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(speech and barter increase by)
({| {{prettytable|sortable=true}} !| Name!! Requirements!! Ranks!! Description |- | Action Boy (Girl) | Level 16, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Agility|Agili)
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{{Header Nav|game=Fallout 3}}
{| {{prettytable{| {{prettytable|sortable=true}}
{| {{prettytable|sortable=true}}
!| Name!! Requirements!! Ranks!! Description
!Perks !! Level !! Description  
|-
|-
|Action Boy
| [[Fallout 3/Action Boy|Action Boy]] (Girl)
| 16
| Level 16, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Agility|Agility]] 6
| Additional 25 Action Points for [[VATS|V.A.T.S.]]
| 1
| With the Action Boy/Girl perk, you gain an additional 25 Action Points to use in [[Fallout 3/V.A.T.S.]].
|-
|-
|Adamantium Skeleton  
| [[Adamantium Skeleton|V.A.T.S.]].
| 14
|50% all damage taken by limbs
|-
|-
|Animal Friend  
| [[Adamantium Skeleton]]
| 10
| Level 14
|Animals don't attack you
| 1
| With the Adamantium Skeleton perk, your limbs only receive 50% of the damage they normally would.
|-
| [[Fallout 3/Animal Friend|Animal Friend]]
| Level 10, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Charisma|Charisma]] 6
| 2
| At the first rank of this perk, animals simply won't attack. At the second rank, they will eventually come to your aid in combat, but never against another animal. This perk affects the [[Fallout 3/Dog|Dog]], [[Fallout 3/Yao Guai|Yao Guai]], [[Fallout 3/Mole Rat|Mole Rat]], and [[Fallout 3/Brahmin|Brahmin]].
|-
| [[Fallout 3/Better Criticals|Better Criticals]]
| Level 16, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Perception|Perception]] 6, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Luck|Luck]] 6
| 1
| With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.
|-
| [[Fallout 3/Bloody Mess|Bloody Mess]]
| Level 06
| 1
| With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% extra damage with all weapons.
|-
| [[Fallout 3/Cannibal|Cannibal]]
| Level 12
| 1
| With the Cannibal perk, when you're in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose [[Fallout 3/Karma|Karma]], and if the act is witnessed, it is considered a crime against nature.
|-
| [[Fallout 3/Chem Resistant|Chem Resistant]]
| Level 16, [[Fallout 3/Medicine|Medicine]] 60
| 1
| Having the Chem Resistant perk means you're 50% less likely to develop an addiction to chems, like [[Fallout 3/Psycho|Psycho]] or [[Fallout 3/Jet|Jet]].
|-
| [[Fallout 3/Chemist|Chemist]]
| Level 14, [[Fallout 3/Medicine|Medicine]] 60
| 1
| With the Chemist perk, any chems you take last twice as long.
|-
| [[Fallout 3/Child at Heart|Child at Heart]]
| Level 04, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Charisma|Charisma]] 4
| 1
| The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices.
|-
|-
|Better Criticals
| [[Fallout 3/Commando|Commando]]
| 16
| Level 08
|Increases your chance of getting critical hits
| 1
| While using a rifle (or similar two-handed weapon), your accuracy in [[Fallout 3/V.A.T.S.]] is significantly increased.
|-
|-
|Bloody Mess
| [[Comprehension|V.A.T.S.]] is significantly increased.
| 6
|5% more damage, enemies will explode, literally.
|-
|-
|Cannibal
| [[Comprehension]]
| 12
| Level 04, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Intelligence|Intelligence]] 4
|Option to sacrifice Karma to eat human bodies to regain health
| 1
| With the Comprehension perk, you gain one additional skill point whenever a skill book is read.
|-
|-
|Chem Resistant
| [[Fallout 3/Computer Whiz|Computer Whiz]]
| 16
| Level 18, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Intelligence|Intelligence]] 7, [[Fallout 3/Science|Science]] 70
|50% chance to become addicted to chems
| 1
| Fail a hack attempt and get locked out of a computer? Not if you're a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of.
