From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Fixing MW)
No edit summary
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Jett}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Jett}}}}
__NOTOC__
<center>
{| {{prettytable|notwide=1|text center=1|style=font-size:12px}}
| colspan=1 |
! Attacking Skills
! Passive Skills
! Active/Supportive Skills
|-
! <u>[[#Beginner|Beginner]]</u>
|
| [[File:MS Skill Retro Rockets.png|link=#Retro Rockets|Retro Rockets]] [[File:MS Skill Core Aura.png|link=#Core Aura|Core Aura]]
|
|-
! <u>[[#First_Job|First Job]]</u>
| [[File:MS Skill Tornado Uppercut2.png|link=#Tornado Uppercut|Tornado Uppercut]] [[File:MS Skill Double Shot.png|link=#Double Shot|Double Shot]]
| [[File:MS Skill Bullet Time.png|link=#Quick Motion|Quick Motion]] [[File:MS Skill Shadow Heart.png|link=#Shadow Heart|Shadow Heart]]
| [[File:MS Skill Glide Blast2.png|link=#Glide Blast|Glide Blast]]
|-
! <u>[[#Second_Job|Second Job]]</u>
| [[File:MS Skill Triple Fire.png|link=#Triple Fire|Triple Fire]] [[File:MS Skill Shockwave.png|link=#Shockwave|Shockwave]]
| [[File:MS Skill Gun Mastery.png|link=#Gun Mastery|Gun Mastery]] [[File:MS Skill Physical Training.png|link=#Physical Training|Physical Training]] [[File:MS Skill Perseverance.png|link=#Perseverance|Perseverance]]
| [[File:MS Skill Gun Booster.png|link=#Gun Booster|Gun Booster]] [[File:MS Skill Dark Clarity.png|link=#Dark Clarity|Dark Clarity]]
|-
! <u>[[#Third_Job|Third Job]]</u>
| [[File:MS Skill Solar Array.png|link=#Solar Array|Solar Array]] [[File:MS Skill Turret Deployment.png|link=#Turret Deployment|Turret Deployment]] [[File:MS Skill Gamma Missile.png|link=#Gamma Missile|Gamma Missile]] [[File:MS Skill Drone Blast.png|link=#Drone Blast|Drone Blast]]
| [[File:MS Skill Outlaw's Code.png|link=#High Life|High Life]] [[File:MS Skill Fullmetal Jacket.png|link=#Cutting Edge|Cutting Edge]]
| [[File:MS Skill Roll of the Dice.png|link=#Roll of the Dice|Roll of the Dice]]
|-
! <u>[[#Fourth_Job|Fourth Job]]</u>
| [[File:MS Skill Rapid Fire 2.png|link=#Rapid Fire|Rapid Fire]] [[File:MS Skill Parrotargetting.png|link=#Mighty Meteor|Mighty Meteor]] [[File:MS Skill Starfall.png|link=#Starfall|Starfall]] [[File:MS Skill Brain Scrambler2.png|link=#Brain Scrambler|Brain Scrambler]] [[File:MS Skill Suborbital Bombardier.png|link=#Suborbital Bombardier|Suborbital Bombardier]]
| [[File:MS Skill Double Down.png|link=#Double Down|Double Down]] [[File:MS Skill Precision Strikes.png|link=#Collateral Damage|Collateral Damage]] [[File:MS Skill Pirate's Revenge.png|link=#Counterattack|Counterattack]]
| [[File:MS Skill Maple Warrior.png|link=#Maple Warrior|Maple Warrior]] [[File:MS Skill Hero's Will.png|link=#Hero's Will|Hero's Will]] [[File:MS Skill Jolly Roger.png|link=#Relentless|Relentless]]
|-
| colspan=1 |
! colspan=3 | Stat Enhancers
|-
! rowspan=5 | <u>[[#Hyper_Skills|Hyper Skills]]</u>
| colspan=3 | [[File:MS Skill Hyper Strength.png|link=#Hyper Strength|Hyper Strength]] [[File:MS Skill Hyper Dexterity.png|link=#Hyper Dexterity|Hyper Dexterity]] [[File:MS Skill Hyper Intelligence.png|link=#Hyper Intelligence|Hyper Intelligence]] [[File:MS Skill Hyper Luck.png|link=#Hyper Luck|Hyper Luck]] [[File:MS Skill Hyper Jump.png|link=#Hyper Jump|Hyper Jump]] [[File:MS Skill Hyper Speed.png|link=#Hyper Speed|Hyper Speed]] [[File:MS Skill Hyper Accuracy.png|link=#Hyper Accuracy|Hyper Accuracy]] [[File:MS Skill Hyper Defense.png|link=#Hyper Defense|Hyper Defense]] [[File:MS Skill Hyper Magic Defense.png|link=#Hyper Magic Defense|Hyper Magic Defense]] [[File:MS Skill Hyper Fury.png|link=#Hyper Fury|Hyper Fury]] [[File:MS Skill Hyper Mana.png|link=#Hyper Mana|Hyper Mana]] [[File:MS Skill Hyper Health.png|link=#Hyper Health|Hyper Health]] [[File:MS Skill Hyper Critical.png|link=#Hyper Critical|Hyper Critical]]
|-
! colspan=2 | Skill Enhancers
! Active / Supportive Skills
|-
| colspan=2 | [[File:MS Skill Drone Blast - Extra Strike.png|link=#Drone Blast - Extra Strike|Drone Blast - Extra Strike]][[File:MS Skill Suborbital Bombardier - Extra Strike.png|link=#Suborbital Bombardier - Extra Strike|Suborbital Bombardier - Extra Strike]][[File:MS Skill Rapid Fire - Boss Rush 2.png|link=#Rapid Fire - Boss Rush|Rapid Fire - Boss Rush]][[File:MS Skill Drone Blast - Boss Rush.png|link=#Drone Blast - Boss Rush|Drone Blast - Boss Rush]][[File:MS Skill Suborbital Bombardier - Reinforce.png|link=#Suborbital Bombardier - Reinforce|Suborbital Bombardier - Reinforce]][[File:MS Skill Rapid Fire - Range.png|link=#Rapid Fire - Range|Rapid Fire - Range]][[File:MS Skill Drone Blast - Reinforce.png|link=#Drone Blast - Reinforce|Drone Blast - Reinforce]][[File:MS Skill Suborbital Bombardier - Spread.png|link=#Suborbital Bombardier - Spread|Suborbital Bombardier - Spread]][[File:MS Skill Rapid Fire - Reinforce 2.png|link=#Rapid Fire - Reinforce|Rapid Fire - Reinforce]]
| [[File:MS Skill Bionic Maximizer.png|link=#Bionic Maximizer|Bionic Maximizer]] [[File:MS Skill Airframe Beacon.png|link=#Airframe Beacon|Airframe Beacon]] [[File:MS Skill Epic Adventure P.png|link=#Epic Adventure|Epic Adventure]]
|}</center>


===Beginner===
===Beginner===
{{MapleStory/Skill desc|Jett|Retro Rockets|Permanently increases Movement Speed, Max Movement Speed, and Jump.||
{{MapleStory/skill
*'''Level 1''': Passive Effects - Movement Speed +50, Max Movement Speed +30, Jump +20
|name=Retro Rockets
|tooltip=Permanently increases Movement Speed, Max Movement Speed, and Jump.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
! width=100px | Max Movement Speed
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +50 || bgcolor=E6E6FA | +30 || bgcolor=E6E6FA | +20
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett|Core Aura|Surrounds the true owner of the Core with a powerful aura that enhances abilities.||
{{MapleStory/skill
*'''Level 1''': STR, DEX, INT, LUK, Weapon Attack, and Magic Attack increased by a random amount (changes daily)
|name=Core Aura
|tooltip=Surrounds the true owner of the Core with a powerful aura that enhances abilities.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Effects
|-
! 1
| bgcolor=E6E6FA | STR, DEX, INT, LUK, Weapon Attack, and Magic Attack increased by a random amount (changes daily)
|}{{MapleStory/skill|end}}


===First Job===
===First Job===
{{MapleStory/Skill desc|Jett1|Quick Motion|Permanently increases Accuracy, Max Movement Speed, and Jump.||
{{MapleStory/skill
*'''Level 1''': Accuracy: +22, Max Movement Speed: +2, Jump: +1
|name=Quick Motion
*'''Level 2''': Accuracy: +44, Max Movement Speed: +4, Jump: +2
|file=File:MS Skill Bullet Time.png
*'''Level 3''': Accuracy: +66, Max Movement Speed: +6, Jump: +3
|tooltip=Permanently increases Accuracy, Max Movement Speed, and Jump.
*'''Level 4''': Accuracy: +88, Max Movement Speed: +8, Jump: +4
}}
*'''Level 5''': Accuracy: +110, Max Movement Speed: +10, Jump: +5
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': Accuracy: +132, Max Movement Speed: +12, Jump: +6
! width=50px | Level
*'''Level 7''': Accuracy: +154, Max Movement Speed: +14, Jump: +7
! width=100px | Accuracy
*'''Level 8''': Accuracy: +176, Max Movement Speed: +16, Jump: +8
! width=100px | Max Movement Speed
*'''Level 9''': Accuracy: +198, Max Movement Speed: +18, Jump: +9
! width=100px | Jump
*'''Level 10''': Accuracy: +220, Max Movement Speed: +20, Jump: +10
|-
|MS Skill Bullet Time.png}}
|
| bgcolor=#90ff90 | '''''Add 22'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +22 || bgcolor=E6E6FA | +2 || bgcolor=E6E6FA | +1
|-
! 2
| {{yes2|+44}} || {{yes2|+4}} || {{yes2|+2}}
|-
! 3
| {{yes2|+66}} || {{yes2|+6}} || {{yes2|+3}}
|-
! 4
| {{yes2|+88}} || {{yes2|+8}} || {{yes2|+4}}
|-
! 5
| {{yes2|+110}} || {{yes2|+10}} || {{yes2|+5}}
|-
! 6
| {{yes2|+132}} || {{yes2|+12}} || {{yes2|+6}}
|-
! 7
| {{yes2|+154}} || {{yes2|+14}} || {{yes2|+7}}
|-
! 8
| {{yes2|+176}} || {{yes2|+16}} || {{yes2|+8}}
|-
! 9
| {{yes2|+198}} || {{yes2|+18}} || {{yes2|+9}}
|-
! <u>10</u>
| {{yes2|+220}} || {{yes2|+20}} || {{yes2|+10}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett1|Tornado Uppercut|Performs a super-fast uppercut, creating a tornado that attacks enemies.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 17, Damage: 274%, Max Enemies Hit: 6
|name=Tornado Uppercut
*'''Level 2''': MP Cost: 17, Damage: 278%, Max Enemies Hit: 6
|file=File:MS Skill Tornado Uppercut2.png
*'''Level 3''': MP Cost: 17, Damage: 282%, Max Enemies Hit: 6
|tooltip=Performs a super-fast uppercut, creating a tornado that attacks enemies.
*'''Level 4''': MP Cost: 17, Damage: 286%, Max Enemies Hit: 6
}}
*'''Level 5''': MP Cost: 17, Damage: 290%, Max Enemies Hit: 6
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP Cost: 19, Damage: 294%, Max Enemies Hit: 6
! width=50px | Level
*'''Level 7''': MP Cost: 19, Damage: 298%, Max Enemies Hit: 6
! width=100px | MP Cost
*'''Level 8''': MP Cost: 19, Damage: 302%, Max Enemies Hit: 6
! width=100px | Damage
*'''Level 9''': MP Cost: 19, Damage: 306%, Max Enemies Hit: 6
! width=100px | Max Enemies Hit
*'''Level 10''': MP Cost: 19, Damage: 310%, Max Enemies Hit: 6
|-
*'''Level 11''': MP Cost: 21, Damage: 314%, Max Enemies Hit: 6
|
*'''Level 12''': MP Cost: 21, Damage: 318%, Max Enemies Hit: 6
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
*'''Level 13''': MP Cost: 21, Damage: 322%, Max Enemies Hit: 6
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 14''': MP Cost: 21, Damage: 326%, Max Enemies Hit: 6
| bgcolor=salmon | '''''No <br> change'''
*'''Level 15''': MP Cost: 21, Damage: 330%, Max Enemies Hit: 6
|-
*'''Level 16''': MP Cost: 23, Damage: 334%, Max Enemies Hit: 6
! 1
*'''Level 17''': MP Cost: 23, Damage: 338%, Max Enemies Hit: 6
| bgcolor=E6E6FA | 17 || bgcolor=E6E6FA | 274% || bgcolor=E6E6FA | 6
*'''Level 18''': MP Cost: 23, Damage: 342%, Max Enemies Hit: 6
|-
*'''Level 19''': MP Cost: 23, Damage: 346%, Max Enemies Hit: 6
! 2
*'''Level 20''': MP Cost: 23, Damage: 350%, Max Enemies Hit: 6
| 17 || {{yes2|278%}} || 6
|MS Skill Tornado Uppercut2.png}}
|-
! 3
| 17 || {{yes2|282%}} || 6
|-
! 4
| 17 || {{yes2|286%}} || 6
|-
! 5
| 17 || {{yes2|290%}} || 6
|-
! 6
| {{yes2|19}} || {{yes2|294%}} || 6
|-
! 7
| 19 || {{yes2|298%}} || 6
|-
! 8
| 19 || {{yes2|302%}} || 6
|-
! 9
| 19 || {{yes2|306%}} || 6
|-
! 10
| 19 || {{yes2|310%}} || 6
|-
! 11
| {{yes2|21}} || {{yes2|314%}} || 6
|-
! 12
| 21 || {{yes2|318%}} || 6
|-
! 13
| 21 || {{yes2|322%}} || 6
|-
! 14
| 21 || {{yes2|326%}} || 6
|-
! 15
| 21 || {{yes2|330%}} || 6
|-
! 16
| {{yes2|23}} || {{yes2|334%}} || 6
|-
! 17
| 23 || {{yes2|338%}} || 6
|-
! 18
| 23 || {{yes2|342%}} || 6
|-
! 19
| 23 || {{yes2|346%}} || 6
|-
! <u>20</u>
| 23 || {{yes2|350%}} || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett1|Double Shot|Fires two consecutive shots at the enemy.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 4, Damage: 127%, Range: 380
|name=Double Shot
*'''Level 2''': MP Cost: 4, Damage: 129%, Range: 380
|tooltip=Fires two consecutive shots at the enemy.
*'''Level 3''': MP Cost: 4, Damage: 131%, Range: 380
}}
*'''Level 4''': MP Cost: 4, Damage: 133%, Range: 380
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP Cost: 4, Damage: 135%, Range: 380
! width=50px | Level
*'''Level 6''': MP Cost: 5, Damage: 137%, Range: 380
! width=100px | MP Cost
*'''Level 7''': MP Cost: 5, Damage: 139%, Range: 380
! width=100px | Damage
*'''Level 8''': MP Cost: 5, Damage: 141%, Range: 380
! width=100px | Number of Attacks
*'''Level 9''': MP Cost: 5, Damage: 143%, Range: 380
! width=100px | Max Enemies Hit
*'''Level 10''': MP Cost: 5, Damage: 145%, Range: 380
! width=100px | Range
*'''Level 11''': MP Cost: 5, Damage: 147%, Range: 380
|-
*'''Level 12''': MP Cost: 6, Damage: 149%, Range: 380
|
*'''Level 13''': MP Cost: 6, Damage: 151%, Range: 380
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
*'''Level 14''': MP Cost: 6, Damage: 153%, Range: 380
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 15''': MP Cost: 6, Damage: 155%, Range: 380
| bgcolor=salmon | '''''No <br> change'''
*'''Level 16''': MP Cost: 6, Damage: 157%, Range: 380
| bgcolor=salmon | '''''No <br> change'''
*'''Level 17''': MP Cost: 6, Damage: 159%, Range: 380
| bgcolor=salmon | '''''No <br> change'''
*'''Level 18''': MP Cost: 7, Damage: 161%, Range: 380
|-
*'''Level 19''': MP Cost: 7, Damage: 163%, Range: 380
! 1
*'''Level 20''': MP Cost: 7, Damage: 165%, Range: 380
| bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 127% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 380
|MS Skill Double Fire.png}}
|-
! 2
| 4 || {{yes2|129%}} || 2 || 1 || 380
|-
! 3
| 4 || {{yes2|131%}} || 2 || 1 || 380
|-
! 4
| 4 || {{yes2|133%}} || 2 || 1 || 380
|-
! 5
| 4 || {{yes2|135%}} || 2 || 1 || 380
|-
! 6
| {{yes2|5}} || {{yes2|137%}} || 2 || 1 || 380
|-
! 7
| 5 || {{yes2|139%}} || 2 || 1 || 380
|-
! 8
| 5 || {{yes2|141%}} || 2 || 1 || 380
|-
! 9
| 5 || {{yes2|143%}} || 2 || 1 || 380
|-
! 10
| 5 || {{yes2|145%}} || 2 || 1 || 380
|-
! 11
| 5 || {{yes2|147%}} || 2 || 1 || 380
|-
! 12
| {{yes2|6}} || {{yes2|149%}} || 2 || 1 || 380
|-
! 13
| 6 || {{yes2|151%}} || 2 || 1 || 380
|-
! 14
| 6 || {{yes2|153%}} || 2 || 1 || 380
|-
! 15
| 6 || {{yes2|155%}} || 2 || 1 || 380
|-
! 16
| 6 || {{yes2|157%}} || 2 || 1 || 380
|-
! 17
| 6 || {{yes2|159%}} || 2 || 1 || 380
|-
! 18
| {{yes2|7}} || {{yes2|161%}} || 2 || 1 || 380
|-
! 19
| 7 || {{yes2|163%}} || 2 || 1 || 380
|-
! <u>20</u>
| 7 || {{yes2|165%}} || 2 || 1 || 380
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett1|Glide Blast|Move forward during a jump by tumbling. Movement distance increases as the skill level increases.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 11, jumps a certain distance
|name=Glide Blast
*'''Level 2''': MP Cost: 12, jumps a certain distance
|file=File:MS Skill Glide Blast2.png
*'''Level 3''': MP Cost: 13, jumps a certain distance
|tooltip=Move forward during a jump by tumbling. Movement distance increases as the skill level increases.
*'''Level 4''': MP Cost: 14, jumps a certain distance
}}
*'''Level 5''': MP Cost: 15, jumps a certain distance
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP Cost: 16, jumps a certain distance
! width=50px | Level
*'''Level 7''': MP Cost: 17, jumps a certain distance
! width=100px | MP Cost
*'''Level 8''': MP Cost: 18, jumps a certain distance
|-
*'''Level 9''': MP Cost: 19, jumps a certain distance
|
*'''Level 10''': MP Cost: 20, jumps a certain distance
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
|MS Skill Glide Blast2.png}}
|-
! 1
| bgcolor=E6E6FA | 11
|-
! 2
| {{yes2|12}}
|-
! 3
| {{yes2|13}}
|-
! 4
| {{yes2|14}}
|-
! 5
| {{yes2|15}}
|-
! 6
| {{yes2|16}}
|-
! 7
| {{yes2|17}}
|-
! 8
| {{yes2|18}}
|-
! 9
| {{yes2|19}}
|-
! <u>10</u>
| {{yes2|20}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett1|Shadow Heart|Increases your Critical Rate and minimum Critical Damage.||
{{MapleStory/skill
*'''Level 1''': Critical Rate: +2%, Minimum Critical Damage: +1%
|name=Shadow Heart
*'''Level 2''': Critical Rate: +4%, Minimum Critical Damage: +2%
|tooltip=Increases your Critical Rate and minimum Critical Damage.
*'''Level 3''': Critical Rate: +6%, Minimum Critical Damage: +3%
*'''Level 4''': Critical Rate: +8%, Minimum Critical Damage: +4%
*'''Level 5''': Critical Rate: +10%, Minimum Critical Damage: +5%
*'''Level 6''': Critical Rate: +12%, Minimum Critical Damage: +6%
*'''Level 7''': Critical Rate: +14%, Minimum Critical Damage: +7%
*'''Level 8''': Critical Rate: +16%, Minimum Critical Damage: +8%
*'''Level 9''': Critical Rate: +18%, Minimum Critical Damage: +9%
*'''Level 10''': Critical Rate: +20%, Minimum Critical Damage: +10%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | +1%
|-
! 2
| {{yes2|+4%}} || {{yes2|+2%}}
|-
! 3
| {{yes2|+6%}} || {{yes2|+3%}}
|-
! 4
| {{yes2|+8%}} || {{yes2|+4%}}
|-
! 5
| {{yes2|+10%}} || {{yes2|+5%}}
|-
! 6
| {{yes2|+12%}} || {{yes2|+6%}}
|-
! 7
| {{yes2|+14%}} || {{yes2|+7%}}
|-
! 8
| {{yes2|+16%}} || {{yes2|+8%}}
|-
! 9
| {{yes2|+18%}} || {{yes2|+9%}}
|-
! <u>10</u>
| {{yes2|+20%}} || {{yes2|+10%}}
|}{{MapleStory/skill|end}}


