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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Monsters}}}} | {{Header Nav|game=MapleStory|custom={{MapleStory/TOC}}{{MapleStory/TOC/Monsters}}}} | ||
There are a number of Animals and Monsters that ally themselves with players in MapleStory. | There are a number of Animals and Monsters that ally themselves with players in MapleStory. | ||
==Pets== | ==Pets== | ||
In MapleStory, players have the option of buying Pets, monsters that follow behind you and respond to commands, from the Cash Shop for either Maple Points, from events, or Nexon Cash, bought with real money. There are numerous different types of pets, and in some versions they have varying abilities or stats. Pets, like their owners, have levels, which are raised by "Closeness" instead of "Experience". Closeness is gained by feeding the pets and talking to them. | In MapleStory, players have the option of buying Pets, monsters that follow behind you and respond to commands, from the Cash Shop for either Maple Points, from events, or Nexon Cash, bought with real money. There are numerous different types of pets, and in some versions they have varying abilities or stats. Pets, like their owners, have levels, which are raised by "Closeness" instead of "Experience". Closeness is gained by feeding the pets and talking to them. | ||
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!width="19%"|Rudolph | !width="19%"|Rudolph | ||
|- | |- | ||
![[ | ![[Image:MS Kitty.png]] | ||
![[ | ![[Image:MS Puppy.png]] | ||
![[ | ![[Image:MS Black Kitty.png]] | ||
![[ | ![[Image:MS Kargo.png]] | ||
![[ | ![[Image:MS Rudolph.png]] | ||
|- | |- | ||
|The Kitty is one of the first pets that ever came out. It's very basic and has no special abilities. As | |The Kitty is one of the first pets that ever came out. It's very basic and has no special abilities. As it was the first to come out, many players have these since the beginning and they tend to be very high level. These are also some of the cheapest pets. They aren't very obedient. Sometimes seen wearing Bucket Hats of various Colors. | ||
|The Puppy is also one of the first pets that ever came out. It's very basic and has no special abilities. As | |The Puppy is also one of the first pets that ever came out. It's very basic and has no special abilities. As it was the first to come out, many players have these since the beginning and they tend to be very high level. Needs to be fed more often than the Kitties. These are also some of the cheapest pets. Loyal and Highly obedient. Sometimes seen wearing Top Hats. | ||
|The same as a regular Kitty, except this one is black. | |The same as a regular Kitty, except this one is black. It came out later than the others, but is still a very basic pet. Like a Brown Kitty, it's not very obedient. Sometimes seen wearing Bucket Hats of various Colors. | ||
|This is a Miniature [[MapleStory/Monsters/Level 61-70#Wild Kargo|Kargo]], before | |This is a Miniature [[MapleStory/Monsters/Level 61-70#Wild Kargo|Kargo]], before it grows up. These are loyal pets that run along behind and follow commands well. They're among the hungrier pets in the game, so keep a good supply of Pet Food handy. A few Mini Kargos even have wings. | ||
|This pet Rudolph is, or rather was, a seasonal pet that only came out around Christmas time. Now, | |This pet Rudolph is, or rather was, a seasonal pet that only came out around Christmas time. Now, they're a permanent fixture of the cash shop, which has (unfortunately) decreased their rarity. Miniature versions of Santa's Helper. In GlobalMS, they were glitched for a very long time. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer. | ||
|} | |} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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!width="19%"|Pink Bunny | !width="19%"|Pink Bunny | ||
|- | |- | ||
![[ | ![[Image:MS Dasher.png]] | ||
![[ | ![[Image:MS Husky.png]] | ||
![[ | ![[Image:MS Black Pig.png]] | ||
![[ | ![[Image:MS White Bunny.png]] | ||
![[ | ![[Image:MS Pink Bunny.png]] | ||
|- | |- | ||
|Dasher are almost the same as Rudolph. These are not available in GlobalMS. They are very smart and obedient, picking up on commands fast. They don't have a voracious appetite, so feeding them isn't an issue. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer. | |Dasher are almost the same as Rudolph. These are not available in GlobalMS. They are very smart and obedient, picking up on commands fast. They don't have a voracious appetite, so feeding them isn't an issue. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer. | ||
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!width="19%"|Monkey | !width="19%"|Monkey | ||
|- | |- | ||
![[ | ![[Image:MS Panda.png]] | ||
![[ | ![[Image:MS Dino Boy.png]] | ||
![[ | ![[Image:MS Dino Girl.png]] | ||
![[ | ![[Image:MS White Tiger.png]] | ||
![[ | ![[Image:MS Monkey.png]] | ||
|- | |- | ||
|Pandas are unique among pets. They first came out in June 2006, and during a special event had black and white panda name tags. They're fairly rare in the pet world, and a favorite of owners. Pandas are calm and gentle creatures that feed on Bamboo. They don't eat that often, however. Pandas have a tendency to wear bizarre outfits, like clown suits or lit Jack-O-Lanterns on their heads. Interestingly, the flame on the Jack-O-Lantern is surrounded by an air bubble when underwater. May be related to Pandas in Mu Lung. | |Pandas are unique among pets. They first came out in June 2006, and during a special event had black and white panda name tags. They're fairly rare in the pet world, and a favorite of owners. Pandas are calm and gentle creatures that feed on Bamboo. They don't eat that often, however. Pandas have a tendency to wear bizarre outfits, like clown suits or lit Jack-O-Lanterns on their heads. Interestingly, the flame on the Jack-O-Lantern is surrounded by an air bubble when underwater. May be related to Pandas in Mu Lung. | ||
