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*'''Level 13''': MP - 12, 23% success rate to steal, apply 85% in damage.
*'''Level 13''': MP - 12, 23% success rate to steal, apply 85% in damage.
*'''Level 14''': MP - 12, 24% success rate to steal, apply 90% in damage.
*'''Level 14''': MP - 12, 24% success rate to steal, apply 90% in damage.
*'''Level 15''': MP - 12, 25% success rate to steal, apply 95% in damage.
*'''Level 15''': MP - 75, 25% success rate to steal, apply 95% in damage.
*'''Level 16''': MP - 24, 26% success rate to steal, apply 100% in damage.
*'''Level 16''': MP - 75, 26% success rate to steal, apply 100% in damage.
*'''Level 17''': MP - 24, 27% success rate to steal, apply 120% in damage.
*'''Level 17''': MP - 75, 27% success rate to steal, apply 120% in damage.
*'''Level 18''': MP - 24, 28% success rate to steal, apply 125% in damage.
*'''Level 18''': MP - 75, 28% success rate to steal, apply 125% in damage.
*'''Level 19''': MP - 24, 29% success rate to steal, apply 130% in damage.
*'''Level 19''': MP - 75, 29% success rate to steal, apply 130% in damage.
*'''Level 20''': MP - 24, 30% success rate to steal, apply 135% in damage.
*'''Level 20''': MP - 75, 30% success rate to steal, apply 135% in damage.
*'''Level 21''': MP - 24, 31% success rate to steal, apply 140% in damage.
*'''Level 21''': MP - 75, 31% success rate to steal, apply 140% in damage.
*'''Level 22''': MP - 24, 32% success rate to steal, apply 145% in damage.
*'''Level 22''': MP - 75, 32% success rate to steal, apply 145% in damage.
*'''Level 23''': MP - 24, 33% success rate to steal, apply 150% in damage.
*'''Level 23''': MP - 75, 33% success rate to steal, apply 150% in damage.
*'''Level 24''': MP - 24, 34% success rate to steal, apply 200% in damage.
*'''Level 24''': MP - 75, 34% success rate to steal, apply 200% in damage.
*'''Level 25''': MP - 24, 35% success rate to steal, apply 250% in damage.
*'''Level 25''': MP - 75, 35% success rate to steal, apply 250% in damage.
*'''Level 26''': MP - 24, 36% success rate to steal, apply 300% in damage.
*'''Level 26''': MP - 75, 36% success rate to steal, apply 300% in damage.
*'''Level 27''': MP - 24, 37% success rate to steal, apply 350% in damage.
*'''Level 27''': MP - 75, 37% success rate to steal, apply 350% in damage.
*'''Level 28''': MP - 24, 38% success rate to steal, apply 400% in damage.
*'''Level 28''': MP - 75, 38% success rate to steal, apply 400% in damage.
*'''Level 29''': MP - 24, 39% success rate to steal, apply 450% in damage.
*'''Level 29''': MP - 75, 39% success rate to steal, apply 450% in damage.
*'''Level 30''': MP - 24, 40% success rate to steal, apply 500% in damage.}}
*'''Level 30''': MP - 120, 80% success rate to steal, apply 500% in damage.}}


{{MapleStory/Skill desc|Bandit|Savage Blow|The bandit's main attack, complete with its own signature sound effect. Lands up to six hits onto a single monster. Max is 30 points.|Use MP to attack an enemy up to 6 times in a row with a dagger.|
{{MapleStory/Skill desc|Bandit|Savage Blow|The bandit's main attack, complete with its own signature sound effect. Lands up to six hits onto a single monster. Max is 30 points.|Use MP to attack an enemy up to 6 times in a row with a dagger.|
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*'''Level 28''': MP -27; attack 6x with 76% damage.
*'''Level 28''': MP -27; attack 6x with 76% damage.
*'''Level 29''': MP -27; attack 6x with 78% damage.
*'''Level 29''': MP -27; attack 6x with 78% damage.
*'''Level 30''': MP -27; attack 6x with 80% damage.}}
*'''Level 30''': MP -530; attack 6x with 80% damage.}}


==Third Job==
==Third Job==

Revision as of 06:25, 20 February 2007

Template:All Game Nav

First Job: Rogue

Nimble Body: Increases accuracy and avoidability by up to 20 points. Max is 20 points.

Nimble Body effects

Increases accuracy and avoidability.

  • Level 1: accuracy +1, avoidability +1
  • Level 2: accuracy +2, avoidability +2
  • Level 3: accuracy +3, avoidability +3
  • Level 4: accuracy +4, avoidability +4
  • Level 5: accuracy +5, avoidability +5
  • Level 6: accuracy +6, avoidability +6
  • Level 7: accuracy +7, avoidability +7
  • Level 8: accuracy +8, avoidability +8
  • Level 9: accuracy +9, avoidability +9
  • Level 10: accuracy +10, avoidability +10
  • Level 11: accuracy +11, avoidability +11
  • Level 12: accuracy +12, avoidability +12
  • Level 13: accuracy +13, avoidability +13
  • Level 14: accuracy +14, avoidability +14
  • Level 15: accuracy +15, avoidability +15
  • Level 16: accuracy +16, avoidability +16
  • Level 17: accuracy +17, avoidability +17
  • Level 18: accuracy +18, avoidability +18
  • Level 19: accuracy +19, avoidability +19
  • Level 20: accuracy +20, avoidability +20

File:MS Skill Keen Eyes.png

Keen Eyes: Increases the attack range of throwing stars. Requires 3 points in Nimble Body. Max is 8 points.

Keen Eyes effects

Increases the range of attack using throwing weapons such as throwing stars & knives.

  • Level 1: Range of attack for the throwing weapon: +25
  • Level 2: Range of attack for the throwing weapon: +50
  • Level 3: Range of attack for the throwing weapon: +75
  • Level 4: Range of attack for the throwing weapon: +100
  • Level 5: Range of attack for the throwing weapon: +125
  • Level 6: Range of attack for the throwing weapon: +150
  • Level 7: Range of attack for the throwing weapon: +175
  • Level 8: Range of attack for the throwing weapon: +200

File:MS Skill Disorder.png

Disorder: Temporarily reduces enemy's weapon attack and defense, and also causes it to lose its lock on a player. Max is 20 points.

Disorder effects

Temporarily decreases the weapon def. and attack of an enemy, and the attacking one may suddenly stop attacking. Can\'t perform the attack on an enemy that\'s already in "disorder" however.

  • Level 1: MP -5; enemy's weapon attack -1, weapon def. -1 for 7 sec.
  • Level 2: MP -5; enemy's weapon attack -2, weapon def. -2 for 9 sec.
  • Level 3: MP -5; enemy's weapon attack -3, weapon def. -3 for 11 sec.
  • Level 4: MP -5; enemy's weapon attack -4, weapon def. -4 for 13 sec.
  • Level 5: MP -5; enemy's weapon attack -5, weapon def. -5 for 15 sec.
  • Level 6: MP -6; enemy's weapon attack -6, weapon def. -6 for 20 sec.
  • Level 7: MP -6; enemy's weapon attack -7, weapon def. -7 for 22 sec.
  • Level 8: MP -6; enemy's weapon attack -8, weapon def. -8 for 24 sec.
  • Level 9: MP -7; enemy's weapon attack -9, weapon def. -9 for 29 sec.
  • Level 10: MP -7; enemy's weapon attack -10, weapon def. -10 for 31 sec.
  • Level 11: MP -7; enemy's weapon attack -11, weapon def. -11 for 33 sec.
  • Level 12: MP -8; enemy's weapon attack -12, weapon def. -12 for 38 sec.
  • Level 13: MP -8; enemy's weapon attack -13, weapon def. -13 for 40 sec.
  • Level 14: MP -8; enemy's weapon attack -14, weapon def. -14 for 42 sec.
  • Level 15: MP -9; enemy's weapon attack -15, weapon def. -15 for 47 sec.
  • Level 16: MP -9; enemy's weapon attack -16, weapon def. -16 for 49 sec.
  • Level 17: MP -9; enemy's weapon attack -17, weapon def. -17 for 51 sec.
  • Level 18: MP -10; enemy's weapon attack -18, weapon def. -18 for 56 sec.
  • Level 19: MP -10; enemy's weapon attack -19, weapon def. -19 for 58 sec.
  • Level 20: MP -10; enemy's weapon attack -20, weapon def. -20 for 60 sec.

Dark Sight: Prevents touch-based damage to the character at a cost of speed. Attacking, potions, and picking up items are disabled during the effect. Requires 3 points in Disorder. Max is 20 points. At max level, both Dark Sight and a speed bonus may coexist.