===Second Job===
===Second Job===
{{MapleStory/Skill desc|Jett2|Gun Mastery|Increases weapon mastery and accuracy of guns.||
{{MapleStory/skill
*'''Level 1''': Gun Mastery: 14%, Accuracy: +12
|name=Gun Mastery
*'''Level 2''': Gun Mastery: 18%, Accuracy: +24
|tooltip=Increases the weapon mastery and accuracy of guns.
*'''Level 3''': Gun Mastery: 22%, Accuracy: +36
*'''Level 4''': Gun Mastery: 26%, Accuracy: +48
*'''Level 5''': Gun Mastery: 30%, Accuracy: +60
*'''Level 6''': Gun Mastery: 34%, Accuracy: +72
*'''Level 7''': Gun Mastery: 38%, Accuracy: +84
*'''Level 8''': Gun Mastery: 42%, Accuracy: +96
*'''Level 9''': Gun Mastery: 46%, Accuracy: +108
*'''Level 10''': Gun Mastery: 50%, Accuracy: +120
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Gun Mastery
! Accuracy
|-
|
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 12'' <br />per level'''
|-
! 1
| bgcolor=E6E6FA | +14%
| bgcolor=E6E6FA | +12
|-
! 2
| {{yes2|+18%}}
| {{yes2|+24}}
|-
! 3
| {{yes2|+22%}}
| {{yes2|+36}}
|-
! 4
| {{yes2|+26%}}
| {{yes2|+48}}
|-
! 5
| {{yes2|+30%}}
| {{yes2|+60}}
|-
! 6
| {{yes2|+34%}}
| {{yes2|+72}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+84}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+96}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+108}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+120}}
|}
{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett2|Gun Booster|Increases Gun's attack speed. Only applied when holding a gun.|Requires Level 5 [[#Gun Mastery|Gun Mastery]]|
{{MapleStory/skill
*'''Level 1''': MP Cost: 29, Duration: 20 sec
|name=Gun Booster
*'''Level 2''': MP Cost: 27, Duration: 40 sec
|tooltip=Increases the attack speed of your weapon.
*'''Level 3''': MP Cost: 25, Duration: 60 sec
|requirement=Requires Level 5 [[#Gun Mastery|Gun Mastery]]
*'''Level 4''': MP Cost: 23, Duration: 80 sec
*'''Level 5''': MP Cost: 21, Duration: 100 sec
*'''Level 6''': MP Cost: 19, Duration: 120 sec
*'''Level 7''': MP Cost: 17, Duration: 140 sec
*'''Level 8''': MP Cost: 15, Duration: 160 sec
*'''Level 9''': MP Cost: 13, Duration: 180 sec
*'''Level 10''': MP Cost: 11, Duration: 200 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 20 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 29
| bgcolor=E6E6FA | 20 sec
|-
! 2
| {{yes2|27}}
| {{yes2|40 sec}}
|-
! 3
| {{yes2|25}}
| {{yes2|60 sec}}
|-
! 4
| {{yes2|23}}
| {{yes2|80 sec}}
|-
! 5
| {{yes2|21}}
| {{yes2|100 sec}}
|-
! 6
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 7
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 8
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 9
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}
{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett2|Triple Fire|Increases the potency and the number of bullets fired when using Double Shot.|Requires Level 10 [[#Double Shot|Double Shot]]|
{{MapleStory/skill
*'''Level 1''': MP Cost: 10, Damage: 124%, Number of Attacks: 3
|name=Triple Fire
*'''Level 2''': MP Cost: 10, Damage: 127%, Number of Attacks: 3
|tooltip=Increases the potency and the number of bullets fired when using Double Shot.
*'''Level 3''': MP Cost: 11, Damage: 130%, Number of Attacks: 3
|requirement=Requires Level 20 [[#Double Shot|Double Shot]]
*'''Level 4''': MP Cost: 11, Damage: 133%, Number of Attacks: 3
*'''Level 5''': MP Cost: 11, Damage: 136%, Number of Attacks: 3
*'''Level 6''': MP Cost: 12, Damage: 139%, Number of Attacks: 3
*'''Level 7''': MP Cost: 12, Damage: 142%, Number of Attacks: 3
*'''Level 8''': MP Cost: 12, Damage: 145%, Number of Attacks: 3
*'''Level 9''': MP Cost: 13, Damage: 148%, Number of Attacks: 3
*'''Level 10''': MP Cost: 13, Damage: 151%, Number of Attacks: 3
*'''Level 11''': MP Cost: 13, Damage: 154%, Number of Attacks: 3
*'''Level 12''': MP Cost: 14, Damage: 157%, Number of Attacks: 3
*'''Level 13''': MP Cost: 14, Damage: 160%, Number of Attacks: 3
*'''Level 14''': MP Cost: 14, Damage: 163%, Number of Attacks: 3
*'''Level 15''': MP Cost: 15, Damage: 166%, Number of Attacks: 3
*'''Level 16''': MP Cost: 15, Damage: 169%, Number of Attacks: 3
*'''Level 17''': MP Cost: 15, Damage: 172%, Number of Attacks: 3
*'''Level 18''': MP Cost: 16, Damage: 175%, Number of Attacks: 3
*'''Level 19''': MP Cost: 16, Damage: 178%, Number of Attacks: 3
*'''Level 20''': MP Cost: 16, Damage: 181%, Number of Attacks: 3
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 124% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 1
|-
! 2
| 10 || {{yes2|127%}} || 3 || 1
|-
! 3
| {{yes2|11}} || {{yes2|130%}} || 3 || 1
|-
! 4
| 11 || {{yes2|133%}} || 3 || 1
|-
! 5
| 11 || {{yes2|136%}} || 3 || 1
|-
! 6
| {{yes2|12}} || {{yes2|139%}} || 3 || 1
|-
! 7
| 12 || {{yes2|142%}} || 3 || 1
|-
! 8
| 12 || {{yes2|145%}} || 3 || 1
|-
! 9
| {{yes2|13}} || {{yes2|148%}} || 3 || 1
|-
! 10
| 13 || {{yes2|151%}} || 3 || 1
|-
! 11
| 13 || {{yes2|154%}} || 3 || 1
|-
! 12
| {{yes2|14}} || {{yes2|157%}} || 3 || 1
|-
! 13
| 14 || {{yes2|160%}} || 3 || 1
|-
! 14
| 14 || {{yes2|163%}} || 3 || 1
|-
! 15
| {{yes2|15}} || {{yes2|166%}} || 3 || 1
|-
! 16
| 15 || {{yes2|169%}} || 3 || 1
|-
! 17
| 15 || {{yes2|172%}} || 3 || 1
|-
! 18
| {{yes2|16}} || {{yes2|175%}} || 3 || 1
|-
! 19
| 16 || {{yes2|178%}} || 3 || 1
|-
! <u>20</u>
| 16 || {{yes2|181%}} || 3 || 1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett2|Shockwave|Pounds the ground to create a shockwave that damages multiple enemies.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
|name=Shockwave
*'''Level 2''': MP Cost: 18, Damage: 460%, Max Enemies Hit: 6
|tooltip=Pounds the ground to create a shockwave that damages multiple enemies.
*'''Level 3''': MP Cost: 20, Damage: 465%, Max Enemies Hit: 6
*'''Level 4''': MP Cost: 20, Damage: 470%, Max Enemies Hit: 6
*'''Level 5''': MP Cost: 20, Damage: 475%, Max Enemies Hit: 6
*'''Level 6''': MP Cost: 22, Damage: 480%, Max Enemies Hit: 6
*'''Level 7''': MP Cost: 22, Damage: 485%, Max Enemies Hit: 6
*'''Level 8''': MP Cost: 22, Damage: 490%, Max Enemies Hit: 6
*'''Level 9''': MP Cost: 24, Damage: 495%, Max Enemies Hit: 6
*'''Level 10''': MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
*'''Level 11''': MP Cost: 24, Damage: 505%, Max Enemies Hit: 6
*'''Level 12''': MP Cost: 26, Damage: 510%, Max Enemies Hit: 6
*'''Level 13''': MP Cost: 26, Damage: 515%, Max Enemies Hit: 6
*'''Level 14''': MP Cost: 26, Damage: 520%, Max Enemies Hit: 6
*'''Level 15''': MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
*'''Level 16''': MP Cost: 28, Damage: 530%, Max Enemies Hit: 6
*'''Level 17''': MP Cost: 28, Damage: 535%, Max Enemies Hit: 6
*'''Level 18''': MP Cost: 30, Damage: 540%, Max Enemies Hit: 6
*'''Level 19''': MP Cost: 30, Damage: 545%, Max Enemies Hit: 6
*'''Level 20''': MP Cost: 30, Damage: 550%, Max Enemies Hit: 6
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 18 || bgcolor=E6E6FA | 455% || bgcolor=E6E6FA | 6
|-
! 2
| 18 || {{yes2|460%}} || 6
|-
! 3
| {{yes2|20}} || {{yes2|465%}} || 6
|-
! 4
| 20 || {{yes2|470%}} || 6
|-
! 5
| 20 || {{yes2|475%}} || 6
|-
! 6
| {{yes2|22}} || {{yes2|480%}} || 6
|-
! 7
| 22 || {{yes2|485%}} || 6
|-
! 8
| 22 || {{yes2|490%}} || 6
|-
! 9
| {{yes2|24}} || {{yes2|495%}} || 6
|-
! 10
| 24 || {{yes2|500%}} || 6
|-
! 11
| 24 || {{yes2|505%}} || 6
|-
! 12
| {{yes2|26}} || {{yes2|510%}} || 6
|-
! 13
| 26 || {{yes2|515%}} || 6
|-
! 14
| 26 || {{yes2|520%}} || 6
|-
! 15
| {{yes2|28}} || {{yes2|525%}} || 6
|-
! 16
| 28 || {{yes2|530%}} || 6
|-
! 17
| 28 || {{yes2|535%}} || 6
|-
! 18
| {{yes2|30}} || {{yes2|540%}} || 6
|-
! 19
| 30 || {{yes2|545%}} || 6
|-
! <u>20</u>
| 30 || {{yes2|550%}} || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett2|Physical Training|Permanently improves STR and DEX through sheer physical training.||
{{MapleStory/skill
*'''Level 1''': Permanently increase STR and DEX by 6.
|name=Physical Training
*'''Level 2''': Permanently increase STR and DEX by 12.
|tooltip=Permanently increases STR and DEX through physical training.
*'''Level 3''': Permanently increase STR and DEX by 18.
*'''Level 4''': Permanently increase STR and DEX by 24.
*'''Level 5''': Permanently increase STR and DEX by 30.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR and DEX
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br/> per level'''
|-
! 1
| bgcolor=E6E6FA | +6
|-
! 2
| {{yes2|+12}}
|-
! 3
| {{yes2|+18}}
|-
! 4
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett2|Perseverance|Recovers HP and MP over time.||
{{MapleStory/skill
*'''Level 1''': Recover 1% HP/MP every 18.5 sec
|name=Perseverance
*'''Level 2''': Recover 2% HP/MP every 17 sec
|tooltip=Recovers HP and MP over time.
*'''Level 3''': Recover 2% HP/MP every 15.5 sec
*'''Level 4''': Recover 3% HP/MP every 14 sec
*'''Level 5''': Recover 4% HP/MP every 12.5 sec
*'''Level 6''': Recover 4% HP/MP every 11 sec
*'''Level 7''': Recover 5% HP/MP every 9.5 sec
*'''Level 8''': Recover 6% HP/MP every 8 sec
*'''Level 9''': Recover 6% HP/MP every 6.5 sec
*'''Level 10''': Recover 7% HP/MP every 5 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | HP Restored
! width=100px | Interval
|-
|
| bgcolor=#90ff90 | '''''Level/1.5,'' <br /> rounded up'''
| bgcolor=#90ff90 | '''''Subtract 1.5 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 1%
| bgcolor=E6E6FA | 18.5 sec
|-
! 2
| {{yes2|2%}}
| {{yes2|17 sec}}
|-
! 3
| 2%
| {{yes2|15.5 sec}}
|-
! 4
| {{yes2|3%}}
| {{yes2|14 sec}}
|-
! 5
| {{yes2|4%}}
| {{yes2|12.5 sec}}
|-
! 6
| 4%
| {{yes2|11 sec}}
|-
! 7
| {{yes2|5%}}
| {{yes2|9.5 sec}}
|-
! 8
| {{yes2|6%}}
| {{yes2|8 sec}}
|-
! 9
| 6%
| {{yes2|6.5 sec}}
|-
! <u>10</u>
| {{yes2|7%}}
| {{yes2|5 sec}}
|}
{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett2|Dark Clarity|Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec
|name=Dark Clarity
*'''Level 2''': MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec
|tooltip=Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.
*'''Level 3''': MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec
*'''Level 4''': MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec
*'''Level 5''': MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec
*'''Level 6''': MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec
*'''Level 7''': MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec
*'''Level 8''': MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec
*'''Level 9''': MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec
*'''Level 10''': MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec
*'''Level 11''': MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec
*'''Level 12''': MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec
*'''Level 13''': MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec
*'''Level 14''': MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec
*'''Level 15''': MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec
*'''Level 16''': MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec
*'''Level 17''': MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec
*'''Level 18''': MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec
*'''Level 19''': MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec
*'''Level 20''': MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Weapon Attack
! width=100px | Accuracy
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br /> per 2 levels'''
| bgcolor=#90ff90 | <span class=explain title="Rounded down (e.g. 1.5 is rounded down to 1)">'''''Add 1.5'' <br /> per level'''</span>
| bgcolor=#90ff90 | '''''Add 4'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 6 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 15
| bgcolor=E6E6FA | +1
| bgcolor=E6E6FA | +84
| bgcolor=E6E6FA | 66 sec
|-
! 2
| 15
| {{yes2|+3}}
| {{yes2|+88}}
| {{yes2|72 sec}}
|-
! 3
| {{yes2|16}}
| {{yes2|+4}}
| {{yes2|+92}}
| {{yes2|78 sec}}
|-
! 4
| 16
| {{yes2|+6}}
| {{yes2|+96}}
| {{yes2|84 sec}}
|-
! 5
| {{yes2|17}}
| {{yes2|+7}}
| {{yes2|+100}}
| {{yes2|90 sec}}
|-
! 6
| 17
| {{yes2|+9}}
| {{yes2|+104}}
| {{yes2|96 sec}}
|-
! 7
| {{yes2|18}}
| {{yes2|+10}}
| {{yes2|+108}}
| {{yes2|102 sec}}
|-
! 8
| 18
| {{yes2|+12}}
| {{yes2|+112}}
| {{yes2|108 sec}}
|-
! 9
| {{yes2|19}}
| {{yes2|+13}}
| {{yes2|+116}}
| {{yes2|114 sec}}
|-
! 10
| 19
| {{yes2|+15}}
| {{yes2|+120}}
| {{yes2|120 sec}}
|-
! 11
| {{yes2|20}}
| {{yes2|+16}}
| {{yes2|+124}}
| {{yes2|126 sec}}
|-
! 12
| 20
| {{yes2|+18}}
| {{yes2|+128}}
| {{yes2|132 sec}}
|-
! 13
| {{yes2|21}}
| {{yes2|+19}}
| {{yes2|+132}}
| {{yes2|138 sec}}
|-
! 14
| 21
| {{yes2|+21}}
| {{yes2|+136}}
| {{yes2|144 sec}}
|-
! 15
| {{yes2|22}}
| {{yes2|+22}}
| {{yes2|+140}}
| {{yes2|150 sec}}
|-
! 16
| 22
| {{yes2|+24}}
| {{yes2|+144}}
| {{yes2|156 sec}}
|-
! 17
| {{yes2|23}}
| {{yes2|+25}}
| {{yes2|+148}}
| {{yes2|162 sec}}
|-
! 18
| 23
| {{yes2|+27}}
| {{yes2|+152}}
| {{yes2|168 sec}}
|-
! 19
| {{yes2|24}}
| {{yes2|+28}}
| {{yes2|+156}}
| {{yes2|174 sec}}
|-
! <u>20</u>
| 24
| {{yes2|+30}}
| {{yes2|+160}}
| {{yes2|180 sec}}
|}
{{MapleStory/skill|end}}