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!width="19%"|Jr. Balrog | !width="19%"|Jr. Balrog | ||
|- | |- | ||
![[ | ![[Image:MS Turkey.png]] | ||
![[ | ![[Image:MS Penguin.png]] | ||
![[ | ![[Image:MS Robot.png]] | ||
![[ | ![[Image:MS Yeti.png]] | ||
![[ | ![[Image:MS Balrog.png]] | ||
|- | |- | ||
|This is a unique pet that originated in GlobalMS in the thanksgiving event 2006. They were awarded very rarely for a Thanksgiving quest. Turkeys aren't hungry pets, but very disobedient, doing as they wish most of the time. They're obviously related to the Turkey Monsters that appear during this time as well. Sometimes, they can be seen wearing Rudolph hats, trying to blend in once November has ended. | |This is a unique pet that originated in GlobalMS in the thanksgiving event 2006. They were awarded very rarely for a Thanksgiving quest. Turkeys aren't hungry pets, but very disobedient, doing as they wish most of the time. They're obviously related to the Turkey Monsters that appear during this time as well. Sometimes, they can be seen wearing Rudolph hats, trying to blend in once November has ended. | ||
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!width="19%"|Dragon Egg | !width="19%"|Dragon Egg | ||
|- | |- | ||
![[ | ![[Image:MS Golden Pig.png]] | ||
![[ | ![[Image:MS Elephant.png]] | ||
![[ | ![[Image:MS Taiwanese Cat.png]] | ||
![[ | ![[Image:MS Sonokong.png]] | ||
![[ | ![[Image:MS Dragon Egg.png]] | ||
|- | |- | ||
|This is a lucky Golden Pig that came out for the Lunar New Year. It devours chocolate coins when it can. This is one of the Hungriest pets in the game, so keep your eye on its closeness bar. Unlike some of the other pets, this one can actually use its wings, and float above the ground instead of touching it. | |This is a lucky Golden Pig that came out for the Lunar New Year. It devours chocolate coins when it can. This is one of the Hungriest pets in the game, so keep your eye on its closeness bar. Unlike some of the other pets, this one can actually use its wings, and float above the ground instead of touching it. | ||
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!width="19%"|Blue Dragon | !width="19%"|Blue Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Baby Dragon.png]] | ||
![[ | ![[Image:MS Black Dragon.png]] | ||
![[ | ![[Image:MS Red Dragon.png]] | ||
![[ | ![[Image:MS Green Dragon.png]] | ||
![[ | ![[Image:MS Blue Dragon.png]] | ||
|- | |- | ||
|This is a baby Dragon which hatched from the egg above. Though young, it can already breathe fire, and if it's very happy it can even make flaming hearts. If it's unhappy, do something quick or you just might drown in its torrent of tears! It sleeps in small trees and already has the ability to fly, though only just above the ground. Through the use of a special item, it can evolve into one of the other dragons. | |This is a baby Dragon which hatched from the egg above. Though young, it can already breathe fire, and if it's very happy it can even make flaming hearts. If it's unhappy, do something quick or you just might drown in its torrent of tears! It sleeps in small trees and already has the ability to fly, though only just above the ground. Through the use of a special item, it can evolve into one of the other dragons. | ||
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!width="19%"|Farm Pig | !width="19%"|Farm Pig | ||
!width="19%"|Black Bunny | !width="19%"|Black Bunny | ||
!width="19%"| | !width="19%"|Huskey | ||
!width="19%"|White Baby Monkey | !width="19%"|White Baby Monkey | ||
!width="19%"|Jr. Reaper | !width="19%"|Jr. Reaper | ||
|- | |- | ||
![[ | ![[Image:MS Farm Pig.png]] | ||
![[ | ![[Image:MS Black Bunny.png]] | ||
![[ | ![[Image:MS Blue Husky.png]] | ||
![[ | ![[Image:MS White Baby Monkey.png]] | ||
![[ | ![[Image:MS Jr Reaper.png]] | ||
|- | |- | ||
|This is a new pet, recently introduced in TaiwanMS. It is based off of a costume that can be worn by its master. It is one of the few pets that wears clothes. Also, it is capable of leveling up, and when it does so, it transforms into a rowdy [[MapleStory/Monsters/Level_1-10#Ribbon Pig|Ribbon Pig]] and runs around, another ability that can be used by its master. | |This is a new pet, recently introduced in TaiwanMS. It is based off of a costume that can be worn by its master. It is one of the few pets that wears clothes. Also, it is capable of leveling up, and when it does so, it transforms into a rowdy [[MapleStory/Monsters/Level_1-10#Ribbon Pig|Ribbon Pig]] and runs around, another ability that can be used by its master. | ||
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|A Blue furred Husky. Husky are smart, loyal, and hungry pets. They do well in cold environments. They don't have a great appetite, though it might come as a surprise. Active pets, and some wear Fur Coats and Yellow Tights, or even Pig, bunny, and Skeleton suits. May be related to Ice Wolves or Hectors. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Blue Huskies say "C02". | |A Blue furred Husky. Husky are smart, loyal, and hungry pets. They do well in cold environments. They don't have a great appetite, though it might come as a surprise. Active pets, and some wear Fur Coats and Yellow Tights, or even Pig, bunny, and Skeleton suits. May be related to Ice Wolves or Hectors. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Blue Huskies say "C02". | ||
