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| Manoeuvrability || 51 | | Manoeuvrability || 51 | ||
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The B- | The B-Wing is a starfighter belonging to the Bomber class, along with the Y-Wing. The B-Wing is a very difficult ship to use competitively, as it requires pilots to effectively employ boosting and drifting to reach their targets whilst also evading fire. The ship is much like a heavy interceptor, having much less health than the Y-Wing and being much faster when boosting continuously. | ||
B- | The B-Wing has unparalleled DPS capabilities, having both standard and ion canons. Another feature exclusive to the B-Wing is it's gyro-aux module, which allows the craft to rotate it's main wing around the cockpit to evade fire as well as increasing ammo count for ammo auxiliaries and halving cooldowns for cooldown-based auxiliaries. | ||
In a nutshell, the B-Wing requires expertise and a good squadron to be used effectively. | |||
'''Official Description:''' ''A blockade buster with built-in ion cannons, the B-wing needs support in dogfights but delivers unparalleled damage to enemy capital ships.'' | '''Official Description:''' ''A blockade buster with built-in ion cannons, the B-wing needs support in dogfights but delivers unparalleled damage to enemy capital ships.'' | ||
==Cockpit== | ==Cockpit== | ||
{{img | |||
|file=SWS-BwingCockpit.png | |||
|class=maxwidth | |||
}} | |||
==Components== | ==Components== | ||
For specific component numbers and statistics, see the [[Star Wars: Squadrons/Components|Components]] page. | For specific component numbers and statistics, see the [[Star Wars: Squadrons/Components|Components]] page. | ||
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| [[File:SWS-Icons-StandardCannon.svg|50px]] || Standard Taim & Bak KX8 Laser Cannon || The default laser cannon/ion cannon combination on the B-wing is not often used, and is oftentimes replaced by the rotary cannon as soon as it is unlocked. | | [[File:SWS-Icons-StandardCannon.svg|50px]] || Standard Taim & Bak KX8 Laser Cannon || The default laser cannon/ion cannon combination on the B-wing is not often used, and is oftentimes replaced by the rotary cannon as soon as it is unlocked. | ||
|- | |- | ||
| [[File:SWS-Icons- | | [[File:SWS-Icons-GuidedRotaryCannon.svg|50px]] || Krupx Krupx Guided Rotary Cannon || The guided rotary cannon is rarely used on account of its reduced damage. While the auto-aim helps against mobile targets, your craft will have trouble turning while the cannon is firing. | ||
|- | |- | ||
| [[File:SWS-Icons-GuidedCannon.svg|50px]] || Gyrhil EM-8V Auto-Aim Cannon || Identical to the default cannon, but causes less damage and has auto-aim. The auto-aim on the cannon helps when tracking mobile targets like TIE Interceptors, but this upgrade is situational at best. | | [[File:SWS-Icons-GuidedCannon.svg|50px]] || Gyrhil EM-8V Auto-Aim Cannon || Identical to the default cannon, but causes less damage and has auto-aim. The auto-aim on the cannon helps when tracking mobile targets like TIE Interceptors, but this upgrade is situational at best. | ||
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! !! Name !! Description | ! !! Name !! Description | ||
|- | |- | ||
| [[File:SWS-Icons-Flares.svg|50px]] || ArMek HM Seeker Warheads || Seeker Warheads, or sometimes called "flares", are the most common and flexible anti-missile countermeasure | | [[File:SWS-Icons-Flares.svg|50px]] || ArMek HM Seeker Warheads || Seeker Warheads, or sometimes called "flares", are the most common and flexible anti-missile countermeasure. | ||
|- | |- | ||
| [[File:SWS-Icons-Chaff.svg|50px]] || Particle Burst || The Particle Burst is | | [[File:SWS-Icons-Chaff.svg|50px]] || Particle Burst || The Particle Burst is part of the default B-wing loadout. As B-wings are often attacked by a large number of missiles, and oftentimes fly in a straight line while bombing targets, chaff can prove useful for them. | ||
|- | |- | ||
| [[File:SWS-Icons-Jammer.svg|50px]] || Melihat Sensor Jammer || The sensor jammer's short 4 second duration and single use make it not often used. Its biggest benefit is being able to shake missiles at any rate and from any direction. | | [[File:SWS-Icons-Jammer.svg|50px]] || Melihat Sensor Jammer || The sensor jammer's short 4 second duration and single use make it not often used. Its biggest benefit is being able to shake missiles at any rate and from any direction. | ||
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| [[File:SWS-Icons-CompositeBeam.svg|50px]] || Quarrie Composite Beam Cannon || The composite beam cannon, sometimes called the "memebeam", is a powerful anti-capital ship weapon. While you can't alter your course with the beam active, it is more than capable of drilling through shields and hull to deal considerable damage - especially against enemy subsystems. | | [[File:SWS-Icons-CompositeBeam.svg|50px]] || Quarrie Composite Beam Cannon || The composite beam cannon, sometimes called the "memebeam", is a powerful anti-capital ship weapon. While you can't alter your course with the beam active, it is more than capable of drilling through shields and hull to deal considerable damage - especially against enemy subsystems. | ||
|- | |- | ||