Dark Sight effects

Use MP to hide behind the shadows. Can't be attacked, and can't attack either.

  • Level 1: MP -24; disappear for 10 sec., speed -30
  • Level 2: MP -23; disappear for 20 sec., speed -28
  • Level 3: MP -22; disappear for 30 sec., speed -26
  • Level 4: MP -21; disappear for 40 sec., speed -24
  • Level 5: MP -20; disappear for 50 sec., speed -22
  • Level 6: MP -19; disappear for 60 sec., speed -20
  • Level 7: MP -18; disappear for 70 sec., speed -18
  • Level 8: MP -17; disappear for 80 sec., speed -16
  • Level 9: MP -16; disappear for 90 sec., speed -14
  • Level 10: MP -15; disappear for 100 sec., speed -12
  • Level 11: MP -14; disappear for 110 sec., speed -10
  • Level 12: MP -13; disappear for 120 sec., speed -8
  • Level 13: MP -12; disappear for 130 sec., speed -7
  • Level 14: MP -11; disappear for 140 sec., speed -6
  • Level 15: MP -10; disappear for 150 sec., speed -5
  • Level 16: MP -9; disappear for 160 sec., speed -4
  • Level 17: MP -8; disappear for 170 sec., speed -3
  • Level 18: MP -7; disappear for 180 sec., speed -2
  • Level 19: MP -6; disappear for 190 sec., speed -1
  • Level 20: MP -5; disappear for 200 sec., regular moving speed
{{{5}}}

Double Stab: Uses a dagger to attack an enemy twice. Max is 20 points.

Double Stab effects

Use MP to quickly stab a monster twice at once using a daggar.

  • Level 1: MP -6; damage 65%
  • Level 2: MP -6; damage 68%
  • Level 3: MP -6; damage 71%
  • Level 4: MP -6; damage 74%
  • Level 5: MP -7; damage 78%
  • Level 6: MP -7; damage 81%
  • Level 7: MP -7; damage 84%
  • Level 8: MP -8; damage 88%
  • Level 9: MP -8; damage 91%
  • Level 10: MP -9; damage 95%
  • Level 11: MP -9; damage 98%
  • Level 12: MP -10; damage 102%
  • Level 13: MP -10; damage 105%
  • Level 14: MP -11; damage 109%
  • Level 15: MP -11; damage 112%
  • Level 16: MP -12; damage 116%
  • Level 17: MP -12; damage 119%
  • Level 18: MP -13; damage 123%
  • Level 19: MP -13; damage 126%
  • Level 20: MP -14; damage 130%

Lucky Seven: Uses a claw to throw two stars at an enemy. Damage is not done in relation to the stats window or mastery level, but rather solely on LUK. Max is 20 points.

Lucky Seven effects

Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.

  • Level 1: MP -8; damage 58%
  • Level 2: MP -8; damage 62%
  • Level 3: MP -8; damage 66%
  • Level 4: MP -8; damage 70%
  • Level 5: MP -9; damage 76%
  • Level 6: MP -9; damage 80%
  • Level 7: MP -9; damage 84%
  • Level 8: MP -10; damage 90%
  • Level 9: MP -10; damage 94%
  • Level 10: MP -11; damage 100%
  • Level 11: MP -11; damage 104%
  • Level 12: MP -12; damage 110%
  • Level 13: MP -12; damage 114%
  • Level 14: MP -13; damage 120%
  • Level 15: MP -13; damage 124%
  • Level 16: MP -14; damage 130%
  • Level 17: MP -14; damage 134%
  • Level 18: MP -15; damage 140%
  • Level 19: MP -15; damage 144%
  • Level 20: MP -16; damage 150%

Second Job

Assassin

Claw Mastery: Increases Mastery % (but not for Lucky Seven), Accuracy, and maximum amount of throwing stars per set. Max is 20 points.

Claw Mastery effects

Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.

  • Level 1: Mastery of claw-related weapons 15%, accuracy +1%, 10 extra throwing stars.
  • Level 2: Mastery of claw-related weapons 15%, accuracy +2%, 20 extra throwing stars.
  • Level 3: Mastery of claw-related weapons 20%, accuracy +3%, 30 extra throwing stars.
  • Level 4: Mastery of claw-related weapons 20%, accuracy +4%, 40 extra throwing stars.
  • Level 5: Mastery of claw-related weapons 25%, accuracy +5%, 50 extra throwing stars.
  • Level 6: Mastery of claw-related weapons 25%, accuracy +6%, 60 extra throwing stars.
  • Level 7: Mastery of claw-related weapons 30%, accuracy +7%, 70 extra throwing stars.
  • Level 8: Mastery of claw-related weapons 30%, accuracy +8%, 80 extra throwing stars.
  • Level 9: Mastery of claw-related weapons 35%, accuracy +9%, 90 extra throwing stars.
  • Level 10: Mastery of claw-related weapons 35%, accuracy +10%, 100 extra throwing stars.
  • Level 11: Mastery of claw-related weapons 40%, accuracy +11%, 110 extra throwing stars.
  • Level 12: Mastery of claw-related weapons 40%, accuracy +12%, 120 extra throwing stars.
  • Level 13: Mastery of claw-related weapons 45%, accuracy +13%, 130 extra throwing stars.
  • Level 14: Mastery of claw-related weapons 45%, accuracy +14%, 140 extra throwing stars.
  • Level 15: Mastery of claw-related weapons 50%, accuracy +15%, 150 extra throwing stars.
  • Level 16: Mastery of claw-related weapons 50%, accuracy +16%, 160 extra throwing stars.
  • Level 17: Mastery of claw-related weapons 55%, accuracy +17%, 170 extra throwing stars.
  • Level 18: Mastery of claw-related weapons 55%, accuracy +18%, 180 extra throwing stars.
  • Level 19: Mastery of claw-related weapons 60%, accuracy +19%, 190 extra throwing stars.
  • Level 20: Mastery of claw-related weapons 60%, accuracy +20%, 200 extra throwing stars.

Critical Throw: Much like the Bowman critical, allows any thrown star to deal up to +100% (NOT double) extra damage at a max 50% rate. Requires 3 points in Claw Mastery. Max is 30 points.

Critical Throw effects

Enables the character to make a critical attack with throwing stars on a certain success rate.

  • Level 1: 21% success rate, critical damage 113%
  • Level 2: 22% success rate, critical damage 116%
  • Level 3: 23% success rate, critical damage 119%
  • Level 4: 24% success rate, critical damage 122%
  • Level 5: 25% success rate, critical damage 125%
  • Level 6: 26% success rate, critical damage 128%
  • Level 7: 27% success rate, critical damage 131%
  • Level 8: 28% success rate, critical damage 134%
  • Level 9: 29% success rate, critical damage 137%
  • Level 10: 30% success rate, critical damage 140%
  • Level 11: 31% success rate, critical damage 143%
  • Level 12: 32% success rate, critical damage 146%
  • Level 13: 33% success rate, critical damage 149%
  • Level 14: 34% success rate, critical damage 152%
  • Level 15: 35% success rate, critical damage 155%
  • Level 16: 36% success rate, critical damage 158%
  • Level 17: 37% success rate, critical damage 161%
  • Level 18: 38% success rate, critical damage 164%
  • Level 19: 39% success rate, critical damage 167%
  • Level 20: 40% success rate, critical damage 170%
  • Level 21: 41% success rate, critical damage 173%
  • Level 22: 42% success rate, critical damage 176%
  • Level 23: 43% success rate, critical damage 179%
  • Level 24: 44% success rate, critical damage 182%
  • Level 25: 45% success rate, critical damage 185%
  • Level 26: 46% success rate, critical damage 188%
  • Level 27: 47% success rate, critical damage 191%
  • Level 28: 48% success rate, critical damage 194%
  • Level 29: 49% success rate, critical damage 197%
  • Level 30: 50% success rate, critical damage 200%

Endure: Activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.

Endure effects

Additional recovery for both HP and MP

  • Level 1: Additionally recovering HP 3, MP 1 every 29 sec.
  • Level 2: Additionally recovering HP 6, MP 2 every 28 sec.
  • Level 3: Additionally recovering HP 9, MP 3 every 27 sec.
  • Level 4: Additionally recovering HP 12, MP 4 every 26 sec.
  • Level 5: Additionally recovering HP 15, MP 5 every 25 sec.
  • Level 6: Additionally recovering HP 18, MP 6 every 24 sec.
  • Level 7: Additionally recovering HP 21, MP 7 every 23 sec.
  • Level 8: Additionally recovering HP 24, MP 8 every 22 sec.
  • Level 9: Additionally recovering HP 27, MP 9 every 21 sec.
  • Level 10: Additionally recovering HP 30, MP 10 every 20 sec.
  • Level 11: Additionally recovering HP 33, MP 11 every 19 sec.
  • Level 12: Additionally recovering HP 36, MP 12 every 18 sec.
  • Level 13: Additionally recovering HP 39, MP 13 every 17 sec.
  • Level 14: Additionally recovering HP 42, MP 14 every 16 sec.
  • Level 15: Additionally recovering HP 45, MP 15 every 15 sec.
  • Level 16: Additionally recovering HP 48, MP 16 every 14 sec.
  • Level 17: Additionally recovering HP 51, MP 17 every 13 sec.
  • Level 18: Additionally recovering HP 54, MP 18 every 12 sec.
  • Level 19: Additionally recovering HP 57, MP 19 every 11 sec.
  • Level 20: Additionally recovering HP 62, MP 20 every 10 sec.

