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{{Header Nav|game=Super Street Fighter II Turbo|num=4}}
{{Header Nav|game=Super Street Fighter II Turbo|custom=[[/Moves/]]}}
{{Game
{{Game
|completion=4
|image=Super Street Fighter II X arcade flyer.jpg
|title=Super Street Fighter II Turbo
|title=Super Street Fighter II Turbo
|image=Super Street Fighter II X arcade flyer.jpg
|japanese=スーパーストリートファイターII X
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|japanese=スーパーストリートファイターII X
|year=1994
|systems={{syslist|arcade|dos|amiga|cd32|3do|dc}}
|ratings={{ESRB|T}}
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Arcade]], [[MS-DOS]], [[Commodore Amiga]], [[Amiga CD32]], [[3DO Interactive Multiplayer]], [[Sega Dreamcast]]
|released={{sys|arcade|top=1}}{{rd|1994}}
{{sys|3do}}{{jp|1994|November 13}}{{rd|1994}}
{{sys|dc}}{{jp|2000|December 22}}
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[multiplayer]]
|ratings={{ESRB|T}}
|series=Street Fighter
|series=Street Fighter
|pcgamingwiki=Super Street Fighter II Turbo
}}
}}
'''Super Street Fighter II Turbo''' (known in Japan as '''Super Street Fighter II X: Grand Master Challenge''', hereafter referred to as ''Super Turbo'' or ''SSF2T'') was the fifth and final updated arcade of the ''[[Street Fighter II]]'' games, following ''[[Super Street Fighter II]]'' (not counting the later ''[[Hyper Street Fighter II]]'').  
'''Super Street Fighter II Turbo''' (known in Japan as '''Super Street Fighter II X: Grand Master Challenge''', hereafter referred to as ''Super Turbo'' or ''SSF2T'') was the fifth and final updated arcade of the ''[[Street Fighter II]]'' games, following ''[[Super Street Fighter II]]'' (not counting the later ''[[Hyper Street Fighter II]]'').


In addition to speeding gameplay up substantially from the original ''Super'' (and providing the player with the option to choose the speed after selecting a character), there are two important changes to the game. The first is the introduction of Super Combos, a feature inspired by the Super Special Moves featured in other fighting games, and a mainstay in the ''Street Fighter'' since then. Super Combos are more powerful versions of Special Moves that are capable of devastating damage if they connect.  
In addition to speeding gameplay up substantially from the original ''Super'' (and providing the player with the option to choose the speed after selecting a character), there are two important changes to the game. The first is the introduction of Super Combos, a feature inspired by the Super Special Moves featured in other fighting games, and a mainstay in ''Street Fighter'' since then. Super Combos are more powerful versions of Special Moves that are capable of devastating damage if they connect.


The other is the introduction of a mysterious secret character whose history is somehow linked to Ryu and Ken, with deadlier versions of the duo's signature special techniques. This mysterious secret challenger is known as Akuma, or Gouki (as he is named in Japan), the younger brother of Ryu and Ken's sensei Gouken. Akuma would also become a mainstay in the ''Street Fighter'' series.
The other is the introduction of a mysterious secret character whose history is somehow linked to Ryu and Ken, with deadlier versions of the duo's signature special techniques. This mysterious secret challenger is known as Akuma, or Gouki (as he is named in Japan), the younger brother of Ryu and Ken's sensei Gouken. Akuma would also become a mainstay in the ''Street Fighter'' series.