|-
|-
|Chemist
| [[Fallout 3/Concentrated Fire|Concentrated Fire]]
| 14
| Level 18, [[Fallout 3/Small Guns|Small Guns]] 60%, [[Fallout 3/Energy Weapons|Energy Weapons]] 60%
|Chems are 50% more effective
| 1
| With Concentrated Fire, your accuracy to hit any body part in [[Fallout 3/V.A.T.S.]] increase slightly with each subsequent hit on that body part.
|-
|-
|Child at Heart
| [[Contract Killer|V.A.T.S.]] increase slightly with each subsequent hit on that body part.
| 5
|Increases dialogues with children
|-
|-
|Commando
| [[Contract Killer]]
| 8
| Level 14
|Increases VATS accuracy when using rifles
| 1
| Once you have the Contract Killer perk, any good character you kill will have an ear on their corpse. This ear can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and negative [[Fallout 3/Karma|Karma]].
|-
|-
|Comprehension
| [[Fallout 3/Cyborg|Cyborg]]
| 4
| Level 14, [[Fallout 3/Medicine|Medicine]] 60, [[Fallout 3/Science|Science]] 60
|additional skill point with every book read
| 1
| You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the [[Fallout 3/Energy Weapons|Energy Weapons]] skill.
|-
|-
|Computer Whiz
| [[Fallout 3/Daddy's Boy|Daddy's Boy]] (Girl)
| 18
| Level 02, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Intelligence|Intelligence]] 4
|extra attempt to re-hack any computer you were locked out of
| 3
| Just like dear ol' Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the [[Fallout 3/Science|Science]] and [[Fallout 3/Medicine|Medicine]] skills.
|-
|-
|Concentrated Fire
| [[Fallout 3/Demolition Expert|Demolition Expert]]
| 18
| Level 06, [[Fallout 3/Explosives|Explosives]] 50
|increases VATS accuracy
| 3
| With each rank of this perk, all of your explosive weapons do an additional 20% damage.
|-
|-
|Contract Killer
| [[Fallout 3/Educated|Educated]]
| 14
| Level 04, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Intelligence|Intelligence]] 4
|When you kill a good character, you can sell their ears for profit and negative Karma
| 1
| With the Educated perk, you gain three more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness.
|-
|-
|Cyborg
| [[Fallout 3/Entomologist|Entomologist]]
| 16
| Level 04, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Intelligence|Intelligence]] 4, [[Fallout 3/Science|Science]] 40
|Permanently increases armor by 10% as well as more poison/radiation resistant
| 1
| With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the [[Fallout 3/Radroach|Radroach]], [[Fallout 3/Giant Ant|Giant Ant]], or [[Fallout 3/Radscorpion|Radscorpion]].
|-
|-
|Daddy's Girl (boy)
| [[Fallout 3/Explorer|Explorer]]
| 2
| Level 20
|5 intellectual/medicine skill
| 1
| When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore!
|-
|-
|Demolition Expert
| [[Fallout 3/Fast Metabolism|Fast Metabolism]]
| 6
| Level 12
|addition 20% damage dealt to enemies when you use explosives
| 1
| With the Fast Metabolism perk, you gain a 20% Health bonus when using [[Fallout 3/Stimpak|Stimpak]]s.
|-
|-
|Educated
| [[Fallout 3/Finesse|Finesse]]
| 4
| Level 10
|3 extra skill points when you advance in a skill
| 1
| With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Luck|Luck]].
|-
|-
|Entomologist
| [[Fallout 3/Fortune Finder|Fortune Finder]]
| 4
| Level 06, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Luck|Luck]] 5
|50% damage dealt to radioactive insects
| 1
| With the Fortune Finder perk, you'll find considerably more Nuka-Cola caps in containers than you normally would.
