Editing The Elder Scrolls IV: Knights of the Nine/Walkthrough

From StrategyWiki, the video game walkthrough and strategy guide wiki

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=The Elder Scrolls IV: Oblivion}}
{{Header Nav|game=The Elder Scrolls IV: Oblivion}}


In order for you to start this quest you need to hear a rumor about a prophet in Anvil. This rumor can be heard in all of the cities. You should also make an effort to keep your infamy at 0, because if it gets too high you will not be able to work on the quest.
In order for you to start this quest you need to hear a rumor about a prophet in Anvil. this rumor can be herd in all of the cities. you should also make an effort to keep your infamy at 0, because if it gets to high you will not be able to work on the quest.


''"I've heard rumors of an attack on the Chapel of Dibella in Anvil. No-one seems to know what happened, but all the priests and priestesses were killed and the altars desecrated. It might be worth going to Anvil to see for myself."''
''"I've heard rumors of an attack on the Chapel of Dibella in Anvil. No-one seems to know what happened, but all the priests and priestesses were killed and the altars desecrated. It might be worth going to Anvil to see for myself."''
Line 10: Line 10:


==The Prophet==
==The Prophet==
The Prophet is standing directly across from the chapel, and you can hear him from quite a distance. Talk to him and he will tell you a tale of an ancient Ayleid mage coming back from the grave to destroy the church.
The Prophet is standing directly across from the chapel, and you can hear him from quite a distance. talk to him and he will tell you a tale of an ancient Ayleid mage coming back from the grave to destroy the church.


''"I've spoken to the Prophet outside Anvil Chapel. He claims that an ancient Ayleid sorcerer-king has returned from beyond the grave to destroy the church, and that only a true knight wearing the legendary Crusader's Relics can possibly defeat him. I should speak to him further to find out how to find these lost relics.''
''"I've spoken to the Prophet outside Anvil Chapel. He claims that an ancient Ayleid sorcerer-king has returned from beyond the grave to destroy the church, and that only a true knight wearing the legendary Crusader's Relics can possibly defeat him. I should speak to him further to find out how to find these lost relics.''
Line 24: Line 24:
==The Wayshrines==
==The Wayshrines==
Now you will have to seek out and find each wayshrine, it shouldn't be too hard.
Now you will have to seek out and find each wayshrine, it shouldn't be too hard.
Each time you pray at one you will get a message like this:
each time you pray at one you will get a message like this:


''"I have prayed at the Wayshrine of Arkay."''
''"I have prayed at the Wayshrine of Arkay."''
Line 32: Line 32:
''"I have completed my pilgrimage to the Wayshrines of the Divines. I should pray and wait for a vision to guide me on my quest for the Crusader's Relics."''
''"I have completed my pilgrimage to the Wayshrines of the Divines. I should pray and wait for a vision to guide me on my quest for the Crusader's Relics."''


After you get this message, a cut scene begins where the Divine Crusader will emerge and tell you to find his lost shrine:
What follows is probably one of the most spectacular scenes in the entire game, the Divine Crusader will emerge and talk to you.  he tells you to start looking at his shrine


''"Upon completion of my pilgrimage to the Wayshrines, I received a vision from the Divine Crusader, Pelinal Whitestrake. He revealed the location of his lost shrine, which is where I should begin my quest for the Relics of the Crusader."''
''"Upon completion of my pilgrimage to the Wayshrines, I received a vision from the Divine Crusader, Pelinal Whitestrake. He revealed the location of his lost shrine, which is where I should begin my quest for the Relics of the Crusader."''


==The Shrine of the Crusader==
==The Shrine of the Crusader==
The Shrine of the Crusader is just south of the Imperial City, next to the long bridge. It is underwater, and without potions, a spell, or an Argonian, there is no way to make it in without drowning. Once you do make it inside, it is pretty much your standard Cave. The first part will be Ayleid, and the second part Imperial. In one room you will find the dead body of a Knight of the Nine. Make sure to take his ring, Key, and the diary. Once you do this you will get a message.
The Shrine of the crusader is just south of the Imperial City, next to the long bridge. it is underwater, and without potions, a spell, or an Argonian, there is no way to make it in without drowning. Once you do make it inside, it is pretty much your standard Cave. the first part will be Ayleid, and the second part Imperial. In one room you will find the dead body of a Knight of the Nine. make sure to take his ring, Key, and the diary. Once you do this you will get a message.