|This pet is very unique because it is EXACTLY the same as a monster, instead of just being a miniature version. It has the ability to transform into a giant Furious White Monkey, too. When it gets hungry, it eats a watermelon. | |This pet is very unique because it is EXACTLY the same as a monster, instead of just being a miniature version. It has the ability to transform into a giant Furious White Monkey, too. When it gets hungry, it eats a watermelon. | ||
|A Halloween themed pet released in GlobalMS. It has a spooky look. The Jr. Reaper is unique in that all its commands are | |A Halloween themed pet released in GlobalMS. It has a spooky look. The Jr. Reaper is unique in that all its commands are level 10; this makes leveling it up nearly impossible as the only way to gain closeness is by feeding it or the Pet Parks in Henesys and Ludibrium. It can also sprout dark wings from its side whenever it starts to dance. The Jr. Reaper's weapon of choice is the Guitar, though it can't attack with it, unlike its' master. Sometimes, they'll also be seen carrying picket signs with varying funny messages on them. | ||
|} | |} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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!width="19%"|Orange Tiger | !width="19%"|Orange Tiger | ||
|- | |- | ||
![[ | ![[Image:MS Porcupine.png]] | ||
![[ | ![[Image:MS Snowman.png]] | ||
![[ | ![[Image:MS Chook.png]] | ||
![[ | ![[Image:MS Skunk.png]] | ||
![[ | ![[Image:MS Orange Tiger.png]] | ||
|- | |- | ||
|A porcupine pet, created in GlobalMS. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give porcupines say "C03". It heavily resembles the Porky monsters found in Mu Lung | |A porcupine pet, created in GlobalMS. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give porcupines say "C03". It heavily resembles the Porky monsters found in Mu Lung. | ||
|A cute snowman which was brought to life. If you don't feed it often enough, he'll begin to melt. Sometimes, he'll start rolling and become an enormous snowball! This is a new pet for Christmas 2007, and it's available in the cash shop permanently. | |A cute snowman which was brought to life. If you don't feed it often enough, he'll begin to melt. Sometimes, he'll start rolling and become an enormous snowball! This is a new pet for Christmas 2007, and it's available in the cash shop permanently. | ||
|A baby orange mushroom. When it transforms, it turns into a Zombie Mushroom, and when it gets angry, it becomes a Horned Mushroom. Seems to be based off of the tiny Orange Mushroom which follows around the lead character in the MapleStory anime. By far one of the smallest pets. | |A baby orange mushroom. When it transforms, it turns into a Zombie Mushroom, and when it gets angry, it becomes a Horned Mushroom. Seems to be based off of the tiny Orange Mushroom which follows around the lead character in the MapleStory anime. By far one of the smallest pets. Created for JapanMS. | ||
|A cute skunk pet from GlobalMS. Has the ability to disappear for a short period of time. Skunks are refined pets with a taste for quality, but they often fall back into bad habits. Like Jr. Reapers and Turkeys, they tend to make somewhat insulting, but loyal, companions. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Skunks say "C04". Don't make it angry, though, or you'll regret it! | |A cute skunk pet from GlobalMS. Has the ability to disappear for a short period of time. Skunks are refined pets with a taste for quality, but they often fall back into bad habits. Like Jr. Reapers and Turkeys, they tend to make somewhat insulting, but loyal, companions. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Skunks say "C04". Don't make it angry, though, or you'll regret it! | ||
| An orange tiger. Tigers aren't hungry pets, and are fairly content most of the time. They're obedient and skilled in a number of ways. Tigers can sometimes be seen running around in Ninja outfits or Magician's robes. Created in GlobalMS. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Orange Tigers say "C05". | | An orange tiger. Tigers aren't hungry pets, and are fairly content most of the time. They're obedient and skilled in a number of ways. Tigers can sometimes be seen running around in Ninja outfits or Magician's robes. Created in GlobalMS. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Orange Tigers say "C05". | ||
|} | |} | ||
</div> | |||
{{-}} | {{-}} | ||
===Pet Attributes=== | ===Pet Attributes=== | ||
[[ | [[Image:MS NPC Cloy.png|right|thumb|Cloy can inform you of pet commands or transfer closeness between pets.]] | ||
Like all cash shop items, Pets only last for 90 days. At the end of this time, they become lifeless dolls once again. They can be revived by buying a Water of Life from the cash shop and completing a quest. Pets follow behind the player, trying to keep up. If the player has a relatively high amount of speed, the pets will sometimes have trouble keeping up. This can be remedied by completing special Pet Quests that allow them to match speeds. Pets, like their owners, learn different things at different levels. As it progresses it learns more commands that give greater amounts of closeness. The highest level a pet can reach is level 30, needing a whopping 30,000 closeness. They can be out, following the player, or put up and inside the inventory, so as not to get lonely when the player is away from their computer. When a pet is neglected, its hunger slowly goes down, until it reaches 0, at which point it loses massive amounts of closeness and returns to the inventory on its own. Other than that, pet raising is fairly simple, and provides an additional level of depth to the game. | Like all cash shop items, Pets only last for 90 days. At the end