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{{All Game Nav|game=Super Street Fighter II Turbo|parent=Street Fighter II|custom=[[Move Lists/Capcom/SSF2T|Character moves list]]|num=4}}
{{Header Nav|game=Super Street Fighter II Turbo|custom=[[/Moves/]]}}
{{infobox|
{{Game
|title=Super Street Fighter II Turbo
|completion=4
|boxart=[[Image:Super Street Fighter II Turbo Titlescreen.png|250px]]
|image=Super Street Fighter II X arcade flyer.jpg
|title=Super Street Fighter II Turbo
|japanese=スーパーストリートファイターII X
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|japanese=スーパーストリートファイターII X
|year=1994
|categories=[[Fighting]]
|systems={{syslist|arcade|dos|amiga|cd32|3do|dc}}
|systems=[[Arcade]], [[MS-DOS]], [[Commodore Amiga]], [[3DO]], [[Sega Dreamcast]]
|ratings={{ESRB|T}}
|releasedates=[[1994]]
|genre=[[Fighting]]
|players=1-2
|modes=[[Single player]], [[multiplayer]]
|ratings=ESRB: None
|series=Street Fighter
|pcgamingwiki=Super Street Fighter II Turbo
}}
}}
'''Super Street Fighter II Turbo''' (known in Japan as '''Super Street Fighter II X: Grand Master Challenge''', hereafter referred to as ''Super Turbo'' or ''SSF2T'') was the fifth and final updated arcade of the ''[[Street Fighter II]]'' games, following ''[[Super Street Fighter II]]'' (not counting the later ''[[Hyper Street Fighter II]]'').
In addition to speeding gameplay up substantially from the original ''Super'' (and providing the player with the option to choose the speed after selecting a character), there are two important changes to the game. The first is the introduction of Super Combos, a feature inspired by the Super Special Moves featured in other fighting games, and a mainstay in ''Street Fighter'' since then. Super Combos are more powerful versions of Special Moves that are capable of devastating damage if they connect.


'''Super Street Fighter II Turbo''' (hereafter referred to as ''SSF2T'') was the fully realized form of [[Super Street Fighter II]]. SSF2 had been rushed to the market before SSF2T could be completed.  SSF2T marks the final iteration of Street Fighter II, and is considered the cannonical version of the SF2 series (i.e. this version depicts how the SF2 tournament actually occurred.)
The other is the introduction of a mysterious secret character whose history is somehow linked to Ryu and Ken, with deadlier versions of the duo's signature special techniques. This mysterious secret challenger is known as Akuma, or Gouki (as he is named in Japan), the younger brother of Ryu and Ken's sensei Gouken. Akuma would also become a mainstay in the ''Street Fighter'' series.


In addition to speeding gameplay up substantially from SSF2 (and providing the player with the option to choose the speed after selecting a character), there are two important changes to the game. The first is the introduction of Super Moves which is now a standard in 2D fighting games.  Super Moves are ''not'' fatalities (made popular by the competing [[Mortal Kombat]] series) as many players had suspected, but rather powerful moves that are capable of devistating damage if they connect. The other is the introduction of a mysterious secret character whose history is somehow linked to Ryu and Ken, and whose moves are designed to make his appear more demon than human.  This character, called Akuma in the States but known as Gouki in Japan, went on to become something of an icon for Capcom, who hid him in several other fighting games as well.
This version of SF2 has seen several releases on many "next-generation" platforms, usually included in compilation titles that included this game with other Street Fighter games. It was one of the more popular and recognizable titles released for the [[3DO Interactive Multiplayer]] system and was also released for the [[PlayStation]] and [[Sega Saturn]] as part of the ''[[Street Fighter Collection]]''. It was also released for the [[Sega Dreamcast]] in Japan only (as '''Super Street Fighter II X for Matching Service''') for use with Capcom's online battle system known as Matching Service. A portable version was made with new backgrounds and endings with updated plot lines for the [[Game Boy Advance]] as ''[[Super Street Fighter II Turbo Revival]]''. A remake for [[Xbox 360]] and [[PlayStation 3]] called [[Super Street Fighter II Turbo HD Remix]] was released which had new modern character and background details. An exclusive [[Nintendo Switch]] remake called [[Ultra Street Fighter II: The Final Challengers]] was released, with [[Street Fighter II/Akuma|Akuma]] playable at the start with the secret character Shin Akuma and two new characters: [[Street Fighter II/Ryu|Evil Ryu]] and [[Street Fighter II/Ken|Violent Ken]].