|-
|-
|Explorer
| [[Fallout 3/Grim Reaper's Sprint|Grim Reaper's Sprint]]
| 20
| Level 20
|Every location of the map is revealed
| 1
| If you kill a target in [[Fallout 3/V.A.T.S.]], all your Action Points are restored upon exiting [[V.A.T.S.]].
|-
|-
|Fast Metabolism
| [[Gun Nut|V.A.T.S.]], all your Action Points are restored upon exiting [[V.A.T.S.]].
| 12
|20% more health gained when you eat Stimpaks
|-
|-
|Finesse
| [[Gun Nut]]
| 5
| Level 02, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Intelligence|Intelligence]] 4, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Agility|Agility]] 4
|Increases chance to get critical hits
| 3
| You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the [[Fallout 3/Small Guns|Small Guns]] and [[Fallout 3/Repair|Repair]] skills.
|-
|-
|Fortune Finder
| [[Fallout 3/Gunslinger|Gunslinger]]
| 16
| Level 06
|Increases chance to find Nuka-Cola caps found in containers
| 1
| While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased.
|-
|-
|Grim Reapers Sprint
| [[Fallout 3/Here and Now|Here and Now]]
| 20
| Level 10
|If you successfully kill an opponent using VATS, all VATS points are restored imediately
| 1
| The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings.
|-
|-
|Gun Nut
| [[Fallout 3/Impartial Mediation|Impartial Mediation]]
| 2
| Level 08, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Charisma|Charisma]] 5
|2 small gun and repair skills
| 1
| With the Impartial Mediation perk, you gain an extra 30 points to [[Fallout 3/Speech|Speech]]... so long as you maintain a Neutral [[Fallout 3/Karma|Karma]] level.
|-
|-
|Gunslinger
| [[Fallout 3/Infiltrator|Infiltrator]]
| 6
| Level 18, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Perception|Perception]] 7, [[Fallout 3/Lockpick|Lockpick]] 70
|VATS accuracy is significantly increased when using pistols
| 1
| With Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "[[Fallout 3/Force Lock|Force Lock]]" attempt.
|-
|-
|Here and Now
| [[Fallout 3/Intense Training|Intense Training]]
| Level 02
| 10
| 10
|Increases one skill of your choice
| With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.
|-
|-
|Impartial Mediation
| [[Fallout 3/Iron Fist|Iron Fist]]
| 8
| Level 04, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Strength|Strength]] 3
|50 to speech skills
| 3
| With the Iron Fist perk, you do an additional 5 points of [[Fallout 3/Unarmed|Unarmed]] damage perk rank.
|-
|-
|Infiltrator
| [[Fallout 3/Lady Killer/Black Widow|Lady Killer/Black Widow]]
| 18
| Level 02
|Grants one more time to try and pick a broken lock
| 1
| You do +10% damage against opponents of the opposite sex. You'll sometimes have access to unique dialogue options when dealing with the opposite sex.
|-
|-
|Intense training
| [[Fallout 3/Lead Belly|Lead Belly]]
| 2
| Level 06, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Endurance|Endurance]] 5
|1 to any s.p.e.c.i.a.l skill
| 1
| With the Lead Belly perk, you take 50% less radiation every time you drink from an irradiated water source.
|-
|-
|Iron Fist
| [[Fallout 3/Lawbringer|Lawbringer]]
| 5
| Level 14
|5 points to unarmed skill
| 1
| Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive [[Fallout 3/Karma|Karma]].
|-
|-
|Lady Killer/Black Widow
| [[Fallout 3/Life Giver|Life Giver]]
| 2
| Level 12, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Endurance|Endurance]] 6
|10% more damage to opposite sex
| 1
| With the Life Giver perk, you gain an additional 30 hit points.
|-
|-
|Lead Belly
| [[Fallout 3/Light Step|Light Step]]
| 6
| Level 14, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Perception|Perception]] 6, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Agility|Agility]] 6
|50% less radiation when you drink from irradiated water
| 1
| With the Light Step perk, you'll never set off an enemy's mines or floor-based traps.
