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*>EMP Demon
*>Dragontamer
(→‎Skills: Improving layout)
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===First Job: Warrior===
===First Job: Warrior===


'''Improving HP Recovery''': This skill increases the amount of HP regained every 10 seconds while still, or while using Endure. Max is 16 points.
;Improving HP Recovery: This skill increases the amount of HP regained every 10 seconds while still, or while using Endure. Max is 16 points.


'''Improving Max HP Increase''':Increases the amount of HP gained during each level-up, or when AP is spent in HP. Requires 5 points in '''Improving HP Recovery'''. Max is 10 points.
;Improving Max HP Increase:Increases the amount of HP gained during each level-up, or when AP is spent in HP. Requires 5 points in '''Improving HP Recovery'''. Max is 10 points.


'''Endure''': This skill enables healing while still on ropes. Requires 3 points in '''Improving Max HP Increase'''. Max is 8 points.
;Endure: This skill enables healing while still on ropes. Requires 3 points in '''Improving Max HP Increase'''. Max is 8 points.


'''Iron Body''': This skill increases Weapon Defense temporarily. Requires 3 points in '''Endure'''. Max is 20 points.
;Iron Body: This skill increases Weapon Defense temporarily. Requires 3 points in '''Endure'''. Max is 20 points.


'''Power Strike''': A single-target attack, one of the Warrior's main attacks. Max is 20 points.
;Power Strike: A single-target attack, one of the Warrior's main attacks. Max is 20 points.


'''Slash Blast''': A multi-target attack, another of the Warrior's main attacks. Requires 1 point in '''Power Strike'''. Max is 20 points.
;Slash Blast: A multi-target attack, another of the Warrior's main attacks. Requires 1 point in '''Power Strike'''. Max is 20 points.


==Second Job==
==Second Job==
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===Fighter===
===Fighter===


'''Sword/Axe Mastery''': This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Sword/Axe (either one-handed or two-handed) is equipped. Max is 20 points.
;Sword/Axe Mastery: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Sword/Axe (either one-handed or two-handed) is equipped. Max is 20 points.


'''Final Attack: Sword/Axe''': When either '''Power Strike''' or '''Slash Blast''' is used and a Sword/Axe is equipped, this skill has a set % chance of following up with a (Free!) similar skill. '''Power Strike''' will cause another single-target attack, while '''Slash Blast''' will cause a multi-target attack. Requires 3 points in '''Sword/Axe Mastery'''. Max is 30 points.
;Final Attack: Sword/Axe: When either '''Power Strike''' or '''Slash Blast''' is used and a Sword/Axe is equipped, this skill has a set % chance of following up with a (Free!) similar skill. '''Power Strike''' will cause another single-target attack, while '''Slash Blast''' will cause a multi-target attack. Requires 3 points in Sword/Axe Mastery'''. Max is 30 points.


'''Sword/Axe Booster''': Increases the attacking speed of a Sword/Axe. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in '''Sword/Axe Mastery'''. Max is 20 points.
;Sword/Axe Booster: Increases the attacking speed of a Sword/Axe. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in '''Sword/Axe Mastery'''. Max is 20 points.


'''Rage''': Increases Weapon Attack by up to 10 points, but causes Weapon Defense to decrease by the same number of points. Also applies to nearby party members. Max is 20 points.
;Rage: Increases Weapon Attack by up to 10 points, but causes Weapon Defense to decrease by the same number of points. Also applies to nearby party members. Max is 20 points.


'''Power Guard''': When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in '''Rage'''. Max is 30 points.
;Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in '''Rage'''. Max is 30 points.


===Page===
===Page===
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Note: Blunt Weapons are also known as Maces.
Note: Blunt Weapons are also known as Maces.


'''Sword/Blunt Weapon Mastery''': This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Sword/Blunt Weapon (either one-handed or two-handed) is equipped. Max is 20 points.
;Sword/Blunt Weapon Mastery: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Sword/Blunt Weapon (either one-handed or two-handed) is equipped. Max is 20 points.


'''Final Attack: Sword/Blunt Weapon''': When either '''Power Strike''' or '''Slash Blast''' is used and a Sword/Blunt Weapon is equipped, this skill has a set % chance of following up with a (Free!) similar skill. '''Power Strike''' will cause another single-target attack, while '''Slash Blast''' will cause a multi-target attack. Requires 3 points in '''Sword/Blunt Weapon Mastery'''. Max is 30 points.
;Final Attack: Sword/Blunt Weapon: When either '''Power Strike''' or '''Slash Blast''' is used and a Sword/Blunt Weapon is equipped, this skill has a set % chance of following up with a (Free!) similar skill. '''Power Strike''' will cause another single-target attack, while '''Slash Blast''' will cause a multi-target attack. Requires 3 points in '''Sword/Blunt Weapon Mastery'''. Max is 30 points.


'''Sword/Blunt Weapon Booster''': Increases the attacking speed of a Sword/Blunt Weapon. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in '''Sword/Blunt Weapon Mastery'''. Max is 20 points.
;Sword/Blunt Weapon Booster: Increases the attacking speed of a Sword/Blunt Weapon. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in '''Sword/Blunt Weapon Mastery'''. Max is 20 points.


'''Threaten''': Decreases the Weapon Attack and Weapon Defense of a monster by up to 20 points (percent?). Max is 20 points.
;Threaten: Decreases the Weapon Attack and Weapon Defense of a monster by up to 20 points (percent?). Max is 20 points.