This version of SF2 has seen several releases on many "next-generation" platforms, usually included in compilation titles that included this game with other Street Fighter games.  It was one of the more popular and recognizable titles released for the ill-fated [[3DO]] system. It was officially released for the [[Sega Dreamcast]] for use with Capcom's online battle system known as Matching Service.  It was later remade with new backgrounds and endings with updated plot lines for the [[Game Boy Advance]] as [[Super Street Fighter II Turbo Revival]].
The cast (aside from Akuma), story, controls, and rules for SSF2T are identical to the original ''Super'', which is itself built up from the original Street Fighter II. Please see the [[Street Fighter II|SF2 guide]] and the [[Super Street Fighter II|SSF2 article]] for any questions regarding how to play. A list of the updates beyond SSF2 can be found below.


The cast (aside from Akuma), story, controls, and rules for SSF2T are identicle to the SSF2, which is itself built up from the original Street Fighter II. Please see the [[Street Fighter II|SF2 guide]] and the the [[Super Street Fighter II|SSF2 article]] for any questions regarding how to play. A list of the updates beyond SSF2 can be found below.
<gallery>
File:Super Street Fighter II Turbo Titlescreen.png|Title screen
File:SSF2X 3DO box.jpg|Japanese 3DO box
File:SSF2T 3DO box.jpg|US 3DO box
File:SSF2T MS-DOS box.jpg|MS-DOS box
File:SSF2X DC box.jpg|Dreamcast box
</gallery>


== Updates and changes ==
==Updates and changes==
* The game is sped up again in comparison to Super, but the player is given the chance to select from 3 different speeds to control the pace of the game. (Essentially SSF2 speed, somewhere between SSF2 and SF2T, and a speed a little faster than SF2T)
* The game is sped up again in comparison to Super, but the player is given the chance to select from 3 different speeds to control the pace of the game.
* A secret character, Akuma, will come out and fight you at the end of the game instead of M. Bison if you have met the criteria (which generally consists of exceptional playing) needed to encounter him.
* A secret character, Akuma, will come out and fight you at the end of the game instead of M. Bison if you have met the criteria (which generally consists of exceptional playing) needed to encounter him.
* The secret character Akuma is also selectable by a special code, but the selectable version of Akuma is weaker than the CPU controlled version.
* The secret character Akuma is also selectable by a special code, but the selectable version of Akuma is weaker than the CPU-controlled version.
* Every character (with the single exception of Akuma) now has a Super meter that grows as the player attacks and get attacked, until it fills up, at which point the player may access a unique and powerful super move.
* Every character (with the single exception of Akuma) now has a Super Combo gauge that grows as the player attacks and gets attacked, until it fills up, at which point the player may access a unique and powerful super special move.
* Every character has been given new abilities in addition to their super moves.
* Every character has been given new abilities in addition to their Super Combos.
* If the player desires to use the Super Street Fighter II version of a character, he or she can do so by entering a code while selecting the character.
* If the player desires to use the Super Street Fighter II version of a character, they can do so by entering a code while selecting the character.


