From StrategyWiki, the video game walkthrough and strategy guide wiki
< EverQuest
Revision as of 15:37, 7 September 2005 by Kajolus (talk | contribs)
Jump to navigation Jump to search

SOE contact email for bugs: eqtesting@soe.sony.com


How is exp. being calculated? The basic formulas for xp go as follows -

Where - ZEM = Zone Experience Modifier ML = Mob Level GB = Group Bonus (1) HCB = High Con Bonus (2) N = number of players in group S = sum of levels in group PL = player level B = Base mob xp (3) XP = Xp awarded to player (4)

(1) For (N=1, GB=1.0; N=2, GB=1.2, N=3, GB=1.4; (N=4, GB=1.6; N=5, GB=1.8; N=6, GB=2.16)

(2) HCB = 1 if ML < 55 or PL < 50 or PL-ML > 5 else HCB = 1.95 + ((ML - (PL-5)) * .13)

(3) B = ML*ML*ZEM*GB

(4) XP = B * (PL + 5) / (S + (N*5)) * HCB

Now, as far as I know, AAXP is indeed calculated in the exact same way as normal experience above; however, whereas for normal experience the amount of EXP you need gets higher and higher every level, for AAXP you always need the same amount to get 1 AA point. It's just that depending on your level and the levels of the mobs you are killing, you can get it faster in certain places than others...just like normal EXP, but it can be much more noticeable.