Claw Booster: Increases claw attacking speed. Requires 5 points in Claw Mastery. Max is 20 points.

Claw Booster effects

Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.

  • Level 1: HP -29, MP -29; Increase in claw's attacking speed for 10 sec.
  • Level 2: HP -28, MP -28; Increase in claw's attacking speed for 20 sec.
  • Level 3: HP -27, MP -27; Increase in claw's attacking speed for 30 sec.
  • Level 4: HP -26, MP -26; Increase in claw's attacking speed for 40 sec.
  • Level 5: HP -25, MP -25; Increase in claw's attacking speed for 50 sec.
  • Level 6: HP -24, MP -24; Increase in claw's attacking speed for 60 sec.
  • Level 7: HP -23, MP -23; Increase in claw's attacking speed for 70 sec.
  • Level 8: HP -22, MP -22; Increase in claw's attacking speed for 80 sec.
  • Level 9: HP -21, MP -21; Increase in claw's attacking speed for 90 sec.
  • Level 10: HP -20, MP -20; Increase in claw's attacking speed for 100 sec.
  • Level 11: HP -19, MP -19; Increase in claw's attacking speed for 110 sec.
  • Level 12: HP -18, MP -18; Increase in claw's attacking speed for 120 sec.
  • Level 13: HP -17, MP -17; Increase in claw's attacking speed for 130 sec.
  • Level 14: HP -16, MP -16; Increase in claw's attacking speed for 140 sec.
  • Level 15: HP -15, MP -15; Increase in claw's attacking speed for 150 sec.
  • Level 16: HP -14, MP -14; Increase in claw's attacking speed for 160 sec.
  • Level 17: HP -13, MP -13; Increase in claw's attacking speed for 170 sec.
  • Level 18: HP -12, MP -12; Increase in claw's attacking speed for 180 sec.
  • Level 19: HP -11, MP -11; Increase in claw's attacking speed for 190 sec.
  • Level 20: HP -10, MP -10; Increase in claw's attacking speed for 200 sec.

Haste: Increases the party's speed and jump to incredible proportions. Maxes at 20 points.

Haste effects

Temporarily improves the speed and jumping ability of every member of the party.

  • Level 1: For MP -15, +2 in speed and +1 in jump for 10 sec.
  • Level 2: For MP -15, +4 in speed and +2 in jump for 20 sec.
  • Level 3: For MP -15, +6 in speed and +3 in jump for 30 sec.
  • Level 4: For MP -15, +8 in speed and +4 in jump for 40 sec.
  • Level 5: For MP -15, +10 in speed and +5 in jump for 50 sec.
  • Level 6: For MP -15, +12 in speed and +6 in jump for 60 sec.
  • Level 7: For MP -15, +14 in speed and +7 in jump for 70 sec.
  • Level 8: For MP -15, +16 in speed and +8 in jump for 80 sec.
  • Level 9: For MP -15, +18 in speed and +9 in jump for 90 sec.
  • Level 10: For MP -15, +20 in speed and +10 in jump for 100 sec.
  • Level 11: For MP -30, +22 in speed and +11 in jump for 110 sec.
  • Level 12: For MP -30, +24 in speed and +12 in jump for 120 sec.
  • Level 13: For MP -30, +26 in speed and +13 in jump for 130 sec.
  • Level 14: For MP -30, +28 in speed and +14 in jump for 140 sec.
  • Level 15: For MP -30, +30 in speed and +15 in jump for 150 sec.
  • Level 16: For MP -30, +32 in speed and +16 in jump for 160 sec.
  • Level 17: For MP -30, +34 in speed and +17 in jump for 170 sec.
  • Level 18: For MP -30, +36 in speed and +18 in jump for 180 sec.
  • Level 19: For MP -30, +38 in speed and +19 in jump for 190 sec.
  • Level 20: For MP -30, +40 in speed and +20 in jump for 200 sec.

File:MS Skill Drain.png

Drain: Throws a star and heals self in relation to the amount of damage done. Cannot heal more than half the character's HP or more than the monster's HP. Unlike the Final Fantasy games, the drain effect will not be reversed on undead monsters. Requires 3 points in Endure. Max is 30 points.

Drain effects

Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.

  • Level 1: MP -12; absorb 16% of damage as HP, damage 102%
  • Level 2: MP -12; absorb 17% of damage as HP, damage 104%
  • Level 3: MP -12; absorb 18% of damage as HP, damage 106%
  • Level 4: MP -12; absorb 19% of damage as HP, damage 108%
  • Level 5: MP -12; absorb 20% of damage as HP, damage 110%
  • Level 6: MP -12; absorb 21% of damage as HP, damage 112%
  • Level 7: MP -12; absorb 22% of damage as HP, damage 114%
  • Level 8: MP -12; absorb 23% of damage as HP, damage 116%
  • Level 9: MP -12; absorb 24% of damage as HP, damage 118%
  • Level 10: MP -12; absorb 25% of damage as HP, damage 120%
  • Level 11: MP -12; absorb 26% of damage as HP, damage 122%
  • Level 12: MP -12; absorb 27% of damage as HP, damage 124%
  • Level 13: MP -12; absorb 28% of damage as HP, damage 126%
  • Level 14: MP -12; absorb 29% of damage as HP, damage 128%
  • Level 15: MP -12; absorb 30% of damage as HP, damage 130%
  • Level 16: MP -24; absorb 31% of damage as HP, damage 132%
  • Level 17: MP -24; absorb 32% of damage as HP, damage 134%
  • Level 18: MP -24; absorb 33% of damage as HP, damage 136%
  • Level 19: MP -24; absorb 34% of damage as HP, damage 138%
  • Level 20: MP -24; absorb 35% of damage as HP, damage 40%
  • Level 21: MP -24; absorb 36% of damage as HP, damage 142%
  • Level 22: MP -24; absorb 37% of damage as HP, damage 144%
  • Level 23: MP -24; absorb 38% of damage as HP, damage 146%
  • Level 24: MP -24; absorb 39% of damage as HP, damage 148%
  • Level 25: MP -24; absorb 40% of damage as HP, damage 150%
  • Level 26: MP -24; absorb 41% of damage as HP, damage 152%
  • Level 27: MP -24; absorb 42% of damage as HP, damage 154%
  • Level 28: MP -24; absorb 43% of damage as HP, damage 156%
  • Level 29: MP -24; absorb 44% of damage as HP, damage 158%
  • Level 30: MP -24; absorb 45% of damage as HP, damage 160%
{{{5}}}

Bandit

Dagger Mastery: Increases accuracy and minimum damage (Mastery %). Max is 20 points.

Dagger Mastery effects

Increases the dagger mastery and accuracy. It only applies when the character has a dagger in hand.

  • Level 1: Dagger mastery +15%, accuracy +1
  • Level 2: Dagger mastery +15%, accuracy +2
  • Level 3: Dagger mastery +20%, accuracy +3
  • Level 4: Dagger mastery +20%, accuracy +4
  • Level 5: Dagger mastery +25%, accuracy +5
  • Level 6: Dagger mastery +25%, accuracy +6
  • Level 7: Dagger mastery +30%, accuracy +7
  • Level 8: Dagger mastery +30%, accuracy +8
  • Level 9: Dagger mastery +35%, accuracy +9
  • Level 10: Dagger mastery +35%, accuracy +10
  • Level 11: Dagger mastery +40%, accuracy +11
  • Level 12: Dagger mastery +40%, accuracy +12
  • Level 13: Dagger mastery +45%, accuracy +13
  • Level 14: Dagger mastery +45%, accuracy +14
  • Level 15: Dagger mastery +50%, accuracy +15
  • Level 16: Dagger mastery +50%, accuracy +16
  • Level 17: Dagger mastery +55%, accuracy +17
  • Level 18: Dagger mastery +55%, accuracy +18
  • Level 19: Dagger mastery +60%, accuracy +19
  • Level 20: Dagger mastery +60%, accuracy +20

Endure: Activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.

