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|2||120||Damage +2% for 5 seconds for every 500 pixels moved. Maximum: Damage +12%. Cooldown between stacks/refreshes: 1 second | |2||120||Damage +2% for 5 seconds for every 500 pixels moved. Maximum: Damage +12%. Cooldown between stacks/refreshes: 1 second | ||
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===Ecstasy=== | ===Ecstasy=== | ||
From Ark. Concentrates and lose yourself in combat to increase damage as you fight longer. The buff resets when the character did not attack | From Ark. Concentrates and lose yourself in combat to increase damage as you fight longer. The buff resets when the character did not attack for 10 seconds straight. | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Skill level!!Level requirement!!Stat | !Skill level!!Level requirement!!Stat | ||
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|1||70 (10 for Ark)||Damage +1% for attacking | |1||70 (10 for Ark)||Damage +1% for attacking at least twice within 5 seconds, stacks up to 5 times. The 1st stack gives additional 1% damage (Maximum: +6% Damage). Cooldown between stacks/refreshes: 5 seconds (1st stack only applies after 5 seconds of the 1st attack made). | ||
|- | |- | ||
|2||120||Damage +2% for attacking | |2||120||Damage +2% for attacking at least twice within 5 seconds, stacks up to 5 times. The 1st stack gives additional 1% damage (Maximum: +11% Damage). Cooldown between stacks/refreshes: 5 seconds (1st stack only applies after 5 seconds of the 1st attack made). | ||
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{{Footer Nav|game=MapleStory|prevpage=Inner Ability|nextpage=Maple Union}} |
Revision as of 09:25, 27 May 2018
Link Skills is one of the best ways to improve a character's ability. Basically, newer jobs have Link Skills to boost their abilities. When these newer characters hits a higher level, their skill can be given to another character of the same world same account without losing its own one.
Mechanics
- A character can receive up till 12 different link skills, excluding the one originated from that same character, so you cannot get all the link skills available in the game for one character.
- You can transfer the link skill using that original character (owner) of the link skill. Transfer is available once daily, so if you transferred the link skill to a character today, you have to wait till tomorrow in order to change the target character of the skill.
- Only up till 2 characters can get the same link skill: The target and the owner.
- A character cannot get the same link skill twice, except Cygnus' Blessing which stacks up till 5 times and Spirit of Freedom which stacks until 4 times.
- You can transfer the link skill only at Level 70, except for Rhinne's Blessing which can be transferred after getting the first Goddess Teardrop from its Storyline Quest at level 118.
Available skills
This is a list of the possible link skills. For Zero's link skill, levels 4 and 5 come at the same time, so it jumps level from skill level 3 to 5.
Pirate's Blessing
This originates from Cannon Shooter. Provides HP, MP and all stats.
Skill level | Level Requirement | Stat |
---|---|---|
1 | 70 (10 for Cannoneers) | All Stat +15, HP and MP +5% |
2 | 120 | All Stat +25, HP and MP +10% |
3 | 210 | All Stat +35, HP and MP +15% |
Elven Blessing
Originated from Mercedes. Boosts EXP gain and gives the ability to teleport to Elluel.
Skill level | Level requirement | Stats |
---|---|---|
1 | 70 (10 for Mercedes) | Monster EXP +10% permanently. Can teleport to Elluel with a cooldown time of 10 minutes. |
2 | 120 | Monster EXP +15% permanently. Can teleport to Elluel with a cooldown time of 10 minutes. |
3 | 210 | Monster EXP +20% permanently. Can teleport to Elluel wih a cooldown time of 10 minutes. |
Fury Unleashed
Skill from Demon Slayer. Increases your inner rage to deal more damage against boss monsters.
Skill level | Level requirement | Stats |
---|---|---|
1 | 70 (10 for Demon Slayer) | Damage to Boss Monsters +10% |
2 | 120 | Damage to Boss Monsters +15% |
3 | 210 | Damage to Boss Monsters +20% |
Phantom Instinct
From Phantom. Use high levels of insight to locate enemies' weaknesses, thus increases critical chance.
Skill level | Level requirement | Stat |
---|---|---|
1 | 70 (10 for Phantoms) | Critical Rate +10% |
2 | 120 | Critical Rate +15% |
3 | 210 | Critical Rate +20% |
Knight's Watch
Note: Mihile is revamped and the owner version is changed but the student (linked) version is the same as previously.
- Mihile's Original Link Skill
Creates a shield to absorb a certain amount of hits. If the hit is % HP Attack, its damage is reduced. Damage increases when shield is active. Cooldown 3 minutes.