of this time, they become lifeless dolls once again. They can be revived by buying a Water of Life from the cash shop and completing a quest. Pets follow behind the player, trying to keep up. If the player has a relatively high amount of speed, the pets will sometimes have trouble keeping up. This can be remedied by completing special Pet Quests that allow them to match speeds. Pets, like their owners, learn different things at different levels. As it progresses it learns more commands that give greater amounts of closeness. The highest level a pet can reach is level 30, needing a whopping 30,000 closeness. They can be out, following the player, or put up and inside the inventory, so as not to get lonely when the player is away from their computer. When a pet is neglected, its hunger slowly goes down, until it reaches 0, at which point it loses massive amounts of closeness and returns to the inventory on its own. Other than that, pet raising is fairly simple, and provides an additional level of depth to the game. | ||
:Closeness can be transferred between pets. By purchasing a special reset scroll from Cloy, the pet master in Henesys park, a pet owner can take the closeness from an old pet that has returned to its doll form, and give it to a newly purchased pet. If the new pet already has some closeness, then it will gain only as much as is needed to catch up to the old pet's level. For example, if a new pet is purchased from the cash shop, and has already reached level 5 before trying to transfer closeness, then it will only gain the closeness needed to get it to level 17, which is the level of the old pet, instead of adding the two together and causing the pet to exceed both levels. | :Closeness can be transferred between pets. By purchasing a special reset scroll from Cloy, the pet master in Henesys park, a pet owner can take the closeness from an old pet that has returned to its doll form, and give it to a newly purchased pet. If the new pet already has some closeness, then it will gain only as much as is needed to catch up to the old pet's level. For example, if a new pet is purchased from the cash shop, and has already reached level 5 before trying to transfer closeness, then it will only gain the closeness needed to get it to level 17, which is the level of the old pet, instead of adding the two together and causing the pet to exceed both levels. | ||
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===Pet Skills=== | ===Pet Skills=== | ||
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS | In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. A single pet can only have 3 skills at one time. The skills are as follows: | ||
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Mesos pick-up, item pick-up skills.||MS Pet Autoloot.png}} | |||
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with | {{MapleStory/Skill desc||Automatic Pick-up Leftover Item and Meso Skill||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up skills as well as item pick-up skills.||MS Pet Item Meso.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||HP Charge Skill||Adds to automatic potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.||MS Pet Autopot.png}} | ||
{{MapleStory/Skill desc||MP Recharge Skill||Adds to automatic mana potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.||MS Pet MP Recharge.png}} | |||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Item Pick-up Skill||Adds the item pick-up skill to a pet. Available to pets that can only pick up Mesos.||MS Pet Item only.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Expand Range Skill||Use this scroll to expand the pet's moving range by 3 times. Only available to pets that have automatic pick-up skills, cannot be used on top of each other.||MS Pet Range.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Unlootable Item Skill||Adds the skill to choose which items to loot to a pet. Set the items which you do not want the pet to loot. Available to all pets.||MS Pet Unlootable Item.png}} | ||
{{MapleStory/Skill desc|| | |||
{{MapleStory/Skill desc|| | |||
===Feeding Pets=== | ===Feeding Pets=== | ||
[[ | [[Image:MS NPC Doofus.png|right|thumb|Doofus sells pet food in Henesys.]] | ||
As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness. While starvation is one of the problems with owning a pet, overfeeding it is another. It gains 1 point of closeness when fed, so sometimes new pet owners will continually feed their pet. This will actually cause the closeness to decrease as well. Pet food can be purchased for 30 mesos from special pet food sellers, which can be found in Mu Lung, Ludibrium, Orbis, Leafre, and Henesys. | As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness. This can get the owner in trouble with other players, if they see it going on. Often the owner will be defamed for allowing this to occur. While starvation is one of the problems with owning a pet, overfeeding it is another. It gains 1 point of closeness when fed, so sometimes new pet owners will continually feed their pet. This will actually cause the closeness to decrease as well. Pet food can be purchased for 30 mesos from special pet food sellers, which can be found in Mu Lung, Ludibrium, Orbis, Leafre, and Henesys. | ||
{{-}} | {{-}} | ||
===Multipet=== | ===Multipet=== | ||
