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Up to 20 characters can be created and stored at the same time, and parties can be formed by selecting four characters from that roster. Parties can be dispersed and re-formed even in the middle of saved games, before loading a game. | Up to 20 characters can be created and stored at the same time, and parties can be formed by selecting four characters from that roster. Parties can be dispersed and re-formed even in the middle of saved games, before loading a game. | ||
=== Tips and advice | === Tips and advice == | ||
Note the pluses and minuses of each player type. For instance, either a Bobbit or Fuzzy would be a good druid, because the druid's magical ability is based on half of the mental skill (wisdom/intelligence) you have more points on. Druids recover magic points twice as fast as other players, which is handy when you need several cure spells quickly. The advantage of Rangers is the powerful weapons they can use and their limited bonus to steal & disarm chests; their weakness is in their magic ability. A Dwarf or Elf would make a bad Ranger because either would have a maximum of only 25 magic points. | Note the pluses and minuses of each player type. For instance, either a Bobbit or Fuzzy would be a good druid, because the druid's magical ability is based on half of the mental skill (wisdom/intelligence) you have more points on. Druids recover magic points twice as fast as other players, which is handy when you need several cure spells quickly. The advantage of Rangers is the powerful weapons they can use and their limited bonus to steal & disarm chests; their weakness is in their magic ability. A Dwarf or Elf would make a bad Ranger because either would have a maximum of only 25 magic points. | ||