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(standardized header)
(Updating Cannoneer skills)
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{{MapleStory/Skill desc|Cannoneer1|Cannon Blaster|Shoots a flame bomb that attacks multiple enemies.|Shoots a flame bomb that attacks multiple enemies.|
{{MapleStory/Skill desc|Cannoneer1|Cannon Blaster|Shoots a flame bomb that attacks multiple enemies.|Shoots a flame bomb that attacks multiple enemies.|
*'''Level 1''': MP Cost: 7; Damage 187% on up to 3 monsters.
*'''Level 1''': MP Cost: 7; Damage 208% on up to 3 monsters.
*'''Level 2''': MP Cost: 7; Damage 189% on up to 3 monsters.
*'''Level 2''': MP Cost: 7; Damage 211% on up to 3 monsters.
*'''Level 3''': MP Cost: 7; Damage 191% on up to 3 monsters.
*'''Level 3''': MP Cost: 7; Damage 214% on up to 3 monsters.
*'''Level 4''': MP Cost: 7; Damage 193% on up to 3 monsters.
*'''Level 4''': MP Cost: 7; Damage 217% on up to 3 monsters.
*'''Level 5''': MP Cost: 8; Damage 195% on up to 3 monsters.
*'''Level 5''': MP Cost: 8; Damage 220% on up to 3 monsters.
*'''Level 6''': MP Cost: 8; Damage 197% on up to 3 monsters.
*'''Level 6''': MP Cost: 8; Damage 223% on up to 3 monsters.
*'''Level 7''': MP Cost: 8; Damage 199% on up to 3 monsters.
*'''Level 7''': MP Cost: 8; Damage 226% on up to 3 monsters.
*'''Level 8''': MP Cost: 8; Damage 201% on up to 3 monsters.
*'''Level 8''': MP Cost: 8; Damage 229% on up to 3 monsters.
*'''Level 9''': MP Cost: 9; Damage 203% on up to 3 monsters.
*'''Level 9''': MP Cost: 9; Damage 232% on up to 3 monsters.
*'''Level 10''': MP Cost: 9; Damage 205% on up to 3 monsters.
*'''Level 10''': MP Cost: 9; Damage 235% on up to 3 monsters.
*'''Level 11''': MP Cost: 9; Damage 207% on up to 3 monsters.
*'''Level 11''': MP Cost: 9; Damage 238% on up to 3 monsters.
*'''Level 12''': MP Cost: 9; Damage 209% on up to 3 monsters.
*'''Level 12''': MP Cost: 9; Damage 241% on up to 3 monsters.
*'''Level 13''': MP Cost: 10; Damage 211% on up to 3 monsters.
*'''Level 13''': MP Cost: 10; Damage 244% on up to 3 monsters.
*'''Level 14''': MP Cost: 10; Damage 213% on up to 3 monsters.
*'''Level 14''': MP Cost: 10; Damage 247% on up to 3 monsters.
*'''Level 15''': MP Cost: 10; Damage 215% on up to 3 monsters.
*'''Level 15''': MP Cost: 10; Damage 250% on up to 3 monsters.
*'''Level 16''': MP Cost: 10; Damage 217% on up to 3 monsters.
*'''Level 16''': MP Cost: 10; Damage 253% on up to 3 monsters.
*'''Level 17''': MP Cost: 11; Damage 219% on up to 3 monsters.
*'''Level 17''': MP Cost: 11; Damage 256% on up to 3 monsters.
*'''Level 18''': MP Cost: 11; Damage 221% on up to 3 monsters.
*'''Level 18''': MP Cost: 11; Damage 259% on up to 3 monsters.
*'''Level 19''': MP Cost: 11; Damage 223% on up to 3 monsters.
*'''Level 19''': MP Cost: 11; Damage 262% on up to 3 monsters.
*'''Level 20''': MP Cost: 11; Damage 225% on up to 3 monsters.
*'''Level 20''': MP Cost: 11; Damage 265% on up to 3 monsters.
}}
}}


{{MapleStory/Skill desc|Cannoneer1|Cannon Strike|Fires Cannon Strike at a nearby enemy.|Fires Cannon Strike at a nearby enemy.|
{{MapleStory/Skill desc|Cannoneer1|Cannon Strike|Fires Cannon Strike at a nearby enemy.|Fires Cannon Strike at a nearby enemy.|
*'''Level 1''': MP Cost: 7; Damage 76% three times.
*'''Level 1''': MP Cost: 7; Damage 76% four times.
*'''Level 2''': MP Cost: 7; Damage 77% three times.
*'''Level 2''': MP Cost: 7; Damage 77% four times.
*'''Level 3''': MP Cost: 7; Damage 78% three times.
*'''Level 3''': MP Cost: 7; Damage 78% four times.
*'''Level 4''': MP Cost: 7; Damage 79% three times.
*'''Level 4''': MP Cost: 7; Damage 79% four times.
*'''Level 5''': MP Cost: 7; Damage 80% three times.
*'''Level 5''': MP Cost: 7; Damage 80% four times.
*'''Level 6''': MP Cost: 7; Damage 81% three times.
*'''Level 6''': MP Cost: 7; Damage 81% four times.
*'''Level 7''': MP Cost: 7; Damage 82% three times.
*'''Level 7''': MP Cost: 7; Damage 82% four times.
*'''Level 8''': MP Cost: 7; Damage 83% three times.
*'''Level 8''': MP Cost: 7; Damage 83% four times.
*'''Level 9''': MP Cost: 7; Damage 84% three times.
*'''Level 9''': MP Cost: 7; Damage 84% four times.
*'''Level 10''': MP Cost: 7; Damage 85% three times.
*'''Level 10''': MP Cost: 7; Damage 85% four times.
*'''Level 11''': MP Cost: 9; Damage 86% three times.
*'''Level 11''': MP Cost: 9; Damage 86% four times.
*'''Level 12''': MP Cost: 9; Damage 87% three times.
*'''Level 12''': MP Cost: 9; Damage 87% four times.
*'''Level 13''': MP Cost: 9; Damage 88% three times.
*'''Level 13''': MP Cost: 9; Damage 88% four times.
*'''Level 14''': MP Cost: 9; Damage 89% three times.
*'''Level 14''': MP Cost: 9; Damage 89% four times.
*'''Level 15''': MP Cost: 9; Damage 90% three times.
*'''Level 15''': MP Cost: 9; Damage 90% four times.
*'''Level 16''': MP Cost: 9; Damage 91% three times.
*'''Level 16''': MP Cost: 9; Damage 91% four times.
*'''Level 17''': MP Cost: 9; Damage 92% three times.
*'''Level 17''': MP Cost: 9; Damage 92% four times.
*'''Level 18''': MP Cost: 9; Damage 93% three times.
*'''Level 18''': MP Cost: 9; Damage 93% four times.
*'''Level 19''': MP Cost: 9; Damage 94% three times.
*'''Level 19''': MP Cost: 9; Damage 94% four times.
*'''Level 20''': MP Cost: 9; Damage 95% three times.
*'''Level 20''': MP Cost: 9; Damage 95% four times.
}}
}}


{{MapleStory/Skill desc|Cannoneer1|Blast Back|Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.|Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.|
{{MapleStory/Skill desc|Cannoneer1|Blast Back|Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.|Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.|
*'''Level 1''': MP Cost: 45, Damage 154% on up to 3 monsters, 28% chance of Slow of -18 Speed for 2 seconds on hit enemies.
*'''Level 1''': MP Cost: 45, Damage 180% on up to 3 monsters, 28% chance of Slow of -18 Speed for 2 seconds on hit enemies.
*'''Level 2''': MP Cost: 45, Damage 158% on up to 3 monsters, 31% chance of Slow of -21 Speed for 2 seconds on hit enemies.
*'''Level 2''': MP Cost: 45, Damage 185% on up to 3 monsters, 31% chance of Slow of -21 Speed for 2 seconds on hit enemies.
*'''Level 3''': MP Cost: 40, Damage 162% on up to 3 monsters, 34% chance of Slow of -24 Speed for 2 seconds on hit enemies.
*'''Level 3''': MP Cost: 40, Damage 190% on up to 3 monsters, 34% chance of Slow of -24 Speed for 2 seconds on hit enemies.
*'''Level 4''': MP Cost: 40, Damage 166% on up to 3 monsters, 37% chance of Slow of -27 Speed for 2 seconds on hit enemies.
*'''Level 4''': MP Cost: 40, Damage 195% on up to 3 monsters, 37% chance of Slow of -27 Speed for 2 seconds on hit enemies.
*'''Level 5''': MP Cost: 40, Damage 170% on up to 3 monsters, 40% chance of Slow of -30 Speed for 3 seconds on hit enemies.
*'''Level 5''': MP Cost: 40, Damage 200% on up to 3 monsters, 40% chance of Slow of -30 Speed for 3 seconds on hit enemies.
*'''Level 6''': MP Cost: 35, Damage 174% on up to 3 monsters, 43% chance of Slow of -33 Speed for 3 seconds on hit enemies.
*'''Level 6''': MP Cost: 35, Damage 205% on up to 3 monsters, 43% chance of Slow of -33 Speed for 3 seconds on hit enemies.
*'''Level 7''': MP Cost: 35, Damage 178% on up to 3 monsters, 46% chance of Slow of -36 Speed for 3 seconds on hit enemies.
*'''Level 7''': MP Cost: 35, Damage 210% on up to 3 monsters, 46% chance of Slow of -36 Speed for 3 seconds on hit enemies.
*'''Level 8''': MP Cost: 35, Damage 182% on up to 3 monsters, 49% chance of Slow of -39 Speed for 3 seconds on hit enemies.
*'''Level 8''': MP Cost: 35, Damage 215% on up to 3 monsters, 49% chance of Slow of -39 Speed for 3 seconds on hit enemies.
*'''Level 9''': MP Cost: 30, Damage 186% on up to 3 monsters, 52% chance of Slow of -42 Speed for 3 seconds on hit enemies.
*'''Level 9''': MP Cost: 30, Damage 220% on up to 3 monsters, 52% chance of Slow of -42 Speed for 3 seconds on hit enemies.
*'''Level 10''': MP Cost: 30, Damage 190% on up to 3 monsters, 55% chance of Slow of -45 Speed for 4 seconds on hit enemies.
*'''Level 10''': MP Cost: 30, Damage 225% on up to 3 monsters, 55% chance of Slow of -45 Speed for 4 seconds on hit enemies.
*'''Level 11''': MP Cost: 30, Damage 194% on up to 3 monsters, 58% chance of Slow of -48 Speed for 4 seconds on hit enemies.
*'''Level 11''': MP Cost: 30, Damage 230% on up to 3 monsters, 58% chance of Slow of -48 Speed for 4 seconds on hit enemies.
*'''Level 12''': MP Cost: 25, Damage 198% on up to 3 monsters, 61% chance of Slow of -51 Speed for 4 seconds on hit enemies.
*'''Level 12''': MP Cost: 25, Damage 235% on up to 3 monsters, 61% chance of Slow of -51 Speed for 4 seconds on hit enemies.
*'''Level 13''': MP Cost: 25, Damage 202% on up to 3 monsters, 64% chance of Slow of -54 Speed for 4 seconds on hit enemies.
*'''Level 13''': MP Cost: 25, Damage 240% on up to 3 monsters, 64% chance of Slow of -54 Speed for 4 seconds on hit enemies.
*'''Level 14''': MP Cost: 25, Damage 206% on up to 3 monsters, 67% chance of Slow of -57 Speed for 4 seconds on hit enemies.
*'''Level 14''': MP Cost: 25, Damage 245% on up to 3 monsters, 67% chance of Slow of -57 Speed for 4 seconds on hit enemies.
*'''Level 15''': MP Cost: 20, Damage 210% on up to 3 monsters, 70% chance of Slow of -60 Speed for 5 seconds on hit enemies.
*'''Level 15''': MP Cost: 20, Damage 250% on up to 3 monsters, 70% chance of Slow of -60 Speed for 5 seconds on hit enemies.
}}
}}


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{{MapleStory/Skill desc|Cannoneer2|Scatter Shot|Attack multiple enemies at once by firing a multitude of small bombs.|Attack multiple enemies at once by firing a multitude of small bombs.|
{{MapleStory/Skill desc|Cannoneer2|Scatter Shot|Attack multiple enemies at once by firing a multitude of small bombs.|Attack multiple enemies at once by firing a multitude of small bombs.|
*'''Level 1''': MP Cost: 16; Damage 163%, Attacks 4 monsters 2 times.
*'''Level 1''': MP Cost: 16; Damage 128%, Attacks 4 monsters 3 times.
*'''Level 2''': MP Cost: 16; Damage 166%, Attacks 4 monsters 2 times.
*'''Level 2''': MP Cost: 16; Damage 131%, Attacks 4 monsters 3 times.
*'''Level 3''': MP Cost: 16; Damage 169%, Attacks 4 monsters 2 times.
*'''Level 3''': MP Cost: 16; Damage 134%, Attacks 4 monsters 3 times.
*'''Level 4''': MP Cost: 16; Damage 172%, Attacks 4 monsters 2 times.
*'''Level 4''': MP Cost: 16; Damage 137%, Attacks 4 monsters 3 times.
*'''Level 5''': MP Cost: 18; Damage 175%, Attacks 4 monsters 2 times.
*'''Level 5''': MP Cost: 18; Damage 140%, Attacks 4 monsters 3 times.
*'''Level 6''': MP Cost: 18; Damage 178%, Attacks 4 monsters 2 times.
*'''Level 6''': MP Cost: 18; Damage 143%, Attacks 4 monsters 3 times.
*'''Level 7''': MP Cost: 18; Damage 181%, Attacks 4 monsters 2 times.
*'''Level 7''': MP Cost: 18; Damage 146%, Attacks 4 monsters 3 times.
*'''Level 8''': MP Cost: 18; Damage 184%, Attacks 4 monsters 2 times.
*'''Level 8''': MP Cost: 18; Damage 149%, Attacks 4 monsters 3 times.
*'''Level 9''': MP Cost: 18; Damage 187%, Attacks 4 monsters 2 times.
*'''Level 9''': MP Cost: 18; Damage 152%, Attacks 4 monsters 3 times.
*'''Level 10''': MP Cost: 20; Damage 190%, Attacks 4 monsters 2 times.
*'''Level 10''': MP Cost: 20; Damage 155%, Attacks 4 monsters 3 times.
*'''Level 11''': MP Cost: 20; Damage 193%, Attacks 4 monsters 2 times.
*'''Level 11''': MP Cost: 20; Damage 158%, Attacks 4 monsters 3 times.
*'''Level 12''': MP Cost: 20; Damage 196%, Attacks 4 monsters 2 times.
*'''Level 12''': MP Cost: 20; Damage 161%, Attacks 4 monsters 3 times.
*'''Level 13''': MP Cost: 20; Damage 199%, Attacks 4 monsters 2 times.
*'''Level 13''': MP Cost: 20; Damage 164%, Attacks 4 monsters 3 times.
*'''Level 14''': MP Cost: 20; Damage 202%, Attacks 4 monsters 2 times.
*'''Level 14''': MP Cost: 20; Damage 167%, Attacks 4 monsters 3 times.
*'''Level 15''': MP Cost: 22; Damage 205%, Attacks 4 monsters 2 times.
*'''Level 15''': MP Cost: 22; Damage 170%, Attacks 4 monsters 3 times.
*'''Level 16''': MP Cost: 22; Damage 208%, Attacks 4 monsters 2 times.
*'''Level 16''': MP Cost: 22; Damage 173%, Attacks 4 monsters 3 times.
*'''Level 17''': MP Cost: 22; Damage 211%, Attacks 4 monsters 2 times.
*'''Level 17''': MP Cost: 22; Damage 176%, Attacks 4 monsters 3 times.
*'''Level 18''': MP Cost: 22; Damage 214%, Attacks 4 monsters 2 times.
*'''Level 18''': MP Cost: 22; Damage 179%, Attacks 4 monsters 3 times.
*'''Level 19''': MP Cost: 22; Damage 217%, Attacks 4 monsters 2 times.
*'''Level 19''': MP Cost: 22; Damage 182%, Attacks 4 monsters 3 times.
*'''Level 20''': MP Cost: 24; Damage 220%, Attacks 4 monsters 2 times.
*'''Level 20''': MP Cost: 24; Damage 185%, Attacks 4 monsters 3 times.
}}
}}


{{MapleStory/Skill desc|Cannoneer2|Barrel Bomb|Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.|Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.|
{{MapleStory/Skill desc|Cannoneer2|Barrel Bomb|Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.|Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.|
*'''Level 1''': MP Cost: 20; Damage 31% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 243%.
*'''Level 1''': MP Cost: 20; Damage 32% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 275%.
*'''Level 2''': MP Cost: 20; Damage 32% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 246%.
*'''Level 2''': MP Cost: 20; Damage 34% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 280%.
*'''Level 3''': MP Cost: 20; Damage 33% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 249%.
*'''Level 3''': MP Cost: 20; Damage 36% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 285%.
*'''Level 4''': MP Cost: 20; Damage 34% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 252%.
*'''Level 4''': MP Cost: 20; Damage 38% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 290%.
*'''Level 5''': MP Cost: 22; Damage 35% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 255%.
*'''Level 5''': MP Cost: 22; Damage 40% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 295%.
*'''Level 6''': MP Cost: 22; Damage 36% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 258%.
*'''Level 6''': MP Cost: 22; Damage 42% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 300%.
*'''Level 7''': MP Cost: 22; Damage 37% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 261%.
*'''Level 7''': MP Cost: 22; Damage 44% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 305%.
*'''Level 8''': MP Cost: 22; Damage 38% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 264%.
*'''Level 8''': MP Cost: 22; Damage 46% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 310%.
*'''Level 9''': MP Cost: 22; Damage 39% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 267%.
*'''Level 9''': MP Cost: 22; Damage 48% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 315%.
*'''Level 10''': MP Cost: 24; Damage 40% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 270%.
*'''Level 10''': MP Cost: 24; Damage 50% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 320%.
*'''Level 11''': MP Cost: 24; Damage 41% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 273%.
*'''Level 11''': MP Cost: 24; Damage 52% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 325%.
*'''Level 12''': MP Cost: 24; Damage 42% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 276%.
*'''Level 12''': MP Cost: 24; Damage 54% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 330%.
*'''Level 13''': MP Cost: 24; Damage 43% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 279%.
*'''Level 13''': MP Cost: 24; Damage 56% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 335%.
*'''Level 14''': MP Cost: 24; Damage 44% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 282%.
*'''Level 14''': MP Cost: 24; Damage 58% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 340%.
*'''Level 15''': MP Cost: 26; Damage 45% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 285%.
*'''Level 15''': MP Cost: 26; Damage 60% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 345%.
*'''Level 16''': MP Cost: 26; Damage 46% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 288%.
*'''Level 16''': MP Cost: 26; Damage 62% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 350%.
*'''Level 17''': MP Cost: 26; Damage 47% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 291%.
*'''Level 17''': MP Cost: 26; Damage 64% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 355%.
*'''Level 18''': MP Cost: 26; Damage 48% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 294%.
*'''Level 18''': MP Cost: 26; Damage 66% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 360%.
*'''Level 19''': MP Cost: 26; Damage 49% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 297%.
*'''Level 19''': MP Cost: 26; Damage 68% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 365%.
*'''Level 20''': MP Cost: 28; Damage 50% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 300%.
*'''Level 20''': MP Cost: 28; Damage 70% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 370%.
}}
}}