This version of SF2 has seen several releases on many "next-generation" platforms, usually included in compilation titles that included this game with other Street Fighter games. It was one of the more popular and recognizable titles released for the [[3DO Interactive Multiplayer]] system and was also released for the [[PlayStation]] and [[Sega Saturn]] as part of the ''[[Street Fighter Collection]]''. It was also released for the [[Sega Dreamcast]] in Japan only (as '''Super Street Fighter II X for Matching Service''') for use with Capcom's online battle system known as Matching Service. A portable version was made with new backgrounds and endings with updated plot lines for the [[Game Boy Advance]] as ''[[Super Street Fighter II Turbo Revival]]''.
This version of SF2 has seen several releases on many "next-generation" platforms, usually included in compilation titles that included this game with other Street Fighter games. It was one of the more popular and recognizable titles released for the [[3DO Interactive Multiplayer]] system and was also released for the [[PlayStation]] and [[Sega Saturn]] as part of the ''[[Street Fighter Collection]]''. It was also released for the [[Sega Dreamcast]] in Japan only (as '''Super Street Fighter II X for Matching Service''') for use with Capcom's online battle system known as Matching Service. A portable version was made with new backgrounds and endings with updated plot lines for the [[Game Boy Advance]] as ''[[Super Street Fighter II Turbo Revival]]''. A remake for [[Xbox 360]] and [[PlayStation 3]] called [[Super Street Fighter II Turbo HD Remix]] was released which had new modern character and background details. An exclusive [[Nintendo Switch]] remake called [[Ultra Street Fighter II: The Final Challengers]] was released, with [[Street Fighter II/Akuma|Akuma]] playable at the start with the secret character Shin Akuma and two new characters: [[Street Fighter II/Ryu|Evil Ryu]] and [[Street Fighter II/Ken|Violent Ken]].


The cast (aside from Akuma), story, controls, and rules for SSF2T are identical to the original ''Super'', which is itself built up from the original Street Fighter II. Please see the [[Street Fighter II|SF2 guide]] and the [[Super Street Fighter II|SSF2 article]] for any questions regarding how to play. A list of the updates beyond SSF2 can be found below.
The cast (aside from Akuma), story, controls, and rules for SSF2T are identical to the original ''Super'', which is itself built up from the original Street Fighter II. Please see the [[Street Fighter II|SF2 guide]] and the [[Super Street Fighter II|SSF2 article]] for any questions regarding how to play. A list of the updates beyond SSF2 can be found below.


{{Continue Nav|nextpage=Walkthrough|nextname=How to play|nextpage2=Moves}}
==Gallery==
<gallery>
<gallery>
Super Street Fighter II Turbo Titlescreen.png|Title screen
File:Super Street Fighter II Turbo Titlescreen.png|Title screen
File:SSF2X 3DO box.jpg|Japanese 3DO box
File:SSF2T 3DO box.jpg|US 3DO box
File:SSF2T MS-DOS box.jpg|MS-DOS box
File:SSF2X DC box.jpg|Dreamcast box
</gallery>
</gallery>


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* The game is sped up again in comparison to Super, but the player is given the chance to select from 3 different speeds to control the pace of the game.
* The game is sped up again in comparison to Super, but the player is given the chance to select from 3 different speeds to control the pace of the game.
* A secret character, Akuma, will come out and fight you at the end of the game instead of M. Bison if you have met the criteria (which generally consists of exceptional playing) needed to encounter him.
* A secret character, Akuma, will come out and fight you at the end of the game instead of M. Bison if you have met the criteria (which generally consists of exceptional playing) needed to encounter him.
* The secret character Akuma is also selectable by a special code, but the selectable version of Akuma is weaker than the CPU controlled version.
* The secret character Akuma is also selectable by a special code, but the selectable version of Akuma is weaker than the CPU-controlled version.
* Every character (with the single exception of Akuma) now has a Super Combo gauge that grows as the player attacks and get attacked, until it fills up, at which point the player may access a unique and powerful super special move.
* Every character (with the single exception of Akuma) now has a Super Combo gauge that grows as the player attacks and gets attacked, until it fills up, at which point the player may access a unique and powerful super special move.
* Every character has been given new abilities in addition to their Super Combos.
* Every character has been given new abilities in addition to their Super Combos.
* If the player desires to use the Super Street Fighter II version of a character, they can do so by entering a code while selecting the character.
* If the player desires to use the Super Street Fighter II version of a character, they can do so by entering a code while selecting the character.
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{{Street Fighter}}
{{Street Fighter}}