===Third Job===
===Third Job===
{{MapleStory/Skill desc|Jett3|Solar Array|Fires a scatter shot that damages multiple enemies.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 20, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
|name=Solar Array
*'''Level 2''': MP Cost: 20, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2
|tooltip=Fire a scatter shot that damages multiple enemies.
*'''Level 3''': MP Cost: 22, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 4''': MP Cost: 22, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 5''': MP Cost: 22, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 6''': MP Cost: 24, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 7''': MP Cost: 24, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 8''': MP Cost: 24, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 9''': MP Cost: 26, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 10''': MP Cost: 26, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 11''': MP Cost: 26, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 12''': MP Cost: 28, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 13''': MP Cost: 28, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 14''': MP Cost: 28, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 15''': MP Cost: 30, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 16''': MP Cost: 30, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 17''': MP Cost: 30, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 18''': MP Cost: 32, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 19''': MP Cost: 32, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 20''': MP Cost: 32, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2
*'''Level 21''': MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 455%
*'''Level 22''': MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 460%
*'''Level 23''': MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 465%
*'''Level 24''': MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 470%
*'''Level 25''': MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 475%
*'''Level 26''': MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 480%
*'''Level 27''': MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 485%
*'''Level 28''': MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 490%
*'''Level 29''': MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 495%
*'''Level 30''': MP Cost: 40, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 500%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Enemies Hit
! width=100px | Number of Attacks
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 355% || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 2
|-
! 2
| 20 || {{yes2|360%}} || 6 || 2
|-
! 3
| {{yes2|22}} || {{yes2|365%}} || 6 || 2
|-
! 4
| 22 || {{yes2|370%}} || 6 || 2
|-
! 5
| 22 || {{yes2|375%}} || 6 || 2
|-
! 6
| {{yes2|24}} || {{yes2|380%}} || 6 || 2
|-
! 7
| 24 || {{yes2|385%}} || 6 || 2
|-
! 8
| 24 || {{yes2|390%}} || 6 || 2
|-
! 9
| {{yes2|26}} || {{yes2|395%}} || 6 || 2
|-
! 10
| 26 || {{yes2|400%}} || 6 || 2
|-
! 11
| 26 || {{yes2|405%}} || 6 || 2
|-
! 12
| {{yes2|28}} || {{yes2|410%}} || 6 || 2
|-
! 13
| 28 || {{yes2|415%}} || 6 || 2
|-
! 14
| 28 || {{yes2|420%}} || 6 || 2
|-
! 15
| {{yes2|30}} || {{yes2|425%}} || 6 || 2
|-
! 16
| 30 || {{yes2|430%}} || 6 || 2
|-
! 17
| 30 || {{yes2|435%}} || 6 || 2
|-
! 18
| {{yes2|32}} || {{yes2|440%}} || 6 || 2
|-
! 19
| 32 || {{yes2|445%}} || 6 || 2
|-
! 20
| 32 || {{yes2|450%}} || 6 || 2
|-
! 21
| {{yes2|34}} || {{yes2|455%}} || 6 || 2
|-
! 22
| 34 || {{yes2|460%}} || 6 || 2
|-
! 23
| 34 || {{yes2|465%}} || 6 || 2
|-
! 24
| {{yes2|36}} || {{yes2|470%}} || 6 || 2
|-
! 25
| 36 || {{yes2|475%}} || 6 || 2
|-
! 26
| 36 || {{yes2|480%}} || 6 || 2
|-
! 27
| {{yes2|38}} || {{yes2|485%}} || 6 || 2
|-
! 28
| 38 || {{yes2|490%}} || 6 || 2
|-
! 29
| 38 || {{yes2|495%}} || 6 || 2
|-
! <u>30</u>
| {{yes2|40}} || {{yes2|500%}} || 6 || 2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett3|Turret Deployment|Summons an upgraded turret to unleash a barrage of shots on nearby enemies.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 10, Turret Damage: 86%, Summon Duration: 21 sec, Cooldown: 28 sec
|name=Turret Deployment
*'''Level 2''': MP Cost: 10, Turret Damage: 92%, Summon Duration: 22 sec, Cooldown: 26 sec
|tooltip=Summons an upgraded turret to unleash a barrage of shots on nearby enemies.
*'''Level 3''': MP Cost: 10, Turret Damage: 98%, Summon Duration: 23 sec, Cooldown: 24 sec
*'''Level 4''': MP Cost: 10, Turret Damage: 104%, Summon Duration: 24 sec, Cooldown: 22 sec
*'''Level 5''': MP Cost: 10, Turret Damage: 110%, Summon Duration: 25 sec, Cooldown: 20 sec
*'''Level 6''': MP Cost: 10, Turret Damage: 116%, Summon Duration: 26 sec, Cooldown: 18 sec
*'''Level 7''': MP Cost: 10, Turret Damage: 122%, Summon Duration: 27 sec, Cooldown: 16 sec
*'''Level 8''': MP Cost: 18, Turret Damage: 128%, Summon Duration: 28 sec, Cooldown: 14 sec
*'''Level 9''': MP Cost: 18, Turret Damage: 134%, Summon Duration: 29 sec, Cooldown: 12 sec
*'''Level 10''': MP Cost: 18, Turret Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Duration
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 8'' <br> per 7 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 86% || bgcolor=E6E6FA | 21 sec || bgcolor=E6E6FA | 28 sec
|-
! 2
| 10 || {{yes2|92%}} || {{yes2|22 sec}} || {{yes2|26 sec}}
|-
! 3
| 10 || {{yes2|98%}} || {{yes2|23 sec}} || {{yes2|24 sec}}
|-
! 4
| 10 || {{yes2|104%}} || {{yes2|24 sec}} || {{yes2|22 sec}}
|-
! 5
| 10 || {{yes2|110%}} || {{yes2|25 sec}} || {{yes2|20 sec}}
|-
! 6
| 10 || {{yes2|116%}} || {{yes2|26 sec}} || {{yes2|18 sec}}
|-
! 7
| 10 || {{yes2|122%}} || {{yes2|27 sec}} || {{yes2|16 sec}}
|-
! 8
| {{yes2|18}} || {{yes2|128%}} || {{yes2|28 sec}} || {{yes2|14 sec}}
|-
! 9
| 18 || {{yes2|134%}} || {{yes2|29 sec}} || {{yes2|12 sec}}
|-
! <u>10</u>
| 18 || {{yes2|140%}} || {{yes2|30 sec}} || {{yes2|10 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett3|Gamma Missile|Summons a powerful explosive to knock enemies back.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 23, Max Enemies Hit: 6, Damage: 204%, Knockback Range: 400, Explosion Damage: 658%
|name=Gamma Missile
*'''Level 2''': MP Cost: 23, Max Enemies Hit: 6, Damage: 208%, Knockback Range: 400, Explosion Damage: 662%
|tooltip=Summons a powerful explosive to knock enemies back.
*'''Level 3''': MP Cost: 25, Max Enemies Hit: 6, Damage: 212%, Knockback Range: 400, Explosion Damage: 666%
*'''Level 4''': MP Cost: 25, Max Enemies Hit: 6, Damage: 216%, Knockback Range: 400, Explosion Damage: 670%
*'''Level 5''': MP Cost: 25, Max Enemies Hit: 6, Damage: 220%, Knockback Range: 400, Explosion Damage: 674%
*'''Level 6''': MP Cost: 27, Max Enemies Hit: 6, Damage: 224%, Knockback Range: 400, Explosion Damage: 678%
*'''Level 7''': MP Cost: 27, Max Enemies Hit: 6, Damage: 228%, Knockback Range: 400, Explosion Damage: 682%
*'''Level 8''': MP Cost: 27, Max Enemies Hit: 6, Damage: 232%, Knockback Range: 400, Explosion Damage: 686%
*'''Level 9''': MP Cost: 29, Max Enemies Hit: 6, Damage: 236%, Knockback Range: 400, Explosion Damage: 690%
*'''Level 10''': MP Cost: 29, Max Enemies Hit: 6, Damage: 240%, Knockback Range: 400, Explosion Damage: 694%
*'''Level 11''': MP Cost: 29, Max Enemies Hit: 6, Damage: 244%, Knockback Range: 400, Explosion Damage: 698%
*'''Level 12''': MP Cost: 31, Max Enemies Hit: 6, Damage: 248%, Knockback Range: 400, Explosion Damage: 702%
*'''Level 13''': MP Cost: 31, Max Enemies Hit: 6, Damage: 252%, Knockback Range: 400, Explosion Damage: 706%
*'''Level 14''': MP Cost: 31, Max Enemies Hit: 6, Damage: 256%, Knockback Range: 400, Explosion Damage: 710%
*'''Level 15''': MP Cost: 33, Max Enemies Hit: 6, Damage: 260%, Knockback Range: 400, Explosion Damage: 714%
*'''Level 16''': MP Cost: 33, Max Enemies Hit: 6, Damage: 264%, Knockback Range: 400, Explosion Damage: 718%
*'''Level 17''': MP Cost: 33, Max Enemies Hit: 6, Damage: 268%, Knockback Range: 400, Explosion Damage: 722%
*'''Level 18''': MP Cost: 35, Max Enemies Hit: 6, Damage: 272%, Knockback Range: 400, Explosion Damage: 726%
*'''Level 19''': MP Cost: 35, Max Enemies Hit: 6, Damage: 276%, Knockback Range: 400, Explosion Damage: 730%
*'''Level 20''': MP Cost: 35, Max Enemies Hit: 6, Damage: 280%, Knockback Range: 400, Explosion Damage: 734%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Explosion Damage
! width=100px | Max Enemies Hit
! width=100px | Knockback Range
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 23 || bgcolor=E6E6FA | 204% || bgcolor=E6E6FA | 658% || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 400
|-
! 2
| 23 || {{yes2|208%}} || {{yes2|662%}} || 6 || 400
|-
! 3
| {{yes2|25}} || {{yes2|212%}} || {{yes2|666%}} || 6 || 400
|-
! 4
| 25 || {{yes2|216%}} || {{yes2|670%}} || 6 || 400
|-
! 5
| 25 || {{yes2|220%}} || {{yes2|674%}} || 6 || 400
|-
! 6
| {{yes2|27}} || {{yes2|224%}} || {{yes2|678%}} || 6 || 400
|-
! 7
| 27 || {{yes2|228%}} || {{yes2|682%}} || 6 || 400
|-
! 8
| 27 || {{yes2|232%}} || {{yes2|686%}} || 6 || 400
|-
! 9
| {{yes2|29}} || {{yes2|236%}} || {{yes2|690%}} || 6 || 400
|-
! 10
| 29 || {{yes2|240%}} || {{yes2|694%}} || 6 || 400
|-
! 11
| 29 || {{yes2|244%}} || {{yes2|698%}} || 6 || 400
|-
! 12
| {{yes2|31}} || {{yes2|248%}} || {{yes2|702%}} || 6 || 400
|-
! 13
| 31 || {{yes2|252%}} || {{yes2|706%}} || 6 || 400
|-
! 14
| 31 || {{yes2|256%}} || {{yes2|710%}} || 6 || 400
|-
! 15
| {{yes2|33}} || {{yes2|260%}} || {{yes2|714%}} || 6 || 400
|-
! 16
| 33 || {{yes2|264%}} || {{yes2|718%}} || 6 || 400
|-
! 17
| 33 || {{yes2|268%}} || {{yes2|722%}} || 6 || 400
|-
! 18
| {{yes2|35}} || {{yes2|272%}} || {{yes2|726%}} || 6 || 400
|-
! 19
| 35 || {{yes2|276%}} || {{yes2|730%}} || 6 || 400
|-
! <u>20</u>
| 35 || {{yes2|280%}} || {{yes2|734%}} || 6 || 400
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett3|High Life|Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP.||
{{MapleStory/skill
*'''Level 1''': Weapon/Magic DEF: +2%, Max HP/MP: +60
|name=High Life
*'''Level 2''': Weapon/Magic DEF: +4%, Max HP/MP: +120
|file=File:MS Skill Outlaw's Code.png
*'''Level 3''': Weapon/Magic DEF: +6%, Max HP/MP: +180
|tooltip=Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP.
*'''Level 4''': Weapon/Magic DEF: +8%, Max HP/MP: +240
}}
*'''Level 5''': Weapon/Magic DEF: +10%, Max HP/MP: +300
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': Weapon/Magic DEF: +12%, Max HP/MP: +360
! width=50px | Level
*'''Level 7''': Weapon/Magic DEF: +14%, Max HP/MP: +420
! width=100px | Weapon and Magic Defense
*'''Level 8''': Weapon/Magic DEF: +16%, Max HP/MP: +480
! width=100px | Max HP and MP
*'''Level 9''': Weapon/Magic DEF: +18%, Max HP/MP: +540
|-
*'''Level 10''': Weapon/Magic DEF: +20%, Max HP/MP: +600
|
|MS Skill Outlaw's Code.png}}
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 60'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | +60
|-
! 2
| {{yes2|+4%}} || {{yes2|+120}}
|-
! 3
| {{yes2|+6%}} || {{yes2|+180}}
|-
! 4
| {{yes2|+8%}} || {{yes2|+240}}
|-
! 5
| {{yes2|+10%}} || {{yes2|+300}}
|-
! 6
| {{yes2|+12%}} || {{yes2|+360}}
|-
! 7
| {{yes2|+14%}} || {{yes2|+420}}
|-
! 8
| {{yes2|+16%}} || {{yes2|+480}}
|-
! 9
| {{yes2|+18%}} || {{yes2|+540}}
|-
! <u>10</u>
| {{yes2|+20%}} || {{yes2|+600}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett3|Cutting Edge|Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF.||
{{MapleStory/skill
*'''Level 1''': Critical Rate: +11%, Enemy DEF Ignored: 1%
|name=Cutting Edge
*'''Level 2''': Critical Rate: +12%, Enemy DEF Ignored: 2%
|file=File:MS Skill Fullmetal Jacket.png
*'''Level 3''': Critical Rate: +13%, Enemy DEF Ignored: 3%
|tooltip=Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF.
*'''Level 4''': Critical Rate: +14%, Enemy DEF Ignored: 4%
}}
*'''Level 5''': Critical Rate: +15%, Enemy DEF Ignored: 5%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': Critical Rate: +16%, Enemy DEF Ignored: 6%
! width=50px | Level
*'''Level 7''': Critical Rate: +17%, Enemy DEF Ignored: 7%
! width=100px | Critical Rate
*'''Level 8''': Critical Rate: +18%, Enemy DEF Ignored: 8%
! width=100px | Enemy Defense Ignored
*'''Level 9''': Critical Rate: +19%, Enemy DEF Ignored: 9%
|-
*'''Level 10''': Critical Rate: +20%, Enemy DEF Ignored: 10%
|
*'''Level 11''': Critical Rate: +21%, Enemy DEF Ignored: 11%
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 12''': Critical Rate: +22%, Enemy DEF Ignored: 12%
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 13''': Critical Rate: +23%, Enemy DEF Ignored: 13%
|-
*'''Level 14''': Critical Rate: +24%, Enemy DEF Ignored: 14%
! 1
*'''Level 15''': Critical Rate: +25%, Enemy DEF Ignored: 15%
| bgcolor=E6E6FA | +11% || bgcolor=E6E6FA | +1%
*'''Level 16''': Critical Rate: +26%, Enemy DEF Ignored: 16%
|-
*'''Level 17''': Critical Rate: +27%, Enemy DEF Ignored: 17%
! 2
*'''Level 18''': Critical Rate: +28%, Enemy DEF Ignored: 18%
| {{yes2|+12%}} || {{yes2|+2%}}
*'''Level 19''': Critical Rate: +29%, Enemy DEF Ignored: 19%
|-
*'''Level 20''': Critical Rate: +30%, Enemy DEF Ignored: 20%
! 3
|MS Skill Fullmetal Jacket.png}}
| {{yes2|+13%}} || {{yes2|+3%}}
|-
! 4
| {{yes2|+14%}} || {{yes2|+4%}}
|-
! 5
| {{yes2|+15%}} || {{yes2|+5%}}
|-
! 6
| {{yes2|+16%}} || {{yes2|+6%}}
|-
! 7
| {{yes2|+17%}} || {{yes2|+7%}}
|-
! 8
| {{yes2|+18%}} || {{yes2|+8%}}
|-
! 9
| {{yes2|+19%}} || {{yes2|+9%}}
|-
! 10
| {{yes2|+20%}} || {{yes2|+10%}}
|-
! 11
| {{yes2|+21%}} || {{yes2|+11%}}
|-
! 12
| {{yes2|+22%}} || {{yes2|+12%}}
|-
! 13
| {{yes2|+23%}} || {{yes2|+13%}}
|-
! 14
| {{yes2|+24%}} || {{yes2|+14%}}
|-
! 15
| {{yes2|+25%}} || {{yes2|+15%}}
|-
! 16
| {{yes2|+26%}} || {{yes2|+16%}}
|-
! 17
| {{yes2|+27%}} || {{yes2|+17%}}
|-
! 18
| {{yes2|+28%}} || {{yes2|+18%}}
|-
! 19
| {{yes2|+29%}} || {{yes2|+19%}}
|-
! <u>20</u>
| {{yes2|+30%}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett3|Roll of the Dice|Test your luck! Roll a dice to get a random Buff.|
{{MapleStory/skill
*'''Roll One''': Nothing
|name=Roll of the Dice
*'''Roll Two''': 30% Physical Defense
|tooltip=Test your luck! Roll a dice to get a random buff.
*'''Roll Three''': 20% HP and MP Increase
*'''Roll Four''': 15% Critical Rate
*'''Roll Five''': 20% Damage Increase
*'''Roll Six''': 30% Exp Boost|
*'''Level 1''': MP Cost: 40, Buff Duration: 72, Cooldown: 470 sec
*'''Level 2''': MP Cost: 40, Buff Duration: 84, Cooldown: 440 sec
*'''Level 3''': MP Cost: 45, Buff Duration: 96, Cooldown: 410 sec
*'''Level 4''': MP Cost: 45, Buff Duration: 108, Cooldown: 380 sec
*'''Level 5''': MP Cost: 45, Buff Duration: 120, Cooldown: 350 sec
*'''Level 6''': MP Cost: 50, Buff Duration: 132, Cooldown: 320 sec
*'''Level 7''': MP Cost: 50, Buff Duration: 144, Cooldown: 290 sec
*'''Level 8''': MP Cost: 50, Buff Duration: 156, Cooldown: 260 sec
*'''Level 9''': MP Cost: 55, Buff Duration: 168, Cooldown: 230 sec
*'''Level 10''': MP Cost: 55, Buff Duration: 180, Cooldown: 200 sec
}}
}}
*'''Roll One:''' Nothing
*'''Roll Two:''' +30% Weapon Defense
*'''Roll Three:''' 20% HP and MP
*'''Roll Four:''' +15% Critical Rate
*'''Roll Five:''': +20% Additional Damage
*'''Roll Six:''' +30% Experience Boost
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 6'' <br> per level'''
| bgcolor=#90ff90 | '''''Subtract 30'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | 72 sec || bgcolor=E6E6FA | 470 sec
|-
! 2
| 40 || {{yes2|84 sec}} || {{yes2|440 sec}}
|-
! 3
| {{yes2|45}} || {{yes2|96 sec}} || {{yes2|410 sec}}
|-
! 4
| 45 || {{yes2|108 sec}} || {{yes2|380 sec}}
|-
! 5
| 45 || {{yes2|120 sec}} || {{yes2|350 sec}}
|-
! 6
| {{yes2|50}} || {{yes2|132 sec}} || {{yes2|320 sec}}
|-
! 7
| 50 || {{yes2|144 sec}} || {{yes2|290 sec}}
|-
! 8
| 50 || {{yes2|156 sec}} || {{yes2|260 sec}}
|-
! 9
| {{yes2|55}} || {{yes2|168 sec}} || {{yes2|230 sec}}
|-
! <u>10</u>
| 55 || {{yes2|180 sec}} || {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett3|Drone Blast|Throws a flurry of punches with a drone.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 20, Number of Attacks: 8, Damage: 102%
|name=Drone Blast
*'''Level 2''': MP Cost: 20, Number of Attacks: 8, Damage: 104%
|tooltip=Throws a flurry of punches with a drone.
*'''Level 3''': MP Cost: 20, Number of Attacks: 8, Damage: 106%
*'''Level 4''': MP Cost: 20, Number of Attacks: 8, Damage: 108%
*'''Level 5''': MP Cost: 22, Number of Attacks: 8, Damage: 110%
*'''Level 6''': MP Cost: 22, Number of Attacks: 8, Damage: 112%
*'''Level 7''': MP Cost: 22, Number of Attacks: 8, Damage: 114%
*'''Level 8''': MP Cost: 22, Number of Attacks: 8, Damage: 116%
*'''Level 9''': MP Cost: 22, Number of Attacks: 8, Damage: 118%
*'''Level 10''': MP Cost: 24, Number of Attacks: 8, Damage: 120%
*'''Level 11''': MP Cost: 24, Number of Attacks: 8, Damage: 122%
*'''Level 12''': MP Cost: 24, Number of Attacks: 8, Damage: 124%
*'''Level 13''': MP Cost: 24, Number of Attacks: 8, Damage: 126%
*'''Level 14''': MP Cost: 24, Number of Attacks: 8, Damage: 128%
*'''Level 15''': MP Cost: 26, Number of Attacks: 8, Damage: 130%
*'''Level 16''': MP Cost: 26, Number of Attacks: 8, Damage: 132%
*'''Level 17''': MP Cost: 26, Number of Attacks: 8, Damage: 134%
*'''Level 18''': MP Cost: 26, Number of Attacks: 8, Damage: 136%
*'''Level 19''': MP Cost: 26, Number of Attacks: 8, Damage: 138%
*'''Level 20''': MP Cost: 28, Number of Attacks: 8, Damage: 140%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 102% || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 1
|-
! 2
| 20 || {{yes2|104%}} || 8 || 1
|-
! 3
| 20 || {{yes2|106%}} || 8 || 1
|-
! 4
| 20 || {{yes2|108%}} || 8 || 1
|-
! 5
| {{yes2|22}} || {{yes2|110%}} || 8 || 1
|-
! 6
| 22 || {{yes2|112%}} || 8 || 1
|-
! 7
| 22 || {{yes2|114%}} || 8 || 1
|-
! 8
| 22 || {{yes2|116%}} || 8 || 1
|-
! 9
| 22 || {{yes2|118%}} || 8 || 1
|-
! 10
| {{yes2|24}} || {{yes2|120%}} || 8 || 1
|-
! 11
| 24 || {{yes2|122%}} || 8 || 1
|-
! 12
| 24 || {{yes2|124%}} || 8 || 1
|-
! 13
| 24 || {{yes2|126%}} || 8 || 1
|-
! 14
| 24 || {{yes2|128%}} || 8 || 1
|-
! 15
| {{yes2|26}} || {{yes2|130%}} || 8 || 1
|-
! 16
| 26 || {{yes2|132%}} || 8 || 1
|-
! 17
| 26 || {{yes2|134%}} || 8 || 1
|-
! 18
| 26 || {{yes2|136%}} || 8 || 1
|-
! 19
| 26 || {{yes2|138%}} || 8 || 1
|-
! <u>20</u>
| {{yes2|28}} || {{yes2|140%}} || 8 || 1
|}{{MapleStory/skill|end}}