Endure effects

Recover additional HP and MP.

  • Level 1: Additional recovery of HP +3, MP +1 every 29 sec.
  • Level 2: Additional recovery of HP +6, MP +2 every 28 sec.
  • Level 3: Additional recovery of HP +9, MP +3 every 27 sec.
  • Level 4: Additional recovery of HP +12, MP +4 every 26 sec.
  • Level 5: Additional recovery of HP +15, MP +5 every 25 sec.
  • Level 6: Additional recovery of HP +18, MP +6 every 24 sec.
  • Level 7: Additional recovery of HP +21, MP +7 every 23 sec.
  • Level 8: Additional recovery of HP +24, MP +8 every 22 sec.
  • Level 9: Additional recovery of HP +27, MP +9 every 21 sec.
  • Level 10: Additional recovery of HP +30, MP +10 every 20 sec.
  • Level 11: Additional recovery of HP +33, MP +11 every 19 sec.
  • Level 12: Additional recovery of HP +36, MP +12 every 18 sec.
  • Level 13: Additional recovery of HP +39, MP +13 every 17 sec.
  • Level 14: Additional recovery of HP +42, MP +14 every 16 sec.
  • Level 15: Additional recovery of HP +45, MP +15 every 15 sec.
  • Level 16: Additional recovery of HP +48, MP +16 every 14 sec.
  • Level 17: Additional recovery of HP +51, MP +17 every 13 sec.
  • Level 18: Additional recovery of HP +54, MP +18 every 12 sec.
  • Level 19: Additional recovery of HP +57, MP +19 every 11 sec.
  • Level 20: Additional recovery of HP +60, MP +20 every 10 sec.

Dagger Booster: Increases dagger attacking speed. Requires 5 points in Dagger Mastery. Max is 20 points.

Dagger Booster effects

Use HP and MP to temporarily boost up the attacking speed of the dagger. Only applies when the character has a dagger in hand.

  • Level 1: HP -29, MP -29; improves dagger speed for 10 sec.
  • Level 2: HP -28, MP -28; improves dagger speed for 20 sec.
  • Level 3: HP -27, MP -27; improves dagger speed for 30 sec.
  • Level 4: HP -26, MP -26; improves dagger speed for 40 sec.
  • Level 5: HP -25, MP -25; improves dagger speed for 50 sec.
  • Level 6: HP -24, MP -24; improves dagger speed for 60 sec.
  • Level 7: HP -23, MP -23; improves dagger speed for 70 sec.
  • Level 8: HP -22, MP -22; improves dagger speed for 80 sec.
  • Level 9: HP -21, MP -21; improves dagger speed for 90 sec.
  • Level 10: HP -20, MP -20; improves dagger speed for 100 sec.
  • Level 11: HP -19, MP -19; improves dagger speed for 110 sec.
  • Level 12: HP -18, MP -18; improves dagger speed for 120 sec.
  • Level 13: HP -17, MP -17; improves dagger speed for 130 sec.
  • Level 14: HP -16, MP -16; improves dagger speed for 140 sec.
  • Level 15: HP -15, MP -15; improves dagger speed for 150 sec.
  • Level 16: HP -14, MP -14; improves dagger speed for 160 sec.
  • Level 17: HP -13, MP -13; improves dagger speed for 170 sec.
  • Level 18: HP -12, MP -12; improves dagger speed for 180 sec.
  • Level 19: HP -11, MP -11; improves dagger speed for 190 sec.
  • Level 20: HP -10, MP -10; improves dagger speed for 200 sec.

Haste: Increases the party's speed and jump to incredible proportions. Maxes at 20 points.

Haste effects

Temporarily boosts the speed and jumping ability of everyone in the party.

  • Level 1: MP -15; speed +2, jump +1 for 10 sec.
  • Level 2: MP -15; speed +4, jump +2 for 20 sec.
  • Level 3: MP -15; speed +6, jump +3 for 30 sec.
  • Level 4: MP -15; speed +8, jump +4 for 40 sec.
  • Level 5: MP -15; speed +10, jump +5 for 50 sec.
  • Level 6: MP -15; speed +12, jump +6 for 60 sec.
  • Level 7: MP -15; speed +14, jump +7 for 70 sec.
  • Level 8: MP -15; speed +16, jump +8 for 80 sec.
  • Level 9: MP -15; speed +18, jump +9 for 90 sec.
  • Level 10: MP -15; speed +20, jump +10 for 100 sec.
  • Level 11: MP -30; speed +22, jump +11 for 110 sec.
  • Level 12: MP -30; speed +24, jump +12 for 120 sec.
  • Level 13: MP -30; speed +26, jump +13 for 130 sec.
  • Level 14: MP -30; speed +28, jump +14 for 140 sec.
  • Level 15: MP -30; speed +30, jump +15 for 150 sec.
  • Level 16: MP -30; speed +32, jump +16 for 160 sec.
  • Level 17: MP -30; speed +34, jump +17 for 170 sec.
  • Level 18: MP -30; speed +36, jump +18 for 180 sec.
  • Level 19: MP -30; speed +38, jump +19 for 190 sec.
  • Level 20: MP -30; speed +40, jump +20 for 200 sec.

Steal: Steals an item from an enemy. Maximum of one successful steal per monster. Requires 5 points in Haste. Max is 30 points.

Steal effects

Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.

  • Level 1: MP - 12, 11% success rate to steal, apply 25% in damage.
  • Level 2: MP - 12, 12% success rate to steal, apply 30% in damage.
  • Level 3: MP - 12, 13% success rate to steal, apply 35% in damage.
  • Level 4: MP - 12, 14% success rate to steal, apply 40% in damage.
  • Level 5: MP - 12, 15% success rate to steal, apply 45% in damage.
  • Level 6: MP - 12, 16% success rate to steal, apply 50% in damage.
  • Level 7: MP - 12, 17% success rate to steal, apply 55% in damage.
  • Level 8: MP - 12, 18% success rate to steal, apply 60% in damage.
  • Level 9: MP - 12, 19% success rate to steal, apply 65% in damage.
  • Level 10: MP - 12, 20% success rate to steal, apply 70% in damage.
  • Level 11: MP - 12, 21% success rate to steal, apply 75% in damage.
  • Level 12: MP - 12, 22% success rate to steal, apply 80% in damage.
  • Level 13: MP - 12, 23% success rate to steal, apply 85% in damage.
  • Level 14: MP - 12, 24% success rate to steal, apply 90% in damage.
  • Level 15: MP - 75, 25% success rate to steal, apply 95% in damage.
  • Level 16: MP - 75, 26% success rate to steal, apply 100% in damage.
  • Level 17: MP - 75, 27% success rate to steal, apply 120% in damage.
  • Level 18: MP - 75, 28% success rate to steal, apply 125% in damage.
  • Level 19: MP - 75, 29% success rate to steal, apply 130% in damage.
  • Level 20: MP - 75, 30% success rate to steal, apply 135% in damage.
  • Level 21: MP - 75, 31% success rate to steal, apply 140% in damage.
  • Level 22: MP - 75, 32% success rate to steal, apply 145% in damage.
  • Level 23: MP - 75, 33% success rate to steal, apply 150% in damage.
  • Level 24: MP - 75, 34% success rate to steal, apply 200% in damage.
  • Level 25: MP - 75, 35% success rate to steal, apply 250% in damage.
  • Level 26: MP - 75, 36% success rate to steal, apply 300% in damage.
  • Level 27: MP - 75, 37% success rate to steal, apply 350% in damage.
  • Level 28: MP - 75, 38% success rate to steal, apply 400% in damage.
  • Level 29: MP - 75, 39% success rate to steal, apply 450% in damage.
  • Level 30: MP - 120, 80% success rate to steal, apply 500% in damage.

Savage Blow: The bandit's main attack, complete with its own signature sound effect. Lands up to six hits onto a single monster. Max is 30 points.

Savage Blow effects

Use MP to attack an enemy up to 6 times in a row with a dagger.