In several versions of MapleStory, it is possible to have up to three pets follow you. In order to gain this ability, one must purchase a special Pet Treat from the cash shop. Take this treat to Trainer Bartos, found at Henesys Pet Park, and he will ask you to find a hidden note. Complete the Jump Quest here and double click on the basket of kittens at the top to gain the note, then return to Bartos. Once this is completed, the player will gain the skill, '''Follow the | In several versions of MapleStory, it is possible to have up to three pets follow you. In order to gain this ability, one must purchase a special Pet Treat from the cash shop. Take this treat to Trainer Bartos, found at Henesys Pet Park, and he will ask you to find a hidden note. Complete the Jump Quest here and double click on the basket of kittens at the top to gain the note, then return to Bartos. Once this is completed, the player will gain the skill, '''Follow the Lead(er)''', which enables him or her to have more than one pet out at a time. | ||
Having out several pets at once has a few advantages. Since one pet can only have, at maximum, 3 pet skills at a time, it would be impossible to use all pet skills at once with only one pet. By using the Multipet system, it's easy to gain the help of all pet skills. Pet equipments, which can be scrolled for speed or jump and, in some versions, even bonus stats like STR and DEX, can be worn on all three pets to give extraordinary bonuses to the player. Additionally, if pets from a certain theme are chosen, then it is possible to gain a large effect behind the player. The possible effects are as follows: | Having out several pets at once has a few advantages. Since one pet can only have, at maximum, 3 pet skills at a time, it would be impossible to use all pet skills at once with only one pet. By using the Multipet system, it's easy to gain the help of all pet skills. Pet equipments, which can be scrolled for speed or jump and, in some versions, even bonus stats like STR and DEX, can be worn on all three pets to give extraordinary bonuses to the player. Additionally, if pets from a certain theme are chosen, then it is possible to gain a large effect behind the player. The possible effects are as follows: | ||
<div style="float:left;width:33%"> | |||
{| | {|class="wikitable" | ||
|+Jungle effect | |+Jungle effect | ||
[[ | [[Image:MS_Jungle.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Porcupine.png]] | ||
!Porcupine | !Porcupine | ||
|- | |- | ||
![[ | ![[Image:MS Elephant.png]] | ||
!Elephant | !Elephant | ||
|- | |- | ||
![[ | ![[Image:MS Pink Bunny.png]] | ||
!Pink Bunny | !Pink Bunny* | ||
|- | |- | ||
![[ | ![[Image:MS White Bunny.png]] | ||
!White Bunny | !White Bunny** | ||
|- | |- | ||
![[ | ![[Image:MS Monkey.png]] | ||
!Monkey | !Monkey | ||
|- | |- | ||
![[ | ![[Image:MS White Tiger.png]] | ||
!White Tiger | !White Tiger | ||
|- | |- | ||
![[ | ![[Image:MS Orange Tiger.png]] | ||
!Orange Tiger | !Orange Tiger | ||
|- | |- | ||
![[ | ![[Image:MS Taiwanese Cat.png]] | ||
!Cloud Leopard | !Cloud Leopard | ||
|- | |- | ||
![[ | ![[Image:MS White Baby Monkey.png]] | ||
!White Baby Monkey | !White Baby Monkey | ||
|} | |} | ||
</div><div style="float:left;width:33%"> | |||
{| | {|class="wikitable" | ||
|+Winter effect | |+Winter effect | ||
[[ | [[Image:MS_Winter.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Rudolph.png]] | ||
!Rudolph | !Rudolph | ||
|- | |- | ||
![[ | ![[Image:MS Dasher.png]] | ||
!Dasher | !Dasher | ||
|- | |- | ||
![[ | ![[Image:MS Husky.png]] | ||
!Husky | !Husky | ||
|- | |- | ||
![[ | ![[Image:MS Blue Husky.png]] | ||
!Blue Husky | !Blue Husky | ||
|- | |- | ||
![[ | ![[Image:MS White Bunny.png]] | ||
!White Bunny | !White Bunny* | ||
|- | |- | ||
![[ | ![[Image:MS Penguin.png]] | ||
!Penguin | !Penguin | ||
|- | |- | ||
![[ | ![[Image:MS Snowman.png]] | ||
!Snowman | !Snowman | ||
|} | |} | ||
</div><div style="float:left;width:33%"> | |||
{| | {|class="wikitable" | ||
|+Chatting effect | |+Chatting effect | ||
[[ | [[Image:MS_Chatting.png]] | ||
[[ | [[Image:MS_Chatting 2.png]] | ||
[[ | [[Image:MS_Chatting 3.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Jr Reaper.png]] | ||
!Jr. Reaper | !Jr. Reaper | ||
|- | |- | ||
![[ | ![[Image:MS Robot.png]] | ||
!Robot | !Robot | ||
|- | |- | ||
![[ | ![[Image:MS Turkey.png]] | ||
!Turkey | !Turkey | ||
|- | |- | ||
![[ | ![[Image:MS White Bunny.png]] | ||
!White Bunny | !White Bunny | ||
|- | |- | ||
![[ | ![[Image:MS Dino Boy.png]] | ||
!Dino Boy | !Dino Boy | ||
|- | |- | ||
![[ | ![[Image:MS Dino Girl.png]] | ||
!Dino Girl | !Dino Girl | ||
|- | |- | ||
![[ | ![[Image:MS Black Kitty.png]] | ||
!Black Kitty | !Black Kitty | ||
|- | |- | ||
![[ | ![[Image:MS Kitty.png]] | ||
!Brown Kitty | !Brown Kitty | ||
|- | |- | ||
![[ | ![[Image:MS Sonokong.png]] | ||
!Sun Wu Kong | !Sun Wu Kong | ||
|- | |- | ||
![[ | ![[Image:MS Skunk.png]] | ||
!Skunk | !Skunk*** | ||
|} | |} | ||
</div><div style="float:left;width:33%"> | |||
{|class="wikitable" | |||
{| | |||
|+Yam Yam effect | |+Yam Yam effect | ||
[[ | [[Image:MS_Yam_Yam.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Puppy.png]] | ||
!Brown Puppy | !Brown Puppy | ||
|- | |- | ||
![[ | ![[Image:MS Black Pig.png]] | ||
!Black Pig | !Black Pig | ||
|- | |- | ||
![[ | ![[Image:MS Skunk.png]] | ||
!Skunk | !Skunk | ||
|- | |- | ||
![[ | ![[Image:MS Golden Pig.png]] | ||
!Golden Pig | !Golden Pig | ||
|- | |- | ||
![[ | ![[Image:MS Black Bunny.png]] | ||
!Black Bunny | !Black Bunny | ||
|- | |- | ||
![[ | ![[Image:MS Panda.png]] | ||
!Panda | !Panda | ||
|- | |- | ||
![[ | ![[Image:MS Kargo.png]] | ||
!Mini Kargo | !Mini Kargo*** | ||
|} | |} | ||
</div><div style="float:left;width:33%"> | |||
{ | {|class="wikitable" | ||
|+Boss effect | |+Boss effect | ||
[[ | [[Image:MS_Boss.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Balrog.png]] | ||
!Jr. Balrog | !Jr. Balrog | ||
|- | |- | ||
![[ | ![[Image:MS Yeti.png]] | ||
!Mini Yeti | !Mini Yeti | ||
|- | |- | ||
![[ | ![[Image:MS Kargo.png]] | ||
!Mini Kargo | !Mini Kargo | ||
|- | |- | ||
|} | |} | ||
</div><div style="float:left;width:33%"> | |||
{ | {|class="wikitable" | ||
|+Dragon effect | |+Dragon effect | ||
[[ | [[Image:MS_Dragon.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Dragon Egg.png]] | ||
!Dragon Egg | !Dragon Egg | ||
|- | |- | ||
![[ | ![[Image:MS Baby Dragon.png]] | ||
!Baby Dragon | !Baby Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Black Dragon.png]] | ||
!Black Dragon | !Black Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Blue Dragon.png]] | ||
!Blue Dragon | !Blue Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Green Dragon.png]] | ||
!Green Dragon | !Green Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Red Dragon.png]] | ||
!Red Dragon | !Red Dragon | ||
|} | |} | ||
</div> | |||
{{ | {{-}} | ||
:<nowiki>*</nowiki> Does not apply for the effect in MapleSEA. | |||
:<nowiki>**</nowiki> Does not apply for the effect in GlobalMS and ThailandMS. | |||
:<nowiki>***</nowiki> Apply for the effect only in ThailandMS. | |||
==Summons== | ==Summons== | ||
Starting with the 3rd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. Some summons require a Summoning Rock to appear and when their timer runs out, they disappear. | |||
Starting with the | |||
===Third Job Summons=== | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!width=" | !width="33%"|Ranger | ||
!width=" | !width="33%"|Sniper | ||
!width="33%"|Priest | |||
|- | |- | ||
![[ | ![[Image:MS summon Hawk.png]]<br>Silver Hawk | ||
![[ | ![[Image:MS Summon Eagle.png]]<br>Golden Eagle | ||
![[Image:MS Summon Dragon.png]]<br>Dragon | |||
|- | |- | ||
| | | | ||
| | One of the summons available in third job is the Ranger's Silver Hawk. This summoned bird flies near the Ranger that called it and attacks the closest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Hawk isn't known for its damage, however, and will not be of great use against bosses that can't be stunned. | ||
| | |||
One of the summons available in third job is the Sniper's Golden Eagle. It is nearly identical to the Ranger's Silver Hawk. This summoned bird flies near the Sniper that called it and attacks the closest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Snipers do not use this skill as often as Rangers, since they have Blizzard, which can freeze enemies. Like Hawk, it does poor damage, so don't summon it if the monster is resistant to Stun. | |||
| | |||
Priests, who usually have to focus on healing, rarely get the opportunity to attack the monster. In cases where the Priest is not high enough level to get experience from the monster without hitting it, this leads to very poor training. To make up for this weakness, Priests get to summon a Dragon, which can attack while the owner is busy healing and performing other Priestly duties. Dragons are not as weak as Hawks or Eagles; on the contrary, they can actually do pretty good damage. Dragons are usually seen when fighting Zakum or other top bosses. Consumes one Summoning Rock per summon. | |||
|} | |} | ||
{| {{prettytable|notwide=true}} | |||
{| {{prettytable}} | !width="33%"|Master Gunslinger | ||
!width=" | !width="33%"|Master Gunslinger | ||
!width=" | |||
|- | |- | ||
![[ | ![[Image:MS Bomber Bird.png]]<br>Marino | ||
![[ | ![[Image:MS Octopussy.png]]<br>Octopus | ||
|- | |- | ||
| | |This is one of the Pirate class' summons. It drops a bomb on monsters. Marino can be summoned every 5 seconds. | ||
|This is one of the new Pirate class' summons. Seems to fire ink at monsters. Resembles the biological form of a Blocktopus. | |||
|} | |} | ||
{| {{prettytable|notwide=true | ===Fourth Job Summons=== | ||
! | {| {{prettytable|notwide=true}} | ||
! | !width="33%"|Bow Master | ||
! | !width="33%"|Marksman | ||
!width="33%"|Dark Knight | |||
|- | |- | ||
! | ![[Image:MS Monster Phoenix.png]]<br>Phoenix | ||
! | ![[Image:MS Monster Freezer Bird.png]]<br>Freezer | ||
! | ![[Image:MS Beholder Summon.png]]<br>Beholder | ||
|- | |- | ||
| | |In Fourth Job, the Ranger's Hawk gets upgraded to the new Phoenix. In order to acquire this summon, a Bow Master must first find a Phoenix egg, located deep in the fiery depths of El Nath's Dead Mine, hatch it in a nest of Leafre, and defeat the Phoenix by himself. Phoenix has a fire based attack that can hit up to 4 monsters nearby at a time. Unlike Hawk, Phoenix cannot stun. In order to get this summon, the Bow Master must have a level 15 3rd job Hawk. In order to acquire this skill, one must defeat the Phoenix boss that hatches from an egg taken to a special nest in Leafre, after which the Phoenix's skill can be obtained from a quest. | ||
|In Fourth Job, the Sniper's Eagle gets upgraded to the new Freezer. In order to acquire this summon, a Marksman must first find and defeat the Freezer by himself. Freezer has an ice based attack that can hit up to 4 monsters nearby at a time. Unlike Eagle, Freezer cannot stun, but instead it can freeze, making it much more effective than most other summons. In order to get this skill, one must have a level 15 Eagle, and must defeat the Freezer boss hatched out of an egg at a special nest in Leafre. | |||
| | |Beholder is the Dark Knight's first summon. It was once an evil spirit, but to absolve its' sins, it gave up all its memories. After a series of quests in which the Dark Knight reawakened the Beholder, it grew more powerful and slowly regained some memory. Eventually, its power reached the point that it could be no further increased without its evil tendencies returning. It adds 20% mastery, can heal the warrior every few seconds, and cast numerous buffs from Weapon and Magic Defense increases to Accuracy, Avoidability and attack bonuses. Once fully empowered, it acts like a miniature Priest. Beholder is smart enough not to heal if the health gained would put the Dark Knight over the Berserker minimum level. It is also (by far) the smallest summon in the game. | ||