===Fourth Job===
===Fourth Job===
Those in ''Italic'' can be obtained through Combat Orders.
Those in ''Italic'' can be obtained through Combat Orders.
{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Maple Warrior
|name=Maple Warrior
Line 378: Line 1,357:
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
| bgcolor=#90ff90 | '''''Add 30 sec'' <br> per level'''
|-
|-
! 1
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
|-
! 2
! 2
Line 411: Line 1,390:
|-
|-
! 11
! 11
| 30 || {{yes2|+6%}} || {{yes2|330 sec}}
| 30 || {{yes2|+6%}} || {{yes2|330 sec}}
|-
|-
! 12
! 12
Line 441: Line 1,420:
|-
|-
! 21
! 21
| 50 || {{yes2|+11%}} || {{yes2|630 sec}}
| 50 || {{yes2|+11%}} || {{yes2|630 sec}}
|-
|-
! 22
! 22
Line 477: Line 1,456:
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hero's Will
|name=Hero's Will
Line 489: Line 1,467:
|
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 60 seconds per level'''
| bgcolor=#90ff90 | '''''Subtract 60 sec'' <br> per level'''
|-
|-
! 1
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 600 sec  
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 600 sec  
|-
|-
! 2
! 2
Line 512: Line 1,490:
| 30 || {{yes2|240 sec}}  
| 30 || {{yes2|240 sec}}  
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{MapleStory/Skill desc|Jett4|Rapid Fire|Fires bullets very quickly. Hold down the skill key to shoot longer.|Requires Level 20 [[#Triple Fire|Triple Fire]]|
{{MapleStory/skill
*'''Level 1''': MP Cost: 6, Damage: 243% per bullet
|name=Rapid Fire
*'''Level 2''': MP Cost: 6, Damage: 246% per bullet
|file=File:MS Skill Rapid Fire 2.png
*'''Level 3''': MP Cost: 6, Damage: 249% per bullet
|tooltip=Fires bullets very quickly. Hold down the skill key to shoot longer.
*'''Level 4''': MP Cost: 6, Damage: 252% per bullet
|requirement=Requires Level 20 [[#Triple Fire|Triple Fire]]
*'''Level 5''': MP Cost: 6, Damage: 255% per bullet
*'''Level 6''': MP Cost: 6, Damage: 258% per bullet
*'''Level 7''': MP Cost: 6, Damage: 261% per bullet
*'''Level 8''': MP Cost: 6, Damage: 264% per bullet
*'''Level 9''': MP Cost: 6, Damage: 267% per bullet
*'''Level 10''': MP Cost: 7, Damage: 270% per bullet
*'''Level 11''': MP Cost: 7, Damage: 273% per bullet
*'''Level 12''': MP Cost: 7, Damage: 276% per bullet
*'''Level 13''': MP Cost: 7, Damage: 279% per bullet
*'''Level 14''': MP Cost: 7, Damage: 282% per bullet
*'''Level 15''': MP Cost: 7, Damage: 285% per bullet
*'''Level 16''': MP Cost: 7, Damage: 288% per bullet
*'''Level 17''': MP Cost: 7, Damage: 291% per bullet
*'''Level 18''': MP Cost: 7, Damage: 294% per bullet
*'''Level 19''': MP Cost: 7, Damage: 297% per bullet
*'''Level 20''': MP Cost: 8, Damage: 300% per bullet
*'''Level 21''': MP Cost: 8, Damage: 303% per bullet
*'''Level 22''': MP Cost: 8, Damage: 306% per bullet
*'''Level 23''': MP Cost: 8, Damage: 309% per bullet
*'''Level 24''': MP Cost: 8, Damage: 312% per bullet
*'''Level 25''': MP Cost: 8, Damage: 315% per bullet
*'''Level 26''': MP Cost: 8, Damage: 318% per bullet
*'''Level 27''': MP Cost: 8, Damage: 321% per bullet
*'''Level 28''': MP Cost: 8, Damage: 324% per bullet
*'''Level 29''': MP Cost: 8, Damage: 327% per bullet
*'''Level 30: MP Cost: 9, Damage: 330% per bullet
*''Level 31'': MP Cost: 9, Damage: 333% per bullet
*''Level 32'': MP Cost: 9, Damage: 336% per bullet
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Hits
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1 <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 243% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 1
|-
! 2
| 6 || {{yes2|246%}} || 1 || 1
|-
! 3
| 6 || {{yes2|249%}} || 1 || 1
|-
! 4
| 6 || {{yes2|252%}} || 1 || 1
|-
! 5
| 6 || {{yes2|255%}} || 1 || 1
|-
! 6
| 6 || {{yes2|258%}} || 1 || 1
|-
! 7
| 6 || {{yes2|261%}} || 1 || 1
|-
! 8
| 6 || {{yes2|264%}} || 1 || 1
|-
! 9
| 6 || {{yes2|267%}} || 1 || 1
|-
! 10
| {{yes2|7}} || {{yes2|270%}} || 1 || 1
|-
! 11
| 7 || {{yes2|273%}} || 1 || 1
|-
! 12
| 7 || {{yes2|276%}} || 1 || 1
|-
! 13
| 7 || {{yes2|279%}} || 1 || 1
|-
! 14
| 7 || {{yes2|282%}} || 1 || 1
|-
! 15
| 7 || {{yes2|285%}} || 1 || 1
|-
! 16
| 7 || {{yes2|288%}} || 1 || 1
|-
! 17
| 7 || {{yes2|291%}} || 1 || 1
|-
! 18
| 7 || {{yes2|294%}} || 1 || 1
|-
! 19
| 7 || {{yes2|297%}} || 1 || 1
|-
! 20
| {{yes2|8}} || {{yes2|300%}} || 1 || 1
|-
! 21
| 8 || {{yes2|303%}} || 1 || 1
|-
! 22
| 8 || {{yes2|306%}} || 1 || 1
|-
! 23
| 8 || {{yes2|309%}} || 1 || 1
|-
! 24
| 8 || {{yes2|312%}} || 1 || 1
|-
! 25
| 8 || {{yes2|315%}} || 1 || 1
|-
! 26
| 8 || {{yes2|318%}} || 1 || 1
|-
! 27
| 8 || {{yes2|321%}} || 1 || 1
|-
! 28
| 8 || {{yes2|324%}} || 1 || 1
|-
! 29
| 8 || {{yes2|327%}} || 1 || 1
|-
! <u>30</u>
| {{yes2|9}} || {{yes2|330%}} || 1 || 1
|-
! <i>31</i>
| 9 || {{yes2|333%}} || 1 || 1
|-
! <i>32</i>
| 9 || {{yes2|336%}} || 1 || 1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett4|Mighty Meteor|Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 25, Damage: 458%, Bonus Damage: +1%
|name=Mighty Meteor
*'''Level 2''': MP Cost: 25, Damage: 466%, Bonus Damage: +2%
|file=File:MS Skill Parrotargetting.png
*'''Level 3''': MP Cost: 25, Damage: 474%, Bonus Damage: +3%
|tooltip=Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.
*'''Level 4''': MP Cost: 25, Damage: 482%, Bonus Damage: +4%
}}
*'''Level 5''': MP Cost: 28, Damage: 490%, Bonus Damage: +5%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP Cost: 28, Damage: 498%, Bonus Damage: +6%
! width=50px | Level
*'''Level 7''': MP Cost: 28, Damage: 506%, Bonus Damage: +7%
! width=100px | MP Cost
*'''Level 8''': MP Cost: 28, Damage: 514%, Bonus Damage: +8%
! width=100px | Damage
*'''Level 9''': MP Cost: 28, Damage: 522%, Bonus Damage: +9%
! width=100px | <span class=explain title="Dealt on a monster tagged with this skill">Bonus Damage</span>
*'''Level 10''': MP Cost: 31, Damage: 530%, Bonus Damage: +10%
|-
*'''Level 11''': MP Cost: 31, Damage: 538%, Bonus Damage: +11%
|
*'''Level 12''': MP Cost: 31, Damage: 546%, Bonus Damage: +12%
| bgcolor=#90ff90 | '''''Add 3 <br> per 5 levels'''
*'''Level 13''': MP Cost: 31, Damage: 554%, Bonus Damage: +13%
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
*'''Level 14''': MP Cost: 31, Damage: 562%, Bonus Damage: +14%
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 15''': MP Cost: 34, Damage: 570%, Bonus Damage: +15%
|-
*'''Level 16''': MP Cost: 34, Damage: 578%, Bonus Damage: +16%
! 1
*'''Level 17''': MP Cost: 34, Damage: 586%, Bonus Damage: +17%
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | 458% || bgcolor=E6E6FA | 1%
*'''Level 18''': MP Cost: 34, Damage: 594%, Bonus Damage: +18%
|-
*'''Level 19''': MP Cost: 34, Damage: 602%, Bonus Damage: +19%
! 2
*'''Level 20''': '''MP Cost: 37, Damage: 610%, Bonus Damage: +20%'''
| 25 || {{yes2|466%}} || {{yes2|2%}}
*''Level 21'': MP Cost: 37, Damage: 618%, Bonus Damage: +21%
|-
*''Level 22'': MP Cost: 37, Damage: 626%, Bonus Damage: +22%
! 3
|MS Skill Parrotargetting.png}}
| 25 || {{yes2|474%}} || {{yes2|3%}}
|-
! 4
| 25 || {{yes2|482%}} || {{yes2|4%}}
|-
! 5
| {{yes2|28}} || {{yes2|490%}} || {{yes2|5%}}
|-
! 6
| 28 || {{yes2|498%}} || {{yes2|6%}}
|-
! 7
| 28 || {{yes2|506%}} || {{yes2|7%}}
|-
! 8
| 28 || {{yes2|514%}} || {{yes2|8%}}
|-
! 9
| 28 || {{yes2|522%}} || {{yes2|9%}}
|-
! 10
| {{yes2|31}} || {{yes2|530%}} || {{yes2|10%}}
|-
! 11
| 31 || {{yes2|538%}} || {{yes2|11%}}
|-
! 12
| 31 || {{yes2|546%}} || {{yes2|12%}}
|-
! 13
| 31 || {{yes2|554%}} || {{yes2|13%}}
|-
! 14
| 31 || {{yes2|562%}} || {{yes2|14%}}
|-
! 15
| {{yes2|34}} || {{yes2|570%}} || {{yes2|15%}}
|-
! 16
| 34 || {{yes2|578%}} || {{yes2|16%}}
|-
! 17
| 34 || {{yes2|586%}} || {{yes2|17%}}
|-
! 18
| 34 || {{yes2|594%}} || {{yes2|18%}}
|-
! 19
| 34 || {{yes2|602%}} || {{yes2|19%}}
|-
! <u>20</u>
| {{yes2|37}} || {{yes2|610%}} || {{yes2|20%}}
|-
! <i>21</i>
| 37 || {{yes2|618%}} || {{yes2|21%}}
|-
! <i>22</i>
| 37 || {{yes2|626%}} || {{yes2|22%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett4|Starfall|Order your spaceship to attack multiple enemies at once.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 60 sec
|name=Starfall
*'''Level 2''': MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 58 sec
|tooltip=Order your spaceship to attack multiple enemies at once.
*'''Level 3''': MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 58 sec
*'''Level 4''': MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 56 sec
*'''Level 5''': MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 56 sec
*'''Level 6''': MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 54 sec
*'''Level 7''': MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 54 sec
*'''Level 8''': MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 52 sec
*'''Level 9''': MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 52 sec
*'''Level 10''': MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 50 sec
*'''Level 11''': MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 50 sec
*'''Level 12''': MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 48 sec
*'''Level 13''': MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 48 sec
*'''Level 14''': MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 46 sec
*'''Level 15''': MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 46 sec
*'''Level 16''': MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 44 sec
*'''Level 17''': MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 44 sec
*'''Level 18''': MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 42 sec
*'''Level 19''': MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 42 sec
*'''Level 20''': MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 40 sec
*'''Level 21''': MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 40 sec
*'''Level 22''': MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 38 sec
*'''Level 23''': MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 38 sec
*'''Level 24''': MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 36 sec
*'''Level 25''': MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 36 sec
*'''Level 26''': MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 34 sec
*'''Level 27''': MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 34 sec
*'''Level 28''': MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 32 sec
*'''Level 29''': MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 32 sec
*'''Level 30: MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 30 sec'''
*''Level 31'': MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 30 sec
*''Level 32'': MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3. Cooldown: 28 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Enemies Hit
! width=100px | Number of Attacks
! width=100px | Cooldown
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 350 || bgcolor=E6E6FA | 404% || bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 60 sec
|-
! 2
| 350 || {{yes2|408%}} || 15 || 3 || {{yes2|58 sec}}
|-
! 3
| 350 || {{yes2|412%}} || 15 || 3 || 58 sec
|-
! 4
| 350 || {{yes2|416%}} || 15 || 3 || {{yes2|56 sec}}
|-
! 5
| 350 || {{yes2|420%}} || 15 || 3 || 56 sec
|-
! 6
| 350 || {{yes2|424%}} || 15 || 3 || {{yes2|54 sec}}
|-
! 7
| 350 || {{yes2|428%}} || 15 || 3 || 54 sec
|-
! 8
| 350 || {{yes2|432%}} || 15 || 3 || {{yes2|52 sec}}
|-
! 9
| 350 || {{yes2|436%}} || 15 || 3 || 52 sec
|-
! 10
| 350 || {{yes2|440%}} || 15 || 3 || {{yes2|50 sec}}
|-
! 11
| 350 || {{yes2|444%}} || 15 || 3 || 50 sec
|-
! 12
| 350 || {{yes2|448%}} || 15 || 3 || {{yes2|48 sec}}
|-
! 13
| 350 || {{yes2|452%}} || 15 || 3 || 48 sec
|-
! 14
| 350 || {{yes2|456%}} || 15 || 3 || {{yes2|46 sec}}
|-
! 15
| 350 || {{yes2|460%}} || 15 || 3 || 46 sec
|-
! 16
| 350 || {{yes2|464%}} || 15 || 3 || {{yes2|44 sec}}
|-
! 17
| 350 || {{yes2|468%}} || 15 || 3 || 44 sec
|-
! 18
| 350 || {{yes2|472%}} || 15 || 3 || {{yes2|42 sec}}
|-
! 19
| 350 || {{yes2|476%}} || 15 || 3 || 42 sec
|-
! 20
| 350 || {{yes2|480%}} || 15 || 3 || {{yes2|40 sec}}
|-
! 21
| 350 || {{yes2|484%}} || 15 || 3 || 40 sec
|-
! 22
| 350 || {{yes2|488%}} || 15 || 3 || {{yes2|38 sec}}
|-
! 23
| 350 || {{yes2|492%}} || 15 || 3 || 38 sec
|-
! 24
| 350 || {{yes2|496%}} || 15 || 3 || {{yes2|36 sec}}
|-
! 25
| 350 || {{yes2|500%}} || 15 || 3 || 36 sec
|-
! 26
| 350 || {{yes2|504%}} || 15 || 3 || {{yes2|34 sec}}
|-
! 27
| 350 || {{yes2|508%}} || 15 || 3 || 34 sec
|-
! 28
| 350 || {{yes2|512%}} || 15 || 3 || {{yes2|32 sec}}
|-
! 29
| 350 || {{yes2|516%}} || 15 || 3 || 32 sec
|-
! <u>30</u>
| 350 || {{yes2|520%}} || 15 || 3 || {{yes2|30 sec}}
|-
! <i>31</i>
| 350 || {{yes2|524%}} || 15 || 3 || 30
|-
! <i>32</i>
| 350 || {{yes2|528%}} || 15 || 3 || {{yes2|28 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett4|Double Down|Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.|Requires Level 10 [[#Roll of the Dice|Roll of the Dice]]
{{MapleStory/skill
|name=Double Down
|tooltip=Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. (If you roll two of a kind, add 10% to the normal boost).
|requirement=Requires Level 10 [[#Roll of the Dice|Roll of the Dice]]
}}
*'''Roll 2 Ones''': Nothing
*'''Roll 2 Ones''': Nothing
*'''Roll 2 Twos''': 40% Physical Defense
*'''Roll 2 Twos''': +40% Weapon Defense
*'''Roll 2 Threes''': 30% HP and MP Increase
*'''Roll 2 Threes''': +30% HP and MP
*'''Roll 2 Fours''': 25% Critical Rate
*'''Roll 2 Fours''': +25% Critical Rate
*'''Roll 2 Fives''': 30% Damage Increase
*'''Roll 2 Fives''': +30% Additional Damage
*'''Roll 2 Sixes''': 40% Exp Boost|
*'''Roll 2 Sixes''': +40% Experience Boost
*'''Level 1''': MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 2''': MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
! width=50px | Level
*'''Level 3''': MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
! width=100px | MP Cost
*'''Level 4''': MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
! width=100px | <span class=explain title="to roll a Double Down">Chance</span>
*'''Level 5''': MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
! width=100px | Duration
*''Level 6'': MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
! width=100px | Cooldown