{{MapleStory/Skill desc|Cannoneer2|Monkey Magic|Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.|Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.|
{{MapleStory/Skill desc|Cannoneer2|Monkey Magic|Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.|Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.|
*'''Level 1''': MP Cost: 30; Duration: 15 seconds, HP and MP +15, All Stats +1, Speed +1, Jump +1, Accuracy and Evasion +8.
*'''Level 1''': MP Cost: 30; Duration: 15 seconds, HP and MP +20, All Stats +3, Speed +1, Jump +1, Accuracy and Evasion +8.
*'''Level 2''': MP Cost: 30; Duration: 30 seconds, HP and MP +30, All Stats +2, Speed +1, Jump +1, Accuracy and Evasion +16.
*'''Level 2''': MP Cost: 30; Duration: 30 seconds, HP and MP +40, All Stats +3, Speed +1, Jump +1, Accuracy and Evasion +16.
*'''Level 3''': MP Cost: 30; Duration: 45 seconds, HP and MP +45, All Stats +3, Speed +2, Jump +1, Accuracy and Evasion +24.
*'''Level 3''': MP Cost: 30; Duration: 45 seconds, HP and MP +60, All Stats +6, Speed +2, Jump +1, Accuracy and Evasion +24.
*'''Level 4''': MP Cost: 35; Duration: 60 seconds, HP and MP +60, All Stats +4, Speed +2, Jump +1, Accuracy and Evasion +32.
*'''Level 4''': MP Cost: 35; Duration: 60 seconds, HP and MP +80, All Stats +6, Speed +2, Jump +1, Accuracy and Evasion +32.
*'''Level 5''': MP Cost: 35; Duration: 75 seconds, HP and MP +75, All Stats +5, Speed +3, Jump +2, Accuracy and Evasion +40.
*'''Level 5''': MP Cost: 35; Duration: 75 seconds, HP and MP +100, All Stats +9, Speed +3, Jump +2, Accuracy and Evasion +40.
*'''Level 6''': MP Cost: 35; Duration: 90 seconds, HP and MP +90, All Stats +6, Speed +3, Jump +2, Accuracy and Evasion +48.
*'''Level 6''': MP Cost: 35; Duration: 90 seconds, HP and MP +120, All Stats +9, Speed +3, Jump +2, Accuracy and Evasion +48.
*'''Level 7''': MP Cost: 35; Duration: 105 seconds, HP and MP +105, All Stats +7, Speed +4, Jump +2, Accuracy and Evasion +56.
*'''Level 7''': MP Cost: 35; Duration: 105 seconds, HP and MP +140, All Stats +12, Speed +4, Jump +2, Accuracy and Evasion +56.
*'''Level 8''': MP Cost: 40; Duration: 120 seconds, HP and MP +120, All Stats +8, Speed +4, Jump +2, Accuracy and Evasion +64.
*'''Level 8''': MP Cost: 40; Duration: 120 seconds, HP and MP +160, All Stats +12, Speed +4, Jump +2, Accuracy and Evasion +64.
*'''Level 9''': MP Cost: 40; Duration: 135 seconds, HP and MP +135, All Stats +9, Speed +5, Jump +3, Accuracy and Evasion +72.
*'''Level 9''': MP Cost: 40; Duration: 135 seconds, HP and MP +180, All Stats +15, Speed +5, Jump +3, Accuracy and Evasion +72.
*'''Level 10''': MP Cost: 40; Duration: 150 seconds, HP and MP +150, All Stats +10, Speed +5, Jump +3, Accuracy and Evasion +80.
*'''Level 10''': MP Cost: 40; Duration: 150 seconds, HP and MP +200, All Stats +15, Speed +5, Jump +3, Accuracy and Evasion +80.
*'''Level 11''': MP Cost: 40; Duration: 165 seconds, HP and MP +165, All Stats +11, Speed +6, Jump +3, Accuracy and Evasion +88.
*'''Level 11''': MP Cost: 40; Duration: 165 seconds, HP and MP +220, All Stats +18, Speed +6, Jump +3, Accuracy and Evasion +88.
*'''Level 12''': MP Cost: 45; Duration: 180 seconds, HP and MP +180, All Stats +12, Speed +6, Jump +3, Accuracy and Evasion +96.
*'''Level 12''': MP Cost: 45; Duration: 180 seconds, HP and MP +240, All Stats +18, Speed +6, Jump +3, Accuracy and Evasion +96.
*'''Level 13''': MP Cost: 45; Duration: 195 seconds, HP and MP +195, All Stats +13, Speed +7, Jump +4, Accuracy and Evasion +104.
*'''Level 13''': MP Cost: 45; Duration: 195 seconds, HP and MP +260, All Stats +21, Speed +7, Jump +4, Accuracy and Evasion +104.
*'''Level 14''': MP Cost: 45; Duration: 210 seconds, HP and MP +210, All Stats +14, Speed +7, Jump +4, Accuracy and Evasion +112.
*'''Level 14''': MP Cost: 45; Duration: 210 seconds, HP and MP +280, All Stats +21, Speed +7, Jump +4, Accuracy and Evasion +112.
*'''Level 15''': MP Cost: 45; Duration: 225 seconds, HP and MP +225, All Stats +15, Speed +8, Jump +4, Accuracy and Evasion +120.
*'''Level 15''': MP Cost: 45; Duration: 225 seconds, HP and MP +300, All Stats +24, Speed +8, Jump +4, Accuracy and Evasion +120.
*'''Level 16''': MP Cost: 50; Duration: 240 seconds, HP and MP +240, All Stats +16, Speed +8, Jump +4, Accuracy and Evasion +128.
*'''Level 16''': MP Cost: 50; Duration: 240 seconds, HP and MP +320, All Stats +24, Speed +8, Jump +4, Accuracy and Evasion +128.
*'''Level 17''': MP Cost: 50; Duration: 255 seconds, HP and MP +255, All Stats +17, Speed +9, Jump +5, Accuracy and Evasion +136.
*'''Level 17''': MP Cost: 50; Duration: 255 seconds, HP and MP +340, All Stats +27, Speed +9, Jump +5, Accuracy and Evasion +136.
*'''Level 18''': MP Cost: 50; Duration: 270 seconds, HP and MP +270, All Stats +18, Speed +9, Jump +5, Accuracy and Evasion +144.
*'''Level 18''': MP Cost: 50; Duration: 270 seconds, HP and MP +360, All Stats +27, Speed +9, Jump +5, Accuracy and Evasion +144.
*'''Level 19''': MP Cost: 50; Duration: 285 seconds, HP and MP +285, All Stats +19, Speed +10, Jump +5, Accuracy and Evasion +152.
*'''Level 19''': MP Cost: 50; Duration: 285 seconds, HP and MP +380, All Stats +30, Speed +10, Jump +5, Accuracy and Evasion +152.
*'''Level 20''': MP Cost: 55; Duration: 300 seconds, HP and MP +300, All Stats +20, Speed +10, Jump +5, Accuracy and Evasion +160.
*'''Level 20''': MP Cost: 55; Duration: 300 seconds, HP and MP +400, All Stats +30, Speed +10, Jump +5, Accuracy and Evasion +160.
}}
}}


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{{MapleStory/Skill desc|Cannon Trooper|Cannon Spike|Fires a sharp cannonball that can penetrate multiple enemies.|
{{MapleStory/Skill desc|Cannon Trooper|Cannon Spike|Fires a sharp cannonball that can penetrate multiple enemies.|
Fires a sharp cannonball that can penetrate multiple enemies.|
Fires a sharp cannonball that can penetrate multiple enemies.|
*'''Level 1''': MP Cost: 28; Damage 202%, Attacks 6 monsters 3 times.
*'''Level 1''': MP Cost: 28; Damage 182%, Attacks 6 monsters 4 times.
*'''Level 2''': MP Cost: 28; Damage 204%, Attacks 6 monsters 3 times.
*'''Level 2''': MP Cost: 28; Damage 184%, Attacks 6 monsters 4 times.
*'''Level 3''': MP Cost: 28; Damage 206%, Attacks 6 monsters 3 times.
*'''Level 3''': MP Cost: 28; Damage 186%, Attacks 6 monsters 4 times.
*'''Level 4''': MP Cost: 28; Damage 208%, Attacks 6 monsters 3 times.
*'''Level 4''': MP Cost: 28; Damage 188%, Attacks 6 monsters 4 times.
*'''Level 5''': MP Cost: 30; Damage 210%, Attacks 6 monsters 3 times.
*'''Level 5''': MP Cost: 30; Damage 190%, Attacks 6 monsters 4 times.
*'''Level 6''': MP Cost: 30; Damage 212%, Attacks 6 monsters 3 times.
*'''Level 6''': MP Cost: 30; Damage 192%, Attacks 6 monsters 4 times.
*'''Level 7''': MP Cost: 30; Damage 214%, Attacks 6 monsters 3 times.
*'''Level 7''': MP Cost: 30; Damage 194%, Attacks 6 monsters 4 times.
*'''Level 8''': MP Cost: 30; Damage 216%, Attacks 6 monsters 3 times.
*'''Level 8''': MP Cost: 30; Damage 196%, Attacks 6 monsters 4 times.
*'''Level 9''': MP Cost: 30; Damage 218%, Attacks 6 monsters 3 times.
*'''Level 9''': MP Cost: 30; Damage 198%, Attacks 6 monsters 4 times.
*'''Level 10''': MP Cost: 32; Damage 220%, Attacks 6 monsters 3 times.
*'''Level 10''': MP Cost: 32; Damage 200%, Attacks 6 monsters 4 times.
*'''Level 11''': MP Cost: 32; Damage 222%, Attacks 6 monsters 3 times.
*'''Level 11''': MP Cost: 32; Damage 202%, Attacks 6 monsters 4 times.
*'''Level 12''': MP Cost: 32; Damage 224%, Attacks 6 monsters 3 times.
*'''Level 12''': MP Cost: 32; Damage 204%, Attacks 6 monsters 4 times.
*'''Level 13''': MP Cost: 32; Damage 226%, Attacks 6 monsters 3 times.
*'''Level 13''': MP Cost: 32; Damage 206%, Attacks 6 monsters 4 times.
*'''Level 14''': MP Cost: 32; Damage 228%, Attacks 6 monsters 3 times.
*'''Level 14''': MP Cost: 32; Damage 208%, Attacks 6 monsters 4 times.
*'''Level 15''': MP Cost: 34; Damage 230%, Attacks 6 monsters 3 times.
*'''Level 15''': MP Cost: 34; Damage 210%, Attacks 6 monsters 4 times.
*'''Level 16''': MP Cost: 34; Damage 232%, Attacks 6 monsters 3 times.
*'''Level 16''': MP Cost: 34; Damage 212%, Attacks 6 monsters 4 times.
*'''Level 17''': MP Cost: 34; Damage 234%, Attacks 6 monsters 3 times.
*'''Level 17''': MP Cost: 34; Damage 214%, Attacks 6 monsters 4 times.
*'''Level 18''': MP Cost: 34; Damage 236%, Attacks 6 monsters 3 times.
*'''Level 18''': MP Cost: 34; Damage 216%, Attacks 6 monsters 4 times.
*'''Level 19''': MP Cost: 34; Damage 238%, Attacks 6 monsters 3 times.
*'''Level 19''': MP Cost: 34; Damage 218%, Attacks 6 monsters 4 times.
*'''Level 20''': MP Cost: 36; Damage 240%, Attacks 6 monsters 3 times.
*'''Level 20''': MP Cost: 36; Damage 220%, Attacks 6 monsters 4 times.
}}
}}


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{{MapleStory/Skill desc|Cannon Trooper|Monkey Wave|Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.|Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.|
{{MapleStory/Skill desc|Cannon Trooper|Monkey Wave|Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.|Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.|
*'''Level 1''': MP Cost: 35; Damage 480%, 45% chance of stun, 50% Critical Chance.
*'''Level 1''': MP Cost: 35; Damage 480%, 45% chance of stun, 50% Critical Chance. Passive effect: Critical Rate: +1%
*'''Level 2''': MP Cost: 35; Damage 500%, 50% chance of stun, 55% Critical Chance.
*'''Level 2''': MP Cost: 35; Damage 500%, 50% chance of stun, 55% Critical Chance. Passive effect: Critical Rate: +2%
*'''Level 3''': MP Cost: 35; Damage 520%, 50% chance of stun, 55% Critical Chance.
*'''Level 3''': MP Cost: 35; Damage 520%, 50% chance of stun, 55% Critical Chance. Passive effect: Critical Rate: +3%
*'''Level 4''': MP Cost: 35; Damage 540%, 55% chance of stun, 60% Critical Chance.
*'''Level 4''': MP Cost: 35; Damage 540%, 55% chance of stun, 60% Critical Chance. Passive effect: Critical Rate: +4%
*'''Level 5''': MP Cost: 40; Damage 560%, 55% chance of stun, 60% Critical Chance.
*'''Level 5''': MP Cost: 40; Damage 560%, 55% chance of stun, 60% Critical Chance. Passive effect: Critical Rate: +5%
*'''Level 6''': MP Cost: 40; Damage 580%, 60% chance of stun, 65% Critical Chance.
*'''Level 6''': MP Cost: 40; Damage 580%, 60% chance of stun, 65% Critical Chance. Passive effect: Critical Rate: +6%
*'''Level 7''': MP Cost: 40; Damage 600%, 60% chance of stun, 65% Critical Chance.
*'''Level 7''': MP Cost: 40; Damage 600%, 60% chance of stun, 65% Critical Chance. Passive effect: Critical Rate: +7%
*'''Level 8''': MP Cost: 40; Damage 620%, 65% chance of stun, 70% Critical Chance.
*'''Level 8''': MP Cost: 40; Damage 620%, 65% chance of stun, 70% Critical Chance. Passive effect: Critical Rate: +8%
*'''Level 9''': MP Cost: 40; Damage 640%, 65% chance of stun, 70% Critical Chance.
*'''Level 9''': MP Cost: 40; Damage 640%, 65% chance of stun, 70% Critical Chance. Passive effect: Critical Rate: +9%
*'''Level 10''': MP Cost: 45; Damage 660%, 70% chance of stun, 75% Critical Chance.
*'''Level 10''': MP Cost: 45; Damage 660%, 70% chance of stun, 75% Critical Chance. Passive effect: Critical Rate: +10%
*'''Level 11''': MP Cost: 45; Damage 680%, 70% chance of stun, 75% Critical Chance.
*'''Level 11''': MP Cost: 45; Damage 680%, 70% chance of stun, 75% Critical Chance. Passive effect: Critical Rate: +11%
*'''Level 12''': MP Cost: 45; Damage 700%, 75% chance of stun, 80% Critical Chance.
*'''Level 12''': MP Cost: 45; Damage 700%, 75% chance of stun, 80% Critical Chance. Passive effect: Critical Rate: +12%
*'''Level 13''': MP Cost: 45; Damage 720%, 75% chance of stun, 80% Critical Chance.
*'''Level 13''': MP Cost: 45; Damage 720%, 75% chance of stun, 80% Critical Chance. Passive effect: Critical Rate: +13%
*'''Level 14''': MP Cost: 45; Damage 740%, 80% chance of stun, 85% Critical Chance.
*'''Level 14''': MP Cost: 45; Damage 740%, 80% chance of stun, 85% Critical Chance. Passive effect: Critical Rate: +14%
*'''Level 15''': MP Cost: 50; Damage 760%, 80% chance of stun, 85% Critical Chance.
*'''Level 15''': MP Cost: 50; Damage 760%, 80% chance of stun, 85% Critical Chance. Passive effect: Critical Rate: +15%
*'''Level 16''': MP Cost: 50; Damage 780%, 85% chance of stun, 90% Critical Chance.
*'''Level 16''': MP Cost: 50; Damage 780%, 85% chance of stun, 90% Critical Chance. Passive effect: Critical Rate: +16%
*'''Level 17''': MP Cost: 50; Damage 800%, 85% chance of stun, 90% Critical Chance.
*'''Level 17''': MP Cost: 50; Damage 800%, 85% chance of stun, 90% Critical Chance. Passive effect: Critical Rate: +17%
*'''Level 18''': MP Cost: 50; Damage 820%, 90% chance of stun, 95% Critical Chance.
*'''Level 18''': MP Cost: 50; Damage 820%, 90% chance of stun, 95% Critical Chance. Passive effect: Critical Rate: +18%
*'''Level 19''': MP Cost: 50; Damage 840%, 90% chance of stun, 95% Critical Chance.
*'''Level 19''': MP Cost: 50; Damage 840%, 90% chance of stun, 95% Critical Chance. Passive effect: Critical Rate: +19%
*'''Level 20''': MP Cost: 55; Damage 860%, 95% chance of stun, 100% Critical Chance.
*'''Level 20''': MP Cost: 55; Damage 860%, 95% chance of stun, 100% Critical Chance. Passive effect: Critical Rate: +20%
}}
}}


