Editing Combat Arms/Junk Flea

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All Alpha Team members will spawn in this room. Besides a few corners and objects to hide behind, there is nothing much here. Note that while rushing through spawn points is unwise for large maps, Junk Flea is so small that running through the enemy's spawnhouse time and again is okay.
All Alpha Team members will spawn in this room. Besides a few corners and objects to hide behind, there is nothing much here. Note that while rushing through spawn points is unwise for large maps, Junk Flea is so small that running through the enemy's spawnhouse time and again is okay.


The Alpha Spawnhouse has a main door that leads straight out to the Green Truck area, a side door that exits to the Alpha Flagspace, and also a staircase leading up to the second floor.
The Alpha Spawnhouse has a main door that leads straight out to the Green Truck area, a side door that exits to the Alpha Flagspace, and also a staircase up the the second floor.


===(2) Alpha Spawnhouse Second Floor===
===(2) Alpha Spawnhouse Second Floor===


This area is quite blank, besides a lot of random junk off to the side. Bravo Team members can camp right above the staircase to kill unwary spawners coming up it. There is a doorway leading outdoors onto the balcony.
This area is quite blank, besides a lot of random junk off to the side. Bravo Team members can camp right above the staircase to kill unwary spawners coming up it. There is a doorway leading outdoors onto the balcony.
The glass windows on the wall can be shot through, however, you can not see through to the other side. Hackers often shoot through the windows to get kills.


===(3) Alpha Balcony===
===(3) Alpha Balcony===
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==Bravo Team==
==Bravo Team==
In Junk Flea, Bravo Team has the advantage of a wider-spaced area and a more places to camp. The areas are extremely easily taken over by Alpha Team. Conversely, Bravo Team can also romp through Alpha territory using various routes and shortcuts.


===(11) Bravo Spawnhouse===
===(11) Bravo Spawnhouse===
Bravo Team spawns here. The Bravo Spawnhouse is much larger than the Alpha Spawnhouse, which makes it more difficult to rush through and easier to defend. There are some storage racks that you can hide behind if you must take a short break. There is one large exit and one side exit. Staircases from a corner of the spawnhouse lead to the second floor and upper structures.
===(12) Bravo Spawnhouse Second Floor===
===(12) Bravo Spawnhouse Second Floor===
This area is much larger than the second floor of Alpha Team's spawnhouse. Again, Alpha Team members may camp here to surprise spawners coming up the stairs. There are also glass windows that you can shoot through but not see through.
===(13) Bravo Spawnhouse Balcony===
===(13) Bravo Spawnhouse Balcony===
Bravo Team's upper balcony is a much more flexible standpoint than Alpha Team's, due to the fact that you can actually see into the Upper Tunnel. If you are going to use a sniper rifle in Junk Flea, camping behind the door is the best place for it.
From Bravo's upper balcony, you can also get onto some low rooftop-like things, right above the larger spawnhouse exit, that are higher in elevation than the rest of Junk Flea and thus gives you a sniper advantage. Watch out for Alpha Team members camping on these, as they will be able to see and shoot all spawners exiting the spawnhouse.
===(14) Bravo Flagspace===
===(14) Bravo Flagspace===
This open area is holds Bravo Team's flag in games of Capture the Flag. Even on other game modes, however, it is the site of many firefights because Bravo Team members exiting through the side door meet up with Alpha Team people passing through the Square. Also make sure to look up, in case enemies shoot you from the elevated midstructures. Watch out for random grenades.
===(15) Bravo Dead End===
===(15) Bravo Dead End===
Good for nothing but camping, this area is a bit better than Alpha's dead end because you will meet up with more people, whether teammates or enemies. Good for defense in Capture the Flag, as you can just rush out and kill anybody who takes the flag. You can camp here until you get blown up by a random grenade, which is highly likely.
===(16) The Southwest===
===(16) The Southwest===
This back corner is used for spawn killing whoever comes out of the Bravo Spawnhouse. If you are on Bravo Team, be sure to look back here. Also, do not stay here for too long, as you will be blown up by a grenade or sniped afar from Alpha Team's balcony.
===(17) Hiding Corner===
===(17) Hiding Corner===
Two rectangular blocks of junk form a corner here that you can hide in for a quick break. You are completely covered on two sides, but it won't be long before somebody peers into the corner, which is a smart thing to do every time you pass. You can climb up a wooden box to get on top of the rectangular junk, this gives you a height advantage. If the box is broken, you can still get there by jumping from the midstructure.
===(18) The Midwest===
===(18) The Midwest===
Useful for both teams, a tank provides cover for rushing bravos and a wood box by the metal box gives a platform to shoot bravos rushing into the hiding corner. Beware of random grenades and upper/lower tunnel players. From the box, one can jump on top of the hiding corner box to stand behind another wooden box on top of that. From there, alpha can spawn guard.
===(19) The Square===
===(19) The Square===
Alpha frequently comes here to fire on bravo spawners coming out of the back door. Two armored vehicles provide a nice crack to fire on bravo players coming out of the door and on the balcony. While here, beware of headshots and random grenades. Bravo players can go under the midstructure to flank alpha players and get a few kills. To defend against this area, bravo players can stand inside their door by the green lockers. It is extremely difficult for alpha to see and provides bravo with a full view of the bravo flag area and the square.
===(20) Midstructure Bravo Side===
===(20) Midstructure Bravo Side===


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===(21) Upper Tunnel===
===(21) Upper Tunnel===
Here is where Both Sides come most of the Time to fight. You can throw a Grenade to the Other side and get a kill or two 80% of the time. In the middle of the tunnel, there are cracks on either side. Players from both teams can come here to shoot at floor level players running by. Beware of enemy players going through the tunnel.
===(22) Lower Tunnel===
===(22) Lower Tunnel===
The best part about the lower tunnel is the fact that you can get easy kills off people who are running in it and are unaware that you are right behind them. Since it is a straight tunnel, there is nowhere you can duck or run off if someone starts backstabbing you. This is also a good place to plant mines. Since the tunnel is a narrow passageway, if the other team gives you enough time to plant all three mines in a horizontal fashion, then the enemies will have no choice but the shoot the stem. They can't jump over them, because the tunnel is too low, and they can't go across because the mines are covering the whole tunnel. By the time your enemies realize that the only option is to shoot the mines, someone else (possibly you) will have more than enough time to kill them off. Lots to do for one kill, but it works.


==Mode-Specific Tips==
==Mode-Specific Tips==
===Melee-Only Matches===
Melee Only is a popular choice in Junk Flea due to the small size of the map. Melee Only changes the gameplay drastically as well – it mostly becomes control of higher ground and camping in corners. High ground is important in melee matches, and Junk Flea especially, because while the enemy can only stab at your legs, you can stab at his head, as well as jump over him and try to attack him from behind, or have an easier escape route should you be low on health.
In Melee Only, controlling the tunnel and pushing the line back to the enemy base should be the main focus. In small games, camping in corners is recommended, in larger ones, pull as many of your teammates as you can into a brawl, and aim for the head.


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