*''Level 7'': MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 10%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 4 sec'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | 10% || bgcolor=E6E6FA | 184 sec || bgcolor=E6E6FA | 200 sec
|-
! 2
| 60 || {{yes2|20%}} || {{yes2|188 sec}} || 200 sec
|-
! 3
| 60 || {{yes2|30%}} || {{yes2|192 sec}} || 200 sec
|-
! 4
| 60 || {{yes2|40%}} || {{yes2|196 sec}} || 200 sec
|-
! <u>5</u>
| 60 || {{yes2|50%}} || {{yes2|200 sec}} || 200 sec
|-
! <i>6</i>
| 60 || {{yes2|60%}} || {{yes2|204 sec}} || 200 sec
|-
! <i>7</i>
| 60 || {{yes2|70%}} || {{yes2|208 sec}} || 200 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Brain Scrambler
|file=File:MS Skill Brain Scrambler2.png
|tooltip=Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Only applies to bosses. Normal monsters are killed in one hit.">Damage</span>
! width=100px | <span class=explain title="Only applies to bosses. Normal monsters are killed in one hit.">Number of Attacks</span>
! width=100px | Max Enemies Hit
! width=100px | Enemy Defense Ignored
! width=100px | <span class=explain title="Only applies to this skill.">Bonus Critical Rate</span>
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 4'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 10%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per 6 levels'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 510% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 11% || bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | 10 sec
|-
! 2
| 10 || {{yes2|520%}} || 4 || 1 || {{yes2|12%}} || 100% || 10 sec
|-
! 3
| 10 || {{yes2|530%}} || 4 || 1 || {{yes2|13%}} || 100% || 10 sec
|-
! 4
| 10 || {{yes2|540%}} || 4 || 1 || {{yes2|14%}} || 100% || 10 sec
|-
! 5
| 10 || {{yes2|550%}} || 4 || 1 || {{yes2|15%}} || 100% || 10 sec
|-
! 6
| {{yes2|14}} || {{yes2|560%}} || 4 || 1 || {{yes2|16%}} || 100% || {{yes2|9 sec}}
|-
! 7
| 14 || {{yes2|570%}} || 4 || 1 || {{yes2|17%}} || 100% || 9 sec
|-
! 8
| 14 || {{yes2|580%}} || 4 || 1 || {{yes2|18%}} || 100% || 9 sec
|-
! 9
| 14 || {{yes2|590%}} || 4 || 1 || {{yes2|19%}} || 100% || 9 sec
|-
! 10
| 14 || {{yes2|600%}} || 4 || 1 || {{yes2|20%}} || 100% || 9 sec
|-
! 11
| 14 || {{yes2|610%}} || 4 || 1 || {{yes2|21%}} || 100% || 9 sec
|-
! 12
| {{yes2|18}} || {{yes2|620%}} || 4 || 1 || {{yes2|22%}} || 100% || {{yes2|8 sec}}
|-
! 13
| 18 || {{yes2|630%}} || 4 || 1 || {{yes2|23%}} || 100% || 8 sec
|-
! 14
| 18 || {{yes2|640%}} || 4 || 1 || {{yes2|24%}} || 100% || 8 sec
|-
! 15
| 18 || {{yes2|650%}} || 4 || 1 || {{yes2|25%}} || 100% || 8 sec
|-
! 16
| 18 || {{yes2|660%}} || 4 || 1 || {{yes2|26%}} || 100% || 8 sec
|-
! 17
| 18 || {{yes2|670%}} || 4 || 1 || {{yes2|27%}} || 100% || 8 sec
|-
! 18
| {{yes2|22}} || {{yes2|680%}} || 4 || 1 || {{yes2|28%}} || 100% || {{yes2|7 sec}}
|-
! 19
| 22 || {{yes2|690%}} || 4 || 1 || {{yes2|29%}} || 100% || 7 sec
|-
! 20
| 22 || {{yes2|700%}} || 4 || 1 || {{yes2|30%}} || 100% || 7 sec
|-
! 21
| 22 || {{yes2|710%}} || 4 || 1 || {{yes2|31%}} || 100% || 7 sec
|-
! 22
| 22 || {{yes2|720%}} || 4 || 1 || {{yes2|32%}} || 100% || 7 sec
|-
! 23
| 22 || {{yes2|730%}} || 4 || 1 || {{yes2|33%}} || 100% || 7 sec
|-
! 24
| {{yes2|26}} || {{yes2|740%}} || 4 || 1 || {{yes2|34%}} || 100% || {{yes2|6 sec}}
|-
! 25
| 26 || {{yes2|750%}} || 4 || 1 || {{yes2|35%}} || 100% || 6 sec
|-
! 26
| 26 || {{yes2|760%}} || 4 || 1 || {{yes2|36%}} || 100% || 6 sec
|-
! 27
| 26 || {{yes2|770%}} || 4 || 1 || {{yes2|37%}} || 100% || 6 sec
|-
! 28
| 26 || {{yes2|780%}} || 4 || 1 || {{yes2|38%}} || 100% || 6 sec
|-
! 29
| 26 || {{yes2|790%}} || 4 || 1 || {{yes2|39%}} || 100% || 6 sec
|-
! <u>30</u>
| {{yes2|30}} || {{yes2|800%}} || 4 || 1 || {{yes2|40%}} || 100% || {{yes2|5 sec}}
|-
! <i>31</i>
| 30 || {{yes2|810%}} || 4 || 1 || {{yes2|41%}} || 100% || 5 sec
|-
! <i>32</i>
| 30 || {{yes2|820%}} || 4 || 1 || {{yes2|42%}} || 100% || 5 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett4|Brain Scrambler|Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%, Cooldown: 10 sec
|name=Suborbital Bombardier
*'''Level 2''': MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%, Cooldown: 10 sec
|tooltip=Summons a sharpshooting giant robot that fires a hefty barrage of bullets.
*'''Level 3''': MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%, Cooldown: 10 sec
}}
*'''Level 4''': MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%, Cooldown: 10 sec
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%, Cooldown: 10 sec
! width=50px | Level
*'''Level 6''': MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%, Cooldown: 9 sec
! width=100px | MP Cost
*'''Level 7''': MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%, Cooldown: 9 sec
! width=100px | Damage
*'''Level 8''': MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%, Cooldown: 9 sec
! width=100px | Number of Attacks
*'''Level 9''': MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%, Cooldown: 9 sec
! width=100px | Max Enemies Hit
*'''Level 10''': MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%, Cooldown: 9 sec
|-
*'''Level 11''': MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%, Cooldown: 9 sec
|
*'''Level 12''': MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%, Cooldown: 8 sec
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
*'''Level 13''': MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%, Cooldown: 8 sec
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 14''': MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%, Cooldown: 8 sec
| bgcolor=salmon | '''''No <br> change'''
*'''Level 15''': MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%, Cooldown: 8 sec
| bgcolor=salmon | '''''No <br> change'''
*'''Level 16''': MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%, Cooldown: 8 sec
|-
*'''Level 17''': MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%, Cooldown: 8 sec
! 1
*'''Level 18''': MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%, Cooldown: 7 sec
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | 474% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 6
*'''Level 19''': MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%, Cooldown: 7 sec
|-
*'''Level 20''': MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%, Cooldown: 7 sec
! 2
*'''Level 21''': MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%, Cooldown: 7 sec
| 25 || {{yes2|478%}} || 4 || 6
*'''Level 22''': MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%, Cooldown: 7 sec
|-
*'''Level 23''': MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%, Cooldown: 7 sec
! 3
*'''Level 24''': MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%, Cooldown: 6 sec
| {{yes2|28}} || {{yes2|482%}} || 4 || 6
*'''Level 25''': MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%, Cooldown: 6 sec
|-
*'''Level 26''': MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%, Cooldown: 6 sec
! 4
*'''Level 27''': MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%, Cooldown: 6 sec
| 28 || {{yes2|486%}} || 4 || 6
*'''Level 28''': MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%, Cooldown: 6 sec
|-
*'''Level 29''': MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%, Cooldown: 6 sec
! 5
*'''Level 30''': '''MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%, Cooldown: 5 sec'''
| 28 || {{yes2|490%}} || 4 || 6
*''Level 31'': MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%, Cooldown: 5 sec
|-
*''Level 32'': MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%, Cooldown: 5 sec
! 6
|MS Skill Brain Scrambler2.png}}
| {{yes2|31}} || {{yes2|494%}} || 4 || 6
|-
! 7
| 31 || {{yes2|498%}} || 4 || 6
|-
! 8
| 31 || {{yes2|502%}} || 4 || 6
|-
! 9
| {{yes2|34}} || {{yes2|506%}} || 4 || 6
|-
! 10
| 34 || {{yes2|510%}} || 4 || 6
|-
! 11
| 34 || {{yes2|514%}} || 4 || 6
|-
! 12
| {{yes2|37}} || {{yes2|518%}} || 4 || 6
|-
! 13
| 37 || {{yes2|522%}} || 4 || 6
|-
! 14
| 37 || {{yes2|526%}} || 4 || 6
|-
! 15
| {{yes2|40}} || {{yes2|530%}} || 4 || 6
|-
! 16
| 40 || {{yes2|534%}} || 4 || 6
|-
! 17
| 40 || {{yes2|538%}} || 4 || 6
|-
! 18
| {{yes2|43}} || {{yes2|542%}} || 4 || 6
|-
! 19
| 43 || {{yes2|546%}} || 4 || 6
|-
! 20
| 43 || {{yes2|550%}} || 4 || 6
|-
! 21
| {{yes2|46}} || {{yes2|554%}} || 4 || 6
|-
! 22
| 46 || {{yes2|558%}} || 4 || 6
|-
! 23
| 46 || {{yes2|562%}} || 4 || 6
|-
! 24
| {{yes2|49}} || {{yes2|566%}} || 4 || 6
|-
! 25
| 49 || {{yes2|570%}} || 4 || 6
|-
! 26
| 49 || {{yes2|574%}} || 4 || 6
|-
! 27
| {{yes2|52}} || {{yes2|578%}} || 4 || 6
|-
! 28
| 52 || {{yes2|582%}} || 4 || 6
|-
! 29
| 52 || {{yes2|586%}} || 4 || 6
|-
! <u>30</u>
| {{yes2|55}} || {{yes2|590%}} || 4 || 6
|-
! <i>31</i>
| 55 || {{yes2|594%}} || 4 || 6
|-
! <i>32</i>
| 55 || {{yes2|598%}} || 4 || 6
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Collateral Damage
|file=File:MS Skill Precision Strikes.png
|tooltip=Increases Critical Rate and critical damage. Additional Critical Rate against bosses.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
! width=100px | Critical Damage
! width=100px | Additional Critical Rate on Bosses
! width=100px | Boss Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1% <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1% <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | +4% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +2%
|-
! 2
| +6% || +4% || {{yes2|+2%}} || {{yes2|+2%}}
|-
! 3
| {{yes2|+7%}} || +4% || {{yes2|+3%}} || {{yes2|+3%}}
|-
! 4
| +7% || {{yes2|+5%}} || {{yes2|+4%}} || {{yes2|+4%}}
|-
! 5
| {{yes2|+8%}} || +5% || {{yes2|+5%}} || {{yes2|+5%}}
|-
! 6
| +8% || +5% || {{yes2|+6%}} || {{yes2|+6%}}
|-
! 7
| {{yes2|+9%}} || {{yes2|+6%}} || {{yes2|+7%}} || {{yes2|+7%}}
|-
! 8
| +9% || +6% || {{yes2|+8%}} || {{yes2|+8%}}
|-
! 9
| {{yes2|+10%}} || +6% || {{yes2|+9%}} || {{yes2|+9%}}
|-
! 10
| +10% || {{yes2|+7%}} || {{yes2|+10%}} || {{yes2|+10%}}
|-
! 11
| {{yes2|+11%}} || +7% || {{yes2|+11%}} || {{yes2|+11%}}
|-
! 12
| +11% || +7% || {{yes2|+12%}} || {{yes2|+12%}}
|-
! 13
| {{yes2|+12%}} || {{yes2|+8%}} || {{yes2|+13%}} || {{yes2|+13%}}
|-
! 14
| +12% || +8% || {{yes2|+14%}} || {{yes2|+14%}}
|-
! 15
| {{yes2|+13%}} || +8% || {{yes2|+15%}} || {{yes2|+15%}}
|-
! 16
| +13% || {{yes2|+9%}} || {{yes2|+16%}} || {{yes2|+16%}}
|-
! 17
| {{yes2|+14%}} || +9% || {{yes2|+17%}} || {{yes2|+17%}}
|-
! 18
| +14% || +9% || {{yes2|+18%}} || {{yes2|+18%}}
|-
! 19
| {{yes2|+15%}} || {{yes2|+10%}} || {{yes2|+19%}} || {{yes2|+19%}}
|-
! <u>20</u>
| +15% || +10% || {{yes2|+20%}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Relentless
|file=File:MS Skill Jolly Roger.png
|tooltip=Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Weapon Attack
! width=100px | Abnormal Status and Elemental Resistance
! width=100px | Power Stance Chance
! width=100px | Avoidability
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 2 <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Subtract 15'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 6 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 45 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +21% || bgcolor=E6E6FA | +21% || bgcolor=E6E6FA | -15 || bgcolor=E6E6FA | 66 sec
|-
! 2
| 45 || +1% || {{yes2|+22%}} || {{yes2|+22%}} || {{yes2|-30}} || {{yes2|72 sec}}
|-
! 3
| 45 || {{yes2|+2%}} || {{yes2|+23%}} || {{yes2|+23%}} || {{yes2|-45}} || {{yes2|78 sec}}
|-
! 4
| {{yes2|47}} || +2% || {{yes2|+24%}} || {{yes2|+24%}} || {{yes2|-60}} || {{yes2|84 sec}}
|-
! 5
| 47 || {{yes2|+3%}} || {{yes2|+25%}} || {{yes2|+25%}} || {{yes2|-75}} || {{yes2|90 sec}}
|-
! 6
| 47 || +3% || {{yes2|+26%}} || {{yes2|+26%}} || {{yes2|-90}} || {{yes2|96 sec}}
|-
! 7
| 47 || {{yes2|+4%}} || {{yes2|+27%}} || {{yes2|+27%}} || {{yes2|-105}} || {{yes2|102 sec}}
|-
! 8
| {{yes2|49}} || +4% || {{yes2|+28%}} || {{yes2|+28%}} || {{yes2|-120}} || {{yes2|108 sec}}
|-
! 9
| 49 || {{yes2|+5%}} || {{yes2|+29%}} || {{yes2|+29%}} || {{yes2|-135}} || {{yes2|114 sec}}
|-
! 10
| 49 || +5% || {{yes2|+30%}} || {{yes2|+30%}} || {{yes2|-150}} || {{yes2|120 sec}}
|-
! 11
| 49 || {{yes2|+6%}} || {{yes2|+31%}} || {{yes2|+31%}} || {{yes2|-165}} || {{yes2|126 sec}}
|-
! 12
| {{yes2|51}} || +6% || {{yes2|+32%}} || {{yes2|+32%}} || {{yes2|-180}} || {{yes2|132 sec}}
|-
! 13
| 51 || {{yes2|+7%}} || {{yes2|+33%}} || {{yes2|+33%}} || {{yes2|-195}} || {{yes2|138 sec}}
|-
! 14
| 51 || +7% || {{yes2|+34%}} || {{yes2|+34%}} || {{yes2|-210}} || {{yes2|144 sec}}
|-
! 15
| 51 || {{yes2|+8%}} || {{yes2|+35%}} || {{yes2|+35%}} || {{yes2|-225}} || {{yes2|150 sec}}
|-
! 16
| {{yes2|53}} || +8% || {{yes2|+36%}} || {{yes2|+36%}} || {{yes2|-240}} || {{yes2|156 sec}}
|-
! 17
| 53 || {{yes2|+9%}} || {{yes2|+37%}} || {{yes2|+37%}} || {{yes2|-265}} || {{yes2|162 sec}}
|-
! 18
| 53 || +9% || {{yes2|+38%}} || {{yes2|+38%}} || {{yes2|-270}} || {{yes2|168 sec}}
|-
! 19
| 53 || {{yes2|+10%}} || {{yes2|+39%}} || {{yes2|+39%}} || {{yes2|-285}} || {{yes2|174 sec}}
|-
! <u>20</u>
| {{yes2|55}} || +10% || {{yes2|+40%}} || {{yes2|+40%}} || {{yes2|-300}} || {{yes2|180 sec}}
|-
! <i>21</i>
| 55 || {{yes2|+11%}} || {{yes2|+41%}} || {{yes2|+41%}} || {{yes2|-315}} || {{yes2|186 sec}}
|-
! <i>22</i>
| 55 || +11% || {{yes2|+42%}} || {{yes2|+42%}} || {{yes2|-330}} || {{yes2|192 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Counterattack
|tooltip=Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds.
|file=File:MS Skill Pirate's Revenge.png
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="to activate damage buff upon being hit">Chance</span>
! width=100px | Damage
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 4% || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | 18 sec
|-
! 2
| {{yes2|8%}} || {{yes2|+7%}} || {{yes2|21 sec}}
|-
! 3
| {{yes2|12%}} || {{yes2|+8%}} || {{yes2|24 sec}}
|-
! 4
| {{yes2|16%}} || {{yes2|+9%}} || {{yes2|27 sec}}
|-
! 5
| {{yes2|20%}} || {{yes2|+10%}} || {{yes2|30 sec}}
|-
! 6
| {{yes2|24%}} || {{yes2|+11%}} || {{yes2|33 sec}}
|-
! 7
| {{yes2|28%}} || {{yes2|+12%}} || {{yes2|36 sec}}
|-
! 8
| {{yes2|32%}} || {{yes2|+13%}} || {{yes2|39 sec}}
|-
! 9
| {{yes2|36%}} || {{yes2|+14%}} || {{yes2|42 sec}}
|-
! <u>10</u>
| {{yes2|40%}} || {{yes2|+15%}} || {{yes2|45 sec}}
|-
! <i>11</i>
| {{yes2|44%}} || {{yes2|+16%}} || {{yes2|48 sec}}
|-
! <i>12</i>
| {{yes2|48%}} || {{yes2|+17%}} || {{yes2|51 sec}}
|}{{MapleStory/skill|end}}
 
