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(High Paladin is defense, not attack)
 
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{|style = {{MapleStory/tablestyle}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Warrior}}}}
{{MapleStory/TOC}}
{{MapleStory/TOC/Jobs}}
{{MapleStory/TOC/Jobs/sub|Warrior}}
|}


=Skills=
__NOTOC__
{{details|MapleStory/Beginner/Skills|Beginner skills}}


===First Job: Warrior===
<center>
{| {{prettytable|notwide=1|text center=1|style=font-size:12px}}
|+ Table of Contents
| colspan=2 |
! Attacking Skills
! Passive Skills
! Active/Supportive Skills
|-
! <u>[[#First Job|First Job]]</u>
![[#Swordman|Swordman]]
|[[File:MS Skill Slash Blast.png|link=#Slash Blast|Slash Blast]]
|[[File:MS Skill Warrior Mastery.png|link=#Warrior Mastery|Warrior Mastery]]
|[[File:MS Skill Iron Body.png|link=#Iron Body|Iron Body]] [[File:MS Skill War Leap.png|link=#War Leap|War Leap]]
|-
! rowspan=4 | <u>[[#Second Job|Second Job]]</u>
![[#Common Second Job skills|Common]]
|
|[[File:MS Skill Sword Mastery.png|link=#Weapon Mastery|Weapon Mastery]] [[File:MS Skill Final Attack.png|link=#Final Attack|Final Attack]] [[File:MS Skill Physical Training.png|link=#Physical Training|Physical Training]]
|[[File:MS Skill Sword Booster.png|link=#Weapon Booster|Weapon Booster]]
|-
![[#Fighter|Fighter]]
|[[File:MS Skill Brandish.png|link=#Brandish|Brandish]] [[File:MS Skill Combo Fury.png|link=#Combo Fury|Combo Fury]]
|
|[[File:MS Skill Rage.png|link=#Rage|Rage]][[File:MS Skill Combo Attack.png|link=#Combo Attack|Combo Attack]]
|-
![[#Page|Page]]
|[[File:MS Skill Flame Charge.png|link=#Flame Charge|Flame Charge]] [[File:MS Skill Blizzard Charge.png|link=#Blizzard Charge|Blizzard Charge]] [[File:MS Skill Close Combat.png|link=#Close Combat|Close Combat]]
|[[File:MS Skill Elemental Charge.png|link=#Elemental Charge|Elemental Charge]]
|
|-
![[#Spearman|Spearman]]
|[[File:MS Skill Piercing Drive.png|link=#Piercing Drive|Piercing Drive]] [[File:MS Skill Spear Sweep.png|link=#Spear Sweep|Spear Sweep]]
|
|[[File:MS Skill Iron Will.png|link=#Iron Will|Iron Will]] [[File:MS Skill Hyper Body.png|link=#Hyper Body|Hyper Body]] [[File:MS Skill Evil Eye.png|link=#Evil Eye|Evil Eye]]
|-
! rowspan=5 | <u>[[#Third Job|Third Job]]</u>
![[#Common Third Job skills|Common]]
|[[File:MS Skill Rush.png|link=#Rush|Rush]]
|
|
|-
![[#Crusader and Berserker|Crusader + Berserker]]
|
|[[File:MS Skill Endure.png|link=#Endure|Endure]]
|
|-
![[#Crusader|Crusader]]
|[[File:MS Skill Panic.png|link=#Panic|Panic]] [[File:MS Skill Shout.png|link=#Shout|Shout]] [[File:MS Skill Intrepid Slash.png|link=#Intrepid Slash|Intrepid Slash]]
|[[File:MS Skill Self Recovery.png|link=#Self Recovery|Self Recovery]] [[File:MS Skill Chance Attack.png|link=#Chance Attack|Chance Attack]] [[File:MS Skill Combo Synergy.png|link=#Combo Synergy|Combo Synergy]]
|
|-
! [[#White Knight|White Knight]]
|[[File:MS Skill Lightning Charge.png|link=#Lightning Charge|Lightning Charge]]
|[[File:MS Skill Shield Mastery- Warrior.png|link=#Shield Mastery|Shield Mastery]] [[File:MS Skill Achilles.png|link=#Achilles|Achilles]] [[File:MS Skill Divine Shield.png|link=#Divine Shield|Divine Shield]]
|[[File:MS Skill HP Recovery.png|link=#HP Recovery|HP Recovery]] [[File:MS Skill Combat Orders.png|link=#Combat Orders|Combat Orders]] [[File:MS Skill Threaten.png|link=#Threaten|Threaten]] [[File:MS Skill Parashock Guard.png|link=#Parashock Guard|Parashock Guard]]
|-
![[#Berserker|Berserker]]
|[[File:MS Skill La Mancha Spear.png|link=#La Mancha Spear|La Mancha Spear]] [[File:MS Skill Evil Eye Shock.png|link=#Evil Eye Shock|Evil Eye Shock]]
|[[File:MS Skill Lord of Darkness.png|link=#Lord of Darkness|Lord of Darkness]]
|[[File:MS Skill Evil Eye of Domination.png|link=#Evil Eye of Domination|Evil Eye of Domination]] [[File:MS Skill Cross Surge.png|link=#Cross Surge|Cross Surge]] [[File:MS Skill Hex of the Evil Eye.png|link=#Hex of the Evil Eye|Hex of the Evil Eye]]
|-
! rowspan=4 | <u>[[#Fourth Job|Fourth Job]]</u>
![[#Common Fourth Job skills|Common]]
|
|[[File:MS Skill Power Stance.png|link=#Power Stance|Power Stance]]
|[[File:MS Skill Maple Warrior.png|link=#Maple Warrior|Maple Warrior]] [[File:MS Skill Hero's Will.png|link=#Hero's Will|Hero's Will]] [[File:MS Skill Magic Crash 2.png|link=#Magic Crash|Magic Crash]]
|-
![[#Hero|Hero]]
|[[File:MS Skill Raging Blow.png|link=#Raging Blow|Raging Blow]] [[File:MS Skill Puncture.png|link=#Puncture|Puncture]]
|[[File:MS Skill Combat Mastery.png|link=#Combat Mastery|Combat Mastery]] [[File:MS Skill Advanced Combo.png|link=#Advanced Combo|Advanced Combo]] [[File:MS Skill Advanced Final Attack.png|link=#Advanced Final Attack|Advanced Final Attack]]
|[[File:MS Skill Enrage.png|link=#Enrage|Enrage]]
|-
![[#Paladin|Paladin]]
|[[File:MS Skill Divine Charge.png|link=#Divine Charge|Divine Charge]] [[File:MS Skill Blast.png|link=#Blast|Blast]] [[File:MS Skill Heaven's Hammer.png|link=#Heaven's Hammer|Heaven's Hammer]]
|[[File:MS Skill Advanced Charge.png|link=#Advanced Charge|Advanced Charge]] [[File:MS Skill High Paladin.png|link=#High Paladin|High Paladin]]
|[[File:MS Skill Void Elemental.png|link=#Void Elemental|Void Elemental]] [[File:MS Skill Guardian.png|link=#Guardian|Guardian]]
|-
![[#Dark Knight|Dark Knight]]
|[[File:MS Skill Dark Impale.png|link=#Dark Impale|Dark Impale]] [[File:MS Skill Gungnir's Descent.png|link=#Gungnir's Descent|Gungnir's Descent]]
|[[File:MS Skill Revenge of the Evil Eye.png|link=#Revenge of the Evil Eye|Revenge of the Evil Eye]] [[File:MS Skill Final Pact.png|link=#Final Pact|Final Pact]] [[File:MS Skill Barricade Mastery 2.png|link=#Barricade Mastery|Barricade Mastery]]
|[[File:MS Skill Sacrifice.png|link=#Sacrifice|Sacrifice]]
|-
| colspan=2 |
! colspan=3 | Skills
|-
! rowspan=5 | <u>[[#Hyper Skills|Hyper Skills]]</u>
! [[#Common Stat Enhancers and Active Skills|Common <br> (Stat + Active)]]
| colspan=3 | [[File:MS Skill Hyper Strength.png|link=#Hyper Strength|Hyper Strength]] [[File:MS Skill Hyper Dexterity.png|link=#Hyper Dexterity|Hyper Dexterity]] [[File:MS Skill Hyper Intelligence.png|link=#Hyper Intelligence|Hyper Intelligence]] [[File:MS Skill Hyper Luck.png|link=#Hyper Luck|Hyper Luck]] [[File:MS Skill Hyper Jump.png|link=#Hyper Jump|Hyper Jump]] [[File:MS Skill Hyper Speed.png|link=#Hyper Speed|Hyper Speed]] [[File:MS Skill Hyper Accuracy.png|link=#Hyper Accuracy|Hyper Accuracy]] [[File:MS Skill Hyper Defense.png|link=#Hyper Defense|Hyper Defense]] [[File:MS Skill Hyper Magic Defense.png|link=#Hyper Magic Defense|Hyper Magic Defense]] [[File:MS Skill Hyper Fury.png|link=#Hyper Fury|Hyper Fury]] [[File:MS Skill Hyper Mana.png|link=#Hyper Mana|Hyper Mana]] [[File:MS Skill Hyper Health.png|link=#Hyper Health|Hyper Health]] [[File:MS Skill Hyper Critical.png|link=#Hyper Critical|Hyper Critical]] [[File:MS Skill Epic Adventure W.png|link=#Epic Adventure|Epic Adventure]]
|-
|          |
! colspan=2 | Skill enhancers
! Active / Supportive Skills
|-
! [[#Hero Hyper Skills|Hero]]
| colspan=2 | [[File:MS Skill Advanced Combo Attack - Boss Rush.png|link=#Advanced Combo Attack - Boss Rush|Advanced Combo Attack - Boss Rush]] [[File:MS Skill Advanced Final Attack - Opportunity.png|link=#Advanced Final Attack - Opportunity|Advanced Final Attack - Opportunity]] [[File:MS Skill Raging Blow - Extra Strike.png|link=#Raging Blow - Extra Strike|Raging Blow - Extra Strike]] [[File:MS Skill Advanced Combo Attack - Opportunity.png|link=#Advanced Combo Attack - Opportunity|Advanced Combo Attack - Opportunity]] [[File:MS Skill Advanced Final Attack - Accuracy.png|link=#Advanced Final Attack - Accuracy|Advanced Final Attack - Accuracy]] [[File:MS Skill Raging Blow - Spread.png|link=#Raging Blow - Spread|Raging Blow - Spread]] [[File:MS Skill Advanced Combo Attack - Reinforce.png|link=#Advanced Combo Attack - Reinforce|Advanced Combo Attack - Reinforce]] [[File:MS Skill Advanced Final Attack - Ferocity.png|link=#Advanced Final Attack - Ferocity|Advanced Final Attack - Ferocity]] [[File:MS Skill Raging Blow - Reinforce.png|link=#Raging Blow - Reinforce|Raging Blow - Reinforce]]
| [[File:MS Skill Cry Valhalla.png|link=#Cry Valhalla|Cry Valhalla]] [[File:MS Skill Rising Rage.png|link=#Rising Rage|Rising Rage]]
|-
! [[#Paladin Hyper Skills|Paladin]]
| colspan=2 | [[File:MS Skill Threaten - Enhance.png|link=#Threaten - Enhance|Threaten - Enhance]] [[File:MS Skill Blast - Extra Strike.png|link=#Blast - Extra Strike|Blast - Extra Strike]] [[File:MS Skill Heaven's Hammer - Cooldown Cutter.png|link=#Heaven's Hammer - Cooldown Cutter|Heaven's Hammer - Cooldown Cutter]] [[File:MS Skill Threaten - Opportunity.png|link=#Threaten - Opportunity|Threaten - Opportunity]] [[File:MS Skill Blast - Reinforce.png|link=#Blast - Reinforce|Blast - Reinforce]] [[File:MS Skill Heaven's Hammer - Extra Strike.png|link=#Heaven's Hammer - Extra Strike|Heaven's Hammer - Extra Strike]] [[File:MS Skill Threaten - Persist.png|link=#Threaten - Persist|Threaten - Persist]] [[File:MS Skill Blast - Critical Chance.png|link=#Blast - Critical Chance|Blast - Critical Chance]] [[File:MS Skill Heaven's Hammer - Reinforce.png|link=#Heaven's Hammer - Reinforce|Heaven's Hammer - Reinforce]]
| [[File:MS Skill Sacrosanctity.png|link=#Sacrosanctity|Sacrosanctity]] [[File:MS Skill Smite Shield.png|link=#Smite Shield|Smite Shield]]
|-
! [[#Dark Knight Hyper Skills|Dark Knight]]
| colspan=2 | [[File:MS Skill Hyper Body - Vitality.png|link=#Hyper Body - Vitality|Hyper Body - Vitality]] [[File:MS Skill Final Pact - Critical Chance.png|link=#Final Pact - Critical Chance|Final Pact - Critical Chance]] [[File:MS Skill Gungnir's Descent - Boss Rush.png|link=#Gungnir's Descent - Boss Rush|Gungnir's Descent - Boss Rush]] [[File:MS Skill Hyper Body - Spirit.png|link=#Hyper Body - Spirit|Hyper Body - Spirit]] [[File:MS Skill Final Pact - Damage.png|link=#Final Pact - Damage|Final Pact - Damage]] [[File:MS Skill Gungnir's Descent - Guardbreak.png|link=#Gungnir's Descent - Guardbreak|Gungnir's Descent - Guardbreak]] [[File:MS Skill Hyper Body - Persist.png|link=#Hyper Body - Persist|Hyper Body - Persist]] [[File:MS Skill Final Pact - Cooldown Cutter.png|link=#Final Pact - Cooldown Cutter|Final Pact - Cooldown Cutter]] [[File:MS Skill Gungnir's Descent - Reinforce.png|link=#Gungnir's Descent - Reinforce|Gungnir's Descent - Reinforce]]
| [[File:MS Skill Dark Thirst.png|link=#Dark Thirst|Dark Thirst]] [[File:MS Skill Nightshade Explosion.png|link=#Nightshade Explosion|Nightshade Explosion]]
|}</center>


;<span ID="HP Recovery">Improving HP Recovery</span>: This skill increases the amount of HP regained every 10 seconds while still, or while using [[#Endure|Endure]]. Max is 16 points.
==First Job==
===Swordman===
{{MapleStory/skill
|name=Iron Body
|tooltip=Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Weapon DEF
! width=100px | Duration
! width=100px | <span class=explain title="When hit by an enemy within 150 range">Damage Reduction</span>
! width=100px | Max HP
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 10'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 10 sec'' <br> per level'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +10 || bgcolor=E6E6FA | 110 sec || bgcolor=E6E6FA | -1% || bgcolor=E6E6FA | +1%
|-
! 2
| 8 || {{yes2|+20}} || {{yes2|120 sec}} || -1% || {{yes2|+2%}}
|-
! 3
| 8 || {{yes2|+30}} || {{yes2|130 sec}} || {{yes2|-2%}} || {{yes2|+3%}}
|-
! 4
| 8 || {{yes2|+40}} || {{yes2|140 sec}} || -2% || {{yes2|+4%}}
|-
! 5
| 8 || {{yes2|+50}} || {{yes2|150 sec}} || {{yes2|-3%}} || {{yes2|+5%}}
|-
! 6
| {{yes2|10}} || {{yes2|+60}} || {{yes2|160 sec}} || -3% || {{yes2|+6%}}
|-
! 7
| 10 || {{yes2|+70}} || {{yes2|170 sec}} || {{yes2|-4%}} || {{yes2|+7%}}
|-
! 8
| 10 || {{yes2|+80}} || {{yes2|180 sec}} || -4% || {{yes2|+8%}}
|-
! 9
| 10 || {{yes2|+90}} || {{yes2|190 sec}} || {{yes2|-5%}} || {{yes2|+9%}}
|-
! 10
| 10 || {{yes2|+100}} || {{yes2|200 sec}} || -5% || {{yes2|+10%}}
|-
! 11
| {{yes2|12}} || {{yes2|+110}} || {{yes2|210 sec}} || {{yes2|-6%}} || {{yes2|+11%}}
|-
! 12
| 12 || {{yes2|+120}} || {{yes2|220 sec}} || -6% || {{yes2|+12%}}
|-
! 13
| 12 || {{yes2|+130}} || {{yes2|230 sec}} || {{yes2|-7%}} || {{yes2|+13%}}
|-
! 14
| 12 || {{yes2|+140}} || {{yes2|240 sec}} || -7% || {{yes2|+14%}}
|-
! 15
| 12 || {{yes2|+150}} || {{yes2|250 sec}} || {{yes2|-8%}} || {{yes2|+15%}}
|-
! 16
| {{yes2|14}} || {{yes2|+160}} || {{yes2|260 sec}} || -8% || {{yes2|+16%}}
|-
! 17
| 14 || {{yes2|+170}} || {{yes2|270 sec}} || {{yes2|-9%}} || {{yes2|+17%}}
|-
! 18
| 14 || {{yes2|+180}} || {{yes2|280 sec}} || -9% || {{yes2|+18%}}
|-
! 19
| 14 || {{yes2|+190}} || {{yes2|290 sec}} || {{yes2|-10%}} || {{yes2|+19%}}
|-
! <u>20</u>
| 14 || {{yes2|+200}} || {{yes2|300 sec}} || -10% || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


;<span ID="HP_Increase">Improving Max HP Increase</span>:Increases the amount of HP gained during each level-up, or when AP is spent in HP. Requires 5 points in [[#HP Recovery|Improving HP Recovery]]. Max is 10 points.
{{MapleStory/skill
|name=Slash Blast
|tooltip=Consumes MP to attack nearby enemies all at once.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 183% || bgcolor=E6E6FA | 6
|-
! 2
| 3 || {{yes2|191%}} || 6
|-
! 3
| 3 || {{yes2|199%}} || 6
|-
! 4
| 3 || {{yes2|207%}} || 6
|-
! 5
| 3 || {{yes2|215%}} || 6
|-
! 6
| {{yes2|4}} || {{yes2|223%}} || 6
|-
! 7
| 4 || {{yes2|231%}} || 6
|-
! 8
| 4 || {{yes2|239%}} || 6
|-
! 9
| 4 || {{yes2|247%}} || 6
|-
! 10
| 4 || {{yes2|255%}} || 6
|-
! 11
| 4 || {{yes2|263%}} || 6
|-
! 12
| {{yes2|5}} || {{yes2|271%}} || 6
|-
! 13
| 5 || {{yes2|279%}} || 6
|-
! 14
| 5 || {{yes2|287%}} || 6
|-
! 15
| 5 || {{yes2|295%}} || 6
|-
! 16
| 5 || {{yes2|303%}} || 6
|-
! 17
| 5 || {{yes2|311%}} || 6
|-
! 18
| {{yes2|6}} || {{yes2|319%}} || 6
|-
! 19
| 6 || {{yes2|327%}} || 6
|-
! <u>20</u>
| 6 || {{yes2|335%}} || 6
|}{{MapleStory/skill|end}}


;<span ID="Endure">Endure</span>: This skill enables healing while still on ropes. Requires 3 points in [[#HP_Increase|Improving Max HP Increase]]. Max is 8 points.
{{MapleStory/skill
|name=Warrior Mastery
|tooltip=Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
! width=100px | Jump
! width=100px | Max Movement Speed
! width=100px | Max HP per level
! width=100px | Power Stance Rate
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | +6 || bgcolor=E6E6FA | +12%
|-
! 2
| +3 || +3 || +3 || {{yes2|+7}} || {{yes2|+14%}}
|-
! 3
| {{yes2|+4}} || {{yes2|+4}} || {{yes2|+4}} || {{yes2|+8}} || {{yes2|+16%}}
|-
! 4
| +4 || +4 || +4 || {{yes2|+9}} || {{yes2|+18%}}
|-
! 5
| {{yes2|+5}} || {{yes2|+5}} || {{yes2|+5}} || {{yes2|+10}} || {{yes2|+20%}}
|-
! 6
| +5 || +5 || +5 || {{yes2|+11}} || {{yes2|+22%}}
|-
! 7
| {{yes2|+6}} || {{yes2|+6}} || {{yes2|+6}} || {{yes2|+12}} || {{yes2|+24%}}
|-
! 8
| +6 || +6 || +6 || {{yes2|+13}} || {{yes2|+26%}}
|-
! 9
| {{yes2|+7}} || {{yes2|+7}} || {{yes2|+7}} || {{yes2|+14}} || {{yes2|+28%}}
|-
! 10
| +7 || +7 || +7 || {{yes2|+15}} || {{yes2|+30%}}
|-
! 11
| {{yes2|+8}} || {{yes2|+8}} || {{yes2|+8}} || {{yes2|+16}} || {{yes2|+32%}}
|-
! 12
| +8 || +8 || +8 || {{yes2|+17}} || {{yes2|+34%}}
|-
! 13
| {{yes2|+9}} || {{yes2|+9}} || {{yes2|+9}} || {{yes2|+18}} || {{yes2|+36%}}
|-
! 14
| +9 || +9 || +9 || {{yes2|+19}} || {{yes2|+38%}}
|-
! <u>15</u>
| {{yes2|+10}} || {{yes2|+10}} || {{yes2|+10}} || {{yes2|+20}} || {{yes2|+40%}}
|}{{MapleStory/skill|end}}


;<span ID="Iron_Body">Iron Body</span>: This skill increases Weapon Defense temporarily. Requires 3 points in [[#Endure|Endure]]. Max is 20 points.
{{MapleStory/skill
|name=War Leap
|file2=[[File:MS Skill War Leap Hero.png]][[File:MS Skill War Leap DK.png]]
|tooltip=Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.
}}
Icons from left to right: Swordman/Paladin, Hero, Dark Knight
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 15
|-
! 2
| {{yes2|13}}
|-
! 3
| 13
|-
! 4
| {{yes2|11}}
|-
! 5
| 11
|-
! 6
| {{yes2|9}}
|-
! 7
| 9
|-
! 8
| {{yes2|7}}
|-
! 9
| 7
|-
! <u>10</u>
| {{yes2|5}}
|}{{MapleStory/skill|end}}


;<span ID="Power_Strike">Power Strike</span>: A single-target attack, one of the Warrior's main attacks. Max is 20 points.
==Second Job==
===Common Second Job skills===
{{MapleStory/skill
|name=Weapon Mastery
|file=File:MS Skill Sword Mastery.png
|file2=[[File:MS Skill Spear Mastery.png]]
|tooltip=Increases the weapon mastery and accuracy of your weapons.
}}
Fighter: Swords and Axes. Pages: Swords and Blunt Weapons. Spearmen: Spears and Pole Arms.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Mastery
! width=100px | Accuracy
|-
|
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
| bgcolor=#90ff90 | <span class=explain title="Add 12 per level for Pages">'''''Add 24'' <br />per level'''</span>
|-
! 1
| bgcolor=E6E6FA | +14%
| bgcolor=E6E6FA | +24
|-
! 2
| {{yes2|+18%}}
| {{yes2|+48}}
|-
! 3
| {{yes2|+22%}}
| {{yes2|+72}}
|-
! 4
| {{yes2|+26%}}
| {{yes2|+96}}
|-
! 5
| {{yes2|+30%}}
| {{yes2|+120}}
|-
! 6
| {{yes2|+34%}}
| {{yes2|+144}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+168}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+192}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+216}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+240}}
|}{{MapleStory/skill|end}}


;<span ID="Slash_Blast">Slash Blast</span>: A multi-target attack, another of the Warrior's main attacks. Requires 1 point in [[#Power Strike|Power Strike]]. Max is 20 points.
{{MapleStory/skill
|name=Weapon Booster
|file=File:MS Skill Sword Booster.png
|file2=[[File:MS Skill Spear Booster.png]]
|tooltip=Increases the attack speed of your weapon.
|requirement=Requires Level 5 [[#Weapon Mastery|Weapon Mastery]].
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | <span class=explain title="Subtract 1 per level for Fighters">'''''Subtract 2'' <br /> per level'''</span>
| bgcolor=#90ff90 | <span class=explain title="Add 18 sec per level for Fighters">'''''Add 20 sec'' <br />per level'''</span>
|-
! 1
| bgcolor=E6E6FA | 29
| bgcolor=E6E6FA | 20 sec
|-
! 2
| {{yes2|27}}
| {{yes2|40 sec}}
|-
! 3
| {{yes2|25}}
| {{yes2|60 sec}}
|-
! 4
| {{yes2|23}}
| {{yes2|80 sec}}
|-
! 5
| {{yes2|21}}
| {{yes2|100 sec}}
|-
! 6
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 7
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 8
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 9
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


==Second Job==
{{MapleStory/skill
|name=Final Attack
|tooltip=Grants a chance to deal additional damage after an attack.
|requirement=Requires Level 3 [[#Weapon Mastery|Weapon Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
! width=100px | Damage
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br/> per level'''
| bgcolor=#90ff90 | '''''Add 5%'' <br/ >per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 2%
| bgcolor=E6E6FA | 100%
|-
! 2
| {{yes2|4%}} || {{yes2|105%}}
|-
! 3
| {{yes2|6%}} || 105%
|-
! 4
| {{yes2|8%}} || {{yes2|110%}}
|-
! 5
| {{yes2|10%}} || 110%
|-
! 6
| {{yes2|12%}} || {{yes2|115%}}
|-
! 7
| {{yes2|14%}} || 115%
|-
! 8
| {{yes2|16%}} || {{yes2|120%}}
|-
! 9
| {{yes2|18%}} || 120%
|-
! 10
| {{yes2|20%}} || {{yes2|125%}}
|-
! 11
| {{yes2|22%}} || 125%
|-
! 12
| {{yes2|24%}} || {{yes2|130%}}
|-
! 13
| {{yes2|26%}} || 130%
|-
! 14
| {{yes2|28%}} || {{yes2|135%}}
|-
! 15
| {{yes2|30%}} || 135%
|-
! 16
| {{yes2|32%}} || {{yes2|140%}}
|-
! 17
| {{yes2|34%}} || 140%
|-
! 18
| {{yes2|36%}} || {{yes2|145%}}
|-
! 19
| {{yes2|38%}} || 145%
|-
! <u>20</u>
| {{yes2|40%}} || {{yes2|150%}}
|}{{MapleStory/skill|end}}


Note: For skills which list two weapons, only the weapon named in the skill will be affected. (i.e. Sword Mastery only works with Swords, not Axes. Axe Mastery only works with Axes, not Swords.)
{{MapleStory/skill
|name=Physical Training
|tooltip=Improves STR and DEX permanently through physical training.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR and DEX
|-
|
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
|-
! 1
| bgcolor=E6E6FA | +6
|-
! 2
| {{yes2|+12}}
|-
! 3
| {{yes2|+18}}
|-
! 4
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}