  • Level 1: MP -9; attack 2x with 22% damage.
  • Level 2: MP -9; attack 2x with 24% damage.
  • Level 3: MP -9; attack 2x with 26% damage.
  • Level 4: MP -9; attack 2x with 28% damage.
  • Level 5: MP -9; attack 2x with 30% damage.
  • Level 6: MP -9; attack 2x with 32% damage.
  • Level 7: MP -9; attack 2x with 34% damage.
  • Level 8: MP -9; attack 2x with 36% damage.
  • Level 9: MP -9; attack 2x with 38% damage.
  • Level 10: MP -9; attack 2x with 40% damage.
  • Level 11: MP -18; attack 4x with 42% damage.
  • Level 12: MP -18; attack 4x with 44% damage.
  • Level 13: MP -18; attack 4x with 46% damage.
  • Level 14: MP -18; attack 4x with 48% damage.
  • Level 15: MP -18; attack 4x with 50% damage.
  • Level 16: MP -18; attack 4x with 52% damage.
  • Level 17: MP -18; attack 4x with 54% damage.
  • Level 18: MP -18; attack 4x with 56% damage.
  • Level 19: MP -18; attack 4x with 58% damage.
  • Level 20: MP -18; attack 4x with 60% damage.
  • Level 21: MP -27; attack 6x with 62% damage.
  • Level 22: MP -27; attack 6x with 64% damage.
  • Level 23: MP -27; attack 6x with 66% damage.
  • Level 24: MP -27; attack 6x with 68% damage.
  • Level 25: MP -27; attack 6x with 70% damage.
  • Level 26: MP -27; attack 6x with 72% damage.
  • Level 27: MP -27; attack 6x with 74% damage.
  • Level 28: MP -27; attack 6x with 76% damage.
  • Level 29: MP -27; attack 6x with 78% damage.
  • Level 30: MP -530; attack 6x with 80% damage.

Third Job

Hermit

File:MS Skill Alchemist.png

Alchemist: Increases the effect of potions. If timed, such as a Warrior Pill, duration will be increased. If a set number, such as Red/Blue potions, the effect will be increased. If %-based, such as Elixirs, no effect. Max is 20 points.

Alchemist effects

Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.

  • Level 1: Recovery rate 103%, Duration of Effect 103%
  • Level 2: Recovery rate 106%, Duration of Effect 106%
  • Level 3: Recovery rate 109%, Duration of Effect 109%
  • Level 4: Recovery rate 112%, Duration of Effect 112%
  • Level 5: Recovery rate 115%, Duration of Effect 115%
  • Level 6: Recovery rate 118%, Duration of Effect 118%
  • Level 7: Recovery rate 121%, Duration of Effect 121%
  • Level 8: Recovery rate 124%, Duration of Effect 124%
  • Level 9: Recovery rate 127%, Duration of Effect 127%
  • Level 10: Recovery rate 130%, Duration of Effect 130%
  • Level 11: Recovery rate 132%, Duration of Effect 132%
  • Level 12: Recovery rate 134%, Duration of Effect 134%
  • Level 13: Recovery rate 136%, Duration of Effect 136%
  • Level 14: Recovery rate 138%, Duration of Effect 138%
  • Level 15: Recovery rate 140%, Duration of Effect 140%
  • Level 16: Recovery rate 142%, Duration of Effect 142%
  • Level 17: Recovery rate 144%, Duration of Effect 144%
  • Level 18: Recovery rate 146%, Duration of Effect 146%
  • Level 19: Recovery rate 148%, Duration of Effect 148%
  • Level 20: Recovery rate 150%, Duration of Effect 150%

File:MS Skill Meso Up.png

Meso Up: Temporarily increases the amount of meso dropped by monsters killed by the party. Max is 20 points.

Meso Up effects

For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill.

  • Level 1: MP - 45; For 25 sec., Meso Drop Rate + 3%
  • Level 2: MP - 45; For 30 sec., Meso Drop Rate + 6%
  • Level 3: MP - 45; For 35 sec., Meso Drop Rate + 9%
  • Level 4: MP - 45; For 40 sec., Meso Drop Rate + 12%
  • Level 5: MP - 45; For 45 sec., Meso Drop Rate + 15%
  • Level 6: MP - 50; For 50 sec., Meso Drop Rate + 18%
  • Level 7: MP - 50; For 55 sec., Meso Drop Rate + 21%
  • Level 8: MP - 50; For 60 sec., Meso Drop Rate + 24%
  • Level 9: MP - 50; For 65 sec., Meso Drop Rate + 27%
  • Level 10: MP - 50; For 70 sec., Meso Drop Rate + 30%
  • Level 11: MP - 55; For 75 sec., Meso Drop Rate + 32%
  • Level 12: MP - 55; For 80 sec., Meso Drop Rate + 34%
  • Level 13: MP - 55; For 85 sec., Meso Drop Rate + 36%
  • Level 14: MP - 55; For 90 sec., Meso Drop Rate + 38%
  • Level 15: MP - 55; For 95 sec., Meso Drop Rate + 40%
  • Level 16: MP - 60; For 100 sec., Meso Drop Rate + 42%
  • Level 17: MP - 60; For 105 sec., Meso Drop Rate + 44%
  • Level 18: MP - 60; For 110 sec., Meso Drop Rate + 46%
  • Level 19: MP - 60; For 115 sec., Meso Drop Rate + 48%
  • Level 20: MP - 60; For 120 sec., Meso Drop Rate + 50%

Shadow Partner: Also known as "Shadow Partner", uses a Summoning rock to create a shadow that mimics your actions. Mimics normal attacks at 80% and skills at 50% damage. If your attack criticals, the mimiced attack will at well. The shadow's attacks also use throwing stars. Max is 30 points.

Shadow Partner effects

For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.

  • Level 1: MP - 200, 1 Summoning Rock; Summon for 60 sec., Attack 20%, Skill 21%
  • Level 2: MP - 195, 1 Summoning Rock; Summon for 60 sec., Attack 24%, Skill 21%
  • Level 3: MP - 190, 1 Summoning Rock; Summon for 60 sec., Attack 28%, Skill 21%
  • Level 4: MP - 185, 1 Summoning Rock; Summon for 60 sec., Attack 31%, Skill 21%
  • Level 5: MP - 180, 1 Summoning Rock; Summon for 60 sec., Attack 34%, Skill 21%
  • Level 6: MP - 175, 1 Summoning Rock; Summon for 60 sec., Attack 37%, Skill 21%
  • Level 7: MP - 170, 1 Summoning Rock; Summon for 60 sec., Attack 40%, Skill 21%
  • Level 8: MP - 165, 1 Summoning Rock; Summon for 60 sec., Attack 43%, Skill 22%
  • Level 9: MP - 160, 1 Summoning Rock; Summon for 60 sec., Attack 46%, Skill 23%
  • Level 10: MP - 155, 1 Summoning Rock; Summon for 60 sec., Attack 49%, Skill 24%
  • Level 11: MP - 150, 1 Summoning Rock; Summon for 120 sec., Attack 52%, Skill 25%
  • Level 12: MP - 145, 1 Summoning Rock; Summon for 120 sec., Attack 54%, Skill 26%
  • Level 13: MP - 140, 1 Summoning Rock; Summon for 120 sec., Attack 56%, Skill 27%
  • Level 14: MP - 135, 1 Summoning Rock; Summon for 120 sec., Attack 58%, Skill 28%
  • Level 15: MP - 130, 1 Summoning Rock; Summon for 120 sec., Attack 60%, Skill 29%
  • Level 16: MP - 125, 1 Summoning Rock; Summon for 120 sec., Attack 62%, Skill 30%
  • Level 17: MP - 120, 1 Summoning Rock; Summon for 120 sec., Attack 64%, Skill 31%
  • Level 18: MP - 115, 1 Summoning Rock; Summon for 120 sec., Attack 66%, Skill 32%
  • Level 19: MP - 110, 1 Summoning Rock; Summon for 120 sec., Attack 68%, Skill 33%
  • Level 20: MP - 105, 1 Summoning Rock; Summon for 120 sec., Attack 70%, Skill 34%
  • Level 21: MP - 100, 1 Summoning Rock; Summon for 180 sec., Attack 71%, Skill 35%
  • Level 22: MP - 95, 1 Summoning Rock; Summon for 180 sec., Attack 72%, Skill 36%
  • Level 23: MP - 90, 1 Summoning Rock; Summon for 180 sec., Attack 73%, Skill 37%
  • Level 24: MP - 85, 1 Summoning Rock; Summon for 180 sec., Attack 74%, Skill 38%
  • Level 25: MP - 80, 1 Summoning Rock; Summon for 180 sec., Attack 75%, Skill 40%
  • Level 26: MP - 75, 1 Summoning Rock; Summon for 180 sec., Attack 76%, Skill 42%
  • Level 27: MP - 70, 1 Summoning Rock; Summon for 180 sec., Attack 77%, Skill 44%
  • Level 28: MP - 65, 1 Summoning Rock; Summon for 180 sec., Attack 78%, Skill 46%
  • Level 29: MP - 60, 1 Summoning Rock; Summon for 180 sec., Attack 79%, Skill 48%
  • Level 30: MP - 55, 1 Summoning Rock; Summon for 180 sec., Attack 80%, Skill 50%
{{{5}}}

Shadow Web: Holds monsters in their locations for a short amount of time. Max is 20 points.

Shadow Web effects

[Spider Web : 20]\\nMakes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.

  • Level 1: MP - 10; For 5 sec., holds the enemies with 42% success rate
  • Level 2: MP - 10; For 5 sec., holds the enemies with 44% success rate
  • Level 3: MP - 10; For 5 sec., holds the enemies with 46% success rate
  • Level 4: MP - 10; For 5 sec., holds the enemies with 48% success rate
  • Level 5: MP - 10; For 5 sec., holds the enemies with 50% success rate
  • Level 6: MP - 14; For 6 sec., holds the enemies with 52% success rate
  • Level 7: MP - 14; For 6 sec., holds the enemies with 54% success rate
  • Level 8: MP - 14; For 6 sec., holds the enemies with 56% success rate
  • Level 9: MP - 14; For 6 sec., holds the enemies with 58% success rate
  • Level 10: MP - 14; For 6 sec., holds the enemies with 60% success rate
  • Level 11: MP - 18; For 7 sec., holds the enemies with 62% success rate
  • Level 12: MP - 18; For 7 sec., holds the enemies with 64% success rate
  • Level 13: MP - 18; For 7 sec., holds the enemies with 66% success rate
  • Level 14: MP - 18; For 7 sec., holds the enemies with 68% success rate
  • Level 15: MP - 18; For 7 sec., holds the enemies with 70% success rate
  • Level 16: MP - 22; For 8 sec., holds the enemies with 72% success rate
  • Level 17: MP - 22; For 8 sec., holds the enemies with 74% success rate
  • Level 18: MP - 22; For 8 sec., holds the enemies with 76% success rate
  • Level 19: MP - 22; For 8 sec., holds the enemies with 78% success rate
  • Level 20: MP - 22; For 8 sec., holds the enemies with 80% success rate

File:MS Skill Shadow Meso.png

Shadow Meso: Throws meso instead of using up MP. May rarely boost damage by 50%, and ignores defense bonus (red skull) and magic defense bonus (blue swirl) skills. Requires 5 points in Meso Up. Max is 30 points.

Shadow Meso effects

Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies\' "weapon def. up" and "magic guard up."

  • Level 1: Uses Min. 50, Max. 220 mesos; Damage + 50% with 1% success rate
  • Level 2: Uses Min. 60, Max. 240 mesos; Damage + 50% with 1% success rate
  • Level 3: Uses Min. 70, Max. 260 mesos; Damage + 50% with 1% success rate
  • Level 4: Uses Min. 80, Max. 280 mesos; Damage + 50% with 2% success rate
  • Level 5: Uses Min. 90, Max. 300 mesos; Damage + 50% with 2% success rate
  • Level 6: Uses Min. 100, Max. 320 mesos; Damage + 50% with 2% success rate
  • Level 7: Uses Min. 110, Max. 340 mesos; Damage + 50% with 3% success rate
  • Level 8: Uses Min. 120, Max. 360 mesos; Damage + 50% with 3% success rate
  • Level 9: Uses Min. 130, Max. 380 mesos; Damage + 50% with 3% success rate
  • Level 10: Uses Min. 140, Max. 400 mesos; Damage + 50% with 4% success rate
  • Level 11: Uses Min. 150, Max. 420 mesos; Damage + 50% with 4% success rate
  • Level 12: Uses Min. 160, Max. 440 mesos; Damage + 50% with 4% success rate
  • Level 13: Uses Min. 170, Max. 460 mesos; Damage + 50% with 5% success rate
  • Level 14: Uses Min. 180, Max. 480 mesos; Damage + 50% with 5% success rate
  • Level 15: Uses Min. 190, Max. 500 mesos; Damage + 50% with 5% success rate
  • Level 16: Uses Min. 200, Max. 520 mesos; Damage + 50% with 6% success rate
  • Level 17: Uses Min. 210, Max. 540 mesos; Damage + 50% with 6% success rate
  • Level 18: Uses Min. 220, Max. 560 mesos; Damage + 50% with 6% success rate
  • Level 19: Uses Min. 230, Max. 580 mesos; Damage + 50% with 7% success rate
  • Level 20: Uses Min. 240, Max. 600 mesos; Damage + 50% with 7% success rate
  • Level 21: Uses Min. 250, Max. 620 mesos; Damage + 50% with 7% success rate
  • Level 22: Uses Min. 260, Max. 640 mesos; Damage + 50% with 8% success rate
  • Level 23: Uses Min. 270, Max. 660 mesos; Damage + 50% with 8% success rate
  • Level 24: Uses Min. 280, Max. 680 mesos; Damage + 50% with 8% success rate
  • Level 25: Uses Min. 290, Max. 700 mesos; Damage + 50% with 9% success rate
  • Level 26: Uses Min. 300, Max. 720 mesos; Damage + 50% with 9% success rate
  • Level 27: Uses Min. 310, Max. 740 mesos; Damage + 50% with 9% success rate
  • Level 28: Uses Min. 320, Max. 760 mesos; Damage + 50% with 10% success rate
  • Level 29: Uses Min. 330, Max. 780 mesos; Damage + 50% with 10% success rate
  • Level 30: Uses Min. 340, Max. 800 mesos; Damage + 50% with 10% success rate

File:MS Skill Avenger.png

Avenger: Uses three throwing stars to create a large shuriken which is thrown in a straight line. The Avenger-star can attack multiple enemies. Max is 30 points.

Avenger effects

Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.

  • Level 1: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 65%
  • Level 2: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 70%
  • Level 3: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 75%
  • Level 4: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 80%
  • Level 5: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 85%
  • Level 6: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 90%
  • Level 7: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 95%
  • Level 8: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 100%
  • Level 9: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 105%
  • Level 10: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 110%
  • Level 11: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 114%
  • Level 12: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 118%
  • Level 13: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 122%
  • Level 14: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 126%
  • Level 15: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 130%
  • Level 16: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 134%
  • Level 17: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 138%
  • Level 18: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 142%
  • Level 19: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 146%
  • Level 20: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 150%
  • Level 21: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 153%
  • Level 22: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 156%
  • Level 23: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 159%
  • Level 24: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 162%
  • Level 25: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 165%
  • Level 26: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 168%
  • Level 27: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 171%
  • Level 28: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 174%
  • Level 29: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 177%
  • Level 30: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 180%

Flash Jump: Shoots forward a large distance in mid-air. Fastest movement skill in the game. Requires 5 points in #Avenger. Max is 20 points.

Flash Jump effects

While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump.

  • Level 1: MP - 60, Jumps a certain distance
  • Level 2: MP - 57, Jumps a certain distance
  • Level 3: MP - 54, Jumps a certain distance
  • Level 4: MP - 51, Jumps a certain distance
  • Level 5: MP - 48, Jumps a certain distance
  • Level 6: MP - 45, Jumps a certain distance
  • Level 7: MP - 42, Jumps a certain distance
  • Level 8: MP - 39, Jumps a certain distance
  • Level 9: MP - 36, Jumps a certain distance
  • Level 10: MP - 33, Jumps a certain distance
  • Level 11: MP - 31, Jumps a certain distance
  • Level 12: MP - 29, Jumps a certain distance
  • Level 13: MP - 27, Jumps a certain distance
  • Level 14: MP - 25, Jumps a certain distance
  • Level 15: MP - 23, Jumps a certain distance
  • Level 16: MP - 21, Jumps a certain distance
  • Level 17: MP - 19, Jumps a certain distance
  • Level 18: MP - 17, Jumps a certain distance
  • Level 19: MP - 15, Jumps a certain distance
  • Level 20: MP - 13, Jumps a certain distance

Chief Bandit

File:MS Skill Shield Mastery- Chief Bandit.png

Shield Mastery: Increases the defense of an equipped shield. Max is 20 points.

Shield Mastery effects

Increases the def. of the equipped shield. Only works when the shield is equipped.

  • Level 1: Shield def. + 5%; Has to be equipped
  • Level 2: Shield def. + 10%; Has to be equipped
  • Level 3: Shield def. + 15%; Has to be equipped
  • Level 4: Shield def. + 20%; Has to be equipped
  • Level 5: Shield def. + 25%; Has to be equipped
  • Level 6: Shield def. + 30%; Has to be equipped
  • Level 7: Shield def. + 35%; Has to be equipped
  • Level 8: Shield def. + 40%; Has to be equipped
  • Level 9: Shield def. + 45%; Has to be equipped
  • Level 10: Shield def. + 50%; Has to be equipped
  • Level 11: Shield def. + 55%; Has to be equipped
  • Level 12: Shield def. + 60%; Has to be equipped
  • Level 13: Shield def. + 65%; Has to be equipped
  • Level 14: Shield def. + 70%; Has to be equipped
  • Level 15: Shield def. + 75%; Has to be equipped
  • Level 16: Shield def. + 80%; Has to be equipped
  • Level 17: Shield def. + 85%; Has to be equipped
  • Level 18: Shield def. + 90%; Has to be equipped
  • Level 19: Shield def. + 95%; Has to be equipped
  • Level 20: Shield def. + 100%; Has to be equipped

File:MS Skill Chakra.png

Chakra: Uses MP to increase the idle HP regentaion rate. Only lasts while HP is less than 50%, and is cancelled by moving or taking damage. If cancelled by taking damage, the damage is increased. Max is 30 points.