===Hyper Skills===
====Stat Enhancers====
{{MapleStory/skill
|name=Hyper Strength
|tooltip=Permanently increases STR.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Dexterity
|tooltip=Permanently increases DEX.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | DEX
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Intelligence
|tooltip=Permanently increases INT.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | INT
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Luck
|tooltip=Permanently increases LUK.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | LUK
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Jump
|tooltip=Permanently increases Jump.
|requirement=Unlocked at level 146
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Speed
|tooltip=Permanently increases Movement Speed.
|requirement=Unlocked at level 152
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Accuracy
|tooltip=Permanently increases Accuracy.
|requirement=Unlocked at level 158
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Defense
|tooltip=Permanently increases Weapon DEF.
|requirement=Unlocked at level 165
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Magic Defense
|tooltip=Permanently increases Magic DEF.
|requirement=Unlocked at level 174
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Magic DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Thieves).
|requirement=Unlocked at level 180
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max DF
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Mana
|tooltip=Permanently increases Max MP.
|requirement=Unlocked at level 186
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Health
|tooltip=Permanently increases Max HP.
|requirement=Unlocked at level 192
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Critical
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
|bump=1
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}
 
====Skill Enhancers====
{{MapleStory/skill
|name=Drone Blast - Extra Strike
|tooltip=Increases Drone Blast's attack count.
|requirement=Unlocked at Level 143
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett4|Suborbital Bombardier|Summons a sharpshooting giant robot that fires a hefty barrage of bullets.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
|name=Suborbital Bombardier - Extra Strike
*'''Level 2''': MP Cost: 25, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4
|tooltip=Increases Suborbital Bombardier's attack count.
*'''Level 3''': MP Cost: 28, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4
|requirement=Unlocked at Level 149
*'''Level 4''': MP Cost: 28, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 5''': MP Cost: 28, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 6''': MP Cost: 31, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 7''': MP Cost: 31, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 8''': MP Cost: 31, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 9''': MP Cost: 34, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 10''': MP Cost: 34, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 11''': MP Cost: 34, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 12''': MP Cost: 37, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 13''': MP Cost: 37, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 14''': MP Cost: 37, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 15''': MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 16''': MP Cost: 40, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 17''': MP Cost: 40, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 18''': MP Cost: 43, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 19''': MP Cost: 43, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 20''': MP Cost: 43, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 21''': MP Cost: 46, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 22''': MP Cost: 46, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 23''': MP Cost: 46, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 24''': MP Cost: 49, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 25''': MP Cost: 49, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 26''': MP Cost: 49, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 27''': MP Cost: 52, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 28''': MP Cost: 52, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 29''': MP Cost: 52, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4
*'''Level 30''': '''MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4'''
*''Level 31'': MP Cost: 55, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4
*''Level 32'': MP Cost: 55, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett4|Collateral Damage|Increases Critical Rate and critical damage. Additional Critical Rate against bosses.||
{{MapleStory/skill
*'''Level 1''': Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1%
|name=Rapid Fire - Boss Rush
*'''Level 2''': Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%, Damage on Bosses: +2%
|file=File:MS Skill Rapid Fire - Boss Rush 2.png
*'''Level 3''': Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%, Damage on Bosses: +3%
|tooltip=Increases Rapid Fire Boss Attack.
*'''Level 4''': Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%, Damage on Bosses: +4%
|requirement=Unlocked at Level 155
*'''Level 5''': Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%, Damage on Bosses: +5%
*'''Level 6''': Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%, Damage on Bosses: +6%
*'''Level 7''': Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%, Damage on Bosses: +7%
*'''Level 8''': Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%, Damage on Bosses: +8%
*'''Level 9''': Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%, Damage on Bosses: +9%
*'''Level 10''': Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10%
*'''Level 11''': Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%, Damage on Bosses: +11%
*'''Level 12''': Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%, Damage on Bosses: +12%
*'''Level 13''': Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%, Damage on Bosses: +13%
*'''Level 14''': Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%, Damage on Bosses: +14%
*'''Level 15''': Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%, Damage on Bosses: +15%
*'''Level 16''': Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%, Damage on Bosses: +16%
*'''Level 17''': Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%, Damage on Bosses: +17%
*'''Level 18''': Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%, Damage on Bosses: +18%
*'''Level 19''': Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%, Damage on Bosses: +19%
*'''Level 20''': Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Boss Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Jett4|Relentless|Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 21%, Avoidability -15
|name=Drone Blast - Boss Rush
*'''Level 2''': MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 22%, Avoidability -30
|tooltip=Increases Drone Blast's Boss Attack.
*'''Level 3''': MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 23%, Avoidability -45
|requirement=Unlocked at Level 162
*'''Level 4''': MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 24%, Avoidability -60
}}
*'''Level 5''': MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 25%, Avoidability -75
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 26%, Avoidability -90
! width=50px | Level
*'''Level 7''': MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 27%, Avoidability -105
! width=100px | Boss Damage
*'''Level 8''': MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 28%, Avoidability -120
|-
*'''Level 9''': MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 29%, Avoidability -135
! 1
*'''Level 10''': MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 30%, Avoidability -150
| bgcolor=E6E6FA | +20%
*'''Level 11''': MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 31%, Avoidability -165
|}{{MapleStory/skill|end}}
*'''Level 12''': MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 32%, Avoidability -180
*'''Level 13''': MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +33%, Stance Chance: 33%, Avoidability -195
*'''Level 14''': MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +34%, Stance Chance: 34%, Avoidability -210
*'''Level 15''': MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +35%, Stance Chance: 35%, Avoidability -225
*'''Level 16''': MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +36%, Stance Chance: 36%, Avoidability -240
*'''Level 17''': MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +37%, Stance Chance: 37%, Avoidability -255
*'''Level 18''': MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +38%, Stance Chance: 38%, Avoidability -270
*'''Level 19''': MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +39%, Stance Chance: 39%, Avoidability -285
*'''Level 20''': '''MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability --300'''
*''Level 21'': MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +41%, Stance Chance: 41%, Avoidability -315
*''Level 22'': MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +42%, Stance Chance: 42%, Avoidability -330
|MS Skill Jolly Roger.png}}


