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{{Header Nav|game=Star Wars: Squadrons}} | {{Header Nav|game=Star Wars: Squadrons}} | ||
{| {{prettytable|float=right|class=infobox}} | {| {{prettytable|float=right|class=infobox}} | ||
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|Manoeuvrability || 70 | |Manoeuvrability || 70 | ||
|} | |} | ||
Support craft have a number of auxiliary systems dedicated to helping their team and hindering their opponents. While poor dogfighters and should never be in the middle of a furball, supports are often bullied by other players due to their value. They have a few | :''U-wings keep the squadron flying. This is a support fighter specializing in disabling enemy fighters and empowering the squadron.'' | ||
::''-Zerelda Sage'' | |||
Support craft have a number of auxiliary systems dedicated to helping their team and hindering their opponents. While poor dogfighters and should never be in the middle of a furball, supports are often bullied by other players due to their value. They have a few anti-fighter auxiliary options, but lack the mobility of fighters and interceptors and the raw damage of bombers. | |||
Support U-wings will usually run the repair droid, which allows them to heal and resupply other Republic fighters. The tactical shield | As a support, you will also be responsible for coordinating the rest of your team. You will be the furthest back from the action, and have the widest view of the battle. [[Star Wars: Squadrons/Gameplay#Communication|Communicate]] with your team and tell them about the stealthed TIE fighter going for a torpedo run on your capital ships. | ||
In Fleet Battles, support craft function similar to a goalkeeper: they set up offensives and keep the offensive moving in the direction their team wants. Supports should seldomly attack enemy fighters directly and avoid flying too close to the action. | |||
Support U-wings will usually run the repair droid, which allows them to heal and resupply other Republic fighters. The tactical shield is helpful in cases where your team refuses to withdraw to your position for healing. | |||
'''Official Description:''' ''A sturdy gunship, the U-wing starfighter is a well-armed swing-wing vessel with support capabilities that make it dangerous against the Empire, and vital for New Republic squadrons.'' | |||
{{-}} | {{-}} | ||
==Cockpit== | ==Cockpit== | ||
{{img | |||
|file=SWS-UwingCockpit.jpg | |||
|class=maxwidth | |||
}} | |||
==Components== | ==Components== | ||
For specific component numbers and statistics, see the [[Star Wars: Squadrons/Components|Components]] page. | |||
===Weapons=== | ===Weapons=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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! !! Name !! Description | ! !! Name !! Description | ||
|- | |- | ||
| [[File:SWS-Icons-Flares.svg|50px]] || ArMek HM Seeker Warheads || Seeker Warheads, or sometimes called "flares", are the most common and flexible anti-missile countermeasure | | [[File:SWS-Icons-Flares.svg|50px]] || ArMek HM Seeker Warheads || Seeker Warheads, or sometimes called "flares", are the most common and flexible anti-missile countermeasure. | ||
|- | |- | ||
| [[File:SWS-Icons-Chaff.svg|50px]] || Particle Burst || The Particle Burst is not often used on the A-wing, as in order for it to reach maximum effectiveness, enemy missiles must fly through the static cloud. This cloud can be used to cover capital ships on occasion, but flares are the more popular choice. | | [[File:SWS-Icons-Chaff.svg|50px]] || Particle Burst || The Particle Burst is not often used on the A-wing, as in order for it to reach maximum effectiveness, enemy missiles must fly through the static cloud. This cloud can be used to cover capital ships on occasion, but flares are the more popular choice. | ||
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| [[File:SWS-Icons-Jammer.svg|50px]] || Melihat Sensor Jammer || The sensor jammer's short 4 second duration and single use make it not often used. Its biggest benefit is being able to shake missiles at any rate and from any direction. | | [[File:SWS-Icons-Jammer.svg|50px]] || Melihat Sensor Jammer || The sensor jammer's short 4 second duration and single use make it not often used. Its biggest benefit is being able to shake missiles at any rate and from any direction. | ||
|} | |} | ||
===Auxiliary=== | ===Auxiliary=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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! !! Name !! Description | ! !! Name !! Description | ||