|} | |} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"|Bishop | !width="33%"|Bishop | ||
!width="33%"|I/L Arch Mage | |||
!width="33%"|F/P Arch Mage | !width="33%"|F/P Arch Mage | ||
|- | |- | ||
! | ![[Image:MS Summon Bahamut.png]]<br>Bahamut | ||
! | ![[Image:MS Summon Ifrit.jpg]]<br>Ifrit | ||
! | ![[Image:MS Summon El Queenath.jpg]]<br>Elquines | ||
|- | |- | ||
| | |In Fourth Job, the Priest's Dragon gets upgraded to the new Bahamut Dragon, which is red. Unlike Dragon, Bahamut is Holy elemental, and like other 4th job summons, it can attack multiple enemies. Bahamut can hit three nearby monsters, regardless of their proximity, so long as they are on screen. Unlike every other summon in the game, Bahamut can attack while the summoner is on a ladder. It is somewhat less powerful than the Arch Mage summons, and it doesn't last as long as the others. In order to get Bahamut, a Bishop is required to have at least a level 15 Dragon. Also, unlike the Summon Dragon of 3rd job, Bahamut does not consume a Summoning stone when called upon. | ||
|For the first time, Mages pick up summons in Fourth Job. Oddly, the Ice Mage's summon is Fire based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome and more powerful than Bahamut. Like most other summons, it follows the summoner, attacking the nearest group. When used in conjunction with the skill Ice Demon, which causes all monsters it hits to change their elemental weakness to fire, it can inflict massive damage. | |||
|For the first time, Mages pick up summons in Fourth Job. Oddly, the Fire Mage's summon is Ice based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome, and more powerful than Bahamut. Like most other summons, it follows the summoner attacking the nearest group. When used in conjunction with the skill Fire Demon, which causes all monsters it hits to change their elemental weakness to ice, it can inflict massive damage. | |||
| | |||
| | |||
|} | |} | ||
Line 644: | Line 428: | ||
In some versions of MapleStory, there are monsters, called mounts, that can be captured and ridden through use of the skill Monster Rider. There are currently four mounts: one that can be acquired at level 70 upon completion of the 3rd job advancement, another that can be acquired at level 120 upon completion of the 4th job advancement, and the last is received at level 200. The fourth is a special, time limited mount only available in JapanMS. Mounts have a number of special abilities, such as bypassing the cap on maximum speed and adding the non-slide effects of snowshoes, regardless of what shoes are currently being worn. Mounts cannot be used inside of Party Quests, even in situations where the benefits of speed do work. They also cannot be ridden while on some ships between areas. | In some versions of MapleStory, there are monsters, called mounts, that can be captured and ridden through use of the skill Monster Rider. There are currently four mounts: one that can be acquired at level 70 upon completion of the 3rd job advancement, another that can be acquired at level 120 upon completion of the 4th job advancement, and the last is received at level 200. The fourth is a special, time limited mount only available in JapanMS. Mounts have a number of special abilities, such as bypassing the cap on maximum speed and adding the non-slide effects of snowshoes, regardless of what shoes are currently being worn. Mounts cannot be used inside of Party Quests, even in situations where the benefits of speed do work. They also cannot be ridden while on some ships between areas. | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"|3rd Job (Level 70) | !width="33%"|3rd Job (Level 70) | ||
!width="33%"|4th Job (Level 120) | !width="33%"|4th Job (Level 120) | ||
!width="33%"| | !width="33%"|Level 200 | ||
|- | |- | ||
! | ![[Image:MS Monster Tamable Pig.png]]<br>Watch Hog | ||
! | ![[Image:MS Tamable Boar.PNG]]<br>Silver Boar | ||
! | ![[Image:MS Red Draco.png]]<br>Red Draco | ||
|- | |- | ||
|This unique monster is gained through a quest. You must protect it from monsters, while collecting 5 pheromones the hog itself will drop over time. Break boxes to get the other 5 items, which are called Kenta's Reports. The quest is only available to players over level 70, already on the third job advancement. You will get the skill and the saddle. After this, you will need 20 million mesos. Pay Chief Tatamo of Leafre this money and gain a potion. Go to a special map near Korean Folk Town. The hog itself spawns like any other boss monster. Use the purple potion on it. Once the quest is complete, the Watch Hog can be ridden by the player. It gives an instant 150% speed and 120% jump, faster than maxed haste. This makes movement through towns and such much easier. This hog may also level up, but there is no actual purpose other than getting a Silver | |This unique monster is gained through a quest. You must protect it from monsters, while collecting 5 pheromones the hog itself will drop over time. Break boxes to get the other 5 items, which are called Kenta's Reports. The quest is only available to players over level 70, already on the third job advancement. You will get the skill and the saddle. After this, you will need 20 million mesos. Pay Chief Tatamo of Leafre this money and gain a potion. Go to a special map near Korean Folk Town. The hog itself spawns like any other boss monster. Use the purple potion on it. Once the quest is complete, the Watch Hog can be ridden by the player. It gives an instant 150% speed and 120% jump, faster than maxed haste. This makes movement through towns and such much easier. This hog may also level up, but there is no actual purpose other than getting a Silver Boar. | ||