Chakra effects

Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.

  • Level 1: MP - 15, Recovery rate 9%; Damage during the recovery if hit: 200%
  • Level 2: MP - 15, Recovery rate 18%; Damage during the recovery if hit: 196%
  • Level 3: MP - 15, Recovery rate 27%; Damage during the recovery if hit: 192%
  • Level 4: MP - 15, Recovery rate 36%; Damage during the recovery if hit: 188%
  • Level 5: MP - 15, Recovery rate 45%; Damage during the recovery if hit: 184%
  • Level 6: MP - 15, Recovery rate 54%; Damage during the recovery if hit: 180%
  • Level 7: MP - 15, Recovery rate 62%; Damage during the recovery if hit: 176%
  • Level 8: MP - 15, Recovery rate 70%; Damage during the recovery if hit: 172%
  • Level 9: MP - 15, Recovery rate 78%; Damage during the recovery if hit: 168%
  • Level 10: MP - 15, Recovery rate 86%; Damage during the recovery if hit: 164%
  • Level 11: MP - 21, Recovery rate 94%; Damage during the recovery if hit: 160%
  • Level 12: MP - 21, Recovery rate 101%; Damage during the recovery if hit: 157%
  • Level 13: MP - 21, Recovery rate 108%; Damage during the recovery if hit: 154%
  • Level 14: MP - 21, Recovery rate 115%; Damage during the recovery if hit: 151%
  • Level 15: MP - 21, Recovery rate 122%; Damage during the recovery if hit: 148%
  • Level 16: MP - 21, Recovery rate 129%; Damage during the recovery if hit: 145%
  • Level 17: MP - 21, Recovery rate 135%; Damage during the recovery if hit: 142%
  • Level 18: MP - 21, Recovery rate 141%; Damage during the recovery if hit: 139%
  • Level 19: MP - 21, Recovery rate 147%; Damage during the recovery if hit: 136%
  • Level 20: MP - 27, Recovery rate 159%; Damage during the recovery if hit: 130%
  • Level 21: MP - 21, Recovery rate 153%; Damage during the recovery if hit: 133%
  • Level 22: MP - 27, Recovery rate 164%; Damage during the recovery if hit: 128%
  • Level 23: MP - 27, Recovery rate 169%; Damage during the recovery if hit: 126%
  • Level 24: MP - 27, Recovery rate 174%; Damage during the recovery if hit: 124%
  • Level 25: MP - 27, Recovery rate 179%; Damage during the recovery if hit: 122%
  • Level 26: MP - 27, Recovery rate 184%; Damage during the recovery if hit: 120%
  • Level 27: MP - 27, Recovery rate 188%; Damage during the recovery if hit: 118%
  • Level 28: MP - 27, Recovery rate 192%; Damage during the recovery if hit: 116%
  • Level 29: MP - 27, Recovery rate 196%; Damage during the recovery if hit: 114%
  • Level 30: MP - 27, Recovery rate 200%; Damage during the recovery if hit: 112%
{{{5}}}

File:MS Skill Assaulter.png

Assaulter: Attacks an enemy by slashing through it. Can stun at a certain rate. Max is 30 points.

Assaulter effects

Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low succcess rate.

  • Level 1: MP - 12, Damage 210%, Stunner 22%
  • Level 2: MP - 12, Damage 220%, Stunner 24%
  • Level 3: MP - 12, Damage 230%, Stunner 26%
  • Level 4: MP - 12, Damage 240%, Stunner 28%
  • Level 5: MP - 12, Damage 250%, Stunner 30%
  • Level 6: MP - 12, Damage 260%, Stunner 32%
  • Level 7: MP - 12, Damage 270%, Stunner 34%
  • Level 8: MP - 12, Damage 280%, Stunner 36%
  • Level 9: MP - 12, Damage 290%, Stunner 38%
  • Level 10: MP - 12, Damage 300%, Stunner 40%
  • Level 11: MP - 19, Damage 310%, Stunner 42%
  • Level 12: MP - 19, Damage 320%, Stunner 44%
  • Level 13: MP - 19, Damage 330%, Stunner 46%
  • Level 14: MP - 19, Damage 340%, Stunner 48%
  • Level 15: MP - 19, Damage 350%, Stunner 50%
  • Level 16: MP - 19, Damage 360%, Stunner 52%
  • Level 17: MP - 19, Damage 370%, Stunner 54%
  • Level 18: MP - 19, Damage 380%, Stunner 56%
  • Level 19: MP - 19, Damage 390%, Stunner 58%
  • Level 20: MP - 19, Damage 400%, Stunner 60%
  • Level 21: MP - 26, Damage 405%, Stunner 62%
  • Level 22: MP - 26, Damage 410%, Stunner 64%
  • Level 23: MP - 26, Damage 415%, Stunner 66%
  • Level 24: MP - 26, Damage 420%, Stunner 68%
  • Level 25: MP - 26, Damage 425%, Stunner 70%
  • Level 26: MP - 26, Damage 430%, Stunner 72%
  • Level 27: MP - 26, Damage 435%, Stunner 74%
  • Level 28: MP - 26, Damage 440%, Stunner 76%
  • Level 29: MP - 26, Damage 445%, Stunner 78%
  • Level 30: MP - 26, Damage 450%, Stunner 80%

Pickpocket: Causes an enemy to drop meso coins upon taking damage at a certain rate. Requires 3 points in Meso Explosion. Max is 20 points.

Pickpocket effects

Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and the skill level.

  • Level 1: MP - 31; For 90 sec., monster's Meso Drop Rate if attacked: 22%
  • Level 2: MP - 32; For 90 sec., monster's Meso Drop Rate if attacked: 24%
  • Level 3: MP - 33; For 90 sec., monster's Meso Drop Rate if attacked: 26%
  • Level 4: MP - 34; For 90 sec., monster's Meso Drop Rate if attacked: 28%
  • Level 5: MP - 35; For 90 sec., monster's Meso Drop Rate if attacked: 30%
  • Level 6: MP - 36; For 120 sec., monster's Meso Drop Rate if attacked: 32%
  • Level 7: MP - 37; For 120 sec., monster's Meso Drop Rate if attacked: 34%
  • Level 8: MP - 38; For 120 sec., monster's Meso Drop Rate if attacked: 36%
  • Level 9: MP - 39; For 120 sec., monster's Meso Drop Rate if attacked: 38%
  • Level 10: MP - 40; For 120 sec., monster's Meso Drop Rate if attacked: 40%
  • Level 11: MP - 41; For 150 sec., monster's Meso Drop Rate if attacked: 42%
  • Level 12: MP - 42; For 150 sec., monster's Meso Drop Rate if attacked: 44%
  • Level 13: MP - 43; For 150 sec., monster's Meso Drop Rate if attacked: 46%
  • Level 14: MP - 44; For 150 sec., monster's Meso Drop Rate if attacked: 48%
  • Level 15: MP - 45; For 150 sec., monster's Meso Drop Rate if attacked: 50%
  • Level 16: MP - 46; For 180 sec., monster's Meso Drop Rate if attacked: 52%
  • Level 17: MP - 47; For 180 sec., monster's Meso Drop Rate if attacked: 54%
  • Level 18: MP - 48; For 180 sec., monster's Meso Drop Rate if attacked: 56%
  • Level 19: MP - 49; For 180 sec., monster's Meso Drop Rate if attacked: 58%
  • Level 20: MP - 50; For 180 sec., monster's Meso Drop Rate if attacked: 60%

File:MS Skill Band of Thieves.png

Band of Thieves: "Summons" thieves to attack nearby monsters. No item required, and number of thieves increases with levels. Max is 30 points.

Band of Thieves effects

Summons fellow bandits to attack a few monsters around the area. Can attack up to 6.