|-
|-
|Lawbringer
| [[Fallout 3/Little Leaguer|Little Leaguer]]
| 14
| Level 02, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Strength|Strength]] 4
|When you kill an evil character you may sell their finger for positive Karma and profit
| 3
| Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of [[Fallout 3/Melee Weapons|Melee Weapons]] skill and 5 points of [[Fallout 3/Explosives|Explosives]] skill.
|-
|-
|Lifegiver
| [[Fallout 3/Master Trader|Master Trader]]
| 12
| Level 14, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Charisma|Charisma]] 6, [[Fallout 3/Barter|Barter]] 60
|30 hitpoints
| 1
| When you take the Master Trader perk, the price of every item you buy from a vendor is reduced by 25%.
|-
|-
|Light Step
| [[Fallout 3/Mister Sandman|Mister Sandman]]
| 14
| Level 10, [[Fallout 3/Sneak|Sneak]] 60
|You can never set off enemy mines or traps
| 1
| With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or ghoul while they're sleeping. And, all Mister Sandman kills earn bonus [[Fallout 3/XP|XP]].
|-
|-
|Little League
| [[Fallout 3/Mysterious Stranger|Mysterious Stranger]]
| 2
| Level 10, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Luck|Luck]] 6
|5 to melee damage
| 1
| You've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency.
|-
|-
|Master Trader
| [[Fallout 3/Nerd Rage!]]
| 14
| Level 10, [[Science|Nerd Rage!]]
|every item you buy from NPC's is reduced by 25%
| Level 10, [[Science]] 50, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Intelligence|Intelligence]] 5
|-
| 1
|Mister Sandman
| You've been pushed around long enough! With the Nerd Rage! perk, your [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Strength|Strength]] is raised to 10 and you gain 50% to damage resistance whenever your Health drops to 20% or below.
| 10
|Option to silently kill sleeping humans or ghouls
|-
|-
|Mysterious Stranger
| [[Fallout 3/Night Person|Night Person]]
| 10
| Level 10
|Stranger with a magnum will randomly appear in VATS to help you out
| 1
| When the sun is down, a Night Person gains +2 to both [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Intelligence|Intelligence]] and [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Perception|Perception]] (up to a maximum of 10). This perk directly affects your "internal clock", and remains active both inside and outside.
|-
|-
|Nerd Rage!
| [[Fallout 3/Ninja|Ninja]]
| 10
| Level 20, [[Fallout 3/Melee Weapons|Melee Weapons]] 80, [[Fallout 3/Sneak|Sneak]] 80
|Strength is increased to 10 when health below 20%
| 1
| The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either [[Fallout 3/Melee|Melee]] or [[Fallout 3/Unarmed|Unarmed]], you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal.
|-
|-
|Night Person
| [[Fallout 3/Paralyzing Palm|Paralyzing Palm]]
| 10
| Level 18, [[Fallout 3/Unarmed|Unarmed]] 70
|2 Intelligence and Perception when the sun is down
| 1
| With Paralyzing Palm, you will sometimes perform a special [[Fallout 3/V.A.T.S.]] palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed.
|-
|-
|Ninja
| [[Pyromaniac|V.A.T.S.]] palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed.
| 20
|Sneak attacks do 25% more damage
|-
|-
|Paralyzing Palm
| [[Pyromaniac]]
| 18
| Level 12, [[Fallout 3/Explosives|Explosives]] 60
|Chance to stun an enemy when using VATS unarmed
| 1
| With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the [[Fallout 3/Flamer|Flamer]] and [[Fallout 3/Shishkebab|Shishkebab]].
|-
|-
|Pyromaniac
| [[Fallout 3/Rad Resistance|Rad Resistance]]
| 12
| Level 08, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Endurance|Endurance]] 5
|50% more damage when using flame based weapons
| 1
| Rad Resistance allows you to -- what else? -- resist [[Fallout 3/radiation|radiation]]. This perk grants an additional 25% to [[Fallout 3/Radiation Resistance|Radiation Resistance]].
