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result of /alt list for wizards


Ability #1: Innate Strength Description: This ability raises your base Strength by 2 points for each ability level. Cost per Level: 1

Ability #2: Innate Stamina Description: This ability raises your base Stamina by 2 points for each ability level. Cost per Level: 1

Ability #3: Innate Agility Description: This ability raises your base Agility by 2 points for each ability level. Cost per Level: 1

Ability #4: Innate Dexterity Description: This ability raises your base Dexterity by 2 points for each ability level. Cost per Level: 1

Ability #5: Innate Intelligence Description: This ability raises your base Intelligence by 2 points for each ability level. Cost per Level: 1

Ability #6: Innate Wisdom Description: This ability raises your base Wisdom by 2 points for each ability level. Cost per Level: 1

Ability #7: Innate Charisma Description: This ability raises your base Charisma by 2 points for each ability level. Cost per Level: 1

Ability #8: Innate Fire Protection Description: This ability raises your base Save Vs Fire by 2 points for each ability level. Cost per Level: 1

Ability #9: Innate Cold Protection Description: This ability raises your base Save Vs Cold by 2 points for each ability level. Cost per Level: 1

Ability #10: Innate Magic Protection Description: This ability raises your base Save Vs Magic by 2 points for each ability level. Cost per Level: 1

Ability #11: Innate Poison Protection Description: This ability raises your base Save Vs Poison by 2 points for each ability level. Cost per Level: 1

Ability #12: Innate Disease Protection Description: This ability raises your base Save Vs Disease by 2 points for each ability level. Cost per Level: 1

Ability #13: Innate Run Speed Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. Cost per Level: 1

Ability #15: Innate Metabolism Description: This ability decreases your food consumption by 10, 25 and 50 percent. Cost per Level: 1

Ability #16: Innate Lung Capacity Description: This ability increases the amount of air you have by 10, 25, and 50 percent. Cost per Level: 1

Ability #17: First Aid Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level. Cost per Level: 1

Ability #20: Spell Casting Mastery Description: This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent. Cost per Level: 2

Ability #20: Spell Casting Mastery Description: This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent. Cost per Level: 4

Ability #23: Spell Casting Fury Description: This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. Cost per Level: 6

Ability #24: Channeling Focus Description: This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. Cost per Level: 2

Ability #25: Spell Casting Subtlety Description: After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. Cost per Level: 2

Ability #25: Spell Casting Subtlety Description: After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. Cost per Level: 4

Ability #26: Spell Casting Expertise Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. Cost per Level: 2

Ability #27: Spell Casting Deftness Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent. Cost per Level: 2

Ability #28: Natural Durability Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) Cost per Level: 2

Ability #33: Combat Stability Description: This ability increases melee damage mitigation by 2, 5, and 10 percent. Cost per Level: 2

Ability #34: Combat Agility Description: This ability increases your melee damage avoidance by 2, 5 and 10 percent. Cost per Level: 2

Ability #42: Quick Evacuation Description: This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent. Cost per Level: 3

Ability #43: Exodus Description: This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. Cost per Level: 6

Ability #44: Quick Damage Description: This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent. Cost per Level: 3

Ability #52: Improved Familiar Description: This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hitpoints, and is very resistant to all spells. Cost per Level: 9

Ability #53: Nexus Gate Description: This ability gives you an instant-cast self gate spell to the Nexus. Cost per Level: 6

Ability #114: Spell Casting Fury Mastery Description: This ability gives you an increased chance to score a critical hit with your direct damage spells. Cost per Level: 3

Ability #117: Strong Root Description: This ability will grant you the ability to cast an extremely low resistance Root-type spell. Cost per Level: 5

Ability #129: Advanced Innate Strength Description: This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #130: Advanced Innate Stamina Description: This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #131: Advanced Innate Agility Description: This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #132: Advanced Innate Dexterity Description: This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #133: Advanced Innate Intelligence Description: This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #134: Advanced Innate Wisdom Description: This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #135: Advanced Innate Charisma Description: This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #136: Warding of Solusek Description: This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #137: Blessing of E'ci Description: This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #138: Marr's Protection Description: This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #139: Shroud of The Faceless Description: This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #140: Bertoxxulous' Gift Description: This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. Cost per Level: 1

Ability #141: New Tanaan Crafting Mastery Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) Cost per Level: 3

Ability #142: Planar Power Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61. Cost per Level: 2

Ability #144: Innate Enlightenment Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. Cost per Level: 3

Ability #150: Mastery of the Past Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64. Cost per Level: 3

Ability #151: Lightning Reflexes Description: This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61. Cost per Level: 3

Ability #152: Innate Defense Description: This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61. Cost per Level: 3

Ability #159: Hastened Exodus Description: This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63. Cost per Level: 2

Ability #160: Hastened Root Description: This ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 63. Cost per Level: 2

Ability #172: Harvest of Druzzil Description: This ability gathers streams of additional mana into your being. You may train this ability at or after level 62. Cost per Level: 2

Ability #179: Allegiant Familiar Description: This ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor. Cost per Level: 6

Ability #208: Call of Xuzl Description: This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks add one sword each. You may train the ranks of this ability at or after levels 61, 63, and 65. Cost per Level: 3

Ability #216: Fury of Magic Mastery Description: This ability further increases your chance to score a critical hit with your direct damage spells. Cost per Level: 2

Ability #224: Mental Clarity Description: This ability increases your natural mana regeneration by 1 point per ability level. Cost per Level: 2

Ability #224: Mental Clarity Description: This ability increases your natural mana regeneration by 1 point per ability level. Cost per Level: 4

Ability #225: Innate Regeneration Description: This ability raises your regeneration ability by 1 point per ability level. Cost per Level: 1

