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{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
! Letter || Command || NES || Description
! Letter || Command || Description || NES
|-
|-
| {{kbd|E}} || Enter || {{n/a|(automatic)}} || Enter a town, castle, dungeon or other landmark.
| {{kbd|E}} || Enter || Enter a town, castle, dungeon or other landmark. || {{n/a|(automatic)}}
|-
|-
| {{kbd|T}} || Transact || 01. Talk || Use to talk to townspeople or trade with merchants.
| {{kbd|B}} || Board || Mount a horse or board a frigate. || {{n/a|(automatic)}}
|-
|-
| {{kbd|Q}} || Quit (and save) || 01. Talk (to innkeeper) || Use command to save your progress to disk (from the outside world only), before you quit playing. You can resume the game from this point. <br>'''In the NES port''', you can only save at an inn.
| {{kbd|T}} || Transact || Use to talk to townspeople or trade with merchants. || 01. Talk
|-
|-
| {{kbd|C}} || Cast || 02. Magic || Cast a magic spell. When chosen, you will be asked for the character's number (1-4) and, for some professions, whether the spell will be W/C (Wizard/Cleric). Then the rank (A-P) of the spell will be requested. <br>'''In the NES port''', spells are chosen from a list.
| {{kbd|Q}} || Quit (and save) || Use command to save your progress to disk (from the outside world only), before you quit playing. You can resume the game from this point. <br>'''In the NES port''', you can only save at an inn. || 01. Talk (to innkeeper)
|-
|-
| {{kbd|A}} || Attack || 03. Fight || Attempts to damage foe with "ready weapon". Must be followed by indicating the direction for the attack.
| {{kbd|C}} || Cast || Cast a magic spell. When chosen, you will be asked for the character's number (1-4) and, for some professions, whether the spell will be W/C (Wizard/Cleric). Then the rank (A-P) of the spell will be requested. <br>'''In the NES port''', spells are chosen from a list. || 02. Magic
|-
|-
| {{kbd|Z}} || "Z"-tats || 04. Status || Displays your vital statistics, possessions, and spells.
| {{kbd|A}} || Attack || Attempts to damage foe with "ready weapon". Must be followed by indicating the direction for the attack. || 03. Fight
|-
|-
| {{kbd|W}} || Wear armor || 04. Status: armor || Outfits player with specified armor if owned.
| {{kbd|Z}} || ''Z''tats || Displays your vital statistics, possessions, and spells. || 04. Status
|-
|-
| {{kbd|R}} || Get a weapon ready || 04. Status: weapons || Equip yourself with a specific weapon for use in combat.
| {{kbd|W}} || Wear Armor || Outfits player with specified armor if owned. || 04. Status: armor
|-
|-
| {{kbd|I}} || Ignite torch || 05. Tools: torch || Lights a given player's torch.
| {{kbd|R}} || Get a weapon ready || Equip yourself with a specific weapon for use in combat. || 04. Status: weapons
|-
|-
| {{kbd|N}} || Negate time || 05. Tools: sands of time || When the proper item is found and used, time stops around the party for several turns.
| {{kbd|U}} || Unlock || Open doors if you have the key. Must be followed by direction to door and the player whose key is to be used. One use per key. || 05. Tools: key
|-
|-
| {{kbd|P}} || Peer at a gem || 05. Tools: gem || With the aid of a special item, you can temporarily see a map of where the party is located. On the surface, the map is of the entire world; in a town or castle, the map shows all the inside areas; in a dungeon, all of that level is visible. Even the ladders, doors, and special objects are shown.
| {{kbd|P}} || Peer at a gem || With the aid of a special item, you can temporarily see a map of where the party is located. On the surface, the map is of the entire world; in a town or castle, the map shows all the inside areas; in a dungeon, all of that level is visible. Even the ladders, doors, and special objects are shown. || 05. Tools: gem
|-
|-
| {{kbd|U}} || Unlock || 05. Tools: key || Open doors if you have the key. Must be followed by direction to door and the player whose key is to be used. One use per key.
| {{kbd|N}} || Negate time || When the proper item is found and used, time stops around the thief for several turns. This allows an audacious thief to steal vast treasures and escape the treasure's guardians. || 05. Tools: sands of time
|-
|-
| {{kbd|Y}} || Yell || 05. Tools: silver horn  || Allows player to yell any word desired. Allows words to be screamed over a distance.