|-
|-
|Rad Resistance
| [[Fallout 3/Robotics Expert|Robotics Expert]]
| 8
| Level 12, [[Fallout 3/Science|Science]] 50
|25% more radiation resistance
| 1
| With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.
|-
|-
|Robotics Expert
| [[Fallout 3/Scoundrel|Scoundrel]]
| 12
| Level 04, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Charisma|Charisma]] 4
|25% damage dealt to robots
| 3
| Take the Scoundrel perk, and you can use your wily charms to influence people - - each rank raises your [[Fallout 3/Speech|Speech]] and [[Fallout 3/Barter|Barter]] skills by 5 points.
|-
|-
|Scroundel
| [[Fallout 3/Scrounger|Scrounger]]
| 4
| Level 08, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Luck|Luck]] 5
|speech and barter increase by 5%
| 1
| With the Scrounger perk, you'll find considerably more ammunition in containers than you normally would.
|-
|-
|Silent Running  
| [[Fallout 3/Silent Running|Silent Running]]
| 12
| Level 12, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Agility|Agility]] 6, [[Fallout 3/Sneak|Sneak]] 50
|10 points to sneak skill and running when hidden doesn't affect being detected
| 1
| With the Silent Running perk, you gain an additional 10 points to [[Fallout 3/Sneak|Sneak]], and running no longer factors into  a successful sneak attempt.
|-
|-
|Size Matters  
| [[Fallout 3/Size Matters|Size Matters]]
| 8
| Level 08, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Endurance|Endurance]] 5
|5 points to Big Guns skill
| 3
| You're obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the [[Fallout 3/Big Guns|Big Guns]] Skill.
|-
|-
|Sniper  
| [[Fallout 3/Sniper|Sniper]]
| 12
| Level 12, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Agility|Agility]] 6, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Perception|Perception]] 6
|When using VATS, chances to hit the head are significantly increased
| 1
| With the Sniper perk, your chance to hit an opponent's head in [[ V.A.T.S.]] is significantly increased.
|-
|-
|Solar Powered  
| [[Fallout 3/Solar Powered|Solar Powered]]
| 20
| Level 20, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Endurance|Endurance]] 7
|When in the sun, you gain 2 points towards strength and slowly regenerate health
| 1
| With the Solar Powered perk, you gain an additional 2 points to [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Strength|Strength]] when in direct sunlight, and slowly regenerate lost health.
|-
|-
|Strong Back  
| [[Fallout 3/Strong Back|Strong Back]]
| 8
| Level 08, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Strength|Strength]] 5, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Endurance|Endurance]] 5
|you can carry 50 pounds extra weight
| 1
| With the Strong Back perk, you can carry 50 more pounds of equipment.
|-
|-
|Swift Learner  
| [[Fallout 3/Swift Learner|Swift Learner]]
| 2
| Level 02, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Intelligence|Intelligence]] 4
|10% exp to each of your skills
| 3
| With each rank in the Swift Learner perk, you gain an additional 10% of total Experience Points whenever Experience Points are earned.
|-
|-
|Tag!  
| [[Fallout 3/Tag!]]
| 16
| Level 16
|instantly increases any skill by 10
| 1
| The Tag! perk allows you to select a fourth Skill to be a [[Tag Skill|Tag!]]
| Level 16
| 1
| The Tag! perk allows you to select a fourth Skill to be a [[Tag Skill]], which instantly raises it by 15 points.
|-
|-
|Thief  
| [[Fallout 3/Thief|Thief]]
| 2
| Level 02, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Agility|Agility]] 4, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Perception|Perception]] 4
|5 points to sneak/lock pick skills
| 3
| With each rank of the Thief perk, you gain an immediate bonus 5 points to both [[Fallout 3/Sneak|Sneak]] and [[Fallout 3/Lockpick|Lockpick]] skills.
