as things in the walkthrough may not always make sense. Feel free to add SNES notes to the walkthrough text where appropriate.