{{MapleStory/Skill desc|Jett4|Counterattack|Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds.||
{{MapleStory/skill
*'''Level 1''': Upon being hit, damage +6% at 4% chance, Duration: 18 sec.
|name=Suborbital Bombardier - Reinforce
*'''Level 2''': Upon being hit, damage +7% at 8% chance, Duration: 21 sec.
|tooltip=Increases Suborbital Bombardier's Damage.
*'''Level 3''': Upon being hit, damage +8% at 12% chance, Duration: 24 sec.
|requirement=Unlocked at Level 168
*'''Level 4''': Upon being hit, damage +9% at 16% chance, Duration: 27 sec.
}}
*'''Level 5''': Upon being hit, damage +10% at 20% chance, Duration: 30 sec.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': Upon being hit, damage +11% at 24% chance, Duration: 33 sec.
! width=50px | Level
*'''Level 7''': Upon being hit, damage +12% at 28% chance, Duration: 36 sec.
! width=100px | Damage
*'''Level 8''': Upon being hit, damage +13% at 32% chance, Duration: 39 sec.
|-
*'''Level 9''': Upon being hit, damage +14% at 36% chance, Duration: 42 sec.
! 1
*'''Level 10: Upon being hit, damage +15% at 40% chance, Duration: 45 sec.'''
| bgcolor=E6E6FA | +20%
*''Level 11'': Upon being hit, damage +16% at 44% chance, Duration: 48 sec.
|}{{MapleStory/skill|end}}
*''Level 12'': Upon being hit, damage +17% at 48% chance, Duration: 51 sec.
 
|MS Skill Pirate's Revenge.png}}
{{MapleStory/skill
|name=Rapid Fire - Range
|tooltip=Increases Rapid Fire's range.
|requirement=Unlocked at Level 177
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Shooting Range
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Drone Blast - Reinforce
|tooltip=Increases Drone Blast's Damage.
|requirement=Unlocked at Level 183
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Suborbital Bombardier - Spread
|tooltip=Increases number of monsters hit by Suborbital Bombardier.
|requirement=Unlocked at Level 189
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max Enemies Hit
|-
! 1
| bgcolor=E6E6FA | +2
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Rapid Fire - Reinforce
|file=File:MS Skill Rapid Fire - Reinforce 2.png
|tooltip=Increases Rapid Fire's damage.
|requirement=Unlocked at Level 195
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
====Active Skills====
{{MapleStory/skill
|name=Bionic Maximizer
|tooltip=Bioscans Jett to identify weaknesses and maximize defense.
|requirement=Unlocked at level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Max HP
! width=100px | Abnormal Status and Elemental Resistance
! width=100px | Damage Taken
! width=100px | Duration
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | +40% || bgcolor=E6E6FA | +15% || bgcolor=E6E6FA | -15% || bgcolor=E6E6FA | 180 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Airframe Beacon
|tooltip=Summons an aircraft to drop bombs.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="A buff activated for 90 seconds when this skill is used. Can be stacked up to 3 times">Max Damage</span>
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 800% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +3,000,000 || bgcolor=E6E6FA | 8 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Epic Adventure
|file=File:MS Skill Epic Adventure P.png
|tooltip=Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party.
|requirement=Unlocked at level 200
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Damage
! width=100px | Max Damage
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}


{{Footer Nav|game=MapleStory|prevpage=Jett|nextpage=Jett/Builds|nextname=Builds}}
{{Footer Nav|game=MapleStory|prevpage=Jett|nextpage=Jett/Builds|nextname=Builds}}

Latest revision as of 05:31, 7 February 2014


Attacking Skills Passive Skills Active/Supportive Skills
Beginner Retro Rockets Core Aura
First Job Tornado Uppercut Double Shot Quick Motion Shadow Heart Glide Blast
Second Job Triple Fire Shockwave Gun Mastery Physical Training Perseverance Gun Booster Dark Clarity
Third Job Solar Array Turret Deployment Gamma Missile Drone Blast High Life Cutting Edge Roll of the Dice
Fourth Job Rapid Fire Mighty Meteor Starfall Brain Scrambler Suborbital Bombardier Double Down Collateral Damage Counterattack Maple Warrior Hero's Will Relentless
Stat Enhancers
Hyper Skills Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical
Skill Enhancers Active / Supportive Skills
Drone Blast - Extra StrikeSuborbital Bombardier - Extra StrikeRapid Fire - Boss RushDrone Blast - Boss RushSuborbital Bombardier - ReinforceRapid Fire - RangeDrone Blast - ReinforceSuborbital Bombardier - SpreadRapid Fire - Reinforce Bionic Maximizer Airframe Beacon Epic Adventure

Beginner[edit]

Retro Rockets
"Permanently increases Movement Speed, Max Movement Speed, and Jump."
Retro Rockets level data
Level Movement Speed Max Movement Speed Jump
1 +50 +30 +20
Core Aura
"Surrounds the true owner of the Core with a powerful aura that enhances abilities."
Core Aura level data
Level Effects
1 STR, DEX, INT, LUK, Weapon Attack, and Magic Attack increased by a random amount (changes daily)

First Job[edit]

Quick Motion
"Permanently increases Accuracy, Max Movement Speed, and Jump."
Quick Motion level data
Level Accuracy Max Movement Speed Jump
Add 22
per level
Add 2
per level
Add 1
per level
1 +22 +2 +1
2 +44 +4 +2
3 +66 +6 +3
4 +88 +8 +4
5 +110 +10 +5
6 +132 +12 +6
7 +154 +14 +7
8 +176 +16 +8
9 +198 +18 +9
10 +220 +20 +10
Tornado Uppercut
"Performs a super-fast uppercut, creating a tornado that attacks enemies."
Tornado Uppercut level data
Level MP Cost Damage Max Enemies Hit
Add 2
per 5 levels
Add 4%
per level
No
change
1 17 274% 6
2 17 278% 6
3 17 282% 6
4 17 286% 6
5 17 290% 6
6 19 294% 6
7 19 298% 6
8 19 302% 6
9 19 306% 6
10 19 310% 6
11 21 314% 6
12 21 318% 6
13 21 322% 6
14 21 326% 6
15 21 330% 6
16 23 334% 6
17 23 338% 6
18 23 342% 6
19 23 346% 6
20 23 350% 6
Double Shot
"Fires two consecutive shots at the enemy."
Double Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Range
Add 1
per 6 levels
Add 2%
per level
No
change
No
change
No
change
1 4 127% 2 1 380
2 4 129% 2 1 380
3 4 131% 2 1 380
4 4 133% 2 1 380
5 4 135% 2 1 380
6 5 137% 2 1 380
7 5 139% 2 1 380
8 5 141% 2 1 380
9 5 143% 2 1 380
10 5 145% 2 1 380
11 5 147% 2 1 380
12 6 149% 2 1 380
13 6 151% 2 1 380
14 6 153% 2 1 380
15 6 155% 2 1 380
16 6 157% 2 1 380
17 6 159% 2 1 380
18 7 161% 2 1 380
19 7 163% 2 1 380
20 7 165% 2 1 380
Glide Blast
"Move forward during a jump by tumbling. Movement distance increases as the skill level increases."
Glide Blast level data
Level MP Cost
Add 1
per level
1 11
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20
Shadow Heart
"Increases your Critical Rate and minimum Critical Damage."
Shadow Heart level data
Level Critical Rate Minimum Critical Damage
Add 2%
per level
Add 1%
per level
1 +2% +1%
2 +4% +2%
3 +6% +3%
4 +8% +4%
5 +10% +5%
6 +12% +6%
7 +14% +7%
8 +16% +8%
9 +18% +9%
10 +20% +10%

Second Job[edit]

Gun Mastery
"Increases the weapon mastery and accuracy of guns."
Gun Mastery level data
Level Gun Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
Gun Booster
"Increases the attack speed of your weapon."
Requires Level 5 Gun Mastery
Gun Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Triple Fire
"Increases the potency and the number of bullets fired when using Double Shot."
Requires Level 20 Double Shot
Triple Fire level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
Add 3%
per level
No
change
No
change
1 10 124% 3 1
2 10 127% 3 1
3 11 130% 3 1
4 11 133% 3 1
5 11 136% 3 1
6 12 139% 3 1
7 12 142% 3 1
8 12 145% 3 1
9 13 148% 3 1
10 13 151% 3 1
11 13 154% 3 1
12 14 157% 3 1
13 14 160% 3 1
14 14 163% 3 1
15 15 166% 3 1
16 15 169% 3 1
17 15 172% 3 1
18 16 175% 3 1
19 16 178% 3 1
20 16 181% 3 1
Shockwave
"Pounds the ground to create a shockwave that damages multiple enemies."
Shockwave level data
Level MP Cost Damage Max Enemies Hit
Add 2
per 3 levels
Add 4%
per level
No
change
1 18 455% 6
2 18 460% 6
3 20 465% 6
4 20 470% 6
5 20 475% 6
6 22 480% 6
7 22 485% 6
8 22 490% 6
9 24 495% 6
10 24 500% 6
11 24 505% 6
12 26 510% 6
13 26 515% 6
14 26 520% 6
15 28 525% 6
16 28 530% 6
17 28 535% 6
18 30 540% 6
19 30 545% 6
20 30 550% 6
Physical Training
"Permanently increases STR and DEX through physical training."
Physical Training level data
Level STR and DEX
Add 3
per level
1 +6
2 +12
3 +18
4 +24
5 +30
Perseverance
"Recovers HP and MP over time."
Perseverance level data
Level HP Restored Interval
Level/1.5,
rounded up
Subtract 1.5 sec
per level
1 1% 18.5 sec
2 2% 17 sec
3 2% 15.5 sec
4 3% 14 sec
5 4% 12.5 sec
6 4% 11 sec
7 5% 9.5 sec
8 6% 8 sec
9 6% 6.5 sec
10 7% 5 sec
Dark Clarity
"Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."
Dark Clarity level data
Level MP Cost Weapon Attack Accuracy Duration
Add 1
per 2 levels
Add 1.5
per level
Add 4
per level
Add 6 sec
per level
1 15 +1 +84 66 sec
2 15 +3 +88 72 sec
3 16 +4 +92 78 sec
4 16 +6 +96 84 sec
5 17 +7 +100 90 sec
6 17 +9 +104 96 sec
7 18 +10 +108 102 sec
8 18 +12 +112 108 sec
9 19 +13 +116 114 sec
10 19 +15 +120 120 sec
11 20 +16 +124 126 sec
12 20 +18 +128 132 sec
13 21 +19 +132 138 sec
14 21 +21 +136 144 sec
15 22 +22 +140 150 sec
16 22 +24 +144 156 sec
17 23 +25 +148 162 sec
18 23 +27 +152 168 sec
19 24 +28 +156 174 sec
20 24 +30 +160 180 sec

Third Job[edit]

