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{| {{prettytable|sortable=1}} | {| {{prettytable|sortable=1}} | ||
! Letter || Command || | ! Letter || Command || Description || NES | ||
|- | |- | ||
| {{kbd|E}} || Enter || {{n/a|(automatic)}} | | {{kbd|E}} || Enter || Enter a town, castle, dungeon or other landmark. || {{n/a|(automatic)}} | ||
|- | |- | ||
| {{kbd| | | {{kbd|B}} || Board || Mount a horse or board a frigate. || {{n/a|(automatic)}} | ||
|- | |- | ||
| {{kbd| | | {{kbd|T}} || Transact || Use to talk to townspeople or trade with merchants. || 01. Talk | ||
|- | |- | ||
| {{kbd| | | {{kbd|Q}} || Quit (and save) || Use command to save your progress to disk (from the outside world only), before you quit playing. You can resume the game from this point. <br>'''In the NES port''', you can only save at an inn. || 01. Talk (to innkeeper) | ||
|- | |- | ||
| {{kbd| | | {{kbd|C}} || Cast || Cast a magic spell. When chosen, you will be asked for the character's number (1-4) and, for some professions, whether the spell will be W/C (Wizard/Cleric). Then the rank (A-P) of the spell will be requested. <br>'''In the NES port''', spells are chosen from a list. || 02. Magic | ||
|- | |- | ||
| {{kbd| | | {{kbd|A}} || Attack || Attempts to damage foe with "ready weapon". Must be followed by indicating the direction for the attack. || 03. Fight | ||
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| {{kbd| | | {{kbd|Z}} || ''Z''tats || Displays your vital statistics, possessions, and spells. || 04. Status | ||
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| {{kbd| | | {{kbd|W}} || Wear Armor || Outfits player with specified armor if owned. || 04. Status: armor | ||
|- | |- | ||
| {{kbd| | | {{kbd|R}} || Get a weapon ready || Equip yourself with a specific weapon for use in combat. || 04. Status: weapons | ||
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| {{kbd| | | {{kbd|U}} || Unlock || Open doors if you have the key. Must be followed by direction to door and the player whose key is to be used. One use per key. || 05. Tools: key | ||
|- | |- | ||
| {{kbd|P}} || Peer at a | | {{kbd|P}} || Peer at a gem || With the aid of a special item, you can temporarily see a map of where the party is located. On the surface, the map is of the entire world; in a town or castle, the map shows all the inside areas; in a dungeon, all of that level is visible. Even the ladders, doors, and special objects are shown. || 05. Tools: gem | ||
|- | |- | ||
| {{kbd| | | {{kbd|N}} || Negate time || When the proper item is found and used, time stops around the thief for several turns. This allows an audacious thief to steal vast treasures and escape the treasure's guardians. || 05. Tools: sands of time | ||
|- | |- | ||
| {{kbd| | | {{kbd|I}} || Ignite torch || Lights a given player's torch. || 05. Tools: torch | ||
|- | |- | ||
| {{kbd| | | {{kbd|Y}} || Yell || Allows player to yell any word desired. Allows words to be screamed over a distance. <br>''Very useful when being chased by a dragon. Yell: "Open (gate)!"'' || 05. Tools: silver horn | ||
|- | |- | ||
| {{kbd| | | {{kbd|O}} || Other command || Enter any command desired during game play. Allows specific action commands in special situations or places. See the [[../Text transcript/]] for details. || 05 Tools: silver/gold pick <br>13. Bribe, <br>14. Pray | ||
|- | |- | ||
| {{kbd| | | {{kbd|H}} || Hand equipment || Trades equipment between two players. Followed by prompts to determine what is to be exchanged. <br>'''In the NES port''', "food" distributes food equally between all party members. || 06. Give <br>09. Food | ||
|- | |- | ||
| {{kbd| | | {{kbd|G}} || Get chest || Open chest. Must be followed by the number of the player who will search for traps, open the chest and acquire its contents. || 07. Get | ||
|- | |- | ||
| {{kbd| | | {{kbd|S}} || Steal || Used to steal chests from behind store counters. Success depends on skill. || 07. Get | ||
|- | |- | ||
| {{kbd| | | {{kbd|D}} || Descend || Climb down a ladder to the next lower dungeon level. || 08. Climb down | ||
|- | |- | ||
| {{kbd| | | {{kbd|K}} || "K"-limb || Climb up a ladder in a dungeon. || 08. Climb up | ||
|- | |- | ||
| {{kbd| | | {{kbd|J}} || Join gold || Gives all gold in party to player indicated. Useful for buying special items or services that are expensive. || 10. Gold | ||
|- | |- | ||
| {{kbd|X}} || eXit || | | {{kbd|X}} || eXit || Leave behind or dismount your current transport and travel on foot. || 11. Horse (dismount) | ||
|- | |- | ||
| {{kbd|M}} || | | {{kbd|M}} || Modify order || Exchanges the positions of any two players within the party. || 12. Order | ||
|- | |- | ||
| {{kbd|F}} || Fire | | {{kbd|F}} || Fire || Fire a ship's cannons (after boarding) in direction indicated. Has a range of three tiles. Any enemy killed with ship's cannon yield neither treasure nor experience! || {{n/a}} | ||
|- | |- | ||
| {{kbd|L}} || Look | | {{kbd|L}} || Look || Identifies an object in a specified direction. Look is particularly useful before entering unknown places or terrain. || {{n/a}} | ||
|- | |- | ||
| {{kbd|V}} || Volume || {{n/a}} | | {{kbd|V}} || Volume || Toggles sound effects on and off. || {{n/a}} | ||
|} | |} | ||
{{Footer Nav|game=Ultima III: Exodus|prevpage=Gameplay|nextpage=Characters}} | {{Footer Nav|game=Ultima III: Exodus|prevpage=Gameplay|nextpage=Characters}} |