===Fighter===
===Fighter===
*Advanced from the first job [[#Swordman|Swordman]].
{{MapleStory/skill
|name=Brandish
|tooltip=Perform a double attack on enemies in front of you.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 163% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 6
|-
! 2
| 10 || {{yes2|166%}} || 2 || 6
|-
! 3
| {{yes2|11}} || {{yes2|169%}} || 2 || 6
|-
! 4
| 11 || {{yes2|172%}} || 2 || 6
|-
! 5
| 11 || {{yes2|175%}} || 2 || 6
|-
! 6
| {{yes2|12}} || {{yes2|178%}} || 2 || 6
|-
! 7
| 12 || {{yes2|181%}} || 2 || 6
|-
! 8
| 12 || {{yes2|184%}} || 2 || 6
|-
! 9
| {{yes2|13}} || {{yes2|187%}} || 2 || 6
|-
! 10
| 13 || {{yes2|190%}} || 2 || 6
|-
! 11
| 13 || {{yes2|193%}} || 2 || 6
|-
! 12
| {{yes2|14}} || {{yes2|196%}} || 2 || 6
|-
! 13
| 14 || {{yes2|199%}} || 2 || 6
|-
! 14
| 14 || {{yes2|202%}} || 2 || 6
|-
! 15
| {{yes2|15}} || {{yes2|205%}} || 2 || 6
|-
! 16
| 15 || {{yes2|208%}} || 2 || 6
|-
! 17
| 15 || {{yes2|211%}} || 2 || 6
|-
! 18
| {{yes2|16}} || {{yes2|214%}} || 2 || 6
|-
! 19
| 16 || {{yes2|217%}} || 2 || 6
|-
! <u>20</u>
| 16 || {{yes2|220%}} || 2 || 6
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Rage
|tooltip=Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Given to you and party members">Weapon Attack</span>
! width=100px | <span class=explain title="Only applies to you">Damage Absorbed</span>
! width=100px | <span class=explain title="Only applies to you">Damage Reflected</span>
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 8'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 20%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 6 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | +11 || bgcolor=E6E6FA | 11% || bgcolor=E6E6FA | 120% || bgcolor=E6E6FA | 66 sec
|-
! 2
| 12 || {{yes2|+12}} || {{yes2|12%}} || {{yes2|140%}} || {{yes2|72 sec}}
|-
! 3
| 12 || {{yes2|+13}} || {{yes2|13%}} || {{yes2|160%}} || {{yes2|78 sec}}
|-
! 4
| 12 || {{yes2|+14}} || {{yes2|14%}} || {{yes2|180%}} || {{yes2|84 sec}}
|-
! 5
| 12 || {{yes2|+15}} || {{yes2|15%}} || {{yes2|200%}} || {{yes2|90 sec}}
|-
! 6
| 12 || {{yes2|+16}} || {{yes2|16%}} || {{yes2|220%}} || {{yes2|96 sec}}
|-
! 7
| 12 || {{yes2|+17}} || {{yes2|17%}} || {{yes2|240%}} || {{yes2|102 sec}}
|-
! 8
| 12 || {{yes2|+18}} || {{yes2|18%}} || {{yes2|260%}} || {{yes2|108 sec}}
|-
! 9
| 12 || {{yes2|+19}} || {{yes2|19%}} || {{yes2|280%}} || {{yes2|114 sec}}
|-
! 10
| 12 || {{yes2|+20}} || {{yes2|20%}} || {{yes2|300%}} || {{yes2|120 sec}}
|-
! 11
| {{yes2|20}} || {{yes2|+21}} || {{yes2|21%}} || {{yes2|320%}} || {{yes2|126 sec}}
|-
! 12
| 20 || {{yes2|+22}} || {{yes2|22%}} || {{yes2|340%}} || {{yes2|132 sec}}
|-
! 13
| 20 || {{yes2|+23}} || {{yes2|23%}} || {{yes2|360%}} || {{yes2|138 sec}}
|-
! 14
| 20 || {{yes2|+24}} || {{yes2|24%}} || {{yes2|380%}} || {{yes2|144 sec}}
|-
! 15
| 20 || {{yes2|+25}} || {{yes2|25%}} || {{yes2|400%}} || {{yes2|150 sec}}
|-
! 16
| 20 || {{yes2|+26}} || {{yes2|26%}} || {{yes2|420%}} || {{yes2|156 sec}}
|-
! 17
| 20 || {{yes2|+27}} || {{yes2|27%}} || {{yes2|440%}} || {{yes2|162 sec}}
|-
! 18
| 20 || {{yes2|+28}} || {{yes2|28%}} || {{yes2|460%}} || {{yes2|168 sec}}
|-
! 19
| 20 || {{yes2|+29}} || {{yes2|29%}} || {{yes2|480%}} || {{yes2|174 sec}}
|-
! <u>20</u>
| 20 || {{yes2|+30}} || {{yes2|30%}} || {{yes2|500%}} || {{yes2|180 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Combo Attack
|tooltip=When activated, there is a chance to add each attack to the Combo Count, up to 5.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="to gain a Combo Count when attacking">Chance</span>
! width=100px | Max Combo Count
|-
! 1
| bgcolor=E6E6FA | 40% || bgcolor=E6E6FA | 5
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Combo Fury
|tooltip=Uses combo power to draw in enemies and has a chance to stun them. If any enemies are stunned, the consumed combo count will be returned. There is only a chance to return the count against bosses.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Combo Orb Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="to stun normal monsters, and regain the Combo Orb. Bosses will not be stunned, but you will regain the Combo Orb.">Chance</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 113% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 44%
|-
! 2
| 10 || 1 || {{yes2|116%}} || 2 || 6 || {{yes2|48%}}
|-
! 3
| 10 || 1 || {{yes2|119%}} || 2 || 6 || {{yes2|52%}}
|-
! 4
| 10 || 1 || {{yes2|122%}} || 2 || 6 || {{yes2|56%}}
|-
! 5
| {{yes2|12}} || 1 || {{yes2|125%}} || 2 || {{yes2|7}} || {{yes2|60%}}
|-
! 6
| 12 || 1 || {{yes2|128%}} || 2 || 7 || {{yes2|64%}}
|-
! 7
| 12 || 1 || {{yes2|131%}} || 2 || 7 || {{yes2|68%}}
|-
! 8
| 12 || 1 || {{yes2|134%}} || 2 || 7 || {{yes2|72%}}
|-
! 9
| 12 || 1 || {{yes2|137%}} || 2 || 7 || {{yes2|76%}}
|-
! <u>10</u>
| {{yes2|14}} || 1 || {{yes2|140%}} || 2 || {{yes2|8}} || {{yes2|80%}}
|}{{MapleStory/skill|end}}
===Page===
*Advanced from the first job [[#Swordman|Swordman]].
{{MapleStory/skill
|name=Elemental Charge
|tooltip=Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Effect
|-
! 1
| bgcolor=E6E6FA | If you use a different Charge skill right after using another Charge skill, you will gain 1 Elemental Charge. Up to 5 Elemental Charges can be gained. Recovery amount of 2% (excluding the total damage and Potions), Weapon ATT +8, Abnormal Status Resistance +2%, hit damage -2%, max DEF can increase up to 20000 for each Elemental Charge
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Flame Charge
|tooltip=Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Burn Chance
! width=100px | Burn Damage
! width=100px | Burn Duration
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
|-
! 1
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 102% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 33% || bgcolor=E6E6FA | 56% || bgcolor=E6E6FA | 3 sec
|-
! 2
| {{yes2|12}} || {{yes2|104%}} || 3 || 4 || {{yes2|36%}} || {{yes2|57%}} || 3 sec
|-
! 3
| {{yes2|13}} || {{yes2|106%}} || 3 || 4 || {{yes2|39%}} || {{yes2|58%}} || 3 sec
|-
! 4
| {{yes2|14}} || {{yes2|108%}} || 3 || 4 || {{yes2|42%}} || {{yes2|59%}} || 3 sec
|-
! 5
| {{yes2|15}} || {{yes2|110%}} || 3 || 4 || {{yes2|45%}} || {{yes2|60%}} || 3 sec
|-
! 6
| {{yes2|16}} || {{yes2|112%}} || 3 || 4 || {{yes2|48%}} || {{yes2|61%}} || {{yes2|4 sec}}
|-
! 7
| {{yes2|17}} || {{yes2|114%}} || 3 || 4 || {{yes2|51%}} || {{yes2|62%}} || 4 sec
|-
! 8
| {{yes2|18}} || {{yes2|116%}} || 3 || 4 || {{yes2|54%}} || {{yes2|63%}} || 4 sec
|-
! 9
| {{yes2|19}} || {{yes2|118%}} || 3 || 4 || {{yes2|57%}} || {{yes2|64%}} || 4 sec
|-
! 10
| {{yes2|20}} || {{yes2|120%}} || 3 || 4 || {{yes2|60%}} || {{yes2|65%}} || 4 sec
|-
! 11
| {{yes2|21}} || {{yes2|122%}} || 3 || 4 || {{yes2|63%}} || {{yes2|66%}} || {{yes2|5 sec}}
|-
! 12
| {{yes2|22}} || {{yes2|124%}} || 3 || 4 || {{yes2|66%}} || {{yes2|67%}} || 5 sec
|-
! 13
| {{yes2|23}} || {{yes2|126%}} || 3 || 4 || {{yes2|69%}} || {{yes2|68%}} || 5 sec
|-
! 14
| {{yes2|24}} || {{yes2|128%}} || 3 || 4 || {{yes2|72%}} || {{yes2|69%}} || 5 sec
|-
! 15
| {{yes2|25}} || {{yes2|130%}} || 3 || 4 || {{yes2|75%}} || {{yes2|70%}} || 5 sec
|-
! 16
| {{yes2|26}} || {{yes2|132%}} || 3 || 4 || {{yes2|78%}} || {{yes2|71%}} || {{yes2|6 sec}}
|-
! 17
| {{yes2|27}} || {{yes2|134%}} || 3 || 4 || {{yes2|81%}} || {{yes2|72%}} || 6 sec
|-
! 18
| {{yes2|28}} || {{yes2|136%}} || 3 || 4 || {{yes2|84%}} || {{yes2|73%}} || 6 sec
|-
! 19
| {{yes2|29}} || {{yes2|138%}} || 3 || 4 || {{yes2|87%}} || {{yes2|74%}} || 6 sec
|-
! <u>20</u>
| {{yes2|30}} || {{yes2|140%}} || 3 || 4 || {{yes2|90%}} || {{yes2|75%}} || 6 sec
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Blizzard Charge
|tooltip=Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="Enemy speed will be reduced by 20.">Slow Chance</span>
! width=100px | Slow Duration
! width=100px | <span class=explain title="on an enemy burned with Flame Charge.">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 102% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 33% || bgcolor=E6E6FA | 2 sec || bgcolor=E6E6FA | +6%
|-
! 2
| {{yes2|12}} || {{yes2|104%}} || 3 || 4 || {{yes2|36%}} || 2 sec || +6%
|-
! 3
| {{yes2|13}} || {{yes2|106%}} || 3 || 4 || {{yes2|39%}} || 2 sec || {{yes2|+7%}}
|-
! 4
| {{yes2|14}} || {{yes2|108%}} || 3 || 4 || {{yes2|42%}} || 2 sec || +7%
|-
! 5
| {{yes2|15}} || {{yes2|110%}} || 3 || 4 || {{yes2|45%}} || {{yes2|3 sec}} || {{yes2|+8%}}
|-
! 6
| {{yes2|16}} || {{yes2|112%}} || 3 || 4 || {{yes2|48%}} || 3 sec || +8%
|-
! 7
| {{yes2|17}} || {{yes2|114%}} || 3 || 4 || {{yes2|51%}} || 3 sec || {{yes2|+9%}}
|-
! 8
| {{yes2|18}} || {{yes2|116%}} || 3 || 4 || {{yes2|54%}} || 3 sec || +9%
|-
! 9
| {{yes2|19}} || {{yes2|118%}} || 3 || 4 || {{yes2|57%}} || {{yes2|4 sec}} || {{yes2|+10%}}
|-
! 10
| {{yes2|20}} || {{yes2|120%}} || 3 || 4 || {{yes2|60%}} || 4 sec || +10%
|-
! 11
| {{yes2|21}} || {{yes2|122%}} || 3 || 4 || {{yes2|63%}} || 4 sec || {{yes2|+11%}}
|-
! 12
| {{yes2|22}} || {{yes2|124%}} || 3 || 4 || {{yes2|66%}} || 4 sec || +11%
|-
! 13
| {{yes2|23}} || {{yes2|126%}} || 3 || 4 || {{yes2|69%}} || {{yes2|5 sec}} || {{yes2|+12%}}
|-
! 14
| {{yes2|24}} || {{yes2|128%}} || 3 || 4 || {{yes2|72%}} || 5 sec || +12%
|-
! 15
| {{yes2|25}} || {{yes2|130%}} || 3 || 4 || {{yes2|75%}} || 5 sec || {{yes2|+13%}}
|-
! 16
| {{yes2|26}} || {{yes2|132%}} || 3 || 4 || {{yes2|78%}} || 5 sec || +13%
|-
! 17
| {{yes2|27}} || {{yes2|134%}} || 3 || 4 || {{yes2|81%}} || {{yes2|6 sec}} || {{yes2|+14%}}
|-
! 18
| {{yes2|28}} || {{yes2|136%}} || 3 || 4 || {{yes2|84%}} || 6 sec || +14%
|-
! 19
| {{yes2|29}} || {{yes2|138%}} || 3 || 4 || {{yes2|87%}} || 6 sec || {{yes2|+15%}}
|-
! <u>20</u>
| {{yes2|30}} || {{yes2|140%}} || 3 || 4 || {{yes2|90%}} || 6 sec || +15%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Close Combat
|tooltip=Pulls in enemies to either side of you while dealing damage.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="to stun enemies.">Chance</span>
! width=100px | Stun Duration
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 116% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 35% || bgcolor=E6E6FA | 2 sec
|-
! 2
| {{yes2|12}} || {{yes2|117%}} || 2 || 8 || {{yes2|40%}} || 2 sec
|-
! 3
| {{yes2|13}} || {{yes2|118%}} || 2 || 8 || {{yes2|45%}} || 2 sec
|-
! 4
| {{yes2|14}} || {{yes2|119%}} || 2 || 8 || {{yes2|50%}} || 2 sec
|-
! 5
| {{yes2|15}} || {{yes2|120%}} || 2 || 8 || {{yes2|55%}} || {{yes2|3 sec}}
|-
! 6
| {{yes2|16}} || {{yes2|121%}} || 2 || 8 || {{yes2|60%}} || 3 sec
|-
! 7
| {{yes2|17}} || {{yes2|122%}} || 2 || 8 || {{yes2|65%}} || 3 sec
|-
! 8
| {{yes2|18}} || {{yes2|123%}} || 2 || 8 || {{yes2|70%}} || 3 sec
|-
! 9
| {{yes2|19}} || {{yes2|124%}} || 2 || 8 || {{yes2|75%}} || {{yes2|4 sec}}
|-
! <u>10</u>
| {{yes2|20}} || {{yes2|125%}} || 2 || 8 || {{yes2|80%}} || 4 sec
|}{{MapleStory/skill|end}}
===Spearman===
*Advanced from the first job [[#Swordman|Swordman]].
{{MapleStory/skill
|name=Iron Will
|tooltip=Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Given to you and party members">Weapon Defense</span>
! width=100px | <span class=explain title="Given to you and party members">Magic Defense</span>
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 6'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 30'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 20'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 20 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 18 || bgcolor=E6E6FA | +30 || bgcolor=E6E6FA | +20 || bgcolor=E6E6FA | 20 sec
|-
! 2
| 18 || {{yes2|+60}} || {{yes2|+40}} || {{yes2|40 sec}}
|-
! 3
| 18 || {{yes2|+90}} || {{yes2|+60}} || {{yes2|60 sec}}
|-
! 4
| 18 || {{yes2|+120}} || {{yes2|+80}} || {{yes2|80 sec}}
|-
! 5
| 18 || {{yes2|+150}} || {{yes2|+100}} || {{yes2|100 sec}}
|-
! 6
| {{yes2|24}} || {{yes2|+180}} || {{yes2|+120}} || {{yes2|120 sec}}
|-
! 7
| 24 || {{yes2|+210}} || {{yes2|+140}} || {{yes2|140 sec}}
|-
! 8
| 24 || {{yes2|+240}} || {{yes2|+160}} || {{yes2|160 sec}}
|-
! 9
| 24 || {{yes2|+270}} || {{yes2|+180}} || {{yes2|180 sec}}
|-
! <u>10</u>
| 24 || {{yes2|+300}} || {{yes2|+200}} || {{yes2|200 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Body
|tooltip=Increases the Max HP and Max MP of party members for a short time.
|requirement=Requires Level 3 [[#Iron Will|Iron Will]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Given to you and party members">Max HP</span>
! width=100px | <span class=explain title="Given to you and party members">Max MP</span>
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 20'' <br> per 7 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 30 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | 30 sec
|-
! 2
| 20 || {{yes2|+12%}} || {{yes2|+12%}} || {{yes2|60 sec}}
|-
! 3
| 20 || {{yes2|+18%}} || {{yes2|+18%}} || {{yes2|90 sec}}
|-
! 4
| 20 || {{yes2|+24%}} || {{yes2|+24%}} || {{yes2|120 sec}}
|-
! 5
| 20 || {{yes2|+30%}} || {{yes2|+30%}} || {{yes2|150 sec}}
|-
! 6
| 20 || {{yes2|+36%}} || {{yes2|+36%}} || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+42%}} || {{yes2|+42%}} || {{yes2|210 sec}}
|-
! 8
| {{yes2|40}} || {{yes2|+48%}} || {{yes2|+48%}} || {{yes2|240 sec}}
|-
! 9
| 40 || {{yes2|+54%}} || {{yes2|+54%}} || {{yes2|270 sec}}
|-
! <u>10</u>
| 40 || {{yes2|+60%}} || {{yes2|+60%}} || {{yes2|300 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Evil Eye
|tooltip=Summons an Evil Eye that heals you regularly when it is near.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | HP Recovered
! width=100px | Frequency
! width=100px | Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 24 sec || bgcolor=E6E6FA | 360 sec || bgcolor=E6E6FA | 60 sec
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Piercing Drive
|tooltip=Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they're far away, also increases your total damage.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="Within spear shaft range (the closer you are)">Critical Rate</span>
! width=100px | <span class=explain title="Within spear blade range (the further away you are)">Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 17 || bgcolor=E6E6FA | 163% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 1% || bgcolor=E6E6FA | 1%
|-
! 2
| 17 || {{yes2|165%}} || 2 || 8 || {{yes2|2%}} || 1%
|-
! 3
| 17 || {{yes2|167%}} || 2 || 8 || {{yes2|3%}} || {{yes2|2%}}
|-
! 4
| 17 || {{yes2|169%}} || 2 || 8 || {{yes2|4%}} || 2%
|-
! 5
| 17 || {{yes2|171%}} || 2 || 8 || {{yes2|5%}} || {{yes2|3%}}
|-
! 6
| {{yes2|18}} || {{yes2|173%}} || 2 || 8 || {{yes2|6%}} || 3%
|-
! 7
| 18 || {{yes2|175%}} || 2 || 8 || {{yes2|7%}} || {{yes2|4%}}
|-
! 8
| 18 || {{yes2|177%}} || 2 || 8 || {{yes2|8%}} || 4%
|-
! 9
| 18 || {{yes2|179%}} || 2 || 8 || {{yes2|9%}} || {{yes2|5%}}
|-
! 10
| 18 || {{yes2|181%}} || 2 || 8 || {{yes2|10%}} || 5%
|-
! 11
| 18 || {{yes2|183%}} || 2 || 8 || {{yes2|11%}} || {{yes2|6%}}
|-
! 12
| {{yes2|19}} || {{yes2|185%}} || 2 || 8 || {{yes2|12%}} || 6%
|-
! 13
| 19 || {{yes2|187%}} || 2 || 8 || {{yes2|13%}} || {{yes2|7%}}
|-
! 14
| 19 || {{yes2|189%}} || 2 || 8 || {{yes2|14%}} || 7%
|-
! 15
| 19 || {{yes2|191%}} || 2 || 8 || {{yes2|15%}} || {{yes2|8%}}
|-
! 16
| 19 || {{yes2|193%}} || 2 || 8 || {{yes2|16%}} || 8%
|-
! 17
| 19 || {{yes2|195%}} || 2 || 8 || {{yes2|17%}} || {{yes2|9%}}
|-
! 18
| {{yes2|20}} || {{yes2|197%}} || 2 || 8 || {{yes2|18%}} || 9%
|-
! 19
| 20 || {{yes2|199%}} || 2 || 8 || {{yes2|19%}} || {{yes2|10%}}
|-
! <u>20</u>
| 20 || {{yes2|201%}} || 2 || 8 || {{yes2|20%}} || 10%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Spear Sweep
|tooltip=Swings your weapon far to pull in enemies and stun them for a moment.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | <span class=explain title="Enemies hit will be pulled toward you">Max Enemies Hit</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 136% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8
|-
! 2
| 10 || {{yes2|142%}} || 2 || 8
|-
! 3
| 10 || {{yes2|148%}} || 2 || 8
|-
! 4
| 10 || {{yes2|154%}} || 2 || 8
|-
! 5
| {{yes2|12}} || {{yes2|160%}} || 2 || 8
|-
! 6
| 12 || {{yes2|166%}} || 2 || 8
|-
! 7
| 12 || {{yes2|172%}} || 2 || 8
|-
! 8
| 12 || {{yes2|178%}} || 2 || 8
|-
! 9
| 12 || {{yes2|184%}} || 2 || 8
|-
! <u>20</u>
| {{yes2|14}} || {{yes2|190%}} || 2 || 8
|}{{MapleStory/skill|end}}
==Third Job==
===Common Third Job skills===
{{MapleStory/skill
|name=Rush
|file2=[[File:MS Skill Rush Hero.png]][[File:MS Skill Rush DK.png]]
|tooltip=Dash forward and push back multiple monsters.
}}
Icons from left to right: White Knight, Crusader, Berserker
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | <span class=explain title="Enemies hit will be pushed">Max Enemies Hit</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 251% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 7
|-
! 2
| 11 || {{yes2|257%}} || 1 || {{yes2|8}}
|-
! 3
| 11 || {{yes2|263%}} || 1 || 8
|-
! 4
| {{yes2|14}} || {{yes2|269%}} || 1 || {{yes2|9}}
|-
! 5
| 14 || {{yes2|275%}} || 1 || 9
|-
! 6
| 14 || {{yes2|281%}} || 1 || {{yes2|10}}
|-
! 7
| {{yes2|17}} || {{yes2|287%}} || 1 || 10
|-
! 8
| 17 || {{yes2|293%}} || 1 || {{yes2|11}}
|-
! 9
| 17 || {{yes2|299%}} || 1 || 11
|-
! <u>10</u>
| {{yes2|20}} || {{yes2|305%}} || 1 || {{yes2|12}}
|}{{MapleStory/skill|end}}
===Crusader and Berserker===
The following skill belongs to Crusader and Berserker.
{{MapleStory/skill
|name=Endure
|tooltip=Enhances Abnormal Status Resistance and all Elemental Resistances.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Abnormal Status Resistance
! width=100px | Elemental Resistance
|-
|
| bgcolor=#90ff90 | <span class=explain title="Note, Crusaders have 10% more than listed here">'''''Add 1%'' <br> per level'''</span>
| bgcolor=#90ff90 | <span class=explain title="Note, Crusaders have 10% more than listed here">'''''Add 1%'' <br> per level'''</span>
|-
! 1
| bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1%
|-
! 2
| {{yes2|+2%}} || {{yes2|+2%}}
|-
! 3
| {{yes2|+3%}} || {{yes2|+3%}}
|-
! 4
| {{yes2|+4%}} || {{yes2|+4%}}
|-
! 5
| {{yes2|+5%}} || {{yes2|+5%}}
|-
! 6
| {{yes2|+6%}} || {{yes2|+6%}}
|-
! 7
| {{yes2|+7%}} || {{yes2|+7%}}
|-
! 8
| {{yes2|+8%}} || {{yes2|+8%}}
|-
! 9
| {{yes2|+9%}} || {{yes2|+9%}}
|-
! 10
| {{yes2|+10%}} || {{yes2|+10%}}
|-
! 11
| {{yes2|+11%}} || {{yes2|+11%}}
|-
! 12
| {{yes2|+12%}} || {{yes2|+12%}}
|-
! 13
| {{yes2|+13%}} || {{yes2|+13%}}
|-
! 14
| {{yes2|+14%}} || {{yes2|+14%}}
|-
! 15
| {{yes2|+15%}} || {{yes2|+15%}}
|-
! 16
| {{yes2|+16%}} || {{yes2|+16%}}
|-
! 17
| {{yes2|+17%}} || {{yes2|+17%}}
|-
! 18
| {{yes2|+18%}} || {{yes2|+18%}}
|-
! 19
| {{yes2|+19%}} || {{yes2|+19%}}
|-
! <u>20</u>
| {{yes2|+20%}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}
===Crusader===
*Advanced from the second job [[#Fighter|Fighter]].
{{MapleStory/skill
|name=Self Recovery
|tooltip=Restores some HP and MP every 4 seconds, even in combat.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | HP Recovered
! width=100px | MP Recovered
|-
|
| bgcolor=#90ff90 | '''''Add 100'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 20'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 20
|-
! 2
| {{yes2|200}} || {{yes2|40}}
|-
! 3
| {{yes2|300}} || {{yes2|60}}
|-
! 4
| {{yes2|400}} || {{yes2|80}}
|-
! 5
| {{yes2|500}} || {{yes2|100}}
|-
! 6
| {{yes2|600}} || {{yes2|120}}
|-
! 7
| {{yes2|700}} || {{yes2|140}}
|-
! 8
| {{yes2|800}} || {{yes2|160}}
|-
! 9
| {{yes2|900}} || {{yes2|180}}
|-
! <u>10</u>
| {{yes2|1000}} || {{yes2|200}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Chance Attack
|tooltip=Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Additional Damage
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +7%
|-
! 2
| {{yes2|+9%}}
|-
! 3
| {{yes2|+11%}}
|-
! 4
| {{yes2|+13%}}
|-
! 5
| {{yes2|+15%}}
|-
! 6
| {{yes2|+17%}}
|-
! 7
| {{yes2|+19%}}
|-
! 8
| {{yes2|+21%}}
|-
! 9
| {{yes2|+23%}}
|-
! <u>10</u>
| {{yes2|+25%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Panic
|tooltip=Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Combo Orb Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Enemy Attack Power
! width=100px | Blind Chance
! width=100px | Enemy Accuracy
! width=100px | Duration
! width=100px | <span class=explain title="When you use this skill again during this interval, you will consume 1 additional Combo Orb">Interval</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 15%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 2 sec'' <br> per level'''
| bgcolor=#90ff90 | '''''Add -1 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 865% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | -11% || bgcolor=E6E6FA | 33% || bgcolor=E6E6FA | -11% || bgcolor=E6E6FA | 42 sec || bgcolor=E6E6FA | 29 sec
|-
! 2
| {{yes2|11}} || 2 || {{yes2|880%}} || 1 || 6 || {{yes2|-12%}} || {{yes2|36%}} || -11% || {{yes2|44 sec}} || {{yes2|28 sec}}
|-
! 3
| 11 || 2 || {{yes2|895%}} || 1 || 6 || {{yes2|-13%}} || {{yes2|39%}} || {{yes2|-12%}} || {{yes2|46 sec}} || {{yes2|27 sec}}
|-
! 4
| {{yes2|12}} || 2 || {{yes2|910%}} || 1 || 6 || {{yes2|-14%}} || {{yes2|42%}} || -12% || {{yes2|48 sec}} || {{yes2|26 sec}}
|-
! 5
| 12 || 2 || {{yes2|925%}} || 1 || 6 || {{yes2|-15%}} || {{yes2|45%}} || {{yes2|-13%}} || {{yes2|50 sec}} || {{yes2|25 sec}}
|-
! 6
| {{yes2|13}} || 2 || {{yes2|940%}} || 1 || 6 || {{yes2|-16%}} || {{yes2|48%}} || -13% || {{yes2|52 sec}} || {{yes2|24 sec}}
|-
! 7
| 13 || 2 || {{yes2|955%}} || 1 || 6 || {{yes2|-17%}} || {{yes2|51%}} || {{yes2|-14%}} || {{yes2|54 sec}} || {{yes2|23 sec}}
|-
! 8
| {{yes2|14}} || 2 || {{yes2|970%}} || 1 || 6 || {{yes2|-18%}} || {{yes2|54%}} || -14% || {{yes2|56 sec}} || {{yes2|22 sec}}
|-
! 9
| 14 || 2 || {{yes2|985%}} || 1 || 6 || {{yes2|-19%}} || {{yes2|57%}} || {{yes2|-15%}} || {{yes2|58 sec}} || {{yes2|21 sec}}
|-
! 10
| {{yes2|15}} || 2 || {{yes2|1000%}} || 1 || 6 || {{yes2|-20%}} || {{yes2|60%}} || -15% || {{yes2|60 sec}} || {{yes2|20 sec}}
|-
! 11
| 15 || 2 || {{yes2|1015%}} || 1 || 6 || {{yes2|-21%}} || {{yes2|63%}} || {{yes2|-16%}} || {{yes2|62 sec}} || {{yes2|19 sec}}
|-
! 12
| {{yes2|16}} || 2 || {{yes2|1030%}} || 1 || 6 || {{yes2|-22%}} || {{yes2|66%}} || -16% || {{yes2|64 sec}} || {{yes2|18 sec}}
|-
! 13
| 16 || 2 || {{yes2|1045%}} || 1 || 6 || {{yes2|-23%}} || {{yes2|69%}} || {{yes2|-17%}} || {{yes2|66 sec}} || {{yes2|17 sec}}
|-
! 14
| {{yes2|17}} || 2 || {{yes2|1060%}} || 1 || 6 || {{yes2|-24%}} || {{yes2|72%}} || -17% || {{yes2|68 sec}} || {{yes2|16 sec}}
|-
! 15
| 17 || 2 || {{yes2|1075%}} || 1 || 6 || {{yes2|-25%}} || {{yes2|75%}} || {{yes2|-18%}} || {{yes2|70 sec}} || {{yes2|15 sec}}
|-
! 16
| {{yes2|18}} || 2 || {{yes2|1090%}} || 1 || 6 || {{yes2|-26%}} || {{yes2|78%}} || -18% || {{yes2|72 sec}} || {{yes2|14 sec}}
|-
! 17
| 18 || 2 || {{yes2|1105%}} || 1 || 6 || {{yes2|-27%}} || {{yes2|81%}} || {{yes2|-19%}} || {{yes2|74 sec}} || {{yes2|13 sec}}
|-
! 18
| {{yes2|19}} || 2 || {{yes2|1120%}} || 1 || 6 || {{yes2|-28%}} || {{yes2|84%}} || -19% || {{yes2|76 sec}} || {{yes2|12 sec}}
|-
! 19
| 19 || 2 || {{yes2|1135%}} || 1 || 6 || {{yes2|-29%}} || {{yes2|87%}} || {{yes2|-20%}} || {{yes2|78 sec}} || {{yes2|11 sec}}
|-
! <u>20</u>
| {{yes2|20}} || 2 || {{yes2|1150%}} || 1 || 6 || {{yes2|-30%}} || {{yes2|90%}} || -20% || {{yes2|80 sec}} || {{yes2|10 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Shout
|tooltip=Shouts at enemies, dealing damage and possibly Stunning them.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Stun Chance
! width=100px | Stun Duration
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 12%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 152% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 57% || bgcolor=E6E6FA | 4 sec
|-
! 2
| {{yes2|9}} || {{yes2|164%}} || 1 || 6 || {{yes2|59%}} || 4 sec
|-
! 3
| 9 || {{yes2|176%}} || 1 || 6 || {{yes2|61%}} || 4 sec
|-
! 4
| {{yes2|10}} || {{yes2|188%}} || 1 || 6 || {{yes2|63%}} || 4 sec
|-
! 5
| 10 || {{yes2|200%}} || 1 || {{yes2|7}} || {{yes2|65%}} || {{yes2|5 sec}}
|-
! 6
| {{yes2|11}} || {{yes2|212%}} || 1 || 7 || {{yes2|67%}} || 5 sec
|-
! 7
| 11 || {{yes2|224%}} || 1 || 7 || {{yes2|69%}} || 5 sec
|-
! 8
| {{yes2|12}} || {{yes2|236%}} || 1 || 7 || {{yes2|71%}} || 5 sec
|-
! 9
| 12 || {{yes2|248%}} || 1 || 7 || {{yes2|73%}} || 5 sec
|-
! 10
| {{yes2|13}} || {{yes2|260%}} || 1 || {{yes2|8}} || {{yes2|75%}} || {{yes2|6 sec}}
|-
! 11
| 13 || {{yes2|272%}} || 1 || 8 || {{yes2|77%}} || 6 sec
|-
! 12
| {{yes2|14}} || {{yes2|284%}} || 1 || 8 || {{yes2|79%}} || 6 sec
|-
! 13
| 14 || {{yes2|296%}} || 1 || 8 || {{yes2|81%}} || 6 sec
|-
! 14
| {{yes2|15}} || {{yes2|308%}} || 1 || 8 || {{yes2|83%}} || 6 sec
|-
! 15
| 15 || {{yes2|320%}} || 1 || {{yes2|9}} || {{yes2|85%}} || {{yes2|7 sec}}
|-
! 16
| {{yes2|16}} || {{yes2|332%}} || 1 || 9 || {{yes2|87%}} || 7 sec
|-
! 17
| 16 || {{yes2|344%}} || 1 || 9 || {{yes2|89%}} || 7 sec
|-
! 18
| {{yes2|17}} || {{yes2|356%}} || 1 || 9 || {{yes2|91%}} || 7 sec
|-
! 19
| 17 || {{yes2|368%}} || 1 || 9 || {{yes2|93%}} || 7 sec
|-
! <u>20</u>
| {{yes2|18}} || {{yes2|380%}} || 1 || {{yes2|10}} || {{yes2|95%}} || {{yes2|8 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Intrepid Slash
|tooltip=Deal 3 consecutive attacks on multiple enemies in front of you.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 201% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6
|-
! 2
| 15 || {{yes2|204%}} || 3 || 6
|-
! 3
| 15 || {{yes2|207%}} || 3 || 6
|-
! 4
| 15 || {{yes2|210%}} || 3 || 6
|-
! 5
| {{yes2|16}} || {{yes2|213%}} || 3 || 6
|-
! 6
| 16 || {{yes2|216%}} || 3 || 6
|-
! 7
| 16 || {{yes2|219%}} || 3 || 6
|-
! 8
| 16 || {{yes2|222%}} || 3 || 6
|-
! 9
| {{yes2|17}} || {{yes2|225%}} || 3 || 6
|-
! 10
| 17 || {{yes2|228%}} || 3 || 6
|-
! 11
| 17 || {{yes2|231%}} || 3 || 6
|-
! 12
| 17 || {{yes2|234%}} || 3 || 6
|-
! 13
| {{yes2|18}} || {{yes2|237%}} || 3 || 6
|-
! 14
| 18 || {{yes2|240%}} || 3 || 6
|-
! 15
| 18 || {{yes2|243%}} || 3 || 6
|-
! 16
| 18 || {{yes2|246%}} || 3 || 6
|-
! 17
| {{yes2|19}} || {{yes2|249%}} || 3 || 6
|-
! 18
| 19 || {{yes2|252%}} || 3 || 6
|-
! 19
| 19 || {{yes2|255%}} || 3 || 6
|-
! <u>20</u>
| 19 || {{yes2|258%}} || 3 || 6
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Combo Synergy
|tooltip=Total Attack Power increases for each combo orb and increases the chance to gain combo orbs.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="to gain a Combo Count Orb when attacking">Chance</span>
! width=100px | <span class=explain title="per Combo Orb">Damage</span>
! width=100px | <span class=explain title="to gain a Combo Count Orb upon taking a hit">Chance</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 42% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 11%
|-
! 2
| {{yes2|44%}} || +1% || {{yes2|12%}}
|-
! 3
| {{yes2|46%}} || +1% || {{yes2|13%}}
|-
! 4
| {{yes2|48%}} || +1% || {{yes2|14%}}
|-
! 5
| {{yes2|50%}} || {{yes2|+2%}} || {{yes2|15%}}
|-
! 6
| {{yes2|52%}} || +2% || {{yes2|16%}}
|-
! 7
| {{yes2|54%}} || +2% || {{yes2|17%}}
|-
! 8
| {{yes2|56%}} || +2% || {{yes2|18%}}
|-
! 9
| {{yes2|58%}} || {{yes2|+3%}} || {{yes2|19%}}
|-
! 10
| {{yes2|60%}} || +3% || {{yes2|20%}}
|-
! 11
| {{yes2|62%}} || +3% || {{yes2|21%}}
|-
! 12
| {{yes2|64%}} || +3% || {{yes2|22%}}
|-
! 13
| {{yes2|66%}} || {{yes2|+4%}} || {{yes2|23%}}
|-
! 14
| {{yes2|68%}} || +4% || {{yes2|24%}}
|-
! 15
| {{yes2|70%}} || +4% || {{yes2|25%}}
|-
! 16
| {{yes2|72%}} || +4% || {{yes2|26%}}
|-
! 17
| {{yes2|74%}} || {{yes2|+5%}} || {{yes2|27%}}
|-
! 18
| {{yes2|76%}} || +5% || {{yes2|28%}}
|-
! 19
| {{yes2|78%}} || +5% || {{yes2|29%}}
|-
! <u>20</u>
| {{yes2|80%}} || +5% || {{yes2|30%}}
|}{{MapleStory/skill|end}}
===White Knight===
*Advanced from the second job [[#Page|Page]].
{{MapleStory/skill
|name=Shield Mastery
|file=File:MS Skill Shield Mastery- Warrior.png
|tooltip=Increases Elemental Resistance, Status Ailment Resistance, Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block and stun enemies.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Abnormal Status Resistance
! width=100px | Elemental Resistance
! width=100px | Weapon Defense
! width=100px | Magic Defense
! width=100px | Weapon Attack
! width=100px | Guard Chance
! width=100px | <span class=explain title="Occurs when guarding.">Stun Chance</span>
! width=100px | Stun Duration
|-
|
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 15%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 15%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | +13% || bgcolor=E6E6FA | +13% || bgcolor=E6E6FA | +115% || bgcolor=E6E6FA | +115% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | 4% || bgcolor=E6E6FA | 6% || bgcolor=E6E6FA | 2 sec
|-
! 2
| {{yes2|+16%}} || {{yes2|+16%}} || {{yes2|+130%}} || {{yes2|+130%}} || {{yes2|+2}} || {{yes2|8%}} || {{yes2|12%}} || 2 sec
|-
! 3
| {{yes2|+19%}} || {{yes2|+19%}} || {{yes2|+145%}} || {{yes2|+145%}} || {{yes2|+3}} || {{yes2|12%}} || {{yes2|18%}} || 2 sec
|-
! 4
| {{yes2|+22%}} || {{yes2|+22%}} || {{yes2|+160%}} || {{yes2|+160%}} || {{yes2|+4}} || {{yes2|16%}} || {{yes2|24%}} || 2 sec
|-
! 5
| {{yes2|+25%}} || {{yes2|+25%}} || {{yes2|+175%}} || {{yes2|+175%}} || {{yes2|+5}} || {{yes2|20%}} || {{yes2|30%}} || {{yes2|3 sec}}
|-
! 6
| {{yes2|+28%}} || {{yes2|+28%}} || {{yes2|+190%}} || {{yes2|+190%}} || {{yes2|+6}} || {{yes2|24%}} || {{yes2|36%}} || 3 sec
|-
! 7
| {{yes2|+31%}} || {{yes2|+31%}} || {{yes2|+205%}} || {{yes2|+205%}} || {{yes2|+7}} || {{yes2|28%}} || {{yes2|42%}} || 3 sec
|-
! 8
| {{yes2|+34%}} || {{yes2|+34%}} || {{yes2|+220%}} || {{yes2|+220%}} || {{yes2|+8}} || {{yes2|32%}} || {{yes2|48%}} || 3 sec
|-
! 9
| {{yes2|+37%}} || {{yes2|+37%}} || {{yes2|+235%}} || {{yes2|+235%}} || {{yes2|+9}} || {{yes2|36%}} || {{yes2|54%}} || {{yes2|4 sec}}
|-
! <u>10</u>
| {{yes2|+40%}} || {{yes2|+40%}} || {{yes2|+250%}} || {{yes2|+250%}} || {{yes2|+10}} || {{yes2|40%}} || {{yes2|60%}} || 4 sec
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Lightning Charge
|tooltip=Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="to stun normal monsters, or to burn bosses">Chance</span>
! width=100px | Burn Damage
! width=100px | Stun/Burn Duration
! width=100px | <span class=explain title="on an enemy slowed down with Blizzard Charge.">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 7 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | 193% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 14% || bgcolor=E6E6FA | 77% || bgcolor=E6E6FA | 3 sec || bgcolor=E6E6FA | +6%
|-
! 2
| 25 || {{yes2|196%}} || 3 || 6 || {{yes2|18%}} || {{yes2|79%}} || 3 sec || +6%
|-
! 3
| 25 || {{yes2|199%}} || 3 || 6 || {{yes2|22%}} || {{yes2|81%}} || 3 sec || {{yes2|+7%}}
|-
! 4
| 25 || {{yes2|202%}} || 3 || 6 || {{yes2|26%}} || {{yes2|83%}} || 3 sec || +7%
|-
! 5
| 25 || {{yes2|205%}} || 3 || 6 || {{yes2|30%}} || {{yes2|85%}} || 3 sec || {{yes2|+8%}}
|-
! 6
| 25 || {{yes2|208%}} || 3 || 6 || {{yes2|34%}} || {{yes2|87%}} || {{yes2|4 sec}} || +8%
|-
! 7
| 25 || {{yes2|211%}} || 3 || 6 || {{yes2|38%}} || {{yes2|89%}} || 4 sec || {{yes2|+9%}}
|-
! 8
| {{yes2|30}} || {{yes2|214%}} || 3 || 6 || {{yes2|42%}} || {{yes2|91%}} || 4 sec || +9%
|-
! 9
| 30 || {{yes2|217%}} || 3 || 6 || {{yes2|46%}} || {{yes2|93%}} || 4 sec || {{yes2|+10%}}
|-
! 10
| 30 || {{yes2|220%}} || 3 || 6 || {{yes2|50%}} || {{yes2|95%}} || 4 sec || +10%
|-
! 11
| 30 || {{yes2|223%}} || 3 || 6 || {{yes2|54%}} || {{yes2|97%}} || {{yes2|5 sec}} || {{yes2|+11%}}
|-
! 12
| 30 || {{yes2|226%}} || 3 || 6 || {{yes2|58%}} || {{yes2|99%}} || 5 sec || +11%
|-
! 13
| 30 || {{yes2|229%}} || 3 || 6 || {{yes2|62%}} || {{yes2|101%}} || 5 sec || {{yes2|+12%}}
|-
! 14
| 30 || {{yes2|232%}} || 3 || 6 || {{yes2|66%}} || {{yes2|103%}} || 5 sec || +12%
|-
! 15
| {{yes2|35}} || {{yes2|235%}} || 3 || 6 || {{yes2|70%}} || {{yes2|105%}} || 5 sec || {{yes2|+13%}}
|-
! 16
| 35 || {{yes2|238%}} || 3 || 6 || {{yes2|74%}} || {{yes2|107%}} || {{yes2|6 sec}} || +13%
|-
! 17
| 35 || {{yes2|241%}} || 3 || 6 || {{yes2|78%}} || {{yes2|109%}} || 6 sec || {{yes2|+14%}}
|-
! 18
| 35 || {{yes2|244%}} || 3 || 6 || {{yes2|82%}} || {{yes2|111%}} || 6 sec || +14%
|-
! 19
| 35 || {{yes2|247%}} || 3 || 6 || {{yes2|86%}} || {{yes2|113%}} || 6 sec || {{yes2|+15%}}
|-
! <u>20</u>
| 35 || {{yes2|250%}} || 3 || 6 || {{yes2|90%}} || {{yes2|115%}} || 6 sec || +15%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=HP Recovery
|tooltip=Instantly restores your health. Higher skill levels will restore more health. Restores less health when used repeatedly.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | HP Recovered
! width=100px | <span class=explain title="When you use this skill again during this interval, you will recover 5% less HP for each use">Interval</span>
|-
|
| bgcolor=#90ff90 | '''''Add 4'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 24 || bgcolor=E6E6FA | 23% || bgcolor=E6E6FA | 24 sec
|-
! 2
| 24 || {{yes2|26%}} || {{yes2|23 sec}}
|-
! 3
| {{yes2|28}} || {{yes2|29%}} || {{yes2|22 sec}}
|-
! 4
| 28 || {{yes2|32%}} || {{yes2|21 sec}}
|-
! 5
| {{yes2|32}} || {{yes2|35%}} || {{yes2|20 sec}}
|-
! 6
| 32 || {{yes2|38%}} || {{yes2|19 sec}}
|-
! 7
| {{yes2|36}} || {{yes2|41%}} || {{yes2|18 sec}}
|-
! 8
| 36 || {{yes2|44%}} || {{yes2|17 sec}}
|-
! 9
| {{yes2|40}} || {{yes2|47%}} || {{yes2|16 sec}}
|-
! <u>10</u>
| 40 || {{yes2|50%}} || {{yes2|15 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Combat Orders
|tooltip=Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills and Combat Orders cannot be increased.
|requirement=Requires Level 5 [[#HP Recovery|HP Recovery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Of all skills besides Beginner Skills and Combat Orders. Most 4th job skills can be raised past the maximum level.">Skill Levels</span>
! width=100px | Duration
! width=100px | <span class=explain title="for Flame Charge and Blizzard Charge.">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 4'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 19 levels'''
| bgcolor=#90ff90 | '''''Add 6 sec'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 24 || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | 66 sec || bgcolor=E6E6FA | +13%
|-
! 2
| 24 || +1 || {{yes2|72 sec}} || {{yes2|+16%}}
|-
! 3
| 24 || +1 || {{yes2|78 sec}} || {{yes2|+19%}}
|-
! 4
| 24 || +1 || {{yes2|84 sec}} || {{yes2|+22%}}
|-
! 5
| 24 || +1 || {{yes2|90 sec}} || {{yes2|+25%}}
|-
! 6
| {{yes2|28}} || +1 || {{yes2|96 sec}} || {{yes2|+28%}}
|-
! 7
| 28 || +1 || {{yes2|102 sec}} || {{yes2|+31%}}
|-
! 8
| 28 || +1 || {{yes2|108 sec}} || {{yes2|+34%}}
|-
! 9
| 28 || +1 || {{yes2|114 sec}} || {{yes2|+37%}}
|-
! 10
| 28 || +1 || {{yes2|120 sec}} || {{yes2|+40%}}
|-
! 11
| {{yes2|32}} || +1 || {{yes2|126 sec}} || {{yes2|+43%}}
|-
! 12
| 32 || +1 || {{yes2|132 sec}} || {{yes2|+46%}}
|-
! 13
| 32 || +1 || {{yes2|138 sec}} || {{yes2|+49%}}
|-
! 14
| 32 || +1 || {{yes2|144 sec}} || {{yes2|+52%}}
|-
! 15
| 32 || +1 || {{yes2|150 sec}} || {{yes2|+55%}}
|-
! 16
| {{yes2|36}} || +1 || {{yes2|156 sec}} || {{yes2|+58%}}
|-
! 17
| 36 || +1 || {{yes2|162 sec}} || {{yes2|+61%}}
|-
! 18
| 36 || +1 || {{yes2|168 sec}} || {{yes2|+64%}}
|-
! 19
| 36 || +1 || {{yes2|174 sec}} || {{yes2|+67%}}
|-
! <u>20</u>
| 36 || {{yes2|+2}} || {{yes2|180 sec}} || {{yes2|+70%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Threaten
|tooltip=Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Success Rate
! width=100px | Max Enemies Affected
! width=100px | Enemy Attack, Defense, and Accuracy
! width=100px | <span class=explain title="of Attack and Defense Debuff">Duration</span>
! width=100px | <span class=explain title="of Accuracy Debuff">Duration</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2 sec'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 18% || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | -11% || bgcolor=E6E6FA | 42 sec || bgcolor=E6E6FA | 4 sec
