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B-wings are always equipped with a mix of standard lasers and ion lasers: the standard lasers are mounted on the cockpit and the end of the long wing, with ion cannons being mounted on the S-foils. How these weapons behave depends on what cannon modification is equipped. | B-wings are always equipped with a mix of standard lasers and ion lasers: the standard lasers are mounted on the cockpit and the end of the long wing, with ion cannons being mounted on the S-foils. How these weapons behave depends on what cannon modification is equipped. | ||
While the Y-wing is capable of using goliath and multi-lock missiles to farm enemy AI fighters for large amounts of morale, the B-wing cannot and must dedicate itself to fighting enemy capital ships. | |||
'''Official Description:''' ''A blockade buster with built-in ion cannons, the B-wing needs support in dogfights but delivers unparalleled damage to enemy capital ships.'' | '''Official Description:''' ''A blockade buster with built-in ion cannons, the B-wing needs support in dogfights but delivers unparalleled damage to enemy capital ships.'' |
Revision as of 01:32, 12 December 2020
Hull | 1600 |
Shield | 400 |
Speed | 100 |
Acceleration | 50 |
Manoeuvrability | 51 |
The B-wing is a variant of the bomber on the Y-wing. While easily the slowest ship in the game, the B-wing's firepower is unmatched: it is capable of equipping a myriad of ion weapons for knocking out enemy shields as well as standard weaponry for destroying the target itself. B-wings are extremely slow, requiring boosting and manoeuvring to get from place to place.
B-wings are always equipped with a mix of standard lasers and ion lasers: the standard lasers are mounted on the cockpit and the end of the long wing, with ion cannons being mounted on the S-foils. How these weapons behave depends on what cannon modification is equipped.
While the Y-wing is capable of using goliath and multi-lock missiles to farm enemy AI fighters for large amounts of morale, the B-wing cannot and must dedicate itself to fighting enemy capital ships.
Official Description: A blockade buster with built-in ion cannons, the B-wing needs support in dogfights but delivers unparalleled damage to enemy capital ships.
Cockpit
Components
For specific component numbers and statistics, see the Components page.
Weapons
Countermeasures
Auxiliary
Name | Description | |
---|---|---|
Krupx MG7-A Proton Torpedo | Proton torpedoes cause up to four times the damage of a regular concussion missile. They are ineffective against shielding, but pack a wallop when they hit. Deploy them carefully against corvettes, which can outrun the torpedo. Combine with an ion torpedo strike from a fighter or support for best effect. Stay at maximum range (1500) when you launch the torpedo and reduce speed so you don't get too close when you launch it. The long range lets you potentially even snipe enemy frigates while on defence. | |
Taim & Bak Ion Bomb | Ion bombs cause extra damage to shielding and can disable subsystems, but do not cause raw damage. Follow up attacks will be required to damage the targets. Bombs will drop down relative to the ship (in the direction of the wing). This will not be down from the perspective of the pilot if you use the gyro control module to roll the ship. | |
Arakyd PW-16 Proton Bomb | Proton bombs cause considerable damage to targets, but require the target be directly beneath you. Bombs will drop down relative to the ship (in the direction of the wing). This will not be down from the perspective of the pilot if you use the gyro control module to roll the ship. | |
Czerka Seeker Mine | Drops a mine behind you. The mine locks onto and chases any enemy that gets too close. Mines are most effective in narrow corridors where enemies will have to run near them. Particularly useful for bombers which have trouble shaking enemies off their tail. | |
Chempat Emergency Assault Shield | The Assault Shield, when activated, puts up a shield in front of you that blocks a large percentage of damage. It only lasts 3 seconds, making it more useful on bombers than on fighters for attacking capital ships. The assault shield can, however, be used to give you an edge in head-on attacks against enemy fighters. | |
Quarrie Composite Beam Cannon | The composite beam cannon, sometimes called the "memebeam", is a powerful anti-capital ship weapon. While you can't alter your course with the beam active, it is more than capable of drilling through shields and hull to deal considerable damage - especially against enemy subsystems. | |
File:SWS-Icons-CompositeIonBeam.svg | Quarrie Composite Ion Beam Cannon | Unique to the B-wing, the Composite Ion Beam Cannon is identical to the standard beam cannon, but deals ion damage instead. This lets it slice through shielding quickly, or cause heavy damage to a flagship's power system. Equip with the standard beam cannon to become a one-man capital ship killing machine. |
File:SWS-Icons-GyroAuxControl.svg | Quarrie Gyro/Aux Control Module | Unique to the B-wing, this stabilizes the cockpit while the rest of the ship rotates around you. Equipping this also doubles the ammunition capacity of your remaining auxiliary. This lets you carry as many as 10 proton bombs, 20 ion bombs, or 12 ion torpedoes. In case your other auxiliary uses power instead (the two composite beam cannons or the assault shielding, for example), it will recharge 50% faster. |