|- | |- | ||
| [[File:SWS-Icons-IonMissile.svg|50px]]||Gyrhil EP Ion Missile||Ion missiles are designed to be used against starfighters, and have half the lock-on time of concussion missiles. They cause minimal damage upon hits, but are | | [[File:SWS-Icons-IonMissile.svg|50px]]||Gyrhil EP Ion Missile||Ion missiles are designed to be used against starfighters, and have half the lock-on time of concussion missiles. They cause minimal damage upon hits, but are strong against shielding. They inflict a stun on the target. Stunned targets continue on their previous trajectory and spin out of control, giving a pilot ample time to finish their opponent. They can be dumbfired and travel much faster than a torpedo, allowing a pilot to quickly hit-and-run capital ship shields or disable subsystems. | ||
|- | |- | ||
| [[File:SWS-Icons-IonTorpedo.svg|50px]]||Krupx Ion Torpedo|| Ion torpedoes are much like proton torpedoes in that they are designed to be launched from standoff ranges against capital ships. As ion weapons cause considerable shield damage, ion torpedoes are slightly more widespread. It is much easier to hit a shield from standoff range than it is to hit a subsystem. Like proton torpedoes, ion torpedoes have a minimum range and cannot be dumbfired. | | [[File:SWS-Icons-IonTorpedo.svg|50px]]||Krupx Ion Torpedo|| Ion torpedoes are much like proton torpedoes in that they are designed to be launched from standoff ranges against capital ships. As ion weapons cause considerable shield damage, ion torpedoes are slightly more widespread. It is much easier to hit a shield from standoff range than it is to hit a subsystem. Like proton torpedoes, ion torpedoes have a minimum range and cannot be dumbfired. | ||
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| [[File:SWS-Icons-TractorBeam.svg|50px]]||Incom Light Tractor Beam||The tractor beam is a lock on immobilizing tool. Catching an interceptor in your tractor beam allows you and your team to easily follow up and destroy the target. Lasts 7.5 seconds. Tractored enemies can try to boost their way out of your grasp. Reduce speed so you don't zip past tractored enemies yourself. | | [[File:SWS-Icons-TractorBeam.svg|50px]]||Incom Light Tractor Beam||The tractor beam is a lock on immobilizing tool. Catching an interceptor in your tractor beam allows you and your team to easily follow up and destroy the target. Lasts 7.5 seconds. Tractored enemies can try to boost their way out of your grasp. Reduce speed so you don't zip past tractored enemies yourself. | ||
|- | |- | ||
| [[File:SWS-Icons-TacticalShield.svg|50px]]||Loronar Tactical Shield || Lock onto a friendly and fire the tactical shield at them to grant them 500 extra shield strength. The range of the tactical shield is 2000, allowing you to fire it from safety. | | [[File:SWS-Icons-TacticalShield.svg|50px]]||Loronar Tactical Shield || Lock onto a friendly and fire the tactical shield at them to grant them 500 extra shield strength. The range of the tactical shield is 2000, allowing you to fire it from safety. Extremely useful in public matches, where you can count on teammates to suicide into enemy capital ships. | ||
|- | |- | ||
| [[File:SWS-Icons-ResupplyDroid.svg|50px]]||Arakyd Tactical Supply Droid || Lock onto a friendly and fire this at them to heal and resupply them. Restores approximately 50% of the targets' health and all their ammunition. Has a 900 metre range and strong homing, almost guaranteed to hit your target. If the resupply misses its mark, it will stay in one spot for 60 seconds, or until picked up by another friendly. Enemies cannot make use of your resupplies. | | [[File:SWS-Icons-ResupplyDroid.svg|50px]]||Arakyd Tactical Supply Droid || Lock onto a friendly and fire this at them to heal and resupply them. Restores approximately 50% of the targets' health and all their ammunition. Has a 900 metre range and strong homing, almost guaranteed to hit your target. If the resupply misses its mark, it will stay in one spot for 60 seconds, or until picked up by another friendly. Enemies cannot make use of your resupplies. | ||
As the heal for the resupply droid is percentage based, it will heal less on interceptors and more on bombers. As a support you should stay away from the front line, so only grab this if your team is willing to come to you instead of you going to them. | |||
|- | |- | ||