|[[File:SWS-Icons-CompositeIonBeam. | |[[File:SWS-Icons-CompositeIonBeam.png|50px]] || Quarrie Composite Ion Beam Cannon || Unique to the B-wing, the Composite Ion Beam Cannon is identical to the standard beam cannon, but deals ion damage instead. This lets it slice through shielding quickly, or cause heavy damage to a flagship's power system. Equip with the standard beam cannon to become a one-man capital ship killing machine. | ||
|- | |- | ||
||[[File:SWS-Icons-GyroAuxControl. | ||[[File:SWS-Icons-GyroAuxControl.png|50px]] || Quarrie Gyro/Aux Control Module || Unique to the B-wing, this stabilizes the cockpit while the rest of the ship rotates around you. Equipping this also doubles the ammunition capacity of your remaining auxiliary. This lets you carry as many as 10 proton bombs, 20 ion bombs, or 12 ion torpedoes. In case your other auxiliary uses power instead (the two composite beam cannons or the assault shielding, for example), it will recharge 50% faster. | ||
|} | |} | ||
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| [[File:SWS-Icons-DampenerHull.svg|50px]]||Fabritech Dampener Hull||The Dampener hull increases the amount of time an enemy needs to lock onto you with missiles. This benefit comes with a reduction in health, so it isn't often used since Y-wings are generally fairly easy to lock onto anyway. | | [[File:SWS-Icons-DampenerHull.svg|50px]]||Fabritech Dampener Hull||The Dampener hull increases the amount of time an enemy needs to lock onto you with missiles. This benefit comes with a reduction in health, so it isn't often used since Y-wings are generally fairly easy to lock onto anyway. | ||
|- | |- | ||
|[[File:SWS-Icons- | |[[File:SWS-Icons-ReflecHull.svg|50px]]||Carbanti Reflec Hull||This hull makes you nearly invisible to enemies, at a significant cost to your maximum health. The reflec hull offers no benefit if you're spotted, but it should let you get into position to attack enemy capital ships. The significantly reduced health means you will be heavily reliant on shields and not getting spotted. | ||
|- | |- | ||
|[[File:SWS-Icons-DeflectorHull.svg|50px]]||Chempat Deflector Hull||This hull improves the shield capacity of your craft at the expense of health. This hull modification is best used for dogfights where it is possible to retreat and regenerate your shield. The default is preferable in bombing runs as it offers more total health, including shields. | |[[File:SWS-Icons-DeflectorHull.svg|50px]]||Chempat Deflector Hull||This hull improves the shield capacity of your craft at the expense of health. This hull modification is best used for dogfights where it is possible to retreat and regenerate your shield. The default is preferable in bombing runs as it offers more total health, including shields. | ||
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|[[File:SWS-Icons-ConversionShield.svg|50px]]||Krupx Conversion Shield||When the conversion shield is depleted, this shield takes all your weapon power and dumps it into a brief but impenetrable barrier. With no weapon power, you are effectively a sitting duck, but it can give you time to temporarily withdraw from battle to make it to safety. | |[[File:SWS-Icons-ConversionShield.svg|50px]]||Krupx Conversion Shield||When the conversion shield is depleted, this shield takes all your weapon power and dumps it into a brief but impenetrable barrier. With no weapon power, you are effectively a sitting duck, but it can give you time to temporarily withdraw from battle to make it to safety. | ||
|- | |- | ||
|[[File:SWS- | |[[File:SWS-Icons-ResonantDeflector.svg|50px]]||Krupx Resonant Shield|| Reduces your maximum shield capacity, but overcharges your lasers automatically when your shields are maxed out. The shield also does not decay when you switch power away from them. | ||
|- | |- | ||
|[[File:SWS-Icons- | |[[File:SWS-Icons-NimbleDeflector.svg|50px]]||Sirplex Nimble Deflector||Increases shield regeneration, but decreases shield capacity. While good for hit and run attacks, the slow speed of the B-wing will make using this shield very difficult. | ||
|} | |} | ||
{{Footer Nav|game=Star Wars: Squadrons|prevpage=U-wing|nextpage=TIE Fighter}} | {{Footer Nav|game=Star Wars: Squadrons|prevpage=U-wing|nextpage=TIE Fighter}} |
Latest revision as of 20:10, 24 December 2021
Hull | 1600 |
Shield | 400 |
Speed | 100 |
Acceleration | 50 |
Manoeuvrability | 51 |
The B-Wing is a starfighter belonging to the Bomber class, along with the Y-Wing. The B-Wing is a very difficult ship to use competitively, as it requires pilots to effectively employ boosting and drifting to reach their targets whilst also evading fire. The ship is much like a heavy interceptor, having much less health than the Y-Wing and being much faster when boosting continuously.
The B-Wing has unparalleled DPS capabilities, having both standard and ion canons. Another feature exclusive to the B-Wing is it's gyro-aux module, which allows the craft to rotate it's main wing around the cockpit to evade fire as well as increasing ammo count for ammo auxiliaries and halving cooldowns for cooldown-based auxiliaries.
In a nutshell, the B-Wing requires expertise and a good squadron to be used effectively.
Official Description: A blockade buster with built-in ion cannons, the B-wing needs support in dogfights but delivers unparalleled damage to enemy capital ships.
Cockpit[edit]
Components[edit]
For specific component numbers and statistics, see the Components page.