[[Category:MAME]]
[[Category:Capcom]]
[[Category:Commodore Amiga]]
[[Category:Commodore Amiga CD32]]
[[Category:MS-DOS]]
[[Category:GameTap]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Capcom]]
[[Category:MAME]]

Latest revision as of 05:48, 22 June 2023

Box artwork for Super Street Fighter II Turbo.
Box artwork for Super Street Fighter II Turbo.
Super Street Fighter II Turbo
Developer(s)Capcom
Publisher(s)Capcom
Year released1994
System(s)Arcade, DOS, Commodore Amiga, Commodore Amiga CD32, 3DO Interactive Multiplayer, Sega Dreamcast
SeriesStreet Fighter
Japanese titleスーパーストリートファイターII X
Genre(s)Fighting
ModesSingle player, multiplayer
Rating(s)ESRB Teen
LinksSuper Street Fighter II Turbo at PCGamingWikiSuper Street Fighter II Turbo ChannelSearchSearch

Super Street Fighter II Turbo (known in Japan as Super Street Fighter II X: Grand Master Challenge, hereafter referred to as Super Turbo or SSF2T) was the fifth and final updated arcade of the Street Fighter II games, following Super Street Fighter II (not counting the later Hyper Street Fighter II).

In addition to speeding gameplay up substantially from the original Super (and providing the player with the option to choose the speed after selecting a character), there are two important changes to the game. The first is the introduction of Super Combos, a feature inspired by the Super Special Moves featured in other fighting games, and a mainstay in Street Fighter since then. Super Combos are more powerful versions of Special Moves that are capable of devastating damage if they connect.

The other is the introduction of a mysterious secret character whose history is somehow linked to Ryu and Ken, with deadlier versions of the duo's signature special techniques. This mysterious secret challenger is known as Akuma, or Gouki (as he is named in Japan), the younger brother of Ryu and Ken's sensei Gouken. Akuma would also become a mainstay in the Street Fighter series.

This version of SF2 has seen several releases on many "next-generation" platforms, usually included in compilation titles that included this game with other Street Fighter games. It was one of the more popular and recognizable titles released for the 3DO Interactive Multiplayer system and was also released for the PlayStation and Sega Saturn as part of the Street Fighter Collection. It was also released for the Sega Dreamcast in Japan only (as Super Street Fighter II X for Matching Service) for use with Capcom's online battle system known as Matching Service. A portable version was made with new backgrounds and endings with updated plot lines for the Game Boy Advance as Super Street Fighter II Turbo Revival. A remake for Xbox 360 and PlayStation 3 called Super Street Fighter II Turbo HD Remix was released which had new modern character and background details. An exclusive Nintendo Switch remake called Ultra Street Fighter II: The Final Challengers was released, with Akuma playable at the start with the secret character Shin Akuma and two new characters: Evil Ryu and Violent Ken.

The cast (aside from Akuma), story, controls, and rules for SSF2T are identical to the original Super, which is itself built up from the original Street Fighter II. Please see the SF2 guide and the SSF2 article for any questions regarding how to play. A list of the updates beyond SSF2 can be found below.

Updates and changes[edit]

  • The game is sped up again in comparison to Super, but the player is given the chance to select from 3 different speeds to control the pace of the game.
  • A secret character, Akuma, will come out and fight you at the end of the game instead of M. Bison if you have met the criteria (which generally consists of exceptional playing) needed to encounter him.
  • The secret character Akuma is also selectable by a special code, but the selectable version of Akuma is weaker than the CPU-controlled version.
  • Every character (with the single exception of Akuma) now has a Super Combo gauge that grows as the player attacks and gets attacked, until it fills up, at which point the player may access a unique and powerful super special move.
  • Every character has been given new abilities in addition to their Super Combos.
  • If the player desires to use the Super Street Fighter II version of a character, they can do so by entering a code while selecting the character.

Table of Contents

edit

Character Select[edit]

Akuma
Akuma
Ryu E. Honda Blanka Guile T. Hawk Fei Long Balrog Sagat
Ken Chun Li Zangief Dhalsim Cammy Dee Jay Vega M. Bison