|-
! 2
| 15 || {{yes2|21%}} || 6 || {{yes2|-12%}} || {{yes2|44 sec}} || 4 sec
|-
! 3
| 15 || {{yes2|24%}} || 6 || {{yes2|-13%}} || {{yes2|46 sec}} || 4 sec
|-
! 4
| 15 || {{yes2|27%}} || 6 || {{yes2|-14%}} || {{yes2|48 sec}} || 4 sec
|-
! 5
| 15 || {{yes2|30%}} || 6 || {{yes2|-15%}} || {{yes2|50 sec}} || {{yes2|5 sec}}
|-
! 6
| {{yes2|18}} || {{yes2|33%}} || 6 || {{yes2|-16%}} || {{yes2|52 sec}} || 5 sec
|-
! 7
| 18 || {{yes2|36%}} || 6 || {{yes2|-17%}} || {{yes2|54 sec}} || 5 sec
|-
! 8
| 18 || {{yes2|39%}} || 6 || {{yes2|-18%}} || {{yes2|56 sec}} || 5 sec
|-
! 9
| 18 || {{yes2|42%}} || 6 || {{yes2|-19%}} || {{yes2|58 sec}} || {{yes2|6 sec}}
|-
! 10
| 18 || {{yes2|45%}} || 6 || {{yes2|-20%}} || {{yes2|60 sec}} || 6 sec
|-
! 11
| {{yes2|21}} || {{yes2|48%}} || 6 || {{yes2|-21%}} || {{yes2|62 sec}} || 6 sec
|-
! 12
| 21 || {{yes2|51%}} || 6 || {{yes2|-22%}} || {{yes2|64 sec}} || 6 sec
|-
! 13
| 21 || {{yes2|54%}} || 6 || {{yes2|-23%}} || {{yes2|66 sec}} || {{yes2|7 sec}}
|-
! 14
| 21 || {{yes2|57%}} || 6 || {{yes2|-24%}} || {{yes2|68 sec}} || 7 sec
|-
! 15
| 21 || {{yes2|60%}} || 6 || {{yes2|-25%}} || {{yes2|70 sec}} || 7 sec
|-
! 16
| {{yes2|24}} || {{yes2|63%}} || 6 || {{yes2|-26%}} || {{yes2|72 sec}} || 7 sec
|-
! 17
| 24 || {{yes2|66%}} || 6 || {{yes2|-27%}} || {{yes2|74 sec}} || {{yes2|8 sec}}
|-
! 18
| 24 || {{yes2|69%}} || 6 || {{yes2|-28%}} || {{yes2|76 sec}} || 8 sec
|-
! 19
| 24 || {{yes2|72%}} || 6 || {{yes2|-29%}} || {{yes2|78 sec}} || 8 sec
|-
! <u>20</u>
| 24 || {{yes2|75%}} || 6 || {{yes2|-30%}} || {{yes2|80 sec}} || 8 sec
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Parashock Guard
|tooltip=Temporarily reduces your Guard Chance and DEF and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your Weapon ATT.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="It is subtracted, but then returned when your party members take a hit">Guard Chance</span>
! width=100px | <span class=explain title="It is subtracted, but then returned when your party members take a hit">Defense</span>
! width=100px | <span class=explain title="when your party members take a hit">Damage Taken</span>
! width=100px | <span class=explain title="when your party members take a hit">Weapon Attack</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 24 || bgcolor=E6E6FA | -11% || bgcolor=E6E6FA | -11% || bgcolor=E6E6FA | -11% || bgcolor=E6E6FA | +2
|-
! 2
| 24 || {{yes2|-12%}} || {{yes2|-12%}} || {{yes2|-12%}} || {{yes2|+4}}
|-
! 3
| {{yes2|26}} || {{yes2|-13%}} || {{yes2|-13%}} || {{yes2|-13%}} || {{yes2|+6}}
|-
! 4
| 26 || {{yes2|-14%}} || {{yes2|-14%}} || {{yes2|-14%}} || {{yes2|+8}}
|-
! 5
| {{yes2|28}} || {{yes2|-15%}} || {{yes2|-15%}} || {{yes2|-15%}} || {{yes2|+10}}
|-
! 6
| 28 || {{yes2|-16%}} || {{yes2|-16%}} || {{yes2|-16%}} || {{yes2|+12}}
|-
! 7
| {{yes2|30}} || {{yes2|-17%}} || {{yes2|-17%}} || {{yes2|-17%}} || {{yes2|+14}}
|-
! 8
| 30 || {{yes2|-18%}} || {{yes2|-18%}} || {{yes2|-18%}} || {{yes2|+16}}
|-
! 9
| {{yes2|32}} || {{yes2|-19%}} || {{yes2|-19%}} || {{yes2|-19%}} || {{yes2|+18}}
|-
! <u>10</u>
| 32 || {{yes2|-20%}} || {{yes2|-20%}} || {{yes2|-20%}} || {{yes2|+20}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Achilles
|tooltip=Permanently increases your defensive abilities so you take less damage from enemies.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage Taken
|-
|
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | -11%
|-
! 2
| {{yes2|-12%}}
|-
! 3
| {{yes2|-13%}}
|-
! 4
| {{yes2|-14%}}
|-
! 5
| {{yes2|-15%}}
|-
! 6
| {{yes2|-16%}}
|-
! 7
| {{yes2|-17%}}
|-
! 8
| {{yes2|-18%}}
|-
! 9
| {{yes2|-19%}}
|-
! 10
| {{yes2|-20%}}
|-
! 11
| {{yes2|-21%}}
|-
! 12
| {{yes2|-22%}}
|-
! 13
| {{yes2|-23%}}
|-
! 14
| {{yes2|-24%}}
|-
! 15
| {{yes2|-25%}}
|-
! 16
| {{yes2|-26%}}
|-
! 17
| {{yes2|-27%}}
|-
! 18
| {{yes2|-28%}}
|-
! 19
| {{yes2|-29%}}
|-
! <u>20</u>
| {{yes2|-30%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Divine Shield
|tooltip=Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
! width=100px | Duration
! width=100px | Enemy Blows Absorbed
! width=100px | <span class=explain title="only applies to damage that deal a percentage of your HP">Damage Taken</span>
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 5% || bgcolor=E6E6FA | 90 sec || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 7% || bgcolor=E6E6FA | 30 sec
|-
! 2
| {{yes2|10%}} || 90 sec || {{yes2|2}} || {{yes2|9%}} || 30 sec
|-
! 3
| {{yes2|15%}} || 90 sec || {{yes2|3}} || {{yes2|11%}} || 30 sec
|-
! 4
| {{yes2|20%}} || 90 sec || {{yes2|4}} || {{yes2|13%}} || 30 sec
|-
! 5
| {{yes2|25%}} || 90 sec || {{yes2|5}} || {{yes2|15%}} || 30 sec
|-
! 6
| {{yes2|30%}} || 90 sec || {{yes2|6}} || {{yes2|17%}} || 30 sec
|-
! 7
| {{yes2|35%}} || 90 sec || {{yes2|7}} || {{yes2|19%}} || 30 sec
|-
! 8
| {{yes2|40%}} || 90 sec || {{yes2|8}} || {{yes2|21%}} || 30 sec
|-
! 9
| {{yes2|45%}} || 90 sec || {{yes2|9}} || {{yes2|23%}} || 30 sec
|-
! <u>10</u>
| {{yes2|50%}} || 90 sec || {{yes2|10}} || {{yes2|25%}} || 30 sec
|}{{MapleStory/skill|end}}
===Berserker===
*Advanced from the second job [[#Spearman|Spearman]].
{{MapleStory/skill
|name=Lord of Darkness
|tooltip=Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to half of Max HP.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
! width=100px | Minimum Critical Damage
! width=100px | <span class=explain title="To convert a percentage of the damage dealt to HP">Chance</span>
! width=100px | <span class=explain title="The amount of damage converted to HP">Damage Converted</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +12% || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | 11% || bgcolor=E6E6FA | 1%
|-
! 2
| {{yes2|+14%}} || {{yes2|+7%}} || {{yes2|12%}} || {{yes2|2%}}
|-
! 3
| {{yes2|+16%}} || {{yes2|+8%}} || {{yes2|13%}} || {{yes2|3%}}
|-
! 4
| {{yes2|+18%}} || {{yes2|+9%}} || {{yes2|14%}} || {{yes2|4%}}
|-
! 5
| {{yes2|+20%}} || {{yes2|+10%}} || {{yes2|15%}} || {{yes2|5%}}
|-
! 6
| {{yes2|+22%}} || {{yes2|+11%}} || {{yes2|16%}} || {{yes2|6%}}
|-
! 7
| {{yes2|+24%}} || {{yes2|+12%}} || {{yes2|17%}} || {{yes2|7%}}
|-
! 8
| {{yes2|+26%}} || {{yes2|+13%}} || {{yes2|18%}} || {{yes2|8%}}
|-
! 9
| {{yes2|+28%}} || {{yes2|+14%}} || {{yes2|19%}} || {{yes2|9%}}
|-
! <u>10</u>
| {{yes2|+30%}} || {{yes2|+15%}} || {{yes2|20%}} || {{yes2|10%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=La Mancha Spear
|tooltip=Wields your spear like a windmill to deal damage and pierce nearby enemies.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Continuously dealt while the key is held down. Can be held up to 8 seconds.">Damage</span>
! width=100px | <span class=explain title="When the key is released or after 8 seconds of holding it down.">Damage</span>
! width=100px | <span class=explain title="when the key is held down and when it is released">Number of Attacks</span>
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 7 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 10%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 132% || bgcolor=E6E6FA | 550% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 10
|-
! 2
| 5 || {{yes2|133%}} || {{yes2|560%}} || 1 || 10
|-
! 3
| 5 || {{yes2|134%}} || {{yes2|570%}} || 1 || 10
|-
! 4
| 5 || {{yes2|135%}} || {{yes2|580%}} || 1 || 10
|-
! 5
| 5 || {{yes2|136%}} || {{yes2|590%}} || 1 || 10
|-
! 6
| 5 || {{yes2|137%}} || {{yes2|600%}} || 1 || 10
|-
! 7
| {{yes2|6}} || {{yes2|138%}} || {{yes2|610%}} || 1 || 10
|-
! 8
| 6 || {{yes2|139%}} || {{yes2|620%}} || 1 || 10
|-
! 9
| 6 || {{yes2|140%}} || {{yes2|630%}} || 1 || 10
|-
! 10
| 6 || {{yes2|141%}} || {{yes2|640%}} || 1 || 10
|-
! 11
| 6 || {{yes2|142%}} || {{yes2|650%}} || 1 || 10
|-
! 12
| 6 || {{yes2|143%}} || {{yes2|660%}} || 1 || 10
|-
! 13
| 6 || {{yes2|144%}} || {{yes2|670%}} || 1 || 10
|-
! 14
| {{yes2|7}} || {{yes2|145%}} || {{yes2|680%}} || 1 || 10
|-
! 15
| 7 || {{yes2|146%}} || {{yes2|690%}} || 1 || 10
|-
! 16
| 7 || {{yes2|147%}} || {{yes2|700%}} || 1 || 10
|-
! 17
| 7 || {{yes2|148%}} || {{yes2|710%}} || 1 || 10
|-
! 18
| 7 || {{yes2|149%}} || {{yes2|720%}} || 1 || 10
|-
! 19
| 7 || {{yes2|150%}} || {{yes2|730%}} || 1 || 10
|-
! <u>20</u>
| 7 || {{yes2|151%}} || {{yes2|740%}} || 1 || 10
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Evil Eye of Domination
|tooltip=Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you. When in Free Attack mode, [[#Hex of the Evil Eye|Hex of the Evil Eye]] and healing skills will not be cast.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Summon Damage
|-
|
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 156%
|-
! 2
| {{yes2|162%}}
|-
! 3
| {{yes2|168%}}
|-
! 4
| {{yes2|174%}}
|-
! 5
| {{yes2|180%}}
|-
! 6
| {{yes2|186%}}
|-
! 7
| {{yes2|192%}}
|-
! 8
| {{yes2|198%}}
|-
! 9
| {{yes2|204%}}
|-
! <u>10</u>
| {{yes2|210%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Evil Eye Shock
|tooltip=Makes your Evil Eye scream, stunning and damaging nearby enemies. Casts automatically when first encountering enemies.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Stun Chance
! width=100px | Stun Duration
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 12%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 9%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 3 sec'' <br> per 8 levels'''
| bgcolor=#90ff90 | '''''Subtract 3 sec'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | 412% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 9% || bgcolor=E6E6FA | 4 sec || bgcolor=E6E6FA | 25 sec
|-
! 2
| {{yes2|424%}} || 1 || 10 || 9% || 4 sec || 25 sec
|-
! 3
| {{yes2|436%}} || 1 || 10 || {{yes2|18%}} || 4 sec || 25 sec
|-
! 4
| {{yes2|448%}} || 1 || 10 || 18% || 4 sec || {{yes2|22 sec}}
|-
! 5
| {{yes2|460%}} || 1 || 10 || {{yes2|27%}} || 4 sec || 22 sec
|-
! 6
| {{yes2|472%}} || 1 || 10 || 27% || 4 sec || 22 sec
|-
! 7
| {{yes2|484%}} || 1 || 10 || {{yes2|36%}} || 4 sec || 22 sec
|-
! 8
| {{yes2|496%}} || 1 || 10 || 36% || 4 sec || {{yes2|19 sec}}
|-
! 9
| {{yes2|508%}} || 1 || 10 || {{yes2|45%}} || {{yes2|7 sec}} || 19 sec
|-
! 10
| {{yes2|520%}} || 1 || 10 || 45% || 7 sec || 19 sec
|-
! 11
| {{yes2|532%}} || 1 || 10 || {{yes2|54%}} || 7 sec || 19 sec
|-
! 12
| {{yes2|544%}} || 1 || 10 || 54% || 7 sec || {{yes2|16 sec}}
|-
! 13
| {{yes2|556%}} || 1 || 10 || {{yes2|63%}} || 7 sec || 16 sec
|-
! 14
| {{yes2|568%}} || 1 || 10 || 63% || 7 sec || 16 sec
|-
! 15
| {{yes2|580%}} || 1 || 10 || {{yes2|72%}} || 7 sec || 16 sec
|-
! 16
| {{yes2|592%}} || 1 || 10 || 72% || 7 sec || {{yes2|13 sec}}
|-
! 17
| {{yes2|604%}} || 1 || 10 || {{yes2|81%}} || {{yes2|10 sec}} || 13 sec
|-
! 18
| {{yes2|616%}} || 1 || 10 || 81% || 10 sec || 13 sec
|-
! 19
| {{yes2|628%}} || 1 || 10 || {{yes2|90%}} || 10 sec || 13 sec
|-
! <u>20</u>
| {{yes2|640%}} || 1 || 10 || 90% || 10 sec || {{yes2|10 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Cross Surge
|tooltip=Increases total damage proportional to current HP for a short time. Also reduces damage taken proportional to reduced HP.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Converts a percentage of your current HP to damage. For example, at max level, if you are at 80% HP, you will gain 80% damage.">Damage to HP</span>
! width=100px | <span class=explain title="Reduced by a percentage of your reduced HP, up to a maximum of 4000.">Damage Taken</span>
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 3 sec'' <br> per 8 levels'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 5% || bgcolor=E6E6FA | 2% || bgcolor=E6E6FA | 66 sec
|-
! 2
| {{yes2|11}} || {{yes2|10%}} || 2% || {{yes2|72 sec}}
|-
! 3
| 11 || {{yes2|15%}} || 2% || {{yes2|78 sec}}
|-
! 4
| {{yes2|12}} || {{yes2|20%}} || {{yes2|3%}} || {{yes2|84 sec}}
|-
! 5
| 12 || {{yes2|25%}} || 3% || {{yes2|90 sec}}
|-
! 6
| {{yes2|13}} || {{yes2|30%}} || 3% || {{yes2|96 sec}}
|-
! 7
| 13 || {{yes2|35%}} || {{yes2|4%}} || {{yes2|102 sec}}
|-
! 8
| {{yes2|14}} || {{yes2|40%}} || 4% || {{yes2|108 sec}}
|-
! 9
| 14 || {{yes2|45%}} || 4% || {{yes2|114 sec}}
|-
! 10
| {{yes2|15}} || {{yes2|50%}} || {{yes2|5%}} || {{yes2|120 sec}}
|-
! 11
| 15 || {{yes2|55%}} || 5% || {{yes2|126 sec}}
|-
! 12
| {{yes2|16}} || {{yes2|60%}} || 5% || {{yes2|132 sec}}
|-
! 13
| 16 || {{yes2|65%}} || {{yes2|6%}} || {{yes2|138 sec}}
|-
! 14
| {{yes2|17}} || {{yes2|70%}} || 6% || {{yes2|144 sec}}
|-
! 15
| 17 || {{yes2|75%}} || 6% || {{yes2|150 sec}}
|-
! 16
| {{yes2|18}} || {{yes2|80%}} || {{yes2|7%}} || {{yes2|156 sec}}
|-
! 17
| 18 || {{yes2|85%}} || 7% || {{yes2|162 sec}}
|-
! 18
| {{yes2|19}} || {{yes2|90%}} || 7% || {{yes2|168 sec}}
|-
! 19
| 19 || {{yes2|95%}} || {{yes2|8%}} || {{yes2|174 sec}}
|-
! <u>20</u>
| {{yes2|20}} || {{yes2|100%}} || 8% || {{yes2|180 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hex of the Evil Eye
|tooltip=Evil Eye uses a buff regularly when not in Free Attack mode.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Frequency
! width=100px | Weapon Attack
! width=100px | Weapon and Magic Defense
! width=100px | Accuracy and Avoidability
! width=100px | Critical Rate
! width=100px | Buff Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 4 sec'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 25'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 15'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 4 sec'' <br> per 8 levels'''
|-
! 1
| bgcolor=E6E6FA | 24 sec || bgcolor=E6E6FA | +2 || bgcolor=E6E6FA | +25 || bgcolor=E6E6FA | +15 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 24 sec
|-
! 2
| 24 sec || {{yes2|+4}} || {{yes2|+50}} || {{yes2|+30}} || +1% || {{yes2|28 sec}}
|-
! 3
| 24 sec || {{yes2|+6}} || {{yes2|+75}} || {{yes2|+45}} || {{yes2|+2%}} || {{yes2|32 sec}}
|-
! 4
| {{yes2|20 sec}} || {{yes2|+8}} || {{yes2|+100}} || {{yes2|+60}} || +2% || {{yes2|36 sec}}
|-
! 5
| 20 sec || {{yes2|+10}} || {{yes2|+125}} || {{yes2|+75}} || {{yes2|+3%}} || {{yes2|40 sec}}
|-
! 6
| 20 sec || {{yes2|+12}} || {{yes2|+150}} || {{yes2|+90}} || +3% || {{yes2|44 sec}}
|-
! 7
| 20 sec || {{yes2|+14}} || {{yes2|+175}} || {{yes2|+105}} || {{yes2|+4%}} || {{yes2|48 sec}}
|-
! 8
| {{yes2|16 sec}} || {{yes2|+16}} || {{yes2|+200}} || {{yes2|+120}} || +4% || {{yes2|52 sec}}
|-
! 9
| 16 sec || {{yes2|+18}} || {{yes2|+225}} || {{yes2|+135}} || {{yes2|+5%}} || {{yes2|56 sec}}
|-
! 10
| 16 sec || {{yes2|+20}} || {{yes2|+250}} || {{yes2|+150}} || +5% || {{yes2|60 sec}}
|-
! 11
| 16 sec || {{yes2|+22}} || {{yes2|+275}} || {{yes2|+165}} || {{yes2|+6%}} || {{yes2|64 sec}}
|-
! 12
| {{yes2|12 sec}} || {{yes2|+24}} || {{yes2|+300}} || {{yes2|+180}} || +6% || {{yes2|68 sec}}
|-
! 13
| 12 sec || {{yes2|+26}} || {{yes2|+325}} || {{yes2|+195}} || {{yes2|+7%}} || {{yes2|72 sec}}
|-
! 14
| 12 sec || {{yes2|+28}} || {{yes2|+350}} || {{yes2|+210}} || +7% || {{yes2|76 sec}}
|-
! 15
| 12 sec || {{yes2|+30}} || {{yes2|+375}} || {{yes2|+225}} || {{yes2|+8%}} || {{yes2|80 sec}}
|-
! 16
| {{yes2|8 sec}} || {{yes2|+32}} || {{yes2|+400}} || {{yes2|+240}} || +8% || {{yes2|84 sec}}
|-
! 17
| 8 sec || {{yes2|+34}} || {{yes2|+425}} || {{yes2|+255}} || {{yes2|+9%}} || {{yes2|88 sec}}
|-
! 18
| 8 sec || {{yes2|+36}} || {{yes2|+450}} || {{yes2|+270}} || +9% || {{yes2|92 sec}}
|-
! 19
| 8 sec || {{yes2|+38}} || {{yes2|+475}} || {{yes2|+285}} || {{yes2|+10%}} || {{yes2|96 sec}}
|-
! <u>20</u>
| {{yes2|4 sec}} || {{yes2|+40}} || {{yes2|+500}} || {{yes2|+300}} || +10% || {{yes2|100 sec}}
|}{{MapleStory/skill|end}}
==Fourth Job==
Those in ''Italic'' can be obtained through [[#Combat Orders|Combat Orders]].
===Common Fourth Job skills===
{{MapleStory/skill
|name=Maple Warrior
|tooltip=Increases the base stats of all party members.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Base Stats
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 30 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
! 2
| 10 || +1% || {{yes2|60 sec}}
|-
! 3
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
|-
! 4
| 10 || +2% || {{yes2|120 sec}}
|-
! 5
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
! 6
| 20 || +3% || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
! 8
| 20 || +4% || {{yes2|240 sec}}
|-
! 9
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
! 10
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 || {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 || {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hero's Will
|tooltip=By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Cooldown
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 60 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 600 sec
|-
! 2
| 30 || {{yes2|540 sec}}
|-
! 3
| 30 || {{yes2|480 sec}}
|-
! 4
| 30 || {{yes2|420 sec}}
|-
! <u>5</u>
| 30 || {{yes2|360 sec}}
|-
! <i>6</i>
| 30 || {{yes2|300 sec}}
|-
! <i>7</i>
| 30 || {{yes2|240 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Power Stance
|tooltip=Concentrates to hold your ground when struck, resisting knock-back effects permanently.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Power Stance Rate
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +2%
|-
! 2
| {{yes2|+4%}}
|-
! 3
| {{yes2|+6%}}
|-
! 4
| {{yes2|+8%}}
|-
! 5
| {{yes2|+10%}}
|-
! 6
| {{yes2|+12%}}
|-
! 7
| {{yes2|+14%}}
|-
! 8
| {{yes2|+16%}}
|-
! 9
| {{yes2|+18%}}
|-
! 10
| {{yes2|+20%}}
|-
! 11
| {{yes2|+22%}}
|-
! 12
| {{yes2|+24%}}
|-
! 13
| {{yes2|+26%}}
|-
! 14
| {{yes2|+28%}}
|-
! 15
| {{yes2|+30%}}
|-
! 16
| {{yes2|+32%}}
|-
! 17
| {{yes2|+34%}}
|-
! 18
| {{yes2|+36%}}
|-
! 19
| {{yes2|+38%}}
|-
! 20
| {{yes2|+40%}}
|-
! 21
| {{yes2|+42%}}
|-
! 22
| {{yes2|+44%}}
|-
! 23
| {{yes2|+46%}}
|-
! 24
| {{yes2|+48%}}
|-
! 25
| {{yes2|+50%}}
|-
! 26
| {{yes2|+52%}}
|-
! 27
| {{yes2|+54%}}
|-
! 28
| {{yes2|+56%}}
|-
! 29
| {{yes2|+58%}}
|-
! <u>30</u>
| {{yes2|+60%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Magic Crash
|file=File:MS Skill Magic Crash 2.png
|tooltip=Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="to cancel enemy buffs and restrict them from casting new ones. Note: does not cancel Weapon/Magic Cancel and Damage Reflection.">Chance</span>
! width=100px | <span class=explain title="of buff restriction.">Duration</span>
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 4 sec'' <br> per 3 levels'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 33 || bgcolor=E6E6FA | 28% || bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 60 sec
|-
! 2
| {{yes2|31}} || {{yes2|36%}} || 10 sec || 60 sec
|-
! 3
| {{yes2|29}} || {{yes2|44%}} || 10 sec || 60 sec
|-
! 4
| {{yes2|27}} || {{yes2|52%}} || {{yes2|14 sec}} || 60 sec
|-
! 5
| {{yes2|25}} || {{yes2|60%}} || 14 sec || 60 sec
|-
! 6
| {{yes2|23}} || {{yes2|68%}} || 14 sec || 60 sec
|-
! 7
| {{yes2|21}} || {{yes2|76%}} || {{yes2|18 sec}} || 60 sec
|-
! 8
| {{yes2|19}} || {{yes2|84%}} || 18 sec || 60 sec
|-
! 9
| {{yes2|17}} || {{yes2|92%}} || 18 sec || 60 sec
|-
! <u>10</u>
| {{yes2|15}} || {{yes2|100%}} || {{yes2|22 sec}} || 60 sec
|}{{MapleStory/skill|end}}
===Hero===
*Advanced from the third job [[#Crusader|Crusader]].
{{MapleStory/skill
|name=Advanced Combo
|tooltip=Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery.
|requirement=Requires Level 10 [[#Weapon Mastery|Weapon Mastery]] and Level 20 [[#Combo Synergy|Combo Synergy]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="per Combo Orb">Damage</span>
! width=100px | Max Combo Count
! width=100px | <span class=explain title="to gain 2 Combo Count Orbs when attacking">Chance</span>
! width=100px | Weapon Mastery
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | 22% || bgcolor=E6E6FA | +55%
|-
! 2
| +5% || 5 || {{yes2|24%}} || {{yes2|+56%}}
|-
! 3
| +5% || 5 || {{yes2|26%}} || +56%
|-
! 4
| +5% || 5 || {{yes2|28%}} || {{yes2|+57%}}
|-
! 5
| +5% || 5 || {{yes2|30%}} || +57%
|-
! 6
| {{yes2|+6%}} || {{yes2|6}} || {{yes2|32%}} || {{yes2|+58%}}
|-
! 7
| +6% || 6 || {{yes2|34%}} || +58%
|-
! 8
| +6% || 6 || {{yes2|36%}} || {{yes2|+59%}}
|-
! 9
| +6% || 6 || {{yes2|38%}} || +59%
|-
! 10
| +6% || 6 || {{yes2|40%}} || {{yes2|+60%}}
|-
! 11
| +6% || 6 || {{yes2|42%}} || +60%
|-
! 12
| {{yes2|+7%}} || {{yes2|7}} || {{yes2|44%}} || {{yes2|+61%}}
|-
! 13
| +7% || 7 || {{yes2|46%}} || +61%
|-
! 14
| +7% || 7 || {{yes2|48%}} || {{yes2|+62%}}
|-
! 15
| +7% || 7 || {{yes2|50%}} || +62%
|-
! 16
| +7% || 7 || {{yes2|52%}} || {{yes2|+63%}}
|-
! 17
| +7% || 7 || {{yes2|54%}} || +63%
|-
! 18
| {{yes2|+8%}} || {{yes2|8}} || {{yes2|56%}} || {{yes2|+64%}}
|-
! 19
| +8% || 8 || {{yes2|58%}} || +64%
|-
! 20
| +8% || 8 || {{yes2|60%}} || {{yes2|+65%}}
|-
! 21
| +8% || 8 || {{yes2|62%}} || +65%
|-
! 22
| +8% || 8 || {{yes2|64%}} || {{yes2|+66%}}
|-
! 23
| +8% || 8 || {{yes2|66%}} || +66%
|-
! 24
| {{yes2|+9%}} || {{yes2|9}} || {{yes2|68%}} || {{yes2|+67%}}
|-
! 25
| +9% || 9 || {{yes2|70%}} || +67%
|-
! 26
| +9% || 9 || {{yes2|72%}} || {{yes2|+68%}}
|-
! 27
| +9% || 9 || {{yes2|74%}} || +68%
|-
! 28
| +9% || 9 || {{yes2|76%}} || {{yes2|+69%}}
|-
! 29
| +9% || 9 || {{yes2|78%}} || +69%
|-
! <u>30</u>
| {{yes2|+10%}} || {{yes2|10}} || {{yes2|80%}} || {{yes2|+70%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Raging Blow
|tooltip=Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are [[#Enrage|Enraged]], your single attacks are more powerful.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Normally. Note, the final hit is always a critical.">Damage</span>
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="When Enraged. During Enrage, the final two hits are always a critical..">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 22 || bgcolor=E6E6FA | 152% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +10%
|-
! 2
| 22 || {{yes2|156%}} || 5 || 8 || +10%
|-
! 3
| 22 || {{yes2|160%}} || 5 || 8 || +10%
|-
! 4
| {{yes2|24}} || {{yes2|164%}} || 5 || 8 || +10%
|-
! 5
| 24 || {{yes2|168%}} || 5 || 8 || +10%
|-
! 6
| 24 || {{yes2|172%}} || 5 || 8 || +10%
|-
! 7
| {{yes2|26}} || {{yes2|176%}} || 5 || 8 || +10%
|-
! 8
| 26 || {{yes2|180%}} || 5 || 8 || +10%
|-
! 9
| 26 || {{yes2|184%}} || 5 || 8 || +10%
|-
! 10
| {{yes2|28}} || {{yes2|188%}} || 5 || 8 || +10%
|-
! 11
| 28 || {{yes2|192%}} || 5 || 8 || +10%
|-
! 12
| 28 || {{yes2|196%}} || 5 || 8 || +10%
|-
! 13
| {{yes2|30}} || {{yes2|200%}} || 5 || 8 || +10%
|-
! 14
| 30 || {{yes2|204%}} || 5 || 8 || +10%
|-
! 15
| 30 || {{yes2|208%}} || 5 || 8 || +10%
|-
! 16
| {{yes2|32}} || {{yes2|212%}} || 5 || 8 || +10%
|-
! 17
| 32 || {{yes2|216%}} || 5 || 8 || +10%
|-
! 18
| 32 || {{yes2|220%}} || 5 || 8 || +10%
|-
! 19
| {{yes2|34}} || {{yes2|224%}} || 5 || 8 || +10%
|-
! 20
| 34 || {{yes2|228%}} || 5 || 8 || +10%
|-
! 21
| 34 || {{yes2|232%}} || 5 || 8 || +10%
|-
! 22
| {{yes2|36}} || {{yes2|236%}} || 5 || 8 || +10%
|-
! 23
| 36 || {{yes2|240%}} || 5 || 8 || +10%
|-
! 24
| 36 || {{yes2|244%}} || 5 || 8 || +10%
|-
! 25
| {{yes2|38}} || {{yes2|248%}} || 5 || 8 || +10%
|-
! 26
| 38 || {{yes2|252%}} || 5 || 8 || +10%
|-
! 27
| 38 || {{yes2|256%}} || 5 || 8 || +10%
|-
! 28
| {{yes2|40}} || {{yes2|260%}} || 5 || 8 || +10%
|-
! 29
| 40 || {{yes2|264%}} || 5 || 8 || +10%
|-
! <u>30</u>
| 40 || {{yes2|268%}} || 5 || 8 || +10%
|-
! <i>31</i>
| {{yes2|42}} || {{yes2|272%}} || 5 || 8 || +10%
|-
! <i>32</i>
| 42 || {{yes2|276%}} || 5 || 8 || +10%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Enrage
|tooltip=Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key.
|requirement=Requires level 30 [[#Advanced Combo|Advanced Combo]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Combo Orb Cost
! width=100px | <span class=explain title="Note, you will only be able to attack one enemy at a time with Enrage active.">Damage</span>
! width=100px | Critical Rate
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | +11% || bgcolor=E6E6FA | +1%
|-
! 2
| 30 || 1 || {{yes2|+4%}} || +11% || +1%
|-
! 3
| {{yes2|32}} || 1 || {{yes2|+6%}} || +11% || {{yes2|+2%}}
|-
! 4
| 32 || 1 || {{yes2|+8%}} || {{yes2|+12%}} || +2%
|-
! 5
| 32 || 1 || {{yes2|+10%}} || +12% || {{yes2|+3%}}
|-
! 6
| {{yes2|34}} || 1 || {{yes2|+12%}} || +12% || +3%
|-
! 7
| 34 || 1 || {{yes2|+14%}} || {{yes2|+13%}} || {{yes2|+4%}}
|-
! 8
| 34 || 1 || {{yes2|+16%}} || +13% || +4%
|-
! 9
| {{yes2|36}} || 1 || {{yes2|+18%}} || +13% || {{yes2|+5%}}
|-
! 10
| 36 || 1 || {{yes2|+20%}} || {{yes2|+14%}} || +5%
|-
! 11
| 36 || 1 || {{yes2|+22%}} || +14% || {{yes2|+6%}}
|-
! 12
| {{yes2|38}} || 1 || {{yes2|+24%}} || +14% || +6%
|-
! 13
| 38 || 1 || {{yes2|+26%}} || {{yes2|+15%}} || {{yes2|+7%}}
|-
! 14
| 38 || 1 || {{yes2|+28%}} || +15% || +7%
|-
! 15
| {{yes2|40}} || 1 || {{yes2|+30%}} || +15% || {{yes2|+8%}}
|-
! 16
| 40 || 1 || {{yes2|+32%}} || {{yes2|+16%}} || +8%
|-
! 17
| 40 || 1 || {{yes2|+34%}} || +16% || {{yes2|+9%}}
|-
! 18
| {{yes2|42}} || 1 || {{yes2|+36%}} || +16% || +9%
|-
! 19
| 42 || 1 || {{yes2|+38%}} || {{yes2|+17%}} || {{yes2|+10%}}
|-
! 20
| 42 || 1 || {{yes2|+40%}} || +17% || +10%
|-
! 21
| {{yes2|44}} || 1 || {{yes2|+42%}} || +17% || {{yes2|+11%}}
|-
! 22
| 44 || 1 || {{yes2|+44%}} || {{yes2|+18%}} || +11%
|-
! 23
| 44 || 1 || {{yes2|+46%}} || +18% || {{yes2|+12%}}
|-
! 24
| {{yes2|46}} || 1 || {{yes2|+48%}} || +18% || +12%
|-
! 25
| 46 || 1 || {{yes2|+50%}} || {{yes2|+19%}} || {{yes2|+13%}}
|-
! 26
| 46 || 1 || {{yes2|+52%}} || +19% || +13%
|-
! 27
| {{yes2|48}} || 1 || {{yes2|+54%}} || +19% || {{yes2|+14%}}
|-
! 28
| 48 || 1 || {{yes2|+56%}} || {{yes2|+20%}} || +14%
|-
! 29
| 48 || 1 || {{yes2|+58%}} || +20% || {{yes2|+15%}}
|-
! <u>30</u>
| {{yes2|50}} || 1 || {{yes2|+60%}} || +20% || +15%
|-
! <i>31</i>
| 50 || 1 || {{yes2|+62%}} || {{yes2|+21%}} || {{yes2|+16%}}
|-
! <i>32</i>
| 50 || 1 || {{yes2|+64%}} || +21% || +16%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Combat Mastery
|tooltip=Ignores a portion of a monster's defense while attacking.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Defense Ignored
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +21%
|-
! 2
| {{yes2|+22%}}
|-
! 3
| {{yes2|+23%}}
|-
! 4
| {{yes2|+24%}}
|-
! 5
| {{yes2|+25%}}
|-
! 6
| {{yes2|+26%}}
|-
! 7
| {{yes2|+27%}}
|-
! 8
| {{yes2|+28%}}
|-
! 9
| {{yes2|+29%}}
|-
! 10
| {{yes2|+30%}}
|-
! 11
| {{yes2|+31%}}
|-
! 12
| {{yes2|+32%}}
|-
! 13
| {{yes2|+33%}}
|-
! 14
| {{yes2|+34%}}
|-
! 15
| {{yes2|+35%}}
|-
! 16
| {{yes2|+36%}}
|-
! 17
| {{yes2|+37%}}
|-
! 18
| {{yes2|+38%}}
|-
! 19
| {{yes2|+39%}}
|-
! 20
| {{yes2|+40%}}
|-
! 21
| {{yes2|+41%}}
|-
! 22
| {{yes2|+42%}}
|-
! 23
| {{yes2|+43%}}
|-
! 24
| {{yes2|+44%}}
|-
! 25
| {{yes2|+45%}}
|-
! 26
| {{yes2|+46%}}
|-
! 27
| {{yes2|+47%}}
|-
! 28
| {{yes2|+48%}}
|-
! 29
| {{yes2|+49%}}
|-
! <u>30</u>
| {{yes2|+50%}}
|-
! <i>31</i>
| {{yes2|+51%}}
|-
! <i>32</i>
| {{yes2|+52%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Advanced Final Attack
|tooltip=Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
|requirement=Requires Level 20 [[#Final Attack|Final Attack]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Attack
! width=100px | Accuracy
! width=100px | Chance
! width=100px | Damage
! width=100px | Number of Hits
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 46% || bgcolor=E6E6FA | 163% || bgcolor=E6E6FA | 2
|-
! 2
| {{yes2|+2}} || +1% || 46% || {{yes2|166%}} || 2
|-
! 3
| {{yes2|+3}} || +1% || {{yes2|47%}} || {{yes2|169%}} || 2
|-
! 4
| {{yes2|+4}} || {{yes2|+2%}} || 47% || {{yes2|172%}} || 2
|-
! 5
| {{yes2|+5}} || +2% || {{yes2|48%}} || {{yes2|175%}} || 2
|-
! 6
| {{yes2|+6}} || +2% || 48% || {{yes2|178%}} || 2
|-
! 7
| {{yes2|+7}} || {{yes2|+3%}} || {{yes2|49%}} || {{yes2|181%}} || 2
|-
! 8
| {{yes2|+8}} || +3% || 49% || {{yes2|184%}} || 2
|-
! 9
| {{yes2|+9}} || +3% || {{yes2|50%}} || {{yes2|187%}} || 2
|-
! 10
| {{yes2|+10}} || {{yes2|+4%}} || 50% || {{yes2|190%}} || 2
|-
! 11
| {{yes2|+11}} || +4% || {{yes2|51%}} || {{yes2|193%}} || 2
|-
! 12
| {{yes2|+12}} || +4% || 51% || {{yes2|196%}} || 2
|-
! 13
| {{yes2|+13}} || {{yes2|+5%}} || {{yes2|52%}} || {{yes2|199%}} || 2
|-
! 14
| {{yes2|+14}} || +5% || 52% || {{yes2|202%}} || 2
|-
! 15
| {{yes2|+15}} || +5% || {{yes2|53%}} || {{yes2|205%}} || 2
|-
! 16
| {{yes2|+16}} || {{yes2|+6%}} || {{yes2|54%}} || {{yes2|208}} || 2
|-
! 17
| {{yes2|+17}} || +6% || {{yes2|54%}} || {{yes2|211%}} || 2
|-
! 18
| {{yes2|+18}} || +6% || 54% || {{yes2|214%}} || 2
|-
! 19
| {{yes2|+19}} || {{yes2|+7%}} || {{yes2|55%}} || {{yes2|217%}} || 2
|-
! 20
| {{yes2|+20}} || +7% || 55% || {{yes2|220%}} || 2
|-
! 21
| {{yes2|+21}} || +7% || {{yes2|56%}} || {{yes2|223%}} || 2
|-
! 22
| {{yes2|+22}} || {{yes2|+8%}} || 56% || {{yes2|226%}} || 2
|-
! 23
| {{yes2|+23}} || +8% || {{yes2|57%}} || {{yes2|229%}} || 2
|-
! 24
| {{yes2|+24}} || +8% || 57% || {{yes2|232%}} || 2
|-
! 25
| {{yes2|+25}} || {{yes2|+9%}} || {{yes2|58%}} || {{yes2|235%}} || 2
|-
! 26
| {{yes2|+26}} || +9% || 58% || {{yes2|238%}} || 2
|-
! 27
| {{yes2|+27}} || +9% || {{yes2|59%}} || {{yes2|241%}} || 2
|-
! 28
| {{yes2|+28}} || {{yes2|+10%}} || 59% || {{yes2|244%}} || 2
|-
! 29
| {{yes2|+29}} || +10% || {{yes2|60%}} || {{yes2|247%}} || 2
|-
! <u>30</u>
| {{yes2|+30}} || +10% || 60% || {{yes2|250%}} || 2
|-
! <i>31</i>
| {{yes2|+31}} || {{yes2|+11%}} || {{yes2|61%}} || {{yes2|253%}} || 2
|-
! <i>32</i>
| {{yes2|+32}} || +11% || 61% || {{yes2|256%}} || 2
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Puncture
|tooltip=Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will take more critical damage.
|requirement=Requires level 30 [[#Advanced Combo|Advanced Combo]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Combo Orb Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="To inflict enemies with burn damage.">Chance</span>
! width=100px | Burn Damage
! width=100px | <span class=explain title="Occurs every 2 seconds for the entire duration">Burn Duration</span>
! width=100px | <span class=explain title="On burning enemies">Additional Critical Damage</span>
! width=100px | <span class=explain title="On burning enemies. Applies to party members">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 8 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 7%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 373% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 42% || bgcolor=E6E6FA | 78% || bgcolor=E6E6FA | 15 sec || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | +1%
|-
! 2
| 30 || 4 || {{yes2|380%}} || 3 || 6 || {{yes2|44%}} || {{yes2|81%}} || {{yes2|16 sec}} || +6% || +1%
|-
! 3
| 30 || 4 || {{yes2|387%}} || 3 || 6 || {{yes2|46%}} || {{yes2|84%}} || 16 sec || {{yes2|+7%}} || +1%
|-
! 4
| 30 || 4 || {{yes2|394%}} || 3 || 6 || {{yes2|48%}} || {{yes2|87%}} || {{yes2|17 sec}} || +7% || {{yes2|+2%}}
|-
! 5
| 30 || 4 || {{yes2|401%}} || 3 || 6 || {{yes2|50%}} || {{yes2|90%}} || 17 sec || {{yes2|+8%}} || +2%
|-
! 6
| 30 || 4 || {{yes2|408%}} || 3 || 6 || {{yes2|52%}} || {{yes2|93%}} || {{yes2|18 sec}} || +8% || +2%
|-
! 7
| 30 || 4 || {{yes2|415%}} || 3 || 6 || {{yes2|54%}} || {{yes2|96%}} || 18 sec || {{yes2|+9%}} || {{yes2|+3%}}
|-
! 8
| {{yes2|32}} || 4 || {{yes2|422%}} || 3 || 6 || {{yes2|56%}} || {{yes2|99%}} || {{yes2|19 sec}} || +9% || +3%
|-
! 9
| 32 || 4 || {{yes2|429%}} || 3 || 6 || {{yes2|58%}} || {{yes2|102%}} || 19 sec || {{yes2|+10%}} || +3%
|-
! 10
| 32 || 4 || {{yes2|436%}} || 3 || 6 || {{yes2|60%}} || {{yes2|105%}} || {{yes2|20 sec}} || +10% || {{yes2|+4%}}
|-
! 11
| 32 || 4 || {{yes2|443%}} || 3 || 6 || {{yes2|62%}} || {{yes2|108%}} || 20 sec || {{yes2|+11%}} || +4%
|-
! 12
| 32 || 4 || {{yes2|450%}} || 3 || 6 || {{yes2|64%}} || {{yes2|111%}} || {{yes2|21 sec}} || +11% || +4%
|-
! 13
| 32 || 4 || {{yes2|457%}} || 3 || 6 || {{yes2|66%}} || {{yes2|114%}} || 21 sec || {{yes2|+12%}} || {{yes2|+5%}}
|-
! 14
| 32 || 4 || {{yes2|464%}} || 3 || 6 || {{yes2|68%}} || {{yes2|117%}} || {{yes2|22 sec}} || +12% || +5%
|-
! 15
| 32 || 4 || {{yes2|471%}} || 3 || 6 || {{yes2|70%}} || {{yes2|120%}} || 22 sec || {{yes2|+13%}} || +5%
|-
! 16
| {{yes2|34}} || 4 || {{yes2|478%}} || 3 || 6 || {{yes2|72%}} || {{yes2|123%}} || {{yes2|23 sec}} || +13% || {{yes2|+6%}}
|-
! 17
| 34 || 4 || {{yes2|485%}} || 3 || 6 || {{yes2|74%}} || {{yes2|126%}} || 23 sec || {{yes2|+14%}} || +6%
|-
! 18
| 34 || 4 || {{yes2|492%}} || 3 || 6 || {{yes2|76%}} || {{yes2|129%}} || {{yes2|24 sec}} || +14% || +6%
|-
! 19
| 34 || 4 || {{yes2|499%}} || 3 || 6 || {{yes2|78%}} || {{yes2|132%}} || 24 sec || {{yes2|+15%}} || {{yes2|+7%}}
|-
! 20
| 34 || 4 || {{yes2|506%}} || 3 || 6 || {{yes2|80%}} || {{yes2|135%}} || {{yes2|25 sec}} || +15% || +7%
|-
! 21
| 34 || 4 || {{yes2|513%}} || 3 || 6 || {{yes2|82%}} || {{yes2|138%}} || 25 sec || {{yes2|+16%}} || +7%
|-
! 22
| 34 || 4 || {{yes2|520%}} || 3 || 6 || {{yes2|84%}} || {{yes2|141%}} || {{yes2|26 sec}} || +16% || {{yes2|+8%}}
|-
! 23
| 34 || 4 || {{yes2|527%}} || 3 || 6 || {{yes2|86%}} || {{yes2|144%}} || 26 sec || {{yes2|+17%}} || +8%
|-
! 24
| {{yes2|36}} || 4 || {{yes2|534%}} || 3 || 6 || {{yes2|88%}} || {{yes2|147%}} || {{yes2|27 sec}} || +17% || +8%
|-
! 25
| 36 || 4 || {{yes2|541%}} || 3 || 6 || {{yes2|90%}} || {{yes2|150%}} || 27 sec || {{yes2|+18%}} || {{yes2|+9%}}
|-
! 26
| 36 || 4 || {{yes2|548%}} || 3 || 6 || {{yes2|92%}} || {{yes2|153%}} || {{yes2|28 sec}} || +18% || +9%
|-
! 27
| 36 || 4 || {{yes2|555%}} || 3 || 6 || {{yes2|94%}} || {{yes2|156%}} || 28 sec || {{yes2|+19%}} || +9%
|-
! 28
| 36 || 4 || {{yes2|562%}} || 3 || 6 || {{yes2|96%}} || {{yes2|159%}} || {{yes2|29 sec}} || +19% || {{yes2|+10%}}
|-
! 29
| 36 || 4 || {{yes2|569%}} || 3 || 6 || {{yes2|98%}} || {{yes2|162%}} || 29 sec || {{yes2|+20%}} || +10%
|-
! <u>30</u>
| 36 || 4 || {{yes2|576%}} || 3 || 6 || {{yes2|100%}} || {{yes2|165%}} || {{yes2|30 sec}} || +20% || +10%
|-
! <i>31</i>
| 36 || 4 || {{yes2|583%}} || 3 || 6 || {{yes2|102%}} || {{yes2|168%}} || 30 sec || {{yes2|+21%}} || {{yes2|+11%}}
|-
! <i>32</i>
| {{yes2|38}} || 4 || {{yes2|590%}} || 3 || 6 || {{yes2|104%}} || {{yes2|171%}} || {{yes2|31 sec}} || +21% || +11%
|}{{MapleStory/skill|end}}
===Paladin===
*Advanced from the third job [[#White Knight|White Knight]].
{{MapleStory/skill
|name=Divine Charge
|tooltip=Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. Attack Knocked Out enemies with the Lightning Charge skill to inflict more damage on them.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Seal Chance
! width=100px | Seal Duration
! width=100px | <span class=explain title="on an enemy stunned/burned with Lightning Charge.">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 7 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | 318% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 13% || bgcolor=E6E6FA | 5 sec || bgcolor=E6E6FA | +6%
|-
! 2
| 25 || {{yes2|321%}} || 3 || 6 || {{yes2|16%}} || 5 sec || +6%
|-
! 3
| 25 || {{yes2|324%}} || 3 || 6 || {{yes2|19%}} || 5 sec || {{yes2|+7%}}
|-
! 4
| 25 || {{yes2|327%}} || 3 || 6 || {{yes2|22%}} || 5 sec || +7%
|-
! 5
| 25 || {{yes2|330%}} || 3 || 6 || {{yes2|25%}} || 5 sec || {{yes2|+8%}}
|-
! 6
| 25 || {{yes2|333%}} || 3 || 6 || {{yes2|28%}} || {{yes2|6 sec}} || +8%
|-
! 7
| 25 || {{yes2|336%}} || 3 || 6 || {{yes2|31%}} || 6 sec || {{yes2|+9%}}
|-
! 8
| {{yes2|30}} || {{yes2|339%}} || 3 || 6 || {{yes2|34%}} || 6 sec || +9%
|-
! 9
| 30 || {{yes2|342%}} || 3 || 6 || {{yes2|37%}} || 6 sec || {{yes2|+10%}}
|-
! 10
| 30 || {{yes2|345%}} || 3 || 6 || {{yes2|40%}} || 6 sec || +10%
|-
! 11
| 30 || {{yes2|348%}} || 3 || 6 || {{yes2|43%}} || 6 sec || {{yes2|+11%}}
|-
! 12
| 30 || {{yes2|351%}} || 3 || 6 || {{yes2|46%}} || {{yes2|7 sec}} || +11%
|-
! 13
| 30 || {{yes2|354%}} || 3 || 6 || {{yes2|49%}} || 7 sec || {{yes2|+12%}}
|-
! 14
| 30 || {{yes2|357%}} || 3 || 6 || {{yes2|52%}} || 7 sec || +12%
|-
! 15
| {{yes2|35}} || {{yes2|360%}} || 3 || 6 || {{yes2|55%}} || 7 sec || {{yes2|+13%}}
|-
! 16
| 35 || {{yes2|363%}} || 3 || 6 || {{yes2|58%}} || 7 sec || +13%
|-
! 17
| 35 || {{yes2|366%}} || 3 || 6 || {{yes2|61%}} || 7 sec || {{yes2|+14%}}
|-
! 18
| 35 || {{yes2|369%}} || 3 || 6 || {{yes2|64%}} || {{yes2|8 sec}} || +14%
|-
! 19
| 35 || {{yes2|372%}} || 3 || 6 || {{yes2|67%}} || 8 sec || {{yes2|+15%}}
|-
! 20
| 35 || {{yes2|375%}} || 3 || 6 || {{yes2|70%}} || 8 sec || +15%
|-
! 21
| 35 || {{yes2|378%}} || 3 || 6 || {{yes2|73%}} || 8 sec || {{yes2|+16%}}
|-
! 22
| {{yes2|40}} || {{yes2|381%}} || 3 || 6 || {{yes2|76%}} || 8 sec || +16%
|-
! 23
| 40 || {{yes2|384%}} || 3 || 6 || {{yes2|79%}} || 8 sec || {{yes2|+17%}}
|-
! 24
| 40 || {{yes2|387%}} || 3 || 6 || {{yes2|82%}} || {{yes2|9 sec}} || +17%
|-
! 25
| 40 || {{yes2|390%}} || 3 || 6 || {{yes2|85%}} || 9 sec || {{yes2|+18%}}
|-
! 26
| 40 || {{yes2|393%}} || 3 || 6 || {{yes2|88%}} || 9 sec || +18%
|-
! 27
| 40 || {{yes2|396%}} || 3 || 6 || {{yes2|91%}} || 9 sec || {{yes2|+19%}}
|-
! 28
| 40 || {{yes2|399%}} || 3 || 6 || {{yes2|94%}} || 9 sec || +19%
|-
! 29
| {{yes2|45}} || {{yes2|402%}} || 3 || 6 || {{yes2|97%}} || 9 sec || {{yes2|+20%}}
|-
! <u>30</u>
| 45 || {{yes2|405%}} || 3 || 6 || {{yes2|100%}} || {{yes2|10 sec}} || +20%
|-
! <i>31</i>
| 45 || {{yes2|408%}} || 3 || 6 || {{yes2|103%}} || 10 sec || {{yes2|+21%}}
|-
! <i>32</i>
| 45 || {{yes2|411%}} || 3 || 6 || {{yes2|106%}} || 10 sec || +21%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Blast
|tooltip=Inflicts massive damage on a single target. If all the Elemental Charges are charged, you will receive a powerful effect temporarily.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="When all the Elemental Charges are charged.">Buff Duration</span>
! width=100px | <span class=explain title="From the buff.">Additional Critical Rate</span>
! width=100px | <span class=explain title="From the buff.">Enemy Defense Ignored</span>
! width=100px | Additional Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 198% || bgcolor=E6E6FA | 7 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 16 sec || bgcolor=E6E6FA | +11% || bgcolor=E6E6FA | +16% || bgcolor=E6E6FA | +11%
|-
! 2
| 15 || {{yes2|202%}} || 7 || 1 || {{yes2|17 sec}} || {{yes2|+12%}} || +16% || {{yes2|+12%}}
|-
! 3
| 15 || {{yes2|206%}} || 7 || 1 || {{yes2|18 sec}} || {{yes2|+13%}} || {{yes2|+17%}} || {{yes2|+13%}}
|-
! 4
| {{yes2|16}} || {{yes2|210%}} || 7 || 1 || {{yes2|19 sec}} || {{yes2|+14%}} || +17% || {{yes2|+14%}}
|-
! 5
| 16 || {{yes2|214%}} || 7 || 1 || {{yes2|20 sec}} || {{yes2|+15%}} || {{yes2|+18%}} || {{yes2|+15%}}
|-
! 6
| 16 || {{yes2|218%}} || 7 || 1 || {{yes2|21 sec}} || {{yes2|+16%}} || +18% || {{yes2|+16%}}
|-
! 7
| {{yes2|17}} || {{yes2|222%}} || 7 || 1 || {{yes2|22 sec}} || {{yes2|+17%}} || {{yes2|+19%}} || {{yes2|+17%}}
|-
! 8
| 17 || {{yes2|226%}} || 7 || 1 || {{yes2|23 sec}} || {{yes2|+18%}} || +19% || {{yes2|+18%}}
|-
! 9
| 17 || {{yes2|230%}} || 7 || 1 || {{yes2|24 sec}} || {{yes2|+19%}} || {{yes2|+20%}} || {{yes2|+19%}}
|-
! 10
| {{yes2|18}} || {{yes2|234%}} || 7 || 1 || {{yes2|25 sec}} || {{yes2|+20%}} || +20% || {{yes2|+20%}}
|-
! 11
| 18 || {{yes2|238%}} || 7 || 1 || {{yes2|26 sec}} || {{yes2|+21%}} || {{yes2|+21%}} || {{yes2|+21%}}
|-
! 12
| 18 || {{yes2|242%}} || 7 || 1 || {{yes2|27 sec}} || {{yes2|+22%}} || +21% || {{yes2|+22%}}
|-
! 13
| {{yes2|19}} || {{yes2|246%}} || 7 || 1 || {{yes2|28 sec}} || {{yes2|+23%}} || {{yes2|+22%}} || {{yes2|+23%}}
|-
! 14
| 19 || {{yes2|250%}} || 7 || 1 || {{yes2|29 sec}} || {{yes2|+24%}} || +22% || {{yes2|+24%}}
|-
! 15
| 19 || {{yes2|254%}} || 7 || 1 || {{yes2|30 sec}} || {{yes2|+25%}} || {{yes2|+23%}} || {{yes2|+25%}}
|-
! 16
| {{yes2|20}} || {{yes2|258%}} || 7 || 1 || {{yes2|31 sec}} || {{yes2|+26%}} || +23% || {{yes2|+26%}}
|-
! 17
| 20 || {{yes2|262%}} || 7 || 1 || {{yes2|32 sec}} || {{yes2|+27%}} || {{yes2|+24%}} || {{yes2|+27%}}
|-
! 18
| 20 || {{yes2|266%}} || 7 || 1 || {{yes2|33 sec}} || {{yes2|+28%}} || +24% || {{yes2|+28%}}
|-
! 19
| {{yes2|21}} || {{yes2|270%}} || 7 || 1 || {{yes2|34 sec}} || {{yes2|+29%}} || {{yes2|+25%}} || {{yes2|+29%}}
|-
! 20
| 21 || {{yes2|274%}} || 7 || 1 || {{yes2|35 sec}} || {{yes2|+30%}} || +25% || {{yes2|+30%}}
|-
! 21
| 21 || {{yes2|278%}} || 7 || 1 || {{yes2|36 sec}} || {{yes2|+31%}} || {{yes2|+26%}} || {{yes2|+31%}}
|-
! 22
| {{yes2|22}} || {{yes2|282%}} || 7 || 1 || {{yes2|37 sec}} || {{yes2|+32%}} || +26% || {{yes2|+32%}}
|-
! 23
| 22 || {{yes2|286%}} || 7 || 1 || {{yes2|38 sec}} || {{yes2|+33%}} || {{yes2|+27%}} || {{yes2|+33%}}
|-
! 24
| 22 || {{yes2|290%}} || 7 || 1 || {{yes2|39 sec}} || {{yes2|+34%}} || +27% || {{yes2|+34%}}
|-
! 25
| {{yes2|23}} || {{yes2|294%}} || 7 || 1 || {{yes2|40 sec}} || {{yes2|+35%}} || {{yes2|+28%}} || {{yes2|+35%}}
|-
! 26
| 23 || {{yes2|298%}} || 7 || 1 || {{yes2|41 sec}} || {{yes2|+36%}} || +28% || {{yes2|+36%}}
|-
! 27
| 23 || {{yes2|302%}} || 7 || 1 || {{yes2|42 sec}} || {{yes2|+37%}} || {{yes2|+29%}} || {{yes2|+37%}}
|-
! 28
| {{yes2|24}} || {{yes2|306%}} || 7 || 1 || {{yes2|43 sec}} || {{yes2|+38%}} || +29% || {{yes2|+38%}}
|-
! 29
| 24 || {{yes2|310%}} || 7 || 1 ||{{yes2|44 sec}} || {{yes2|+39%}} || {{yes2|+30%}} || {{yes2|+39%}}
|-
! <u>30</u>
| 24 || {{yes2|314%}} || 7 || 1 || {{yes2|45 sec}} || {{yes2|+40%}} || +30%|| {{yes2|+40%}}
|-
! <i>31</i>
| {{yes2|25}} || {{yes2|318%}} || 7 || 1 || {{yes2|46 sec}} || {{yes2|+41%}} || {{yes2|+31%}} || {{yes2|+41%}}
|-
! <i>32</i>
| 25 || {{yes2|322%}} || 7 || 1 || {{yes2|47 sec}} || {{yes2|+42%}} || +31% || {{yes2|+42%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Advanced Charge
|tooltip=Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Grants a chance to eliminate an enemy instantly when attacking with a Charge Skill.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage Per Charge
! width=100px | Weapon Attack Per Charge
! width=100px | <span class=explain title="for all Charge Skills.">Number of Targets</span>
! width=100px | <span class=explain title="for all Charge Skills and Blast.">Number of Attacks</span>
! width=100px | <span class=explain title="only applies to Charge Skills.">Instant Kill Chance</span>
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 9 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +12 || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | 1%
|-
! 2
| +5% || +12 || +1 || +1 || {{yes2|2%}}
|-
! 3
| +5% || +12 || +1 || +1 || {{yes2|3%}}
|-
! 4
| +5% || +12 || +1 || +1 || {{yes2|4%}}
|-
! 5
| +5% || +12 || +1 || +1 || {{yes2|5%}}
|-
! 6
| +5% || +12 || {{yes2|+2}} || +1 || {{yes2|6%}}
|-
! 7
| +5% || +12 || +2 || +1 || {{yes2|7%}}
|-
! 8
| +5% || +12 || +2 || +1 || {{yes2|8%}}
|-
! 9
| +5% || +12 || +2 || +1 || {{yes2|9%}}
|-
! <u>10</u>
| +5% || +12 || +2 || {{yes2|+2}} || {{yes2|10%}}
|-
! <i>11</i>
| +5% || +12 || {{yes2|+3}} || +2 || {{yes2|11%}}
|-
! <i>12</i>
| +5% || +12 || +3 || +2 || {{yes2|12%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Heaven's Hammer
|tooltip=Strikes the ground with a huge hammer to attack up to 15 enemies. Leaves the affected enemies with only 1 HP. Inflicts critical damage on boss monsters.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage on Bosses
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 14%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 10 sec'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 31 || bgcolor=E6E6FA | 914% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 180 sec
|-
! 2
| 25 || {{yes2|928%}} || 4 || 15 || {{yes2|170 sec}}
|-
! 3
| 25 || {{yes2|942%}} || 4 || 15 || 170 sec
|-
! 4
| 25 || {{yes2|956%}} || 4 || 15 || {{yes2|160 sec}}
|-
! 5
| 25 || {{yes2|970%}} || 4 || 15 || 160 sec
|-
! 6
| 25 || {{yes2|984%}} || 4 || 15 || {{yes2|150 sec}}
|-
! 7
| 25 || {{yes2|998%}} || 4 || 15 || 150 sec
|-
! 8
| {{yes2|38}} || {{yes2|1012%}} || 4 || 15 || {{yes2|140 sec}}
|-
! 9
| 30 || {{yes2|1026%}} || 4 || 15 || 140 sec
|-
! 10
| 30 || {{yes2|1040%}} || 4 || 15 || {{yes2|130 sec}}
|-
! 11
| 30 || {{yes2|1054%}} || 4 || 15 || 130 sec
|-
! 12
| 30 || {{yes2|1068%}} || 4 || 15 || {{yes2|120 sec}}
|-
! 13
| 30 || {{yes2|1082%}} || 4 || 15 || 120 sec
|-
! 14
| 30 || {{yes2|1096%}} || 4 || 15 || {{yes2|110 sec}}
|-
! 15
| {{yes2|45}} || {{yes2|1110%}} || 4 || 15 || 110 sec
|-
! 16
| 35 || {{yes2|1124%}} || 4 || 15 || {{yes2|100 sec}}
|-
! 17
| 35 || {{yes2|1138%}} || 4 || 15 || 100 sec
|-
! 18
| 35 || {{yes2|1152%}} || 4 || 15 || {{yes2|90 sec}}
|-
! 19
| 35 || {{yes2|1166%}} || 4 || 15 || 90 sec
|-
! 20
| 35 || {{yes2|1180%}} || 4 || 15 || {{yes2|80 sec}}
|-
! 21
| 35 || {{yes2|1194%}} || 4 || 15 || 80 sec
|-
! 22
| {{yes2|52}} || {{yes2|1208%}} || 4 || 15 || {{yes2|70 sec}}
|-
! 23
| 40 || {{yes2|1222%}} || 4 || 15 || 70 sec
|-
! 24
| 40 || {{yes2|1236%}} || 4 || 15 || {{yes2|60 sec}}
|-
! 25
| 40 || {{yes2|1250%}} || 4 || 15 || 60 sec
|-
! 26
| 40 || {{yes2|1264%}} || 4 || 15 || {{yes2|50 sec}}
|-
! 27
| 40 || {{yes2|1278%}} || 4 || 15 || 50 sec
|-
! 28
| 40 || {{yes2|1292%}} || 4 || 15 || {{yes2|40 sec}}
|-
! 29
| {{yes2|59}} || {{yes2|1306%}} || 4 || 15 || 40 sec
|-
! <u>30</u>
| 45 || {{yes2|1320%}} || 4 || 15 || {{yes2|30 sec}}
|-
! <i>31</i>
| 45 || {{yes2|1334%}} || 4 || 15 || 30 sec
|-
! <i>32</i>
| 45 || {{yes2|1348%}} || 4 || 15 || {{yes2|20 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Void Elemental
|tooltip=Temporarily increases damage a lot. All Charge skills and Blast ignore enemy attributes. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Lv. 30.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Additional Damage
! width=100px | Elemental Attributes Ignored
! width=100px | <span class=explain title="for Flame Charge, Blizzard Charge, and Lightning Charge.">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3 sec'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 13% || bgcolor=E6E6FA | 93 sec || bgcolor=E6E6FA | +123%
|-
! 2
| 20 || {{yes2|+2%}} || {{yes2|16%}} || {{yes2|96 sec}} || {{yes2|+126%}}
|-
! 3
| 20 || {{yes2|+3%}} || {{yes2|19%}} || {{yes2|99 sec}} || {{yes2|+129%}}
|-
! 4
| 20 || {{yes2|+4%}} || {{yes2|22%}} || {{yes2|102 sec}} || {{yes2|+132%}}
|-
! 5
| 20 || {{yes2|+5%}} || {{yes2|25%}} || {{yes2|105 sec}} || {{yes2|+135%}}
|-
! 6
| {{yes2|22}} || {{yes2|+6%}} || {{yes2|28%}} || {{yes2|108 sec}} || {{yes2|+138%}}
|-
! 7
| 22 || {{yes2|+7%}} || {{yes2|31%}} || {{yes2|111 sec}} || {{yes2|+141%}}
|-
! 8
| 22 || {{yes2|+8%}} || {{yes2|34%}} || {{yes2|114 sec}} || {{yes2|+144%}}
|-
! 9
| 22 || {{yes2|+9%}} || {{yes2|37%}} || {{yes2|117 sec}} || {{yes2|+147%}}
|-
! 10
| 22 || {{yes2|+10%}} || {{yes2|40%}} || {{yes2|120 sec}} || {{yes2|+150%}}
|-
! 11
| 22 || {{yes2|+11%}} || {{yes2|43%}} || {{yes2|123 sec}} || {{yes2|+153%}}
|-
! 12
| {{yes2|24}} || {{yes2|+12%}} || {{yes2|46%}} || {{yes2|126 sec}} || {{yes2|+156%}}
|-
! 13
| 24 || {{yes2|+13%}} || {{yes2|49%}} || {{yes2|129 sec}} || {{yes2|+159%}}
|-
! 14
| 24 || {{yes2|+14%}} || {{yes2|52%}} || {{yes2|132 sec}} || {{yes2|+162%}}
|-
! 15
| 24 || {{yes2|+15%}} || {{yes2|55%}} || {{yes2|135 sec}} || {{yes2|+165%}}
|-
! 16
| 24 || {{yes2|+16%}} || {{yes2|58%}} || {{yes2|138 sec}} || {{yes2|+168%}}
|-
! 17
| 24 || {{yes2|+17%}} || {{yes2|61%}} || {{yes2|141 sec}} || {{yes2|+171%}}
|-
! 18
| {{yes2|26}} || {{yes2|+18%}} || {{yes2|64%}} || {{yes2|144 sec}} || {{yes2|+174%}}
|-
! 19
| 26 || {{yes2|+19%}} || {{yes2|67%}} || {{yes2|147 sec}} || {{yes2|+177%}}
|-
! 20
| 26 || {{yes2|+20%}} || {{yes2|70%}} || {{yes2|150 sec}} || {{yes2|+180%}}
|-
! 21
| 26 || {{yes2|+21%}} || {{yes2|73%}} || {{yes2|153 sec}} || {{yes2|+183%}}
|-
! 22
| 26 || {{yes2|+22%}} || {{yes2|76%}} || {{yes2|156 sec}} || {{yes2|+186%}}
|-
! 23
| 26 || {{yes2|+23%}} || {{yes2|79%}} || {{yes2|159 sec}} || {{yes2|+189%}}
|-
! 24
| {{yes2|28}} || {{yes2|+24%}} || {{yes2|82%}} || {{yes2|162 sec}} || {{yes2|+192%}}
|-
! 25
| 28 || {{yes2|+25%}} || {{yes2|85%}} || {{yes2|165 sec}} || {{yes2|+195%}}
|-
! 26
| 28 || {{yes2|+26%}} || {{yes2|88%}} || {{yes2|168 sec}} || {{yes2|+198%}}
|-
! 27
| 28 || {{yes2|+27%}} || {{yes2|91%}} || {{yes2|171 sec}} || {{yes2|+201%}}
|-
! 28
| 28 || {{yes2|+28%}} || {{yes2|94%}} || {{yes2|174 sec}} || {{yes2|+204%}}
|-
! 29
| 28 || {{yes2|+29%}} || {{yes2|97%}} || {{yes2|177 sec}} || {{yes2|+207%}}
|-
! <u>30</u>
| {{yes2|30}} || {{yes2|+30%}} || {{yes2|100%}} || {{yes2|180 sec}} || {{yes2|+210%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Guardian
|tooltip=Revives one ally closest to you and makes both your ally and yourself invulnerable for short time.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Invincibility Duration
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Subtract 5'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2 sec'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Subtract 40 sec'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 145 || bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 1000 sec
|-
! 2
| {{yes2|140}} || 10 sec || {{yes2|960 sec}}
|-
! 3
| {{yes2|135}} || 10 sec || 960 sec
|-
! 4
| {{yes2|130}} || {{yes2|12 sec}} || {{yes2|920 sec}}
|-
! 5
| {{yes2|125}} || 12 sec || 920 sec
|-
! 6
| {{yes2|120}} || 12 sec || {{yes2|880 sec}}
|-
! 7
| {{yes2|115}} || 12 sec || 880 sec
|-
! 8
| {{yes2|110}} || {{yes2|14 sec}} || {{yes2|840 sec}}
|-
! 9
| {{yes2|105}} || 14 sec || 840 sec
|-
! 10
| {{yes2|100}} || 14 sec || {{yes2|800 sec}}
|-
! 11
| {{yes2|95}} || 14 sec || 800 sec
|-
! 12
| {{yes2|90}} || {{yes2|16 sec}} || {{yes2|760 sec}}
|-
! 13
| {{yes2|85}} || 16 sec || 760 sec
|-
! 14
| {{yes2|80}} || 16 sec || {{yes2|720 sec}}
|-
! 15
| {{yes2|75}} || 16 sec || 720 sec
|-
! 16
| {{yes2|70}} || {{yes2|18 sec}} || {{yes2|680 sec}}
|-
! 17
| {{yes2|65}} || 18 sec || 680 sec
|-
! 18
| {{yes2|60}} || 18 sec || {{yes2|640 sec}}
|-
! 19
| {{yes2|55}} || 18 sec || 640 sec
|-
! <u>20</u>
| {{yes2|50}} || {{yes2|20 sec}} || {{yes2|600 sec}}
|-
! <i>21</i>
| {{yes2|45}} || 20 sec || 600 sec
|-
! <i>22</i>
| {{yes2|40}} || 20 sec || {{yes2|560 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=High Paladin
|tooltip=Masters everything you have learned as a Paladin to increase Weapon Mastery, DEF, and Minimum Critical Damage. Increases Damage or DEF Ignored depend on the equipped weapon's type. Blunt Weapons: Ignores a certain % of enemy DEF. Sword Weapons: Increases Damage.
|requirement=Requires Level 10 [[#Weapon Mastery|Weapon Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Mastery
! width=100px | Weapon and Magic Defense
! width=100px | Minimum Critical Damage
! width=100px | <span class=explain title="With a Blunt Weapon equipped.">Enemy Defense Ignored</span>
! width=100px | <span class=explain title="With a Sword equipped.">Maximum Critical Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 10'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA |  +56% || bgcolor=E6E6FA | +110 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +10%
|-
! 2
| +56% || {{yes2|+120}} || +1% || +5% || +10%
|-
! 3
| {{yes2|+57%}} || {{yes2|+130}} || {{yes2|+2%}} || +5% || +10%
|-
! 4
| +57% || {{yes2|+140}} || +2% || +5% || +10%
|-
! 5
| {{yes2|+58%}} || {{yes2|+150}} || {{yes2|+3%}} || +5% || +10%
|-
! 6
| +58% || {{yes2|+160}} || +3% || +5% || +10%
|-
! 7
| {{yes2|+59%}} || {{yes2|+170}} || {{yes2|+4%}} || +5% || +10%
|-
! 8
| +59% || {{yes2|+180}} || +4% || +5% || +10%
|-
! 9
| {{yes2|+60%}} || {{yes2|+190}} || {{yes2|+5%}} || +5% || +10%
|-
! 10
| +60% || {{yes2|+200}} || +5% || +5% || +10%
|-
! 11
| {{yes2|+61%}} || {{yes2|+210}} ||  {{yes2|+6%}} || +5% || +10%
|-
! 12
| +61% || {{yes2|+220}} || +6% || +5% || +10%
|-
! 13
| {{yes2|+62%}} || {{yes2|+230}} || {{yes2|+7%}} || +5% || +10%
|-
! 14
| +62% || {{yes2|+240}} || +7% || +5% || +10%
|-
! 15
| {{yes2|+63%}} || {{yes2|+250}} || {{yes2|+8%}} || +5% || +10%
|-
! 16
| +63% || {{yes2|+260}} || +8% || +5% || +10%
|-
! 17
| {{yes2|+64%}} || {{yes2|+270}} || {{yes2|+9%}} || +5% || +10%
|-
! 18
| +64% || {{yes2|+280}} || +9% || +5% || +10%
|-
! 19
| {{yes2|+65%}} || {{yes2|+290}} || {{yes2|+10%}} || +5% || +10%
|-
! 20
| +65% || {{yes2|+300}} || +10% || +5% || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+310}} ||  {{yes2|+11%}} || +5% || +10%
|-
! 22
| +66% || {{yes2|+320}} || +11% || +5% || +10%
|-
! 23
| {{yes2|+67%}} || {{yes2|+330}} || {{yes2|+12%}} || +5% || +10%
|-
! 24
| +67% || {{yes2|+340}} || +12% || +5% || +10%
|-
! 25
| {{yes2|+68%}} || {{yes2|+350}} || {{yes2|+13%}} || +5% || +10%
|-
! 26
| +68% || {{yes2|+360}} || +13% || +5% || +10%
|-
! 27
| {{yes2|+69%}} || {{yes2|+370}} || {{yes2|+14%}} || +5% || +10%
|-
! 28
| +69% || {{yes2|+380}} || +14% || +5% || +10%
|-
! 29
| {{yes2|+70%}} || {{yes2|+390}} || {{yes2|+15%}} || +5% || +10%
|-
! <u>30</u>
| +70% || {{yes2|+400}} || +15% || +5% || +10%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+410}} || {{yes2|+16%}} || +5% || +10%
|-
! <i>32</i>
| +71% || {{yes2|+420}} || +16% || +5% || +10%
|}{{MapleStory/skill|end}}
===Dark Knight===
*Advanced from the third job [[#Berserker|Berserker]].
{{MapleStory/skill
|name=Revenge of the Evil Eye
|tooltip=When hit, the Evil Eye has a chance to launch a counterattack toward the attacker. The attack has a chance to be an instant KO, and returns some of the damage to the Dark Knight as HP. However, it does not return more than 5% of Max HP at once. Does not return HP on instant KOs. Does not activate during Free Attack mode.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Counterattack Chance
! width=100px | Damage
! width=100px | Instant Kill Chance
! width=100px | <span class=explain title="The amount of damage converted to HP">Damage Converted</span>
! width=100px | Cooldown
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 12%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | 562% || bgcolor=E6E6FA | 1% || bgcolor=E6E6FA | 1% || bgcolor=E6E6FA | 19 sec
|-
! 2
| 100% || {{yes2|574%}} || {{yes2|2%}} || 1% || 19 sec
|-
! 3
| 100% || {{yes2|586%}} || {{yes2|3%}} || 1% || {{yes2|18 sec}}
|-
! 4
| 100% || {{yes2|598%}} || {{yes2|4%}} || {{yes2|2%}} || 18 sec
|-
! 5
| 100% || {{yes2|610%}} || {{yes2|5%}} || 2% || {{yes2|17 sec}}
|-
! 6
| 100% || {{yes2|622%}} || {{yes2|6%}} || 2% || 17 sec
|-
! 7
| 100% || {{yes2|634%}} || {{yes2|7%}} || {{yes2|3%}} || {{yes2|16 sec}}
|-
! 8
| 100% || {{yes2|646%}} || {{yes2|8%}} || 3% || 16 sec
|-
! 9
| 100% || {{yes2|658%}} || {{yes2|9%}} || 3% || {{yes2|15 sec}}
|-
! 10
| 100% || {{yes2|670%}} || {{yes2|10%}} || {{yes2|4%}} || 15 sec
|-
! 11
| 100% || {{yes2|682%}} || {{yes2|11%}} || 4% || {{yes2|14 sec}}
|-
! 12
| 100% || {{yes2|694%}} || {{yes2|12%}} || 4% || 14 sec
|-
! 13
| 100% || {{yes2|706%}} || {{yes2|13%}} || {{yes2|5%}} || {{yes2|13 sec}}
|-
! 14
| 100% || {{yes2|718%}} || {{yes2|14%}} || 5% || 13 sec
|-
! 15
| 100% || {{yes2|730%}} || {{yes2|15%}} || 5% || {{yes2|12 sec}}
|-
! 16
| 100% || {{yes2|742%}} || {{yes2|16%}} || {{yes2|6%}} || 12 sec
|-
! 17
| 100% || {{yes2|754%}} || {{yes2|17%}} || 6% || {{yes2|11 sec}}
|-
! 18
| 100% || {{yes2|766%}} || {{yes2|18%}} || 6% || 11 sec
|-
! 19
| 100% || {{yes2|778%}} || {{yes2|19%}} || {{yes2|7%}} || {{yes2|10 sec}}
|-
! 20
| 100% || {{yes2|790%}} || {{yes2|20%}} || 7% || 10 sec
|-
! 21
| 100% || {{yes2|802%}} || {{yes2|21%}} || 7% || {{yes2|9 sec}}
|-
! 22
| 100% || {{yes2|814%}} || {{yes2|22%}} || {{yes2|8%}} || 9 sec
|-
! 23
| 100% || {{yes2|826%}} || {{yes2|23%}} || 8% || {{yes2|8 sec}}
|-
! 24
| 100% || {{yes2|838%}} || {{yes2|24%}} || 8% || 8 sec
|-
! 25
| 100% || {{yes2|850%}} || {{yes2|25%}} || {{yes2|9%}} || {{yes2|7 sec}}
|-
! 26
| 100% || {{yes2|862%}} || {{yes2|26%}} || 9% || 7 sec
|-
! 27
| 100% || {{yes2|874%}} || {{yes2|27%}} || 9% || {{yes2|6 sec}}
|-
! 28
| 100% || {{yes2|886%}} || {{yes2|28%}} || {{yes2|10%}} || 6 sec
|-
! 29
| 100% || {{yes2|898%}} || {{yes2|29%}} || 10% || {{yes2|5 sec}}
|-
! <u>30</u>
| 100% || {{yes2|910%}} || {{yes2|30%}} || 10% || 5 sec
|-
! <i>31</i>
| 100% || {{yes2|922%}} || {{yes2|31%}} || {{yes2|11%}} || {{yes2|4 sec}}
|-
! <i>32</i>
| 100% || {{yes2|934%}} || {{yes2|32%}} || 11% || 4 sec
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Dark Impale
|tooltip=Quickly attacks multiple enemies 5 times in a row with a chance to instant KO the targets.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Instant Kill Chance
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 16 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
|-
! 1
| bgcolor=E6E6FA | 23 || bgcolor=E6E6FA | 164% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 1%
|-
! 2
| 23 || {{yes2|168%}} || 5 || 8 || 1%
|-
! 3
| 23 || {{yes2|172%}} || 5 || 8 || 1%
|-
! 4
| {{yes2|26}} || {{yes2|176%}} || 5 || 8 || {{yes2|2%}}
|-
! 5
| 26 || {{yes2|180%}} || 5 || 8 || 2%
|-
! 6
| 26 || {{yes2|184%}} || 5 || 8 || 2%
|-
! 7
| {{yes2|29}} || {{yes2|188%}} || 5 || 8 || {{yes2|3%}}
|-
! 8
| 29 || {{yes2|192%}} || 5 || 8 || 3%
|-
! 9
| 29 || {{yes2|196%}} || 5 || 8 || 3%
|-
! 10
| {{yes2|32}} || {{yes2|200%}} || 5 || 8 || {{yes2|4%}}
|-
! 11
| 32 || {{yes2|204%}} || 5 || 8 || 4%
|-
! 12
| 32 || {{yes2|208%}} || 5 || 8 || 4%
|-
! 13
| {{yes2|35}} || {{yes2|212%}} || 5 || 8 || {{yes2|5%}}
|-
! 14
| 35 || {{yes2|216%}} || 5 || 8 || 5%
|-
! 15
| 35 || {{yes2|220%}} || 5 || 8 || 5%
|-
! 16
| {{yes2|38}} || {{yes2|224%}} || {{yes2|6}} || 8 || {{yes2|6%}}
|-
! 17
| 38 || {{yes2|228%}} || 6 || 8 || 6%
|-
! 18
| 38 || {{yes2|232%}} || 6 || 8 || 6%
|-
! 19
| {{yes2|41}} || {{yes2|236%}} || 6 || 8 || {{yes2|7%}}
|-
! 20
| 41 || {{yes2|240%}} || 6 || 8 || 7%
|-
! 21
| 41 || {{yes2|244%}} || 6 || 8 || 7%
|-
! 22
| {{yes2|44}} || {{yes2|248%}} || 6 || 8 || {{yes2|8%}}
|-
! 23
| 44 || {{yes2|252%}} || 6 || 8 || 8%
|-
! 24
| 44 || {{yes2|256%}} || 6 || 8 || 8%
|-
! 25
| {{yes2|47}} || {{yes2|260%}} || 6 || 8 || {{yes2|9%}}
|-
! 26
| 47 || {{yes2|264%}} || 6 || 8 || 9%
|-
! 27
| 47 || {{yes2|268%}} || 6 || 8 || 9%
|-
! 28
| {{yes2|50}} || {{yes2|272%}} || 6 || 8 || {{yes2|10%}}
|-
! 29
| 50 || {{yes2|276%}} || 6 || 8 || 10%
|-
! <u>30</u>
| 50 || {{yes2|280%}} || 6 || 8 || 10%
|-
! <i>31</i>
| {{yes2|53}} || {{yes2|284%}} || 6 || 8 || {{yes2|11%}}
|-
! <i>32</i>
| 53 || {{yes2|288%}} || {{yes2|7}} || 8 || 11%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Gungnir's Descent
|tooltip=Drops an enormous, mythical spear from the heavens to deal damage. You can deal higher damage with greater Max HP.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Initial Damage">Damage</span>
! width=100px | <span class=explain title="% of your max HP converted to damage. Added to initial Damage">Damage</span>
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="Cooldown is ignored when either Sacrifice or Final Pact are active.">Cooldown</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 23 || bgcolor=E6E6FA | 196% || bgcolor=E6E6FA | 52% || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 22 sec
|-
! 2
| 23 || {{yes2|200%}} || {{yes2|54%}} || 8 || 1 || 22 sec
|-
! 3
| 23 || {{yes2|204%}} || {{yes2|56%}} || 8 || 1 || {{yes2|21 sec}}
|-
! 4
| {{yes2|26}} || {{yes2|208%}} || {{yes2|58%}} || 8 || 1 || 21 sec
|-
! 5
| 26 || {{yes2|212%}} || {{yes2|60%}} || 8 || 1 || {{yes2|20 sec}}
|-
! 6
| 26 || {{yes2|216%}} || {{yes2|62%}} || 8 || 1 || 20 sec
|-
! 7
| {{yes2|29}} || {{yes2|220%}} || {{yes2|64%}} || 8 || 1 || {{yes2|19 sec}}
|-
! 8
| 29 || {{yes2|224%}} || {{yes2|66%}} || 8 || 1 || 19 sec
|-
! 9
| 29 || {{yes2|228%}} || {{yes2|68%}} || 8 || 1 || {{yes2|18 sec}}
|-
! 10
| {{yes2|32}} || {{yes2|232%}} || {{yes2|70%}} || 8 || 1 || 18 sec
|-
! 11
| 32 || {{yes2|236%}} || {{yes2|72%}} || 8 || 1 || {{yes2|17 sec}}
|-
! 12
| 32 || {{yes2|240%}} || {{yes2|74%}} || 8 || 1 || 17 sec
|-
! 13
| {{yes2|35}} || {{yes2|244%}} || {{yes2|76%}} || 8 || 1 || {{yes2|16 sec}}
|-
! 14
| 35 || {{yes2|248%}} || {{yes2|78%}} || 8 || 1 || 16 sec
|-
! 15
| 35 || {{yes2|252%}} || {{yes2|80%}} || 8 || 1 || {{yes2|15 sec}}
|-
! 16
| {{yes2|38}} || {{yes2|256%}} || {{yes2|82%}} || 8 || 1 || 15 sec
|-
! 17
| 38 || {{yes2|260%}} || {{yes2|84%}} || 8 || 1 || {{yes2|14 sec}}
|-
! 18
| 38 || {{yes2|264%}} || {{yes2|86%}} || 8 || 1 || 14 sec
|-
! 19
| {{yes2|41}} || {{yes2|268%}} || {{yes2|88%}} || 8 || 1 || {{yes2|13 sec}}
|-
! 20
| 41 || {{yes2|272%}} || {{yes2|90%}} || 8 || 1 || 13 sec
|-
! 21
| 41 || {{yes2|276%}} || {{yes2|92%}} || 8 || 1 || {{yes2|12 sec}}
|-
! 22
| {{yes2|44}} || {{yes2|280%}} || {{yes2|94%}} || 8 || 1 || 12 sec
|-
! 23
| 44 || {{yes2|284%}} || {{yes2|96%}} || 8 || 1 || {{yes2|11 sec}}
|-
! 24
| 44 || {{yes2|288%}} || {{yes2|98%}} || 8 || 1 || 11 sec
|-
! 25
| {{yes2|47}} || {{yes2|292%}} || {{yes2|100%}} || 8 || 1 || {{yes2|10 sec}}
|-
! 26
| 47 || {{yes2|296%}} || {{yes2|102%}} || 8 || 1 || 10 sec
|-
! 27
| 47 || {{yes2|300%}} || {{yes2|104%}} || 8 || 1 || {{yes2|9 sec}}
|-
! 28
| {{yes2|50}} || {{yes2|304%}} || {{yes2|106%}} || 8 || 1| 8 || 9 sec
|-
! 29
| 50 || {{yes2|308%}} || {{yes2|108%}} || 8 || 1 || {{yes2|8 sec}}
|-
! <u>30</u>
| 50 || {{yes2|312%}} || {{yes2|110%}} || 8 || 1 || 8 sec
|-
! <i>31</i>
| {{yes2|53}} || {{yes2|316%}} || {{yes2|112%}} || 8 || 1 || {{yes2|7 sec}}
|-
! <i>32</i>
| 53 || {{yes2|320%}} || {{yes2|114%}} || 8 || 1 || 8 sec
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Sacrifice
|tooltip=Absorbs your Evil Eye to restore HP. Allows you to ignore enemy defense and increases boss attack damage. Gungnir's Descent cooldown will not be applied. Additionally, increases Ignore Defense Effect permanently.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | HP Restored
! width=100px | Enemy Defense Ignored
! width=100px | Additional Boss Damage
! width=100px | <span class=explain title="Passive effect.">Enemy Defense Ignored</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 56 || bgcolor=E6E6FA | 13% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1%
|-
! 2
| {{yes2|57}} || {{yes2|16%}} || +1% || +1% || {{yes2|+2%}}
|-
! 3
| {{yes2|58}} || {{yes2|19%}} || +1% || +1% || {{yes2|+3%}}
|-
! 4
| {{yes2|59}} || {{yes2|22%}} || {{yes2|+2%}} || {{yes2|+2%}} || {{yes2|+4%}}
|-
! 5
| {{yes2|60}} || {{yes2|25%}} || +2% || +2% || {{yes2|+5%}}
|-
! 6
| {{yes2|61}} || {{yes2|28%}} || +2% || +2% || {{yes2|+6%}}
|-
! 7
| {{yes2|62}} || {{yes2|31%}} || {{yes2|+3%}} || {{yes2|+3%}} || {{yes2|+7%}}
|-
! 8
| {{yes2|63}} || {{yes2|34%}} || +3% || +3% || {{yes2|+8%}}
|-
! 9
| {{yes2|64}} || {{yes2|37%}} || +3% || +3% || {{yes2|+9%}}
|-
! 10
| {{yes2|65}} || {{yes2|40%}} || {{yes2|+4%}} || {{yes2|+4%}} || {{yes2|+10%}}
|-
! 11
| {{yes2|66}} || {{yes2|43%}} || +4% || +4% || {{yes2|+11%}}
|-
! 12
| {{yes2|67}} || {{yes2|46%}} || +4% || +4% || {{yes2|+12%}}
|-
! 13
| {{yes2|68}} || {{yes2|49%}} || {{yes2|+5%}} || {{yes2|+5%}} || {{yes2|+13%}}
|-
! 14
| {{yes2|69}} || {{yes2|52%}} || +5% || +5% || {{yes2|+14%}}
|-
! 15
| {{yes2|70}} || {{yes2|55%}} || +5% || +5% || {{yes2|+15%}}
|-
! 16
| {{yes2|71}} || {{yes2|58%}} || {{yes2|+6%}} || {{yes2|+6%}} || {{yes2|+16%}}
|-
! 17
| {{yes2|72}} || {{yes2|61%}} || +6% || +6% || {{yes2|+17%}}
|-
! 18
| {{yes2|73}} || {{yes2|64%}} || +6% || +6% || {{yes2|+18%}}
|-
! 19
| {{yes2|74}} || {{yes2|67%}} || {{yes2|+7%}} || {{yes2|+7%}} || {{yes2|+19%}}
|-
! 20
| {{yes2|75}} || {{yes2|70%}} || +7% || +7% || {{yes2|+20%}}
|-
! 21
| {{yes2|76}} || {{yes2|73%}} || +7% || +7% || {{yes2|+21%}}
|-
! 22
| {{yes2|77}} || {{yes2|76%}} || {{yes2|+8%}} || {{yes2|+8%}} || {{yes2|+22%}}
|-
! 23
| {{yes2|78}} || {{yes2|79%}} || +8% || +8% || {{yes2|+23%}}
|-
! 24
| {{yes2|79}} || {{yes2|82%}} || +8% || +8% || {{yes2|+24%}}
|-
! 25
| {{yes2|80}} || {{yes2|85%}} || {{yes2|+9%} || {{yes2|+9%} || {{yes2|+25%}}
|-
! 26
| {{yes2|81}} || {{yes2|88%}} || +9% || +9% || {{yes2|+26%}}
|-
! 27
| {{yes2|82}} || {{yes2|91%}} || +9% || +9% || {{yes2|+27%}}
|-
! 28
| {{yes2|83}} || {{yes2|94%}} || {{yes2|+10%}} || {{yes2|+10%}} || {{yes2|+28%}}
|-
! 29
| {{yes2|84}} || {{yes2|97%}} || +10% || +10% || {{yes2|+29%}}
|-
! <u>30</u>
| {{yes2|85}} || {{yes2|100%}} || +10% || +10% || {{yes2|+30%}}
|-
! <i>31</i>
| {{yes2|86}} || {{yes2|103%}} || {{yes2|+11%}} || {{yes2|+11%}} || {{yes2|+31%}}
|-
! <i>32</i>
| {{yes2|87}} || {{yes2|106%}} || +11% || +11% || {{yes2|+32%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Final Pact
|tooltip=When HP reaches 0, your dark contract keeps you alive for a short time and allows you to use Gungnir's Descent without any cooldown while invincible. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown. [Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased].
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="During this, you will be invincible to everything, and you will ignore Damage Reflect, doing full damage.">Invincibility Duration</span>
! width=100px | <span class=explain title="In order to survive when you die, you must kill this number of enemies, or hit a boss this number of times.">Requirement</span>
! width=100px | Cooldown
! width=100px | HP Threshold
! width=100px | <span class=explain title="If your HP is at or above the threshold. Passive effect.">Additional Damage</span>
! width=100px | <span class=explain title="If your HP is at or above the threshold. Passive effect.">Movement Speed</span>
! width=100px | <span class=explain title="If your HP is at or above the threshold. Passive effect.">Critical Rate</span>
! width=100px | <span class=explain title="If your HP is at or above the threshold. Passive effect.">Minimum Critical Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3 sec'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Subtract 1'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Subtract 30 sec'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Subtract 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 810 sec || bgcolor=E6E6FA | 78% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +6 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1%
|-
! 2
| 10 sec || 30 || {{yes2|780 sec}} || {{yes2|76%}} || {{yes2|+2%}} || +6 || +1% || +1%
|-
! 3
| 10 sec || {{yes2|29}} || 780 sec || {{yes2|74%}} || {{yes2|+3%}} || {{yes2|+7}} || +1% || {{yes2|+2%}}
|-
! 4
| 10 sec || 29 || {{yes2|750 sec}} || {{yes2|72%}} || {{yes2|+4%}} || +7 || {{yes2|+2%}} || +2%
|-
! 5
| 10 sec || 29 || 750 sec || {{yes2|70%}} || {{yes2|+5%}} || {{yes2|+8}} || +2% || {{yes2|+3%}}
|-
! 6
| {{yes2|13 sec}} || {{yes2|28}} || {{yes2|720 sec}} || {{yes2|68%}} || {{yes2|+6%}} || +8 || +2% || +3%
|-
! 7
| 13 sec || 28 || 720 sec || {{yes2|66%}} || {{yes2|+7%}} || {{yes2|+9}} || {{yes2|+3%}} || {{yes2|+4%}}
|-
! 8
| 13 sec || 28 || {{yes2|690 sec}} || {{yes2|64%}} || {{yes2|+8%}} || +9 || +3% || +4%
|-
! 9
| 13 sec || {{yes2|27}} || 690 sec || {{yes2|62%}} || {{yes2|+9%}} || {{yes2|+10}} || +3% || {{yes2|+5%}}
|-
! 10
| 13 sec || 27 || {{yes2|660 sec}} || {{yes2|60%}} || {{yes2|+10%}} || +10 || {{yes2|+4%}} || +5%
|-
! 11
| 13 sec || 27 || 660 sec || {{yes2|58%}} || {{yes2|+11%}} || {{yes2|+11}} || +4% || {{yes2|+6%}}
|-
! 12
| {{yes2|16 sec}} || {{yes2|26}} || {{yes2|630 sec}} || {{yes2|56%}} || {{yes2|+12%}} || +11 || +4% || +6%
|-
! 13
| 16 sec || 26 || 630 sec || {{yes2|54%}} || {{yes2|+13%}} || {{yes2|+12}} || {{yes2|+5%}} || {{yes2|+7%}}
|-
! 14
| 16 sec || 26 || {{yes2|600 sec}} || {{yes2|52%}} || {{yes2|+14%}} || +12 || +5% || +7%
|-
! 15
| 16 sec || {{yes2|25}} || 600 sec || {{yes2|50%}} || {{yes2|+15%}} || {{yes2|+13}} || +5% || {{yes2|+8%}}
|-
! 16
| 16 sec || 25 || {{yes2|570 sec}} || {{yes2|48%}} || {{yes2|+16%}} || +13 || {{yes2|+6%}} || +8%
|-
! 17
| 16 sec || 25 || 570 sec || {{yes2|46%}} || {{yes2|+17%}} || {{yes2|+14}} || +6% || {{yes2|+9%}}
|-
! 18
| {{yes2|19 sec}} || {{yes2|24}} || {{yes2|540 sec}} || {{yes2|44%}} || {{yes2|+18%}} || +14 || +6% || +9%
|-
! 19
| 19 sec || 24 || 540 sec || {{yes2|42%}} || {{yes2|+19%}} || {{yes2|+15}} || {{yes2|+7%}} || {{yes2|+10%}}
|-
! 20
| 19 sec || 24 || {{yes2|510 sec}} || {{yes2|40%}} || {{yes2|+20%}} || +15 || +7% || +10%
|-
! 21
| 19 sec || {{yes2|23}} || 510 sec || {{yes2|38%}} || {{yes2|+21%}} || {{yes2|+16}} || +7% || {{yes2|+11%}}
|-
! 22
| 19 sec || 23 || 480 sec || {{yes2|36%}} || {{yes2|+22%}} || +16 || {{yes2|+8%}} || +11%
|-
! 23
| 19 sec || 23 || 480 sec || {{yes2|34%}} || {{yes2|+23%}} || {{yes2|+17}} || +8% || {{yes2|+12%}}
|-
! 24
| {{yes2|22 sec}} || {{yes2|22}} || {{yes2|450 sec}} || {{yes2|32%}} || {{yes2|+24%}} || +17 || +8% || +12%
|-
! 25
| 22 sec || 22 || 450 sec || {{yes2|30%}} || {{yes2|+25%}} || {{yes2|+18}} || {{yes2|+9%}} || {{yes2|+13%}}
|-
! 26
| 22 sec || 22 || {{yes2|420 sec}} || {{yes2|28%}} || {{yes2|+26%}} || +18 || +9% || +13%
|-
! 27
| 22 sec || {{yes2|21}} || 420 sec || {{yes2|26%}} || {{yes2|+27%}} || {{yes2|+19}} || +9% || {{yes2|+14%}}
|-
! 28
| 22 sec || 21 || {{yes2|390 sec}} || {{yes2|24%}} || {{yes2|+28%}} || +19 || {{yes2|+10%}} || +14%
|-
! 29
| 22 sec || 21 || 390 sec || {{yes2|22%}} || {{yes2|+29%}} || {{yes2|+20}} || +10% || {{yes2|+15%}}
|-
! <u>30</u>
| {{yes2|25 sec}} || {{yes2|20}} || {{yes2|360 sec}} || {{yes2|20%}} || {{yes2|+30%}} || +20 || +10% || +15%
|-
! <i>31</i>
| 25 sec || {{yes2|20}} || 360 sec || {{yes2|18%}} || {{yes2|+31%}} || {{yes2|+21}} || {{yes2|+11%}} || {{yes2|+16%}}
|-
! <i>32</i>
| 25 sec || {{yes2|20}} || {{yes2|330 sec}} || {{yes2|16%}} || {{yes2|+32%}} || +21 || +11% || +16%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Barricade Mastery
|file=File:MS Skill Barricade Mastery 2.png
|tooltip=Improves Spear and Polearm proficiencies to human limits. Increases minimum Critical Damage and Weapon Attack Power.
|requirement=Requires Level 10 [[#Weapon Mastery|Weapon Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Mastery
! width=100px | Weapon Attack
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA |  +56% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1%
|-
! 2
| +56% || {{yes2|+2}} || +1%
|-
! 3
| {{yes2|+57%}} || {{yes2|+3}} || {{yes2|+2%}}
|-
! 4
| +57% || {{yes2|+4}} || +2%
|-
! 5
| {{yes2|+58%}} || {{yes2|+5}} || {{yes2|+3%}}
|-
! 6
| +58% || {{yes2|+6}} || +3%
|-
! 7
| {{yes2|+59%}} || {{yes2|+7}} || {{yes2|+4%}}
|-
! 8
| +59% || {{yes2|+8}} || +4%
|-
! 9
| {{yes2|+60%}} || {{yes2|+9}} || {{yes2|+5%}}
|-
! 10
| +60% || {{yes2|+10}} || +5%
|-
! 11
| {{yes2|+61%}} || {{yes2|+11}} ||  {{yes2|+6%}}
|-
! 12
| +61% || {{yes2|+12}} || +6%
|-
! 13
| {{yes2|+62%}} || {{yes2|+13}} || {{yes2|+7%}}
|-
! 14
| +62% || {{yes2|+14}} || +7%
|-
! 15
| {{yes2|+63%}} || {{yes2|+15}} || {{yes2|+8%}}
|-
! 16
| +63% || {{yes2|+16}} || +8%
|-
! 17
| {{yes2|+64%}} || {{yes2|+17}} || {{yes2|+9%}}
|-
! 18
| +64% || {{yes2|+18}} || +9%
|-
! 19
| {{yes2|+65%}} || {{yes2|+19}} || {{yes2|+10%}}
|-
! 20
| +65% || {{yes2|+20}} || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+21}} ||  {{yes2|+11%}}
|-
! 22
| +66% || {{yes2|+22}} || +11%
|-
! 23
| {{yes2|+67%}} || {{yes2|+23}} || {{yes2|+12%}}
|-
! 24
| +67% || {{yes2|+24}} || +12%
|-
! 25
| {{yes2|+68%}} || {{yes2|+25}} || {{yes2|+13%}}
|-
! 26
| +68% || {{yes2|+26}} || +13%
|-
! 27
| {{yes2|+69%}} || {{yes2|+27}} || {{yes2|+14%}}
|-
! 28
| +69% || {{yes2|+28}} || +14%
|-
! 29
| {{yes2|+70%}} || {{yes2|+29}} || {{yes2|+15%}}
|-
! <u>30</u>
| +70% || {{yes2|+30}} || +15%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+31}} || {{yes2|+16%}}
|-
! <i>32</i>
| +71% || {{yes2|+32}} || +16%
|}{{MapleStory/skill|end}}
==Hyper Skills==
===Common Stat Enhancers and Active Skills===
{{MapleStory/skill
|name=Hyper Strength
|tooltip=Permanently increases STR.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Dexterity
|tooltip=Permanently increases DEX.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | DEX
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Intelligence
|tooltip=Permanently increases INT.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | INT
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Luck
|tooltip=Permanently increases LUK.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | LUK
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


;<span ID="SA_Mastery">Sword/Axe Mastery</span>: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Sword/Axe (either one-handed or two-handed) is equipped. Max is 20 points.
{{MapleStory/skill
|name=Hyper Jump
|tooltip=Permanently increases Jump.
|requirement=Unlocked at level 146
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}


;<span ID="SA_FA">Final Attack Sword/Axe</span>: When either [[#Power Strike|Power Strike]] or [[#Slash Blast|Slash Blast]] is used and a Sword/Axe is equipped, this skill has a set % chance of following up with a (Free!) similar skill. [[#Power Strike|Power Strike]] will cause another single-target attack, while [[#Slash Blast|Slash Blast]] will cause a multi-target attack. Requires 3 points in [[#SA_Mastery|Sword/Axe Mastery]]. Max is 30 points.
{{MapleStory/skill
|name=Hyper Speed
|tooltip=Permanently increases Movement Speed.
|requirement=Unlocked at level 152
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}


;<span ID="SA_Booster">Sword/Axe Booster</span>: Increases the attacking speed of a Sword/Axe. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in [[#SA_Mastery|Sword/Axe Mastery]]. Max is 20 points.
{{MapleStory/skill
|name=Hyper Accuracy
|tooltip=Permanently increases Accuracy.
|requirement=Unlocked at level 158
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="Rage">Rage</span>: Increases Weapon Attack by up to 10 points, but causes Weapon Defense to decrease by the same number of points. Also applies to nearby party members. Max is 20 points.
{{MapleStory/skill
|name=Hyper Defense
|tooltip=Permanently increases Weapon DEF.
|requirement=Unlocked at level 165
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}


;<span ID="Power_Guard">Power Guard</span>: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in [[#Rage|Rage]]. Max is 30 points.
{{MapleStory/skill
|name=Hyper Magic Defense
|tooltip=Permanently increases Magic DEF.
|requirement=Unlocked at level 174
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Magic DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}


===Page===
{{MapleStory/skill
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Warriors).
|requirement=Unlocked at level 180
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max DF
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Mana
|tooltip=Permanently increases Max MP.
|requirement=Unlocked at level 186
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Health
|tooltip=Permanently increases Max HP.
|requirement=Unlocked at level 192
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Critical
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Epic Adventure
|file=File:MS Skill Epic Adventure W.png
|tooltip=Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party.
|requirement=Unlocked at level 200
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Damage
! width=100px | Max Damage
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}
 
===Hero Hyper Skills===
====Skill Enhancers====
{{MapleStory/skill
|name=Advanced Combo Attack - Boss Rush
|tooltip=Temporarily increases Boss ATT depending on combo count.
|requirement=Unlocked at Level 143
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="per Combo Orb">Additional Boss Damage</span>
|-
! 1
| bgcolor=E6E6FA | +2%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Advanced Final Attack - Opportunity
|tooltip=Increases the activation chance of Advanced Final Attack.
|requirement=Unlocked at Level 149
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Raging Blow - Extra Strike
|tooltip=Increases Raging Blow's attack count.
|requirement=Unlocked at Level 155
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Advanced Combo Attack - Opportunity
|tooltip=Increases the chance to charge 2 combo orbs at once.
|requirement=Unlocked at Level 162
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Advanced Final Attack - Accuracy
|tooltip=Increases Advanced Final Attack accuracy boost.
|requirement=Unlocked at Level 168
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Raging Blow - Spread
|tooltip=Increases the number of monsters hit by Raging Blow.
|requirement=Unlocked at Level 177
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max Enemies Hit
|-
! 1
| bgcolor=E6E6FA | +2
|}{{MapleStory/skill|end}}


Note: Blunt Weapons are also known as Maces.
{{MapleStory/skill
|name=Advanced Combo Attack - Reinforce
|tooltip=Damage is increased for each additional combo orb.
|requirement=Unlocked at Level 183
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="per Combo Orb">Additional Damage</span>
|-
! 1
| bgcolor=E6E6FA | +2%
|}{{MapleStory/skill|end}}


;<span ID="SB_Mastery">Sword/Blunt Weapon Mastery</span>: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Sword/Blunt Weapon (either one-handed or two-handed) is equipped. Max is 20 points.
{{MapleStory/skill
|name=Advanced Final Attack - Ferocity
|tooltip=Increases Advanced Final Attack Weapon ATT boost.
|requirement=Unlocked at Level 189
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Attack
|-
! 1
| bgcolor=E6E6FA | +20
|}{{MapleStory/skill|end}}


;<span ID="SB_FA">Final Attack Sword/Blunt Weapon</span>: When either [[#Power Strike|Power Strike]] or [[#Slash Blast|Slash Blast]] is used and a Sword/Blunt Weapon is equipped, this skill has a set % chance of following up with a (Free!) similar skill. [[#Power Strike|Power Strike]] will cause another single-target attack, while [[#Slash Blast|Slash Blast]] will cause a multi-target attack. Requires 3 points in [[#SB_Mastery|Sword/Blunt Weapon Mastery]]. Max is 30 points.
{{MapleStory/skill
|name=Raging Blow - Reinforce
|tooltip=Increases Raging Blow's damage.
|requirement=Unlocked at Level 195
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="SB_Booster">Sword/Blunt Weapon Booster</span>: Increases the attacking speed of a Sword/Blunt Weapon. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in [[#SB_Mastery|Sword/Blunt Weapon Mastery]]. Max is 20 points.
====Active Skills====
{{MapleStory/skill
|name=Cry Valhalla
|tooltip=Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party.
|requirement=Unlocked at level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Weapon Attack
! width=100px | Abnormal Status Resistance
! width=100px | Elemental Resistance
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | +50 || bgcolor=E6E6FA | +100% || bgcolor=E6E6FA | +100% || bgcolor=E6E6FA | 90 sec
|}{{MapleStory/skill|end}}


;<span ID="Threaten">Threaten</span>: Decreases the Weapon Attack and Weapon Defense of a monster by up to 20 points (not percent). Max is 20 points.
{{MapleStory/skill
|name=Rising Rage
|tooltip=Suppresses your inner rage into a powerful energy sphere.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 200 || bgcolor=E6E6FA | 500% || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 30 sec
|}{{MapleStory/skill|end}}


;<span ID="Page_Power_Guard">Power Guard</span>: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in [[#Threaten|Threaten]]. Max is 30 points. Does the exact same thing as [[#Power_Guard|Fighter's Power Guard]]
===Paladin Hyper Skills===
====Skill Enhancers====
{{MapleStory/skill
|name=Threaten - Enhance
|tooltip=Increases Threaten's ATT, DEF, and Accuracy debuffing power.
|requirement=Unlocked at Level 143
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Attack, Defense, and Accuracy
|-
! 1
| bgcolor=E6E6FA | -20%
|}{{MapleStory/skill|end}}


===Spearmen===
{{MapleStory/skill
|name=Blast - Extra Strike
|tooltip=Increases Blast's number of attacks.
|requirement=Unlocked at Level 149
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


;<span ID="SP_Mastery">Spear/Polearm Mastery</span>: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Spear/Polearm is equipped. Max is 20 points.
{{MapleStory/skill
|name=Heaven's Hammer - Cooldown Cutter
|tooltip=Reduces the cooldown of Heaven's Hammer.
|requirement=Unlocked at Level 155
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | -50%
|}{{MapleStory/skill|end}}


;<span ID="SP_FA">Final Attack Spear/Polearm</span>: When either [[#Power Strike|Power Strike]] or [[#Slash Blast|Slash Blast]] is used and a Spear/Polearm is equipped, this skill has a set % chance of following up with a (Free!) similar skill. [[#Power Strike|Power Strike]] will cause another single-target attack, while [[#Slash Blast|Slash Blast]] will cause a multi-target attack. Requires 3 points in [[#SP_Mastery|Spear/Polearm Mastery]]. Max is 30 points.
{{MapleStory/skill
|name=Threaten - Opportunity
|tooltip=Increases the chance to successfully Threaten.
|requirement=Unlocked at Level 162
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Success Rate
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="SP_Booster">Spear/Polearm Booster</span>: Increases the attacking speed of a Spear/Polearm. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in [[#SP_Mastery|Spear/Polearm Mastery]]. Max is 20 points.
{{MapleStory/skill
|name=Blast - Reinforce
|tooltip=Increases the damage of Blast.
|requirement=Unlocked at Level 168
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="Iron_Wall">Iron Wall</span>: Increases both Weapon Defense and Magic Defense for a short period of time. Max is 20 points.
{{MapleStory/skill
|name=Heaven's Hammer - Extra Strike
|tooltip=Increases Blast's number of attacks.
|requirement=Unlocked at Level 177
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks on Bosses
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


;<span ID="Hyper_Body">Hyper Body</span>: Increase both Max HP and Max MP of the party by up to 60%. Requires 3 points in [[#Iron_Wall|Iron Wall]]. Maxes at 30 points.
{{MapleStory/skill
|name=Threaten - Persist
|tooltip=Increases the duration of Threaten.
|requirement=Unlocked at Level 183
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Duration
|-
! 1
| bgcolor=E6E6FA | +20 sec
|}{{MapleStory/skill|end}}


==Third Job==
{{MapleStory/skill
|name=Blast - Critical Chance
|tooltip=Increases Critical Rate of Blast.
|requirement=Unlocked at Level 189
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


Note: Once again, for skills which list two weapons, only the weapon named in the skill will be affected.
{{MapleStory/skill
|name=Heaven's Hammer - Reinforce
|tooltip=Increases the damage of Heaven's Hammer.
|requirement=Unlocked at Level 195
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


===Crusader===
====Active Skills====
{{MapleStory/skill
|name=Sacrosanctity
|tooltip=Call upon the heavens to protect you from all attacks for a short time.
|requirement=Unlocked at Level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Invincibility Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 600 || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | 300 sec
|}{{MapleStory/skill|end}}


baiier comek ses you on your page
{{MapleStory/skill
|name=Smite Shield
|tooltip=Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Bind Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 400 || bgcolor=E6E6FA | 500% || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 20 sec || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}


===Dragon Knight===
===Dark Knight Hyper Skills===
====Skill Enhancers====
{{MapleStory/skill
|name=Hyper Body - Vitality
|tooltip=Increases Hyper Body's Max HP bonus.
|requirement=Unlocked at Level 143
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


Advances from [[#Spearman|Spearman]].
{{MapleStory/skill
|name=Final Pact - Critical Chance
|tooltip=Increases critical chance bonus from Final Pact.
|requirement=Unlocked at Level 149
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="Element_Resist">Elemental Resistance</span>: Reduces damage from elemental attacks. Max is 20 points.
{{MapleStory/skill
|name=Gungnir's Descent - Boss Rush
|tooltip=When Gungnir's Descent is used to attack a boss, increases damage.
|requirement=Unlocked at Level 155
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Boss Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="Crusher">Spear/Polearm Crusher</span>: Hits up to three enemies three times with a stabbing attack. Max is 30 points.
{{MapleStory/skill
|name=Hyper Body - Spirit
|tooltip=Increases Hyper Body's Max MP bonus.
|requirement=Unlocked at Level 162
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="Dragon_Fury">Dragon Fury (Spear/Polearm)</span>: Hits a group of enemies with a swinging attack. Max is 30 points.
{{MapleStory/skill
|name=Final Pact - Damage
|tooltip=Increases Final Pact's damage.
|requirement=Unlocked at Level 168
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="Sacrifice">Sacrifice</span>: Hits one enemy, ignoring weapon defense, but character takes damage based on damage dealt. Max is 30 points.
{{MapleStory/skill
|name=Gungnir's Descent - Guardbreak
|tooltip=Increases amount of enemy DEF Gungnir's Descent ignores.
|requirement=Unlocked at Level 177
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Defense Ignored
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


;<span ID="Dragon_Roar">Dragon Roar</span>: Hits 20 enemies within a large radius of the character, but uses up massive amounts of HP (30% of max HP, even at maximum level!) and stuns the character. Requires 3 points in [[#Sacrifice|Sacrifice]]. Max is 30 points.
{{MapleStory/skill
|name=Hyper Body - Persist
|tooltip=Increases Hyper Body's duration.
|requirement=Unlocked at Level 183
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Duration
|-
! 1
| bgcolor=E6E6FA | +20 sec
|}{{MapleStory/skill|end}}


;<span ID="Dragon_Blood">Dragon Blood</span>: Increases Weapon Attack, but at long as it's active, the character will lose HP every few seconds. Max is 20 points.
{{MapleStory/skill
|name=Final Pact - Cooldown Cutter
|tooltip=Reduces Final Pact's cooldown.
|requirement=Unlocked at Level 189
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | -20%
|}{{MapleStory/skill|end}}


;<span ID="Power_Crash">Power Crash</span>: Removes an enemy's Attack Up skill (marked by the red arrow) and Magic Attack Up skill (marked by the blue arrow). Higher levels increase % of success and reduce MP used. Requires 3 points in [[#Dragon_Blood|Dragon Blood]]. Max is 20 points.
{{MapleStory/skill
|name=Gungnir's Descent - Reinforce
|tooltip=Increases Gungnir's Descent's damage.
|requirement=Unlocked at Level 195
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


dks = leet
====Active Skills====
{{MapleStory/skill
|name=Dark Thirst
|tooltip=Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time.
|requirement=Unlocked at Level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Weapon Attack
! width=100px | <span class=explain title="The amount of damage converted to HP">Damage Converted</span>
! width=100px | Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | +60 || bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | 90 sec
|}{{MapleStory/skill|end}}


=Anti-Builds=
{{MapleStory/skill
|name=Nightshade Explosion
|tooltip=Releases your inner power to lay waste to nearby enemies.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 200 || bgcolor=E6E6FA | 300% || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 8 sec
|}{{MapleStory/skill|end}}


=See Also=
{{Footer Nav|game=MapleStory|prevpage=Beginner|nextpage=Warrior/Builds|nextname=Builds}}

Latest revision as of 21:15, 6 April 2014


For more details on Beginner skills, see MapleStory/Beginner/Skills.
Table of Contents
Attacking Skills Passive Skills Active/Supportive Skills
First Job Swordman Slash Blast Warrior Mastery Iron Body War Leap
Second Job Common Weapon Mastery Final Attack Physical Training Weapon Booster
Fighter Brandish Combo Fury RageCombo Attack
Page Flame Charge Blizzard Charge Close Combat Elemental Charge
Spearman Piercing Drive Spear Sweep Iron Will Hyper Body Evil Eye
Third Job Common Rush
Crusader + Berserker Endure
Crusader Panic Shout Intrepid Slash Self Recovery Chance Attack Combo Synergy
White Knight Lightning Charge Shield Mastery Achilles Divine Shield HP Recovery Combat Orders Threaten Parashock Guard
Berserker La Mancha Spear Evil Eye Shock Lord of Darkness Evil Eye of Domination Cross Surge Hex of the Evil Eye
Fourth Job Common Power Stance Maple Warrior Hero's Will Magic Crash
Hero Raging Blow Puncture Combat Mastery Advanced Combo Advanced Final Attack Enrage
Paladin Divine Charge Blast Heaven's Hammer Advanced Charge High Paladin Void Elemental Guardian
Dark Knight Dark Impale Gungnir's Descent Revenge of the Evil Eye Final Pact Barricade Mastery Sacrifice
Skills
Hyper Skills Common
(Stat + Active)
Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical Epic Adventure
Skill enhancers Active / Supportive Skills
Hero Advanced Combo Attack - Boss Rush Advanced Final Attack - Opportunity Raging Blow - Extra Strike Advanced Combo Attack - Opportunity Advanced Final Attack - Accuracy Raging Blow - Spread Advanced Combo Attack - Reinforce Advanced Final Attack - Ferocity Raging Blow - Reinforce Cry Valhalla Rising Rage
Paladin Threaten - Enhance Blast - Extra Strike Heaven's Hammer - Cooldown Cutter Threaten - Opportunity Blast - Reinforce Heaven's Hammer - Extra Strike Threaten - Persist Blast - Critical Chance Heaven's Hammer - Reinforce Sacrosanctity Smite Shield
Dark Knight Hyper Body - Vitality Final Pact - Critical Chance Gungnir's Descent - Boss Rush Hyper Body - Spirit Final Pact - Damage Gungnir's Descent - Guardbreak Hyper Body - Persist Final Pact - Cooldown Cutter Gungnir's Descent - Reinforce Dark Thirst Nightshade Explosion

First Job[edit]

Swordman[edit]

Iron Body
"Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range."
Iron Body level data
Level MP Cost Weapon DEF Duration Damage Reduction Max HP
Add 2
per 5 levels
Add 10
per level
Add 10 sec
per level
Add -1%
per 2 levels
Add 1%
per level
1 8 +10 110 sec -1% +1%
2 8 +20 120 sec -1% +2%
3 8 +30 130 sec -2% +3%
4 8 +40 140 sec -2% +4%
5 8 +50 150 sec -3% +5%
6 10 +60 160 sec -3% +6%
7 10 +70 170 sec -4% +7%
8 10 +80 180 sec -4% +8%
9 10 +90 190 sec -5% +9%
10 10 +100 200 sec -5% +10%
11 12 +110 210 sec -6% +11%
12 12 +120 220 sec -6% +12%
13 12 +130 230 sec -7% +13%
14 12 +140 240 sec -7% +14%
15 12 +150 250 sec -8% +15%
16 14 +160 260 sec -8% +16%
17 14 +170 270 sec -9% +17%
18 14 +180 280 sec -9% +18%
19 14 +190 290 sec -10% +19%
20 14 +200 300 sec -10% +20%
Slash Blast
"Consumes MP to attack nearby enemies all at once."
Slash Blast level data
Level MP Cost Damage Max Enemies Hit
Add 1
per 6 levels
Add 8%
per level
No
change
1 3 183% 6
2 3 191% 6
3 3 199% 6
4 3 207% 6
5 3 215% 6
6 4 223% 6
7 4 231% 6
8 4 239% 6
9 4 247% 6
10 4 255% 6
11 4 263% 6
12 5 271% 6
13 5 279% 6
14 5 287% 6
15 5 295% 6
16 5 303% 6
17 5 311% 6
18 6 319% 6
19 6 327% 6
20 6 335% 6
Warrior Mastery
"Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback."
Warrior Mastery level data
Level Movement Speed Jump Max Movement Speed Max HP per level Power Stance Rate
Add 1
per 2 levels
Add 1
per 2 levels
Add 1
per 2 levels
Add 1
per level
Add 2%
per level
1 +3 +3 +3 +6 +12%
2 +3 +3 +3 +7 +14%
3 +4 +4 +4 +8 +16%
4 +4 +4 +4 +9 +18%
5 +5 +5 +5 +10 +20%
6 +5 +5 +5 +11 +22%
7 +6 +6 +6 +12 +24%
8 +6 +6 +6 +13 +26%
9 +7 +7 +7 +14 +28%
10 +7 +7 +7 +15 +30%
11 +8 +8 +8 +16 +32%
12 +8 +8 +8 +17 +34%
13 +9 +9 +9 +18 +36%
14 +9 +9 +9 +19 +38%
15 +10 +10 +10 +20 +40%
War Leap
"Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."
War Leap level data

Icons from left to right: Swordman/Paladin, Hero, Dark Knight

Level MP Cost
Subtract 2
per 2 levels
1 15
2 13
3 13
4 11
5 11
6 9
7 9
8 7
9 7
10 5

Second Job[edit]

Common Second Job skills[edit]

Weapon Mastery
"Increases the weapon mastery and accuracy of your weapons."
Weapon Mastery level data

Fighter: Swords and Axes. Pages: Swords and Blunt Weapons. Spearmen: Spears and Pole Arms.

Level Weapon Mastery Accuracy
Add 4%
per level
Add 24
per level
1 +14% +24
2 +18% +48
3 +22% +72
4 +26% +96
5 +30% +120
6 +34% +144
7 +38% +168
8 +42% +192
9 +46% +216
10 +50% +240
Weapon Booster
"Increases the attack speed of your weapon."
Requires Level 5 Weapon Mastery.
Weapon Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Final Attack
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Weapon Mastery
Final Attack level data
Level Chance Damage
Add 2%
per level
Add 5%
per 2 levels
1 2% 100%
2 4% 105%
3 6% 105%
4 8% 110%
5 10% 110%
6 12% 115%
7 14% 115%
8 16% 120%
9 18% 120%
10 20% 125%
11 22% 125%
12 24% 130%
13 26% 130%
14 28% 135%
15 30% 135%
16 32% 140%
17 34% 140%
18 36% 145%
19 38% 145%
20 40% 150%
Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Fighter[edit]

Brandish
"Perform a double attack on enemies in front of you."
Brandish level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
Add 3%
per level
No
change
No
change
1 10 163% 2 6
2 10 166% 2 6
3 11 169% 2 6
4 11 172% 2 6
5 11 175% 2 6
6 12 178% 2 6
7 12 181% 2 6
8 12 184% 2 6
9 13 187% 2 6
10 13 190% 2 6
11 13 193% 2 6
12 14 196% 2 6
13 14 199% 2 6
14 14 202% 2 6
15 15 205% 2 6
16 15 208% 2 6
17 15 211% 2 6
18 16 214% 2 6
19 16 217% 2 6
20 16 220% 2 6
Rage
"Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs."
Rage level data
Level MP Cost Weapon Attack Damage Absorbed Damage Reflected Duration
Add 8
per 10 levels
Add 1
per level
Add 1%
per level
Add 20%
per level
Add 6 sec
per level
1 12 +11 11% 120% 66 sec
2 12 +12 12% 140% 72 sec
3 12 +13 13% 160% 78 sec
4 12 +14 14% 180% 84 sec
5 12 +15 15% 200% 90 sec
6 12 +16 16% 220% 96 sec
7 12 +17 17% 240% 102 sec
8 12 +18 18% 260% 108 sec
9 12 +19 19% 280% 114 sec
10 12 +20 20% 300% 120 sec
11 20 +21 21% 320% 126 sec
12 20 +22 22% 340% 132 sec
13 20 +23 23% 360% 138 sec
14 20 +24 24% 380% 144 sec
15 20 +25 25% 400% 150 sec
16 20 +26 26% 420% 156 sec
17 20 +27 27% 440% 162 sec
18 20 +28 28% 460% 168 sec
19 20 +29 29% 480% 174 sec
20 20 +30 30% 500% 180 sec
Combo Attack
"When activated, there is a chance to add each attack to the Combo Count, up to 5."
Combo Attack level data
Level Chance Max Combo Count
1 40% 5
Combo Fury
"Uses combo power to draw in enemies and has a chance to stun them. If any enemies are stunned, the consumed combo count will be returned. There is only a chance to return the count against bosses."
Combo Fury level data
Level MP Cost Combo Orb Cost Damage Number of Attacks Max Enemies Hit Chance
Add 2
per 5 levels
No
change
Add 2%
per level
No
change
Add 1
per 5 levels
Add 4%
per level
1 10 1 113% 2 6 44%
2 10 1 116% 2 6 48%
3 10 1 119% 2 6 52%
4 10 1 122% 2 6 56%
5 12 1 125% 2 7 60%
6 12 1 128% 2 7 64%
7 12 1 131% 2 7 68%
8 12 1 134% 2 7 72%
9 12 1 137% 2 7 76%
10 14 1 140% 2 8 80%

Page[edit]

Elemental Charge
"Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well."
Elemental Charge level data
Level Effect
1 If you use a different Charge skill right after using another Charge skill, you will gain 1 Elemental Charge. Up to 5 Elemental Charges can be gained. Recovery amount of 2% (excluding the total damage and Potions), Weapon ATT +8, Abnormal Status Resistance +2%, hit damage -2%, max DEF can increase up to 20000 for each Elemental Charge
Flame Charge
"Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them."
Flame Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Burn Chance Burn Damage Burn Duration
Add 1
per level
Add 2%
per level
No
change
No
change
Add 3%
per level
Add 1%
per level
Add 1 sec
per 5 levels
1 11 102% 3 4 33% 56% 3 sec
2 12 104% 3 4 36% 57% 3 sec
3 13 106% 3 4 39% 58% 3 sec
4 14 108% 3 4 42% 59% 3 sec
5 15 110% 3 4 45% 60% 3 sec
6 16 112% 3 4 48% 61% 4 sec
7 17 114% 3 4 51% 62% 4 sec
8 18 116% 3 4 54% 63% 4 sec
9 19 118% 3 4 57% 64% 4 sec
10 20 120% 3 4 60% 65% 4 sec
11 21 122% 3 4 63% 66% 5 sec
12 22 124% 3 4 66% 67% 5 sec
13 23 126% 3 4 69% 68% 5 sec
14 24 128% 3 4 72% 69% 5 sec
15 25 130% 3 4 75% 70% 5 sec
16 26 132% 3 4 78% 71% 6 sec
17 27 134% 3 4 81% 72% 6 sec
18 28 136% 3 4 84% 73% 6 sec
19 29 138% 3 4 87% 74% 6 sec
20 30 140% 3 4 90% 75% 6 sec
Blizzard Charge
"Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt."
Blizzard Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Slow Chance Slow Duration Additional Damage
Add 1
per level
Add 2%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 4 levels
Add 1%
per 2 levels
1 11 102% 3 4 33% 2 sec +6%
2 12 104% 3 4 36% 2 sec +6%
3 13 106% 3 4 39% 2 sec +7%
4 14 108% 3 4 42% 2 sec +7%
5 15 110% 3 4 45% 3 sec +8%
6 16 112% 3 4 48% 3 sec +8%
7 17 114% 3 4 51% 3 sec +9%
8 18 116% 3 4 54% 3 sec +9%
9 19 118% 3 4 57% 4 sec +10%
10 20 120% 3 4 60% 4 sec +10%
11 21 122% 3 4 63% 4 sec +11%
12 22 124% 3 4 66% 4 sec +11%
13 23 126% 3 4 69% 5 sec +12%
14 24 128% 3 4 72% 5 sec +12%
15 25 130% 3 4 75% 5 sec +13%
16 26 132% 3 4 78% 5 sec +13%
17 27 134% 3 4 81% 6 sec +14%
18 28 136% 3 4 84% 6 sec +14%
19 29 138% 3 4 87% 6 sec +15%
20 30 140% 3 4 90% 6 sec +15%
Close Combat
"Pulls in enemies to either side of you while dealing damage."
Close Combat level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Stun Duration
Add 1
per level
Add 1%
per level
No
change
No
change
Add 5%
per level
Add 1 sec
per 4 levels
1 11 116% 2 8 35% 2 sec
2 12 117% 2 8 40% 2 sec
3 13 118% 2 8 45% 2 sec
4 14 119% 2 8 50% 2 sec
5 15 120% 2 8 55% 3 sec
6 16 121% 2 8 60% 3 sec
7 17 122% 2 8 65% 3 sec
8 18 123% 2 8 70% 3 sec
9 19 124% 2 8 75% 4 sec
10 20 125% 2 8 80% 4 sec

Spearman[edit]

Iron Will
"Increases the Weapon Defense and Magic Defense of party members for a fixed period of time."
Iron Will level data
Level MP Cost Weapon Defense Magic Defense Duration
Add 6
per 5 levels
Add 30
per level
Add 20
per level
Add 20 sec
per level
1 18 +30 +20 20 sec
2 18 +60 +40 40 sec
3 18 +90 +60 60 sec
4 18 +120 +80 80 sec
5 18 +150 +100 100 sec
6 24 +180 +120 120 sec
7 24 +210 +140 140 sec
8 24 +240 +160 160 sec
9 24 +270 +180 180 sec
10 24 +300 +200 200 sec
Hyper Body
"Increases the Max HP and Max MP of party members for a short time."
Requires Level 3 Iron Will
Hyper Body level data
Level MP Cost Max HP Max MP Duration
Add 20
per 7 levels
Add 6%
per level
Add 6%
per level
Add 30 sec
per level
1 20 +6% +6% 30 sec
2 20 +12% +12% 60 sec
3 20 +18% +18% 90 sec
4 20 +24% +24% 120 sec
5 20 +30% +30% 150 sec
6 20 +36% +36% 180 sec
7 20 +42% +42% 210 sec
8 40 +48% +48% 240 sec
9 40 +54% +54% 270 sec
10 40 +60% +60% 300 sec
Evil Eye
"Summons an Evil Eye that heals you regularly when it is near."
Evil Eye level data
Level MP Cost HP Recovered Frequency Duration Cooldown
1 20 20 24 sec 360 sec 60 sec
Piercing Drive
"Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they're far away, also increases your total damage."
Piercing Drive level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Critical Rate Damage
Add 1
per 6 levels
Add 2%
per level
No
change
No
change
Add 1%
per level
Add 1%
per 2 levels
1 17 163% 2 8 1% 1%
2 17 165% 2 8 2% 1%
3 17 167% 2 8 3% 2%
4 17 169% 2 8 4% 2%
5 17 171% 2 8 5% 3%
6 18 173% 2 8 6% 3%
7 18 175% 2 8 7% 4%
8 18 177% 2 8 8% 4%
9 18 179% 2 8 9% 5%
10 18 181% 2 8 10% 5%
11 18 183% 2 8 11% 6%
12 19 185% 2 8 12% 6%
13 19 187% 2 8 13% 7%
14 19 189% 2 8 14% 7%
15 19 191% 2 8 15% 8%
16 19 193% 2 8 16% 8%
17 19 195% 2 8 17% 9%
18 20 197% 2 8 18% 9%
19 20 199% 2 8 19% 10%
20 20 201% 2 8 20% 10%
Spear Sweep
"Swings your weapon far to pull in enemies and stun them for a moment."
Spear Sweep level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 6%
per level
No
change
No
change
1 10 136% 2 8
2 10 142% 2 8
3 10 148% 2 8
4 10 154% 2 8
5 12 160% 2 8
6 12 166% 2 8
7 12 172% 2 8
8 12 178% 2 8
9 12 184% 2 8
20 14 190% 2 8

Third Job[edit]

Common Third Job skills[edit]

Rush
"Dash forward and push back multiple monsters."
Rush level data

Icons from left to right: White Knight, Crusader, Berserker

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 3 levels
Add 6%
per level
No
change
Add 1
per 2 levels
1 11 251% 1 7
2 11 257% 1 8
3 11 263% 1 8
4 14 269% 1 9
5 14 275% 1 9
6 14 281% 1 10
7 17 287% 1 10
8 17 293% 1 11
9 17 299% 1 11
10 20 305% 1 12

Crusader and Berserker[edit]

The following skill belongs to Crusader and Berserker.

Endure
"Enhances Abnormal Status Resistance and all Elemental Resistances."
Endure level data
Level Abnormal Status Resistance Elemental Resistance
Add 1%
per level
Add 1%
per level
1 +1% +1%
2 +2% +2%
3 +3% +3%
4 +4% +4%
5 +5% +5%
6 +6% +6%
7 +7% +7%
8 +8% +8%
9 +9% +9%
10 +10% +10%
11 +11% +11%
12 +12% +12%
13 +13% +13%
14 +14% +14%
15 +15% +15%
16 +16% +16%
17 +17% +17%
18 +18% +18%
19 +19% +19%
20 +20% +20%

Crusader[edit]

  • Advanced from the second job Fighter.
Self Recovery
"Restores some HP and MP every 4 seconds, even in combat."
Self Recovery level data
Level HP Recovered MP Recovered
Add 100
per level
Add 20
per level
1 100 20
2 200 40
3 300 60
4 400 80
5 500 100
6 600 120
7 700 140
8 800 160
9 900 180
10 1000 200
Chance Attack
"Deals greater damage when attacking enemies that are stunned, blinded, or frozen."
Chance Attack level data
Level Additional Damage
Add 2%
per level
1 +7%
2 +9%
3 +11%
4 +13%
5 +15%
6 +17%
7 +19%
8 +21%
9 +23%
10 +25%
Panic
"Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses."
Panic level data
Level MP Cost Combo Orb Cost Damage Number of Attacks Max Enemies Hit Enemy Attack Power Blind Chance Enemy Accuracy Duration Interval
Add 1
per 2 levels
No
change
Add 15%
per level
No
change
No
change
Add -1%
per level
Add 3%
per level
Add -1%
per 2 levels
Add 2 sec
per level
Add -1 sec
per level
1 10 2 865% 1 6 -11% 33% -11% 42 sec 29 sec
2 11 2 880% 1 6 -12% 36% -11% 44 sec 28 sec
3 11 2 895% 1 6 -13% 39% -12% 46 sec 27 sec
4 12 2 910% 1 6 -14% 42% -12% 48 sec 26 sec
5 12 2 925% 1 6 -15% 45% -13% 50 sec 25 sec
6 13 2 940% 1 6 -16% 48% -13% 52 sec 24 sec
7 13 2 955% 1 6 -17% 51% -14% 54 sec 23 sec
8 14 2 970% 1 6 -18% 54% -14% 56 sec 22 sec
9 14 2 985% 1 6 -19% 57% -15% 58 sec 21 sec
10 15 2 1000% 1 6 -20% 60% -15% 60 sec 20 sec
11 15 2 1015% 1 6 -21% 63% -16% 62 sec 19 sec
12 16 2 1030% 1 6 -22% 66% -16% 64 sec 18 sec
13 16 2 1045% 1 6 -23% 69% -17% 66 sec 17 sec
14 17 2 1060% 1 6 -24% 72% -17% 68 sec 16 sec
15 17 2 1075% 1 6 -25% 75% -18% 70 sec 15 sec
16 18 2 1090% 1 6 -26% 78% -18% 72 sec 14 sec
17 18 2 1105% 1 6 -27% 81% -19% 74 sec 13 sec
18 19 2 1120% 1 6 -28% 84% -19% 76 sec 12 sec
19 19 2 1135% 1 6 -29% 87% -20% 78 sec 11 sec
20 20 2 1150% 1 6 -30% 90% -20% 80 sec 10 sec
Shout
"Shouts at enemies, dealing damage and possibly Stunning them."
Shout level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
Add 1
per 2 levels
Add 12%
per level
No
change
Add 1
per 5 levels
Add 2%
per level
Add 1 sec
per 5 levels
1 8 152% 1 6 57% 4 sec
2 9 164% 1 6 59% 4 sec
3 9 176% 1 6 61% 4 sec
4 10 188% 1 6 63% 4 sec
5 10 200% 1 7 65% 5 sec
6 11 212% 1 7 67% 5 sec
7 11 224% 1 7 69% 5 sec
8 12 236% 1 7 71% 5 sec
9 12 248% 1 7 73% 5 sec
10 13 260% 1 8 75% 6 sec
11 13 272% 1 8 77% 6 sec
12 14 284% 1 8 79% 6 sec
13 14 296% 1 8 81% 6 sec
14 15 308% 1 8 83% 6 sec
15 15 320% 1 9 85% 7 sec
16 16 332% 1 9 87% 7 sec
17 16 344% 1 9 89% 7 sec
18 17 356% 1 9 91% 7 sec
19 17 368% 1 9 93% 7 sec
20 18 380% 1 10 95% 8 sec
Intrepid Slash
"Deal 3 consecutive attacks on multiple enemies in front of you."
Intrepid Slash level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 3%
per level
No
change
No
change
1 15 201% 3 6
2 15 204% 3 6
3 15 207% 3 6
4 15 210% 3 6
5 16 213% 3 6
6 16 216% 3 6
7 16 219% 3 6
8 16 222% 3 6
9 17 225% 3 6
10 17 228% 3 6
11 17 231% 3 6
12 17 234% 3 6
13 18 237% 3 6
14 18 240% 3 6
15 18 243% 3 6
16 18 246% 3 6
17 19 249% 3 6
18 19 252% 3 6
19 19 255% 3 6
20 19 258% 3 6
Combo Synergy
"Total Attack Power increases for each combo orb and increases the chance to gain combo orbs."
Combo Synergy level data
Level Chance Damage Chance
Add 2%
per level
Add 1%
per 4 levels
Add 1%
per level
1 42% +1% 11%
2 44% +1% 12%
3 46% +1% 13%
4 48% +1% 14%
5 50% +2% 15%
6 52% +2% 16%
7 54% +2% 17%
8 56% +2% 18%
9 58% +3% 19%
10 60% +3% 20%
11 62% +3% 21%
12 64% +3% 22%
13 66% +4% 23%
14 68% +4% 24%
15 70% +4% 25%
16 72% +4% 26%
17 74% +5% 27%
18 76% +5% 28%
19 78% +5% 29%
20 80% +5% 30%

White Knight[edit]

  • Advanced from the second job Page.
Shield Mastery
"Increases Elemental Resistance, Status Ailment Resistance, Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block and stun enemies."
Shield Mastery level data
Level Abnormal Status Resistance Elemental Resistance Weapon Defense Magic Defense Weapon Attack Guard Chance Stun Chance Stun Duration
Add 3%
per level
Add 3%
per level
Add 15%
per level
Add 15%
per level
Add 1
per level
Add 4%
per level
Add 6%
per level
Add 1 sec
per 4 levels
1 +13% +13% +115% +115% +1 4% 6% 2 sec
2 +16% +16% +130% +130% +2 8% 12% 2 sec
3 +19% +19% +145% +145% +3 12% 18% 2 sec
4 +22% +22% +160% +160% +4 16% 24% 2 sec
5 +25% +25% +175% +175% +5 20% 30% 3 sec
6 +28% +28% +190% +190% +6 24% 36% 3 sec
7 +31% +31% +205% +205% +7 28% 42% 3 sec
8 +34% +34% +220% +220% +8 32% 48% 3 sec
9 +37% +37% +235% +235% +9 36% 54% 4 sec
10 +40% +40% +250% +250% +10 40% 60% 4 sec
Lightning Charge
"Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them."
Lightning Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Burn Damage Stun/Burn Duration Additional Damage
Add 5
per 7 levels
Add 3%
per level
No
change
No
change
Add 4%
per level
Add 2%
per level
Add 1 sec
per 5 levels
Add 1%
per 2 levels
1 25 193% 3 6 14% 77% 3 sec +6%
2 25 196% 3 6 18% 79% 3 sec +6%
3 25 199% 3 6 22% 81% 3 sec +7%
4 25 202% 3 6 26% 83% 3 sec +7%
5 25 205% 3 6 30% 85% 3 sec +8%
6 25 208% 3 6 34% 87% 4 sec +8%
7 25 211% 3 6 38% 89% 4 sec +9%
8 30 214% 3 6 42% 91% 4 sec +9%
9 30 217% 3 6 46% 93% 4 sec +10%
10 30 220% 3 6 50% 95% 4 sec +10%
11 30 223% 3 6 54% 97% 5 sec +11%
12 30 226% 3 6 58% 99% 5 sec +11%
13 30 229% 3 6 62% 101% 5 sec +12%
14 30 232% 3 6 66% 103% 5 sec +12%
15 35 235% 3 6 70% 105% 5 sec +13%
16 35 238% 3 6 74% 107% 6 sec +13%
17 35 241% 3 6 78% 109% 6 sec +14%
18 35 244% 3 6 82% 111% 6 sec +14%
19 35 247% 3 6 86% 113% 6 sec +15%
20 35 250% 3 6 90% 115% 6 sec +15%
HP Recovery
"Instantly restores your health. Higher skill levels will restore more health. Restores less health when used repeatedly."
HP Recovery level data
Level MP Cost HP Recovered Interval
Add 4
per 2 levels
Add 3%
per level
Subtract 1 sec
per level
1 24 23% 24 sec
2 24 26% 23 sec
3 28 29% 22 sec
4 28 32% 21 sec
5 32 35% 20 sec
6 32 38% 19 sec
7 36 41% 18 sec
8 36 44% 17 sec
9 40 47% 16 sec
10 40 50% 15 sec
Combat Orders
"Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills and Combat Orders cannot be increased."
Requires Level 5 HP Recovery
Combat Orders level data
Level MP Cost Skill Levels Duration Additional Damage
Add 4
per 5 levels
Add 1
per 19 levels
Add 6 sec
per level
Add 3%
per 2 levels
1 24 +1 66 sec +13%
2 24 +1 72 sec +16%
3 24 +1 78 sec +19%
4 24 +1 84 sec +22%
5 24 +1 90 sec +25%
6 28 +1 96 sec +28%
7 28 +1 102 sec +31%
8 28 +1 108 sec +34%
9 28 +1 114 sec +37%
10 28 +1 120 sec +40%
11 32 +1 126 sec +43%
12 32 +1 132 sec +46%
13 32 +1 138 sec +49%
14 32 +1 144 sec +52%
15 32 +1 150 sec +55%
16 36 +1 156 sec +58%
17 36 +1 162 sec +61%
18 36 +1 168 sec +64%
19 36 +1 174 sec +67%
20 36 +2 180 sec +70%
Threaten
"Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy."
Threaten level data
Level MP Cost Success Rate Max Enemies Affected Enemy Attack, Defense, and Accuracy Duration Duration
Add 3
per 5 levels
Add 3%
per level
No
change
Add -1%
per level
Add 2 sec
per level
Add 1 sec
per 4 levels
1 15 18% 6 -11% 42 sec 4 sec
2 15 21% 6 -12% 44 sec 4 sec
3 15 24% 6 -13% 46 sec 4 sec
4 15 27% 6 -14% 48 sec 4 sec
5 15 30% 6 -15% 50 sec 5 sec
6 18 33% 6 -16% 52 sec 5 sec
7 18 36% 6 -17% 54 sec 5 sec
8 18 39% 6 -18% 56 sec 5 sec
9 18 42% 6 -19% 58 sec 6 sec
10 18 45% 6 -20% 60 sec 6 sec
11 21 48% 6 -21% 62 sec 6 sec
12 21 51% 6 -22% 64 sec 6 sec
13 21 54% 6 -23% 66 sec 7 sec
14 21 57% 6 -24% 68 sec 7 sec
15 21 60% 6 -25% 70 sec 7 sec
16 24 63% 6 -26% 72 sec 7 sec
17 24 66% 6 -27% 74 sec 8 sec
18 24 69% 6 -28% 76 sec 8 sec
19 24 72% 6 -29% 78 sec 8 sec
20 24 75% 6 -30% 80 sec 8 sec
Parashock Guard
"Temporarily reduces your Guard Chance and DEF and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your Weapon ATT."
Parashock Guard level data
Level MP Cost Guard Chance Defense Damage Taken Weapon Attack
Add 2
per 2 levels
Add -1%
per level
Add -1%
per level
Add -1%
per level
Add 2
per level
1 24 -11% -11% -11% +2
2 24 -12% -12% -12% +4
3 26 -13% -13% -13% +6
4 26 -14% -14% -14% +8
5 28 -15% -15% -15% +10
6 28 -16% -16% -16% +12
7 30 -17% -17% -17% +14
8 30 -18% -18% -18% +16
9 32 -19% -19% -19% +18
10 32 -20% -20% -20% +20
Achilles
"Permanently increases your defensive abilities so you take less damage from enemies."
Achilles level data
Level Damage Taken
Add -1%
per level
1 -11%
2 -12%
3 -13%
4 -14%
5 -15%
6 -16%
7 -17%
8 -18%
9 -19%
10 -20%
11 -21%
12 -22%
13 -23%
14 -24%
15 -25%
16 -26%
17 -27%
18 -28%
19 -29%
20 -30%
Divine Shield
"Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks."
Divine Shield level data
Level Chance Duration Enemy Blows Absorbed Damage Taken Cooldown
Add 5%
per level
No
change
Add 1
per level
Add 2%
per level
No
change
1 5% 90 sec 1 7% 30 sec
2 10% 90 sec 2 9% 30 sec
3 15% 90 sec 3 11% 30 sec
4 20% 90 sec 4 13% 30 sec
5 25% 90 sec 5 15% 30 sec
6 30% 90 sec 6 17% 30 sec
7 35% 90 sec 7 19% 30 sec
8 40% 90 sec 8 21% 30 sec
9 45% 90 sec 9 23% 30 sec
10 50% 90 sec 10 25% 30 sec

Berserker[edit]

Lord of Darkness
"Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to half of Max HP."
Lord of Darkness level data
Level Critical Rate Minimum Critical Damage Chance Damage Converted
Add 2%
per level
Add 1%
per level
Add 1%
per level
Add 1%
per level
1 +12% +6% 11% 1%
2 +14% +7% 12% 2%
3 +16% +8% 13% 3%
4 +18% +9% 14% 4%
5 +20% +10% 15% 5%
6 +22% +11% 16% 6%
7 +24% +12% 17% 7%
8 +26% +13% 18% 8%
9 +28% +14% 19% 9%
10 +30% +15% 20% 10%
La Mancha Spear
"Wields your spear like a windmill to deal damage and pierce nearby enemies."
La Mancha Spear level data
Level MP Cost Damage Damage Number of Attacks Max Enemies Hit
Add 1
per 7 levels
Add 1%
per level
Add 10%
per level
No
change
No
change
1 5 132% 550% 1 10
2 5 133% 560% 1 10
3 5 134% 570% 1 10
4 5 135% 580% 1 10
5 5 136% 590% 1 10
6 5 137% 600% 1 10
7 6 138% 610% 1 10
8 6 139% 620% 1 10
9 6 140% 630% 1 10
10 6 141% 640% 1 10
11 6 142% 650% 1 10
12 6 143% 660% 1 10
13 6 144% 670% 1 10
14 7 145% 680% 1 10
15 7 146% 690% 1 10
16 7 147% 700% 1 10
17 7 148% 710% 1 10
18 7 149% 720% 1 10
19 7 150% 730% 1 10
20 7 151% 740% 1 10
Evil Eye of Domination
"Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you. When in Free Attack mode, Hex of the Evil Eye and healing skills will not be cast."
Evil Eye of Domination level data
Level Summon Damage
Add 6%
per level
1 156%
2 162%
3 168%
4 174%
5 180%
6 186%
7 192%
8 198%
9 204%
10 210%
Evil Eye Shock
"Makes your Evil Eye scream, stunning and damaging nearby enemies. Casts automatically when first encountering enemies."
Evil Eye Shock level data
Level Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Cooldown
Add 12%
per level
No
change
No
change
Add 9%
per 2 levels
Add 3 sec
per 8 levels
Subtract 3 sec
per 4 levels
1 412% 1 10 9% 4 sec 25 sec
2 424% 1 10 9% 4 sec 25 sec
3 436% 1 10 18% 4 sec 25 sec
4 448% 1 10 18% 4 sec 22 sec
5 460% 1 10 27% 4 sec 22 sec
6 472% 1 10 27% 4 sec 22 sec
7 484% 1 10 36% 4 sec 22 sec
8 496% 1 10 36% 4 sec 19 sec
9 508% 1 10 45% 7 sec 19 sec
10 520% 1 10 45% 7 sec 19 sec
11 532% 1 10 54% 7 sec 19 sec
12 544% 1 10 54% 7 sec 16 sec
13 556% 1 10 63% 7 sec 16 sec
14 568% 1 10 63% 7 sec 16 sec
15 580% 1 10 72% 7 sec 16 sec
16 592% 1 10 72% 7 sec 13 sec
17 604% 1 10 81% 10 sec 13 sec
18 616% 1 10 81% 10 sec 13 sec
19 628% 1 10 90% 10 sec 13 sec
20 640% 1 10 90% 10 sec 10 sec
Cross Surge
"Increases total damage proportional to current HP for a short time. Also reduces damage taken proportional to reduced HP."
Cross Surge level data
Level MP Cost Damage to HP Damage Taken Duration
Add 1
per 2 levels
Add 5%
per level
Add 1%
per 3 levels
Add 3 sec
per 8 levels
1 10 5% 2% 66 sec
2 11 10% 2% 72 sec
3 11 15% 2% 78 sec
4 12 20% 3% 84 sec
5 12 25% 3% 90 sec
6 13 30% 3% 96 sec
7 13 35% 4% 102 sec
8 14 40% 4% 108 sec
9 14 45% 4% 114 sec
10 15 50% 5% 120 sec
11 15 55% 5% 126 sec
12 16 60% 5% 132 sec
13 16 65% 6% 138 sec
14 17 70% 6% 144 sec
15 17 75% 6% 150 sec
16 18 80% 7% 156 sec
17 18 85% 7% 162 sec
18 19 90% 7% 168 sec
19 19 95% 8% 174 sec
20 20 100% 8% 180 sec
Hex of the Evil Eye
"Evil Eye uses a buff regularly when not in Free Attack mode."
Hex of the Evil Eye level data
Level Frequency Weapon Attack Weapon and Magic Defense Accuracy and Avoidability Critical Rate Buff Duration
Subtract 4 sec
per 4 levels
Add 2
per level
Add 25
per level
Add 15
per level
Add 1%
per 2 levels
Add 4 sec
per 8 levels
1 24 sec +2 +25 +15 +1% 24 sec
2 24 sec +4 +50 +30 +1% 28 sec
3 24 sec +6 +75 +45 +2% 32 sec
4 20 sec +8 +100 +60 +2% 36 sec
5 20 sec +10 +125 +75 +3% 40 sec
6 20 sec +12 +150 +90 +3% 44 sec
7 20 sec +14 +175 +105 +4% 48 sec
8 16 sec +16 +200 +120 +4% 52 sec
9 16 sec +18 +225 +135 +5% 56 sec
10 16 sec +20 +250 +150 +5% 60 sec
11 16 sec +22 +275 +165 +6% 64 sec
12 12 sec +24 +300 +180 +6% 68 sec
13 12 sec +26 +325 +195 +7% 72 sec
14 12 sec +28 +350 +210 +7% 76 sec
15 12 sec +30 +375 +225 +8% 80 sec
16 8 sec +32 +400 +240 +8% 84 sec
17 8 sec +34 +425 +255 +9% 88 sec
18 8 sec +36 +450 +270 +9% 92 sec
19 8 sec +38 +475 +285 +10% 96 sec
20 4 sec +40 +500 +300 +10% 100 sec

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

Common Fourth Job skills[edit]

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 sec
per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 sec
per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
Power Stance
"Concentrates to hold your ground when struck, resisting knock-back effects permanently."
Power Stance level data
Level Power Stance Rate
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
13 +26%
14 +28%
15 +30%
16 +32%
17 +34%
18 +36%
19 +38%
20 +40%
21 +42%
22 +44%
23 +46%
24 +48%
25 +50%
26 +52%
27 +54%
28 +56%
29 +58%
30 +60%
Magic Crash
"Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time."
Magic Crash level data
Level MP Cost Chance Duration Cooldown
Subtract 2
per level
Add 8%
per level
Add 4 sec
per 3 levels
No
change
1 33 28% 10 sec 60 sec
2 31 36% 10 sec 60 sec
3 29 44% 10 sec 60 sec
4 27 52% 14 sec 60 sec
5 25 60% 14 sec 60 sec
6 23 68% 14 sec 60 sec
7 21 76% 18 sec 60 sec
8 19 84% 18 sec 60 sec
9 17 92% 18 sec 60 sec
10 15 100% 22 sec 60 sec

Hero[edit]