[[Image:ES4Oblivionmapofvauna.jpg|left|thumb|2-Shrine of the Crusader]]
[[Image:ES4Oblivionmapofvauna.jpg|left|thumb|2-Shrine of the Crusader]]
Line 43: Line 43:
''"I've found the body of Sir Amiel, who appears to have perished centuries ago while questing for the shrine of the Crusader. Perhaps I can find some clues on his body that will help my own quest for the Crusader's Relics turn out better than his."''
''"I've found the body of Sir Amiel, who appears to have perished centuries ago while questing for the shrine of the Crusader. Perhaps I can find some clues on his body that will help my own quest for the Crusader's Relics turn out better than his."''


Read his diary, it will tell you a lot of background information on the Knights of the Nine, although it is not vitally important.
Read his diary, it will tell you a lot of background information on the Knights of the Nine, Although it is not vitally important.


''"Sir Amiel was a member of the Knights of the Nine, a holy order devoted to recovering the Relics of the Crusader. Through reading his journal, I've learned the location of their former headquarters, the Priory of the Nine in the West Weald. Once I've recovered the Helm from the Shrine of the Crusader, I should proceed to the old Priory."''
''"Sir Amiel was a member of the Knights of the Nine, a holy order devoted to recovering the Relics of the Crusader. Through reading his journal, I've learned the location of their former headquarters, the Priory of the Nine in the West Weald. Once I've recovered the Helm from the Shrine of the Crusader, I should proceed to the old Priory."''
Line 55: Line 55:
5-Helm,
5-Helm,
6-Exit to Vauna]]
6-Exit to Vauna]]
Above you you can see blue flames, this is Pelinal's shrine, you need to continue through and find the helm of the crusader. Go through door number 2 and continue until you reach the crack in the wall at number 3, then go through the door into the lost catacombs (number 4). Once you get the helm (number 4) go out door number 6 to exit the shrine.  
Above you you can see blue flames, this is Pelinal's shrine, you need to continue through and find the helm of the crusader. go through door number 2 and continue untill you reach the crack in the wall at number 3, then go through the door into the lost catacombs (number 4). once you get the helm (number 4) go out door number 6 to exit the shrine.  


''"I've recovered the Helm of the Crusader, the first of the Crusader's Relics."''
''"I've recovered the Helm of the Crusader, the first of the Crusader's Relics."''
Line 64: Line 64:


==The Priory of the Nine==
==The Priory of the Nine==
After retrieving the Helm of the Crusader then your quest log will tell you to make your way to the Priory of the Nine. It is marked on your map and located in the West Weald.
after retrieving the helm of the crusader then your quest log will tell you to make your way to the priory of the nine. it is marked on your map and located in the West Weald.


When you reach the Priory of the Nine enter the main building. Once inside, activate the symbol directly left of the door. The symbol will turn into a staircase revealing a secret door. Enter that door and you will find the training room and armory. In the corner there is a chest which contains some armor, and in the next room you have to fight a bunch of ghosts, so now would be a good time to suit up, repair your armor, and save.
When you reach the Priory of the nine enter the main building. once inside, activate the symbol directly left of the door. the symbol will turn into a staircase revealing a secret door. enter that door and you will find the training room and armory. In the corner there is a chest which contains some armor, and in the next room you have to fight a bunch of ghosts, so now would be a good time to suit up, repair your armor, and save.


''"The ghosts of the former Knights of the Nine have appeared and blocked my path to the Cuirass of the Crusader. They will not let me pass until I best each one of them in single combat."''
''"The ghosts of the former Knights of the Nine have appeared and blocked my path to the Cuirass of the Crusader. They will not let me pass until I best each one of them in single combat."''


Upon entering the next room you will see the Cuirass of the Crusader, at the end of a long passageway, with nothing guarding it. As usual, it is not as easy as you think. The ghosts of the Knights of the Nine will appear, saying you have to prove yourself worthy if you want the armor. You will have to fight the ghosts one by one. You can use your bow and retreat for all of them if you are weak as they are fairly strong. Once you have defeated all of the ghosts you will get a message:
upon entering the next room you will see the curiass of the crusader, at the end of a long passageway, with nothing guarding it. As usual, it is not as easy as you think. The ghosts of the knights of the nine will appear, saying you have to prove yourself worthy if you want the armor. You will have to fight the ghosts one by one. Once you have defeated all of the ghosts you will get a messge:


''"I've defeated the ghostly guardians of the Cuirass of the Crusader. I can now claim it as my own."''
''"I've defeated the ghostly guardians of the Cuirass of the Crusader. I can now claim it as my own."''