== Table of Contents ==
{{ToC}}
{{:Street Fighter II/Table of Contents}}


== Secrets ==
==Character Select==
=== Selecting Akuma ===
{|align=center
'''Arcade''': On the character select screen, leave the cursor on Ryu or Ken for 3 seconds, then move to T. H'''a'''w'''k''', G'''u'''ile, C'''am'''my, and back to Ryu or Ken, pausing on each one for 3 seconds. Finally, press PPP + Start. If it doesn't work, quickly tap PPP + Start again. (''The highlighted letters are supposedly meant to spell out Akuma, but this is just a theory.'')
|colspan=8|[[File:Portrait No Portrait.png|64px|Akuma|link=Super Street Fighter II Turbo/Moves#Akuma|center]]
|-
|[[File:Portrait SSF2 Ryu.png|64px|Ryu|link=Super Street Fighter II Turbo/Moves#Ryu]]
|[[File:Portrait SSF2 EHonda.png|64px|E. Honda|link=Super Street Fighter II Turbo/Moves#E. Honda]]
|[[File:Portrait SSF2 Blanka.png|64px|Blanka|link=Super Street Fighter II Turbo/Moves#Blanka]]
|[[File:Portrait SSF2 Guile.png|64px|Guile|link=Super Street Fighter II Turbo/Moves#Guile]]
|[[File:Portrait SSF2 THawk.png|64px|T. Hawk|link=Super Street Fighter II Turbo/Moves#T. Hawk]]
|[[File:Portrait SSF2 FeiLong.png|64px|Fei Long|link=Super Street Fighter II Turbo/Moves#Fei Long]]
|[[File:Portrait SSF2 Balrog.png|64px|Balrog|link=Super Street Fighter II Turbo/Moves#Balrog]]
|[[File:Portrait SSF2 Sagat.png|64px|Sagat|link=Super Street Fighter II Turbo/Moves#Sagat]]
|-
|[[File:Portrait SSF2 Ken.png|64px|Ken|link=Super Street Fighter II Turbo/Moves#Ken]]
|[[File:Portrait SSF2 ChunLi.png|64px|Chun Li|link=Super Street Fighter II Turbo/Moves#Chun-Li]]
|[[File:Portrait SSF2 Zangief.png|64px|Zangief|link=Super Street Fighter II Turbo/Moves#Zangief]]
|[[File:Portrait SSF2 Dhalsim.png|64px|Dhalsim|link=Super Street Fighter II Turbo/Moves#Dhalsim]]
|[[File:Portrait SSF2 Cammy.png|64px|Cammy|link=Super Street Fighter II Turbo/Moves#Cammy]]
|[[File:Portrait SSF2 DeeJay.png|64px|Dee Jay|link=Super Street Fighter II Turbo/Moves#Dee Jay]]
|[[File:Portrait SSF2 Vega.png|64px|Vega|link=Super Street Fighter II Turbo/Moves#Vega]]
|[[File:Portrait SSF2 MBison.png|64px|M. Bison|link=Super Street Fighter II Turbo/Moves#M. Bison]]
|-
|}
{{Street Fighter}}


'''Console''': On most home conversion of the game, you simply need to highlight Ryu and press and hold the left and right shoulder buttons to select Akuma.
[[Category:Capcom]]
 
=== Fight against Akuma ===
Also known as Shin-Akuma (or the true Akuma), the computer controlled Akuma is much stronger and faster than the player controlled variety.  He has the ability to throw not one, but two air fireballs back to back.  In order to face him, you must play the game and lose no more than three rounds by the time you face M. Bison.  You must get at least three perfects against your opponents and you may not continue your game if you lose.  If you succeed, Akuma will appear just as the fight is about to begin and kill M. Bison before challenging you.
 
=== Play as the SSF2 version of a character ===
When selecting a character to play with in SSF2T, you can opt for the SSF2 version of that character instead of the Turbo version.  This mean of course that you will not have the benefit of a Super Meter.  In many cases, this is made up for by the fact that characters were generally toned down in order to make the Super Meter a more important aspect of game play.  To select the SSF2 version, select a character press and hold the [[Image:Arcade-Button-Lpunch.png]] button, and then enter the following your selection's series of joystick directions to activate the SSF2 version:
<div style="width: 50%; float: left;">
*'''Balrog''': [[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Down.png]]
*'''Blanka''': [[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Left.png]]
*'''Cammy''': [[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Down.png]]
*'''Chun Li''': [[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Up.png]]
*'''Dee Jay''': [[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Up.png]]
*'''Dhalsim''': [[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Up.png]]
*'''E. Honda''': [[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Down.png]]
*'''Fei Long''': [[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Right.png]]
</div><div style="width: 50%; float: left;">
*'''Guile''': [[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Down.png]]
*'''Ken''': [[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Right.png]]
*'''M. Bison''': [[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Left.png]]
*'''Ryu''': [[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Left.png]]
*'''Sagat''': [[Image:Arcade-Stick-Up.png]][[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Down.png]][[Image:Arcade-Stick-Up.png]]
*'''T. Hawk''': [[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Left.png]]
*'''Vega''': [[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Left.png]]
*'''Zangief''': [[Image:Arcade-Stick-Left.png]][[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Right.png]][[Image:Arcade-Stick-Right.png]]
</div>
''Alternatively, if you're having trouble entering these directions in precisely, you can attempt to wiggle the joystick in the two directions that your character requires.  This usually works as well.''
 