{{MapleStory/Skill desc|Cannon Trooper|Barrel Roulette|Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.|Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.|
{{MapleStory/Skill desc|Cannon Trooper|Barrel Roulette|Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.|Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.|
*'''Level 1''': MP Cost: 35; Duration 186 seconds, 3% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Cooldown Time : 57 Seconds
*'''Level 1''': MP Cost: 35; Duration 186 seconds, 3% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Passive effect: Damage: +1%. Cooldown Time : 57 Seconds
*'''Level 2''': MP Cost: 40; Duration 192 seconds, 6% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Cooldown Time : 54 Seconds
*'''Level 2''': MP Cost: 40; Duration 192 seconds, 6% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Passive effect: Damage: +2%. Cooldown Time : 54 Seconds
*'''Level 3''': MP Cost: 40; Duration 198 seconds, 9% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Cooldown Time : 51 Seconds
*'''Level 3''': MP Cost: 40; Duration 198 seconds, 9% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Passive effect: Damage: +3%. Cooldown Time : 51 Seconds
*'''Level 4''': MP Cost: 45; Duration 204 seconds, 12% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Cooldown Time : 48 Seconds
*'''Level 4''': MP Cost: 45; Duration 204 seconds, 12% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Passive effect: Damage: +4%. Cooldown Time : 48 Seconds
*'''Level 5''': MP Cost: 45; Duration 210 seconds, 15% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Cooldown Time : 45 Seconds
*'''Level 5''': MP Cost: 45; Duration 210 seconds, 15% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +5%. Cooldown Time : 45 Seconds
*'''Level 6''': MP Cost: 50; Duration 216 seconds, 18% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Cooldown Time : 42 Seconds
*'''Level 6''': MP Cost: 50; Duration 216 seconds, 18% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +6%. Cooldown Time : 42 Seconds
*'''Level 7''': MP Cost: 50; Duration 222 seconds, 21% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Cooldown Time : 39 Seconds
*'''Level 7''': MP Cost: 50; Duration 222 seconds, 21% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +7%. Cooldown Time : 39 Seconds
*'''Level 8''': MP Cost: 55; Duration 228 seconds, 24% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Cooldown Time : 36 Seconds
*'''Level 8''': MP Cost: 55; Duration 228 seconds, 24% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +8%. Cooldown Time : 36 Seconds
*'''Level 9''': MP Cost: 55; Duration 234 seconds, 27% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Cooldown Time : 33 Seconds
*'''Level 9''': MP Cost: 55; Duration 234 seconds, 27% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +9%. Cooldown Time : 33 Seconds
*'''Level 10''': MP Cost: 60; Duration 240 seconds, 30% chance of applying Darkness, Freeze, Stun, or Slow status effects for 5 seconds. Cooldown Time : 30 Seconds
*'''Level 10''': MP Cost: 60; Duration 240 seconds, 30% chance of applying Darkness, Freeze, Stun, or Slow status effects for 5 seconds. Passive effect: Damage: +10%. Cooldown Time : 30 Seconds
}}
}}


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}}
}}


{{MapleStory/Skill desc|Cannon Master|Cannon Overload|Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.|Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.|
{{MapleStory/Skill desc|Cannon Master|Cannon Overload|Pushes your cannon to the limit. Increases Cannon Mastery and ignores a portion of enemy DEF.|Pushes your cannon to the limit. Increases Cannon Mastery and ignores a portion of enemy DEF.|
*'''Level 1''': All Skill Damage +11%, +5% defense ignored.
*'''Level 1''': All Skill Damage +11%, +5% defense ignored. Mastery increased to 56%.  
*'''Level 2''': All Skill Damage +12%, +6% defense ignored.
*'''Level 2''': All Skill Damage +12%, +6% defense ignored. Mastery increased to 56%.  
*'''Level 3''': All Skill Damage +13%, +6% defense ignored.
*'''Level 3''': All Skill Damage +13%, +6% defense ignored. Mastery increased to 57%.  
*'''Level 4''': All Skill Damage +14%, +7% defense ignored.
*'''Level 4''': All Skill Damage +14%, +7% defense ignored. Mastery increased to 57%.  
*'''Level 5''': All Skill Damage +15%, +7% defense ignored.
*'''Level 5''': All Skill Damage +15%, +7% defense ignored. Mastery increased to 58%.  
*'''Level 6''': All Skill Damage +16%, +8% defense ignored.
*'''Level 6''': All Skill Damage +16%, +8% defense ignored. Mastery increased to 58%.  
*'''Level 7''': All Skill Damage +17%, +8% defense ignored.
*'''Level 7''': All Skill Damage +17%, +8% defense ignored. Mastery increased to 59%.  
*'''Level 8''': All Skill Damage +18%, +9% defense ignored.
*'''Level 8''': All Skill Damage +18%, +9% defense ignored. Mastery increased to 59%.  
*'''Level 9''': All Skill Damage +19%, +9% defense ignored.
*'''Level 9''': All Skill Damage +19%, +9% defense ignored. Mastery increased to 60%.  
*'''Level 10''': All Skill Damage +20%, +10% defense ignored.
*'''Level 10''': All Skill Damage +20%, +10% defense ignored. Mastery increased to 60%.  
*'''Level 11''': All Skill Damage +21%, +10% defense ignored.
*'''Level 11''': All Skill Damage +21%, +10% defense ignored. Mastery increased to 61%.  
*'''Level 12''': All Skill Damage +22%, +11% defense ignored.
*'''Level 12''': All Skill Damage +22%, +11% defense ignored. Mastery increased to 61%.  
*'''Level 13''': All Skill Damage +23%, +11% defense ignored.
*'''Level 13''': All Skill Damage +23%, +11% defense ignored. Mastery increased to 62%.  
*'''Level 14''': All Skill Damage +24%, +12% defense ignored.
*'''Level 14''': All Skill Damage +24%, +12% defense ignored. Mastery increased to 62%.  
*'''Level 15''': All Skill Damage +25%, +12% defense ignored.
*'''Level 15''': All Skill Damage +25%, +12% defense ignored. Mastery increased to 63%.  
*'''Level 16''': All Skill Damage +26%, +13% defense ignored.
*'''Level 16''': All Skill Damage +26%, +13% defense ignored. Mastery increased to 63%.  
*'''Level 17''': All Skill Damage +27%, +13% defense ignored.
*'''Level 17''': All Skill Damage +27%, +13% defense ignored. Mastery increased to 64%.  
*'''Level 18''': All Skill Damage +28%, +14% defense ignored.
*'''Level 18''': All Skill Damage +28%, +14% defense ignored. Mastery increased to 64%.  
*'''Level 19''': All Skill Damage +29%, +14% defense ignored.
*'''Level 19''': All Skill Damage +29%, +14% defense ignored. Mastery increased to 65%.  
*'''Level 20''': All Skill Damage +30%, +15% defense ignored.
*'''Level 20''': All Skill Damage +30%, +15% defense ignored. Mastery increased to 65%.  
*'''Level 21''': All Skill Damage +31%, +15% defense ignored.
*'''Level 21''': All Skill Damage +31%, +15% defense ignored. Mastery increased to 66%.  
*'''Level 22''': All Skill Damage +32%, +16% defense ignored.
*'''Level 22''': All Skill Damage +32%, +16% defense ignored. Mastery increased to 66%.  
*'''Level 23''': All Skill Damage +33%, +16% defense ignored.
*'''Level 23''': All Skill Damage +33%, +16% defense ignored. Mastery increased to 67%.  
*'''Level 24''': All Skill Damage +34%, +17% defense ignored.
*'''Level 24''': All Skill Damage +34%, +17% defense ignored. Mastery increased to 67%.  
*'''Level 25''': All Skill Damage +35%, +17% defense ignored.
*'''Level 25''': All Skill Damage +35%, +17% defense ignored. Mastery increased to 68%.  
*'''Level 26''': All Skill Damage +36%, +18% defense ignored.
*'''Level 26''': All Skill Damage +36%, +18% defense ignored. Mastery increased to 68%.  
*'''Level 27''': All Skill Damage +37%, +18% defense ignored.
*'''Level 27''': All Skill Damage +37%, +18% defense ignored. Mastery increased to 69%.  
*'''Level 28''': All Skill Damage +38%, +19% defense ignored.
*'''Level 28''': All Skill Damage +38%, +19% defense ignored. Mastery increased to 69%.  
*'''Level 29''': All Skill Damage +39%, +19% defense ignored.
*'''Level 29''': All Skill Damage +39%, +19% defense ignored. Mastery increased to 70%.  
*'''Level 30''': All Skill Damage +40%, +20% defense ignored.
*'''Level 30''': All Skill Damage +40%, +20% defense ignored. Mastery increased to 70%.  
*'''Level 31''': All Skill Damage +41%, +20% defense ignored.
*'''Level 31''': All Skill Damage +41%, +20% defense ignored. Mastery increased to 71%.  
*'''Level 32''': All Skill Damage +42%, +21% defense ignored.
*'''Level 32''': All Skill Damage +42%, +21% defense ignored. Mastery increased to 71%.  
}}
}}


{{MapleStory/Skill desc|Cannon Master|Cannon Bazooka|Fires a powerful shot that deals damage to multiple enemies nearby.|Fires a powerful shot that deals damage to multiple enemies nearby.|
{{MapleStory/Skill desc|Cannon Master|Cannon Bazooka|Fires a powerful shot that deals damage to multiple enemies nearby.|Fires a powerful shot that deals damage to multiple enemies nearby.|
*'''Level 1''': MP Cost: 50; Damage 326%, Attacks 6 monsters 4 times.
*'''Level 1''': MP Cost: 50; Damage 313%, Attacks 8 monsters 4 times.
*'''Level 2''': MP Cost: 50; Damage 332%, Attacks 6 monsters 4 times.
*'''Level 2''': MP Cost: 50; Damage 321%, Attacks 8 monsters 4 times.
*'''Level 3''': MP Cost: 50; Damage 338%, Attacks 6 monsters 4 times.
*'''Level 3''': MP Cost: 50; Damage 329%, Attacks 8 monsters 4 times.
*'''Level 4''': MP Cost: 50; Damage 344%, Attacks 6 monsters 4 times.
*'''Level 4''': MP Cost: 50; Damage 337%, Attacks 8 monsters 4 times.
*'''Level 5''': MP Cost: 50; Damage 350%, Attacks 6 monsters 4 times.
*'''Level 5''': MP Cost: 50; Damage 345%, Attacks 8 monsters 4 times.
*'''Level 6''': MP Cost: 55; Damage 356%, Attacks 6 monsters 4 times.
*'''Level 6''': MP Cost: 55; Damage 353%, Attacks 8 monsters 4 times.
*'''Level 7''': MP Cost: 55; Damage 362%, Attacks 6 monsters 4 times.
*'''Level 7''': MP Cost: 55; Damage 361%, Attacks 8 monsters 4 times.
*'''Level 8''': MP Cost: 55; Damage 368%, Attacks 6 monsters 4 times.
*'''Level 8''': MP Cost: 55; Damage 369%, Attacks 8 monsters 4 times.
*'''Level 9''': MP Cost: 55; Damage 374%, Attacks 6 monsters 4 times.
*'''Level 9''': MP Cost: 55; Damage 377%, Attacks 8 monsters 4 times.
*'''Level 10''': MP Cost: 55; Damage 380%, Attacks 6 monsters 4 times.
*'''Level 10''': MP Cost: 55; Damage 385%, Attacks 8 monsters 4 times.
*'''Level 11''': MP Cost: 55; Damage 386%, Attacks 6 monsters 4 times.
*'''Level 11''': MP Cost: 55; Damage 393%, Attacks 8 monsters 4 times.
*'''Level 12''': MP Cost: 60; Damage 392%, Attacks 6 monsters 4 times.
*'''Level 12''': MP Cost: 60; Damage 401%, Attacks 8 monsters 4 times.
*'''Level 13''': MP Cost: 60; Damage 398%, Attacks 6 monsters 4 times.
*'''Level 13''': MP Cost: 60; Damage 409%, Attacks 8 monsters 4 times.
*'''Level 14''': MP Cost: 60; Damage 404%, Attacks 6 monsters 4 times.
*'''Level 14''': MP Cost: 60; Damage 417%, Attacks 8 monsters 4 times.
*'''Level 15''': MP Cost: 60; Damage 410%, Attacks 6 monsters 4 times.
*'''Level 15''': MP Cost: 60; Damage 425%, Attacks 8 monsters 4 times.
*'''Level 16''': MP Cost: 60; Damage 416%, Attacks 6 monsters 4 times.
*'''Level 16''': MP Cost: 60; Damage 433%, Attacks 8 monsters 4 times.
*'''Level 17''': MP Cost: 60; Damage 422%, Attacks 6 monsters 4 times.
*'''Level 17''': MP Cost: 60; Damage 441%, Attacks 8 monsters 4 times.
*'''Level 18''': MP Cost: 65; Damage 428%, Attacks 6 monsters 4 times.
*'''Level 18''': MP Cost: 65; Damage 449%, Attacks 8 monsters 4 times.
*'''Level 19''': MP Cost: 65; Damage 434%, Attacks 6 monsters 4 times.
*'''Level 19''': MP Cost: 65; Damage 457%, Attacks 8 monsters 4 times.
*'''Level 20''': MP Cost: 65; Damage 440%, Attacks 6 monsters 4 times.
*'''Level 20''': MP Cost: 65; Damage 465%, Attacks 8 monsters 4 times.
*'''Level 21''': MP Cost: 65; Damage 446%, Attacks 6 monsters 4 times.
*'''Level 21''': MP Cost: 65; Damage 473%, Attacks 8 monsters 4 times.
*'''Level 22''': MP Cost: 65; Damage 452%, Attacks 6 monsters 4 times.
*'''Level 22''': MP Cost: 65; Damage 481%, Attacks 8 monsters 4 times.
*'''Level 23''': MP Cost: 65; Damage 458%, Attacks 6 monsters 4 times.
*'''Level 23''': MP Cost: 65; Damage 489%, Attacks 8 monsters 4 times.
*'''Level 24''': MP Cost: 70; Damage 464%, Attacks 6 monsters 4 times.
*'''Level 24''': MP Cost: 70; Damage 497%, Attacks 8 monsters 4 times.
*'''Level 25''': MP Cost: 70; Damage 470%, Attacks 6 monsters 4 times.
*'''Level 25''': MP Cost: 70; Damage 505%, Attacks 8 monsters 4 times.
*'''Level 26''': MP Cost: 70; Damage 476%, Attacks 6 monsters 4 times.
*'''Level 26''': MP Cost: 70; Damage 513%, Attacks 8 monsters 4 times.
*'''Level 27''': MP Cost: 70; Damage 482%, Attacks 6 monsters 4 times.
*'''Level 27''': MP Cost: 70; Damage 521%, Attacks 8 monsters 4 times.
*'''Level 28''': MP Cost: 70; Damage 488%, Attacks 6 monsters 4 times.
*'''Level 28''': MP Cost: 70; Damage 529%, Attacks 8 monsters 4 times.
*'''Level 29''': MP Cost: 70; Damage 494%, Attacks 6 monsters 4 times.
*'''Level 29''': MP Cost: 70; Damage 537%, Attacks 8 monsters 4 times.
*'''Level 30''': '''MP Cost: 75; Damage 500%, Attacks 6 monsters 4 times.'''
*'''Level 30''': '''MP Cost: 75; Damage 545%, Attacks 8 monsters 4 times.'''
*''Level 31'': MP Cost: 75; Damage 506%, Attacks 6 monsters 4 times.
*''Level 31'': MP Cost: 75; Damage 553%, Attacks 8 monsters 4 times.
*''Level 32'': MP Cost: 75; Damage 512%, Attacks 6 monsters 4 times.
*''Level 32'': MP Cost: 75; Damage 561%, Attacks 8 monsters 4 times.
}}
}}