  • Level 1: MP - 10, Damage 110%, 1 "other self" will attack enemies
  • Level 2: MP - 10, Damage 120%, 1 "other self" will attack enemies
  • Level 3: MP - 10, Damage 130%, 1 "other self" will attack enemies
  • Level 4: MP - 10, Damage 140%, 1 "other self" will attack enemies
  • Level 5: MP - 10, Damage 150%, 1 "other self" will attack enemies
  • Level 6: MP - 10, Damage 160%, 1 "other self" will attack enemies
  • Level 7: MP - 20, Damage 120%, 2 "other selves" will attack enemies
  • Level 8: MP - 20, Damage 130%, 2 "other selves" will attack enemies
  • Level 9: MP - 20, Damage 140%, 2 "other selves" will attack enemies
  • Level 10: MP - 20, Damage 150%, 2 "other selves" will attack enemies
  • Level 11: MP - 20, Damage 160%, 2 "other selves" will attack enemies
  • Level 12: MP - 20, Damage 170%, 2 "other selves" will attack enemies
  • Level 13: MP - 30, Damage 130%, 3 "other selves" will attack enemies
  • Level 14: MP - 30, Damage 140%, 3 "other selves" will attack enemies
  • Level 15: MP - 30, Damage 150%, 3 "other selves" will attack enemies
  • Level 16: MP - 30, Damage 160%, 3 "other selves" will attack enemies
  • Level 17: MP - 30, Damage 170%, 3 "other selves" will attack enemies
  • Level 18: MP - 30, Damage 180%, 3 "other selves" will attack enemies
  • Level 19: MP - 40, Damage 140%, 4 "other selves" will attack enemies
  • Level 20: MP - 40, Damage 150%, 4 "other selves" will attack enemies
  • Level 21: MP - 40, Damage 160%, 4 "other selves" will attack enemies
  • Level 22: MP - 40, Damage 170%, 4 "other selves" will attack enemies
  • Level 23: MP - 40, Damage 180%, 4 "other selves" will attack enemies
  • Level 24: MP - 40, Damage 190%, 4 "other selves" will attack enemies
  • Level 25: MP - 50, Damage 160%, 5 "other selves" will attack enemies
  • Level 26: MP - 50, Damage 170%, 5 "other selves" will attack enemies
  • Level 27: MP - 50, Damage 180%, 5 "other selves" will attack enemies
  • Level 28: MP - 50, Damage 190%, 5 "other selves" will attack enemies
  • Level 29: MP - 50, Damage 200%, 5 "other selves" will attack enemies
  • Level 30: MP - 50, Damage 210%, 5 "other selves" will attack enemies

File:MS Skill Meso Guard.png

Meso Guard: Blocks half of damage, and reduces meso by a certain % of the damage blocked. Note: Faulty description given in-game, no limit on meso used up before deactivating. Requires 3 points in Chakra. Max is 20 points.

Meso Guard effects

Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.

  • Level 1: MP - 20, Save up 200 mesos, 90% of the guarded damage replaced with mesos
  • Level 2: MP - 20, Save up 400 mesos, 90% of the guarded damage replaced with mesos
  • Level 3: MP - 20, Save up 600 mesos, 89% of the guarded damage replaced with mesos
  • Level 4: MP - 20, Save up 800 mesos, 89% of the guarded damage replaced with mesos
  • Level 5: MP - 20, Save up 1000 mesos, 88% of the guarded damage replaced with mesos
  • Level 6: MP - 25, Save up 1200 mesos, 88% of the guarded damage replaced with mesos
  • Level 7: MP - 25, Save up 1400 mesos, 87% of the guarded damage replaced with mesos
  • Level 8: MP - 25, Save up 1600 mesos, 87% of the guarded damage replaced with mesos
  • Level 9: MP - 25, Save up 1800 mesos, 86% of the guarded damage replaced with mesos
  • Level 10: MP - 25, Save up 2000 mesos, 86% of the guarded damage replaced with mesos
  • Level 11: MP - 30, Save up 2100 mesos, 85% of the guarded damage replaced with mesos
  • Level 12: MP - 30, Save up 2200 mesos, 85% of the guarded damage replaced with mesos
  • Level 13: MP - 30, Save up 2300 mesos, 84% of the guarded damage replaced with mesos
  • Level 14: MP - 30, Save up 2400 mesos, 84% of the guarded damage replaced with mesos
  • Level 15: MP - 30, Save up 2500 mesos, 83% of the guarded damage replaced with mesos
  • Level 16: MP - 35, Save up 2500 mesos, 82% of the guarded damage replaced with mesos
  • Level 17: MP - 35, Save up 2500 mesos, 81% of the guarded damage replaced with mesos
  • Level 18: MP - 35, Save up 2500 mesos, 80% of the guarded damage replaced with mesos
  • Level 19: MP - 35, Save up 2500 mesos, 79% of the guarded damage replaced with mesos
  • Level 20: MP - 35, Save up 2500 mesos, 78% of the guarded damage replaced with mesos

Meso Explosion: Detonated meso on the ground to cause a large amound of damage. Highest-dealing attack in the game, but very inefficient money-wise and difficult to set up. Max is 30 points.

Meso Explosion effects

Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this.

  • Level 1: MP - 18, Mastery 50%, Explode upto 10
  • Level 2: MP - 18, Mastery 52%, Explode upto 10
  • Level 3: MP - 18, Mastery 54%, Explode upto 10
  • Level 4: MP - 18, Mastery 56%, Explode upto 10
  • Level 5: MP - 18, Mastery 58%, Explode upto 10
  • Level 6: MP - 18, Mastery 60%, Explode upto 12
  • Level 7: MP - 18, Mastery 62%, Explode upto 12
  • Level 8: MP - 18, Mastery 64%, Explode upto 12
  • Level 9: MP - 18, Mastery 66%, Explode upto 12
  • Level 10: MP - 18, Mastery 68%, Explode upto 12
  • Level 11: MP - 24, Mastery 70%, Explode upto 14
  • Level 12: MP - 24, Mastery 72%, Explode upto 14
  • Level 13: MP - 24, Mastery 74%, Explode upto 14
  • Level 14: MP - 24, Mastery 76%, Explode upto 14
  • Level 15: MP - 24, Mastery 78%, Explode upto 14
  • Level 16: MP - 24, Mastery 80%, Explode upto 16
  • Level 17: MP - 24, Mastery 82%, Explode upto 16
  • Level 18: MP - 24, Mastery 84%, Explode upto 16
  • Level 19: MP - 24, Mastery 86%, Explode upto 16
  • Level 20: MP - 24, Mastery 88%, Explode upto 16
  • Level 21: MP - 30, Mastery 90%, Explode upto 18
  • Level 22: MP - 30, Mastery 92%, Explode upto 18
  • Level 23: MP - 30, Mastery 93%, Explode upto 18
  • Level 24: MP - 30, Mastery 94%, Explode upto 18
  • Level 25: MP - 30, Mastery 95%, Explode upto 18
  • Level 26: MP - 30, Mastery 96%, Explode upto 20
  • Level 27: MP - 30, Mastery 97%, Explode upto 20
  • Level 28: MP - 30, Mastery 98%, Explode upto 20
  • Level 29: MP - 30, Mastery 99%, Explode upto 20
  • Level 30: MP - 30, Mastery 100%, Explode upto 20

Fourth Job

Disclaimer: Fourth Job Skills are still being tested on KMS test server, all information is subject to change at any time.

Common

Maple Hero
A Spell that raise stats (STR, LUK, INT, DEX) of party members by percentage (percentage depending on skill level). Max is 20 points.
Lvl 20: 40MP 600sec 10% increase in STR, DEX, INT & LUK
Hero's Will
On a certain percentage, you may escape from status inflictions (percentage based on skill level). Cool down time is 10 minutes.
Fake
This is a passive skill. Ability to foresee enemy movements and evade with quick reflexes.
Lvl 30: 40% Chance to completely avoid all enemy attacks.
Showdown
This is a status effect skill. For a period of time, the monster's defenses will rise, as well as the EXP & Drop rate.
LV 30: 40 MP, ??sec, Monster Defenses, EXP, & Drop rate rise by 40%.
Venom
This is a passive ability. All your dagger/claw attacks will have a probability of giving a deadly poison status.
LV 30: 10 seconds poison duration, 30% success rate, Magic Attack +60
Ninja Ambush
For a period of time, ambush the enemy by laying traps of tiny ninjas. Amush works on up to 6 targets.
LV 30: 43MP, 100% Damage 12 seconds trap time, Attack range 150%

Night Lord

Soul Stars
Costs 200 stars; for a period of time you will have unlimited throwing stars from this set you spent the 200 stars from.
LV 30: 25 MP, 120 seconds duration, consumes 200 stars to use.
Triple Throw
Throw 3 stars at once against one enemy.
LV 30 20MP, 150% Damage per star
Trap
Summoning a companion to perform a spin motion, causing nearby targets to be tossed away. Stuns target.
LV 10: 16MP, 60% Damage, 60% Success Rate, 150 Distance.