For Consoles, typically you need only hold the right shoulder button when selecting your character in order to activate the SSF2 style.
 
[[Category:Arcade]]
[[Category:MAME]]
[[Category:3DO Interactive Multiplayer]]
[[Category:Commodore Amiga]]
[[Category:MS-DOS]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Street Fighter]]
[[Category:MAME]]
[[Category:Capcom]]
[[Category:1994]]

Latest revision as of 05:48, 22 June 2023

Box artwork for Super Street Fighter II Turbo.
Box artwork for Super Street Fighter II Turbo.
Super Street Fighter II Turbo
Developer(s)Capcom
Publisher(s)Capcom
Year released1994
System(s)Arcade, DOS, Commodore Amiga, Commodore Amiga CD32, 3DO Interactive Multiplayer, Sega Dreamcast
SeriesStreet Fighter
Japanese titleスーパーストリートファイターII X
Genre(s)Fighting
ModesSingle player, multiplayer
Rating(s)ESRB Teen
LinksSuper Street Fighter II Turbo at PCGamingWikiSuper Street Fighter II Turbo ChannelSearchSearch

Super Street Fighter II Turbo (known in Japan as Super Street Fighter II X: Grand Master Challenge, hereafter referred to as Super Turbo or SSF2T) was the fifth and final updated arcade of the Street Fighter II games, following Super Street Fighter II (not counting the later Hyper Street Fighter II).

In addition to speeding gameplay up substantially from the original Super (and providing the player with the option to choose the speed after selecting a character), there are two important changes to the game. The first is the introduction of Super Combos, a feature inspired by the Super Special Moves featured in other fighting games, and a mainstay in Street Fighter since then. Super Combos are more powerful versions of Special Moves that are capable of devastating damage if they connect.

The other is the introduction of a mysterious secret character whose history is somehow linked to Ryu and Ken, with deadlier versions of the duo's signature special techniques. This mysterious secret challenger is known as Akuma, or Gouki (as he is named in Japan), the younger brother of Ryu and Ken's sensei Gouken. Akuma would also become a mainstay in the Street Fighter series.

This version of SF2 has seen several releases on many "next-generation" platforms, usually included in compilation titles that included this game with other Street Fighter games. It was one of the more popular and recognizable titles released for the 3DO Interactive Multiplayer system and was also released for the PlayStation and Sega Saturn as part of the Street Fighter Collection. It was also released for the Sega Dreamcast in Japan only (as Super Street Fighter II X for Matching Service) for use with Capcom's online battle system known as Matching Service. A portable version was made with new backgrounds and endings with updated plot lines for the Game Boy Advance as Super Street Fighter II Turbo Revival. A remake for Xbox 360 and PlayStation 3 called Super Street Fighter II Turbo HD Remix was released which had new modern character and background details. An exclusive Nintendo Switch remake called Ultra Street Fighter II: The Final Challengers was released, with Akuma playable at the start with the secret character Shin Akuma and two new characters: Evil Ryu and Violent Ken.

The cast (aside from Akuma), story, controls, and rules for SSF2T are identical to the original Super, which is itself built up from the original Street Fighter II. Please see the SF2 guide and the SSF2 article for any questions regarding how to play. A list of the updates beyond SSF2 can be found below.

Updates and changes[edit]

  • The game is sped up again in comparison to Super, but the player is given the chance to select from 3 different speeds to control the pace of the game.
  • A secret character, Akuma, will come out and fight you at the end of the game instead of M. Bison if you have met the criteria (which generally consists of exceptional playing) needed to encounter him.
  • The secret character Akuma is also selectable by a special code, but the selectable version of Akuma is weaker than the CPU-controlled version.
  • Every character (with the single exception of Akuma) now has a Super Combo gauge that grows as the player attacks and gets attacked, until it fills up, at which point the player may access a unique and powerful super special move.
  • Every character has been given new abilities in addition to their Super Combos.
  • If the player desires to use the Super Street Fighter II version of a character, they can do so by entering a code while selecting the character.

Table of Contents

edit

Character Select[edit]

Akuma
Akuma
Ryu E. Honda Blanka Guile T. Hawk Fei Long Balrog Sagat
Ken Chun Li Zangief Dhalsim Cammy Dee Jay Vega M. Bison