| [[File:SWS-Icons-TurretMine.svg|50px]]||Taim & Bak Turret Mine||Can be either dropped behind you or fired at an enemy. When it arrives at its destination, the turret mine will open fire with a small gun at surrounding enemies. A default weapon, but often replaced by the explosive mines which do more damage. Turret mines last 24 seconds but have a 16 second cooldown, and only one can be deployed at a time. The turret mine will also expire if you are shot down. | | [[File:SWS-Icons-TurretMine.svg|50px]]||Taim & Bak Turret Mine||Can be either dropped behind you or fired at an enemy. When it arrives at its destination, the turret mine will open fire with a small gun at surrounding enemies. A default weapon, but often replaced by the explosive mines which do more damage. Turret mines last 24 seconds but have a 16 second cooldown, and only one can be deployed at a time. The turret mine will also expire if you are shot down. | ||
|- | |- | ||
| [[File:SWS-Icons-SeekerMine.svg|50px]]||Czerka Seeker Mine||Drops a mine behind you. The mine locks onto and chases any enemy that gets too close. Mines are most effective in narrow corridors where enemies will have to run near them. Particularly useful for bombers which have trouble shaking enemies off their tail. | | [[File:SWS-Icons-SeekerMine.svg|50px]]||Czerka Seeker Mine||Drops a mine behind you. The mine locks onto and chases any enemy that gets too close. Mines are most effective in narrow corridors where enemies will have to run near them. Particularly useful for bombers which have trouble shaking enemies off their tail. | ||
|- | |||
| [[File:SWS-Icons-RocketTurret.png|50px]]||Taim & Bak D9 Rocket Turret||Can be either dropped behind you or fired at an enemy. When it arrives at its destination, the turret mine will open fire with rockets at enemy deployables (turret mines, missiles, etc.) and enemy capital ships and subsystems. While potentially useful against the Imperial raider class, U-wings are not survivable enough to warrant getting in close to a Star Destroyer just to deploy a rocket turret. | |||
|} | |} | ||
===Hull=== | ===Hull=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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|[[File:SWS-Icons-FortifiedShield.svg|50px]]||Chempat Fortified Deflector||The Fortified Shield offers a bonus to shield capacity at the cost of shield regeneration. This shield is best used when taking heavy fire to attack a capital ship. | |[[File:SWS-Icons-FortifiedShield.svg|50px]]||Chempat Fortified Deflector||The Fortified Shield offers a bonus to shield capacity at the cost of shield regeneration. This shield is best used when taking heavy fire to attack a capital ship. | ||
|} | |} | ||
{{Footer Nav|game=Star Wars: Squadrons|prevpage=A-wing|nextpage= | {{Footer Nav|game=Star Wars: Squadrons|prevpage=A-wing|nextpage=B-wing}} |
Latest revision as of 19:55, 2 August 2023
Hull | 1000 |
Shield | 1000 |
Speed | 130 |
Acceleration | 144 |
Manoeuvrability | 70 |
- U-wings keep the squadron flying. This is a support fighter specializing in disabling enemy fighters and empowering the squadron.
- -Zerelda Sage
Support craft have a number of auxiliary systems dedicated to helping their team and hindering their opponents. While poor dogfighters and should never be in the middle of a furball, supports are often bullied by other players due to their value. They have a few anti-fighter auxiliary options, but lack the mobility of fighters and interceptors and the raw damage of bombers.
As a support, you will also be responsible for coordinating the rest of your team. You will be the furthest back from the action, and have the widest view of the battle. Communicate with your team and tell them about the stealthed TIE fighter going for a torpedo run on your capital ships.
In Fleet Battles, support craft function similar to a goalkeeper: they set up offensives and keep the offensive moving in the direction their team wants. Supports should seldomly attack enemy fighters directly and avoid flying too close to the action.
Support U-wings will usually run the repair droid, which allows them to heal and resupply other Republic fighters. The tactical shield is helpful in cases where your team refuses to withdraw to your position for healing.
Official Description: A sturdy gunship, the U-wing starfighter is a well-armed swing-wing vessel with support capabilities that make it dangerous against the Empire, and vital for New Republic squadrons.
Cockpit[edit]
Components[edit]
For specific component numbers and statistics, see the Components page.