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< Ultima VII: The Black Gate
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Forest town of Yew

  • Population: 7

Main plot

It is easy to miss Yew on a first pass. All the buildings are a bit off the road. If you look closely at the in-game map, you can still see half a dozen tiny brown rectangles.

A bit off the east side of the road are three houses. The northmost one belongs to Iolo and Gwenno. A note can be found, written by Gwenno and addressd to Iolo, anticipating Ultima 7.2: Serpent Isle. If you asked Iolo to leave the party, he can be met here.

On the west side of the road, you might notice the first of a series of light sources. If you follow this path, you will get to the home of Tseramed. You can recruit him; he is a pure fighter who will speak in specific circumstances.

South of Tseramed's hut you can meet Ben the woodcutter. He will become important later.

Side quests

East of Iolo's home is a stable hosting Smith, the talking horse. Following a tradition started in Ultima 5, he holds an important clue about the previous game. In this case, the clues are two: one about Ultima VI and one about the spin-off Martian Dreams.

Thad can be met in the forest south-east of Yew. He is the brother of Millie of Britain. Talk to him, then to her to learn the whole story.

Services

Bradman and Penni are two trainers living in two houses to the east of the road.

Empath Abbey

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  • Population: 11

At the north end of the road the party will find Empath Abbey and some annexed buildings, most notably the High Court of Britannia.

Bee cave

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Deep Forest

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  • Population: 5