Forest town of Yew
- Population: 7
Main plot
-
Iolo
(companion) -
Tseramed
(companion) -
Ben
(woodcutter)
It is easy to miss Yew on a first pass. All the buildings are a bit off the road. If you look closely at the in-game map, you can still see half a dozen tiny brown rectangles.
A bit off the east side of the road are three houses. The northmost one belongs to Iolo and Gwenno. A note can be found, written by Gwenno and addressd to Iolo, anticipating Ultima 7.2: Serpent Isle. If you asked Iolo to leave the party, he can be met here.
On the west side of the road, you might notice the first of a series of light sources. If you follow this path, you will get to the home of Tseramed. You can recruit him; he is a pure fighter who will speak in specific circumstances.
South of Tseramed's hut you can meet Ben the woodcutter. He will become important later.
Side quests
-
Smith
(talking horse) -
Thad
(Millie's brother)
East of Iolo's home is a stable hosting Smith, the talking horse. Following a tradition started in Ultima 5, he holds an important clue about the previous game. In this case, the clues are two: one about Ultima VI and one about the spin-off Martian Dreams.
Thad can be met in the forest south-east of Yew. He is the brother of Millie of Britain. Talk to him, then to her to learn the whole story.
Services
-
Bradman
(trainer) -
Penni
(trainer)
Bradman and Penni are two trainers living in two houses to the east of the road.
Empath Abbey
- Population: 11
At the north end of the road the party will find Empath Abbey and some annexed buildings, most notably the High Court of Britannia.
Bee cave
Deep Forest
- Population: 5