Walk to the end of the room and pick up the Cuirass of the Crusader
walk to the end of the room and pick up the curiass of the crusader


==The Crusader's Equipment==
==The Crusader's Equipment==


Now you need to talk to the rest of the ghosts. They will give you information about the Knights of the Nine and the locations of the crusaders equipment. Although you could do it in any order, this method is the best.
Now you need to talk to the rest of the ghosts. they will give you information about the knights of the nine and the locations of the crusaders equipment. Although you could do it in any order, this method is the best.


'''Note: Throughout the quest, people will ask you if they can join the knights of the nine, there is no reason why they can't, so just let everyone, it means more soldiers.'''
'''Note: throughout the quest, people will ask you if they can join the knights of the nine, there is no reason why they can't, so just let everyone, it means more solders.'''


''"I've spoken with the ghosts of the Knights of the Nine and learned where several parts of the Armor of the Crusader are hidden. I should return when I have collected them all."''
''"I've spoken with the ghosts of the Knights of the Nine and learned where several parts of the Armor of the Crusader are hidden. I should return when I have collected them all."''
Line 88: Line 88:
''"I have been instructed to find the Shrine to Kynareth in Cyrodiil's Great Forest and speak with the Priests there about the Boots of the Crusader."''
''"I have been instructed to find the Shrine to Kynareth in Cyrodiil's Great Forest and speak with the Priests there about the Boots of the Crusader."''


Simply follow the arrow on your map until you reach the shrine. Talk to the priestess about the boots. She will give you some important information, but here is the rundown:
Simply follow the arrow on your map until you reach the shrine. talk to the priestess about the boots. she will give you some important information, but here is the rundown:
1) Don't bring any companions
1) Don't bring any companions
2) Don't Attack the bear
2) Don't Attack the bear
Line 94: Line 94:
''"In order to be granted the Boots of the Crusader, I must travel to a sacred grove in the Great Forest and be tested by Kynareth."''
''"In order to be granted the Boots of the Crusader, I must travel to a sacred grove in the Great Forest and be tested by Kynareth."''


Walk to the shrine, it is only a short distance away. When you get there you will receive a message:
Walk to the shrine, it is only a short distance away. when you get there you will receive a message:


''"I've reached the Grove of Trials. I shall have to wait and see what Kynareth has in store for me."''
''"I've reached the Grove of Trials. I shall have to wait and see what Kynareth has in store for me."''


A large bear will then emerge from the trees. Don't attack it and don't leave the grove. Just cast heal spells. You don't have to let it hit you, but don't leave the grove by accident. After a short time you will receive another message:
A large bear will then emerge from the trees. Don't attack it and don't leave the grove. just cast heal spells. you don't have to let it hit you, but don't leave the grove by accident. After a short time you will receive another message:


''"A bear attacked me in the sacred grove, but I made no attempts to fight back. A cave has been revealed, and it would seem the Boots of the Crusader are waiting inside."''
''"A bear attacked me in the sacred grove, but I made no attempts to fight back. A cave has been revealed, and it would seem the Boots of the Crusader are waiting inside."''
Line 105: Line 105:


''"I have acquired the Boots of the Crusader."''
''"I have acquired the Boots of the Crusader."''
===The Path of the Righteous (Mace of the Crusader)===
Sir Ralvas will tell you about a Mace in the Chapel of Zenithar in Leyawiin, go there when you have toe boots of the crusader and go to the undercroft, pray to the tomb at the end of the undercroft then walk across the path that appears if the boots of the crusader are equipped. Now get out of the undercroft and the chapel will be attacked, if it is Sundas then wait 24 hours as many NPCs will be in the chapel, afterwards, go in and slaughter the Aurorans, after you kill each one, take its heart and axe then drop them otherwise they will disappear, after you have killed them, you will have done the quest. It is possible to save all the NPCs.
===Wisdom of the Ages (Shield of the Crusader)===
===Stendarr's Mercy (Gauntlets of the Crusader)===
This is a fairly easy quest, first talk to Sir Casimir about the gauntlets, they are in the Church of Stendarr in Chorrol, go there and talk to Areldur, he will tell you that they are to heavy to lift because of a curse and that curse is also hurting Kellen.
Talk to Kellen, he will be in a room in the chapel hall and you will find Areldur is not telling him about something. Asking Areldur will make him come clean and the only way to lift the curse is to pray to Stendarr for the curse to be bought upon yourself, go to the altar and do this. Now use the Spell (Lay Hands) on Kellen and the curse will be put on you, it will be permanently drain your fatigue by 5 points but it will be removed when you get the Blessing of Talos later on. Now you can pick up the Gauntlets of the Crusader.
{{Footer Nav|game=The Elder Scrolls IV: Knights of the Nine|nextpage=Shivering Isles}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: