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Piercing Storm is replaced in third job, so it does not need to be maxed. Physical Training is first assuming you need the STR to equip your next weapon. If you don't need the STR yet, max Mastery and Spirit first. Next comes Parting Shot and Rising Rush, followed by Final Attack. Boost early may look good on paper, but in practice it really doesn't help as much as your other skills at this point, so it's saved for later. You could always put 3 SP on it early for a 30 second test and see for yourself. Piercing Storm is last. If you get good with Parting Shot and Rising Rush, you won't be using it much anyway.
Piercing Storm is replaced in third job, so it does not need to be maxed. Physical Training is first assuming you need the STR to equip your next weapon. If you don't need the STR yet, max Mastery and Spirit first. Next comes Parting Shot and Rising Rush, followed by Final Attack. Boost early may look good on paper, but in practice it really doesn't help as much as your other skills at this point, so it's saved for later. You could always put 3 SP on it early for a 30 second test and see for yourself. Piercing Storm is last. If you get good with Parting Shot and Rising Rush, you won't be using it much anyway.


Parting Shot may take some practice to use. If you have played a Battle Mage, you may have an advantage as it cast alot like their Finish Attack. If you are having trouble getting it to work, try pressing the Rising Rush button firm and deliberate, immediately followed by repeatedly tapping the Parting Shot button. 1 point is applied to these skills early so you can try it, but you won't see their real benefit on mobs that are taken out with 1 hit, you will start to appreciate Parting Shot more on higher HP mobs such as Jester. If you are still having trouble, or just don't like training with this skill, you can raise Piercing Storm first instead.
Parting Shot may take some practice to use. If you have played a Battle Mage, you may have an advantage as it cast alot like their Finish Attack. If you are having trouble getting it to work, try pressing the Rising Rush button firm and deliberate, immediately followed by repeatedly tapping the Parting Shot button. 1 point is applied to these skills early so you can try it, but you won't see their real benefit on mobs that are taken out with 1 hit, you will start to appreciate Parting Shot more on higher HP mobs such as Jester. If you are still having trouble, or just don't like training with this skill, you can max Piercing Storm first instead.


;Alternate Build
;Alternate Build
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*'''Level 49''': +3 Piercing Storm (11)
*'''Level 49''': +3 Piercing Storm (11)
*'''Level 50''': +3 Piercing Storm (14)
*'''Level 50''': +3 Piercing Storm (14)
*'''Level 51''': +1 Final Attack (1), +2 Piercing Storm (16)
*'''Level 51''': +3 Piercing Storm (17)
*'''Level 52''': +3 Final Attack (4)
*'''Level 52''': +3 '''Piercing Storm''' (20)
*'''Level 53''': +3 Final Attack (7)
*'''Level 53''': +3 Final Attack (3)
*'''Level 54''': +3 Final Attack (10)
*'''Level 54''': +3 Final Attack (6)
*'''Level 55''': +3 Final Attack (13)
*'''Level 55''': +3 Final Attack (9)
*'''Level 56''': +3 Final Attack (16)
*'''Level 56''': +3 Final Attack (12)
*'''Level 57''': +3 Final Attack (19)
*'''Level 57''': +3 Final Attack (15)
*'''Level 58''': +1 '''Final Attack''' (20), +2 Dual Bowguns Boost (2)
*'''Level 58''': +3 Final Attack (18)
*'''Level 59''': +3 Dual Bowguns Boost (5)
*'''Level 59''': +2 '''Final Attack''' (20), +1 Dual Bowguns Boost (1)
*'''Level 60''': +3 Dual Bowguns Boost (8)
*'''Level 60''': +3 Dual Bowguns Boost (4)
*'''Level 61''': +3 Dual Bowguns Boost (11)
*'''Level 61''': +3 Dual Bowguns Boost (7)
*'''Level 62''': +3 Dual Bowguns Boost (14)
*'''Level 62''': +3 Dual Bowguns Boost (10)
*'''Level 63''': +3 Dual Bowguns Boost (17)
*'''Level 63''': +3 Dual Bowguns Boost (13)
*'''Level 64''': +3 '''Dual Bowguns Boost''' (20)
*'''Level 64''': +3 Dual Bowguns Boost (16)
*'''Level 65''': +3 Rising Rush (4)
*'''Level 65''': +3 Dual Bowguns Boost (19)
*'''Level 66''': +3 Rising Rush (7)
*'''Level 66''': +1 '''Dual Bowguns Boost''' (20), +2 Rising Rush (3)
*'''Level 67''': +3 Rising Rush (10)
*'''Level 67''': +3 Rising Rush (6)
*'''Level 68''': +3 Rising Rush (13)
*'''Level 68''': +3 Rising Rush (9)
*'''Level 69''': +2 '''Rising Rush''' (15), +1 Parting Shot (2)
*'''Level 69''': +3 Rising Rush (12)
*'''Level 70''': +3 '''Parting Shot''' (5)
*'''Level 70''': +3 '''Rising Rush''' (15)


;End Result
;End Result
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*'''Dual Bowguns Mastery''': Level 20
*'''Dual Bowguns Mastery''': Level 20
*'''Spirit Surge''': Level 15
*'''Spirit Surge''': Level 15
*'''Piercing Storm''': Level 16
*'''Piercing Storm''': Level 20 (or 16)
*'''Final Attack''': Level 20
*'''Final Attack''': Level 20
*'''Dual Bowguns Boost''': Level 20
*'''Dual Bowguns Boost''': Level 20
*'''Rising Rush''': Level 15
*'''Rising Rush''': Level 15
*'''Parting Shot''': Level 5
*'''Parting Shot''': Level 1 (or 5)


Same as the regular build, Piercing Storm is replaced in third job, so it does not need to be maxed, it's just raised to 16 earlier. Physical Training is first assuming you need the STR to equip your next weapon. If you don't need the STR yet, max Mastery and Spirit first.
Parting Shot is replaced in third job, so it does not need to be maxed. Physical Training is first assuming you need the STR to equip your next weapon. If you don't need the STR yet, max Mastery and Spirit first.


===Third Job===
===Third Job===