|-
|-
|Toughness  
| [[Fallout 3/Toughness|Toughness]]
| 6
| Level 06, [[Fallout_3/Primary_Statistics_(S.P.E.C.I.A.L.)# Endurance|Endurance]] 5
|25% more damage resistant to melee attacks
| 1
| With the Toughness perk, you gain +10% to overall [[Fallout 3/Damage Resistance|Damage Resistance]], up to the maximum of 85%.
|}
|}
{{Footer Nav|game=Fallout 3}}

Revision as of 21:56, 8 November 2008

Name Requirements Ranks Description
Action Boy (Girl) Level 16, Agility 6 1 With the Action Boy/Girl perk, you gain an additional 25 Action Points to use in Fallout 3/V.A.T.S..
V.A.T.S..
Adamantium Skeleton Level 14 1 With the Adamantium Skeleton perk, your limbs only receive 50% of the damage they normally would.
Animal Friend Level 10, Charisma 6 2 At the first rank of this perk, animals simply won't attack. At the second rank, they will eventually come to your aid in combat, but never against another animal. This perk affects the Dog, Yao Guai, Mole Rat, and Brahmin.
Better Criticals Level 16, Perception 6, Luck 6 1 With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.
Bloody Mess Level 06 1 With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% extra damage with all weapons.
Cannibal Level 12 1 With the Cannibal perk, when you're in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature.
Chem Resistant Level 16, Medicine 60 1 Having the Chem Resistant perk means you're 50% less likely to develop an addiction to chems, like Psycho or Jet.
Chemist Level 14, Medicine 60 1 With the Chemist perk, any chems you take last twice as long.
Child at Heart Level 04, Charisma 4 1 The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices.
Commando Level 08 1 While using a rifle (or similar two-handed weapon), your accuracy in Fallout 3/V.A.T.S. is significantly increased.
V.A.T.S. is significantly increased.
Comprehension Level 04, Intelligence 4 1 With the Comprehension perk, you gain one additional skill point whenever a skill book is read.
Computer Whiz Level 18, Intelligence 7, Science 70 1 Fail a hack attempt and get locked out of a computer? Not if you're a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of.
Concentrated Fire Level 18, Small Guns 60%, Energy Weapons 60% 1 With Concentrated Fire, your accuracy to hit any body part in Fallout 3/V.A.T.S. increase slightly with each subsequent hit on that body part.
V.A.T.S. increase slightly with each subsequent hit on that body part.
Contract Killer Level 14 1 Once you have the Contract Killer perk, any good character you kill will have an ear on their corpse. This ear can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and negative Karma.
Cyborg Level 14, Medicine 60, Science 60 1 You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the Energy Weapons skill.
Daddy's Boy (Girl) Level 02, Intelligence 4 3 Just like dear ol' Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the Science and Medicine skills.
Demolition Expert Level 06, Explosives 50 3 With each rank of this perk, all of your explosive weapons do an additional 20% damage.
Educated Level 04, Intelligence 4 1 With the Educated perk, you gain three more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness.
Entomologist Level 04, Intelligence 4, Science 40 1 With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the Radroach, Giant Ant, or Radscorpion.
Explorer Level 20 1 When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore!
Fast Metabolism Level 12 1 With the Fast Metabolism perk, you gain a 20% Health bonus when using Stimpaks.
Finesse Level 10 1 With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck.
Fortune Finder Level 06, Luck 5 1 With the Fortune Finder perk, you'll find considerably more Nuka-Cola caps in containers than you normally would.
Grim Reaper's Sprint Level 20 1 If you kill a target in Fallout 3/V.A.T.S., all your Action Points are restored upon exiting V.A.T.S..
V.A.T.S., all your Action Points are restored upon exiting V.A.T.S..
Gun Nut Level 02, Intelligence 4, Agility 4 3 You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills.
Gunslinger Level 06 1 While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased.
Here and Now Level 10 1 The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings.
Impartial Mediation Level 08, Charisma 5 1 With the Impartial Mediation perk, you gain an extra 30 points to Speech... so long as you maintain a Neutral Karma level.
Infiltrator Level 18, Perception 7, Lockpick 70 1 With Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "Force Lock" attempt.
Intense Training Level 02 10 With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.
Iron Fist Level 04, Strength 3 3 With the Iron Fist perk, you do an additional 5 points of Unarmed damage perk rank.
Lady Killer/Black Widow Level 02 1 You do +10% damage against opponents of the opposite sex. You'll sometimes have access to unique dialogue options when dealing with the opposite sex.
Lead Belly Level 06, Endurance 5 1 With the Lead Belly perk, you take 50% less radiation every time you drink from an irradiated water source.
Lawbringer Level 14 1 Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma.
Life Giver Level 12, Endurance 6 1 With the Life Giver perk, you gain an additional 30 hit points.
Light Step Level 14, Perception 6, Agility 6 1 With the Light Step perk, you'll never set off an enemy's mines or floor-based traps.
Little Leaguer Level 02, Strength 4 3 Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of Melee Weapons skill and 5 points of Explosives skill.
Master Trader Level 14, Charisma 6, Barter 60 1 When you take the Master Trader perk, the price of every item you buy from a vendor is reduced by 25%.
Mister Sandman Level 10, Sneak 60 1 With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP.
Mysterious Stranger Level 10, Luck 6 1 You've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency.
Fallout 3/Nerd Rage! Level 10, Nerd Rage! Level 10, Science 50, Intelligence 5 1 You've been pushed around long enough! With the Nerd Rage! perk, your Strength is raised to 10 and you gain 50% to damage resistance whenever your Health drops to 20% or below.
Night Person Level 10 1 When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your "internal clock", and remains active both inside and outside.
Ninja Level 20, Melee Weapons 80, Sneak 80 1 The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal.
Paralyzing Palm Level 18, Unarmed 70 1 With Paralyzing Palm, you will sometimes perform a special Fallout 3/V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed.
V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed.
Pyromaniac Level 12, Explosives 60 1 With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab.
Rad Resistance Level 08, Endurance 5 1 Rad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to Radiation Resistance.
Robotics Expert Level 12, Science 50 1 With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.
Scoundrel Level 04, Charisma 4 3 Take the Scoundrel perk, and you can use your wily charms to influence people - - each rank raises your Speech and Barter skills by 5 points.
Scrounger Level 08, Luck 5 1 With the Scrounger perk, you'll find considerably more ammunition in containers than you normally would.
Silent Running Level 12, Agility 6, Sneak 50 1 With the Silent Running perk, you gain an additional 10 points to Sneak, and running no longer factors into a successful sneak attempt.
Size Matters Level 08, Endurance 5 3 You're obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the Big Guns Skill.
Sniper Level 12, Agility 6, Perception 6 1 With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased.
Solar Powered Level 20, Endurance 7 1 With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost health.
Strong Back Level 08, Strength 5, Endurance 5 1 With the Strong Back perk, you can carry 50 more pounds of equipment.
Swift Learner Level 02, Intelligence 4 3 With each rank in the Swift Learner perk, you gain an additional 10% of total Experience Points whenever Experience Points are earned.
Fallout 3/Tag! Level 16 1 The Tag! perk allows you to select a fourth Skill to be a Tag! Level 16 1 The Tag! perk allows you to select a fourth Skill to be a Tag Skill, which instantly raises it by 15 points.
Thief Level 02, Agility 4, Perception 4 3 With each rank of the Thief perk, you gain an immediate bonus 5 points to both Sneak and Lockpick skills.
Toughness Level 06, Endurance 5 1 With the Toughness perk, you gain +10% to overall Damage Resistance, up to the maximum of 85%.