{{MapleStory/Skill desc|Cannon Master|Cannon Barrage|Focus your firepower on enemies ahead of you. Additional critical chance is applied.|Focus your firepower on enemies ahead of you. Additional critical chance is applied.|
{{MapleStory/Skill desc|Cannon Master|Cannon Barrage|Focus your firepower on enemies ahead of you. Additional critical chance is applied.|Focus your firepower on enemies ahead of you. Additional critical chance is applied.|
*'''Level 1''': MP Cost: 45; Damage 233%, Attacks 5 times. +1% Critical Chance.
*'''Level 1''': MP Cost: 45; Damage 254%, Attacks 5 times. +1% Critical Chance.
*'''Level 2''': MP Cost: 45; Damage 236%, Attacks 5 times. +1% Critical Chance.
*'''Level 2''': MP Cost: 45; Damage 258%, Attacks 5 times. +1% Critical Chance.
*'''Level 3''': MP Cost: 45; Damage 239%, Attacks 5 times. +2% Critical Chance.
*'''Level 3''': MP Cost: 45; Damage 262%, Attacks 5 times. +2% Critical Chance.
*'''Level 4''': MP Cost: 45; Damage 242%, Attacks 5 times. +2% Critical Chance.
*'''Level 4''': MP Cost: 45; Damage 266%, Attacks 5 times. +2% Critical Chance.
*'''Level 5''': MP Cost: 48; Damage 245%, Attacks 5 times. +3% Critical Chance.
*'''Level 5''': MP Cost: 48; Damage 270%, Attacks 5 times. +3% Critical Chance.
*'''Level 6''': MP Cost: 48; Damage 248%, Attacks 5 times. +3% Critical Chance.
*'''Level 6''': MP Cost: 48; Damage 274%, Attacks 5 times. +3% Critical Chance.
*'''Level 7''': MP Cost: 48; Damage 251%, Attacks 5 times. +4% Critical Chance.
*'''Level 7''': MP Cost: 48; Damage 278%, Attacks 5 times. +4% Critical Chance.
*'''Level 8''': MP Cost: 48; Damage 254%, Attacks 5 times. +4% Critical Chance.
*'''Level 8''': MP Cost: 48; Damage 282%, Attacks 5 times. +4% Critical Chance.
*'''Level 9''': MP Cost: 48; Damage 257%, Attacks 5 times. +5% Critical Chance.
*'''Level 9''': MP Cost: 48; Damage 286%, Attacks 5 times. +5% Critical Chance.
*'''Level 10''': MP Cost: 51; Damage 260%, Attacks 5 times. +5% Critical Chance.
*'''Level 10''': MP Cost: 51; Damage 290%, Attacks 5 times. +5% Critical Chance.
*'''Level 11''': MP Cost: 51; Damage 263%, Attacks 5 times. +6% Critical Chance.
*'''Level 11''': MP Cost: 51; Damage 294%, Attacks 5 times. +6% Critical Chance.
*'''Level 12''': MP Cost: 51; Damage 266%, Attacks 5 times. +6% Critical Chance.
*'''Level 12''': MP Cost: 51; Damage 298%, Attacks 5 times. +6% Critical Chance.
*'''Level 13''': MP Cost: 51; Damage 269%, Attacks 5 times. +7% Critical Chance.
*'''Level 13''': MP Cost: 51; Damage 302%, Attacks 5 times. +7% Critical Chance.
*'''Level 14''': MP Cost: 51; Damage 272%, Attacks 5 times. +7% Critical Chance.
*'''Level 14''': MP Cost: 51; Damage 306%, Attacks 5 times. +7% Critical Chance.
*'''Level 15''': MP Cost: 54; Damage 275%, Attacks 5 times. +8% Critical Chance.
*'''Level 15''': MP Cost: 54; Damage 310%, Attacks 5 times. +8% Critical Chance.
*'''Level 16''': MP Cost: 54; Damage 278%, Attacks 5 times. +8% Critical Chance.
*'''Level 16''': MP Cost: 54; Damage 314%, Attacks 5 times. +8% Critical Chance.
*'''Level 17''': MP Cost: 54; Damage 281%, Attacks 5 times. +9% Critical Chance.
*'''Level 17''': MP Cost: 54; Damage 318%, Attacks 5 times. +9% Critical Chance.
*'''Level 18''': MP Cost: 54; Damage 284%, Attacks 5 times. +9% Critical Chance.
*'''Level 18''': MP Cost: 54; Damage 322%, Attacks 5 times. +9% Critical Chance.
*'''Level 19''': MP Cost: 54; Damage 287%, Attacks 5 times. +10% Critical Chance.
*'''Level 19''': MP Cost: 54; Damage 326%, Attacks 5 times. +10% Critical Chance.
*'''Level 20''': MP Cost: 57; Damage 290%, Attacks 5 times. +10% Critical Chance.
*'''Level 20''': MP Cost: 57; Damage 330%, Attacks 5 times. +10% Critical Chance.
*'''Level 21''': MP Cost: 57; Damage 293%, Attacks 5 times. +11% Critical Chance.
*'''Level 21''': MP Cost: 57; Damage 334%, Attacks 5 times. +11% Critical Chance.
*'''Level 22''': MP Cost: 57; Damage 296%, Attacks 5 times. +11% Critical Chance.
*'''Level 22''': MP Cost: 57; Damage 338%, Attacks 5 times. +11% Critical Chance.
*'''Level 23''': MP Cost: 57; Damage 299%, Attacks 5 times. +12% Critical Chance.
*'''Level 23''': MP Cost: 57; Damage 342%, Attacks 5 times. +12% Critical Chance.
*'''Level 24''': MP Cost: 57; Damage 302%, Attacks 5 times. +12% Critical Chance.
*'''Level 24''': MP Cost: 57; Damage 346%, Attacks 5 times. +12% Critical Chance.
*'''Level 25''': MP Cost: 60; Damage 305%, Attacks 5 times. +13% Critical Chance.
*'''Level 25''': MP Cost: 60; Damage 350%, Attacks 5 times. +13% Critical Chance.
*'''Level 26''': MP Cost: 60; Damage 308%, Attacks 5 times. +13% Critical Chance.
*'''Level 26''': MP Cost: 60; Damage 354%, Attacks 5 times. +13% Critical Chance.
*'''Level 27''': MP Cost: 60; Damage 311%, Attacks 5 times. +14% Critical Chance.
*'''Level 27''': MP Cost: 60; Damage 358%, Attacks 5 times. +14% Critical Chance.
*'''Level 28''': MP Cost: 60; Damage 314%, Attacks 5 times. +14% Critical Chance.
*'''Level 28''': MP Cost: 60; Damage 362%, Attacks 5 times. +14% Critical Chance.
*'''Level 29''': MP Cost: 60; Damage 317%, Attacks 5 times. +15% Critical Chance.
*'''Level 29''': MP Cost: 60; Damage 366%, Attacks 5 times. +15% Critical Chance.
*'''Level 30''': '''MP Cost: 63; Damage 320%, Attacks 5 times. +15% Critical Chance.'''
*'''Level 30''': '''MP Cost: 63; Damage 370%, Attacks 5 times. +15% Critical Chance.'''
*''Level 31'': MP Cost: 63; Damage 323%, Attacks 5 times. +16% Critical Chance.
*''Level 31'': MP Cost: 63; Damage 374%, Attacks 5 times. +16% Critical Chance.
*''Level 32'': MP Cost: 63; Damage 326%, Attacks 5 times. +16% Critical Chance.
*''Level 32'': MP Cost: 63; Damage 378%, Attacks 5 times. +16% Critical Chance.
}}
}}


{{MapleStory/Skill desc|Cannon Master|Mega Monkey Magic|Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.|Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.
{{MapleStory/Skill desc|Cannon Master|Mega Monkey Magic|Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.|Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.
*'''Requires''': Level 20 [[#Monkey Magic|Monkey Magic]]|
*'''Requires''': Level 20 [[#Monkey Magic|Monkey Magic]]|
*'''Level 1''': MP Cost: 60; Duration: 300 seconds, HP and MP +323, All Stats +25, Speed +11, Jump +6, Accuracy and Evasion +163.
*'''Level 1''': MP Cost: 60; Duration: 300 seconds, HP and MP +420, All Stats +31, Speed +11, Jump +6, Accuracy and Evasion +163.
*'''Level 2''': MP Cost: 60; Duration: 300 seconds, HP and MP +336, All Stats +26, Speed +11, Jump +6, Accuracy and Evasion +166.
*'''Level 2''': MP Cost: 60; Duration: 300 seconds, HP and MP +440, All Stats +32, Speed +11, Jump +6, Accuracy and Evasion +166.
*'''Level 3''': MP Cost: 60; Duration: 300 seconds, HP and MP +349, All Stats +26, Speed +11, Jump +6, Accuracy and Evasion +169.
*'''Level 3''': MP Cost: 60; Duration: 300 seconds, HP and MP +460, All Stats +33, Speed +11, Jump +6, Accuracy and Evasion +169.
*'''Level 4''': MP Cost: 60; Duration: 300 seconds, HP and MP +362, All Stats +27, Speed +11, Jump +6, Accuracy and Evasion +172.
*'''Level 4''': MP Cost: 60; Duration: 300 seconds, HP and MP +480, All Stats +34, Speed +11, Jump +6, Accuracy and Evasion +172.
*'''Level 5''': MP Cost: 60; Duration: 300 seconds, HP and MP +375, All Stats +27, Speed +11, Jump +6, Accuracy and Evasion +175.
*'''Level 5''': MP Cost: 60; Duration: 300 seconds, HP and MP +500, All Stats +35, Speed +11, Jump +6, Accuracy and Evasion +175.
*'''Level 6''': MP Cost: 60; Duration: 300 seconds, HP and MP +388, All Stats +28, Speed +11, Jump +6, Accuracy and Evasion +178.
*'''Level 6''': MP Cost: 60; Duration: 300 seconds, HP and MP +520, All Stats +36, Speed +11, Jump +6, Accuracy and Evasion +178.
*'''Level 7''': MP Cost: 65; Duration: 300 seconds, HP and MP +401, All Stats +28, Speed +12, Jump +7, Accuracy and Evasion +181.
*'''Level 7''': MP Cost: 65; Duration: 300 seconds, HP and MP +540, All Stats +37, Speed +12, Jump +7, Accuracy and Evasion +181.
*'''Level 8''': MP Cost: 65; Duration: 300 seconds, HP and MP +414, All Stats +29, Speed +12, Jump +7, Accuracy and Evasion +184.
*'''Level 8''': MP Cost: 65; Duration: 300 seconds, HP and MP +560, All Stats +38, Speed +12, Jump +7, Accuracy and Evasion +184.
*'''Level 9''': MP Cost: 65; Duration: 300 seconds, HP and MP +427, All Stats +29, Speed +12, Jump +7, Accuracy and Evasion +187.
*'''Level 9''': MP Cost: 65; Duration: 300 seconds, HP and MP +580, All Stats +39, Speed +12, Jump +7, Accuracy and Evasion +187.
*'''Level 10''': MP Cost: 65; Duration: 300 seconds, HP and MP +440, All Stats +30, Speed +12, Jump +7, Accuracy and Evasion +190.
*'''Level 10''': MP Cost: 65; Duration: 300 seconds, HP and MP +600, All Stats +40, Speed +12, Jump +7, Accuracy and Evasion +190.
*'''Level 11''': MP Cost: 65; Duration: 300 seconds, HP and MP +453, All Stats +30, Speed +12, Jump +7, Accuracy and Evasion +193.
*'''Level 11''': MP Cost: 65; Duration: 300 seconds, HP and MP +620, All Stats +41, Speed +12, Jump +7, Accuracy and Evasion +193.
*'''Level 12''': MP Cost: 65; Duration: 300 seconds, HP and MP +466, All Stats +31, Speed +12, Jump +7, Accuracy and Evasion +196.
*'''Level 12''': MP Cost: 65; Duration: 300 seconds, HP and MP +640, All Stats +42, Speed +12, Jump +7, Accuracy and Evasion +196.
*'''Level 13''': MP Cost: 70; Duration: 300 seconds, HP and MP +479, All Stats +31, Speed +13, Jump +8, Accuracy and Evasion +199.
*'''Level 13''': MP Cost: 70; Duration: 300 seconds, HP and MP +660, All Stats +43, Speed +13, Jump +8, Accuracy and Evasion +199.
*'''Level 14''': MP Cost: 70; Duration: 300 seconds, HP and MP +492, All Stats +32, Speed +13, Jump +8, Accuracy and Evasion +202.
*'''Level 14''': MP Cost: 70; Duration: 300 seconds, HP and MP +680, All Stats +44, Speed +13, Jump +8, Accuracy and Evasion +202.
*'''Level 15''': MP Cost: 70; Duration: 300 seconds, HP and MP +505, All Stats +32, Speed +13, Jump +8, Accuracy and Evasion +205.
*'''Level 15''': MP Cost: 70; Duration: 300 seconds, HP and MP +700, All Stats +45, Speed +13, Jump +8, Accuracy and Evasion +205.
*'''Level 16''': MP Cost: 70; Duration: 300 seconds, HP and MP +518, All Stats +33, Speed +13, Jump +8, Accuracy and Evasion +208.
*'''Level 16''': MP Cost: 70; Duration: 300 seconds, HP and MP +720, All Stats +46, Speed +13, Jump +8, Accuracy and Evasion +208.
*'''Level 17''': MP Cost: 70; Duration: 300 seconds, HP and MP +531, All Stats +33, Speed +13, Jump +8, Accuracy and Evasion +211.
*'''Level 17''': MP Cost: 70; Duration: 300 seconds, HP and MP +740, All Stats +47, Speed +13, Jump +8, Accuracy and Evasion +211.
*'''Level 18''': MP Cost: 70; Duration: 300 seconds, HP and MP +544, All Stats +34, Speed +13, Jump +8, Accuracy and Evasion +214.
*'''Level 18''': MP Cost: 70; Duration: 300 seconds, HP and MP +760, All Stats +48, Speed +13, Jump +8, Accuracy and Evasion +214.
*'''Level 19''': MP Cost: 75; Duration: 300 seconds, HP and MP +557, All Stats +34, Speed +14, Jump +9, Accuracy and Evasion +217.
*'''Level 19''': MP Cost: 75; Duration: 300 seconds, HP and MP +780, All Stats +49, Speed +14, Jump +9, Accuracy and Evasion +217.
*'''Level 20''': MP Cost: 75; Duration: 300 seconds, HP and MP +570, All Stats +35, Speed +14, Jump +9, Accuracy and Evasion +220.
*'''Level 20''': MP Cost: 75; Duration: 300 seconds, HP and MP +800, All Stats +50, Speed +14, Jump +9, Accuracy and Evasion +220.
*'''Level 21''': MP Cost: 75; Duration: 300 seconds, HP and MP +583, All Stats +35, Speed +14, Jump +9, Accuracy and Evasion +223.
*'''Level 21''': MP Cost: 75; Duration: 300 seconds, HP and MP +820, All Stats +51, Speed +14, Jump +9, Accuracy and Evasion +223.
*'''Level 22''': MP Cost: 75; Duration: 300 seconds, HP and MP +596, All Stats +36, Speed +14, Jump +9, Accuracy and Evasion +226.
*'''Level 22''': MP Cost: 75; Duration: 300 seconds, HP and MP +840, All Stats +52, Speed +14, Jump +9, Accuracy and Evasion +226.
*'''Level 23''': MP Cost: 75; Duration: 300 seconds, HP and MP +609, All Stats +36, Speed +14, Jump +9, Accuracy and Evasion +229.
*'''Level 23''': MP Cost: 75; Duration: 300 seconds, HP and MP +860, All Stats +53, Speed +14, Jump +9, Accuracy and Evasion +229.
*'''Level 24''': MP Cost: 75; Duration: 300 seconds, HP and MP +622, All Stats +37, Speed +14, Jump +9, Accuracy and Evasion +232.
*'''Level 24''': MP Cost: 75; Duration: 300 seconds, HP and MP +880, All Stats +54, Speed +14, Jump +9, Accuracy and Evasion +232.
*'''Level 25''': MP Cost: 80; Duration: 300 seconds, HP and MP +635, All Stats +37, Speed +15, Jump +10, Accuracy and Evasion +235.
*'''Level 25''': MP Cost: 80; Duration: 300 seconds, HP and MP +900, All Stats +55, Speed +15, Jump +10, Accuracy and Evasion +235.
*'''Level 26''': MP Cost: 80; Duration: 300 seconds, HP and MP +648, All Stats +38, Speed +15, Jump +10, Accuracy and Evasion +238.
*'''Level 26''': MP Cost: 80; Duration: 300 seconds, HP and MP +920, All Stats +56, Speed +15, Jump +10, Accuracy and Evasion +238.
*'''Level 27''': MP Cost: 80; Duration: 300 seconds, HP and MP +661, All Stats +38, Speed +15, Jump +10, Accuracy and Evasion +241.
*'''Level 27''': MP Cost: 80; Duration: 300 seconds, HP and MP +940, All Stats +57, Speed +15, Jump +10, Accuracy and Evasion +241.
*'''Level 28''': MP Cost: 80; Duration: 300 seconds, HP and MP +674, All Stats +39, Speed +15, Jump +10, Accuracy and Evasion +244.
*'''Level 28''': MP Cost: 80; Duration: 300 seconds, HP and MP +960, All Stats +58, Speed +15, Jump +10, Accuracy and Evasion +244.
*'''Level 29''': MP Cost: 80; Duration: 300 seconds, HP and MP +687, All Stats +39, Speed +15, Jump +10, Accuracy and Evasion +247.
*'''Level 29''': MP Cost: 80; Duration: 300 seconds, HP and MP +980, All Stats +59, Speed +15, Jump +10, Accuracy and Evasion +247.
*'''Level 30''': '''MP Cost: 80; Duration: 300 seconds, HP and MP +700, All Stats +40, Speed +15, Jump +10, Accuracy and Evasion +250.'''
*'''Level 30''': '''MP Cost: 80; Duration: 300 seconds, HP and MP +1000, All Stats +60, Speed +15, Jump +10, Accuracy and Evasion +250.'''
*''Level 31'': MP Cost: 85; Duration: 300 seconds, HP and MP +713, All Stats +40, Speed +16, Jump +11, Accuracy and Evasion +253.
*''Level 31'': MP Cost: 85; Duration: 300 seconds, HP and MP +1020, All Stats +61, Speed +16, Jump +11, Accuracy and Evasion +253.
*''Level 32'': MP Cost: 85; Duration: 300 seconds, HP and MP +726, All Stats +41, Speed +16, Jump +11, Accuracy and Evasion +256.
*''Level 32'': MP Cost: 85; Duration: 300 seconds, HP and MP +1040, All Stats +62, Speed +16, Jump +11, Accuracy and Evasion +256.
}}
}}