Solar Array
"Fire a scatter shot that damages multiple enemies."
Solar Array level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per 3 levels
Add 5%
per level
No
change
No
change
1 20 355% 6 2
2 20 360% 6 2
3 22 365% 6 2
4 22 370% 6 2
5 22 375% 6 2
6 24 380% 6 2
7 24 385% 6 2
8 24 390% 6 2
9 26 395% 6 2
10 26 400% 6 2
11 26 405% 6 2
12 28 410% 6 2
13 28 415% 6 2
14 28 420% 6 2
15 30 425% 6 2
16 30 430% 6 2
17 30 435% 6 2
18 32 440% 6 2
19 32 445% 6 2
20 32 450% 6 2
21 34 455% 6 2
22 34 460% 6 2
23 34 465% 6 2
24 36 470% 6 2
25 36 475% 6 2
26 36 480% 6 2
27 38 485% 6 2
28 38 490% 6 2
29 38 495% 6 2
30 40 500% 6 2
Turret Deployment
"Summons an upgraded turret to unleash a barrage of shots on nearby enemies."
Turret Deployment level data
Level MP Cost Damage Duration Cooldown
Add 8
per 7 levels
Add 6%
per level
Add 1
per level
Subtract 2
per level
1 10 86% 21 sec 28 sec
2 10 92% 22 sec 26 sec
3 10 98% 23 sec 24 sec
4 10 104% 24 sec 22 sec
5 10 110% 25 sec 20 sec
6 10 116% 26 sec 18 sec
7 10 122% 27 sec 16 sec
8 18 128% 28 sec 14 sec
9 18 134% 29 sec 12 sec
10 18 140% 30 sec 10 sec
Gamma Missile
"Summons a powerful explosive to knock enemies back."
Gamma Missile level data
Level MP Cost Damage Explosion Damage Max Enemies Hit Knockback Range
Add 2
per 3 levels
Add 4%
per level
Add 4%
per level
No
change
No
change
1 23 204% 658% 6 400
2 23 208% 662% 6 400
3 25 212% 666% 6 400
4 25 216% 670% 6 400
5 25 220% 674% 6 400
6 27 224% 678% 6 400
7 27 228% 682% 6 400
8 27 232% 686% 6 400
9 29 236% 690% 6 400
10 29 240% 694% 6 400
11 29 244% 698% 6 400
12 31 248% 702% 6 400
13 31 252% 706% 6 400
14 31 256% 710% 6 400
15 33 260% 714% 6 400
16 33 264% 718% 6 400
17 33 268% 722% 6 400
18 35 272% 726% 6 400
19 35 276% 730% 6 400
20 35 280% 734% 6 400
High Life
"Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP."
High Life level data
Level Weapon and Magic Defense Max HP and MP
Add 2%
per level
Add 60
per level
1 +2% +60
2 +4% +120
3 +6% +180
4 +8% +240
5 +10% +300
6 +12% +360
7 +14% +420
8 +16% +480
9 +18% +540
10 +20% +600
Cutting Edge
"Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF."
Cutting Edge level data
Level Critical Rate Enemy Defense Ignored
Add 1%
per level
Add 1%
per level
1 +11% +1%
2 +12% +2%
3 +13% +3%
4 +14% +4%
5 +15% +5%
6 +16% +6%
7 +17% +7%
8 +18% +8%
9 +19% +9%
10 +20% +10%
11 +21% +11%
12 +22% +12%
13 +23% +13%
14 +24% +14%
15 +25% +15%
16 +26% +16%
17 +27% +17%
18 +28% +18%
19 +29% +19%
20 +30% +20%
Roll of the Dice
"Test your luck! Roll a dice to get a random buff."
Roll of the Dice level data
  • Roll One: Nothing
  • Roll Two: +30% Weapon Defense
  • Roll Three: 20% HP and MP
  • Roll Four: +15% Critical Rate
  • Roll Five:: +20% Additional Damage
  • Roll Six: +30% Experience Boost
Level MP Cost Duration Cooldown
Add 5
per 5 levels
Add 6
per level
Subtract 30
per 2 levels
1 40 72 sec 470 sec
2 40 84 sec 440 sec
3 45 96 sec 410 sec
4 45 108 sec 380 sec
5 45 120 sec 350 sec
6 50 132 sec 320 sec
7 50 144 sec 290 sec
8 50 156 sec 260 sec
9 55 168 sec 230 sec
10 55 180 sec 200 sec
Drone Blast
"Throws a flurry of punches with a drone."
Drone Blast level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 2%
per level
No
change
No
change
1 20 102% 8 1
2 20 104% 8 1
3 20 106% 8 1
4 20 108% 8 1
5 22 110% 8 1
6 22 112% 8 1
7 22 114% 8 1
8 22 116% 8 1
9 22 118% 8 1
10 24 120% 8 1
11 24 122% 8 1
12 24 124% 8 1
13 24 126% 8 1
14 24 128% 8 1
15 26 130% 8 1
16 26 132% 8 1
17 26 134% 8 1
18 26 136% 8 1
19 26 138% 8 1
20 28 140% 8 1

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 sec
per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 sec
per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
Rapid Fire
"Fires bullets very quickly. Hold down the skill key to shoot longer."
Requires Level 20 Triple Fire
Rapid Fire level data
Level MP Cost Damage Number of Hits Max Enemies Hit
Add 1
per 10 levels
Add 3%
per level
No
change
No
change
1 6 243% 1 1
2 6 246% 1 1
3 6 249% 1 1
4 6 252% 1 1
5 6 255% 1 1
6 6 258% 1 1
7 6 261% 1 1
8 6 264% 1 1
9 6 267% 1 1
10 7 270% 1 1
11 7 273% 1 1
12 7 276% 1 1
13 7 279% 1 1
14 7 282% 1 1
15 7 285% 1 1
16 7 288% 1 1
17 7 291% 1 1
18 7 294% 1 1
19 7 297% 1 1
20 8 300% 1 1
21 8 303% 1 1
22 8 306% 1 1
23 8 309% 1 1
24 8 312% 1 1
25 8 315% 1 1
26 8 318% 1 1
27 8 321% 1 1
28 8 324% 1 1
29 8 327% 1 1
30 9 330% 1 1
31 9 333% 1 1
32 9 336% 1 1
Mighty Meteor
"Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage."
Mighty Meteor level data
Level MP Cost Damage Bonus Damage
Add 3
per 5 levels
Add 8%
per level
Add 1%
per level
1 25 458% 1%
2 25 466% 2%
3 25 474% 3%
4 25 482% 4%
5 28 490% 5%
6 28 498% 6%
7 28 506% 7%
8 28 514% 8%
9 28 522% 9%
10 31 530% 10%
11 31 538% 11%
12 31 546% 12%
13 31 554% 13%
14 31 562% 14%
15 34 570% 15%
16 34 578% 16%
17 34 586% 17%
18 34 594% 18%
19 34 602% 19%
20 37 610% 20%
21 37 618% 21%
22 37 626% 22%
Starfall
"Order your spaceship to attack multiple enemies at once."
Starfall level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Cooldown
No
change
Add 4%
per level
No
change
No
change
Subtract 2
per 2 levels
1 350 404% 15 3 60 sec
2 350 408% 15 3 58 sec
3 350 412% 15 3 58 sec
4 350 416% 15 3 56 sec
5 350 420% 15 3 56 sec
6 350 424% 15 3 54 sec
7 350 428% 15 3 54 sec
8 350 432% 15 3 52 sec
9 350 436% 15 3 52 sec
10 350 440% 15 3 50 sec
11 350 444% 15 3 50 sec
12 350 448% 15 3 48 sec
13 350 452% 15 3 48 sec
14 350 456% 15 3 46 sec
15 350 460% 15 3 46 sec
16 350 464% 15 3 44 sec
17 350 468% 15 3 44 sec
18 350 472% 15 3 42 sec
19 350 476% 15 3 42 sec
20 350 480% 15 3 40 sec
21 350 484% 15 3 40 sec
22 350 488% 15 3 38 sec
23 350 492% 15 3 38 sec
24 350 496% 15 3 36 sec
25 350 500% 15 3 36 sec
26 350 504% 15 3 34 sec
27 350 508% 15 3 34 sec
28 350 512% 15 3 32 sec
29 350 516% 15 3 32 sec
30 350 520% 15 3 30 sec
31 350 524% 15 3 30
32 350 528% 15 3 28 sec
Double Down
"Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. (If you roll two of a kind, add 10% to the normal boost)."
Requires Level 10 Roll of the Dice
Double Down level data
  • Roll 2 Ones: Nothing
  • Roll 2 Twos: +40% Weapon Defense
  • Roll 2 Threes: +30% HP and MP
  • Roll 2 Fours: +25% Critical Rate
  • Roll 2 Fives: +30% Additional Damage
  • Roll 2 Sixes: +40% Experience Boost
Level MP Cost Chance Duration Cooldown
No
change
Add 10%
per level
Add 4 sec
per level
No
change
1 60 10% 184 sec 200 sec
2 60 20% 188 sec 200 sec
3 60 30% 192 sec 200 sec
4 60 40% 196 sec 200 sec
5 60 50% 200 sec 200 sec
6 60 60% 204 sec 200 sec
7 60 70% 208 sec 200 sec
Brain Scrambler
"Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd."
Brain Scrambler level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Enemy Defense Ignored Bonus Critical Rate Cooldown
Add 4
per 6 levels
Add 10%
per level
No
change
No
change
Add 1%
per level
No
change
Subtract 1 sec
per 6 levels
1 10 510% 4 1 11% 100% 10 sec
2 10 520% 4 1 12% 100% 10 sec
3 10 530% 4 1 13% 100% 10 sec
4 10 540% 4 1 14% 100% 10 sec
5 10 550% 4 1 15% 100% 10 sec
6 14 560% 4 1 16% 100% 9 sec
7 14 570% 4 1 17% 100% 9 sec
8 14 580% 4 1 18% 100% 9 sec
9 14 590% 4 1 19% 100% 9 sec
10 14 600% 4 1 20% 100% 9 sec
11 14 610% 4 1 21% 100% 9 sec
12 18 620% 4 1 22% 100% 8 sec
13 18 630% 4 1 23% 100% 8 sec
14 18 640% 4 1 24% 100% 8 sec
15 18 650% 4 1 25% 100% 8 sec
16 18 660% 4 1 26% 100% 8 sec
17 18 670% 4 1 27% 100% 8 sec
18 22 680% 4 1 28% 100% 7 sec
19 22 690% 4 1 29% 100% 7 sec
20 22 700% 4 1 30% 100% 7 sec
21 22 710% 4 1 31% 100% 7 sec
22 22 720% 4 1 32% 100% 7 sec
23 22 730% 4 1 33% 100% 7 sec
24 26 740% 4 1 34% 100% 6 sec
25 26 750% 4 1 35% 100% 6 sec
26 26 760% 4 1 36% 100% 6 sec
27 26 770% 4 1 37% 100% 6 sec
28 26 780% 4 1 38% 100% 6 sec
29 26 790% 4 1 39% 100% 6 sec
30 30 800% 4 1 40% 100% 5 sec
31 30 810% 4 1 41% 100% 5 sec
32 30 820% 4 1 42% 100% 5 sec
Suborbital Bombardier
"Summons a sharpshooting giant robot that fires a hefty barrage of bullets."
Suborbital Bombardier level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 3 levels
Add 4%
per level
No
change
No
change
1 25 474% 4 6
2 25 478% 4 6
3 28 482% 4 6
4 28 486% 4 6
5 28 490% 4 6
6 31 494% 4 6
7 31 498% 4 6
8 31 502% 4 6
9 34 506% 4 6
10 34 510% 4 6
11 34 514% 4 6
12 37 518% 4 6
13 37 522% 4 6
14 37 526% 4 6
15 40 530% 4 6
16 40 534% 4 6
17 40 538% 4 6
18 43 542% 4 6
19 43 546% 4 6
20 43 550% 4 6
21 46 554% 4 6
22 46 558% 4 6
23 46 562% 4 6
24 49 566% 4 6
25 49 570% 4 6
26 49 574% 4 6
27 52 578% 4 6
28 52 582% 4 6
29 52 586% 4 6
30 55 590% 4 6
31 55 594% 4 6
32 55 598% 4 6
Collateral Damage
"Increases Critical Rate and critical damage. Additional Critical Rate against bosses."
Collateral Damage level data
Level Critical Rate Critical Damage Additional Critical Rate on Bosses Boss Damage
Add 1%
per 2 levels
Add 1%
per 3 levels
Add 1%
per level
Add 1%
per level
1 +6% +4% +1% +2%
2 +6% +4% +2% +2%
3 +7% +4% +3% +3%
4 +7% +5% +4% +4%
5 +8% +5% +5% +5%
6 +8% +5% +6% +6%
7 +9% +6% +7% +7%
8 +9% +6% +8% +8%
9 +10% +6% +9% +9%
10 +10% +7% +10% +10%
11 +11% +7% +11% +11%
12 +11% +7% +12% +12%
13 +12% +8% +13% +13%
14 +12% +8% +14% +14%
15 +13% +8% +15% +15%
16 +13% +9% +16% +16%
17 +14% +9% +17% +17%
18 +14% +9% +18% +18%
19 +15% +10% +19% +19%
20 +15% +10% +20% +20%
Relentless
"Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect."
Relentless level data
Level MP Cost Weapon Attack Abnormal Status and Elemental Resistance Power Stance Chance Avoidability Duration
Add 2
per 4 levels
Add 1%
per 2 levels
Add 1%
per level
Add 1%
per level
Subtract 15
per level
Add 6 sec
per level
1 45 +1% +21% +21% -15 66 sec
2 45 +1% +22% +22% -30 72 sec
3 45 +2% +23% +23% -45 78 sec
4 47 +2% +24% +24% -60 84 sec
5 47 +3% +25% +25% -75 90 sec
6 47 +3% +26% +26% -90 96 sec
7 47 +4% +27% +27% -105 102 sec
8 49 +4% +28% +28% -120 108 sec
9 49 +5% +29% +29% -135 114 sec
10 49 +5% +30% +30% -150 120 sec
11 49 +6% +31% +31% -165 126 sec
12 51 +6% +32% +32% -180 132 sec
13 51 +7% +33% +33% -195 138 sec
14 51 +7% +34% +34% -210 144 sec
15 51 +8% +35% +35% -225 150 sec
16 53 +8% +36% +36% -240 156 sec
17 53 +9% +37% +37% -265 162 sec
18 53 +9% +38% +38% -270 168 sec
19 53 +10% +39% +39% -285 174 sec
20 55 +10% +40% +40% -300 180 sec
21 55 +11% +41% +41% -315 186 sec
22 55 +11% +42% +42% -330 192 sec
Counterattack
"Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds."
Counterattack level data
Level Chance Damage Duration
Add 4%
per level
Add 1%
per level
No
change
1 4% +6% 18 sec
2 8% +7% 21 sec
3 12% +8% 24 sec
4 16% +9% 27 sec
5 20% +10% 30 sec
6 24% +11% 33 sec
7 28% +12% 36 sec
8 32% +13% 39 sec
9 36% +14% 42 sec
10 40% +15% 45 sec
11 44% +16% 48 sec
12 48% +17% 51 sec

Hyper Skills[edit]

Stat Enhancers[edit]

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

Drone Blast - Extra Strike
"Increases Drone Blast's attack count."
Unlocked at Level 143
Drone Blast - Extra Strike level data
Level Number of Attacks
1 +1
Suborbital Bombardier - Extra Strike
"Increases Suborbital Bombardier's attack count."
Unlocked at Level 149
Suborbital Bombardier - Extra Strike level data
Level Number of Attacks
1 +1
Rapid Fire - Boss Rush
"Increases Rapid Fire Boss Attack."
Unlocked at Level 155
Rapid Fire - Boss Rush level data
Level Boss Damage
1 +20%
Drone Blast - Boss Rush
"Increases Drone Blast's Boss Attack."
Unlocked at Level 162
Drone Blast - Boss Rush level data
Level Boss Damage
1 +20%
Suborbital Bombardier - Reinforce
"Increases Suborbital Bombardier's Damage."
Unlocked at Level 168
Suborbital Bombardier - Reinforce level data
Level Damage
1 +20%
Rapid Fire - Range
"Increases Rapid Fire's range."
Unlocked at Level 177
Rapid Fire - Range level data
Level Shooting Range
1 +50
Drone Blast - Reinforce
"Increases Drone Blast's Damage."
Unlocked at Level 183
Drone Blast - Reinforce level data
Level Damage
1 +20%
Suborbital Bombardier - Spread
"Increases number of monsters hit by Suborbital Bombardier."
Unlocked at Level 189
Suborbital Bombardier - Spread level data
Level Max Enemies Hit
1 +2
Rapid Fire - Reinforce
"Increases Rapid Fire's damage."
Unlocked at Level 195
Rapid Fire - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

Bionic Maximizer
"Bioscans Jett to identify weaknesses and maximize defense."
Unlocked at level 150
Bionic Maximizer level data
Level MP Cost Max HP Abnormal Status and Elemental Resistance Damage Taken Duration
1 300 +40% +15% -15% 180 sec
Airframe Beacon
"Summons an aircraft to drop bombs."
Unlocked at level 170
Airframe Beacon level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Max Damage Cooldown
1 300 800% 5 8 +3,000,000 8 sec
Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec