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(added mostly wanted for)
(→‎External Class specific links: added the safehouse)
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*http://eq.crgaming.com/menu/rogue.aspp - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
*http://eq.crgaming.com/menu/rogue.aspp - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
*http://www.thesafehouse.org/index.php - seems to be an excellent source, constantly updated.


== Overview ==
== Overview ==

Revision as of 18:02, 7 May 2006

WIKI links

External Class specific links

Overview

Rogues get many unique skills not available to other classes. Really, this is probably the most unique class in the game. In many ways, this is why the class is not really a popular one to play, as many people do not understand how to play, or play with, a rogue. The most useful skill of a rogue is pickpocketing. All of the rogues I have played with have disdained looting monster corpses since they make so much money pick pocketing. Furthermore, since they are limited in their armor selection and have no magic, they don't need to spend a lot on armor and spells. Never ignore the benefits of wealth. Rogues also get the sneak, hide and evade skills which make them very good scouts and give them the ability to escape from battles where others would die. Rogues are also more resistant to poison than other classes, gaining +8 to poison resistance. They can make poison and poison their weapons to do extra damage in combat. They also get back stab, which is a great skill to have when grouping. Let the fighter start in on the creature, get behind it and stab it hard and fast. With their superior speed, backstabbing, poisoned weapons and dual wielding, rogues can often outdamage a warrior in a battle. They just have less of an ability to take damage. They can be soloed, but only with a lot of difficulty, and are generally much more effective in a group, even at lower levels. Unfortunately, many people don't know how to handle a rogue in a group, so it is often tough to find a group willing to take you in. This is a tricky class to play since it doesn't fit easily into any mold, but can be one of the more interesting and enjoyable classes.

  • Armor: Chain
  • Weapons: Piercing, Slashing and some Blunt
  • Class: Melee


mostly wanted for

  • DPS
  • Scouting / corpse dragging
  • Pick Locks