| {{kbd|I}} || Ignite torch || Lights a given player's torch. || 05. Tools: torch
|-
|-
| {{kbd|O}} || Other command || 13. Bribe, <br>14. Pray || Enter any command desired during game play. Allows specific action commands in special situations or places. See the [[../Text transcript/]] for details.
| {{kbd|Y}} || Yell || Allows player to yell any word desired. Allows words to be screamed over a distance. <br>''Very useful when being chased by a dragon. Yell: "Open (gate)!"'' || 05. Tools: silver horn
|-
|-
| {{kbd|H}} || Hand equipment || 06. Give <br>09. Food || Trades equipment between two players. Followed by prompts to determine what is to be exchanged. <br>'''In the NES port''', "food" distributes food equally between all party members.
| {{kbd|O}} || Other command || Enter any command desired during game play. Allows specific action commands in special situations or places. See the [[../Text transcript/]] for details. || 05 Tools: silver/gold pick <br>13. Bribe, <br>14. Pray
|-
|-
| {{kbd|G}} || Get chest || 07. Get || Open chest. Must be followed by the number of the player who will search for traps, open the chest and acquire its contents.
| {{kbd|H}} || Hand equipment || Trades equipment between two players. Followed by prompts to determine what is to be exchanged. <br>'''In the NES port''', "food" distributes food equally between all party members. || 06. Give <br>09. Food
|-
|-
| {{kbd|S}} || Steal || 07. Get || Used to steal chests from behind store counters. It is unnecessary in the computer ports, but it has to be done in the NES port to find a special item.
| {{kbd|G}} || Get chest || Open chest. Must be followed by the number of the player who will search for traps, open the chest and acquire its contents. || 07. Get
|-
|-
| {{kbd|D}} || Descend || 08. Climb || Climb down a ladder to the next lower dungeon level.
| {{kbd|S}} || Steal || Used to steal chests from behind store counters. Success depends on skill. || 07. Get
|-
|-
| {{kbd|K}} || "K"-limb || 08. Climb || Climb up a ladder in a dungeon.
| {{kbd|D}} || Descend || Climb down a ladder to the next lower dungeon level. || 08. Climb down
|-
|-
| {{kbd|J}} || Join gold || 10. Gold || Gives all gold in party to player indicated. Useful for buying special items or services that are expensive.
| {{kbd|K}} || "K"-limb || Climb up a ladder in a dungeon. || 08. Climb up
|-
|-
| {{kbd|B}} || Board || 11. Horse || Board a frigate or mount horses. <br>In the '''NES port''', boarding and disembarking frigates is automatic. Furthermore, the party can enter towns or dungeons or board frigates while they are on horseback.
| {{kbd|J}} || Join gold || Gives all gold in party to player indicated. Useful for buying special items or services that are expensive. || 10. Gold
|-
|-
| {{kbd|X}} || eXit || 11. Horse || Exit from a frigate or dismount from horses. <br>In the '''NES port''', boarding and disembarking frigates is automatic. Furthermore, the party can enter towns or dungeons or board frigates while they are on horseback.
| {{kbd|X}} || eXit || Leave behind or dismount your current transport and travel on foot. || 11. Horse (dismount)
|-
|-
| {{kbd|M}} || Move || 12. Order || Exchanges the positions of any two players within the party.
| {{kbd|M}} || Modify order || Exchanges the positions of any two players within the party. || 12. Order
|-
|-
| {{kbd|F}} || Fire || {{n/a}} || Fire a ship's cannons (after boarding) in direction indicated. Has a range of three tiles. Any enemy killed with ship's cannon yields neither treasure nor experience!
| {{kbd|F}} || Fire || Fire a ship's cannons (after boarding) in direction indicated. Has a range of three tiles. Any enemy killed with ship's cannon yield neither treasure nor experience! || {{n/a}}
|-
|-
| {{kbd|L}} || Look || {{n/a}} || Identifies an object in a specified direction. Look is particularly useful before entering unknown places or terrain.
| {{kbd|L}} || Look || Identifies an object in a specified direction. Look is particularly useful before entering unknown places or terrain. || {{n/a}}
|-
|-
| {{kbd|V}} || Volume || {{n/a}} || Depending on the game version, either it toggles sound effects on and off, or it changes volume between 100%, 50%, and 25%.
| {{kbd|V}} || Volume || Toggles sound effects on and off. || {{n/a}}
|}
|}


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