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{{MapleStory/Skill desc|Cannon Master|Anchors Aweigh|Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.|Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.|
{{MapleStory/Skill desc|Cannon Master|Anchors Aweigh|Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.|Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.|
*'''Level 1''': MP Cost: 62; For a duration of 6 seconds, nearby monsters are pulled in to receive Damage of 260% at fixed intervals. When the anchors self-destruct, Damage 408%.
*'''Level 1''': MP Cost: 62; For a duration of 6 seconds, nearby monsters are pulled in to receive Damage of 264% at fixed intervals. When the anchors self-destruct, Damage 415%.
*'''Level 2''': MP Cost: 62; For a duration of 7 seconds, nearby monsters are pulled in to receive Damage of 270% at fixed intervals. When the anchors self-destruct, Damage 416%.
*'''Level 2''': MP Cost: 62; For a duration of 7 seconds, nearby monsters are pulled in to receive Damage of 278% at fixed intervals. When the anchors self-destruct, Damage 430%.
*'''Level 3''': MP Cost: 62; For a duration of 8 seconds, nearby monsters are pulled in to receive Damage of 280% at fixed intervals. When the anchors self-destruct, Damage 424%.
*'''Level 3''': MP Cost: 62; For a duration of 8 seconds, nearby monsters are pulled in to receive Damage of 292% at fixed intervals. When the anchors self-destruct, Damage 445%.
*'''Level 4''': MP Cost: 62; For a duration of 9 seconds, nearby monsters are pulled in to receive Damage of 290% at fixed intervals. When the anchors self-destruct, Damage 432%.
*'''Level 4''': MP Cost: 62; For a duration of 9 seconds, nearby monsters are pulled in to receive Damage of 306% at fixed intervals. When the anchors self-destruct, Damage 460%.
*'''Level 5''': MP Cost: 62; For a duration of 10 seconds, nearby monsters are pulled in to receive Damage of 300% at fixed intervals. When the anchors self-destruct, Damage 440%.
*'''Level 5''': MP Cost: 62; For a duration of 10 seconds, nearby monsters are pulled in to receive Damage of 320% at fixed intervals. When the anchors self-destruct, Damage 475%.
*'''Level 6''': MP Cost: 74; For a duration of 11 seconds, nearby monsters are pulled in to receive Damage of 310% at fixed intervals. When the anchors self-destruct, Damage 448%.
*'''Level 6''': MP Cost: 74; For a duration of 11 seconds, nearby monsters are pulled in to receive Damage of 334% at fixed intervals. When the anchors self-destruct, Damage 490%.
*'''Level 7''': MP Cost: 74; For a duration of 12 seconds, nearby monsters are pulled in to receive Damage of 320% at fixed intervals. When the anchors self-destruct, Damage 456%.
*'''Level 7''': MP Cost: 74; For a duration of 12 seconds, nearby monsters are pulled in to receive Damage of 348% at fixed intervals. When the anchors self-destruct, Damage 505%.
*'''Level 8''': MP Cost: 74; For a duration of 13 seconds, nearby monsters are pulled in to receive Damage of 330% at fixed intervals. When the anchors self-destruct, Damage 464%.
*'''Level 8''': MP Cost: 74; For a duration of 13 seconds, nearby monsters are pulled in to receive Damage of 362% at fixed intervals. When the anchors self-destruct, Damage 520%.
*'''Level 9''': MP Cost: 74; For a duration of 14 seconds, nearby monsters are pulled in to receive Damage of 340% at fixed intervals. When the anchors self-destruct, Damage 472%.
*'''Level 9''': MP Cost: 74; For a duration of 14 seconds, nearby monsters are pulled in to receive Damage of 376% at fixed intervals. When the anchors self-destruct, Damage 535%.
*'''Level 10''': MP Cost: 74; For a duration of 15 seconds, nearby monsters are pulled in to receive Damage of 350% at fixed intervals. When the anchors self-destruct, Damage 480%.
*'''Level 10''': MP Cost: 74; For a duration of 15 seconds, nearby monsters are pulled in to receive Damage of 390% at fixed intervals. When the anchors self-destruct, Damage 550%.
*'''Level 11''': MP Cost: 86; For a duration of 16 seconds, nearby monsters are pulled in to receive Damage of 360% at fixed intervals. When the anchors self-destruct, Damage 488%.
*'''Level 11''': MP Cost: 86; For a duration of 16 seconds, nearby monsters are pulled in to receive Damage of 404% at fixed intervals. When the anchors self-destruct, Damage 565%.
*'''Level 12''': MP Cost: 86; For a duration of 17 seconds, nearby monsters are pulled in to receive Damage of 370% at fixed intervals. When the anchors self-destruct, Damage 496%.
*'''Level 12''': MP Cost: 86; For a duration of 17 seconds, nearby monsters are pulled in to receive Damage of 418% at fixed intervals. When the anchors self-destruct, Damage 580%.
*'''Level 13''': MP Cost: 86; For a duration of 18 seconds, nearby monsters are pulled in to receive Damage of 380% at fixed intervals. When the anchors self-destruct, Damage 504%.
*'''Level 13''': MP Cost: 86; For a duration of 18 seconds, nearby monsters are pulled in to receive Damage of 432% at fixed intervals. When the anchors self-destruct, Damage 595%.
*'''Level 14''': MP Cost: 86; For a duration of 19 seconds, nearby monsters are pulled in to receive Damage of 390% at fixed intervals. When the anchors self-destruct, Damage 512%.
*'''Level 14''': MP Cost: 86; For a duration of 19 seconds, nearby monsters are pulled in to receive Damage of 446% at fixed intervals. When the anchors self-destruct, Damage 610%.
*'''Level 15''': '''MP Cost: 86; For a duration of 20 seconds, nearby monsters are pulled in to receive Damage of 400% at fixed intervals. When the anchors self-destruct, Damage 520%.'''
*'''Level 15''': '''MP Cost: 86; For a duration of 20 seconds, nearby monsters are pulled in to receive Damage of 460% at fixed intervals. When the anchors self-destruct, Damage 625%.'''
*''Level 16'': MP Cost: 98; For a duration of 21 seconds, nearby monsters are pulled in to receive Damage of 410% at fixed intervals. When the anchors self-destruct, Damage 528%.
*''Level 16'': MP Cost: 98; For a duration of 21 seconds, nearby monsters are pulled in to receive Damage of 474% at fixed intervals. When the anchors self-destruct, Damage 640%.
*''Level 17'': MP Cost: 98; For a duration of 22 seconds, nearby monsters are pulled in to receive Damage of 420% at fixed intervals. When the anchors self-destruct, Damage 536%.
*''Level 17'': MP Cost: 98; For a duration of 22 seconds, nearby monsters are pulled in to receive Damage of 488% at fixed intervals. When the anchors self-destruct, Damage 655%.
}}
}}


{{MapleStory/Skill desc|Cannon Master|Monkey Militia|Summons Artillery Monkey Twins to aid you in battle.|Summons Artillery Monkey Twins to aid you in battle.|
{{MapleStory/Skill desc|Cannon Master|Monkey Militia|Summons Artillery Monkey Twins to aid you in battle.|Summons Artillery Monkey Twins to aid you in battle.|
*'''Level 1''': MP Cost: 40; For 32 seconds, Damage 280%. Cooldown: 10 seconds.
*'''Level 1''': MP Cost: 40; For 32 seconds, Damage 283%. Cooldown: 10 seconds.
*'''Level 2''': MP Cost: 40; For 34 seconds, Damage 285%. Cooldown: 10 seconds.
*'''Level 2''': MP Cost: 40; For 34 seconds, Damage 291%. Cooldown: 10 seconds.
*'''Level 3''': MP Cost: 40; For 36 seconds, Damage 290%. Cooldown: 10 seconds.
*'''Level 3''': MP Cost: 40; For 36 seconds, Damage 299%. Cooldown: 10 seconds.
*'''Level 4''': MP Cost: 40; For 38 seconds, Damage 295%. Cooldown: 10 seconds.
*'''Level 4''': MP Cost: 40; For 38 seconds, Damage 307%. Cooldown: 10 seconds.
*'''Level 5''': MP Cost: 50; For 40 seconds, Damage 300%. Cooldown: 10 seconds.
*'''Level 5''': MP Cost: 50; For 40 seconds, Damage 315%. Cooldown: 10 seconds.
*'''Level 6''': MP Cost: 50; For 42 seconds, Damage 305%. Cooldown: 10 seconds.
*'''Level 6''': MP Cost: 50; For 42 seconds, Damage 323%. Cooldown: 10 seconds.
*'''Level 7''': MP Cost: 50; For 44 seconds, Damage 310%. Cooldown: 10 seconds.
*'''Level 7''': MP Cost: 50; For 44 seconds, Damage 331%. Cooldown: 10 seconds.
*'''Level 8''': MP Cost: 50; For 46 seconds, Damage 315%. Cooldown: 10 seconds.
*'''Level 8''': MP Cost: 50; For 46 seconds, Damage 339%. Cooldown: 10 seconds.
*'''Level 9''': MP Cost: 50; For 48 seconds, Damage 320%. Cooldown: 10 seconds.
*'''Level 9''': MP Cost: 50; For 48 seconds, Damage 347%. Cooldown: 10 seconds.
*'''Level 10''': MP Cost: 60; For 50 seconds, Damage 325%. Cooldown: 10 seconds.
*'''Level 10''': MP Cost: 60; For 50 seconds, Damage 355%. Cooldown: 10 seconds.
*'''Level 11''': MP Cost: 60; For 52 seconds, Damage 330%. Cooldown: 10 seconds.
*'''Level 11''': MP Cost: 60; For 52 seconds, Damage 363%. Cooldown: 10 seconds.
*'''Level 12''': MP Cost: 60; For 54 seconds, Damage 335%. Cooldown: 10 seconds.
*'''Level 12''': MP Cost: 60; For 54 seconds, Damage 371%. Cooldown: 10 seconds.
*'''Level 13''': MP Cost: 60; For 56 seconds, Damage 340%. Cooldown: 10 seconds.
*'''Level 13''': MP Cost: 60; For 56 seconds, Damage 379%. Cooldown: 10 seconds.
*'''Level 14''': MP Cost: 60; For 58 seconds, Damage 345%. Cooldown: 10 seconds.
*'''Level 14''': MP Cost: 60; For 58 seconds, Damage 387%. Cooldown: 10 seconds.
*'''Level 15''': '''MP Cost: 70; For 60 seconds, Damage 350%. Cooldown: 10 seconds.'''
*'''Level 15''': '''MP Cost: 70; For 60 seconds, Damage 395%. Cooldown: 10 seconds.'''
*''Level 16'': MP Cost: 70; For 62 seconds, Damage 355%. Cooldown: 10 seconds.
*''Level 16'': MP Cost: 70; For 62 seconds, Damage 403%. Cooldown: 10 seconds.
*''Level 17'': MP Cost: 70; For 64 seconds, Damage 360%. Cooldown: 10 seconds.
*''Level 17'': MP Cost: 70; For 64 seconds, Damage 411%. Cooldown: 10 seconds.
}}
}}



Revision as of 03:54, 7 April 2013

Cannoneer

First Job

Pirate

Cannon Boost: Improves the cannon to permanently increase ATT and DEF.

Cannon Boost effects

Improves the cannon to permanently increase ATT and DEF.

  • Level 1: Attack +2, Physical and Magic Defense +25
  • Level 2: Attack +4, Physical and Magic Defense +50
  • Level 3: Attack +6, Physical and Magic Defense +75
  • Level 4: Attack +8, Physical and Magic Defense +100
  • Level 5: Attack +10, Physical and Magic Defense +125
  • Level 6: Attack +12, Physical and Magic Defense +150
  • Level 7: Attack +14, Physical and Magic Defense +175
  • Level 8: Attack +16, Physical and Magic Defense +200
  • Level 9: Attack +18, Physical and Magic Defense +225
  • Level 10: Attack +20, Physical and Magic Defense +250

Cannon Blaster: Shoots a flame bomb that attacks multiple enemies.

Cannon Blaster effects

Shoots a flame bomb that attacks multiple enemies.

  • Level 1: MP Cost: 7; Damage 208% on up to 3 monsters.
  • Level 2: MP Cost: 7; Damage 211% on up to 3 monsters.
  • Level 3: MP Cost: 7; Damage 214% on up to 3 monsters.
  • Level 4: MP Cost: 7; Damage 217% on up to 3 monsters.
  • Level 5: MP Cost: 8; Damage 220% on up to 3 monsters.
  • Level 6: MP Cost: 8; Damage 223% on up to 3 monsters.
  • Level 7: MP Cost: 8; Damage 226% on up to 3 monsters.
  • Level 8: MP Cost: 8; Damage 229% on up to 3 monsters.
  • Level 9: MP Cost: 9; Damage 232% on up to 3 monsters.
  • Level 10: MP Cost: 9; Damage 235% on up to 3 monsters.
  • Level 11: MP Cost: 9; Damage 238% on up to 3 monsters.
  • Level 12: MP Cost: 9; Damage 241% on up to 3 monsters.
  • Level 13: MP Cost: 10; Damage 244% on up to 3 monsters.
  • Level 14: MP Cost: 10; Damage 247% on up to 3 monsters.
  • Level 15: MP Cost: 10; Damage 250% on up to 3 monsters.
  • Level 16: MP Cost: 10; Damage 253% on up to 3 monsters.
  • Level 17: MP Cost: 11; Damage 256% on up to 3 monsters.
  • Level 18: MP Cost: 11; Damage 259% on up to 3 monsters.
  • Level 19: MP Cost: 11; Damage 262% on up to 3 monsters.
  • Level 20: MP Cost: 11; Damage 265% on up to 3 monsters.

Cannon Strike: Fires Cannon Strike at a nearby enemy.

Cannon Strike effects

Fires Cannon Strike at a nearby enemy.

  • Level 1: MP Cost: 7; Damage 76% four times.
  • Level 2: MP Cost: 7; Damage 77% four times.
  • Level 3: MP Cost: 7; Damage 78% four times.
  • Level 4: MP Cost: 7; Damage 79% four times.
  • Level 5: MP Cost: 7; Damage 80% four times.
  • Level 6: MP Cost: 7; Damage 81% four times.
  • Level 7: MP Cost: 7; Damage 82% four times.
  • Level 8: MP Cost: 7; Damage 83% four times.
  • Level 9: MP Cost: 7; Damage 84% four times.
  • Level 10: MP Cost: 7; Damage 85% four times.
  • Level 11: MP Cost: 9; Damage 86% four times.
  • Level 12: MP Cost: 9; Damage 87% four times.
  • Level 13: MP Cost: 9; Damage 88% four times.
  • Level 14: MP Cost: 9; Damage 89% four times.
  • Level 15: MP Cost: 9; Damage 90% four times.
  • Level 16: MP Cost: 9; Damage 91% four times.
  • Level 17: MP Cost: 9; Damage 92% four times.
  • Level 18: MP Cost: 9; Damage 93% four times.
  • Level 19: MP Cost: 9; Damage 94% four times.
  • Level 20: MP Cost: 9; Damage 95% four times.

Blast Back: Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.

Blast Back effects

Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.

  • Level 1: MP Cost: 45, Damage 180% on up to 3 monsters, 28% chance of Slow of -18 Speed for 2 seconds on hit enemies.
  • Level 2: MP Cost: 45, Damage 185% on up to 3 monsters, 31% chance of Slow of -21 Speed for 2 seconds on hit enemies.
  • Level 3: MP Cost: 40, Damage 190% on up to 3 monsters, 34% chance of Slow of -24 Speed for 2 seconds on hit enemies.
  • Level 4: MP Cost: 40, Damage 195% on up to 3 monsters, 37% chance of Slow of -27 Speed for 2 seconds on hit enemies.
  • Level 5: MP Cost: 40, Damage 200% on up to 3 monsters, 40% chance of Slow of -30 Speed for 3 seconds on hit enemies.
  • Level 6: MP Cost: 35, Damage 205% on up to 3 monsters, 43% chance of Slow of -33 Speed for 3 seconds on hit enemies.
  • Level 7: MP Cost: 35, Damage 210% on up to 3 monsters, 46% chance of Slow of -36 Speed for 3 seconds on hit enemies.
  • Level 8: MP Cost: 35, Damage 215% on up to 3 monsters, 49% chance of Slow of -39 Speed for 3 seconds on hit enemies.
  • Level 9: MP Cost: 30, Damage 220% on up to 3 monsters, 52% chance of Slow of -42 Speed for 3 seconds on hit enemies.
  • Level 10: MP Cost: 30, Damage 225% on up to 3 monsters, 55% chance of Slow of -45 Speed for 4 seconds on hit enemies.
  • Level 11: MP Cost: 30, Damage 230% on up to 3 monsters, 58% chance of Slow of -48 Speed for 4 seconds on hit enemies.
  • Level 12: MP Cost: 25, Damage 235% on up to 3 monsters, 61% chance of Slow of -51 Speed for 4 seconds on hit enemies.
  • Level 13: MP Cost: 25, Damage 240% on up to 3 monsters, 64% chance of Slow of -54 Speed for 4 seconds on hit enemies.
  • Level 14: MP Cost: 25, Damage 245% on up to 3 monsters, 67% chance of Slow of -57 Speed for 4 seconds on hit enemies.
  • Level 15: MP Cost: 20, Damage 250% on up to 3 monsters, 70% chance of Slow of -60 Speed for 5 seconds on hit enemies.

Second Job

Cannoneer

Cannon Mastery: Increases the weapon mastery and accuracy of cannons.

Cannon Mastery effects

Increases the weapon mastery and accuracy of cannons.

  • Level 1: Mastery of Cannon weapons 14% Accuracy +12.
  • Level 2: Mastery of Cannon weapons 18% Accuracy +24.
  • Level 3: Mastery of Cannon weapons 22% Accuracy +36.
  • Level 4: Mastery of Cannon weapons 26% Accuracy +48.
  • Level 5: Mastery of Cannon weapons 30% Accuracy +60.
  • Level 6: Mastery of Cannon weapons 34% Accuracy +72.
  • Level 7: Mastery of Cannon weapons 38% Accuracy +84.
  • Level 8: Mastery of Cannon weapons 42% Accuracy +96.
  • Level 9: Mastery of Cannon weapons 46% Accuracy +108.
  • Level 10: Mastery of Cannon weapons 50% Accuracy +120.

Critical Fire: Permanently increases your Critical Rate and the minimum Critical Damage.

Critical Fire effects

Permanently increases your Critical Rate and the minimum Critical Damage.

  • Level 1: +8% Critical Chance, +5% Minimum Critical Damage.
  • Level 2: +8% Critical Chance, +6% Minimum Critical Damage.
  • Level 3: +11% Critical Chance, +6% Minimum Critical Damage.
  • Level 4: +11% Critical Chance, +7% Minimum Critical Damage.
  • Level 5: +14% Critical Chance, +7% Minimum Critical Damage.
  • Level 6: +14% Critical Chance, +8% Minimum Critical Damage.
  • Level 7: +17% Critical Chance, +8% Minimum Critical Damage.
  • Level 8: +17% Critical Chance, +9% Minimum Critical Damage.
  • Level 9: +20% Critical Chance, +9% Minimum Critical Damage.
  • Level 10: +20% Critical Chance, +10% Minimum Critical Damage.

Pirate Training: Increases STR and DEX through secret Pirate training.

Pirate Training effects

Increases STR and DEX through secret Pirate training.

  • Level 1: Permanent increase of +6 Strength and Dexterity.
  • Level 2: Permanent increase of +12 Strength and Dexterity.
  • Level 3: Permanent increase of +18 Strength and Dexterity.
  • Level 4: Permanent increase of +24 Strength and Dexterity.
  • Level 5: Permanent increase of +30 Strength and Dexterity.

Cannon Booster: Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time.

Cannon Booster effects

Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time.

  • Level 1: MP Cost: 29; 20 seconds; +2 weapon speed.
  • Level 2: MP Cost: 27; 40 seconds; +2 weapon speed.
  • Level 3: MP Cost: 25; 60 seconds; +2 weapon speed.
  • Level 4: MP Cost: 23; 80 seconds; +2 weapon speed.
  • Level 5: MP Cost: 21; 100 seconds; +2 weapon speed.
  • Level 6: MP Cost: 19; 120 seconds; +2 weapon speed.
  • Level 7: MP Cost: 17; 140 seconds; +2 weapon speed.
  • Level 8: MP Cost: 15; 160 seconds; +2 weapon speed.
  • Level 9: MP Cost: 13; 180 seconds; +2 weapon speed.
  • Level 10: MP Cost: 11; 200 seconds; +2 weapon speed.

Scatter Shot: Attack multiple enemies at once by firing a multitude of small bombs.

Scatter Shot effects

Attack multiple enemies at once by firing a multitude of small bombs.

  • Level 1: MP Cost: 16; Damage 128%, Attacks 4 monsters 3 times.
  • Level 2: MP Cost: 16; Damage 131%, Attacks 4 monsters 3 times.
  • Level 3: MP Cost: 16; Damage 134%, Attacks 4 monsters 3 times.
  • Level 4: MP Cost: 16; Damage 137%, Attacks 4 monsters 3 times.
  • Level 5: MP Cost: 18; Damage 140%, Attacks 4 monsters 3 times.
  • Level 6: MP Cost: 18; Damage 143%, Attacks 4 monsters 3 times.
  • Level 7: MP Cost: 18; Damage 146%, Attacks 4 monsters 3 times.
  • Level 8: MP Cost: 18; Damage 149%, Attacks 4 monsters 3 times.
  • Level 9: MP Cost: 18; Damage 152%, Attacks 4 monsters 3 times.
  • Level 10: MP Cost: 20; Damage 155%, Attacks 4 monsters 3 times.
  • Level 11: MP Cost: 20; Damage 158%, Attacks 4 monsters 3 times.
  • Level 12: MP Cost: 20; Damage 161%, Attacks 4 monsters 3 times.
  • Level 13: MP Cost: 20; Damage 164%, Attacks 4 monsters 3 times.
  • Level 14: MP Cost: 20; Damage 167%, Attacks 4 monsters 3 times.
  • Level 15: MP Cost: 22; Damage 170%, Attacks 4 monsters 3 times.
  • Level 16: MP Cost: 22; Damage 173%, Attacks 4 monsters 3 times.
  • Level 17: MP Cost: 22; Damage 176%, Attacks 4 monsters 3 times.
  • Level 18: MP Cost: 22; Damage 179%, Attacks 4 monsters 3 times.
  • Level 19: MP Cost: 22; Damage 182%, Attacks 4 monsters 3 times.
  • Level 20: MP Cost: 24; Damage 185%, Attacks 4 monsters 3 times.

Barrel Bomb: Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.

Barrel Bomb effects

Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.

  • Level 1: MP Cost: 20; Damage 32% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 275%.
  • Level 2: MP Cost: 20; Damage 34% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 280%.
  • Level 3: MP Cost: 20; Damage 36% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 285%.
  • Level 4: MP Cost: 20; Damage 38% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 290%.
  • Level 5: MP Cost: 22; Damage 40% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 295%.
  • Level 6: MP Cost: 22; Damage 42% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 300%.
  • Level 7: MP Cost: 22; Damage 44% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 305%.
  • Level 8: MP Cost: 22; Damage 46% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 310%.
  • Level 9: MP Cost: 22; Damage 48% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 315%.
  • Level 10: MP Cost: 24; Damage 50% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 320%.
  • Level 11: MP Cost: 24; Damage 52% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 325%.
  • Level 12: MP Cost: 24; Damage 54% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 330%.
  • Level 13: MP Cost: 24; Damage 56% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 335%.
  • Level 14: MP Cost: 24; Damage 58% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 340%.
  • Level 15: MP Cost: 26; Damage 60% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 345%.
  • Level 16: MP Cost: 26; Damage 62% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 350%.
  • Level 17: MP Cost: 26; Damage 64% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 355%.
  • Level 18: MP Cost: 26; Damage 66% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 360%.
  • Level 19: MP Cost: 26; Damage 68% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 365%.
  • Level 20: MP Cost: 28; Damage 70% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 370%.

Monkey Magic: Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.

Monkey Magic effects

Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.

  • Level 1: MP Cost: 30; Duration: 15 seconds, HP and MP +20, All Stats +3, Speed +1, Jump +1, Accuracy and Evasion +8.
  • Level 2: MP Cost: 30; Duration: 30 seconds, HP and MP +40, All Stats +3, Speed +1, Jump +1, Accuracy and Evasion +16.
  • Level 3: MP Cost: 30; Duration: 45 seconds, HP and MP +60, All Stats +6, Speed +2, Jump +1, Accuracy and Evasion +24.
  • Level 4: MP Cost: 35; Duration: 60 seconds, HP and MP +80, All Stats +6, Speed +2, Jump +1, Accuracy and Evasion +32.
  • Level 5: MP Cost: 35; Duration: 75 seconds, HP and MP +100, All Stats +9, Speed +3, Jump +2, Accuracy and Evasion +40.
  • Level 6: MP Cost: 35; Duration: 90 seconds, HP and MP +120, All Stats +9, Speed +3, Jump +2, Accuracy and Evasion +48.
  • Level 7: MP Cost: 35; Duration: 105 seconds, HP and MP +140, All Stats +12, Speed +4, Jump +2, Accuracy and Evasion +56.
  • Level 8: MP Cost: 40; Duration: 120 seconds, HP and MP +160, All Stats +12, Speed +4, Jump +2, Accuracy and Evasion +64.
  • Level 9: MP Cost: 40; Duration: 135 seconds, HP and MP +180, All Stats +15, Speed +5, Jump +3, Accuracy and Evasion +72.
  • Level 10: MP Cost: 40; Duration: 150 seconds, HP and MP +200, All Stats +15, Speed +5, Jump +3, Accuracy and Evasion +80.
  • Level 11: MP Cost: 40; Duration: 165 seconds, HP and MP +220, All Stats +18, Speed +6, Jump +3, Accuracy and Evasion +88.
  • Level 12: MP Cost: 45; Duration: 180 seconds, HP and MP +240, All Stats +18, Speed +6, Jump +3, Accuracy and Evasion +96.
  • Level 13: MP Cost: 45; Duration: 195 seconds, HP and MP +260, All Stats +21, Speed +7, Jump +4, Accuracy and Evasion +104.
  • Level 14: MP Cost: 45; Duration: 210 seconds, HP and MP +280, All Stats +21, Speed +7, Jump +4, Accuracy and Evasion +112.
  • Level 15: MP Cost: 45; Duration: 225 seconds, HP and MP +300, All Stats +24, Speed +8, Jump +4, Accuracy and Evasion +120.
  • Level 16: MP Cost: 50; Duration: 240 seconds, HP and MP +320, All Stats +24, Speed +8, Jump +4, Accuracy and Evasion +128.
  • Level 17: MP Cost: 50; Duration: 255 seconds, HP and MP +340, All Stats +27, Speed +9, Jump +5, Accuracy and Evasion +136.
  • Level 18: MP Cost: 50; Duration: 270 seconds, HP and MP +360, All Stats +27, Speed +9, Jump +5, Accuracy and Evasion +144.
  • Level 19: MP Cost: 50; Duration: 285 seconds, HP and MP +380, All Stats +30, Speed +10, Jump +5, Accuracy and Evasion +152.
  • Level 20: MP Cost: 55; Duration: 300 seconds, HP and MP +400, All Stats +30, Speed +10, Jump +5, Accuracy and Evasion +160.

Third Job

Cannon Trooper

Reinforced Cannon: Permanently increases ATT and Attack Speed by strengthening the cannon.

Reinforced Cannon effects

Permanently increases ATT and Attack Speed by strengthening the cannon.

  • Level 1: Attack +3, Attack Speed +1.
  • Level 2: Attack +6, Attack Speed +1.
  • Level 3: Attack +9, Attack Speed +1.
  • Level 4: Attack +12, Attack Speed +1.
  • Level 5: Attack +15, Attack Speed +1.
  • Level 6: Attack +18, Attack Speed +1.
  • Level 7: Attack +21, Attack Speed +1.
  • Level 8: Attack +24, Attack Speed +1.
  • Level 9: Attack +27, Attack Speed +1.
  • Level 10: Attack +30, Attack Speed +1.

Pirate Rush: Permanently increases HP, DEF, and Abnormal Status Resistance.

Pirate Rush effects

Permanently increases HP, DEF, and Abnormal Status Resistance.

  • Level 2: HP +2%, Weapon Defense +14%, Status Resistance +2%.
  • Level 4: HP +4%, Weapon Defense +18%, Status Resistance +4%.
  • Level 6: HP +6%, Weapon Defense +22%, Status Resistance +6%.
  • Level 8: HP +8%, Weapon Defense +26%, Status Resistance +8%.
  • Level 10: HP +10%, Weapon Defense +30%, Status Resistance +10%.
  • Level 12: HP +12%, Weapon Defense +34%, Status Resistance +12%.
  • Level 14: HP +14%, Weapon Defense +38%, Status Resistance +14%.
  • Level 16: HP +16%, Weapon Defense +42%, Status Resistance +16%.
  • Level 18: HP +18%, Weapon Defense +46%, Status Resistance +18%.
  • Level 20: HP +20%, Weapon Defense +50%, Status Resistance +20%.

Counter Crush: When hit, there is a chance of countering the attack by swinging the cannon.

Counter Crush effects

When hit, there is a chance of countering the attack by swinging the cannon.

  • Level 1: Probability of 8%, Damage 106%.
  • Level 2: Probability of 8%, Damage 112%.
  • Level 3: Probability of 11%, Damage 118%.
  • Level 4: Probability of 11%, Damage 124%.
  • Level 5: Probability of 14%, Damage 130%.
  • Level 6: Probability of 14%, Damage 136%.
  • Level 7: Probability of 17%, Damage 142%.
  • Level 8: Probability of 17%, Damage 148%.
  • Level 9: Probability of 20%, Damage 154%.
  • Level 10: Probability of 20%, Damage 160%.

Cannon Spike: Fires a sharp cannonball that can penetrate multiple enemies.

Cannon Spike effects

Fires a sharp cannonball that can penetrate multiple enemies.

  • Level 1: MP Cost: 28; Damage 182%, Attacks 6 monsters 4 times.
  • Level 2: MP Cost: 28; Damage 184%, Attacks 6 monsters 4 times.
  • Level 3: MP Cost: 28; Damage 186%, Attacks 6 monsters 4 times.
  • Level 4: MP Cost: 28; Damage 188%, Attacks 6 monsters 4 times.
  • Level 5: MP Cost: 30; Damage 190%, Attacks 6 monsters 4 times.
  • Level 6: MP Cost: 30; Damage 192%, Attacks 6 monsters 4 times.
  • Level 7: MP Cost: 30; Damage 194%, Attacks 6 monsters 4 times.
  • Level 8: MP Cost: 30; Damage 196%, Attacks 6 monsters 4 times.
  • Level 9: MP Cost: 30; Damage 198%, Attacks 6 monsters 4 times.
  • Level 10: MP Cost: 32; Damage 200%, Attacks 6 monsters 4 times.
  • Level 11: MP Cost: 32; Damage 202%, Attacks 6 monsters 4 times.
  • Level 12: MP Cost: 32; Damage 204%, Attacks 6 monsters 4 times.
  • Level 13: MP Cost: 32; Damage 206%, Attacks 6 monsters 4 times.
  • Level 14: MP Cost: 32; Damage 208%, Attacks 6 monsters 4 times.
  • Level 15: MP Cost: 34; Damage 210%, Attacks 6 monsters 4 times.
  • Level 16: MP Cost: 34; Damage 212%, Attacks 6 monsters 4 times.
  • Level 17: MP Cost: 34; Damage 214%, Attacks 6 monsters 4 times.
  • Level 18: MP Cost: 34; Damage 216%, Attacks 6 monsters 4 times.
  • Level 19: MP Cost: 34; Damage 218%, Attacks 6 monsters 4 times.
  • Level 20: MP Cost: 36; Damage 220%, Attacks 6 monsters 4 times.

File:MS Skill Monkey Madness.png

Monkey Madness: Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.

Monkey Madness effects

Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.

  • Level 1: MP Cost: 30; Damage 223%, Attacks 10 monsters 5 times, 45% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 3%.
  • Level 2: MP Cost: 30; Damage 226%, Attacks 10 monsters 5 times, 50% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 3%.
  • Level 3: MP Cost: 30; Damage 229%, Attacks 10 monsters 5 times, 50% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 6%.
  • Level 4: MP Cost: 30; Damage 232%, Attacks 10 monsters 5 times, 55% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 6%.
  • Level 5: MP Cost: 34; Damage 235%, Attacks 10 monsters 5 times, 55% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 9%.
  • Level 6: MP Cost: 34; Damage 238%, Attacks 10 monsters 5 times, 60% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 9%.
  • Level 7: MP Cost: 34; Damage 241%, Attacks 10 monsters 5 times, 60% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 12%.
  • Level 8: MP Cost: 34; Damage 244%, Attacks 10 monsters 5 times, 65% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 12%.
  • Level 9: MP Cost: 34; Damage 247%, Attacks 10 monsters 5 times, 65% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 15%.
  • Level 10: MP Cost: 38; Damage 250%, Attacks 10 monsters 5 times, 70% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 15%.
  • Level 11: MP Cost: 38; Damage 253%, Attacks 10 monsters 5 times, 70% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 18%.
  • Level 12: MP Cost: 38; Damage 256%, Attacks 10 monsters 5 times, 75% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 18%.
  • Level 13: MP Cost: 38; Damage 259%, Attacks 10 monsters 5 times, 75% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 21%.
  • Level 14: MP Cost: 38; Damage 262%, Attacks 10 monsters 5 times, 80% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 21%.
  • Level 15: MP Cost: 42; Damage 265%, Attacks 10 monsters 5 times, 80% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 24%.
  • Level 16: MP Cost: 42; Damage 268%, Attacks 10 monsters 5 times, 85% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 24%.
  • Level 17: MP Cost: 42; Damage 271%, Attacks 10 monsters 5 times, 85% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 27%.
  • Level 18: MP Cost: 42; Damage 274%, Attacks 10 monsters 5 times, 90% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 27%.
  • Level 19: MP Cost: 42; Damage 277%, Attacks 10 monsters 5 times, 90% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 30%.
  • Level 20: MP Cost: 46; Damage 280%, Attacks 10 monsters 5 times, 95% chance to stun enemies for 4 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 30%.

Monkey Wave: Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.

Monkey Wave effects

Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.

  • Level 1: MP Cost: 35; Damage 480%, 45% chance of stun, 50% Critical Chance. Passive effect: Critical Rate: +1%
  • Level 2: MP Cost: 35; Damage 500%, 50% chance of stun, 55% Critical Chance. Passive effect: Critical Rate: +2%
  • Level 3: MP Cost: 35; Damage 520%, 50% chance of stun, 55% Critical Chance. Passive effect: Critical Rate: +3%
  • Level 4: MP Cost: 35; Damage 540%, 55% chance of stun, 60% Critical Chance. Passive effect: Critical Rate: +4%
  • Level 5: MP Cost: 40; Damage 560%, 55% chance of stun, 60% Critical Chance. Passive effect: Critical Rate: +5%
  • Level 6: MP Cost: 40; Damage 580%, 60% chance of stun, 65% Critical Chance. Passive effect: Critical Rate: +6%
  • Level 7: MP Cost: 40; Damage 600%, 60% chance of stun, 65% Critical Chance. Passive effect: Critical Rate: +7%
  • Level 8: MP Cost: 40; Damage 620%, 65% chance of stun, 70% Critical Chance. Passive effect: Critical Rate: +8%
  • Level 9: MP Cost: 40; Damage 640%, 65% chance of stun, 70% Critical Chance. Passive effect: Critical Rate: +9%
  • Level 10: MP Cost: 45; Damage 660%, 70% chance of stun, 75% Critical Chance. Passive effect: Critical Rate: +10%
  • Level 11: MP Cost: 45; Damage 680%, 70% chance of stun, 75% Critical Chance. Passive effect: Critical Rate: +11%
  • Level 12: MP Cost: 45; Damage 700%, 75% chance of stun, 80% Critical Chance. Passive effect: Critical Rate: +12%
  • Level 13: MP Cost: 45; Damage 720%, 75% chance of stun, 80% Critical Chance. Passive effect: Critical Rate: +13%
  • Level 14: MP Cost: 45; Damage 740%, 80% chance of stun, 85% Critical Chance. Passive effect: Critical Rate: +14%
  • Level 15: MP Cost: 50; Damage 760%, 80% chance of stun, 85% Critical Chance. Passive effect: Critical Rate: +15%
  • Level 16: MP Cost: 50; Damage 780%, 85% chance of stun, 90% Critical Chance. Passive effect: Critical Rate: +16%
  • Level 17: MP Cost: 50; Damage 800%, 85% chance of stun, 90% Critical Chance. Passive effect: Critical Rate: +17%
  • Level 18: MP Cost: 50; Damage 820%, 90% chance of stun, 95% Critical Chance. Passive effect: Critical Rate: +18%
  • Level 19: MP Cost: 50; Damage 840%, 90% chance of stun, 95% Critical Chance. Passive effect: Critical Rate: +19%
  • Level 20: MP Cost: 55; Damage 860%, 95% chance of stun, 100% Critical Chance. Passive effect: Critical Rate: +20%

Barrel Roulette: Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.

Barrel Roulette effects

Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.

  • Level 1: MP Cost: 35; Duration 186 seconds, 3% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Passive effect: Damage: +1%. Cooldown Time : 57 Seconds
  • Level 2: MP Cost: 40; Duration 192 seconds, 6% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Passive effect: Damage: +2%. Cooldown Time : 54 Seconds
  • Level 3: MP Cost: 40; Duration 198 seconds, 9% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Passive effect: Damage: +3%. Cooldown Time : 51 Seconds
  • Level 4: MP Cost: 45; Duration 204 seconds, 12% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds. Passive effect: Damage: +4%. Cooldown Time : 48 Seconds
  • Level 5: MP Cost: 45; Duration 210 seconds, 15% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +5%. Cooldown Time : 45 Seconds
  • Level 6: MP Cost: 50; Duration 216 seconds, 18% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +6%. Cooldown Time : 42 Seconds
  • Level 7: MP Cost: 50; Duration 222 seconds, 21% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +7%. Cooldown Time : 39 Seconds
  • Level 8: MP Cost: 55; Duration 228 seconds, 24% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +8%. Cooldown Time : 36 Seconds
  • Level 9: MP Cost: 55; Duration 234 seconds, 27% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds. Passive effect: Damage: +9%. Cooldown Time : 33 Seconds
  • Level 10: MP Cost: 60; Duration 240 seconds, 30% chance of applying Darkness, Freeze, Stun, or Slow status effects for 5 seconds. Passive effect: Damage: +10%. Cooldown Time : 30 Seconds

Cannon Jump: Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.

Cannon Jump effects

Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.

  • Level 1: MP Cost: 55; Damage 174% on up to 6 monsters.
  • Level 2: MP Cost: 50; Damage 183% on up to 6 monsters.
  • Level 3: MP Cost: 45; Damage 192% on up to 6 monsters.
  • Level 4: MP Cost: 40; Damage 201% on up to 6 monsters.
  • Level 5: MP Cost: 35; Damage 210% on up to 6 monsters.

Roll of the Dice: Test your luck! Roll a dice to get a random Buff.

Roll of the Dice effects

Test your luck! Roll a dice to get a random Buff.

  • Roll One: Nothing
  • Roll Two: 30% Physical Defense
  • Roll Three: 20% HP and MP Increase
  • Roll Four: 15% Critical Rate
  • Roll Five: 20% Damage Increase
  • Roll Six: 30% Exp Boost
  • Level 1: MP -40; Buff Duration 66 seconds. Cooldown 480 seconds.
  • Level 2: MP -40; Buff Duration 72 seconds. Cooldown 450 seconds.
  • Level 3: MP -40; Buff Duration 78 seconds. Cooldown 450 seconds.
  • Level 4: MP -40; Buff Duration 84 seconds. Cooldown 420 seconds.
  • Level 5: MP -45; Buff Duration 90 seconds. Cooldown 420 seconds.
  • Level 6: MP -45; Buff Duration 96 seconds. Cooldown 390 seconds.
  • Level 7: MP -45; Buff Duration 102 seconds. Cooldown 390 seconds.
  • Level 8: MP -45; Buff Duration 108 seconds. Cooldown 360 seconds.
  • Level 9: MP -45; Buff Duration 114 seconds. Cooldown 360 seconds.
  • Level 10: MP -50; Buff Duration 120 seconds. Cooldown 330 seconds.
  • Level 11: MP -50; Buff Duration 126 seconds. Cooldown 330 seconds.
  • Level 12: MP -50; Buff Duration 132 seconds. Cooldown 300 seconds.
  • Level 13: MP -50; Buff Duration 138 seconds. Cooldown 300 seconds.
  • Level 14: MP -50; Buff Duration 144 seconds. Cooldown 270 seconds.
  • Level 15: MP -55; Buff Duration 150 seconds. Cooldown 270 seconds.
  • Level 16: MP -55; Buff Duration 156 seconds. Cooldown 240 seconds.
  • Level 17: MP -55; Buff Duration 162 seconds. Cooldown 240 seconds.
  • Level 18: MP -55; Buff Duration 168 seconds. Cooldown 210 seconds.
  • Level 19: MP -55; Buff Duration 174 seconds. Cooldown 210 seconds.
  • Level 20: MP -60; Buff Duration 180 seconds. Cooldown 180 seconds.

Fourth Job

Cannon Master

Maple Warrior: Increases the stats of all party members.

Maple Warrior effects

Increases the stats of all party members.

  • Level 1: MP Cost: 10; +1% Base Stats, 30 seconds.
  • Level 2: MP Cost: 10; +1% Base Stats, 60 seconds.
  • Level 3: MP Cost: 10; +2% Base Stats, 90 seconds.
  • Level 4: MP Cost: 10; +2% Base Stats, 120 seconds.
  • Level 5: MP Cost: 10; +3% Base Stats, 150 seconds.
  • Level 6: MP Cost: 20; +3% Base Stats, 180 seconds.
  • Level 7: MP Cost: 20; +4% Base Stats, 210 seconds.
  • Level 8: MP Cost: 20; +4% Base Stats, 240 seconds.
  • Level 9: MP Cost: 20; +5% Base Stats, 270 seconds.
  • Level 10: MP Cost: 20; +5% Base Stats, 300 seconds.
  • Level 11: MP Cost: 30; +6% Base Stats, 330 seconds.
  • Level 12: MP Cost: 30; +6% Base Stats, 360 seconds.
  • Level 13: MP Cost: 30; +7% Base Stats, 390 seconds.
  • Level 14: MP Cost: 30; +7% Base Stats, 420 seconds.
  • Level 15: MP Cost: 30; +8% Base Stats, 450 seconds.
  • Level 16: MP Cost: 40; +8% Base Stats, 480 seconds.
  • Level 17: MP Cost: 40; +9% Base Stats, 510 seconds.
  • Level 18: MP Cost: 40; +9% Base Stats, 540 seconds.
  • Level 19: MP Cost: 40; +10% Base Stats, 570 seconds.
  • Level 20: MP Cost: 40; +10% Base Stats, 600 seconds.
  • Level 21: MP Cost: 50; +11% Base Stats, 630 seconds.
  • Level 22: MP Cost: 50; +11% Base Stats, 660 seconds.
  • Level 23: MP Cost: 50; +12% Base Stats, 690 seconds.
  • Level 24: MP Cost: 50; +12% Base Stats, 720 seconds.
  • Level 25: MP Cost: 50; +13% Base Stats, 750 seconds.
  • Level 26: MP Cost: 60; +13% Base Stats, 780 seconds.
  • Level 27: MP Cost: 60; +14% Base Stats, 810 seconds.
  • Level 28: MP Cost: 60; +14% Base Stats, 840 seconds.
  • Level 29: MP Cost: 60; +15% Base Stats, 870 seconds.
  • Level 30: MP Cost: 70; +15% Base Stats, 900 seconds.
  • Level 31: MP Cost: 70; +16% Base Stats, 930 seconds.
  • Level 32: MP Cost: 70; +16% Base Stats, 960 seconds.

Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Hero's Will effects

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

  • Level 1: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 6 minutes
  • Level 6: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 5 minutes
  • Level 7: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 4 minutes

Cannon Overload: Pushes your cannon to the limit. Increases Cannon Mastery and ignores a portion of enemy DEF.

Cannon Overload effects

Pushes your cannon to the limit. Increases Cannon Mastery and ignores a portion of enemy DEF.

  • Level 1: All Skill Damage +11%, +5% defense ignored. Mastery increased to 56%.
  • Level 2: All Skill Damage +12%, +6% defense ignored. Mastery increased to 56%.
  • Level 3: All Skill Damage +13%, +6% defense ignored. Mastery increased to 57%.
  • Level 4: All Skill Damage +14%, +7% defense ignored. Mastery increased to 57%.
  • Level 5: All Skill Damage +15%, +7% defense ignored. Mastery increased to 58%.
  • Level 6: All Skill Damage +16%, +8% defense ignored. Mastery increased to 58%.
  • Level 7: All Skill Damage +17%, +8% defense ignored. Mastery increased to 59%.
  • Level 8: All Skill Damage +18%, +9% defense ignored. Mastery increased to 59%.
  • Level 9: All Skill Damage +19%, +9% defense ignored. Mastery increased to 60%.
  • Level 10: All Skill Damage +20%, +10% defense ignored. Mastery increased to 60%.
  • Level 11: All Skill Damage +21%, +10% defense ignored. Mastery increased to 61%.
  • Level 12: All Skill Damage +22%, +11% defense ignored. Mastery increased to 61%.
  • Level 13: All Skill Damage +23%, +11% defense ignored. Mastery increased to 62%.
  • Level 14: All Skill Damage +24%, +12% defense ignored. Mastery increased to 62%.
  • Level 15: All Skill Damage +25%, +12% defense ignored. Mastery increased to 63%.
  • Level 16: All Skill Damage +26%, +13% defense ignored. Mastery increased to 63%.
  • Level 17: All Skill Damage +27%, +13% defense ignored. Mastery increased to 64%.
  • Level 18: All Skill Damage +28%, +14% defense ignored. Mastery increased to 64%.
  • Level 19: All Skill Damage +29%, +14% defense ignored. Mastery increased to 65%.
  • Level 20: All Skill Damage +30%, +15% defense ignored. Mastery increased to 65%.
  • Level 21: All Skill Damage +31%, +15% defense ignored. Mastery increased to 66%.
  • Level 22: All Skill Damage +32%, +16% defense ignored. Mastery increased to 66%.
  • Level 23: All Skill Damage +33%, +16% defense ignored. Mastery increased to 67%.
  • Level 24: All Skill Damage +34%, +17% defense ignored. Mastery increased to 67%.
  • Level 25: All Skill Damage +35%, +17% defense ignored. Mastery increased to 68%.
  • Level 26: All Skill Damage +36%, +18% defense ignored. Mastery increased to 68%.
  • Level 27: All Skill Damage +37%, +18% defense ignored. Mastery increased to 69%.
  • Level 28: All Skill Damage +38%, +19% defense ignored. Mastery increased to 69%.
  • Level 29: All Skill Damage +39%, +19% defense ignored. Mastery increased to 70%.
  • Level 30: All Skill Damage +40%, +20% defense ignored. Mastery increased to 70%.
  • Level 31: All Skill Damage +41%, +20% defense ignored. Mastery increased to 71%.
  • Level 32: All Skill Damage +42%, +21% defense ignored. Mastery increased to 71%.

Cannon Bazooka: Fires a powerful shot that deals damage to multiple enemies nearby.

Cannon Bazooka effects

Fires a powerful shot that deals damage to multiple enemies nearby.

  • Level 1: MP Cost: 50; Damage 313%, Attacks 8 monsters 4 times.
  • Level 2: MP Cost: 50; Damage 321%, Attacks 8 monsters 4 times.
  • Level 3: MP Cost: 50; Damage 329%, Attacks 8 monsters 4 times.
  • Level 4: MP Cost: 50; Damage 337%, Attacks 8 monsters 4 times.
  • Level 5: MP Cost: 50; Damage 345%, Attacks 8 monsters 4 times.
  • Level 6: MP Cost: 55; Damage 353%, Attacks 8 monsters 4 times.
  • Level 7: MP Cost: 55; Damage 361%, Attacks 8 monsters 4 times.
  • Level 8: MP Cost: 55; Damage 369%, Attacks 8 monsters 4 times.
  • Level 9: MP Cost: 55; Damage 377%, Attacks 8 monsters 4 times.
  • Level 10: MP Cost: 55; Damage 385%, Attacks 8 monsters 4 times.
  • Level 11: MP Cost: 55; Damage 393%, Attacks 8 monsters 4 times.
  • Level 12: MP Cost: 60; Damage 401%, Attacks 8 monsters 4 times.
  • Level 13: MP Cost: 60; Damage 409%, Attacks 8 monsters 4 times.
  • Level 14: MP Cost: 60; Damage 417%, Attacks 8 monsters 4 times.
  • Level 15: MP Cost: 60; Damage 425%, Attacks 8 monsters 4 times.
  • Level 16: MP Cost: 60; Damage 433%, Attacks 8 monsters 4 times.
  • Level 17: MP Cost: 60; Damage 441%, Attacks 8 monsters 4 times.
  • Level 18: MP Cost: 65; Damage 449%, Attacks 8 monsters 4 times.
  • Level 19: MP Cost: 65; Damage 457%, Attacks 8 monsters 4 times.
  • Level 20: MP Cost: 65; Damage 465%, Attacks 8 monsters 4 times.
  • Level 21: MP Cost: 65; Damage 473%, Attacks 8 monsters 4 times.
  • Level 22: MP Cost: 65; Damage 481%, Attacks 8 monsters 4 times.
  • Level 23: MP Cost: 65; Damage 489%, Attacks 8 monsters 4 times.
  • Level 24: MP Cost: 70; Damage 497%, Attacks 8 monsters 4 times.
  • Level 25: MP Cost: 70; Damage 505%, Attacks 8 monsters 4 times.
  • Level 26: MP Cost: 70; Damage 513%, Attacks 8 monsters 4 times.
  • Level 27: MP Cost: 70; Damage 521%, Attacks 8 monsters 4 times.
  • Level 28: MP Cost: 70; Damage 529%, Attacks 8 monsters 4 times.
  • Level 29: MP Cost: 70; Damage 537%, Attacks 8 monsters 4 times.
  • Level 30: MP Cost: 75; Damage 545%, Attacks 8 monsters 4 times.
  • Level 31: MP Cost: 75; Damage 553%, Attacks 8 monsters 4 times.
  • Level 32: MP Cost: 75; Damage 561%, Attacks 8 monsters 4 times.

Cannon Barrage: Focus your firepower on enemies ahead of you. Additional critical chance is applied.

Cannon Barrage effects

Focus your firepower on enemies ahead of you. Additional critical chance is applied.

  • Level 1: MP Cost: 45; Damage 254%, Attacks 5 times. +1% Critical Chance.
  • Level 2: MP Cost: 45; Damage 258%, Attacks 5 times. +1% Critical Chance.
  • Level 3: MP Cost: 45; Damage 262%, Attacks 5 times. +2% Critical Chance.
  • Level 4: MP Cost: 45; Damage 266%, Attacks 5 times. +2% Critical Chance.
  • Level 5: MP Cost: 48; Damage 270%, Attacks 5 times. +3% Critical Chance.
  • Level 6: MP Cost: 48; Damage 274%, Attacks 5 times. +3% Critical Chance.
  • Level 7: MP Cost: 48; Damage 278%, Attacks 5 times. +4% Critical Chance.
  • Level 8: MP Cost: 48; Damage 282%, Attacks 5 times. +4% Critical Chance.
  • Level 9: MP Cost: 48; Damage 286%, Attacks 5 times. +5% Critical Chance.
  • Level 10: MP Cost: 51; Damage 290%, Attacks 5 times. +5% Critical Chance.
  • Level 11: MP Cost: 51; Damage 294%, Attacks 5 times. +6% Critical Chance.
  • Level 12: MP Cost: 51; Damage 298%, Attacks 5 times. +6% Critical Chance.
  • Level 13: MP Cost: 51; Damage 302%, Attacks 5 times. +7% Critical Chance.
  • Level 14: MP Cost: 51; Damage 306%, Attacks 5 times. +7% Critical Chance.
  • Level 15: MP Cost: 54; Damage 310%, Attacks 5 times. +8% Critical Chance.
  • Level 16: MP Cost: 54; Damage 314%, Attacks 5 times. +8% Critical Chance.
  • Level 17: MP Cost: 54; Damage 318%, Attacks 5 times. +9% Critical Chance.
  • Level 18: MP Cost: 54; Damage 322%, Attacks 5 times. +9% Critical Chance.
  • Level 19: MP Cost: 54; Damage 326%, Attacks 5 times. +10% Critical Chance.
  • Level 20: MP Cost: 57; Damage 330%, Attacks 5 times. +10% Critical Chance.
  • Level 21: MP Cost: 57; Damage 334%, Attacks 5 times. +11% Critical Chance.
  • Level 22: MP Cost: 57; Damage 338%, Attacks 5 times. +11% Critical Chance.
  • Level 23: MP Cost: 57; Damage 342%, Attacks 5 times. +12% Critical Chance.
  • Level 24: MP Cost: 57; Damage 346%, Attacks 5 times. +12% Critical Chance.
  • Level 25: MP Cost: 60; Damage 350%, Attacks 5 times. +13% Critical Chance.
  • Level 26: MP Cost: 60; Damage 354%, Attacks 5 times. +13% Critical Chance.
  • Level 27: MP Cost: 60; Damage 358%, Attacks 5 times. +14% Critical Chance.
  • Level 28: MP Cost: 60; Damage 362%, Attacks 5 times. +14% Critical Chance.
  • Level 29: MP Cost: 60; Damage 366%, Attacks 5 times. +15% Critical Chance.
  • Level 30: MP Cost: 63; Damage 370%, Attacks 5 times. +15% Critical Chance.
  • Level 31: MP Cost: 63; Damage 374%, Attacks 5 times. +16% Critical Chance.
  • Level 32: MP Cost: 63; Damage 378%, Attacks 5 times. +16% Critical Chance.

Mega Monkey Magic: Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.

Mega Monkey Magic effects

Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.

  • Level 1: MP Cost: 60; Duration: 300 seconds, HP and MP +420, All Stats +31, Speed +11, Jump +6, Accuracy and Evasion +163.
  • Level 2: MP Cost: 60; Duration: 300 seconds, HP and MP +440, All Stats +32, Speed +11, Jump +6, Accuracy and Evasion +166.
  • Level 3: MP Cost: 60; Duration: 300 seconds, HP and MP +460, All Stats +33, Speed +11, Jump +6, Accuracy and Evasion +169.
  • Level 4: MP Cost: 60; Duration: 300 seconds, HP and MP +480, All Stats +34, Speed +11, Jump +6, Accuracy and Evasion +172.
  • Level 5: MP Cost: 60; Duration: 300 seconds, HP and MP +500, All Stats +35, Speed +11, Jump +6, Accuracy and Evasion +175.
  • Level 6: MP Cost: 60; Duration: 300 seconds, HP and MP +520, All Stats +36, Speed +11, Jump +6, Accuracy and Evasion +178.
  • Level 7: MP Cost: 65; Duration: 300 seconds, HP and MP +540, All Stats +37, Speed +12, Jump +7, Accuracy and Evasion +181.
  • Level 8: MP Cost: 65; Duration: 300 seconds, HP and MP +560, All Stats +38, Speed +12, Jump +7, Accuracy and Evasion +184.
  • Level 9: MP Cost: 65; Duration: 300 seconds, HP and MP +580, All Stats +39, Speed +12, Jump +7, Accuracy and Evasion +187.
  • Level 10: MP Cost: 65; Duration: 300 seconds, HP and MP +600, All Stats +40, Speed +12, Jump +7, Accuracy and Evasion +190.
  • Level 11: MP Cost: 65; Duration: 300 seconds, HP and MP +620, All Stats +41, Speed +12, Jump +7, Accuracy and Evasion +193.
  • Level 12: MP Cost: 65; Duration: 300 seconds, HP and MP +640, All Stats +42, Speed +12, Jump +7, Accuracy and Evasion +196.
  • Level 13: MP Cost: 70; Duration: 300 seconds, HP and MP +660, All Stats +43, Speed +13, Jump +8, Accuracy and Evasion +199.
  • Level 14: MP Cost: 70; Duration: 300 seconds, HP and MP +680, All Stats +44, Speed +13, Jump +8, Accuracy and Evasion +202.
  • Level 15: MP Cost: 70; Duration: 300 seconds, HP and MP +700, All Stats +45, Speed +13, Jump +8, Accuracy and Evasion +205.
  • Level 16: MP Cost: 70; Duration: 300 seconds, HP and MP +720, All Stats +46, Speed +13, Jump +8, Accuracy and Evasion +208.
  • Level 17: MP Cost: 70; Duration: 300 seconds, HP and MP +740, All Stats +47, Speed +13, Jump +8, Accuracy and Evasion +211.
  • Level 18: MP Cost: 70; Duration: 300 seconds, HP and MP +760, All Stats +48, Speed +13, Jump +8, Accuracy and Evasion +214.
  • Level 19: MP Cost: 75; Duration: 300 seconds, HP and MP +780, All Stats +49, Speed +14, Jump +9, Accuracy and Evasion +217.
  • Level 20: MP Cost: 75; Duration: 300 seconds, HP and MP +800, All Stats +50, Speed +14, Jump +9, Accuracy and Evasion +220.
  • Level 21: MP Cost: 75; Duration: 300 seconds, HP and MP +820, All Stats +51, Speed +14, Jump +9, Accuracy and Evasion +223.
  • Level 22: MP Cost: 75; Duration: 300 seconds, HP and MP +840, All Stats +52, Speed +14, Jump +9, Accuracy and Evasion +226.
  • Level 23: MP Cost: 75; Duration: 300 seconds, HP and MP +860, All Stats +53, Speed +14, Jump +9, Accuracy and Evasion +229.
  • Level 24: MP Cost: 75; Duration: 300 seconds, HP and MP +880, All Stats +54, Speed +14, Jump +9, Accuracy and Evasion +232.
  • Level 25: MP Cost: 80; Duration: 300 seconds, HP and MP +900, All Stats +55, Speed +15, Jump +10, Accuracy and Evasion +235.
  • Level 26: MP Cost: 80; Duration: 300 seconds, HP and MP +920, All Stats +56, Speed +15, Jump +10, Accuracy and Evasion +238.
  • Level 27: MP Cost: 80; Duration: 300 seconds, HP and MP +940, All Stats +57, Speed +15, Jump +10, Accuracy and Evasion +241.
  • Level 28: MP Cost: 80; Duration: 300 seconds, HP and MP +960, All Stats +58, Speed +15, Jump +10, Accuracy and Evasion +244.
  • Level 29: MP Cost: 80; Duration: 300 seconds, HP and MP +980, All Stats +59, Speed +15, Jump +10, Accuracy and Evasion +247.
  • Level 30: MP Cost: 80; Duration: 300 seconds, HP and MP +1000, All Stats +60, Speed +15, Jump +10, Accuracy and Evasion +250.
  • Level 31: MP Cost: 85; Duration: 300 seconds, HP and MP +1020, All Stats +61, Speed +16, Jump +11, Accuracy and Evasion +253.
  • Level 32: MP Cost: 85; Duration: 300 seconds, HP and MP +1040, All Stats +62, Speed +16, Jump +11, Accuracy and Evasion +256.

Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

Double Down effects

Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

Skill Details
  • Roll 2 Ones: Nothing
  • Roll 2 Twos: 40% Physical Defense
  • Roll 2 Threes: 30% HP and MP Increase
  • Roll 2 Fours: 25% Critical Rate
  • Roll 2 Fives: 30% Damage Increase
  • Roll 2 Sixes: 40% Exp Boost
  • Required Skills: Level 20 Roll of the Dice
  • Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
  • Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
  • Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
  • Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
  • Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
  • Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
  • Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec

Nautilus Strike: Order the Nautilus to attack multiple enemies at once.

Nautilus Strike effects

Order the Nautilus to attack multiple enemies at once.

  • Level 1: MP Cost: 350; Damage 404%, Attacks 15 monsters 3 times. Cooldown: 60 seconds.
  • Level 2: MP Cost: 350; Damage 408%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
  • Level 3: MP Cost: 350; Damage 412%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
  • Level 4: MP Cost: 350; Damage 416%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
  • Level 5: MP Cost: 350; Damage 420%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
  • Level 6: MP Cost: 350; Damage 424%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
  • Level 7: MP Cost: 350; Damage 428%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
  • Level 8: MP Cost: 350; Damage 432%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
  • Level 9: MP Cost: 350; Damage 436%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
  • Level 10: MP Cost: 350; Damage 440%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
  • Level 11: MP Cost: 350; Damage 444%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
  • Level 12: MP Cost: 350; Damage 448%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
  • Level 13: MP Cost: 350; Damage 452%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
  • Level 14: MP Cost: 350; Damage 456%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
  • Level 15: MP Cost: 350; Damage 460%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
  • Level 16: MP Cost: 350; Damage 464%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
  • Level 17: MP Cost: 350; Damage 468%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
  • Level 18: MP Cost: 350; Damage 472%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
  • Level 19: MP Cost: 350; Damage 476%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
  • Level 20: MP Cost: 350; Damage 480%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
  • Level 21: MP Cost: 350; Damage 484%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
  • Level 22: MP Cost: 350; Damage 488%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
  • Level 23: MP Cost: 350; Damage 492%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
  • Level 24: MP Cost: 350; Damage 496%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
  • Level 25: MP Cost: 350; Damage 500%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
  • Level 26: MP Cost: 350; Damage 504%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
  • Level 27: MP Cost: 350; Damage 508%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
  • Level 28: MP Cost: 350; Damage 512%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
  • Level 29: MP Cost: 350; Damage 516%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
  • Level 30: MP Cost: 350; Damage 520%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
  • Level 31: MP Cost: 350; Damage 524%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
  • Level 32: MP Cost: 350; Damage 528%, Attacks 15 monsters 3 times. Cooldown: 28 seconds.

Anchors Aweigh: Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.

Anchors Aweigh effects

Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.

  • Level 1: MP Cost: 62; For a duration of 6 seconds, nearby monsters are pulled in to receive Damage of 264% at fixed intervals. When the anchors self-destruct, Damage 415%.
  • Level 2: MP Cost: 62; For a duration of 7 seconds, nearby monsters are pulled in to receive Damage of 278% at fixed intervals. When the anchors self-destruct, Damage 430%.
  • Level 3: MP Cost: 62; For a duration of 8 seconds, nearby monsters are pulled in to receive Damage of 292% at fixed intervals. When the anchors self-destruct, Damage 445%.
  • Level 4: MP Cost: 62; For a duration of 9 seconds, nearby monsters are pulled in to receive Damage of 306% at fixed intervals. When the anchors self-destruct, Damage 460%.
  • Level 5: MP Cost: 62; For a duration of 10 seconds, nearby monsters are pulled in to receive Damage of 320% at fixed intervals. When the anchors self-destruct, Damage 475%.
  • Level 6: MP Cost: 74; For a duration of 11 seconds, nearby monsters are pulled in to receive Damage of 334% at fixed intervals. When the anchors self-destruct, Damage 490%.
  • Level 7: MP Cost: 74; For a duration of 12 seconds, nearby monsters are pulled in to receive Damage of 348% at fixed intervals. When the anchors self-destruct, Damage 505%.
  • Level 8: MP Cost: 74; For a duration of 13 seconds, nearby monsters are pulled in to receive Damage of 362% at fixed intervals. When the anchors self-destruct, Damage 520%.
  • Level 9: MP Cost: 74; For a duration of 14 seconds, nearby monsters are pulled in to receive Damage of 376% at fixed intervals. When the anchors self-destruct, Damage 535%.
  • Level 10: MP Cost: 74; For a duration of 15 seconds, nearby monsters are pulled in to receive Damage of 390% at fixed intervals. When the anchors self-destruct, Damage 550%.
  • Level 11: MP Cost: 86; For a duration of 16 seconds, nearby monsters are pulled in to receive Damage of 404% at fixed intervals. When the anchors self-destruct, Damage 565%.
  • Level 12: MP Cost: 86; For a duration of 17 seconds, nearby monsters are pulled in to receive Damage of 418% at fixed intervals. When the anchors self-destruct, Damage 580%.
  • Level 13: MP Cost: 86; For a duration of 18 seconds, nearby monsters are pulled in to receive Damage of 432% at fixed intervals. When the anchors self-destruct, Damage 595%.
  • Level 14: MP Cost: 86; For a duration of 19 seconds, nearby monsters are pulled in to receive Damage of 446% at fixed intervals. When the anchors self-destruct, Damage 610%.
  • Level 15: MP Cost: 86; For a duration of 20 seconds, nearby monsters are pulled in to receive Damage of 460% at fixed intervals. When the anchors self-destruct, Damage 625%.
  • Level 16: MP Cost: 98; For a duration of 21 seconds, nearby monsters are pulled in to receive Damage of 474% at fixed intervals. When the anchors self-destruct, Damage 640%.
  • Level 17: MP Cost: 98; For a duration of 22 seconds, nearby monsters are pulled in to receive Damage of 488% at fixed intervals. When the anchors self-destruct, Damage 655%.

Monkey Militia: Summons Artillery Monkey Twins to aid you in battle.

Monkey Militia effects

Summons Artillery Monkey Twins to aid you in battle.

  • Level 1: MP Cost: 40; For 32 seconds, Damage 283%. Cooldown: 10 seconds.
  • Level 2: MP Cost: 40; For 34 seconds, Damage 291%. Cooldown: 10 seconds.
  • Level 3: MP Cost: 40; For 36 seconds, Damage 299%. Cooldown: 10 seconds.
  • Level 4: MP Cost: 40; For 38 seconds, Damage 307%. Cooldown: 10 seconds.
  • Level 5: MP Cost: 50; For 40 seconds, Damage 315%. Cooldown: 10 seconds.
  • Level 6: MP Cost: 50; For 42 seconds, Damage 323%. Cooldown: 10 seconds.
  • Level 7: MP Cost: 50; For 44 seconds, Damage 331%. Cooldown: 10 seconds.
  • Level 8: MP Cost: 50; For 46 seconds, Damage 339%. Cooldown: 10 seconds.
  • Level 9: MP Cost: 50; For 48 seconds, Damage 347%. Cooldown: 10 seconds.
  • Level 10: MP Cost: 60; For 50 seconds, Damage 355%. Cooldown: 10 seconds.
  • Level 11: MP Cost: 60; For 52 seconds, Damage 363%. Cooldown: 10 seconds.
  • Level 12: MP Cost: 60; For 54 seconds, Damage 371%. Cooldown: 10 seconds.
  • Level 13: MP Cost: 60; For 56 seconds, Damage 379%. Cooldown: 10 seconds.
  • Level 14: MP Cost: 60; For 58 seconds, Damage 387%. Cooldown: 10 seconds.
  • Level 15: MP Cost: 70; For 60 seconds, Damage 395%. Cooldown: 10 seconds.
  • Level 16: MP Cost: 70; For 62 seconds, Damage 403%. Cooldown: 10 seconds.
  • Level 17: MP Cost: 70; For 64 seconds, Damage 411%. Cooldown: 10 seconds.

Pirate's Spirit: Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.

Pirate's Spirit effects

Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.

  • Level 1: MP Cost: 50; For 10 seconds, prevent from getting knock-backed with success rate 22%. Permanently increases counter-attack rate by 1%.
  • Level 2: MP Cost: 50; For 20 seconds, prevent from getting Knock-backed with success rate 24%. Permanently increases counter-attack rate by 1%.
  • Level 3: MP Cost: 50; For 30 seconds, prevent from getting Knock-backed with success rate 26%. Permanently increases counter-attack rate by 2%.
  • Level 4: MP Cost: 50; For 40 seconds, prevent from getting Knock-backed with success rate 28%. Permanently increases counter-attack rate by 2%.
  • Level 5: MP Cost: 55; For 50 seconds, prevent from getting Knock-backed with success rate 30%. Permanently increases counter-attack rate by 3%.
  • Level 6: MP Cost: 55; For 60 seconds, prevent from getting Knock-backed with success rate 32%. Permanently increases counter-attack rate by 3%.
  • Level 7: MP Cost: 55; For 70 seconds, prevent from getting Knock-backed with success rate 34%. Permanently increases counter-attack rate by 4%.
  • Level 8: MP Cost: 55; For 80 seconds, prevent from getting Knock-backed with success rate 36%. Permanently increases counter-attack rate by 4%.
  • Level 9: MP Cost: 55; For 90 seconds, prevent from getting Knock-backed with success rate 38%. Permanently increases counter-attack rate by 5%.
  • Level 10: MP Cost: 60; For 100 seconds, prevent from getting Knock-backed with success rate 40%. Permanently increases counter-attack rate by 5%.
  • Level 11: MP Cost: 60; For 110 seconds, prevent from getting Knock-backed with success rate 42%. Permanently increases counter-attack rate by 6%.
  • Level 12: MP Cost: 60; For 120 seconds, prevent from getting Knock-backed with success rate 44%. Permanently increases counter-attack rate by 6%.
  • Level 13: MP Cost: 60; For 130 seconds, prevent from getting Knock-backed with success rate 46%. Permanently increases counter-attack rate by 7%.
  • Level 14: MP Cost: 60; For 140 seconds, prevent from getting Knock-backed with success rate 48%. Permanently increases counter-attack rate by 7%.
  • Level 15: MP Cost: 65; For 150 seconds, prevent from getting Knock-backed with success rate 50%. Permanently increases counter-attack rate by 8%.
  • Level 16: MP Cost: 65; For 160 seconds, prevent from getting Knock-backed with success rate 52%. Permanently increases counter-attack rate by 8%.
  • Level 17: MP Cost: 65; For 170 seconds, prevent from getting Knock-backed with success rate 54%. Permanently increases counter-attack rate by 9%.
  • Level 18: MP Cost: 65; For 180 seconds, prevent from getting Knock-backed with success rate 56%. Permanently increases counter-attack rate by 9%.
  • Level 19: MP Cost: 65; For 190 seconds, prevent from getting Knock-backed with success rate 58%. Permanently increases counter-attack rate by 10%.
  • Level 20: MP Cost: 70; For 200 seconds, prevent from getting Knock-backed with success rate 60%. Permanently increases counter-attack rate by 10%.
  • Level 21: MP Cost: 70; For 210 seconds, prevent from getting Knock-backed with success rate 62%. Permanently increases counter-attack rate by 11%.
  • Level 22: MP Cost: 70; For 220 seconds, prevent from getting Knock-backed with success rate 64%. Permanently increases counter-attack rate by 11%.
  • Level 23: MP Cost: 70; For 230 seconds, prevent from getting Knock-backed with success rate 66%. Permanently increases counter-attack rate by 12%.
  • Level 24: MP Cost: 70; For 240 seconds, prevent from getting Knock-backed with success rate 68%. Permanently increases counter-attack rate by 12%.
  • Level 25: MP Cost: 75; For 250 seconds, prevent from getting Knock-backed with success rate 70%. Permanently increases counter-attack rate by 13%.
  • Level 26: MP Cost: 75; For 260 seconds, prevent from getting Knock-backed with success rate 72%. Permanently increases counter-attack rate by 13%.
  • Level 27: MP Cost: 75; For 270 seconds, prevent from getting Knock-backed with success rate 74%. Permanently increases counter-attack rate by 14%.
  • Level 28: MP Cost: 75; For 280 seconds, prevent from getting Knock-backed with success rate 76%. Permanently increases counter-attack rate by 14%.
  • Level 29: MP Cost: 75; For 290 seconds, prevent from getting Knock-backed with success rate 78%. Permanently increases counter-attack rate by 15%.
  • Level 30: MP Cost: 80; For 300 seconds, prevent from getting Knock-backed with success rate 80%. Permanently increases counter-attack rate by 15%.
  • Level 31: MP Cost: 80; For 310 seconds, prevent from getting Knock-backed with success rate 82%. Permanently increases counter-attack rate by 16%.
  • Level 32: MP Cost: 80; For 320 seconds, prevent from getting Knock-backed with success rate 84%. Permanently increases counter-attack rate by 16%.