Advanced Combo
"Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery."
Requires Level 10 Weapon Mastery and Level 20 Combo Synergy
Advanced Combo level data
Level Damage Max Combo Count Chance Weapon Mastery
Add 1%
per 6 levels
Add 1
per 6 levels
Add 2%
per level
Add 1%
per 2 levels
1 +5% +2% 22% +55%
2 +5% 5 24% +56%
3 +5% 5 26% +56%
4 +5% 5 28% +57%
5 +5% 5 30% +57%
6 +6% 6 32% +58%
7 +6% 6 34% +58%
8 +6% 6 36% +59%
9 +6% 6 38% +59%
10 +6% 6 40% +60%
11 +6% 6 42% +60%
12 +7% 7 44% +61%
13 +7% 7 46% +61%
14 +7% 7 48% +62%
15 +7% 7 50% +62%
16 +7% 7 52% +63%
17 +7% 7 54% +63%
18 +8% 8 56% +64%
19 +8% 8 58% +64%
20 +8% 8 60% +65%
21 +8% 8 62% +65%
22 +8% 8 64% +66%
23 +8% 8 66% +66%
24 +9% 9 68% +67%
25 +9% 9 70% +67%
26 +9% 9 72% +68%
27 +9% 9 74% +68%
28 +9% 9 76% +69%
29 +9% 9 78% +69%
30 +10% 10 80% +70%
Raging Blow
"Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are Enraged, your single attacks are more powerful."
Raging Blow level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage
Add 2
per 3 levels
Add 4%
per level
No
change
No
change
No
change
1 22 152% 5 8 +10%
2 22 156% 5 8 +10%
3 22 160% 5 8 +10%
4 24 164% 5 8 +10%
5 24 168% 5 8 +10%
6 24 172% 5 8 +10%
7 26 176% 5 8 +10%
8 26 180% 5 8 +10%
9 26 184% 5 8 +10%
10 28 188% 5 8 +10%
11 28 192% 5 8 +10%
12 28 196% 5 8 +10%
13 30 200% 5 8 +10%
14 30 204% 5 8 +10%
15 30 208% 5 8 +10%
16 32 212% 5 8 +10%
17 32 216% 5 8 +10%
18 32 220% 5 8 +10%
19 34 224% 5 8 +10%
20 34 228% 5 8 +10%
21 34 232% 5 8 +10%
22 36 236% 5 8 +10%
23 36 240% 5 8 +10%
24 36 244% 5 8 +10%
25 38 248% 5 8 +10%
26 38 252% 5 8 +10%
27 38 256% 5 8 +10%
28 40 260% 5 8 +10%
29 40 264% 5 8 +10%
30 40 268% 5 8 +10%
31 42 272% 5 8 +10%
32 42 276% 5 8 +10%
Enrage
"Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key."
Requires level 30 Advanced Combo
Enrage level data
Level MP Cost Combo Orb Cost Damage Critical Rate Minimum Critical Damage
Add 2
per 3 levels
No
change
Add 2%
per level
Add 1%
per 3 levels
Add 1%
per 2 levels
1 30 1 +2% +11% +1%
2 30 1 +4% +11% +1%
3 32 1 +6% +11% +2%
4 32 1 +8% +12% +2%
5 32 1 +10% +12% +3%
6 34 1 +12% +12% +3%
7 34 1 +14% +13% +4%
8 34 1 +16% +13% +4%
9 36 1 +18% +13% +5%
10 36 1 +20% +14% +5%
11 36 1 +22% +14% +6%
12 38 1 +24% +14% +6%
13 38 1 +26% +15% +7%
14 38 1 +28% +15% +7%
15 40 1 +30% +15% +8%
16 40 1 +32% +16% +8%
17 40 1 +34% +16% +9%
18 42 1 +36% +16% +9%
19 42 1 +38% +17% +10%
20 42 1 +40% +17% +10%
21 44 1 +42% +17% +11%
22 44 1 +44% +18% +11%
23 44 1 +46% +18% +12%
24 46 1 +48% +18% +12%
25 46 1 +50% +19% +13%
26 46 1 +52% +19% +13%
27 48 1 +54% +19% +14%
28 48 1 +56% +20% +14%
29 48 1 +58% +20% +15%
30 50 1 +60% +20% +15%
31 50 1 +62% +21% +16%
32 50 1 +64% +21% +16%
Combat Mastery
"Ignores a portion of a monster's defense while attacking."
Combat Mastery level data
Level Enemy Defense Ignored
Add 1%
per level
1 +21%
2 +22%
3 +23%
4 +24%
5 +25%
6 +26%
7 +27%
8 +28%
9 +29%
10 +30%
11 +31%
12 +32%
13 +33%
14 +34%
15 +35%
16 +36%
17 +37%
18 +38%
19 +39%
20 +40%
21 +41%
22 +42%
23 +43%
24 +44%
25 +45%
26 +46%
27 +47%
28 +48%
29 +49%
30 +50%
31 +51%
32 +52%
Advanced Final Attack
"Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack."
Requires Level 20 Final Attack
Advanced Final Attack level data
Level Weapon Attack Accuracy Chance Damage Number of Hits
Add 1
per level
Add 1%
per 3 levels
Add 1%
per 2 levels
Add 3%
per level
No
change
1 +1 +1% 46% 163% 2
2 +2 +1% 46% 166% 2
3 +3 +1% 47% 169% 2
4 +4 +2% 47% 172% 2
5 +5 +2% 48% 175% 2
6 +6 +2% 48% 178% 2
7 +7 +3% 49% 181% 2
8 +8 +3% 49% 184% 2
9 +9 +3% 50% 187% 2
10 +10 +4% 50% 190% 2
11 +11 +4% 51% 193% 2
12 +12 +4% 51% 196% 2
13 +13 +5% 52% 199% 2
14 +14 +5% 52% 202% 2
15 +15 +5% 53% 205% 2
16 +16 +6% 54% 208 2
17 +17 +6% 54% 211% 2
18 +18 +6% 54% 214% 2
19 +19 +7% 55% 217% 2
20 +20 +7% 55% 220% 2
21 +21 +7% 56% 223% 2
22 +22 +8% 56% 226% 2
23 +23 +8% 57% 229% 2
24 +24 +8% 57% 232% 2
25 +25 +9% 58% 235% 2
26 +26 +9% 58% 238% 2
27 +27 +9% 59% 241% 2
28 +28 +10% 59% 244% 2
29 +29 +10% 60% 247% 2
30 +30 +10% 60% 250% 2
31 +31 +11% 61% 253% 2
32 +32 +11% 61% 256% 2
Puncture
"Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will take more critical damage."
Requires level 30 Advanced Combo
Puncture level data
Level MP Cost Combo Orb Cost Damage Number of Attacks Max Enemies Hit Chance Burn Damage Burn Duration Additional Critical Damage Additional Damage
Add 2
per 8 levels
No
change
Add 7%
per level
No
change
No
change
Add 2%
per level
Add 3%
per level
Add 1 sec
per 2 levels
Add 1%
per 2 levels
Add 1%
per 3 levels
1 30 4 373% 3 6 42% 78% 15 sec +6% +1%
2 30 4 380% 3 6 44% 81% 16 sec +6% +1%
3 30 4 387% 3 6 46% 84% 16 sec +7% +1%
4 30 4 394% 3 6 48% 87% 17 sec +7% +2%
5 30 4 401% 3 6 50% 90% 17 sec +8% +2%
6 30 4 408% 3 6 52% 93% 18 sec +8% +2%
7 30 4 415% 3 6 54% 96% 18 sec +9% +3%
8 32 4 422% 3 6 56% 99% 19 sec +9% +3%
9 32 4 429% 3 6 58% 102% 19 sec +10% +3%
10 32 4 436% 3 6 60% 105% 20 sec +10% +4%
11 32 4 443% 3 6 62% 108% 20 sec +11% +4%
12 32 4 450% 3 6 64% 111% 21 sec +11% +4%
13 32 4 457% 3 6 66% 114% 21 sec +12% +5%
14 32 4 464% 3 6 68% 117% 22 sec +12% +5%
15 32 4 471% 3 6 70% 120% 22 sec +13% +5%
16 34 4 478% 3 6 72% 123% 23 sec +13% +6%
17 34 4 485% 3 6 74% 126% 23 sec +14% +6%
18 34 4 492% 3 6 76% 129% 24 sec +14% +6%
19 34 4 499% 3 6 78% 132% 24 sec +15% +7%
20 34 4 506% 3 6 80% 135% 25 sec +15% +7%
21 34 4 513% 3 6 82% 138% 25 sec +16% +7%
22 34 4 520% 3 6 84% 141% 26 sec +16% +8%
23 34 4 527% 3 6 86% 144% 26 sec +17% +8%
24 36 4 534% 3 6 88% 147% 27 sec +17% +8%
25 36 4 541% 3 6 90% 150% 27 sec +18% +9%
26 36 4 548% 3 6 92% 153% 28 sec +18% +9%
27 36 4 555% 3 6 94% 156% 28 sec +19% +9%
28 36 4 562% 3 6 96% 159% 29 sec +19% +10%
29 36 4 569% 3 6 98% 162% 29 sec +20% +10%
30 36 4 576% 3 6 100% 165% 30 sec +20% +10%
31 36 4 583% 3 6 102% 168% 30 sec +21% +11%
32 38 4 590% 3 6 104% 171% 31 sec +21% +11%

Paladin[edit]

Divine Charge
"Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. Attack Knocked Out enemies with the Lightning Charge skill to inflict more damage on them."
Divine Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Seal Chance Seal Duration Additional Damage
Add 5
per 7 levels
Add 3%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 6 levels
Add 1%
per 2 levels
1 25 318% 3 6 13% 5 sec +6%
2 25 321% 3 6 16% 5 sec +6%
3 25 324% 3 6 19% 5 sec +7%
4 25 327% 3 6 22% 5 sec +7%
5 25 330% 3 6 25% 5 sec +8%
6 25 333% 3 6 28% 6 sec +8%
7 25 336% 3 6 31% 6 sec +9%
8 30 339% 3 6 34% 6 sec +9%
9 30 342% 3 6 37% 6 sec +10%
10 30 345% 3 6 40% 6 sec +10%
11 30 348% 3 6 43% 6 sec +11%
12 30 351% 3 6 46% 7 sec +11%
13 30 354% 3 6 49% 7 sec +12%
14 30 357% 3 6 52% 7 sec +12%
15 35 360% 3 6 55% 7 sec +13%
16 35 363% 3 6 58% 7 sec +13%
17 35 366% 3 6 61% 7 sec +14%
18 35 369% 3 6 64% 8 sec +14%
19 35 372% 3 6 67% 8 sec +15%
20 35 375% 3 6 70% 8 sec +15%
21 35 378% 3 6 73% 8 sec +16%
22 40 381% 3 6 76% 8 sec +16%
23 40 384% 3 6 79% 8 sec +17%
24 40 387% 3 6 82% 9 sec +17%
25 40 390% 3 6 85% 9 sec +18%
26 40 393% 3 6 88% 9 sec +18%
27 40 396% 3 6 91% 9 sec +19%
28 40 399% 3 6 94% 9 sec +19%
29 45 402% 3 6 97% 9 sec +20%
30 45 405% 3 6 100% 10 sec +20%
31 45 408% 3 6 103% 10 sec +21%
32 45 411% 3 6 106% 10 sec +21%
Blast
"Inflicts massive damage on a single target. If all the Elemental Charges are charged, you will receive a powerful effect temporarily."
Blast level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Buff Duration Additional Critical Rate Enemy Defense Ignored Additional Damage
Add 1
per 3 levels
Add 4%
per level
No
change
No
change
Add 1 sec
per level
Add 1%
per level
Add 1%
per 2 levels
Add 2%
per level
1 15 198% 7 1 16 sec +11% +16% +11%
2 15 202% 7 1 17 sec +12% +16% +12%
3 15 206% 7 1 18 sec +13% +17% +13%
4 16 210% 7 1 19 sec +14% +17% +14%
5 16 214% 7 1 20 sec +15% +18% +15%
6 16 218% 7 1 21 sec +16% +18% +16%
7 17 222% 7 1 22 sec +17% +19% +17%
8 17 226% 7 1 23 sec +18% +19% +18%
9 17 230% 7 1 24 sec +19% +20% +19%
10 18 234% 7 1 25 sec +20% +20% +20%
11 18 238% 7 1 26 sec +21% +21% +21%
12 18 242% 7 1 27 sec +22% +21% +22%
13 19 246% 7 1 28 sec +23% +22% +23%
14 19 250% 7 1 29 sec +24% +22% +24%
15 19 254% 7 1 30 sec +25% +23% +25%
16 20 258% 7 1 31 sec +26% +23% +26%
17 20 262% 7 1 32 sec +27% +24% +27%
18 20 266% 7 1 33 sec +28% +24% +28%
19 21 270% 7 1 34 sec +29% +25% +29%
20 21 274% 7 1 35 sec +30% +25% +30%
21 21 278% 7 1 36 sec +31% +26% +31%
22 22 282% 7 1 37 sec +32% +26% +32%
23 22 286% 7 1 38 sec +33% +27% +33%
24 22 290% 7 1 39 sec +34% +27% +34%
25 23 294% 7 1 40 sec +35% +28% +35%
26 23 298% 7 1 41 sec +36% +28% +36%
27 23 302% 7 1 42 sec +37% +29% +37%
28 24 306% 7 1 43 sec +38% +29% +38%
29 24 310% 7 1 44 sec +39% +30% +39%
30 24 314% 7 1 45 sec +40% +30% +40%
31 25 318% 7 1 46 sec +41% +31% +41%
32 25 322% 7 1 47 sec +42% +31% +42%
Advanced Charge
"Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Grants a chance to eliminate an enemy instantly when attacking with a Charge Skill."
Advanced Charge level data
Level Damage Per Charge Weapon Attack Per Charge Number of Targets Number of Attacks Instant Kill Chance
No
change
No
change
Add 1
per 5 levels
Add 1
per 9 levels
Add 1%
per level
1 +5% +12 +1 +1 1%
2 +5% +12 +1 +1 2%
3 +5% +12 +1 +1 3%
4 +5% +12 +1 +1 4%
5 +5% +12 +1 +1 5%
6 +5% +12 +2 +1 6%
7 +5% +12 +2 +1 7%
8 +5% +12 +2 +1 8%
9 +5% +12 +2 +1 9%
10 +5% +12 +2 +2 10%
11 +5% +12 +3 +2 11%
12 +5% +12 +3 +2 12%
Heaven's Hammer
"Strikes the ground with a huge hammer to attack up to 15 enemies. Leaves the affected enemies with only 1 HP. Inflicts critical damage on boss monsters."
Heaven's Hammer level data
Level MP Cost Damage on Bosses Number of Attacks Max Enemies Hit Cooldown
Add 1
per level
Add 14%
per level
No
change
No
change
Subtract 10 sec
per 2 levels
Add 1%
per 2 levels
1 31 914% 4 15 180 sec
2 25 928% 4 15 170 sec
3 25 942% 4 15 170 sec
4 25 956% 4 15 160 sec
5 25 970% 4 15 160 sec
6 25 984% 4 15 150 sec
7 25 998% 4 15 150 sec
8 38 1012% 4 15 140 sec
9 30 1026% 4 15 140 sec
10 30 1040% 4 15 130 sec
11 30 1054% 4 15 130 sec
12 30 1068% 4 15 120 sec
13 30 1082% 4 15 120 sec
14 30 1096% 4 15 110 sec
15 45 1110% 4 15 110 sec
16 35 1124% 4 15 100 sec
17 35 1138% 4 15 100 sec
18 35 1152% 4 15 90 sec
19 35 1166% 4 15 90 sec
20 35 1180% 4 15 80 sec
21 35 1194% 4 15 80 sec
22 52 1208% 4 15 70 sec
23 40 1222% 4 15 70 sec
24 40 1236% 4 15 60 sec
25 40 1250% 4 15 60 sec
26 40 1264% 4 15 50 sec
27 40 1278% 4 15 50 sec
28 40 1292% 4 15 40 sec
29 59 1306% 4 15 40 sec
30 45 1320% 4 15 30 sec
31 45 1334% 4 15 30 sec
32 45 1348% 4 15 20 sec
Void Elemental
"Temporarily increases damage a lot. All Charge skills and Blast ignore enemy attributes. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Lv. 30."
Void Elemental level data
Level MP Cost Additional Damage Elemental Attributes Ignored Additional Damage
Add 2
per 6 levels
Add 1%
per level
Add 3%
per level
Add 3 sec
per level
Add 3%
per level
Add 1%
per 2 levels
Add 2%
per level
1 20 +1% 13% 93 sec +123%
2 20 +2% 16% 96 sec +126%
3 20 +3% 19% 99 sec +129%
4 20 +4% 22% 102 sec +132%
5 20 +5% 25% 105 sec +135%
6 22 +6% 28% 108 sec +138%
7 22 +7% 31% 111 sec +141%
8 22 +8% 34% 114 sec +144%
9 22 +9% 37% 117 sec +147%
10 22 +10% 40% 120 sec +150%
11 22 +11% 43% 123 sec +153%
12 24 +12% 46% 126 sec +156%
13 24 +13% 49% 129 sec +159%
14 24 +14% 52% 132 sec +162%
15 24 +15% 55% 135 sec +165%
16 24 +16% 58% 138 sec +168%
17 24 +17% 61% 141 sec +171%
18 26 +18% 64% 144 sec +174%
19 26 +19% 67% 147 sec +177%
20 26 +20% 70% 150 sec +180%
21 26 +21% 73% 153 sec +183%
22 26 +22% 76% 156 sec +186%
23 26 +23% 79% 159 sec +189%
24 28 +24% 82% 162 sec +192%
25 28 +25% 85% 165 sec +195%
26 28 +26% 88% 168 sec +198%
27 28 +27% 91% 171 sec +201%
28 28 +28% 94% 174 sec +204%
29 28 +29% 97% 177 sec +207%
30 30 +30% 100% 180 sec +210%
Guardian
"Revives one ally closest to you and makes both your ally and yourself invulnerable for short time."
Guardian level data
Level MP Cost Invincibility Duration Cooldown
Subtract 5
per level
Add 2 sec
per 4 levels
Subtract 40 sec
per 2 levels
1 145 10 sec 1000 sec
2 140 10 sec 960 sec
3 135 10 sec 960 sec
4 130 12 sec 920 sec
5 125 12 sec 920 sec
6 120 12 sec 880 sec
7 115 12 sec 880 sec
8 110 14 sec 840 sec
9 105 14 sec 840 sec
10 100 14 sec 800 sec
11 95 14 sec 800 sec
12 90 16 sec 760 sec
13 85 16 sec 760 sec
14 80 16 sec 720 sec
15 75 16 sec 720 sec
16 70 18 sec 680 sec
17 65 18 sec 680 sec
18 60 18 sec 640 sec
19 55 18 sec 640 sec
20 50 20 sec 600 sec
21 45 20 sec 600 sec
22 40 20 sec 560 sec
High Paladin
"Masters everything you have learned as a Paladin to increase Weapon Mastery, DEF, and Minimum Critical Damage. Increases Damage or DEF Ignored depend on the equipped weapon's type. Blunt Weapons: Ignores a certain % of enemy DEF. Sword Weapons: Increases Damage."
Requires Level 10 Weapon Mastery
High Paladin level data
Level Weapon Mastery Weapon and Magic Defense Minimum Critical Damage Enemy Defense Ignored Maximum Critical Damage
Add 1%
per 2 levels
Add 10
per level
Add 1%
per 2 levels
No
change
No
change
1 +56% +110 +1% +5% +10%
2 +56% +120 +1% +5% +10%
3 +57% +130 +2% +5% +10%
4 +57% +140 +2% +5% +10%
5 +58% +150 +3% +5% +10%
6 +58% +160 +3% +5% +10%
7 +59% +170 +4% +5% +10%
8 +59% +180 +4% +5% +10%
9 +60% +190 +5% +5% +10%
10 +60% +200 +5% +5% +10%
11 +61% +210 +6% +5% +10%
12 +61% +220 +6% +5% +10%
13 +62% +230 +7% +5% +10%
14 +62% +240 +7% +5% +10%
15 +63% +250 +8% +5% +10%
16 +63% +260 +8% +5% +10%
17 +64% +270 +9% +5% +10%
18 +64% +280 +9% +5% +10%
19 +65% +290 +10% +5% +10%
20 +65% +300 +10% +5% +10%
21 +66% +310 +11% +5% +10%
22 +66% +320 +11% +5% +10%
23 +67% +330 +12% +5% +10%
24 +67% +340 +12% +5% +10%
25 +68% +350 +13% +5% +10%
26 +68% +360 +13% +5% +10%
27 +69% +370 +14% +5% +10%
28 +69% +380 +14% +5% +10%
29 +70% +390 +15% +5% +10%
30 +70% +400 +15% +5% +10%
31 +71% +410 +16% +5% +10%
32 +71% +420 +16% +5% +10%

Dark Knight[edit]

Revenge of the Evil Eye
"When hit, the Evil Eye has a chance to launch a counterattack toward the attacker. The attack has a chance to be an instant KO, and returns some of the damage to the Dark Knight as HP. However, it does not return more than 5% of Max HP at once. Does not return HP on instant KOs. Does not activate during Free Attack mode."
Revenge of the Evil Eye level data
Level Counterattack Chance Damage Instant Kill Chance Damage Converted Cooldown
No
change
Add 12%
per level
Add 1%
per level
Add 1%
per 3 levels
Subtract 1 sec
per 2 levels
1 100% 562% 1% 1% 19 sec
2 100% 574% 2% 1% 19 sec
3 100% 586% 3% 1% 18 sec
4 100% 598% 4% 2% 18 sec
5 100% 610% 5% 2% 17 sec
6 100% 622% 6% 2% 17 sec
7 100% 634% 7% 3% 16 sec
8 100% 646% 8% 3% 16 sec
9 100% 658% 9% 3% 15 sec
10 100% 670% 10% 4% 15 sec
11 100% 682% 11% 4% 14 sec
12 100% 694% 12% 4% 14 sec
13 100% 706% 13% 5% 13 sec
14 100% 718% 14% 5% 13 sec
15 100% 730% 15% 5% 12 sec
16 100% 742% 16% 6% 12 sec
17 100% 754% 17% 6% 11 sec
18 100% 766% 18% 6% 11 sec
19 100% 778% 19% 7% 10 sec
20 100% 790% 20% 7% 10 sec
21 100% 802% 21% 7% 9 sec
22 100% 814% 22% 8% 9 sec
23 100% 826% 23% 8% 8 sec
24 100% 838% 24% 8% 8 sec
25 100% 850% 25% 9% 7 sec
26 100% 862% 26% 9% 7 sec
27 100% 874% 27% 9% 6 sec
28 100% 886% 28% 10% 6 sec
29 100% 898% 29% 10% 5 sec
30 100% 910% 30% 10% 5 sec
31 100% 922% 31% 11% 4 sec
32 100% 934% 32% 11% 4 sec
Dark Impale
"Quickly attacks multiple enemies 5 times in a row with a chance to instant KO the targets."
Dark Impale level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Instant Kill Chance
Add 3
per 3 levels
Add 4%
per level
Add 1
per 16 levels
No
change
Add 1%
per 3 levels
1 23 164% 5 8 1%
2 23 168% 5 8 1%
3 23 172% 5 8 1%
4 26 176% 5 8 2%
5 26 180% 5 8 2%
6 26 184% 5 8 2%
7 29 188% 5 8 3%
8 29 192% 5 8 3%
9 29 196% 5 8 3%
10 32 200% 5 8 4%
11 32 204% 5 8 4%
12 32 208% 5 8 4%
13 35 212% 5 8 5%
14 35 216% 5 8 5%
15 35 220% 5 8 5%
16 38 224% 6 8 6%
17 38 228% 6 8 6%
18 38 232% 6 8 6%
19 41 236% 6 8 7%
20 41 240% 6 8 7%
21 41 244% 6 8 7%
22 44 248% 6 8 8%
23 44 252% 6 8 8%
24 44 256% 6 8 8%
25 47 260% 6 8 9%
26 47 264% 6 8 9%
27 47 268% 6 8 9%
28 50 272% 6 8 10%
29 50 276% 6 8 10%
30 50 280% 6 8 10%
31 53 284% 6 8 11%
32 53 288% 7 8 11%
Gungnir's Descent
"Drops an enormous, mythical spear from the heavens to deal damage. You can deal higher damage with greater Max HP."
Gungnir's Descent level data
Level MP Cost Damage Damage Number of Attacks Max Enemies Hit Cooldown
Add 3
per 3 levels
Add 4%
per level
Add 2%
per level
No
change
No
change
Subtract 1 sec
per 2 levels
1 23 196% 52% 8 1 22 sec
2 23 200% 54% 8 1 22 sec
3 23 204% 56% 8 1 21 sec
4 26 208% 58% 8 1 21 sec
5 26 212% 60% 8 1 20 sec
6 26 216% 62% 8 1 20 sec
7 29 220% 64% 8 1 19 sec
8 29 224% 66% 8 1 19 sec
9 29 228% 68% 8 1 18 sec
10 32 232% 70% 8 1 18 sec
11 32 236% 72% 8 1 17 sec
12 32 240% 74% 8 1 17 sec
13 35 244% 76% 8 1 16 sec
14 35 248% 78% 8 1 16 sec
15 35 252% 80% 8 1 15 sec
16 38 256% 82% 8 1 15 sec
17 38 260% 84% 8 1 14 sec
18 38 264% 86% 8 1 14 sec
19 41 268% 88% 8 1 13 sec
20 41 272% 90% 8 1 13 sec
21 41 276% 92% 8 1 12 sec
22 44 280% 94% 8 1 12 sec
23 44 284% 96% 8 1 11 sec
24 44 288% 98% 8 1 11 sec
25 47 292% 100% 8 1 10 sec
26 47 296% 102% 8 1 10 sec
27 47 300% 104% 8 1 9 sec
28 50 304% 106% 8 8 9 sec
29 50 308% 108% 8 1 8 sec
30 50 312% 110% 8 1 8 sec
31 53 316% 112% 8 1 7 sec
32 53 320% 114% 8 1 8 sec
Sacrifice
"Absorbs your Evil Eye to restore HP. Allows you to ignore enemy defense and increases boss attack damage. Gungnir's Descent cooldown will not be applied. Additionally, increases Ignore Defense Effect permanently."
Sacrifice level data
Level MP Cost HP Restored Enemy Defense Ignored Additional Boss Damage Enemy Defense Ignored
Add 1
per level
Add 3%
per level
Add 1%
per 3 levels
Add 1%
per 3 levels
Add 1%
per level
1 56 13% +1% +1% +1%
2 57 16% +1% +1% +2%
3 58 19% +1% +1% +3%
4 59 22% +2% +2% +4%
5 60 25% +2% +2% +5%
6 61 28% +2% +2% +6%
7 62 31% +3% +3% +7%
8 63 34% +3% +3% +8%
9 64 37% +3% +3% +9%
10 65 40% +4% +4% +10%
11 66 43% +4% +4% +11%
12 67 46% +4% +4% +12%
13 68 49% +5% +5% +13%
14 69 52% +5% +5% +14%
15 70 55% +5% +5% +15%
16 71 58% +6% +6% +16%
17 72 61% +6% +6% +17%
18 73 64% +6% +6% +18%
19 74 67% +7% +7% +19%
20 75 70% +7% +7% +20%
21 76 73% +7% +7% +21%
22 77 76% +8% +8% +22%
23 78 79% +8% +8% +23%
24 79 82% +8% +8% +24%
25 80 85% +9%} +9%} +25%
26 81 88% +9% +9% +26%
27 82 91% +9% +9% +27%
28 83 94% +10% +10% +28%
29 84 97% +10% +10% +29%
30 85 100% +10% +10% +30%
31 86 103% +11% +11% +31%
32 87 106% +11% +11% +32%
Final Pact
"When HP reaches 0, your dark contract keeps you alive for a short time and allows you to use Gungnir's Descent without any cooldown while invincible. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown. [Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased]."
Final Pact level data
Level Invincibility Duration Requirement Cooldown HP Threshold Additional Damage Movement Speed Critical Rate Minimum Critical Damage
Add 3 sec
per 6 levels
Subtract 1
per 3 levels
Subtract 30 sec
per 2 levels
Subtract 2%
per level
Add 1%
per level
Add 1
per 2 levels
Add 1%
per 3 levels
Add 1%
per 2 levels
1 10 sec 30 810 sec 78% +1% +6 +1% +1%
2 10 sec 30 780 sec 76% +2% +6 +1% +1%
3 10 sec 29 780 sec 74% +3% +7 +1% +2%
4 10 sec 29 750 sec 72% +4% +7 +2% +2%
5 10 sec 29 750 sec 70% +5% +8 +2% +3%
6 13 sec 28 720 sec 68% +6% +8 +2% +3%
7 13 sec 28 720 sec 66% +7% +9 +3% +4%
8 13 sec 28 690 sec 64% +8% +9 +3% +4%
9 13 sec 27 690 sec 62% +9% +10 +3% +5%
10 13 sec 27 660 sec 60% +10% +10 +4% +5%
11 13 sec 27 660 sec 58% +11% +11 +4% +6%
12 16 sec 26 630 sec 56% +12% +11 +4% +6%
13 16 sec 26 630 sec 54% +13% +12 +5% +7%
14 16 sec 26 600 sec 52% +14% +12 +5% +7%
15 16 sec 25 600 sec 50% +15% +13 +5% +8%
16 16 sec 25 570 sec 48% +16% +13 +6% +8%
17 16 sec 25 570 sec 46% +17% +14 +6% +9%
18 19 sec 24 540 sec 44% +18% +14 +6% +9%
19 19 sec 24 540 sec 42% +19% +15 +7% +10%
20 19 sec 24 510 sec 40% +20% +15 +7% +10%
21 19 sec 23 510 sec 38% +21% +16 +7% +11%
22 19 sec 23 480 sec 36% +22% +16 +8% +11%
23 19 sec 23 480 sec 34% +23% +17 +8% +12%
24 22 sec 22 450 sec 32% +24% +17 +8% +12%
25 22 sec 22 450 sec 30% +25% +18 +9% +13%
26 22 sec 22 420 sec 28% +26% +18 +9% +13%
27 22 sec 21 420 sec 26% +27% +19 +9% +14%
28 22 sec 21 390 sec 24% +28% +19 +10% +14%
29 22 sec 21 390 sec 22% +29% +20 +10% +15%
30 25 sec 20 360 sec 20% +30% +20 +10% +15%
31 25 sec 20 360 sec 18% +31% +21 +11% +16%
32 25 sec 20 330 sec 16% +32% +21 +11% +16%
Barricade Mastery
"Improves Spear and Polearm proficiencies to human limits. Increases minimum Critical Damage and Weapon Attack Power."
Requires Level 10 Weapon Mastery
Barricade Mastery level data
Level Weapon Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%

Hyper Skills[edit]

Common Stat Enhancers and Active Skills[edit]

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Warriors)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

Hero Hyper Skills[edit]

Skill Enhancers[edit]

Advanced Combo Attack - Boss Rush
"Temporarily increases Boss ATT depending on combo count."
Unlocked at Level 143
Advanced Combo Attack - Boss Rush level data
Level Additional Boss Damage
1 +2%
Advanced Final Attack - Opportunity
"Increases the activation chance of Advanced Final Attack."
Unlocked at Level 149
Advanced Final Attack - Opportunity level data
Level Chance
1 +10%
Raging Blow - Extra Strike
"Increases Raging Blow's attack count."
Unlocked at Level 155
Raging Blow - Extra Strike level data
Level Number of Attacks
1 +1
Advanced Combo Attack - Opportunity
"Increases the chance to charge 2 combo orbs at once."
Unlocked at Level 162
Advanced Combo Attack - Opportunity level data
Level Chance
1 +20%
Advanced Final Attack - Accuracy
"Increases Advanced Final Attack accuracy boost."
Unlocked at Level 168
Advanced Final Attack - Accuracy level data
Level Accuracy
1 +10%
Raging Blow - Spread
"Increases the number of monsters hit by Raging Blow."
Unlocked at Level 177
Raging Blow - Spread level data
Level Max Enemies Hit
1 +2
Advanced Combo Attack - Reinforce
"Damage is increased for each additional combo orb."
Unlocked at Level 183
Advanced Combo Attack - Reinforce level data
Level Additional Damage
1 +2%
Advanced Final Attack - Ferocity
"Increases Advanced Final Attack Weapon ATT boost."
Unlocked at Level 189
Advanced Final Attack - Ferocity level data
Level Weapon Attack
1 +20
Raging Blow - Reinforce
"Increases Raging Blow's damage."
Unlocked at Level 195
Raging Blow - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

Cry Valhalla
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 150
Cry Valhalla level data
Level MP Cost Duration Weapon Attack Abnormal Status Resistance Elemental Resistance Cooldown
1 300 30 sec +50 +100% +100% 90 sec
Rising Rage
"Suppresses your inner rage into a powerful energy sphere."
Unlocked at level 170
Rising Rage level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 500% 8 8 30 sec

Paladin Hyper Skills[edit]

Skill Enhancers[edit]

Threaten - Enhance
"Increases Threaten's ATT, DEF, and Accuracy debuffing power."
Unlocked at Level 143
Threaten - Enhance level data
Level Enemy Attack, Defense, and Accuracy
1 -20%
Blast - Extra Strike
"Increases Blast's number of attacks."
Unlocked at Level 149
Blast - Extra Strike level data
Level Number of Attacks
1 +1
Heaven's Hammer - Cooldown Cutter
"Reduces the cooldown of Heaven's Hammer."
Unlocked at Level 155
Heaven's Hammer - Cooldown Cutter level data
Level Cooldown
1 -50%
Threaten - Opportunity
"Increases the chance to successfully Threaten."
Unlocked at Level 162
Threaten - Opportunity level data
Level Success Rate
1 +20%
Blast - Reinforce
"Increases the damage of Blast."
Unlocked at Level 168
Blast - Reinforce level data
Level Damage
1 +20%
Heaven's Hammer - Extra Strike
"Increases Blast's number of attacks."
Unlocked at Level 177
Heaven's Hammer - Extra Strike level data
Level Number of Attacks on Bosses
1 +1
Threaten - Persist
"Increases the duration of Threaten."
Unlocked at Level 183
Threaten - Persist level data
Level Duration
1 +20 sec
Blast - Critical Chance
"Increases Critical Rate of Blast."
Unlocked at Level 189
Blast - Critical Chance level data
Level Critical Rate
1 +20%
Heaven's Hammer - Reinforce
"Increases the damage of Heaven's Hammer."
Unlocked at Level 195
Heaven's Hammer - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

Sacrosanctity
"Call upon the heavens to protect you from all attacks for a short time."
Unlocked at Level 150
Sacrosanctity level data
Level MP Cost Invincibility Duration Cooldown
1 600 30 sec 300 sec
Smite Shield
"Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects."
Unlocked at level 170
Smite Shield level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Bind Duration Cooldown
1 400 500% 6 15 20 sec 120 sec

Dark Knight Hyper Skills[edit]

Skill Enhancers[edit]

Hyper Body - Vitality
"Increases Hyper Body's Max HP bonus."
Unlocked at Level 143
Hyper Body - Vitality level data
Level Max HP
1 +20%
Final Pact - Critical Chance
"Increases critical chance bonus from Final Pact."
Unlocked at Level 149
Final Pact - Critical Chance level data
Level Critical Rate
1 +20%
Gungnir's Descent - Boss Rush
"When Gungnir's Descent is used to attack a boss, increases damage."
Unlocked at Level 155
Gungnir's Descent - Boss Rush level data
Level Boss Damage
1 +20%
Hyper Body - Spirit
"Increases Hyper Body's Max MP bonus."
Unlocked at Level 162
Hyper Body - Spirit level data
Level Max MP
1 +20%
Final Pact - Damage
"Increases Final Pact's damage."
Unlocked at Level 168
Final Pact - Damage level data
Level Damage
1 +20%
Gungnir's Descent - Guardbreak
"Increases amount of enemy DEF Gungnir's Descent ignores."
Unlocked at Level 177
Gungnir's Descent - Guardbreak level data
Level Enemy Defense Ignored
1 +20%
Hyper Body - Persist
"Increases Hyper Body's duration."
Unlocked at Level 183
Hyper Body - Persist level data
Level Duration
1 +20 sec
Final Pact - Cooldown Cutter
"Reduces Final Pact's cooldown."
Unlocked at Level 189
Final Pact - Cooldown Cutter level data
Level Cooldown
1 -20%
Gungnir's Descent - Reinforce
"Increases Gungnir's Descent's damage."
Unlocked at Level 195
Gungnir's Descent - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

Dark Thirst
"Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time."
Unlocked at Level 150
Dark Thirst level data
Level MP Cost Weapon Attack Damage Converted Duration Cooldown
1 300 +60 100% 30 sec 90 sec
Nightshade Explosion
"Releases your inner power to lay waste to nearby enemies."
Unlocked at level 170
Nightshade Explosion level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 300% 10 8 8 sec