Ability #226: Mana Burn Description: This ability allows you to do non-resistable damage in an amount based off of your current mana. Cost per Level: 5

Ability #230: Swift Journey Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. Cost per Level: 5

Ability #231: Convalescence Description: This ability raises your regeneration ability by 1 point per ability level. Cost per Level: 3

Ability #232: Lasting Breath Description: This ability increases the amount of air you can hold in your lungs. Cost per Level: 2

Ability #233: Packrat Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight. Cost per Level: 3

Ability #236: Secondary Forte Description: This ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100. Cost per Level: 9

Ability #237: Persistent Casting Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. Cost per Level: 3

Ability #246: Wrath of Xuzl Description: This ability provides an upgrade to your Call of Xuzl, summoning flaming swords to attack your target. The first rank of this ability calls two swords. The second rank calls forth three. Cost per Level: 5

Ability #303: Ro's Flaming Familiar Description: This ability provides you with a familiar that strengthens the effects of your fire-based spells. Cost per Level: 12

Ability #304: E'ci's Icy Familiar Description: This ability provides you with a familiar that strengthens the effects of your ice-based spells. Cost per Level: 12

Ability #305: Druzzil's Mystical Familiar Description: This ability provides you with a familiar that strengthens the effects of your magic-based spells. Cost per Level: 12

Ability #306: Advanced Fury of Magic Mastery Description: This ability further increases your chance to score a critical hit with your direct damage spells. Cost per Level: 5

Ability #307: Ward of Destruction Description: Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward. Cost per Level: 3

Ability #308: Frenzied Devastation Description: When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana. Cost per Level: 3

Ability #323: Eternal Breath Description: This ability grants you the permanent ability to breathe underwater and in airless environments. Cost per Level: 5

Ability #324: Blacksmithing Mastery Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent. Cost per Level: 3

Ability #325: Baking Mastery Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent. Cost per Level: 3

Ability #326: Brewing Mastery Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent. Cost per Level: 3

Ability #327: Fletching Mastery Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent. Cost per Level: 3

Ability #328: Pottery Mastery Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent. Cost per Level: 3

Ability #329: Tailoring Mastery Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent. Cost per Level: 3

Ability #330: Salvage Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine. Cost per Level: 5

Ability #331: Origin Description: Upon using this ability, you will be transported back to your starting city. Cost per Level: 7

Ability #332: Chaotic Potential Description: This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank. Cost per Level: 5

Ability #333: Discordant Defiance Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank. Cost per Level: 5

Ability #334: Mystical Attuning Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank. Cost per Level: 5

Ability #335: Delay Death Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points. Cost per Level: 3

Ability #336: Healthy Aura Description: This ability raises your natural regeneration by 1 point per rank. Cost per Level: 3

Ability #344: Reflexive Mastery Description: This ability further increases your chance of completely avoiding incoming melee damage. Cost per Level: 5

Ability #345: Defensive Instincts Description: This ability further increases your mitigation of incoming melee damage. Cost per Level: 5

Ability #347: Mnemonic Retention Description: This ability gives you an additional spell slot so you can memorize an additional spell. Cost per Level: 3

Ability #348: Expansive Mind Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank. Cost per Level: 5

Ability #352: Arcane Tongues Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent. Cost per Level: 3

Ability #397: Destructive Fury Description: This ability increases the strength of your critical spell hits, causing them to do more damage. Cost per Level: 3

Ability #405: Secondary Recall Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking. Cost per Level: 7

Ability #451: Mind Crash Description: When used, this ability will cause the targeted creature to become considerably less angry with you. Cost per Level: 3

Ability #452: Prolonged Destruction Description: This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 10 seconds per rank. Cost per Level: 5

Ability #453: Ro's Greater Familiar Description: This ability provides you with a familiar that strengthens the effects of your fire-based spells. Cost per Level: 12

Ability #454: E'ci's Greater Familiar Description: This ability provides you with a familiar that strengthens the effects of your ice-based spells. Cost per Level: 12

Ability #455: Druzzil's Greater Familiar Description: This ability provides you with a familiar that strengthens the effects of your magic-based spells. Cost per Level: 12

Ability #456: Teleport Bind Description: When activated, this ability will teleport the wizard's entire group to the wizard's bind point. Cost per Level: 9

Ability #457: Devoted Familiar Description: This ability will call forth a familiar that provides even greater benefits to its owner than its predecessor. Cost per Level: 12

Ability #481: Lesson of the Devoted Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour. Cost per Level: 0

Ability #482: Infusion of the Faithful Description: This ability infuses you with raw power, maximizing all of your statistics, resists, and increasing your run speed. Cost per Level: 0

Ability #322: Innate See Invis Description: This ability permanently enhances your vision allowing you to see the invisible. Cost per Level: 9

Ability #491: Prolonged Mortality Description: This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points. Cost per Level: 5

Ability #492: Precognition Description: Each rank in this ability further increases your chance of completely avoiding incoming melee damage. Cost per Level: 5

Ability #493: Thick Skin Description: Each rank in this ability further increases your mitigation of incoming melee damage. Cost per Level: 5

Ability #500: Silent Casting Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%. Cost per Level: 5

Ability #551: Hastened Mind Crash Description: This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank. Cost per Level: 5

Ability #497: Bandage Wounds Description: Each rank in this ability increases the amount of healing provided by a single bandage. Cost per Level: 3

Ability #495: Gift of Mana Description: Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away. Cost per Level: 3

Ability #514: Pyromancy Description: While active, the wizard focuses his mastery over fire to cause any level 60 or higher fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Cost per Level: 3

Ability #515: Mastery of Fury Description: This ability further increases the strength of your critical spell hits, causing them to do more damage. Cost per Level: 7

Ability #512: Translocational Anchor Description: While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect. Cost per Level: 3