|This is the higher level monster for riding. It looks quite fierce and surpasses a number of limits. The Boar gives a boost of 170% speed, which is extremely fast. In order to get this boar, you must have 50 million mesos as well as the previous hog at level | |This is the higher level monster for riding. It looks quite fierce and surpasses a number of limits. The Boar gives a boost of 170% speed, which is extremely fast. In order to get this boar, you must have 50 million mesos as well as the previous hog at level 3 and completion of the Fourth Job Advancement. Talk to Kenta, he requests you to get certain ETC items (namely 600 Rexton Skins, 400 Skull Shoulder Pads and 400 Wooden Shoulder Pads). After this, pay him 50 million mesos and you will receive the Silver Boar. | ||
|This is the final monster for riding. It is a Strong red dragon that surpasses a number of limits. The Red Draco is the best mount currently available. It | |This is the final monster for riding. It is a Strong red dragon that surpasses a number of limits. The Red Draco is the best mount currently available, though it is not in many versions. It is unknown as of now what is required to upgrade to this Dragon, though it is fairly certain that the previous mount is needed, and completion of the Fourth Job Advancement. Also, this dragon has the ability to evade monsters attacks while being ridden, increasing portability. | ||
|} | |} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"| | !width="33%"|3rd Job (Level 70) | ||
!width="33%"|2nd Job (Level 30) | !width="33%"|2nd Job (Level 30) | ||
!width="33%"| | !width="33%"| | ||
|- | |- | ||
![[ | ![[Image:MS Magic Square.png]]<br>Magic Square | ||
![[ | ![[Image:MS Mount Rocking Horse.png]]<br>Rocking Horse | ||
! | ! | ||
|- | |- | ||
|This is a special mount, only available in JMS. A bit hard to see, but it is a glowing pink-white pad. It was derived from Nina's Magic Square, an item which Nina, a character from the MapleStory anime, uses to get around. The saddle for this mount is a tiny ribbon pig, designed to look like Nina's pet. This comes exclusively from a quest that was available for a short period of time. It is also time limited, and all Magic Squares will expire in approximately one year. This mount adds 150% speed, 120% jump, and a new stat called "Swimming speed" at 100%. It is unknown what swimming speed does at this point, but it might be used for Aqua Road navigation. | |This is a special mount, only available in JMS. A bit hard to see, but it is a glowing pink-white pad. It was derived from Nina's Magic Square, an item which Nina, a character from the MapleStory anime, uses to get around. The saddle for this mount is a tiny ribbon pig, designed to look like Nina's pet. This comes exclusively from a quest that was available for a short period of time. It is also time limited, and all Magic Squares will expire in approximately one year. This mount adds 150% speed, 120% jump, and a new stat called "Swimming speed" at 100%. It is unknown what swimming speed does at this point, but it might be used for Aqua Road navigation. | ||
|This is another special event mount, only available in MapleSEA. It's got a low level requirement at 30, however since the Monster Rider skill can't be obtained until level 70, that makes the level irrelevant. It looks vaguely similar to the rocking horse ridden by Toy Trojans, or Nightmares, however its' wide eyes give it an innocent look, instead of the evil glares of a monster. It takes a new, unique saddle to ride it, which sports a yellow star on the side. It's time limited as well, just like Magic Square, so they will all eventually expire. Like the Watch Hog, it gives 150% speed, 120% Jump, and also has the 100% swimming speed that the Magic Square has. | |||
| | |||
|} | |} | ||
===Mount Care=== | ===Mount Care=== | ||
Mounts share much in common with pets. The main difference is that, instead of Hunger, mounts have a value called "Tiredness." A mount's tiredness starts at 0, and slowly rises as it is kept out. The more powerful the mount, the slower its tiredness value rises. The maximum value of Tiredness increases as a mount's level increases. At level 30, a pig will go up to 200 tiredness before forcibly dismounting you. Mounts gain experience when they are fed, in relation to how much tiredness is relieved. Thus, to gain optimal experience, it is best to wait until a mount's tiredness is between 20 and 30. The maximum Experience varies from 4, | Mounts share much in common with pets. The main difference is that, instead of Hunger, mounts have a value called "Tiredness." A mount's tiredness starts at 0, and slowly rises as it is kept out. The more powerful the mount, the slower its tiredness value rises. The maximum value of Tiredness increases as a mount's level increases. At level 30, a pig will go up to 200 tiredness before forcibly dismounting you. Mounts gain experience when they are fed, in relation to how much tiredness is relieved. Thus, to gain optimal experience, it is best to wait until a mount's tiredness is between 20 and 30. The maximum Experience varies from 4,525 to 4,600, which is level 30. Mounts, unlike pets, are fed an item called Revitalizer, which is significantly more expensive at 1,000 mesos per bottle. Revitalizer can be purchased from the pet food sellers, which can be found in Henesys, Orbis, Ludibrium, Leafre, Mu Lung, and Ariant. | ||
You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again. | You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again. | ||