'''Power Guard''': When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in '''Threaten'''. Max is 30 points.
;Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in '''Threaten'''. Max is 30 points.


===Spearmen===
===Spearmen===


'''Spear/Polearm Mastery''': This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Spear/Polearm is equipped. Max is 20 points.
;Spear/Polearm Mastery: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Spear/Polearm is equipped. Max is 20 points.


'''Final Attack: Spear/Polearm''': When either '''Power Strike''' or '''Slash Blast''' is used and a Spear/Polearm is equipped, this skill has a set % chance of following up with a (Free!) similar skill. '''Power Strike''' will cause another single-target attack, while '''Slash Blast''' will cause a multi-target attack. Requires 3 points in '''Spear/Polearm Mastery'''. Max is 30 points.
;Final Attack: Spear/Polearm: When either '''Power Strike''' or '''Slash Blast''' is used and a Spear/Polearm is equipped, this skill has a set % chance of following up with a (Free!) similar skill. '''Power Strike''' will cause another single-target attack, while '''Slash Blast''' will cause a multi-target attack. Requires 3 points in '''Spear/Polearm Mastery'''. Max is 30 points.


'''Spear/Polearm Booster''': Increases the attacking speed of a Spear/Polearm. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in '''Spear/Polearm Mastery'''. Max is 20 points.
;Spear/Polearm Booster: Increases the attacking speed of a Spear/Polearm. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in '''Spear/Polearm Mastery'''. Max is 20 points.


'''Iron Wall''': Increases both Weapon Defense and Magic Defense for a short period of time. Max is 20 points.
;Iron Wall: Increases both Weapon Defense and Magic Defense for a short period of time. Max is 20 points.


'''Hyper Body''': Increase both Max HP and Max MP of the party by up to 60%. Requires 3 points in '''Iron Wall'''. Maxes at 30 points.
;Hyper Body: Increase both Max HP and Max MP of the party by up to 60%. Requires 3 points in '''Iron Wall'''. Maxes at 30 points.


=Builds=
=Builds=

Revision as of 02:05, 4 January 2006

Template:MapleStory/Subsubsidebar

Skills

First Job: Warrior

Improving HP Recovery
This skill increases the amount of HP regained every 10 seconds while still, or while using Endure. Max is 16 points.
Improving Max HP Increase
Increases the amount of HP gained during each level-up, or when AP is spent in HP. Requires 5 points in Improving HP Recovery. Max is 10 points.
Endure
This skill enables healing while still on ropes. Requires 3 points in Improving Max HP Increase. Max is 8 points.
Iron Body
This skill increases Weapon Defense temporarily. Requires 3 points in Endure. Max is 20 points.
Power Strike
A single-target attack, one of the Warrior's main attacks. Max is 20 points.
Slash Blast
A multi-target attack, another of the Warrior's main attacks. Requires 1 point in Power Strike. Max is 20 points.

Second Job

Note: For skills which list two weapons, only the weapon named in the skill will be affected. (i.e. Sword Mastery only works with Swords, not Axes. Axe Mastery only works with Axes, not Swords.)

Fighter

Sword/Axe Mastery
This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Sword/Axe (either one-handed or two-handed) is equipped. Max is 20 points.
Final Attack
Sword/Axe: When either Power Strike or Slash Blast is used and a Sword/Axe is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword/Axe Mastery. Max is 30 points.
Sword/Axe Booster
Increases the attacking speed of a Sword/Axe. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword/Axe Mastery. Max is 20 points.
Rage
Increases Weapon Attack by up to 10 points, but causes Weapon Defense to decrease by the same number of points. Also applies to nearby party members. Max is 20 points.
Power Guard
When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Rage. Max is 30 points.

Page

Note: Blunt Weapons are also known as Maces.

Sword/Blunt Weapon Mastery
This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Sword/Blunt Weapon (either one-handed or two-handed) is equipped. Max is 20 points.
Final Attack
Sword/Blunt Weapon: When either Power Strike or Slash Blast is used and a Sword/Blunt Weapon is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword/Blunt Weapon Mastery. Max is 30 points.
Sword/Blunt Weapon Booster
Increases the attacking speed of a Sword/Blunt Weapon. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword/Blunt Weapon Mastery. Max is 20 points.
Threaten
Decreases the Weapon Attack and Weapon Defense of a monster by up to 20 points (percent?). Max is 20 points.
Power Guard
When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Threaten. Max is 30 points.

Spearmen

Spear/Polearm Mastery
This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Spear/Polearm is equipped. Max is 20 points.
Final Attack
Spear/Polearm: When either Power Strike or Slash Blast is used and a Spear/Polearm is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Spear/Polearm Mastery. Max is 30 points.
Spear/Polearm Booster
Increases the attacking speed of a Spear/Polearm. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Spear/Polearm Mastery. Max is 20 points.
Iron Wall
Increases both Weapon Defense and Magic Defense for a short period of time. Max is 20 points.
Hyper Body
Increase both Max HP and Max MP of the party by up to 60%. Requires 3 points in Iron Wall. Maxes at 30 points.

Builds

Stat Build

1st Job Cookie Cutters

2nd Job Cookie Cutters

Fighter

Page

Spearman

Anti-Builds

See Also