Skill level | Level requirement | Stat |
---|---|---|
1 | 10 | For 15 seconds, absorb up till 3 hits (-10% damage for %HP Damage). Damage +15% when shield is active. Shield disappears once threshold is met or exceeded. |
2 | 120 | For 30 seconds, absorb up till 6 hits (-20% damage for %HP Damage). Damage +20% when shield is active. Shield disappears once threshold is met or exceeded. |
3 | 210 | For 45 seconds, absorb up till 9 hits (-30% damage for %HP Damage). Damage +25% when shield is active. Shield disappears once threshold is met or exceeded. |
- Mihile's Linked Skill
From Mihile. Become resistant to knockbacks for some time. Cooldown 3 minutes.
Skill level | Level requirement | Stat |
---|---|---|
1 | 70 | Stance +100% for 90 seconds |
2 | 120 | Stance +100% for 110 seconds |
3 | 210 | Stance +100% for 130 seconds |
Core Aura
From ZEN/Jett. Increases random stats.
Skill level | Level requirement | Stat | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 70 (30 for ZEN/Jett) | Increases Weapon ATT, Magic ATT, STR, DEX, INT and LUK by a random amount. Stat amount changes everyday and can be enhanced by using cash items like Supernova Dust, Cosmic Stone. (Tier only increases or decreases when the ZEN/Jett character is at least level 120)
|
Light Wash
From Luminous. Ignores a portion of monster defense.
Skill level | Level required | Stat |
---|---|---|
1 | 70 (10 for Luminous) | Ignore 10% DEF |
2 | 120 | Ignore 15% DEF |
3 | 210 | Ignore 20% DEF |
Iron Will
From Kaiser. With the will of an iron, increase your HP.
Skill level | Level required | Stat |
---|---|---|
1 | 70 (10 for Kaiser) | HP +10% |
2 | 120 | HP +15% |
3 | 210 | HP +20% |
Terms and Conditions
From Angelic Buster. Increases damage for 10 seconds. Cooldown time 90 seconds. Targeted character will receive half of the original amount.
Skill level | Required level | Original stat | Linked stat |
---|---|---|---|
1 | 70 (10 for Angelic Busters) | Damage +60% | Damage +30% |
2 | 120 | Damage +90% | Damage +45% |
3 | 210 | Damage +120% | Damage +60% |
Wild Rage
From Demon Avenger. Your rage goes wild so your damage increased.
Skill level | Required level | Stat |
---|---|---|
1 | 70 (10 for Demon Avengers) | Damage +5% |
2 | 120 | Damage +10% |
3 | 210 | Damage +15% |
Hybrid logic
From Xenon. Using logic, increase all stats.
Skill level | Required level | Stats |
---|---|---|
1 | 70 (10 for Xenon) | All Stat +5% |
2 | 120 | All Stat +10% |
Keen Edge
From Hayato. Increase overall power.
Skill level | Required level | Stats |
---|---|---|
1 | 70 (10 for Hayato) | All Stat +15, Weapon ATT and Magic ATT +5 |
2 | 120 | All Stat +25, Weapon ATT and Magic ATT +15 |
Elementalism
From Kanna. Concentrate and focus your mind to increase damage.
Skill level | Required level | Stats |
---|---|---|
1 | 70 (10 for Kanna) | Damage +5% |
2 | 120 | Damage +10% |
Cygnus Blessing
From all revamped knights of cygnus. Max level per knight is 2, can be stacked 5 times. All 5 different knights are required for max level since the same job type of knights would not stack. Increases resistance to abnormal statuses and elemental damage.
- Level 70-119 knight contributes 1 point while level 120+ knight contribute 2 points.
Skill level | Linked stat |
---|---|
1 | Elemental Resistance +2%, Abnormal Status Resistance +2 |
2 | Elemental Resistance +5%, Abnormal Status Resistance +5 |
3 | Elemental Resistance +7%, Abnormal Status Resistance +7 |
4 | Elemental Resistance +10%, Abnormal Status Resistance +10 |
5 | Elemental Resistance +12%, Abnormal Status Resistance +12 |
6 | Elemental Resistance +15%, Abnormal Status Resistance +15 |
7 | Elemental Resistance +17%, Abnormal Status Resistance +17 |
8 | Elemental Resistance +20%, Abnormal Status Resistance +20 |
9 | Elemental Resistance +22%, Abnormal Status Resistance +22 |
10 | Elemental Resistance +25%, Abnormal Status Resistance +25 |
Focus Spirit
From Beast Tamer. Focus and increase overall power.
Skill level | Required level | Stat |
---|---|---|
1 | 70 (10 for Beast Tamer) | Critical Rate +4%, Damage to Boss Monsters +4%, HP +3% |
2 | 120 | Critical Rate +7%, Damage to Boss Monsters +7%, HP +4% |
3 | 210 | Critical Rate +10%, Damage to Boss Monsters +10%, HP +5% |
Rhinne Blessing
From Zero. Blessed by the God of Time, increase Monsters' DEF Ignored and reduces damage taken (not applied to % HP Attacks). To level up this skill, collect goddess teardrop in Zero's storyline quests. Note: The link skill jumps from Level 3 to 5 upon completing Chapter 8, skipping Level 4.
Skill level | Required level | Stat |
---|---|---|
1 | 118 | Ignore 2% DEF, Damage taken -3% |
2 | 128 | Ignore 4% DEF, Damage taken -6% |
3 | 138 | Ignore 6% DEF, Damage taken -9% |
4 | 178 | Ignore 8% DEF, Damage taken -12% |
5 | 178 | Ignore 10% DEF, Damage taken -15% |
Close Call
From Shade/Eunwol. Save yourself from an attack which would otherwise kill you at a chance.
Skill Level | Required level | Stat |
---|---|---|
1 | 70 (10 for Eunwol) | 5% chance |
2 | 120 | 10% chance |
Spirit of Freedom
From the original team of Resistance: Battle Mage, Wild Hunter and Mechanic, as well as the newly born Blaster. Gives Invincibility time upon revival after death. All 4 different jobs are required for max level linked stat.
- Level 70-119 owner characers provide 1 point for linked stats while Level 120+ owner characters provide 2 points for linked stats.
Skill Level | Stat |
---|---|
1 | 1 second |
2 | 2 second |
3 | 3 second |
4 | 4 second |
5 | 5 second |
6 | 6 second |
7 | 7 second |
8 | 8 second |
Judgement
From Kinesis. Increases critical damage.
Skill level | Level requirement | Stat |
---|---|---|
1 | 70 (10 for Kinesis) | Critical Damage +2% |
2 | 120 | Critical Damage +4% |
Combo Kill Advantage
From Aran. Provides additional EXP when absorbing a Combo Kill Orb.
Skill level | Level requirement | Stat |
---|---|---|
1 | 70 (10 for Aran) | Combo Kill Orb EXP +400% |
2 | 120 | Combo Kill Orb EXP +650% |
3 | 210 | Combo Kill Orb EXP +900% |
Rune Persistence
From Evan. Increases rune buff duration by intensifying the magical powers of runes. For runes with special 1-minute or 30-second effects, the duration of these effects will be increased as well, up to 1.5 minutes and 45 seconds respectively (for Level 2 link skill).
Skill level | Level requirement | Stat |
---|---|---|
1 | 70 (10 for Evan) | Rune Buff Duration +30% |
2 | 120 | Rune Buff Duration +50% |
3 | 210 | Rune Buff Duration +70% |
Intensive Insult
From Cadena. Indirectly insult monsters weaker than you by dealing extra damage to them.
Skill level | Level requirement | Stat |
---|---|---|
1 | 70 (10 for Cadena) | Damage +3% on monsters lower level than you, Damage +3% on monsters inflicted with any status conditions. (Total: Damage +6% on monsters lower level than you that are inflicted with status conditions) |
2 | 120 | Damage +6% on monsters lower level than you, Damage +6% on monsters inflicted with any status conditions. (Total: Damage +12% on monsters lower level than you that are inflicted with status conditions) |
Flow of Battle
From Illum. You get increasingly powerful as you keep your momentum.
Skill level | Level requirement | Stat |
---|---|---|
1 | 70 (10 for Illum) | Damage +1% for 5 seconds for every 500 pixels moved. Maximum: Damage +6%. Cooldown between stacks/refreshes: 1 second |
2 | 120 | Damage +2% for 5 seconds for every 500 pixels moved. Maximum: Damage +12%. Cooldown between stacks/refreshes: 1 second |
Ecstasy
From Ark. Concentrates and lose yourself in combat to increase damage as you fight longer. The buff resets when the character did not attack for 10 seconds straight.
Skill level | Level requirement | Stat |
---|---|---|
1 | 70 (10 for Ark) | Damage +1% for attacking at least twice within 5 seconds, stacks up to 5 times. The 1st stack gives additional 1% damage (Maximum: +6% Damage). Cooldown between stacks/refreshes: 5 seconds (1st stack only applies after 5 seconds of the 1st attack made). |
2 | 120 | Damage +2% for attacking at least twice within 5 seconds, stacks up to 5 times. The 1st stack gives additional 1% damage (Maximum: +11% Damage). Cooldown between stacks/refreshes: 5 seconds (1st stack only applies after 5 seconds of the 1st attack made). |