PirateIzzy (talk | contribs) (Merging both thief and DB pages) |
PirateIzzy (talk | contribs) (Merging both thief and DB pages) |
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===First Job+ (Dual Blade only)=== | ===First Job+ (Dual Blade only)=== | ||
*Advanced from first job [[#Rogue|Rogue]] | |||
====Blade Recruit==== | ====Blade Recruit==== | ||
{{MapleStory/Skill desc|Blade Recruit|Self Haste|Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently.|| | {{MapleStory/Skill desc|Blade Recruit|Self Haste|Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently.|| | ||
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====Assassin==== | ====Assassin==== | ||
*Advanced from the first job [[# | *Advanced from the first job [[#Rogue|Rogue]]. | ||
{{MapleStory/Skill desc|Assassin|Claw Mastery|Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of | {{MapleStory/Skill desc|Assassin|Claw Mastery|Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of throwing stars.|| | ||
*'''Level 1''': Mastery | *'''Level 1''': Claw Mastery: +14%, Accuracy: +12, Throwing Stars: +20 | ||
*'''Level 2''': Mastery | *'''Level 2''': Claw Mastery: +18%, Accuracy: +24, Throwing Stars: +40 | ||
*'''Level 3''': Mastery | *'''Level 3''': Claw Mastery: +22%, Accuracy: +36, Throwing Stars: +60 | ||
*'''Level 4''': Mastery | *'''Level 4''': Claw Mastery: +26%, Accuracy: +48, Throwing Stars: +80 | ||
*'''Level 5''': Mastery | *'''Level 5''': Claw Mastery: +30%, Accuracy: +60, Throwing Stars: +100 | ||
*'''Level 6''': Mastery | *'''Level 6''': Claw Mastery: +34%, Accuracy: +72, Throwing Stars: +120 | ||
*'''Level 7''': Mastery | *'''Level 7''': Claw Mastery: +38%, Accuracy: +84, Throwing Stars: +140 | ||
*'''Level 8''': Mastery | *'''Level 8''': Claw Mastery: +42%, Accuracy: +96, Throwing Stars: +160 | ||
*'''Level 9''': Mastery | *'''Level 9''': Claw Mastery: +46%, Accuracy: +108, Throwing Stars: +180 | ||
*'''Level 10''': Mastery | *'''Level 10''': Claw Mastery: +50%, Accuracy: +120, Throwing Stars: +200 | ||
}} | }} | ||
{{MapleStory/Skill desc|Assassin|Claw Booster| | {{MapleStory/Skill desc|Assassin|Claw Booster|Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped.|Requires Level 5 [[#Claw Mastery|Claw Mastery]].| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 29, Duration: 20 sec | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 27, Duration: 40 sec | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 25, Duration: 60 sec | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 23, Duration: 80 sec | ||
*'''Level 5''': MP | *'''Level 5''': MP Cost: 21, Duration: 100 sec | ||
*'''Level 6''': MP | *'''Level 6''': MP Cost: 19, Duration: 120 sec | ||
*'''Level 7''': MP | *'''Level 7''': MP Cost: 17, Duration: 140 sec | ||
*'''Level 8''': MP | *'''Level 8''': MP Cost: 15, Duration: 160 sec | ||
*'''Level 9''': MP | *'''Level 9''': MP Cost: 13, Duration: 180 sec | ||
*'''Level 10''': MP | *'''Level 10''': MP Cost: 11, Duration: 200 sec | ||
}} | }} | ||
{{MapleStory/Skill desc|Assassin|Critical Throw|Increases your Critical Rate and the minimum Critical Damage.| | {{MapleStory/Skill desc|Assassin|Critical Throw|Increases your Critical Rate and the minimum Critical Damage.|Requires Level 3 [[#Claw Mastery|Claw Mastery]]| | ||
*'''Level 1''': Critical Rate: +5%, Minimum Critical Damage: + 1% | |||
*'''Level 1''': 5% | *'''Level 2''': Critical Rate: +8%, Minimum Critical Damage: + 1% | ||
*'''Level 2''': 8% | *'''Level 3''': Critical Rate: +8%, Minimum Critical Damage: + 2% | ||
*'''Level 3''': 8% | *'''Level 4''': Critical Rate: +11%, Minimum Critical Damage: + 2% | ||
*'''Level 4''': 11% | *'''Level 5''': Critical Rate: +11%, Minimum Critical Damage: + 3% | ||
*'''Level 5''': 11% | *'''Level 6''': Critical Rate: +14%, Minimum Critical Damage: + 3% | ||
*'''Level 6''': 14% | *'''Level 7''': Critical Rate: +14%, Minimum Critical Damage: + 4% | ||
*'''Level 7''': 14% | *'''Level 8''': Critical Rate: +17%, Minimum Critical Damage: + 4% | ||
*'''Level 8''': 17% | *'''Level 9''': Critical Rate: +17%, Minimum Critical Damage: + 5% | ||
*'''Level 9''': 17% | *'''Level 10''': Critical Rate: +20%, Minimum Critical Damage: + 5% | ||
*'''Level 10''': 20% | *'''Level 11''': Critical Rate: +20%, Minimum Critical Damage: + 6% | ||
*'''Level 11''': 20% | *'''Level 12''': Critical Rate: +23%, Minimum Critical Damage: + 6% | ||
*'''Level 12''': 23% | *'''Level 13''': Critical Rate: +23%, Minimum Critical Damage: + 7% | ||
*'''Level 13''': 23% | *'''Level 14''': Critical Rate: +26%, Minimum Critical Damage: + 7% | ||
*'''Level 14''': 26% | *'''Level 15''': Critical Rate: +26%, Minimum Critical Damage: + 8% | ||
*'''Level 15''': 26% | *'''Level 16''': Critical Rate: +29%, Minimum Critical Damage: + 8% | ||
*'''Level 16''': 29% | *'''Level 17''': Critical Rate: +29%, Minimum Critical Damage: + 9% | ||
*'''Level 17''': 29% | *'''Level 18''': Critical Rate: +32%, Minimum Critical Damage: + 9% | ||
*'''Level 18''': 32% | *'''Level 19''': Critical Rate: +32%, Minimum Critical Damage: + 10% | ||
*'''Level 19''': 32% | *'''Level 20''': Critical Rate: +35%, Minimum Critical Damage: + 10% | ||
*'''Level 20''': 35% | *'''Level 21''': Critical Rate: +35%, Minimum Critical Damage: + 11% | ||
*'''Level 21''': 35% | *'''Level 22''': Critical Rate: +38%, Minimum Critical Damage: + 11% | ||
*'''Level 22''': 38% | *'''Level 23''': Critical Rate: +38%, Minimum Critical Damage: + 12% | ||
*'''Level 23''': 38% | *'''Level 24''': Critical Rate: +41%, Minimum Critical Damage: + 12% | ||
*'''Level 24''': 41% | *'''Level 25''': Critical Rate: +41%, Minimum Critical Damage: + 13% | ||
*'''Level 25''': 41% | *'''Level 26''': Critical Rate: +44%, Minimum Critical Damage: + 13% | ||
*'''Level 26''': 44% | *'''Level 27''': Critical Rate: +44%, Minimum Critical Damage: + 14% | ||
*'''Level 27''': 44% | *'''Level 28''': Critical Rate: +47%, Minimum Critical Damage: + 14% | ||
*'''Level 28''': 47% | *'''Level 29''': Critical Rate: +47%, Minimum Critical Damage: + 15% | ||
*'''Level 29''': 47% | *'''Level 30''': Critical Rate: +50%, Minimum Critical Damage: + 15% | ||
*'''Level 30''': 50% | |||
}} | }} | ||
{{MapleStory/Skill desc|Assassin|Gust Charm|Solidifies the wind to damage and knock back enemies.| | {{MapleStory/Skill desc|Assassin|Gust Charm|Solidifies the wind to damage and knock back enemies.|| | ||
*'''Level 1''': MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350 | *'''Level 1''': MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350 | ||
*'''Level 2''': MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350 | *'''Level 2''': MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350 | ||
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}} | }} | ||
{{MapleStory/Skill desc|Assassin|Shuriken Burst|Throws an exploding shuriken to damage the target and nearby enemies.| | {{MapleStory/Skill desc|Assassin|Shuriken Burst|Throws an exploding shuriken to damage the target and nearby enemies.|| | ||
*'''Level 1''': MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4 | *'''Level 1''': MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4 | ||
*'''Level 2''': MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4 | *'''Level 2''': MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4 | ||
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====Bandit==== | ====Bandit==== | ||
*Advanced from the first job [[# | *Advanced from the first job [[#Rogue|Rogue]]. | ||
{{MapleStory/Skill desc|Bandit|Dagger Mastery|Increases the weapon mastery and accuracy of daggers.| | {{MapleStory/Skill desc|Bandit|Dagger Mastery|Increases the weapon mastery and accuracy of daggers.|| | ||
*'''Level 1''': Mastery | *'''Level 1''': Dagger Mastery: + 14%, Accuracy: +12 | ||
*'''Level 2''': Mastery | *'''Level 2''': Dagger Mastery: + 18%, Accuracy: +24 | ||
*'''Level 3''': Mastery | *'''Level 3''': Dagger Mastery: + 22%, Accuracy: +36 | ||
*'''Level 4''': Mastery | *'''Level 4''': Dagger Mastery: + 26%, Accuracy: +48 | ||
*'''Level 5''': Mastery | *'''Level 5''': Dagger Mastery: + 30%, Accuracy: +60 | ||
*'''Level 6''': Mastery | *'''Level 6''': Dagger Mastery: + 34%, Accuracy: +72 | ||
*'''Level 7''': Mastery | *'''Level 7''': Dagger Mastery: + 38%, Accuracy: +84 | ||
*'''Level 8''': Mastery | *'''Level 8''': Dagger Mastery: + 42%, Accuracy: +96 | ||
*'''Level 9''': Mastery | *'''Level 9''': Dagger Mastery: + 46%, Accuracy: +108 | ||
*'''Level 10''': Mastery | *'''Level 10''': Dagger Mastery: + 50%, Accuracy: +120 | ||
}} | }} | ||
{{MapleStory/Skill desc|Bandit|Dagger Booster| | {{MapleStory/Skill desc|Bandit|Dagger Booster|Increase the attack speed of your weapon by 2 levels. Must have a dagger equipped.|Requires Level 5 [[#Dagger Mastery|Dagger Mastery]]| | ||
*'''Level 1''': MP Cost: 28, Duration: 20 sec | |||
*'''Level 1''': MP | *'''Level 2''': MP Cost: 26, Duration: 40 sec | ||
*'''Level 2''': MP | *'''Level 3''': MP Cost: 24, Duration: 60 sec | ||
*'''Level 3''': MP | *'''Level 4''': MP Cost: 22, Duration: 80 sec | ||
*'''Level 4''': MP | *'''Level 5''': MP Cost: 20, Duration: 100 sec | ||
*'''Level 5''': MP | *'''Level 6''': MP Cost: 18, Duration: 120 sec | ||
*'''Level 6''': MP | *'''Level 7''': MP Cost: 16, Duration: 140 sec | ||
*'''Level 7''': MP | *'''Level 8''': MP Cost: 14, Duration: 160 sec | ||
*'''Level 8''': MP | *'''Level 9''': MP Cost: 12, Duration: 180 sec | ||
*'''Level 9''': MP | *'''Level 10''': MP Cost: 10, Duration: 200 sec | ||
*'''Level 10''': MP | |||
}} | }} | ||
{{MapleStory/Skill desc|Bandit|Steal|Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.| | {{MapleStory/Skill desc|Bandit|Steal|Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.|| | ||
*'''Level 1''': MP Cost: 12, Steal Chance: 31%, Damage: 294%, Max Monsters Hit: 4, Stun Duration: 2 sec | *'''Level 1''': MP Cost: 12, Steal Chance: 31%, Damage: 294%, Max Monsters Hit: 4, Stun Duration: 2 sec | ||
*'''Level 2''': MP Cost: 12, Steal Chance: 33%, Damage: 298%, Max Monsters Hit: 4, Stun Duration: 2 sec | *'''Level 2''': MP Cost: 12, Steal Chance: 33%, Damage: 298%, Max Monsters Hit: 4, Stun Duration: 2 sec | ||
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}} | }} | ||
{{MapleStory/Skill desc|Bandit|Shield Mastery|Increases Weapon/Magic DEF along with Avoidability and Weapon ATT when a shield is equipped.| | {{MapleStory/Skill desc|Bandit|Shield Mastery|Increases Weapon/Magic DEF along with Avoidability and Weapon ATT when a shield is equipped.|| | ||
*'''Level 1''': Weapon/Magic DEF: +11%, Avoidability: +2%, Weapon ATT: + 2 | *'''Level 1''': Weapon/Magic DEF: +11%, Avoidability: +2%, Weapon ATT: + 2 | ||
*'''Level 2''': Weapon/Magic DEF: +22%, Avoidability: +4%, Weapon ATT: + 3 | *'''Level 2''': Weapon/Magic DEF: +22%, Avoidability: +4%, Weapon ATT: + 3 | ||
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}} | }} | ||
{{MapleStory/Skill desc|Bandit|Savage Blow|Deals very quick consecutive attacks to a monster.| | {{MapleStory/Skill desc|Bandit|Savage Blow|Deals very quick consecutive attacks to a monster.|| | ||
*'''Level 1''': MP Cost: 11, Number of Attacks: 6, Damage: 75% | *'''Level 1''': MP Cost: 11, Number of Attacks: 6, Damage: 75% | ||
*'''Level 2''': MP Cost: 11, Number of Attacks: 6, Damage: 76% | *'''Level 2''': MP Cost: 11, Number of Attacks: 6, Damage: 76% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Bandit|Meso Guard|Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.| | {{MapleStory/Skill desc|Bandit|Meso Guard|Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.|| | ||
*'''Level 1''': MP Cost: 12, Damage Blocked: 77%, Duration: 127 sec | *'''Level 1''': MP Cost: 12, Damage Blocked: 77%, Duration: 127 sec | ||
*'''Level 2''': MP Cost: 15, Damage Blocked: 74%, Duration: 134 sec | *'''Level 2''': MP Cost: 15, Damage Blocked: 74%, Duration: 134 sec | ||
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*'''Level 9''': MP Cost: 24, Damage Blocked: 53%, Duration: 183 sec | *'''Level 9''': MP Cost: 24, Damage Blocked: 53%, Duration: 183 sec | ||
*'''Level 10''': MP Cost: 27, Damage Blocked: 50%, Duration: 190 sec | *'''Level 10''': MP Cost: 27, Damage Blocked: 50%, Duration: 190 sec | ||
}} | |||
====Blade Acolyte==== | |||
*Advanced from the first job+ [[#Blade Recruit|Blade Recruit]]. | |||
{{MapleStory/Skill desc|Blade Acolyte|Fatal Blow|Deals very quick consecutive attacks to a monster.|| | |||
*'''Level 1''': MP Cost: 21, Number of Attacks: 8, Damage: 76% | |||
*'''Level 2''': MP Cost: 22, Number of Attacks: 8, Damage: 78% | |||
*'''Level 3''': MP Cost: 23, Number of Attacks: 8, Damage: 80% | |||
*'''Level 4''': MP Cost: 24, Number of Attacks: 8, Damage: 82% | |||
*'''Level 5''': MP Cost: 25, Number of Attacks: 8, Damage: 84% | |||
*'''Level 6''': MP Cost: 26, Number of Attacks: 8, Damage: 86% | |||
*'''Level 7''': MP Cost: 27, Number of Attacks: 8, Damage: 88% | |||
*'''Level 8''': MP Cost: 28, Number of Attacks: 8, Damage: 90% | |||
*'''Level 9''': MP Cost: 29, Number of Attacks: 8, Damage: 92% | |||
*'''Level 10''': MP Cost: 30, Number of Attacks: 8, Damage: 94% | |||
}} | |||
{{MapleStory/Skill desc|Blade Acolyte|Katara Booster|Increase the attack speed of your weapon by 2 levels.|'Requires Level 5 [[#Katara Mastery|Katara Mastery]]| | |||
*'''Level 1''': MP Cost: 30, Duration: 20 sec | |||
*'''Level 2''': MP Cost: 28, Duration: 40 sec | |||
*'''Level 3''': MP Cost: 26, Duration: 60 sec | |||
*'''Level 4''': MP Cost: 24, Duration: 80 sec | |||
*'''Level 5''': MP Cost: 22, Duration: 100 sec | |||
*'''Level 6''': MP Cost: 20, Duration: 120 sec | |||
*'''Level 7''': MP Cost: 18, Duration: 140 sec | |||
*'''Level 8''': MP Cost: 16, Duration: 160 sec | |||
*'''Level 9''': MP Cost: 14, Duration: 180 sec | |||
*'''Level 10''': MP Cost: 12, Duration: 200 sec | |||
}} | |||
{{MapleStory/Skill desc|Blade Acolyte|Slash Storm|Moves you forward while attacking multiple enemies.|Level 6 or above: Mastery Book required.| | |||
*'''Level 1''': MP Cost: 12, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3 | |||
*'''Level 2''': MP Cost: 12, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 3 | |||
*'''Level 3''': MP Cost: 14, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 3 | |||
*'''Level 4''': MP Cost: 14, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3 | |||
*'''Level 5''': MP Cost: 14, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 3 | |||
*'''Level 6''': MP Cost: 16, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 4 | |||
*'''Level 7''': MP Cost: 16, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 4 | |||
*'''Level 8''': MP Cost: 16, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 4 | |||
*'''Level 9''': MP Cost: 18, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 4 | |||
*'''Level 10''': MP Cost: 18, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4 | |||
*'''Level 11''': MP Cost: 18, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 4 | |||
*'''Level 12''': MP Cost: 20, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 13''': MP Cost: 20, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 14''': MP Cost: 20, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 15''': MP Cost: 22, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 16''': MP Cost: 22, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 17''': MP Cost: 22, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 18''': MP Cost: 24, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
*'''Level 19''': MP Cost: 24, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
*'''Level 20''': MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6 | |||
}} | |||
===Second Job+ (Dual Blade only)=== | |||
*Advanced from second job [[#Blade Acolyte|Blade Acolyte]] | |||
====Blade Acolyte==== | |||
{{MapleStory/Skill desc|Blade Specialist|Flashbang|Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.|| | |||
*'''Level 1''': MP Cost: 45, Damage: 170%, Blind Chance: 50%, Accuracy: -4% for 10 sec, Cooldown: 60 sec | |||
*'''Level 2''': MP Cost: 50, Damage: 190%, Blind Chance: 60%, Accuracy: -8% for 20 sec, Cooldown: 60 sec | |||
*'''Level 3''': MP Cost: 55, Damage: 210%, Blind Chance: 70%, Accuracy: -12% for 30 sec, Cooldown: 60 sec | |||
*'''Level 4''': MP Cost: 60, Damage: 230%, Blind Chance: 80%, Accuracy: -16% for 40 sec, Cooldown: 60 sec | |||
*'''Level 5''': MP Cost: 65, Damage: 250%, Blind Chance: 90%, Accuracy: -20% for 50 sec, Cooldown: 60 sec | |||
}} | |||
{{MapleStory/Skill desc|Blade Specialist|Flying Assaulter|Fly down through the sky to slash nearby enemies with a chance to stun.|Lv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm| | |||
*'''Level 1''': MP Cost: 24, Damage: 127%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 10%, Stun Duration: 4 sec | |||
*'''Level 2''': MP Cost: 24, Damage: 129%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec | |||
*'''Level 3''': MP Cost: 24, Damage: 131%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec | |||
*'''Level 4''': MP Cost: 28, Damage: 133%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 12%, Stun Duration: 4 sec | |||
*'''Level 5''': MP Cost: 28, Damage: 135%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 12%, Stun Duration: 4 sec | |||
*'''Level 6''': MP Cost: 28, Damage: 137%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec | |||
*'''Level 7''': MP Cost: 28, Damage: 139%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec | |||
*'''Level 8''': MP Cost: 32, Damage: 141%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 14%, Stun Duration: 5 sec | |||
*'''Level 9''': MP Cost: 32, Damage: 143%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 14%, Stun Duration: 5 sec | |||
*'''Level 10''': MP Cost: 32, Damage: 145%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec | |||
*'''Level 11''': MP Cost: 32, Damage: 147%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec | |||
*'''Level 12''': MP Cost: 36, Damage: 149%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 16%, Stun Duration: 5 sec | |||
*'''Level 13''': MP Cost: 36, Damage: 151%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 16%, Stun Duration: 5 sec | |||
*'''Level 14''': MP Cost: 36, Damage: 153%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 5 sec | |||
*'''Level 15''': MP Cost: 36, Damage: 155%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 6 sec | |||
*'''Level 16''': MP Cost: 40, Damage: 157%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 18%, Stun Duration: 6 sec | |||
*'''Level 17''': MP Cost: 40, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 18%, Stun Duration: 6 sec | |||
*'''Level 18''': MP Cost: 40, Damage: 161%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec | |||
*'''Level 19''': MP Cost: 40, Damage: 163%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec | |||
*'''Level 20''': MP Cost: 44, Damage: 165%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 6 sec | |||
}} | |||
{{MapleStory/Skill desc|Blade Specialist|Upper Stab|Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.|| | |||
*'''Level 1''': MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 44% | |||
*'''Level 2''': MP Cost: 30, Damage: 220%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 48% | |||
*'''Level 3''': MP Cost: 35, Damage: 230%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 52% | |||
*'''Level 4''': MP Cost: 35, Damage: 240%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 56% | |||
*'''Level 5''': MP Cost: 35, Damage: 250%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 60% | |||
*'''Level 6''': MP Cost: 40, Damage: 260%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 64% | |||
*'''Level 7''': MP Cost: 40, Damage: 270%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 68% | |||
*'''Level 8''': MP Cost: 40, Damage: 280%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 72% | |||
*'''Level 9''': MP Cost: 45, Damage: 290%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 76% | |||
*'''Level 10''': MP Cost: 45, Damage: 300%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 80% | |||
}} | |||
{{MapleStory/Skill desc|Blade Specialist|Venom|Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.|| | |||
*'''Level 1''': Poison Chance: 11%, 52% damage every 1 sec for 3 sec | |||
*'''Level 2''': Poison Chance: 12%, 54% damage every 1 sec for 3 sec | |||
*'''Level 3''': Poison Chance: 13%, 56% damage every 1 sec for 3 sec | |||
*'''Level 4''': Poison Chance: 14%, 58% damage every 1 sec for 3 sec | |||
*'''Level 5''': Poison Chance: 15%, 60% damage every 1 sec for 3 sec | |||
*'''Level 6''': Poison Chance: 16%, 62% damage every 1 sec for 4 sec | |||
*'''Level 7''': Poison Chance: 17%, 64% damage every 1 sec for 4 sec | |||
*'''Level 8''': Poison Chance: 18%, 66% damage every 1 sec for 4 sec | |||
*'''Level 9''': Poison Chance: 19%, 68% damage every 1 sec for 4 sec | |||
*'''Level 10''': Poison Chance: 20%, 70% damage every 1 sec for 4 sec | |||
*'''Level 11''': Poison Chance: 21%, 72% damage every 1 sec for 4 sec | |||
*'''Level 12''': Poison Chance: 22%, 74% damage every 1 sec for 5 sec | |||
*'''Level 13''': Poison Chance: 23%, 76% damage every 1 sec for 5 sec | |||
*'''Level 14''': Poison Chance: 24%, 78% damage every 1 sec for 5 sec | |||
*'''Level 15''': Poison Chance: 25%, 80% damage every 1 sec for 5 sec | |||
*'''Level 16''': Poison Chance: 26%, 82% damage every 1 sec for 5 sec | |||
*'''Level 17''': Poison Chance: 27%, 84% damage every 1 sec for 5 sec | |||
*'''Level 18''': Poison Chance: 28%, 86% damage every 1 sec for 6 sec | |||
*'''Level 19''': Poison Chance: 29%, 88% damage every 1 sec for 6 sec | |||
*'''Level 20''': Poison Chance: 30%, 90% damage every 1 sec for 6 sec | |||
}} | }} | ||
===Third Job=== | ===Third Job=== | ||
====Common==== | ====Common==== | ||
{{MapleStory/Skill desc|Thief 3 Common|Enveloping Darkness|Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.| | {{MapleStory/Skill desc|Thief 3 Common|Enveloping Darkness|Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.|| | ||
*'''Level 1''': MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% | *'''Level 1''': MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% | ||
*'''Level 2''': MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% | *'''Level 2''': MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Thief 3 Common|Shadow Partner|A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.| | *The skill below belongs to only Hermit and Chief Bandit: | ||
{{MapleStory/Skill desc|Thief 3 Common|Shadow Partner|A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.|| | |||
*'''Level 1''': MP Cost: 40, Damage: 13%, Duration: 60 sec | *'''Level 1''': MP Cost: 40, Damage: 13%, Duration: 60 sec | ||
*'''Level 2''': MP Cost: 40, Damage: 16%, Duration: 60 sec | *'''Level 2''': MP Cost: 40, Damage: 16%, Duration: 60 sec | ||
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*Advanced from the second job [[#Assassin|Assassin]]. | *Advanced from the second job [[#Assassin|Assassin]]. | ||
{{MapleStory/Skill desc|Hermit|Alchemic Adrenaline|Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.| | {{MapleStory/Skill desc|Hermit|Alchemic Adrenaline|Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.|| | ||
*'''Level 1''': Recovery Amount: +116% | *'''Level 1''': Recovery Amount: +116% | ||
*'''Level 2''': Recovery Amount: +122% | *'''Level 2''': Recovery Amount: +122% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Thief 3 Common|Dark Flare|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.| | {{MapleStory/Skill desc|Thief 3 Common|Dark Flare|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.|| | ||
*'''Level 1''': MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds. | *'''Level 1''': MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds. | ||
*'''Level 2''': MP -68; 28 seconds of windmill flare. Reflects 500% Damage. Cooldown: 220 seconds. | *'''Level 2''': MP -68; 28 seconds of windmill flare. Reflects 500% Damage. Cooldown: 220 seconds. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Hermit|Shadow Web|Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.| | {{MapleStory/Skill desc|Hermit|Shadow Web|Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.|| | ||
*'''Level 1''': MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second | *'''Level 1''': MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second | ||
*'''Level 2''': MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second | *'''Level 2''': MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second | ||
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}} | }} | ||
{{MapleStory/Skill desc|Hermit|Expert Throwing Star Handling|Increases the total damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw. Grants additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star (Will not generate more than the maximum throwing star limit.). When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)| | {{MapleStory/Skill desc|Hermit|Expert Throwing Star Handling|Increases the total damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw. Grants additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star (Will not generate more than the maximum throwing star limit.). When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)|| | ||
*'''Level 1''': Damage Bonus: 2% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 2% | *'''Level 1''': Damage Bonus: 2% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 2% | ||
*'''Level 2''': Damage Bonus: 4% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 4% | *'''Level 2''': Damage Bonus: 4% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 4% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Hermit|Shadow Stars|Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.| | {{MapleStory/Skill desc|Hermit|Shadow Stars|Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.|| | ||
*'''Level 1''': MP Cost: 6 and 190 throwing stars, Duration: 108 sec | *'''Level 1''': MP Cost: 6 and 190 throwing stars, Duration: 108 sec | ||
*'''Level 2''': MP Cost: 8 and 180 throwing stars, Duration: 116 sec | *'''Level 2''': MP Cost: 8 and 180 throwing stars, Duration: 116 sec | ||
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}} | }} | ||
{{MapleStory/Skill desc|Hermit|Triple Throw|Throw 3 throwing stars simultaneously.| | {{MapleStory/Skill desc|Hermit|Triple Throw|Throw 3 throwing stars simultaneously.|| | ||
*'''Level 1''': MP Cost: 8, Damage: 166%, Number of Attacks: 3 | *'''Level 1''': MP Cost: 8, Damage: 166%, Number of Attacks: 3 | ||
*'''Level 2''': MP Cost: 8, Damage: 169%, Number of Attacks: 3 | *'''Level 2''': MP Cost: 8, Damage: 169%, Number of Attacks: 3 | ||
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}} | }} | ||
{{MapleStory/Skill desc|Thief 3 Common|Venom|Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.| | {{MapleStory/Skill desc|Thief 3 Common|Venom|Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.|| | ||
*'''Level 1''': Poison Chance: 12%, 54% damage every 1 sec for 3 sec | *'''Level 1''': Poison Chance: 12%, 54% damage every 1 sec for 3 sec | ||
*'''Level 2''': Poison Chance: 14%, 58% damage every 1 sec for 3 sec | *'''Level 2''': Poison Chance: 14%, 58% damage every 1 sec for 3 sec | ||
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|MS Skill SVenom.png}} | |MS Skill SVenom.png}} | ||
{{MapleStory/Skill desc|Hermit|Shade Splitter|Double-strikes nearby enemies with a shadow clone technique.| | {{MapleStory/Skill desc|Hermit|Shade Splitter|Double-strikes nearby enemies with a shadow clone technique.|| | ||
*'''Level 1''': MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6 | *'''Level 1''': MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
*'''Level 2''': MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6 | *'''Level 2''': MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6 | ||
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*Advanced from the second job [[#Bandit|Bandit]]. | *Advanced from the second job [[#Bandit|Bandit]]. | ||
{{MapleStory/Skill desc|Thief 3 Common|Dark Flare|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.| | {{MapleStory/Skill desc|Thief 3 Common|Dark Flare|Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.|| | ||
*'''Level 1''': MP -60; 22 seconds of windmill flare. Reflects 350% Damage. Cooldown: 260 seconds. | *'''Level 1''': MP -60; 22 seconds of windmill flare. Reflects 350% Damage. Cooldown: 260 seconds. | ||
*'''Level 2''': MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds. | *'''Level 2''': MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Chief Bandit|Pickpocket|Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key.| | {{MapleStory/Skill desc|Chief Bandit|Pickpocket|Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key.|Requires Level 3 [[#Meso Explosion|Meso Explosion]]| | ||
*'''Level 1''': Meso Drop Chance: 20% | *'''Level 1''': Meso Drop Chance: 20% | ||
*'''Level 2''': Meso Drop Chance: 30% | *'''Level 2''': Meso Drop Chance: 30% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Chief Bandit|Meso Explosion|Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.| | {{MapleStory/Skill desc|Chief Bandit|Meso Explosion|Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.|| | ||
*'''Level 1''': MP Cost: 20, Damage: 110% per Meso, Max Enemies Hit: 6, Number of Attacks: 5 | *'''Level 1''': MP Cost: 20, Damage: 110% per Meso, Max Enemies Hit: 6, Number of Attacks: 5 | ||
*'''Level 2''': MP Cost: 21, Damage: 114% per Meso, Max Enemies Hit: 6, Number of Attacks: 6 | *'''Level 2''': MP Cost: 21, Damage: 114% per Meso, Max Enemies Hit: 6, Number of Attacks: 6 | ||
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}} | }} | ||
{{MapleStory/Skill desc|Chief Bandit|Meso Mastery|Increase the amount of mesos that drop. Skills that use mesos become more efficient.| | {{MapleStory/Skill desc|Chief Bandit|Meso Mastery|Increase the amount of mesos that drop. Skills that use mesos become more efficient.|| | ||
*'''Level 1''': Mesos Dropped (by monsters): 4%, PickPocket Meso Drop Rate: 4%, Meso Guard Damage Guard Rate: 2%, Mesos Consumed by Meso Guard: -4%, Meso Explosion Damage (per shot): +12% | *'''Level 1''': Mesos Dropped (by monsters): 4%, PickPocket Meso Drop Rate: 4%, Meso Guard Damage Guard Rate: 2%, Mesos Consumed by Meso Guard: -4%, Meso Explosion Damage (per shot): +12% | ||
*'''Level 2''': Mesos Dropped (by monsters): 8%, PickPocket Meso Drop Rate: 8%, Meso Guard Damage Guard Rate: 4%, Mesos Consumed by Meso Guard: -8%, Meso Explosion Damage (per shot): +24% | *'''Level 2''': Mesos Dropped (by monsters): 8%, PickPocket Meso Drop Rate: 8%, Meso Guard Damage Guard Rate: 4%, Mesos Consumed by Meso Guard: -8%, Meso Explosion Damage (per shot): +24% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Chief Bandit|Midnight Carnival|Overwhelms enemies with supersonic slashes.| | {{MapleStory/Skill desc|Chief Bandit|Midnight Carnival|Overwhelms enemies with supersonic slashes.|| | ||
*'''Level 1''': MP Cost: 16, Number of Attacks: 8, Damage: 65% | *'''Level 1''': MP Cost: 16, Number of Attacks: 8, Damage: 65% | ||
*'''Level 2''': MP Cost: 16, Number of Attacks: 8, Damage: 68% | *'''Level 2''': MP Cost: 16, Number of Attacks: 8, Damage: 68% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Chief Bandit|Phase Dash|Dashes in at blinding speeds, damaging and knocking back enemies.| | {{MapleStory/Skill desc|Chief Bandit|Phase Dash|Dashes in at blinding speeds, damaging and knocking back enemies.|| | ||
*'''Level 1''': MP Cost: 18, Damage: 282%, Max Enemies Hit: 8, Number of Attacks: 2 | *'''Level 1''': MP Cost: 18, Damage: 282%, Max Enemies Hit: 8, Number of Attacks: 2 | ||
*'''Level 2''': MP Cost: 18, Damage: 286%, Max Enemies Hit: 8, Number of Attacks: 2 | *'''Level 2''': MP Cost: 18, Damage: 286%, Max Enemies Hit: 8, Number of Attacks: 2 | ||
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}} | }} | ||
{{MapleStory/Skill desc|Thief 3 Common|Venom|Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.| | {{MapleStory/Skill desc|Thief 3 Common|Venom|Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.|| | ||
*'''Level 1''': Poison Chance: 12%, 54% damage every 1 sec for 3 sec | *'''Level 1''': Poison Chance: 12%, 54% damage every 1 sec for 3 sec | ||
*'''Level 2''': Poison Chance: 14%, 58% damage every 1 sec for 3 sec | *'''Level 2''': Poison Chance: 14%, 58% damage every 1 sec for 3 sec | ||
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*'''Level 9''': Poison Chance: 28%, 86% damage every 1 sec for 6 sec | *'''Level 9''': Poison Chance: 28%, 86% damage every 1 sec for 6 sec | ||
*'''Level 10''': Poison Chance: 30%, 90% damage every 1 sec for 6 sec | *'''Level 10''': Poison Chance: 30%, 90% damage every 1 sec for 6 sec | ||
}} | |||
====Blade Lord==== | |||
*Advanced from the second job+ [[#Blade Specialist|Blade Specialist]] | |||
{{MapleStory/Skill desc|Blade Lord|Advanced Dark Sight|Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.|Requires Level 10 [[#Dark Sight|Dark Sight]]| | |||
*'''Level 1''': Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 4% | |||
*'''Level 2''': Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 8% | |||
*'''Level 3''': Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 12% | |||
*'''Level 4''': Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 16% | |||
*'''Level 5''': Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 20% | |||
}} | |||
{{MapleStory/Skill desc|Blade Lord|Bloody Storm|A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter. |Lv. 10 effect: Links to Lv. 10 Flying Assaulter. Requires Level 20 [[#Slash Storm|Slash Storm]]| | |||
*'''Level 1''': MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11% | |||
*'''Level 2''': MP Cost: 35, Damage: 229%, Max Enemies Hit: 6, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11% | |||
*'''Level 3''': MP Cost: 35, Damage: 231%, Max Enemies Hit: 6, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12% | |||
*'''Level 4''': MP Cost: 35, Damage: 233%, Max Enemies Hit: 6, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12% | |||
*'''Level 5''': MP Cost: 35, Damage: 235%, Max Enemies Hit: 6, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13% | |||
*'''Level 6''': MP Cost: 40, Damage: 237%, Max Enemies Hit: 6, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13% | |||
*'''Level 7''': MP Cost: 40, Damage: 239%, Max Enemies Hit: 7, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14% | |||
*'''Level 8''': MP Cost: 40, Damage: 241%, Max Enemies Hit: 7, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14% | |||
*'''Level 9''': MP Cost: 40, Damage: 243%, Max Enemies Hit: 7, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15% | |||
*'''Level 10''': MP Cost: 40, Damage: 245%, Max Enemies Hit: 7, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15% | |||
*'''Level 11''': MP Cost: 45, Damage: 247%, Max Enemies Hit: 7, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16% | |||
*'''Level 12''': MP Cost: 45, Damage: 249%, Max Enemies Hit: 7, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16% | |||
*'''Level 13''': MP Cost: 45, Damage: 251%, Max Enemies Hit: 7, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17% | |||
*'''Level 14''': MP Cost: 45, Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17% | |||
*'''Level 15''': MP Cost: 45, Damage: 255%, Max Enemies Hit: 8, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18% | |||
*'''Level 16''': MP Cost: 50, Damage: 257%, Max Enemies Hit: 8, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18% | |||
*'''Level 17''': MP Cost: 50, Damage: 259%, Max Enemies Hit: 8, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19% | |||
*'''Level 18''': MP Cost: 50, Damage: 261%, Max Enemies Hit: 8, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19% | |||
*'''Level 19''': MP Cost: 50, Damage: 263%, Max Enemies Hit: 8, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20% | |||
*'''Level 20''': MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3 | |||
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20% | |||
}} | |||
{{MapleStory/Skill desc|Blade Lord|Chains of Hell|Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range.|| | |||
*'''Level 1''': MP Cost: 50, Damage: 67%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100% | |||
*'''Level 2''': MP Cost: 50, Damage: 69%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100% | |||
*'''Level 3''': MP Cost: 50, Damage: 71%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100% | |||
*'''Level 4''': MP Cost: 55, Damage: 73%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100% | |||
*'''Level 5''': MP Cost: 55, Damage: 75%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 1 sec, Additional Critical Rate: 100% | |||
*'''Level 6''': MP Cost: 55, Damage: 77%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 2 sec, Additional Critical Rate: 100% | |||
*'''Level 7''': MP Cost: 55, Damage: 79%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100% | |||
*'''Level 8''': MP Cost: 60, Damage: 81%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100% | |||
*'''Level 9''': MP Cost: 60, Damage: 83%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100% | |||
*'''Level 10''': MP Cost: 60, Damage: 85%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100% | |||
*'''Level 11''': MP Cost: 60, Damage: 87%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100% | |||
*'''Level 12''': MP Cost: 65, Damage: 89%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100% | |||
*'''Level 13''': MP Cost: 65, Damage: 91%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100% | |||
*'''Level 14''': MP Cost: 65, Damage: 93%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100% | |||
*'''Level 15''': MP Cost: 65, Damage: 95%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 3 sec, Additional Critical Rate: 100% | |||
*'''Level 16''': MP Cost: 70, Damage: 97%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 4 sec, Additional Critical Rate: 100% | |||
*'''Level 17''': MP Cost: 70, Damage: 99%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100% | |||
*'''Level 18''': MP Cost: 70, Damage: 101%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100% | |||
*'''Level 19''': MP Cost: 70, Damage: 103%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100% | |||
*'''Level 20''': MP Cost: 75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100% | |||
}} | |||
{{MapleStory/Skill desc|Blade Lord|Life Drain|Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.|| | |||
*'''Level 1''': Proc Chance: 2%, Restores 2% of the damage as HP | |||
*'''Level 2''': Proc Chance: 4%, Restores 4% of the damage as HP | |||
*'''Level 3''': Proc Chance: 6%, Restores 6% of the damage as HP | |||
*'''Level 4''': Proc Chance: 8%, Restores 8% of the damage as HP | |||
*'''Level 5''': Proc Chance: 10%, Restores 10% of the damage as HP | |||
}} | |||
{{MapleStory/Skill desc|Blade Lord|Mirror Image|Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.|Level 11 or above: Mastery Book required.| | |||
*'''Level 1''': MP Cost: 40, Doppleganger ATT: 13%, Duration: 80 sec | |||
*'''Level 2''': MP Cost: 40, Doppleganger ATT: 16%, Duration: 80 sec | |||
*'''Level 3''': MP Cost: 43, Doppleganger ATT: 19%, Duration: 80 sec | |||
*'''Level 4''': MP Cost: 43, Doppleganger ATT: 22%, Duration: 80 sec | |||
*'''Level 5''': MP Cost: 46, Doppleganger ATT: 25%, Duration: 110 sec | |||
*'''Level 6''': MP Cost: 46, Doppleganger ATT: 28%, Duration: 110 sec | |||
*'''Level 7''': MP Cost: 49, Doppleganger ATT: 31%, Duration: 110 sec | |||
*'''Level 8''': MP Cost: 49, Doppleganger ATT: 34%, Duration: 110 sec | |||
*'''Level 9''': MP Cost: 52, Doppleganger ATT: 37%, Duration: 110 sec | |||
*'''Level 10''': MP Cost: 52, Doppleganger ATT: 40%, Duration: 140 sec | |||
*'''Level 11''': MP Cost: 55, Doppleganger ATT: 43%, Duration: 140 sec | |||
*'''Level 12''': MP Cost: 55, Doppleganger ATT: 46%, Duration: 140 sec | |||
*'''Level 13''': MP Cost: 58, Doppleganger ATT: 49%, Duration: 140 sec | |||
*'''Level 14''': MP Cost: 58, Doppleganger ATT: 52%, Duration: 140 sec | |||
*'''Level 15''': MP Cost: 61, Doppleganger ATT: 55%, Duration: 170 sec | |||
*'''Level 16''': MP Cost: 61, Doppleganger ATT: 58%, Duration: 170 sec | |||
*'''Level 17''': MP Cost: 64, Doppleganger ATT: 61%, Duration: 170 sec | |||
*'''Level 18''': MP Cost: 64, Doppleganger ATT: 64%, Duration: 170 sec | |||
*'''Level 19''': MP Cost: 67, Doppleganger ATT: 67%, Duration: 170 sec | |||
*'''Level 20''': MP Cost: 67, Doppleganger ATT: 70%, Duration: 200 sec | |||
}} | |||
{{MapleStory/Skill desc|Blade Lord|Shadow Meld|Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy where your attack power increases and every hit becomes a Critical.|Level 11 or above: Mastery Book required.| | |||
*'''Level 1''': Dodge Chance: 11%, Upon successful dodge, ATT +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 2''': Dodge Chance: 12%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 3''': Dodge Chance: 13%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 4''': Dodge Chance: 14%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 5''': Dodge Chance: 15%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 6''': Dodge Chance: 16%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 7''': Dodge Chance: 17%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 8''': Dodge Chance: 18%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 9''': Dodge Chance: 19%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 10''': Dodge Chance: 20%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 11''': Dodge Chance: 21%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 12''': Dodge Chance: 22%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 13''': Dodge Chance: 23%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 14''': Dodge Chance: 24%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 15''': Dodge Chance: 25%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 16''': Dodge Chance: 26%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 17''': Dodge Chance: 27%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 18''': Dodge Chance: 28%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 19''': Dodge Chance: 29%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
*'''Level 20''': Dodge Chance: 30%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec. | |||
}} | }} | ||
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====Common==== | ====Common==== | ||
{{MapleStory/Skill desc|Thief 4 Common|Maple Warrior|Increase party's every stats by certain percentage.|Increase party's every stats by certain percentage.| | {{MapleStory/Skill desc|Thief 4 Common|Maple Warrior|Increase party's every stats by certain percentage.|Increase party's every stats by certain percentage.| | ||
*'''Level 1''': MP | *'''Level 1''': | ||
*'''Level 2''': MP | *'''Level 1''': MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
*'''Level 3''': MP | *'''Level 2''': MP Cost: 10, Base Stats: +1%, Duration: 60 sec | ||
*'''Level 4''': MP | *'''Level 3''': MP Cost: 10, Base Stats: +2%, Duration: 90 sec | ||
*'''Level 5''': MP | *'''Level 4''': MP Cost: 10, Base Stats: +2%, Duration: 120 sec | ||
*'''Level 6''': MP | *'''Level 5''': MP Cost: 20, Base Stats: +3%, Duration: 150 sec | ||
*'''Level 7''': MP | *'''Level 6''': MP Cost: 20, Base Stats: +3%, Duration: 180 sec | ||
*'''Level 8''': MP | *'''Level 7''': MP Cost: 20, Base Stats: +4%, Duration: 210 sec | ||
*'''Level 9''': MP | *'''Level 8''': MP Cost: 20, Base Stats: +4%, Duration: 240 sec | ||
*'''Level 10''': MP | *'''Level 9''': MP Cost: 20, Base Stats: +5%, Duration: 270 sec | ||
*'''Level 11''': MP | *'''Level 10''': MP Cost: 30, Base Stats: +5%, Duration: 300 sec | ||
*'''Level 12''': MP | *'''Level 11''': MP Cost: 30, Base Stats: +6%, Duration: 330 sec | ||
*'''Level 13''': MP | *'''Level 12''': MP Cost: 30, Base Stats: +6%, Duration: 360 sec | ||
*'''Level 14''': MP | *'''Level 13''': MP Cost: 30, Base Stats: +7%, Duration: 390 sec | ||
*'''Level 15''': MP | *'''Level 14''': MP Cost: 30, Base Stats: +7%, Duration: 420 sec | ||
*'''Level 16''': MP | *'''Level 15''': MP Cost: 40, Base Stats: +8%, Duration: 450 sec | ||
*'''Level 17''': MP | *'''Level 16''': MP Cost: 40, Base Stats: +8%, Duration: 480 sec | ||
*'''Level 18''': MP | *'''Level 17''': MP Cost: 40, Base Stats: +9%, Duration: 510 sec | ||
*'''Level 19''': MP | *'''Level 18''': MP Cost: 40, Base Stats: +9%, Duration: 540 sec | ||
*'''Level 20''': MP | *'''Level 19''': MP Cost: 40, Base Stats: +10%, Duration: 570 sec | ||
*'''Level 21''': MP | *'''Level 20''': MP Cost: 50, Base Stats: +10%, Duration: 600 sec | ||
*'''Level 22''': MP | *'''Level 21''': MP Cost: 50, Base Stats: +11%, Duration: 630 sec | ||
*'''Level 23''': MP | *'''Level 22''': MP Cost: 50, Base Stats: +11%, Duration: 660 sec | ||
*'''Level 24''': MP | *'''Level 23''': MP Cost: 50, Base Stats: +12%, Duration: 690 sec | ||
*'''Level 25''': MP | *'''Level 24''': MP Cost: 50, Base Stats: +12%, Duration: 720 sec | ||
*'''Level 26''': MP | *'''Level 25''': MP Cost: 60, Base Stats: +13%, Duration: 750 sec | ||
*'''Level 27''': MP | *'''Level 26''': MP Cost: 60, Base Stats: +13%, Duration: 780 sec | ||
*'''Level 28''': MP | *'''Level 27''': MP Cost: 60, Base Stats: +14%, Duration: 810 sec | ||
*'''Level 29''': MP | *'''Level 28''': MP Cost: 60, Base Stats: +14%, Duration: 840 sec | ||
*'''Level 30 | *'''Level 29''': MP Cost: 60, Base Stats: +15%, Duration: 870 sec | ||
*''Level 31'': MP | *'''Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec''' | ||
*''Level 32'': MP | *''Level 31'': MP Cost: 70, Base Stats: +16%, Duration: 930 sec | ||
*''Level 32'': MP Cost: 70, Base Stats: +16%, Duration: 960 sec | |||
}} | }} | ||
{{MapleStory/Skill desc|Thief 4 Common|Hero's Will|By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.| | {{MapleStory/Skill desc|Thief 4 Common|Hero's Will|By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.|| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 30, Cooldown: 600 sec | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 30, Cooldown: 540 sec | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 30, Cooldown: 480 sec | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 30, Cooldown: 420 sec | ||
*'''Level 5''': MP | *'''Level 5''': MP Cost: 30, Cooldown: 360 sec | ||
*'''Level 6''': MP | *'''Level 6''': MP Cost: 30, Cooldown: 300 sec | ||
*'''Level 7''': MP | *'''Level 7''': MP Cost: 30, Cooldown: 240 sec | ||
}} | |||
{{MapleStory/Skill desc|Thief 4 Common|Sudden Raid|Calls in a horde of friends to set the stage on fire.|Calls in a horde of friends to set the stage on fire.| | |||
*'''Level 1''': MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec | |||
*'''Level 2''': MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec | |||
*'''Level 3''': MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec | |||
*'''Level 4''': MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec | |||
*'''Level 5''': MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec | |||
*'''Level 6''': MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec | |||
*'''Level 7''': MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec | |||
*'''Level 8''': MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec | |||
*'''Level 9''': MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec | |||
*'''Level 10''': MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec | |||
*'''Level 11''': MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec | |||
*'''Level 12''': MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec | |||
*'''Level 13''': MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec | |||
*'''Level 14''': MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec | |||
*'''Level 15''': MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec | |||
*'''Level 16''': MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec | |||
*'''Level 17''': MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec | |||
*'''Level 18''': MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec | |||
*'''Level 19''': MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec | |||
*'''Level 20''': MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec | |||
*'''Level 21''': MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec | |||
*'''Level 22''': MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec | |||
*'''Level 23''': MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec | |||
*'''Level 24''': MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec | |||
*'''Level 25''': MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec | |||
*'''Level 26''': MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec | |||
*'''Level 27''': MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec | |||
*'''Level 28''': MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec | |||
*'''Level 29''': MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec | |||
*'''Level 30''': MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec | |||
*'''Level 31''': MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec | |||
*'''Level 32''': MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec | |||
}} | }} | ||
*The skill below belongs to only Night Lord and Shadower: | |||
{{MapleStory/Skill desc|Thief 4 Common|Shadow Shifter|Grants a chance to summon a wooden doll to take damage in your place.|WGrants a chance to summon a wooden doll to take damage in your place.| | {{MapleStory/Skill desc|Thief 4 Common|Shadow Shifter|Grants a chance to summon a wooden doll to take damage in your place.|WGrants a chance to summon a wooden doll to take damage in your place.| | ||
Line 796: | Line 1,089: | ||
}} | }} | ||
{{MapleStory/Skill desc| | ====Night Lord==== | ||
*'''Level 1''': MP Cost: | *Advanced from the third job [[#Hermit|Hermit]]. | ||
*'''Level 2''': MP Cost: | |||
*'''Level 3''': MP Cost: | {{MapleStory/Skill desc|Night Lord|Taunt|Provokes up to 6 enemies, increasing EXP and item drops.|Requires Level 10 [[#Shadow Shifter|Shadow Shifter]]| | ||
*'''Level 4''': MP Cost: | *'''Level 1''': MP Cost: 20, EXP Earned/Item Drop Rate: +11% | ||
*'''Level 5''': MP Cost: | *'''Level 2''': MP Cost: 21, EXP Earned/Item Drop Rate: +12% | ||
*'''Level 6''': MP Cost: | *'''Level 3''': MP Cost: 21, EXP Earned/Item Drop Rate: +13% | ||
*'''Level 7''': MP Cost: | *'''Level 4''': MP Cost: 22, EXP Earned/Item Drop Rate: +14% | ||
*'''Level 8''': MP Cost: | *'''Level 5''': MP Cost: 22, EXP Earned/Item Drop Rate: +15% | ||
*'''Level 9''': MP Cost: | *'''Level 6''': MP Cost: 23, EXP Earned/Item Drop Rate: +16% | ||
*'''Level 10''': MP Cost: | *'''Level 7''': MP Cost: 23, EXP Earned/Item Drop Rate: +17% | ||
*'''Level 11''': MP Cost: | *'''Level 8''': MP Cost: 24, EXP Earned/Item Drop Rate: +18% | ||
*'''Level 12''': MP Cost: | *'''Level 9''': MP Cost: 24, EXP Earned/Item Drop Rate: +19% | ||
*'''Level 13''': MP Cost: | *'''Level 10''': MP Cost: 25, EXP Earned/Item Drop Rate: +20% | ||
*'''Level 14''': MP Cost: | *'''Level 11''': MP Cost: 25, EXP Earned/Item Drop Rate: +21% | ||
*'''Level 15''': MP Cost: | *'''Level 12''': MP Cost: 26, EXP Earned/Item Drop Rate: +22% | ||
*'''Level 16''': MP Cost: | *'''Level 13''': MP Cost: 26, EXP Earned/Item Drop Rate: +23% | ||
*'''Level 17''': MP Cost: | *'''Level 14''': MP Cost: 27, EXP Earned/Item Drop Rate: +24% | ||
*'''Level 18''': MP Cost: | *'''Level 15''': MP Cost: 27, EXP Earned/Item Drop Rate: +25% | ||
*'''Level 19''': MP Cost: | *'''Level 16''': MP Cost: 28, EXP Earned/Item Drop Rate: +26% | ||
*'''Level 20''': MP Cost: | *'''Level 17''': MP Cost: 28, EXP Earned/Item Drop Rate: +27% | ||
* | *'''Level 18''': MP Cost: 29, EXP Earned/Item Drop Rate: +28% | ||
* | *'''Level 19''': MP Cost: 29, EXP Earned/Item Drop Rate: +29% | ||
*'''Level 20''': MP Cost: 30, EXP Earned/Item Drop Rate: +30% | |||
*''Level 21'': MP Cost: 30, EXP Earned/Item Drop Rate: +31% | |||
*''Level 22'': MP Cost: 31, EXP Earned/Item Drop Rate: +32% | |||
}} | }} | ||
{{MapleStory/Skill desc|Night Lord|Toxic Venom|Increases Venom's poison chance and permanently increases poison damage.|Requires Level 10 [[#Venom|Venom]]| | |||
*'''Level 1''': Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times | |||
*'''Level 2''': Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times | |||
*'''Level 3''': Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times | |||
*'''Level 4''': Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times | |||
*'''Level 5''': Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times | |||
*'''Level 6''': Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times | |||
*'''Level 7''': Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times | |||
*'''Level 8''': Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times | |||
*'''Level 9''': Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times | |||
*'''Level 10''': Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times | |||
*''Level 11'': Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times | |||
*''Level 12'': Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times | |||
|MS Skill Toxic Venom C.png}} | |||
{{MapleStory/Skill desc|Night Lord|Claw Expert|Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.| | {{MapleStory/Skill desc|Night Lord|Claw Expert|Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.|Requires Level 10 [[#Claw Mastery|Claw Mastery]]| | ||
*'''Level 1''': Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% | *'''Level 1''': Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% | ||
*'''Level 2''': Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% | *'''Level 2''': Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% | ||
Line 868: | Line 1,165: | ||
*'''Level 31''': Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% | *'''Level 31''': Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% | ||
*'''Level 32''': Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16% | *'''Level 32''': Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16% | ||
}} | |||
{{MapleStory/Skill desc|Night Lord|Dark Harmony|Become one with the darkness to deal more damage.| | {{MapleStory/Skill desc|Night Lord|Quad Star|Masterfully unleash four throwing stars.|| | ||
*'''Level 1''': MP Cost: 11, Damage: 177%, Number of Attacks: 4 | |||
*'''Level 2''': MP Cost: 12, Damage: 181%, Number of Attacks: 4 | |||
*'''Level 3''': MP Cost: 12, Damage: 185%, Number of Attacks: 4 | |||
*'''Level 4''': MP Cost: 13, Damage: 189%, Number of Attacks: 4 | |||
*'''Level 5''': MP Cost: 13, Damage: 193%, Number of Attacks: 4 | |||
*'''Level 6''': MP Cost: 14, Damage: 197%, Number of Attacks: 4 | |||
*'''Level 7''': MP Cost: 14, Damage: 201%, Number of Attacks: 4 | |||
*'''Level 8''': MP Cost: 15, Damage: 205%, Number of Attacks: 4 | |||
*'''Level 9''': MP Cost: 15, Damage: 209%, Number of Attacks: 4 | |||
*'''Level 10''': MP Cost: 16, Damage: 213%, Number of Attacks: 4 | |||
*'''Level 11''': MP Cost: 16, Damage: 217%, Number of Attacks: 4 | |||
*'''Level 12''': MP Cost: 17, Damage: 221%, Number of Attacks: 4 | |||
*'''Level 13''': MP Cost: 17, Damage: 225%, Number of Attacks: 4 | |||
*'''Level 14''': MP Cost: 18, Damage: 229%, Number of Attacks: 4 | |||
*'''Level 15''': MP Cost: 18, Damage: 233%, Number of Attacks: 4 | |||
*'''Level 16''': MP Cost: 19, Damage: 237%, Number of Attacks: 4 | |||
*'''Level 17''': MP Cost: 19, Damage: 241%, Number of Attacks: 4 | |||
*'''Level 18''': MP Cost: 20, Damage: 245%, Number of Attacks: 4 | |||
*'''Level 19''': MP Cost: 20, Damage: 249%, Number of Attacks: 4 | |||
*'''Level 20''': MP Cost: 21, Damage: 253%, Number of Attacks: 4 | |||
*'''Level 21''': MP Cost: 21, Damage: 257%, Number of Attacks: 4 | |||
*'''Level 22''': MP Cost: 22, Damage: 261%, Number of Attacks: 4 | |||
*'''Level 23''': MP Cost: 22, Damage: 265%, Number of Attacks: 4 | |||
*'''Level 24''': MP Cost: 23, Damage: 269%, Number of Attacks: 4 | |||
*'''Level 25''': MP Cost: 23, Damage: 273%, Number of Attacks: 4 | |||
*'''Level 26''': MP Cost: 24, Damage: 277%, Number of Attacks: 4 | |||
*'''Level 27''': MP Cost: 24, Damage: 281%, Number of Attacks: 4 | |||
*'''Level 28''': MP Cost: 25, Damage: 285%, Number of Attacks: 4 | |||
*'''Level 29''': MP Cost: 25, Damage: 289%, Number of Attacks: 4 | |||
*'''Level 30''': MP Cost: 26, Damage: 293%, Number of Attacks: 4 | |||
*'''Level 31''': MP Cost: 26, Damage: 297%, Number of Attacks: 4 | |||
*'''Level 32''': MP Cost: 27, Damage: 301%, Number of Attacks: 4 | |||
}} | |||
{{MapleStory/Skill desc|Night Lord|Dark Harmony|Become one with the darkness to deal more damage.|| | |||
*'''Level 1''': MP Cost: 15, Weapon ATT: +11, Duration: 93 sec, Passive Effects - Enemy DEF Ignored: 1% | *'''Level 1''': MP Cost: 15, Weapon ATT: +11, Duration: 93 sec, Passive Effects - Enemy DEF Ignored: 1% | ||
*'''Level 2''': MP Cost: 15, Weapon ATT: +12, Duration: 96 sec, Passive Effects - Enemy DEF Ignored: 2% | *'''Level 2''': MP Cost: 15, Weapon ATT: +12, Duration: 96 sec, Passive Effects - Enemy DEF Ignored: 2% | ||
Line 905: | Line 1,237: | ||
}} | }} | ||
{{MapleStory/Skill desc|Night Lord|Frailty Curse|Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.| | {{MapleStory/Skill desc|Night Lord|Frailty Curse|Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.|| | ||
*'''Level 1''': MP Cost: 11, Duration: 11 sec, Enemy Attack/DEF (when in range): -1%, Enemy Movement Speed (when in range): --31, Cooldown: 69 sec | *'''Level 1''': MP Cost: 11, Duration: 11 sec, Enemy Attack/DEF (when in range): -1%, Enemy Movement Speed (when in range): --31, Cooldown: 69 sec | ||
*'''Level 2''': MP Cost: 13, Duration: 12 sec, Enemy Attack/DEF (when in range): -2%, Enemy Movement Speed (when in range): --32, Cooldown: 68 sec | *'''Level 2''': MP Cost: 13, Duration: 12 sec, Enemy Attack/DEF (when in range): -2%, Enemy Movement Speed (when in range): --32, Cooldown: 68 sec | ||
Line 939: | Line 1,271: | ||
*'''Level 32''': MP Cost: 43, Duration: 42 sec, Enemy Attack/DEF (when in range): -32%, Enemy Movement Speed (when in range): --62, Cooldown: 38 sec | *'''Level 32''': MP Cost: 43, Duration: 42 sec, Enemy Attack/DEF (when in range): -32%, Enemy Movement Speed (when in range): --62, Cooldown: 38 sec | ||
}} | }} | ||
====Shadower==== | ====Shadower==== | ||
*Advanced from the third job [[#Chief Bandit|Chief Bandit]]. | *Advanced from the third job [[#Chief Bandit|Chief Bandit]]. | ||
{{MapleStory/Skill desc|Shadower|Assassinate|Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.|| | |||
{{MapleStory/Skill desc|Shadower|Assassinate|Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.| | |||
*'''Level 1''': MP Cost: 30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5 | *'''Level 1''': MP Cost: 30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5 | ||
*'''Level 2''': MP Cost: 30, Damage: 516%, Number of Attacks: 4, Additional damage while using Dark Sight: 38%, x2.5 damage when you have a Body Count of 5 | *'''Level 2''': MP Cost: 30, Damage: 516%, Number of Attacks: 4, Additional damage while using Dark Sight: 38%, x2.5 damage when you have a Body Count of 5 | ||
Line 1,080: | Line 1,310: | ||
}} | }} | ||
{{MapleStory/Skill desc|Shadower| | {{MapleStory/Skill desc|Shadower|Smokescreen|Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.|| | ||
*'''Level 1''': MP Cost: 16, Critical Damage: +2%, Duration: 31 sec, Cooldown: 358 sec | |||
*'''Level 2''': MP Cost: 18, Critical Damage: +2%, Duration: 32 sec, Cooldown: 356 sec | |||
*'''Level 3''': MP Cost: 18, Critical Damage: +2%, Duration: 33 sec, Cooldown: 354 sec | |||
*'''Level 4''': MP Cost: 20, Critical Damage: +4%, Duration: 34 sec, Cooldown: 352 sec | |||
*'''Level 5''': MP Cost: 20, Critical Damage: +4%, Duration: 35 sec, Cooldown: 350 sec | |||
*'''Level 6''': MP Cost: 22, Critical Damage: +4%, Duration: 36 sec, Cooldown: 348 sec | |||
*'''Level 7''': MP Cost: 22, Critical Damage: +6%, Duration: 37 sec, Cooldown: 346 sec | |||
*'''Level 8''': MP Cost: 24, Critical Damage: +6%, Duration: 38 sec, Cooldown: 344 sec | |||
*'''Level 9''': MP Cost: 24, Critical Damage: +6%, Duration: 39 sec, Cooldown: 342 sec | |||
*'''Level 10''': MP Cost: 26, Critical Damage: +8%, Duration: 40 sec, Cooldown: 340 sec | |||
*'''Level 11''': MP Cost: 26, Critical Damage: +8%, Duration: 41 sec, Cooldown: 338 sec | |||
*'''Level 12''': MP Cost: 28, Critical Damage: +8%, Duration: 42 sec, Cooldown: 336 sec | |||
*'''Level 13''': MP Cost: 28, Critical Damage: +10%, Duration: 43 sec, Cooldown: 334 sec | |||
*'''Level 14''': MP Cost: 30, Critical Damage: +10%, Duration: 44 sec, Cooldown: 332 sec | |||
*'''Level 15''': MP Cost: 30, Critical Damage: +10%, Duration: 45 sec, Cooldown: 330 sec | |||
*'''Level 16''': MP Cost: 32, Critical Damage: +12%, Duration: 46 sec, Cooldown: 328 sec | |||
*'''Level 17''': MP Cost: 32, Critical Damage: +12%, Duration: 47 sec, Cooldown: 326 sec | |||
*'''Level 18''': MP Cost: 34, Critical Damage: +12%, Duration: 48 sec, Cooldown: 324 sec | |||
*'''Level 19''': MP Cost: 34, Critical Damage: +14%, Duration: 49 sec, Cooldown: 322 sec | |||
*'''Level 20''': MP Cost: 36, Critical Damage: +14%, Duration: 50 sec, Cooldown: 320 sec | |||
*'''Level 21''': MP Cost: 36, Critical Damage: +14%, Duration: 51 sec, Cooldown: 318 sec | |||
*'''Level 22''': MP Cost: 38, Critical Damage: +16%, Duration: 52 sec, Cooldown: 316 sec | |||
*'''Level 23''': MP Cost: 38, Critical Damage: +16%, Duration: 53 sec, Cooldown: 314 sec | |||
*'''Level 24''': MP Cost: 40, Critical Damage: +16%, Duration: 54 sec, Cooldown: 312 sec | |||
*'''Level 25''': MP Cost: 40, Critical Damage: +18%, Duration: 55 sec, Cooldown: 310 sec | |||
*'''Level 26''': MP Cost: 42, Critical Damage: +18%, Duration: 56 sec, Cooldown: 308 sec | |||
*'''Level 27''': MP Cost: 42, Critical Damage: +18%, Duration: 57 sec, Cooldown: 306 sec | |||
*'''Level 28''': MP Cost: 44, Critical Damage: +20%, Duration: 58 sec, Cooldown: 304 sec | |||
*'''Level 29''': MP Cost: 44, Critical Damage: +20%, Duration: 59 sec, Cooldown: 302 sec | |||
*'''Level 30''': MP Cost: 46, Critical Damage: +20%, Duration: 60 sec, Cooldown: 300 sec | |||
*''Level 31'': MP Cost: 46, Critical Damage: +22%, Duration: 61 sec, Cooldown: 298 sec | |||
*''Level 32'': MP Cost: 48, Critical Damage: +22%, Duration: 62 sec, Cooldown: 296 sec | |||
}} | |||
{{MapleStory/Skill desc|Shadower|Boomerang Stab|Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.|| | |||
*'''Level 1''': Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival | *'''Level 1''': Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival | ||
*'''Level 2''': Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival | *'''Level 2''': Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival | ||
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}} | }} | ||
{{MapleStory/Skill desc|Shadower| | {{MapleStory/Skill desc|Shadower|Toxic Venom|Increases Venom's poison chance and permanently increases poison damage.|Requires Level 10 [[#Venom|Venom]]| | ||
*'''Level 1''': Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times | |||
*'''Level 2''': Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times | |||
*'''Level 3''': Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times | |||
*'''Level 4''': Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times | |||
*'''Level 5''': Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times | |||
*'''Level 6''': Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times | |||
*'''Level 7''': Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times | |||
*'''Level 8''': Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times | |||
*'''Level 9''': Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times | |||
*'''Level 10''': Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times | |||
*''Level 11'': Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times | |||
*''Level 12'': Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times | |||
|MS Skill Toxic Venom D.png}} | |||
{{MapleStory/Skill desc|Shadower|Dagger Expert|Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.|Requires Level 10 [[#Dagger Mastery|Dagger Mastery]]| | |||
*'''Level 1''': Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% | *'''Level 1''': Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% | ||
*'''Level 2''': Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% | *'''Level 2''': Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Shadower| | {{MapleStory/Skill desc|Night Lord|Shadower Instinct|Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.|| | ||
*'''Level 1''': MP Cost: | *'''Level 1''': MP Cost: 10, Duration: 63 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 1%, Accumulate Kill Point upon atack | ||
*'''Level 2''': MP Cost: | *'''Level 2''': MP Cost: 10, Duration: 66 sec, Weapon ATT: +2, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 2%, Accumulate Kill Point upon atack | ||
*'''Level 3''': MP Cost: | *'''Level 3''': MP Cost: 12, Duration: 69 sec, Weapon ATT: +3, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 3%, Accumulate Kill Point upon atack | ||
*'''Level 4''': MP Cost: | *'''Level 4''': MP Cost: 12, Duration: 72 sec, Weapon ATT: +4, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 4%, Accumulate Kill Point upon atack | ||
*'''Level 5''': MP Cost: | *'''Level 5''': MP Cost: 12, Duration: 75 sec, Weapon ATT: +5, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 5%, Accumulate Kill Point upon atack | ||
*'''Level 6''': MP Cost: | *'''Level 6''': MP Cost: 14, Duration: 78 sec, Weapon ATT: +6, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 6%, Accumulate Kill Point upon atack | ||
*'''Level 7''': MP Cost: | *'''Level 7''': MP Cost: 14, Duration: 81 sec, Weapon ATT: +7, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 7%, Accumulate Kill Point upon atack | ||
*'''Level 8''': MP Cost: | *'''Level 8''': MP Cost: 14, Duration: 84 sec, Weapon ATT: +8, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 8%, Accumulate Kill Point upon atack | ||
*'''Level 9''': MP Cost: | *'''Level 9''': MP Cost: 16, Duration: 87 sec, Weapon ATT: +9, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 9%, Accumulate Kill Point upon atack | ||
*'''Level 10''': MP Cost: | *'''Level 10''': MP Cost: 16, Duration: 90 sec, Weapon ATT: +10, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 10%, Accumulate Kill Point upon atack | ||
*'''Level 11''': MP Cost: | *'''Level 11''': MP Cost: 16, Duration: 93 sec, Weapon ATT: +11, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 11%, Accumulate Kill Point upon atack | ||
*'''Level 12''': MP Cost: | *'''Level 12''': MP Cost: 18, Duration: 96 sec, Weapon ATT: +12, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 12%, Accumulate Kill Point upon atack | ||
*'''Level 13''': MP Cost: | *'''Level 13''': MP Cost: 18, Duration: 99 sec, Weapon ATT: +13, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 13%, Accumulate Kill Point upon atack | ||
*'''Level 14''': MP Cost: | *'''Level 14''': MP Cost: 18, Duration: 102 sec, Weapon ATT: +14, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 14%, Accumulate Kill Point upon atack | ||
*'''Level 15''': MP Cost: | *'''Level 15''': MP Cost: 20, Duration: 105 sec, Weapon ATT: +15, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 15%, Accumulate Kill Point upon atack | ||
*'''Level 16''': MP Cost: | *'''Level 16''': MP Cost: 20, Duration: 108 sec, Weapon ATT: +16, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 16%, Accumulate Kill Point upon atack | ||
*'''Level 17''': MP Cost: | *'''Level 17''': MP Cost: 20, Duration: 111 sec, Weapon ATT: +17, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 17%, Accumulate Kill Point upon atack | ||
*'''Level 18''': MP Cost: | *'''Level 18''': MP Cost: 22, Duration: 114 sec, Weapon ATT: +18, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 18%, Accumulate Kill Point upon atack | ||
*'''Level 19''': MP Cost: | *'''Level 19''': MP Cost: 22, Duration: 117 sec, Weapon ATT: +19, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 19%, Accumulate Kill Point upon atack | ||
*'''Level 20''': MP Cost: | *'''Level 20''': MP Cost: 22, Duration: 120 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 20%, Accumulate Kill Point upon atack | ||
* | *''Level 21'': MP Cost: 24, Duration: 61 sec, Weapon ATT: +21, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 21%, Accumulate Kill Point upon atack | ||
* | *''Level 22'': MP Cost: 24, Duration: 62 sec, Weapon ATT: +22, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 22%, Accumulate Kill Point upon atack | ||
*'''Level | }} | ||
*'''Level | |||
*'''Level | ====Blade Master==== | ||
*'''Level | *Advanced from the third job [[#Blade Lord|Blade Lord]]. | ||
*'''Level | |||
*'''Level | {{MapleStory/Skill desc|Blade Master|Blade Fury|Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.|Level 11 or above: Mastery Book required.| | ||
*'''Level | *'''Level 1''': MP Cost: 40, Damage: 136%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6% | ||
*'''Level | *'''Level 2''': MP Cost: 40, Damage: 137%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6% | ||
*''Level | *'''Level 3''': MP Cost: 40, Damage: 138%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7% | ||
*''Level | *'''Level 4''': MP Cost: 40, Damage: 139%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7% | ||
*'''Level 5''': MP Cost: 40, Damage: 140%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8% | |||
*'''Level 6''': MP Cost: 45, Damage: 141%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8% | |||
*'''Level 7''': MP Cost: 45, Damage: 142%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9% | |||
*'''Level 8''': MP Cost: 45, Damage: 143%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9% | |||
*'''Level 9''': MP Cost: 45, Damage: 144%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 10% | |||
*'''Level 10''': MP Cost: 45, Damage: 145%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 10% | |||
*'''Level 11''': MP Cost: 45, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11% | |||
*'''Level 12''': MP Cost: 50, Damage: 147%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11% | |||
*'''Level 13''': MP Cost: 50, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12% | |||
*'''Level 14''': MP Cost: 50, Damage: 149%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12% | |||
*'''Level 15''': MP Cost: 50, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13% | |||
*'''Level 16''': MP Cost: 50, Damage: 151%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13% | |||
*'''Level 17''': MP Cost: 50, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14% | |||
*'''Level 18''': MP Cost: 55, Damage: 153%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14% | |||
*'''Level 19''': MP Cost: 55, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 15% | |||
*'''Level 20''': MP Cost: 55, Damage: 155%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 15% | |||
*'''Level 21''': MP Cost: 55, Damage: 156%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16% | |||
*'''Level 22''': MP Cost: 55, Damage: 157%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16% | |||
*'''Level 23''': MP Cost: 55, Damage: 158%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17% | |||
*'''Level 24''': MP Cost: 60, Damage: 159%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17% | |||
*'''Level 25''': MP Cost: 60, Damage: 160%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18% | |||
*'''Level 26''': MP Cost: 60, Damage: 161%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18% | |||
*'''Level 27''': MP Cost: 60, Damage: 162%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19% | |||
*'''Level 28''': MP Cost: 60, Damage: 163%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19% | |||
*'''Level 29''': MP Cost: 60, Damage: 164%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 20% | |||
*'''Level 30''': MP Cost: 65, Damage: 165%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 20% | |||
*''Level 31'': MP Cost: 65, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21% | |||
*''Level 32'': MP Cost: 65, Damage: 167%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21% | |||
}} | |||
{{MapleStory/Skill desc|Blade Master|Mirrored Target|Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active. |Level 11 or above: Mastery Book required. Requires Level 20 [[#Mirror Image|Mirror Image]]| | |||
*'''Level 1''': Active Effects - MP Cost: 60, Dummy HP: 2600, Dummy Duration: 15 seconds, Damage Absorbed: 5% | |||
Passive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2% | |||
*'''Level 2''': Active Effects - MP Cost: 65, Dummy HP: 3200, Dummy Duration: 20 seconds, Damage Absorbed: 6% | |||
Passive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4% | |||
*'''Level 3''': Active Effects - MP Cost: 65, Dummy HP: 3800, Dummy Duration: 20 seconds, Damage Absorbed: 6% | |||
Passive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6% | |||
*'''Level 4''': Active Effects - MP Cost: 70, Dummy HP: 4400, Dummy Duration: 25 seconds, Damage Absorbed: 7% | |||
Passive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8% | |||
*'''Level 5''': Active Effects - MP Cost: 70, Dummy HP: 5000, Dummy Duration: 25 seconds, Damage Absorbed: 7% | |||
Passive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10% | |||
*'''Level 6''': Active Effects - MP Cost: 75, Dummy HP: 5600, Dummy Duration: 30 seconds, Damage Absorbed: 8% | |||
Passive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12% | |||
*'''Level 7''': Active Effects - MP Cost: 75, Dummy HP: 6200, Dummy Duration: 30 seconds, Damage Absorbed: 8% | |||
Passive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14% | |||
*'''Level 8''': Active Effects - MP Cost: 80, Dummy HP: 6800, Dummy Duration: 35 seconds, Damage Absorbed: 9% | |||
Passive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16% | |||
*'''Level 9''': Active Effects - MP Cost: 80, Dummy HP: 7400, Dummy Duration: 35 seconds, Damage Absorbed: 9% | |||
Passive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18% | |||
*'''Level 10''': Active Effects - MP Cost: 85, Dummy HP: 8000, Dummy Duration: 40 seconds, Damage Absorbed: 10% | |||
Passive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20% | |||
*'''Level 11''': Active Effects - MP Cost: 85, Dummy HP: 8600, Dummy Duration: 40 seconds, Damage Absorbed: 10% | |||
Passive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22% | |||
*'''Level 12''': Active Effects - MP Cost: 90, Dummy HP: 9200, Dummy Duration: 45 seconds, Damage Absorbed: 11% | |||
Passive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24% | |||
*'''Level 13''': Active Effects - MP Cost: 90, Dummy HP: 9800, Dummy Duration: 45 seconds, Damage Absorbed: 11% | |||
Passive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26% | |||
*'''Level 14''': Active Effects - MP Cost: 95, Dummy HP: 10400, Dummy Duration: 50 seconds, Damage Absorbed: 12% | |||
Passive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28% | |||
*'''Level 15''': Active Effects - MP Cost: 95, Dummy HP: 11000, Dummy Duration: 50 seconds, Damage Absorbed: 12% | |||
Passive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30% | |||
*'''Level 16''': Active Effects - MP Cost: 100, Dummy HP: 11600, Dummy Duration: 55 seconds, Damage Absorbed: 13% | |||
Passive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32% | |||
*'''Level 17''': Active Effects - MP Cost: 100, Dummy HP: 12200, Dummy Duration: 55 seconds, Damage Absorbed: 13% | |||
Passive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34% | |||
*'''Level 18''': Active Effects - MP Cost: 105, Dummy HP: 12800, Dummy Duration: 60 seconds, Damage Absorbed: 14% | |||
Passive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36% | |||
*'''Level 19''': Active Effects - MP Cost: 105, Dummy HP: 13400, Dummy Duration: 60 seconds, Damage Absorbed: 14% | |||
Passive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38% | |||
*'''Level 20''': Active Effects - MP Cost: 110, Dummy HP: 14000, Dummy Duration: 65 seconds, Damage Absorbed: 15% | |||
Passive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40% | |||
*'''Level 21''': Active Effects - MP Cost: 110, Dummy HP: 14600, Dummy Duration: 65 seconds, Damage Absorbed: 15% | |||
Passive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42% | |||
*'''Level 22''': Active Effects - MP Cost: 115, Dummy HP: 15200, Dummy Duration: 70 seconds, Damage Absorbed: 16% | |||
Passive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44% | |||
*'''Level 23''': Active Effects - MP Cost: 115, Dummy HP: 15800, Dummy Duration: 70 seconds, Damage Absorbed: 16% | |||
Passive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46% | |||
*'''Level 24''': Active Effects - MP Cost: 120, Dummy HP: 16400, Dummy Duration: 75 seconds, Damage Absorbed: 17% | |||
Passive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48% | |||
*'''Level 25''': Active Effects - MP Cost: 120, Dummy HP: 17000, Dummy Duration: 75 seconds, Damage Absorbed: 17% | |||
Passive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50% | |||
*'''Level 26''': Active Effects - MP Cost: 125, Dummy HP: 17600, Dummy Duration: 80 seconds, Damage Absorbed: 18% | |||
Passive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52% | |||
*'''Level 27''': Active Effects - MP Cost: 125, Dummy HP: 18200, Dummy Duration: 80 seconds, Damage Absorbed: 18% | |||
Passive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54% | |||
*'''Level 28''': Active Effects - MP Cost: 130, Dummy HP: 18800, Dummy Duration: 85 seconds, Damage Absorbed: 19% | |||
Passive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56% | |||
*'''Level 29''': Active Effects - MP Cost: 130, Dummy HP: 19400, Dummy Duration: 85 seconds, Damage Absorbed: 19% | |||
Passive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58% | |||
*'''Level 30''': Active Effects - MP Cost: 135, Dummy HP: 20000, Dummy Duration: 90 seconds, Damage Absorbed: 20% | |||
Passive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60% | |||
*'''Level 31''': Active Effects - MP Cost: 135, Dummy HP: 20600, Dummy Duration: 90 seconds, Damage Absorbed: 20% | |||
Passive Effects - Dodge Chance: 25%, Weapon DEF: +62%, Magic DEF: +62% | |||
*'''Level 32''': Active Effects - MP Cost: 140, Dummy HP: 21200, Dummy Duration: 95 seconds, Damage Absorbed: 21% | |||
Passive Effects - Dodge Chance: 26%, Weapon DEF: +64%, Magic DEF: +64% | |||
}} | |||
{{MapleStory/Skill desc|Blade Master|Final Cut|Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.|| | |||
*'''Level 1''': MP Cost: 150, HP Cost, 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +16%, Duration: 15 sec, 1 sec invincibility after usage, Cooldown: 148 sec | |||
*'''Level 2''': MP Cost: 150, HP Cost, 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +18%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 146 sec | |||
*'''Level 3''': MP Cost: 150, HP Cost, 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +19%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 144 sec | |||
*'''Level 4''': MP Cost: 150, HP Cost, 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +21%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 142 sec | |||
*'''Level 5''': MP Cost: 150, HP Cost, 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +22%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 140 sec | |||
*'''Level 6''': MP Cost: 200, HP Cost, 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +24%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 138 sec | |||
*'''Level 7''': MP Cost: 200, HP Cost, 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +25%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 136 sec | |||
*'''Level 8''': MP Cost: 200, HP Cost, 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +27%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 134 sec | |||
*'''Level 9''': MP Cost: 200, HP Cost, 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +28%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 132 sec | |||
*'''Level 10''': MP Cost: 200, HP Cost, 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +30%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 130 sec | |||
*'''Level 11''': MP Cost: 200, HP Cost, 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +31%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 128 sec | |||
*'''Level 12''': MP Cost: 250, HP Cost, 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +33%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 126 sec | |||
*'''Level 13''': MP Cost: 250, HP Cost, 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +34%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 124 sec | |||
*'''Level 14''': MP Cost: 250, HP Cost, 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +36%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 122 sec | |||
*'''Level 15''': MP Cost: 250, HP Cost, 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +37%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 120 sec | |||
*'''Level 16''': MP Cost: 250, HP Cost, 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +39%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 118 sec | |||
*'''Level 17''': MP Cost: 250, HP Cost, 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +40%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 116 sec | |||
*'''Level 18''': MP Cost: 300, HP Cost, 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +42%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 114 sec | |||
*'''Level 19''': MP Cost: 300, HP Cost, 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +43%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 112 sec | |||
*'''Level 20''': MP Cost: 300, HP Cost, 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +45%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 110 sec | |||
*'''Level 21''': MP Cost: 300, HP Cost, 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +46%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 108 sec | |||
*'''Level 22''': MP Cost: 300, HP Cost, 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +48%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 106 sec | |||
*'''Level 23''': MP Cost: 300, HP Cost, 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +49%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 104 sec | |||
*'''Level 24''': MP Cost: 350, HP Cost, 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +51%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 102 sec | |||
*'''Level 25''': MP Cost: 350, HP Cost, 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +52%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 100 sec | |||
*'''Level 26''': MP Cost: 350, HP Cost, 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +54%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 98 sec | |||
*'''Level 27''': MP Cost: 350, HP Cost, 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +55%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 96 sec | |||
*'''Level 28''': MP Cost: 350, HP Cost, 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +57%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 94 sec | |||
*'''Level 29''': MP Cost: 350, HP Cost, 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +58%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 92 sec | |||
*'''Level 30''': MP Cost: 400, HP Cost, 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +60%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 90 sec | |||
*'''Level 31''': MP Cost: 400, HP Cost, 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +61%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 88 sec | |||
*'''Level 32''': MP Cost: 400, HP Cost, 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +63%, Duration: 63 sec, 1 sec invincibility after usage, Cooldown: 86 sec | |||
}} | |||
{{MapleStory/Skill desc|Blade Master|Thorns|Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.|Level 11 or above: Mastery Book required.| | |||
*'''Level 1''': MP Cost: 40, ATT: +1 for 90 sec, Knock-back Resistance Rate: 32% | |||
*'''Level 2''': MP Cost: 40, ATT: +2 for 90 sec, Knock-back Resistance Rate: 34% | |||
*'''Level 3''': MP Cost: 40, ATT: +3 for 90 sec, Knock-back Resistance Rate: 36% | |||
*'''Level 4''': MP Cost: 40, ATT: +4 for 90 sec, Knock-back Resistance Rate: 38% | |||
*'''Level 5''': MP Cost: 40, ATT: +5 for 110 sec, Knock-back Resistance Rate: 40% | |||
*'''Level 6''': MP Cost: 50, ATT: +6 for 110 sec, Knock-back Resistance Rate: 42% | |||
*'''Level 7''': MP Cost: 50, ATT: +7 for 110 sec, Knock-back Resistance Rate: 44% | |||
*'''Level 8''': MP Cost: 50, ATT: +8 for 110 sec, Knock-back Resistance Rate: 46% | |||
*'''Level 9''': MP Cost: 50, ATT: +9 for 110 sec, Knock-back Resistance Rate: 48% | |||
*'''Level 10''': MP Cost: 50, ATT: +10 for 130 sec, Knock-back Resistance Rate: 50% | |||
*'''Level 11''': MP Cost: 60, ATT: +11 for 130 sec, Knock-back Resistance Rate: 52% | |||
*'''Level 12''': MP Cost: 60, ATT: +12 for 130 sec, Knock-back Resistance Rate: 54% | |||
*'''Level 13''': MP Cost: 60, ATT: +13 for 130 sec, Knock-back Resistance Rate: 56% | |||
*'''Level 14''': MP Cost: 60, ATT: +14 for 130 sec, Knock-back Resistance Rate: 58% | |||
*'''Level 15''': MP Cost: 60, ATT: +15 for 150 sec, Knock-back Resistance Rate: 60% | |||
*'''Level 16''': MP Cost: 70, ATT: +16 for 150 sec, Knock-back Resistance Rate: 62% | |||
*'''Level 17''': MP Cost: 70, ATT: +17 for 150 sec, Knock-back Resistance Rate: 64% | |||
*'''Level 18''': MP Cost: 70, ATT: +18 for 150 sec, Knock-back Resistance Rate: 66% | |||
*'''Level 19''': MP Cost: 70, ATT: +19 for 150 sec, Knock-back Resistance Rate: 68% | |||
*'''Level 20''': MP Cost: 70, ATT: +20 for 170 sec, Knock-back Resistance Rate: 70% | |||
*'''Level 21''': MP Cost: 80, ATT: +21 for 170 sec, Knock-back Resistance Rate: 72% | |||
*'''Level 22''': MP Cost: 80, ATT: +22 for 170 sec, Knock-back Resistance Rate: 74% | |||
*'''Level 23''': MP Cost: 80, ATT: +23 for 170 sec, Knock-back Resistance Rate: 76% | |||
*'''Level 24''': MP Cost: 80, ATT: +24 for 170 sec, Knock-back Resistance Rate: 78% | |||
*'''Level 25''': MP Cost: 80, ATT: +25 for 190 sec, Knock-back Resistance Rate: 80% | |||
*'''Level 26''': MP Cost: 90, ATT: +26 for 190 sec, Knock-back Resistance Rate: 82% | |||
*'''Level 27''': MP Cost: 90, ATT: +27 for 190 sec, Knock-back Resistance Rate: 84% | |||
*'''Level 28''': MP Cost: 90, ATT: +28 for 190 sec, Knock-back Resistance Rate: 86% | |||
*'''Level 29''': MP Cost: 90, ATT: +29 for 190 sec, Knock-back Resistance Rate: 88% | |||
*'''Level 30''': MP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90% | |||
*'''Level 31''': MP Cost: 100, ATT: +31 for 210 sec, Knock-back Resistance Rate: 92% | |||
*'''Level 32''': MP Cost: 100, ATT: +32 for 210 sec, Knock-back Resistance Rate: 94% | |||
}} | |||
{{MapleStory/Skill desc|Blade Master|Phantom Blow|Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.|| | |||
*'''Level 1''': MP Cost: 30, Number of Attacks: 6, Damage: 142%, Enemy DEF Ignored: 1% | |||
*'''Level 2''': MP Cost: 30, Number of Attacks: 6, Damage: 144%, Enemy DEF Ignored: 2% | |||
*'''Level 3''': MP Cost: 30, Number of Attacks: 6, Damage: 146%, Enemy DEF Ignored: 3% | |||
*'''Level 4''': MP Cost: 30, Number of Attacks: 6, Damage: 148%, Enemy DEF Ignored: 4% | |||
*'''Level 5''': MP Cost: 32, Number of Attacks: 6, Damage: 150%, Enemy DEF Ignored: 5% | |||
*'''Level 6''': MP Cost: 32, Number of Attacks: 6, Damage: 152%, Enemy DEF Ignored: 6% | |||
*'''Level 7''': MP Cost: 32, Number of Attacks: 6, Damage: 154%, Enemy DEF Ignored: 7% | |||
*'''Level 8''': MP Cost: 32, Number of Attacks: 6, Damage: 156%, Enemy DEF Ignored: 8% | |||
*'''Level 9''': MP Cost: 32, Number of Attacks: 6, Damage: 158%, Enemy DEF Ignored: 9% | |||
*'''Level 10''': MP Cost: 34, Number of Attacks: 6, Damage: 160%, Enemy DEF Ignored: 10% | |||
*'''Level 11''': MP Cost: 34, Number of Attacks: 6, Damage: 162%, Enemy DEF Ignored: 11% | |||
*'''Level 12''': MP Cost: 34, Number of Attacks: 6, Damage: 164%, Enemy DEF Ignored: 12% | |||
*'''Level 13''': MP Cost: 34, Number of Attacks: 6, Damage: 166%, Enemy DEF Ignored: 13% | |||
*'''Level 14''': MP Cost: 34, Number of Attacks: 6, Damage: 168%, Enemy DEF Ignored: 14% | |||
*'''Level 15''': MP Cost: 36, Number of Attacks: 6, Damage: 170%, Enemy DEF Ignored: 15% | |||
*'''Level 16''': MP Cost: 36, Number of Attacks: 6, Damage: 172%, Enemy DEF Ignored: 16% | |||
*'''Level 17''': MP Cost: 36, Number of Attacks: 6, Damage: 174%, Enemy DEF Ignored: 17% | |||
*'''Level 18''': MP Cost: 36, Number of Attacks: 6, Damage: 176%, Enemy DEF Ignored: 18% | |||
*'''Level 19''': MP Cost: 36, Number of Attacks: 6, Damage: 178%, Enemy DEF Ignored: 19% | |||
*'''Level 20''': MP Cost: 38, Number of Attacks: 6, Damage: 180%, Enemy DEF Ignored: 20% | |||
*'''Level 21''': MP Cost: 38, Number of Attacks: 6, Damage: 182%, Enemy DEF Ignored: 21% | |||
*'''Level 22''': MP Cost: 38, Number of Attacks: 6, Damage: 184%, Enemy DEF Ignored: 22% | |||
*'''Level 23''': MP Cost: 38, Number of Attacks: 6, Damage: 186%, Enemy DEF Ignored: 23% | |||
*'''Level 24''': MP Cost: 38, Number of Attacks: 6, Damage: 188%, Enemy DEF Ignored: 24% | |||
*'''Level 25''': MP Cost: 40, Number of Attacks: 6, Damage: 190%, Enemy DEF Ignored: 25% | |||
*'''Level 26''': MP Cost: 40, Number of Attacks: 6, Damage: 192%, Enemy DEF Ignored: 26% | |||
*'''Level 27''': MP Cost: 40, Number of Attacks: 6, Damage: 194%, Enemy DEF Ignored: 27% | |||
*'''Level 28''': MP Cost: 40, Number of Attacks: 6, Damage: 196%, Enemy DEF Ignored: 28% | |||
*'''Level 29''': MP Cost: 40, Number of Attacks: 6, Damage: 198%, Enemy DEF Ignored: 29% | |||
*'''Level 30''': MP Cost: 42, Number of Attacks: 6, Damage: 200%, Enemy DEF Ignored: 30% | |||
*'''Level 31''': MP Cost: 42, Number of Attacks: 6, Damage: 202%, Enemy DEF Ignored: 31% | |||
*'''Level 32''': MP Cost: 42, Number of Attacks: 6, Damage: 204%, Enemy DEF Ignored: 32% | |||
}} | |||
{{MapleStory/Skill desc|Blade Master|Sharpness|Increases your Critical Hit Rate and minimum Critical Damage.|| | |||
*'''Level 1''': Crit Rate: +7%, Minimum Crit Damage: +7% | |||
*'''Level 2''': Crit Rate: +9%, Minimum Crit Damage: +9% | |||
*'''Level 3''': Crit Rate: +11%, Minimum Crit Damage: +11% | |||
*'''Level 4''': Crit Rate: +13%, Minimum Crit Damage: +13% | |||
*'''Level 5''': Crit Rate: +15%, Minimum Crit Damage: +15% | |||
*'''Level 6''': Crit Rate: +17%, Minimum Crit Damage: +17% | |||
*'''Level 7''': Crit Rate: +19%, Minimum Crit Damage: +19% | |||
*'''Level 8''': Crit Rate: +21%, Minimum Crit Damage: +21% | |||
*'''Level 9''': Crit Rate: +23%, Minimum Crit Damage: +23% | |||
*'''Level 10''': Crit Rate: +25%, Minimum Crit Damage: +25% | |||
*'''Level 11''': Crit Rate: +27%, Minimum Crit Damage: +27% | |||
*'''Level 12''': Crit Rate: +29%, Minimum Crit Damage: +29% | |||
}} | }} | ||
{{MapleStory/Skill desc| | {{MapleStory/Skill desc|Blade Mastery|Toxic Venom|Increases Venom's poison chance and permanently increases poison damage.|Requires Level 20 [[#Venom|Venom]]| | ||
*'''Level 1''': Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times | *'''Level 1''': Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times | ||
*'''Level 2''': Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times | *'''Level 2''': Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times | ||
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*'''Level 9''': Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times | *'''Level 9''': Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times | ||
*'''Level 10''': Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times | *'''Level 10''': Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times | ||
*''Level 11'': Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times | *'''Level 11''': Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times | ||
*''Level 12'': Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times | *'''Level 12''': Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times | ||
|MS Skill Toxic Venom | |MS Skill Toxic Venom K.png}} | ||
{{MapleStory/Skill desc|Blade Master|Dual Wield Expert|Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.|Level 11 or above: Mastery Book required. Requires Level 10 [[#Katara Mastery|Katara Mastery]]| | |||
*'''Level 1''': Dagger and Katara Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1% | |||
*'''Level 2''': Dagger and Katara Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1% | |||
*'''Level 3''': Dagger and Katara Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2% | |||
*'''Level 4''': Dagger and Katara Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2% | |||
*'''Level 5''': Dagger and Katara Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3% | |||
*'''Level 6''': Dagger and Katara Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3% | |||
*'''Level 7''': Dagger and Katara Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4% | |||
*'''Level 8''': Dagger and Katara Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4% | |||
*'''Level 9''': Dagger and Katara Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5% | |||
*'''Level 10''': Dagger and Katara Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5% | |||
*'''Level 11''': Dagger and Katara Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6% | |||
*'''Level 12''': Dagger and Katara Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6% | |||
*'''Level 13''': Dagger and Katara Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7% | |||
*'''Level 14''': Dagger and Katara Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7% | |||
*'''Level 15''': Dagger and Katara Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8% | |||
*'''Level 16''': Dagger and Katara Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8% | |||
*'''Level 17''': Dagger and Katara Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9% | |||
*'''Level 18''': Dagger and Katara Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9% | |||
*'''Level 19''': Dagger and Katara Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10% | |||
*'''Level 20''': Dagger and Katara Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10% | |||
*'''Level 21''': Dagger and Katara Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11% | |||
*'''Level 22''': Dagger and Katara Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11% | |||
*'''Level 23''': Dagger and Katara Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12% | |||
*'''Level 24''': Dagger and Katara Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12% | |||
*'''Level 25''': Dagger and Katara Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13% | |||
*'''Level 26''': Dagger and Katara Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13% | |||
*'''Level 27''': Dagger and Katara Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14% | |||
*'''Level 28''': Dagger and Katara Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14% | |||
*'''Level 29''': Dagger and Katara Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15% | |||
*'''Level 30''': Dagger and Katara Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15% | |||
*'''Level 31''': Dagger and Katara Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16% | |||
*'''Level 32''': Dagger and Katara Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16% | |||
}} | |||
===Hyper Skills=== | ===Hyper Skills=== | ||
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{{MapleStory/Skill desc|Thief Hyper Common Active Skill|Epic Adventure|Call upon the bravery deep within to increase damage output and max damage.|Required level: 200| | {{MapleStory/Skill desc|Thief Hyper Common Active Skill|Epic Adventure|Call upon the bravery deep within to increase damage output and max damage.|Required level: 200| | ||
*'''Level 1''': MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: + | *'''Level 1''': MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000, Cooldown: 120 sec. Applies to any Explorer class within the party. | ||
|MS Skill Epic Adventure T.png}} | |MS Skill Epic Adventure T.png}} | ||
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*'''Level 1''': MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec. | *'''Level 1''': MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec. | ||
Cooldown: 90 sec | Cooldown: 90 sec | ||
}} | |||
====Dual Blade==== | |||
=====Skill Enhancers===== | |||
{{MapleStory/Skill desc|Blade Master Hyper|Bloody Storm - Reinforce|Increases Bloody Storm's damage.|Required level: 143| | |||
*'''Level 1''': Damage: +20% | |||
}} | |||
{{MapleStory/Skill desc|Blade Master Hyper|Phantom Blow - Reinforce|Increases Phantom Blow's damage.|Required level: 149| | |||
*'''Level 1''': Damage: +20% | |||
}} | |||
{{MapleStory/Skill desc|Blade Master Hyper|Sudden Raid - Reinforce|Increases damage of Sudden Raid.|Required level: 155| | |||
*'''Level 1''': Damage: +20% | |||
}} | |||
{{MapleStory/Skill desc|Blade Master Hyper|Bloody Storm - Spread|Increases the number of monsters hit by Bloody Storm.|Required level: 162| | |||
*'''Level 1''': Monsters Hit: +2 | |||
}} | |||
{{MapleStory/Skill desc|Blade Master Hyper|Phantom Blow - Guardbreak|Increases Phantom Blow's Monster DEF debuff.|Required level: 168| | |||
*'''Level 1''': 20% additional DEF ignored | |||
}} | |||
{{MapleStory/Skill desc|Blade Master Hyper|Sudden Raid - Cripple|Buffs damage over time of Sudden Raid.|Required level: 177| | |||
*'''Level 1''': Additional 20% damage over time | |||
}} | |||
{{MapleStory/Skill desc|Blade Master Hyper|Bloody Storm - Extra Strike|Increases Bloody Storm's attack count.|Required level: 183| | |||
*'''Level 1''': Number of Attacks: +1 | |||
}} | |||
{{MapleStory/Skill desc|Blade Master Hyper|Phantom Blow - Extra Strike|Increases Phantom Blow's attack count.|Required level: 189| | |||
*'''Level 1''': Number of Attacks: +1 | |||
}} | |||
{{MapleStory/Skill desc|Blade Master Hyper|Sudden Raid - Cooldown Cutter|Reduces Sudden Raid Cooldown.|Required level: 195| | |||
*'''Level 1''': Cooldown -20% | |||
}} | |||
=====Active Skills===== | |||
{{MapleStory/Skill desc|Blade Master Hyper|Blade Clone|Summon a hidden sword to make every attack deal additional damage.|Required level: 150.| | |||
*'''Level 1''': MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%. Cooldown: 90 sec | |||
}} | |||
{{MapleStory/Skill desc|Blade Master Hyper|Asura's Anger|Create a vortex of wind blades, damaging nearby enemies.|Required level: 170| | |||
*'''Level 1''': MP Cost: 300, Duration: 10 sec, DEF Ignored: 100%, Enemies Hit: 10, Damage: 500%, Number of Attacks: 3, Can move while using the skill. Cooldown: 90 sec | |||
}} | }} | ||
{{Footer Nav|game=MapleStory|prevpage=Bowman|nextpage=Thief/Builds|nextname=Builds}} | {{Footer Nav|game=MapleStory|prevpage=Bowman|nextpage=Thief/Builds|nextname=Builds}} |
Revision as of 18:35, 7 September 2013
First Job
Rogue
Dark Sight: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.
'
- Level 1: MP Cost: 23, Duration: 20 sec, Movement Speed: -17
- Level 2: MP Cost: 21, Duration: 40 sec, Movement Speed: -14
- Level 3: MP Cost: 19, Duration: 60 sec, Movement Speed: -11
- Level 4: MP Cost: 17, Duration: 80 sec, Movement Speed: -8
- Level 5: MP Cost: 15, Duration: 100 sec, Movement Speed: -5
- Level 6: MP Cost: 13, Duration: 120 sec, Movement Speed: -2
- Level 7: MP Cost: 11, Duration: 140 sec, Movement Speed: 1
- Level 8: MP Cost: 9, Duration: 160 sec, Movement Speed: 4
- Level 9: MP Cost: 7, Duration: 180 sec, Movement Speed: 7
- Level 10: MP Cost: 5, Duration: 200 sec, Movement Speed: 10
Nimble Body: Permanently increases Accuracy and Avoidability.
Not available for Dual Blade
- Level 1: Accuracy and Evasion +22
- Level 2: Accuracy and Evasion +44
- Level 3: Accuracy and Evasion +66
- Level 4: Accuracy and Evasion +88
- Level 5: Accuracy and Evasion +110
- Level 6: Accuracy and Evasion +132
- Level 7: Accuracy and Evasion +154
- Level 8: Accuracy and Evasion +176
- Level 9: Accuracy and Evasion +198
- Level 10: Accuracy and Evasion +220
Double Stab: Quickly stabs an enemy twice.
Not available for Dual Blade
- Level 1: MP Cost: 8, Damage: 89%
- Level 2: MP Cost: 8, Damage: 93%
- Level 3: MP Cost: 8, Damage: 97%
- Level 4: MP Cost: 8, Damage: 101%
- Level 5: MP Cost: 8, Damage: 105%
- Level 6: MP Cost: 10, Damage: 109%
- Level 7: MP Cost: 10, Damage: 113%
- Level 8: MP Cost: 10, Damage: 117%
- Level 9: MP Cost: 10, Damage: 121%
- Level 10: MP Cost: 10, Damage: 125%
- Level 11: MP Cost: 10, Damage: 129%
- Level 12: MP Cost: 12, Damage: 133%
- Level 13: MP Cost: 12, Damage: 137%
- Level 14: MP Cost: 12, Damage: 141%
- Level 15: MP Cost: 12, Damage: 145%
- Level 16: MP Cost: 12, Damage: 149%
- Level 17: MP Cost: 12, Damage: 153%
- Level 18: MP Cost: 14, Damage: 157%
- Level 19: MP Cost: 14, Damage: 161%
- Level 20: MP Cost: 14, Damage: 165%
Lucky Seven: Throws 2 throwing stars based on LUK, regardless of Claw Mastery.
Not available for Dual Blade
- Level 1: MP Cost: 8, Damage: 114%
- Level 2: MP Cost: 8, Damage: 118%
- Level 3: MP Cost: 8, Damage: 122%
- Level 4: MP Cost: 8, Damage: 126%
- Level 5: MP Cost: 8, Damage: 130%
- Level 6: MP Cost: 10, Damage: 134%
- Level 7: MP Cost: 10, Damage: 138%
- Level 8: MP Cost: 10, Damage: 142%
- Level 9: MP Cost: 10, Damage: 146%
- Level 10: MP Cost: 10, Damage: 150%
- Level 11: MP Cost: 10, Damage: 154%
- Level 12: MP Cost: 12, Damage: 158%
- Level 13: MP Cost: 12, Damage: 162%
- Level 14: MP Cost: 12, Damage: 166%
- Level 15: MP Cost: 12, Damage: 170%
- Level 16: MP Cost: 12, Damage: 174%
- Level 17: MP Cost: 12, Damage: 178%
- Level 18: MP Cost: 14, Damage: 182%
- Level 19: MP Cost: 14, Damage: 186%
- Level 20: MP Cost: 14, Damage: 190%
Haste: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.
Not available for Dual Blades.
- Level 1: MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1, Passive Effects - Max Movement Speed: +1
- Level 2: MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2, Passive Effects - Max Movement Speed: +2
- Level 3: MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3, Passive Effects - Max Movement Speed: +3
- Level 4: MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4, Passive Effects - Max Movement Speed: +4
- Level 5: MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5, Passive Effects - Max Movement Speed: +5
- Level 6: MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6, Passive Effects - Max Movement Speed: +6
- Level 7: MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7, Passive Effects - Max Movement Speed: +7
- Level 8: MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8, Passive Effects - Max Movement Speed: +8
- Level 9: MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9, Passive Effects - Max Movement Speed: +9
- Level 10: MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10, Passive Effects - Max Movement Speed: +10
- Level 11: MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11, Passive Effects - Max Movement Speed: +11
- Level 12: MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12, Passive Effects - Max Movement Speed: +12
- Level 13: MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13, Passive Effects - Max Movement Speed: +13
- Level 14: MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14, Passive Effects - Max Movement Speed: +14
- Level 15: MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15, Passive Effects - Max Movement Speed: +15
- Level 16: MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16, Passive Effects - Max Movement Speed: +16
- Level 17: MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17, Passive Effects - Max Movement Speed: +17
- Level 18: MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18, Passive Effects - Max Movement Speed: +18
- Level 19: MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19, Passive Effects - Max Movement Speed: +19
- Level 20: MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20, Passive Effects - Max Movement Speed: +20
Bandit Slash: Lashes out at a group of enemies with your off-hand weapon.
Dual Blade only
- Level 1: MP Cost: 10, Damage: 186%, Max Enemies Hit: 3
- Level 2: MP Cost: 10, Damage: 202%, Max Enemies Hit: 3
- Level 3: MP Cost: 11, Damage: 218%, Max Enemies Hit: 3
- Level 4: MP Cost: 11, Damage: 234%, Max Enemies Hit: 3
- Level 5: MP Cost: 11, Damage: 250%, Max Enemies Hit: 3
- Level 6: MP Cost: 12, Damage: 266%, Max Enemies Hit: 3
- Level 7: MP Cost: 12, Damage: 282%, Max Enemies Hit: 3
- Level 8: MP Cost: 12, Damage: 298%, Max Enemies Hit: 3
- Level 9: MP Cost: 13, Damage: 314%, Max Enemies Hit: 3
- Level 10: MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Side Step: Permanently increases Dodge Chance.
Dual Blade only
- Level 1: Dodge Chance +6%
- Level 2: Dodge Chance +7%
- Level 3: Dodge Chance +8%
- Level 4: Dodge Chance +9%
- Level 5: Dodge Chance +10%
- Level 6: Dodge Chance +11%
- Level 7: Dodge Chance +12%
- Level 8: Dodge Chance +13%
- Level 9: Dodge Chance +14%
- Level 10: Dodge Chance +15%
Flash Jump: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.
Dual Blade only
- Level 1: MP Cost: 38, jumps further
- Level 2: MP Cost: 34, jumps further
- Level 3: MP Cost: 30, jumps further
- Level 4: MP Cost: 26, jumps further
- Level 5: MP Cost: 22, jumps further
First Job+ (Dual Blade only)
- Advanced from first job Rogue
Blade Recruit
Self Haste: Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently.
'
- Level 1: MP Cost: 8, Duration: 20 sec, Speed: +4, Jump: +5, Passive Effects - Max Movement Speed: +2
- Level 2: MP Cost: 8, Duration: 40 sec, Speed: +8, Jump: +7, Passive Effects - Max Movement Speed: +4
- Level 3: MP Cost: 8, Duration: 60 sec, Speed: +12, Jump: +9, Passive Effects - Max Movement Speed: +6
- Level 4: MP Cost: 8, Duration: 80 sec, Speed: +16, Jump: +11, Passive Effects - Max Movement Speed: +8
- Level 5: MP Cost: 8, Duration: 100 sec, Speed: +20, Jump: +13, Passive Effects - Max Movement Speed: +10
- Level 6: MP Cost: 16, Duration: 120 sec, Speed: +24, Jump: +15, Passive Effects - Max Movement Speed: +12
- Level 7: MP Cost: 16, Duration: 140 sec, Speed: +28, Jump: +17, Passive Effects - Max Movement Speed: +14
- Level 8: MP Cost: 16, Duration: 160 sec, Speed: +32, Jump: +19, Passive Effects - Max Movement Speed: +16
- Level 9: MP Cost: 16, Duration: 180 sec, Speed: +36, Jump: +21, Passive Effects - Max Movement Speed: +18
- Level 10: MP Cost: 16, Duration: 200 sec, Speed: +40, Jump: +23, Passive Effects - Max Movement Speed: +20
Katara Mastery: Increases the weapon mastery and accuracy of daggers and kataras.
'
- Level 1: Dagger and Katara Mastery: +14%, Accuracy: +12
- Level 2: Dagger and Katara Mastery: +18%, Accuracy: +24
- Level 3: Dagger and Katara Mastery: +22%, Accuracy: +36
- Level 4: Dagger and Katara Mastery: +26%, Accuracy: +48
- Level 5: Dagger and Katara Mastery: +30%, Accuracy: +60
- Level 6: Dagger and Katara Mastery: +34%, Accuracy: +72
- Level 7: Dagger and Katara Mastery: +38%, Accuracy: +84
- Level 8: Dagger and Katara Mastery: +42%, Accuracy: +96
- Level 9: Dagger and Katara Mastery: +46%, Accuracy: +108
- Level 10: Dagger and Katara Mastery: +50%, Accuracy: +120
Tornado Spin: Dashes forward quickly to perform a powerful spin attack against multiple enemies.
Lv. 15 effects: Links to Lv. 10+ Flying Assaulter
- Level 1: MP Cost: 24, Damage: 310%, Max Enemies Hit: 3
- Level 2: MP Cost: 24, Damage: 315%, Max Enemies Hit: 3
- Level 3: MP Cost: 24, Damage: 320%, Max Enemies Hit: 3
- Level 4: MP Cost: 27, Damage: 325%, Max Enemies Hit: 3
- Level 5: MP Cost: 27, Damage: 330%, Max Enemies Hit: 4
- Level 6: MP Cost: 27, Damage: 335%, Max Enemies Hit: 4
- Level 7: MP Cost: 30, Damage: 340%, Max Enemies Hit: 4
- Level 8: MP Cost: 30, Damage: 345%, Max Enemies Hit: 4
- Level 9: MP Cost: 30, Damage: 350%, Max Enemies Hit: 4
- Level 10: MP Cost: 33, Damage: 355%, Max Enemies Hit: 5
- Level 11: MP Cost: 33, Damage: 360%, Max Enemies Hit: 5
- Level 12: MP Cost: 33, Damage: 365%, Max Enemies Hit: 5
- Level 13: MP Cost: 36, Damage: 370%, Max Enemies Hit: 5
- Level 14: MP Cost: 36, Damage: 375%, Max Enemies Hit: 5
- Level 15: MP Cost: 36, Damage: 380%, Max Enemies Hit: 6
Second Job
Common
Physical Training: Permanently improves LUK and DEX through sheer physical training.
'
- Level 1: Permanently increases LUK and DEX by 6
- Level 2: Permanently increases LUK and DEX by 12
- Level 3: Permanently increases LUK and DEX by 18
- Level 4: Permanently increases LUK and DEX by 24
- Level 5: Permanently increases LUK and DEX by 30
- The skill below belongs to only Assassin and Bandit:
Flash Jump: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.
'
- Level 1: MP -38, Jumps a certain distance.
- Level 2: MP -34, Jumps a certain distance.
- Level 3: MP -30, Jumps a certain distance.
- Level 4: MP -26, Jumps a certain distance.
- Level 5: MP -22, Jumps a certain distance.
- The skill below belongs to only Bandit and Dual Blade:
Channel Karma: Maximizes Weapon Attack power.
'
- Level 1: MP Cost: 15, Weapon ATT: +1, Duration: 66 sec
- Level 2: MP Cost: 15, Weapon ATT: +3, Duration: 72 sec
- Level 3: MP Cost: 15, Weapon ATT: +4, Duration: 78 sec
- Level 4: MP Cost: 15, Weapon ATT: +6, Duration: 84 sec
- Level 5: MP Cost: 15, Weapon ATT: +7, Duration: 90 sec
- Level 6: MP Cost: 15, Weapon ATT: +9, Duration: 96 sec
- Level 7: MP Cost: 15, Weapon ATT: +10, Duration: 102 sec
- Level 8: MP Cost: 15, Weapon ATT: +12, Duration: 108 sec
- Level 9: MP Cost: 15, Weapon ATT: +13, Duration: 114 sec
- Level 10: MP Cost: 15, Weapon ATT: +15, Duration: 120 sec
- Level 11: MP Cost: 22, Weapon ATT: +16, Duration: 126 sec
- Level 12: MP Cost: 22, Weapon ATT: +18, Duration: 132 sec
- Level 13: MP Cost: 22, Weapon ATT: +19, Duration: 138 sec
- Level 14: MP Cost: 22, Weapon ATT: +21, Duration: 144 sec
- Level 15: MP Cost: 22, Weapon ATT: +22, Duration: 150 sec
- Level 16: MP Cost: 22, Weapon ATT: +24, Duration: 156 sec
- Level 17: MP Cost: 22, Weapon ATT: +25, Duration: 162 sec
- Level 18: MP Cost: 22, Weapon ATT: +27, Duration: 168 sec
- Level 19: MP Cost: 22, Weapon ATT: +28, Duration: 174 sec
- Level 20: MP Cost: 22, Weapon ATT: +30, Duration: 180 sec
Assassin
- Advanced from the first job Rogue.
Claw Mastery: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of throwing stars.
'
- Level 1: Claw Mastery: +14%, Accuracy: +12, Throwing Stars: +20
- Level 2: Claw Mastery: +18%, Accuracy: +24, Throwing Stars: +40
- Level 3: Claw Mastery: +22%, Accuracy: +36, Throwing Stars: +60
- Level 4: Claw Mastery: +26%, Accuracy: +48, Throwing Stars: +80
- Level 5: Claw Mastery: +30%, Accuracy: +60, Throwing Stars: +100
- Level 6: Claw Mastery: +34%, Accuracy: +72, Throwing Stars: +120
- Level 7: Claw Mastery: +38%, Accuracy: +84, Throwing Stars: +140
- Level 8: Claw Mastery: +42%, Accuracy: +96, Throwing Stars: +160
- Level 9: Claw Mastery: +46%, Accuracy: +108, Throwing Stars: +180
- Level 10: Claw Mastery: +50%, Accuracy: +120, Throwing Stars: +200
Claw Booster: Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped.
Requires Level 5 Claw Mastery.
- Level 1: MP Cost: 29, Duration: 20 sec
- Level 2: MP Cost: 27, Duration: 40 sec
- Level 3: MP Cost: 25, Duration: 60 sec
- Level 4: MP Cost: 23, Duration: 80 sec
- Level 5: MP Cost: 21, Duration: 100 sec
- Level 6: MP Cost: 19, Duration: 120 sec
- Level 7: MP Cost: 17, Duration: 140 sec
- Level 8: MP Cost: 15, Duration: 160 sec
- Level 9: MP Cost: 13, Duration: 180 sec
- Level 10: MP Cost: 11, Duration: 200 sec
Critical Throw: Increases your Critical Rate and the minimum Critical Damage.
Requires Level 3 Claw Mastery
- Level 1: Critical Rate: +5%, Minimum Critical Damage: + 1%
- Level 2: Critical Rate: +8%, Minimum Critical Damage: + 1%
- Level 3: Critical Rate: +8%, Minimum Critical Damage: + 2%
- Level 4: Critical Rate: +11%, Minimum Critical Damage: + 2%
- Level 5: Critical Rate: +11%, Minimum Critical Damage: + 3%
- Level 6: Critical Rate: +14%, Minimum Critical Damage: + 3%
- Level 7: Critical Rate: +14%, Minimum Critical Damage: + 4%
- Level 8: Critical Rate: +17%, Minimum Critical Damage: + 4%
- Level 9: Critical Rate: +17%, Minimum Critical Damage: + 5%
- Level 10: Critical Rate: +20%, Minimum Critical Damage: + 5%
- Level 11: Critical Rate: +20%, Minimum Critical Damage: + 6%
- Level 12: Critical Rate: +23%, Minimum Critical Damage: + 6%
- Level 13: Critical Rate: +23%, Minimum Critical Damage: + 7%
- Level 14: Critical Rate: +26%, Minimum Critical Damage: + 7%
- Level 15: Critical Rate: +26%, Minimum Critical Damage: + 8%
- Level 16: Critical Rate: +29%, Minimum Critical Damage: + 8%
- Level 17: Critical Rate: +29%, Minimum Critical Damage: + 9%
- Level 18: Critical Rate: +32%, Minimum Critical Damage: + 9%
- Level 19: Critical Rate: +32%, Minimum Critical Damage: + 10%
- Level 20: Critical Rate: +35%, Minimum Critical Damage: + 10%
- Level 21: Critical Rate: +35%, Minimum Critical Damage: + 11%
- Level 22: Critical Rate: +38%, Minimum Critical Damage: + 11%
- Level 23: Critical Rate: +38%, Minimum Critical Damage: + 12%
- Level 24: Critical Rate: +41%, Minimum Critical Damage: + 12%
- Level 25: Critical Rate: +41%, Minimum Critical Damage: + 13%
- Level 26: Critical Rate: +44%, Minimum Critical Damage: + 13%
- Level 27: Critical Rate: +44%, Minimum Critical Damage: + 14%
- Level 28: Critical Rate: +47%, Minimum Critical Damage: + 14%
- Level 29: Critical Rate: +47%, Minimum Critical Damage: + 15%
- Level 30: Critical Rate: +50%, Minimum Critical Damage: + 15%
Gust Charm: Solidifies the wind to damage and knock back enemies.
'
- Level 1: MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350
- Level 2: MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350
- Level 3: MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350
- Level 4: MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350
- Level 5: MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350
- Level 6: MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350
- Level 7: MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350
- Level 8: MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350
- Level 9: MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350
- Level 10: MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350
- Level 11: MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350
- Level 12: MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350
- Level 13: MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350
- Level 14: MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350
- Level 15: MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350
- Level 16: MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350
- Level 17: MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350
- Level 18: MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350
- Level 19: MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350
- Level 20: MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350
Shuriken Burst: Throws an exploding shuriken to damage the target and nearby enemies.
'
- Level 1: MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4
- Level 2: MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4
- Level 3: MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4
- Level 4: MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4
- Level 5: MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4
- Level 6: MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4
- Level 7: MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4
- Level 8: MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4
- Level 9: MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4
- Level 10: MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4
- Level 11: MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4
- Level 12: MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4
- Level 13: MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4
- Level 14: MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4
- Level 15: MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4
- Level 16: MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4
- Level 17: MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4
- Level 18: MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4
- Level 19: MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4
- Level 20: MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4
Bandit
- Advanced from the first job Rogue.
Dagger Mastery: Increases the weapon mastery and accuracy of daggers.
'
- Level 1: Dagger Mastery: + 14%, Accuracy: +12
- Level 2: Dagger Mastery: + 18%, Accuracy: +24
- Level 3: Dagger Mastery: + 22%, Accuracy: +36
- Level 4: Dagger Mastery: + 26%, Accuracy: +48
- Level 5: Dagger Mastery: + 30%, Accuracy: +60
- Level 6: Dagger Mastery: + 34%, Accuracy: +72
- Level 7: Dagger Mastery: + 38%, Accuracy: +84
- Level 8: Dagger Mastery: + 42%, Accuracy: +96
- Level 9: Dagger Mastery: + 46%, Accuracy: +108
- Level 10: Dagger Mastery: + 50%, Accuracy: +120
Dagger Booster: Increase the attack speed of your weapon by 2 levels. Must have a dagger equipped.
Requires Level 5 Dagger Mastery
- Level 1: MP Cost: 28, Duration: 20 sec
- Level 2: MP Cost: 26, Duration: 40 sec
- Level 3: MP Cost: 24, Duration: 60 sec
- Level 4: MP Cost: 22, Duration: 80 sec
- Level 5: MP Cost: 20, Duration: 100 sec
- Level 6: MP Cost: 18, Duration: 120 sec
- Level 7: MP Cost: 16, Duration: 140 sec
- Level 8: MP Cost: 14, Duration: 160 sec
- Level 9: MP Cost: 12, Duration: 180 sec
- Level 10: MP Cost: 10, Duration: 200 sec
Steal: Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.
'
- Level 1: MP Cost: 12, Steal Chance: 31%, Damage: 294%, Max Monsters Hit: 4, Stun Duration: 2 sec
- Level 2: MP Cost: 12, Steal Chance: 33%, Damage: 298%, Max Monsters Hit: 4, Stun Duration: 2 sec
- Level 3: MP Cost: 12, Steal Chance: 35%, Damage: 302%, Max Monsters Hit: 4, Stun Duration: 3 sec
- Level 4: MP Cost: 12, Steal Chance: 37%, Damage: 306%, Max Monsters Hit: 4, Stun Duration: 3 sec
- Level 5: MP Cost: 12, Steal Chance: 39%, Damage: 310%, Max Monsters Hit: 4, Stun Duration: 3 sec
- Level 6: MP Cost: 24, Steal Chance: 41%, Damage: 314%, Max Monsters Hit: 4, Stun Duration: 4 sec
- Level 7: MP Cost: 24, Steal Chance: 43%, Damage: 318%, Max Monsters Hit: 4, Stun Duration: 4 sec
- Level 8: MP Cost: 24, Steal Chance: 45%, Damage: 322%, Max Monsters Hit: 4, Stun Duration: 4 sec
- Level 9: MP Cost: 24, Steal Chance: 47%, Damage: 326%, Max Monsters Hit: 4, Stun Duration: 5 sec
- Level 10: MP Cost: 24, Steal Chance: 49%, Damage: 330%, Max Monsters Hit: 4, Stun Duration: 5 sec
Shield Mastery: Increases Weapon/Magic DEF along with Avoidability and Weapon ATT when a shield is equipped.
'
- Level 1: Weapon/Magic DEF: +11%, Avoidability: +2%, Weapon ATT: + 2
- Level 2: Weapon/Magic DEF: +22%, Avoidability: +4%, Weapon ATT: + 3
- Level 3: Weapon/Magic DEF: +33%, Avoidability: +6%, Weapon ATT: + 3
- Level 4: Weapon/Magic DEF: +44%, Avoidability: +8%, Weapon ATT: + 4
- Level 5: Weapon/Magic DEF: +55%, Avoidability: +10%, Weapon ATT: + 4
- Level 6: Weapon/Magic DEF: +66%, Avoidability: +12%, Weapon ATT: + 5
- Level 7: Weapon/Magic DEF: +77%, Avoidability: +14%, Weapon ATT: + 5
- Level 8: Weapon/Magic DEF: +88%, Avoidability: +16%, Weapon ATT: + 6
- Level 9: Weapon/Magic DEF: +99%, Avoidability: +18%, Weapon ATT: + 6
- Level 10: Weapon/Magic DEF: +110%, Avoidability: +20%, Weapon ATT: + 7
Savage Blow: Deals very quick consecutive attacks to a monster.
'
- Level 1: MP Cost: 11, Number of Attacks: 6, Damage: 75%
- Level 2: MP Cost: 11, Number of Attacks: 6, Damage: 76%
- Level 3: MP Cost: 11, Number of Attacks: 6, Damage: 77%
- Level 4: MP Cost: 13, Number of Attacks: 6, Damage: 78%
- Level 5: MP Cost: 13, Number of Attacks: 6, Damage: 79%
- Level 6: MP Cost: 13, Number of Attacks: 6, Damage: 80%
- Level 7: MP Cost: 13, Number of Attacks: 6, Damage: 81%
- Level 8: MP Cost: 15, Number of Attacks: 6, Damage: 82%
- Level 9: MP Cost: 15, Number of Attacks: 6, Damage: 83%
- Level 10: MP Cost: 15, Number of Attacks: 6, Damage: 84%
- Level 11: MP Cost: 15, Number of Attacks: 6, Damage: 85%
- Level 12: MP Cost: 17, Number of Attacks: 6, Damage: 86%
- Level 13: MP Cost: 17, Number of Attacks: 6, Damage: 87%
- Level 14: MP Cost: 17, Number of Attacks: 6, Damage: 88%
- Level 15: MP Cost: 17, Number of Attacks: 6, Damage: 89%
- Level 16: MP Cost: 19, Number of Attacks: 6, Damage: 90%
- Level 17: MP Cost: 19, Number of Attacks: 6, Damage: 91%
- Level 18: MP Cost: 19, Number of Attacks: 6, Damage: 92%
- Level 19: MP Cost: 19, Number of Attacks: 6, Damage: 93%
- Level 20: MP Cost: 21, Number of Attacks: 6, Damage: 94%
Meso Guard: Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.
'
- Level 1: MP Cost: 12, Damage Blocked: 77%, Duration: 127 sec
- Level 2: MP Cost: 15, Damage Blocked: 74%, Duration: 134 sec
- Level 3: MP Cost: 15, Damage Blocked: 71%, Duration: 141 sec
- Level 4: MP Cost: 18, Damage Blocked: 68%, Duration: 148 sec
- Level 5: MP Cost: 18, Damage Blocked: 65%, Duration: 155 sec
- Level 6: MP Cost: 21, Damage Blocked: 62%, Duration: 162 sec
- Level 7: MP Cost: 21, Damage Blocked: 59%, Duration: 169 sec
- Level 8: MP Cost: 24, Damage Blocked: 56%, Duration: 176 sec
- Level 9: MP Cost: 24, Damage Blocked: 53%, Duration: 183 sec
- Level 10: MP Cost: 27, Damage Blocked: 50%, Duration: 190 sec
Blade Acolyte
- Advanced from the first job+ Blade Recruit.
Fatal Blow: Deals very quick consecutive attacks to a monster.
'
- Level 1: MP Cost: 21, Number of Attacks: 8, Damage: 76%
- Level 2: MP Cost: 22, Number of Attacks: 8, Damage: 78%
- Level 3: MP Cost: 23, Number of Attacks: 8, Damage: 80%
- Level 4: MP Cost: 24, Number of Attacks: 8, Damage: 82%
- Level 5: MP Cost: 25, Number of Attacks: 8, Damage: 84%
- Level 6: MP Cost: 26, Number of Attacks: 8, Damage: 86%
- Level 7: MP Cost: 27, Number of Attacks: 8, Damage: 88%
- Level 8: MP Cost: 28, Number of Attacks: 8, Damage: 90%
- Level 9: MP Cost: 29, Number of Attacks: 8, Damage: 92%
- Level 10: MP Cost: 30, Number of Attacks: 8, Damage: 94%
Katara Booster: Increase the attack speed of your weapon by 2 levels.
'Requires Level 5 Katara Mastery
- Level 1: MP Cost: 30, Duration: 20 sec
- Level 2: MP Cost: 28, Duration: 40 sec
- Level 3: MP Cost: 26, Duration: 60 sec
- Level 4: MP Cost: 24, Duration: 80 sec
- Level 5: MP Cost: 22, Duration: 100 sec
- Level 6: MP Cost: 20, Duration: 120 sec
- Level 7: MP Cost: 18, Duration: 140 sec
- Level 8: MP Cost: 16, Duration: 160 sec
- Level 9: MP Cost: 14, Duration: 180 sec
- Level 10: MP Cost: 12, Duration: 200 sec
Slash Storm: Moves you forward while attacking multiple enemies.
Level 6 or above: Mastery Book required.
- Level 1: MP Cost: 12, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 2: MP Cost: 12, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 3: MP Cost: 14, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 4: MP Cost: 14, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 5: MP Cost: 14, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 3
- Level 6: MP Cost: 16, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 7: MP Cost: 16, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 8: MP Cost: 16, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 9: MP Cost: 18, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 10: MP Cost: 18, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 11: MP Cost: 18, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 12: MP Cost: 20, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 13: MP Cost: 20, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 14: MP Cost: 20, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 15: MP Cost: 22, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 16: MP Cost: 22, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 17: MP Cost: 22, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 18: MP Cost: 24, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 19: MP Cost: 24, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6
- Level 20: MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6
Second Job+ (Dual Blade only)
- Advanced from second job Blade Acolyte
Blade Acolyte
Flashbang: Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.
'
- Level 1: MP Cost: 45, Damage: 170%, Blind Chance: 50%, Accuracy: -4% for 10 sec, Cooldown: 60 sec
- Level 2: MP Cost: 50, Damage: 190%, Blind Chance: 60%, Accuracy: -8% for 20 sec, Cooldown: 60 sec
- Level 3: MP Cost: 55, Damage: 210%, Blind Chance: 70%, Accuracy: -12% for 30 sec, Cooldown: 60 sec
- Level 4: MP Cost: 60, Damage: 230%, Blind Chance: 80%, Accuracy: -16% for 40 sec, Cooldown: 60 sec
- Level 5: MP Cost: 65, Damage: 250%, Blind Chance: 90%, Accuracy: -20% for 50 sec, Cooldown: 60 sec
Flying Assaulter: Fly down through the sky to slash nearby enemies with a chance to stun.
Lv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm
- Level 1: MP Cost: 24, Damage: 127%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 10%, Stun Duration: 4 sec
- Level 2: MP Cost: 24, Damage: 129%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec
- Level 3: MP Cost: 24, Damage: 131%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec
- Level 4: MP Cost: 28, Damage: 133%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 12%, Stun Duration: 4 sec
- Level 5: MP Cost: 28, Damage: 135%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 12%, Stun Duration: 4 sec
- Level 6: MP Cost: 28, Damage: 137%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec
- Level 7: MP Cost: 28, Damage: 139%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec
- Level 8: MP Cost: 32, Damage: 141%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 14%, Stun Duration: 5 sec
- Level 9: MP Cost: 32, Damage: 143%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 14%, Stun Duration: 5 sec
- Level 10: MP Cost: 32, Damage: 145%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec
- Level 11: MP Cost: 32, Damage: 147%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec
- Level 12: MP Cost: 36, Damage: 149%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 16%, Stun Duration: 5 sec
- Level 13: MP Cost: 36, Damage: 151%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 16%, Stun Duration: 5 sec
- Level 14: MP Cost: 36, Damage: 153%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 5 sec
- Level 15: MP Cost: 36, Damage: 155%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 6 sec
- Level 16: MP Cost: 40, Damage: 157%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 18%, Stun Duration: 6 sec
- Level 17: MP Cost: 40, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 18%, Stun Duration: 6 sec
- Level 18: MP Cost: 40, Damage: 161%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec
- Level 19: MP Cost: 40, Damage: 163%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec
- Level 20: MP Cost: 44, Damage: 165%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 6 sec
Upper Stab: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.
'
- Level 1: MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 44%
- Level 2: MP Cost: 30, Damage: 220%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 48%
- Level 3: MP Cost: 35, Damage: 230%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 52%
- Level 4: MP Cost: 35, Damage: 240%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 56%
- Level 5: MP Cost: 35, Damage: 250%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 60%
- Level 6: MP Cost: 40, Damage: 260%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 64%
- Level 7: MP Cost: 40, Damage: 270%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 68%
- Level 8: MP Cost: 40, Damage: 280%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 72%
- Level 9: MP Cost: 45, Damage: 290%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 76%
- Level 10: MP Cost: 45, Damage: 300%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 80%
Venom: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.
'
- Level 1: Poison Chance: 11%, 52% damage every 1 sec for 3 sec
- Level 2: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
- Level 3: Poison Chance: 13%, 56% damage every 1 sec for 3 sec
- Level 4: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
- Level 5: Poison Chance: 15%, 60% damage every 1 sec for 3 sec
- Level 6: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
- Level 7: Poison Chance: 17%, 64% damage every 1 sec for 4 sec
- Level 8: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
- Level 9: Poison Chance: 19%, 68% damage every 1 sec for 4 sec
- Level 10: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
- Level 11: Poison Chance: 21%, 72% damage every 1 sec for 4 sec
- Level 12: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
- Level 13: Poison Chance: 23%, 76% damage every 1 sec for 5 sec
- Level 14: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
- Level 15: Poison Chance: 25%, 80% damage every 1 sec for 5 sec
- Level 16: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
- Level 17: Poison Chance: 27%, 84% damage every 1 sec for 5 sec
- Level 18: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
- Level 19: Poison Chance: 29%, 88% damage every 1 sec for 6 sec
- Level 20: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Third Job
Common
Enveloping Darkness: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.
'
- Level 1: MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
- Level 2: MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
- Level 3: MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
- Level 4: MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
- Level 5: MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
- Level 6: MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
- Level 7: MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
- Level 8: MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24%
- Level 9: MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
- Level 10: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
- The skill below belongs to only Hermit and Chief Bandit:
Shadow Partner: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
'
- Level 1: MP Cost: 40, Damage: 13%, Duration: 60 sec
- Level 2: MP Cost: 40, Damage: 16%, Duration: 60 sec
- Level 3: MP Cost: 44, Damage: 19%, Duration: 60 sec
- Level 4: MP Cost: 44, Damage: 22%, Duration: 60 sec
- Level 5: MP Cost: 44, Damage: 25%, Duration: 60 sec
- Level 6: MP Cost: 48, Damage: 28%, Duration: 100 sec
- Level 7: MP Cost: 48, Damage: 31%, Duration: 100 sec
- Level 8: MP Cost: 48, Damage: 34%, Duration: 100 sec
- Level 9: MP Cost: 52, Damage: 37%, Duration: 100 sec
- Level 10: MP Cost: 52, Damage: 40%, Duration: 100 sec
- Level 11: MP Cost: 52, Damage: 43%, Duration: 100 sec
- Level 12: MP Cost: 56, Damage: 46%, Duration: 140 sec
- Level 13: MP Cost: 56, Damage: 49%, Duration: 140 sec
- Level 14: MP Cost: 56, Damage: 52%, Duration: 140 sec
- Level 15: MP Cost: 60, Damage: 55%, Duration: 140 sec
- Level 16: MP Cost: 60, Damage: 58%, Duration: 140 sec
- Level 17: MP Cost: 60, Damage: 61%, Duration: 140 sec
- Level 18: MP Cost: 64, Damage: 64%, Duration: 180 sec
- Level 19: MP Cost: 64, Damage: 67%, Duration: 180 sec
- Level 20: MP Cost: 64, Damage: 70%, Duration: 180 sec
Hermit
- Advanced from the second job Assassin.
Alchemic Adrenaline: Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.
'
- Level 1: Recovery Amount: +116%
- Level 2: Recovery Amount: +122%
- Level 3: Recovery Amount: +128%
- Level 4: Recovery Amount: +134%
- Level 5: Recovery Amount: +140%
- Level 6: Recovery Amount: +146%
- Level 7: Recovery Amount: +152%
- Level 8: Recovery Amount: +158%
- Level 9: Recovery Amount: +164%
- Level 10: Recovery Amount: +170%
Dark Flare: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.
'
- Level 1: MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds.
- Level 2: MP -68; 28 seconds of windmill flare. Reflects 500% Damage. Cooldown: 220 seconds.
- Level 3: MP -68; 32 seconds of windmill flare. Reflects 600% Damage. Cooldown: 220 seconds.
- Level 4: MP -76; 36 seconds of windmill flare. Reflects 700% Damage. Cooldown: 180 seconds.
- Level 5: MP -76; 40 seconds of windmill flare. Reflects 800% Damage. Cooldown: 180 seconds.
- Level 6: MP -84; 44 seconds of windmill flare. Reflects 900% Damage. Cooldown: 140 seconds.
- Level 7: MP -84; 48 seconds of windmill flare. Reflects 1000% Damage. Cooldown: 140 seconds.
- Level 8: MP -96; 52 seconds of windmill flare. Reflects 1100% Damage. Cooldown: 100 seconds.
- Level 9: MP -96; 56 seconds of windmill flare. Reflects 1200% Damage. Cooldown: 100 seconds.
- Level 10: MP -100; 60 seconds of windmill flare. Reflects 1300% Damage. Cooldown: 60 seconds.
Shadow Web: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.
'
- Level 1: MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second
- Level 2: MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second
- Level 3: MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second
- Level 4: MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second
- Level 5: MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second
- Level 6: MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second
- Level 7: MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second
- Level 8: MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second
- Level 9: MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second
- Level 10: MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second
Expert Throwing Star Handling: Increases the total damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw. Grants additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star (Will not generate more than the maximum throwing star limit.). When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)
'
- Level 1: Damage Bonus: 2% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 2%
- Level 2: Damage Bonus: 4% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 4%
- Level 3: Damage Bonus: 6% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 6%
- Level 4: Damage Bonus: 8% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 8%
- Level 5: Damage Bonus: 10% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 10%
- Level 6: Damage Bonus: 12% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 12%
- Level 7: Damage Bonus: 14% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 14%
- Level 8: Damage Bonus: 16% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 16%
- Level 9: Damage Bonus: 18% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 18%
- Level 10: Damage Bonus: 20% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 20%
Shadow Stars: Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.
'
- Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec
- Level 2: MP Cost: 8 and 180 throwing stars, Duration: 116 sec
- Level 3: MP Cost: 8 and 170 throwing stars, Duration: 124 sec
- Level 4: MP Cost: 10 and 160 throwing stars, Duration: 132 sec
- Level 5: MP Cost: 10 and 150 throwing stars, Duration: 140 sec
- Level 6: MP Cost: 12 and 140 throwing stars, Duration: 148 sec
- Level 7: MP Cost: 12 and 130 throwing stars, Duration: 156 sec
- Level 8: MP Cost: 14 and 120 throwing stars, Duration: 164 sec
- Level 9: MP Cost: 14 and 110 throwing stars, Duration: 172 sec
- Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec
Triple Throw: Throw 3 throwing stars simultaneously.
'
- Level 1: MP Cost: 8, Damage: 166%, Number of Attacks: 3
- Level 2: MP Cost: 8, Damage: 169%, Number of Attacks: 3
- Level 3: MP Cost: 10, Damage: 172%, Number of Attacks: 3
- Level 4: MP Cost: 10, Damage: 175%, Number of Attacks: 3
- Level 5: MP Cost: 10, Damage: 178%, Number of Attacks: 3
- Level 6: MP Cost: 12, Damage: 181%, Number of Attacks: 3
- Level 7: MP Cost: 12, Damage: 184%, Number of Attacks: 3
- Level 8: MP Cost: 12, Damage: 187%, Number of Attacks: 3
- Level 9: MP Cost: 14, Damage: 190%, Number of Attacks: 3
- Level 10: MP Cost: 14, Damage: 193%, Number of Attacks: 3
- Level 11: MP Cost: 14, Damage: 196%, Number of Attacks: 3
- Level 12: MP Cost: 16, Damage: 199%, Number of Attacks: 3
- Level 13: MP Cost: 16, Damage: 202%, Number of Attacks: 3
- Level 14: MP Cost: 16, Damage: 205%, Number of Attacks: 3
- Level 15: MP Cost: 18, Damage: 208%, Number of Attacks: 3
- Level 16: MP Cost: 18, Damage: 211%, Number of Attacks: 3
- Level 17: MP Cost: 18, Damage: 214%, Number of Attacks: 3
- Level 18: MP Cost: 20, Damage: 217%, Number of Attacks: 3
- Level 19: MP Cost: 20, Damage: 220%, Number of Attacks: 3
- Level 20: MP Cost: 20, Damage: 223%, Number of Attacks: 3
Venom: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.
'
- Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
- Level 2: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
- Level 3: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
- Level 4: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
- Level 5: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
- Level 6: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
- Level 7: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
- Level 8: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
- Level 9: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
- Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Shade Splitter: Double-strikes nearby enemies with a shadow clone technique.
'
- Level 1: MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 2: MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 3: MP Cost: 18 and 3 throwing stars, Damage: 173%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 4: MP Cost: 18 and 3 throwing stars, Damage: 177%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 5: MP Cost: 18 and 3 throwing stars, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 6: MP Cost: 20 and 3 throwing stars, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 7: MP Cost: 20 and 3 throwing stars, Damage: 189%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 8: MP Cost: 20 and 3 throwing stars, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 9: MP Cost: 22 and 3 throwing stars, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 10: MP Cost: 22 and 3 throwing stars, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 11: MP Cost: 22 and 3 throwing stars, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 12: MP Cost: 24 and 3 throwing stars, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 13: MP Cost: 24 and 3 throwing stars, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 14: MP Cost: 24 and 3 throwing stars, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 15: MP Cost: 26 and 3 throwing stars, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 16: MP Cost: 26 and 3 throwing stars, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 17: MP Cost: 26 and 3 throwing stars, Damage: 229%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 18: MP Cost: 28 and 3 throwing stars, Damage: 233%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 19: MP Cost: 28 and 3 throwing stars, Damage: 237%, Number of Attacks: 2, Max Enemies Hit: 6
- Level 20: MP Cost: 28 and 3 throwing stars, Damage: 241%, Number of Attacks: 2, Max Enemies Hit: 6
Chief Bandit
- Advanced from the second job Bandit.
Dark Flare: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.
'
- Level 1: MP -60; 22 seconds of windmill flare. Reflects 350% Damage. Cooldown: 260 seconds.
- Level 2: MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds.
- Level 3: MP -60; 26 seconds of windmill flare. Reflects 450% Damage. Cooldown: 260 seconds.
- Level 4: MP -68; 28 seconds of windmill flare. Reflects 500% Damage. Cooldown: 220 seconds.
- Level 5: MP -68; 30 seconds of windmill flare. Reflects 550% Damage. Cooldown: 220 seconds.
- Level 6: MP -68; 32 seconds of windmill flare. Reflects 600% Damage. Cooldown: 220 seconds.
- Level 7: MP -68; 34 seconds of windmill flare. Reflects 650% Damage. Cooldown: 220 seconds.
- Level 8: MP -76; 36 seconds of windmill flare. Reflects 700% Damage. Cooldown: 180 seconds.
- Level 9: MP -76; 38 seconds of windmill flare. Reflects 750% Damage. Cooldown: 180 seconds.
- Level 10: MP -76; 40 seconds of windmill flare. Reflects 800% Damage. Cooldown: 180 seconds.
- Level 11: MP -76; 42 seconds of windmill flare. Reflects 850% Damage. Cooldown: 180 seconds.
- Level 12: MP -84; 44 seconds of windmill flare. Reflects 900% Damage. Cooldown: 140 seconds.
- Level 13: MP -84; 46 seconds of windmill flare. Reflects 950% Damage. Cooldown: 140 seconds.
- Level 14: MP -84; 48 seconds of windmill flare. Reflects 1000% Damage. Cooldown: 140 seconds.
- Level 15: MP -84; 50 seconds of windmill flare. Reflects 1050% Damage. Cooldown: 140 seconds.
- Level 16: MP -96; 52 seconds of windmill flare. Reflects 1100% Damage. Cooldown: 100 seconds.
- Level 17: MP -96; 54 seconds of windmill flare. Reflects 1150% Damage. Cooldown: 100 seconds.
- Level 18: MP -96; 56 seconds of windmill flare. Reflects 1200% Damage. Cooldown: 100 seconds.
- Level 19: MP -96; 58 seconds of windmill flare. Reflects 1250% Damage. Cooldown: 100 seconds.
- Level 20: MP -100; 60 seconds of windmill flare. Reflects 1300% Damage. Cooldown: 60 seconds.
Pickpocket: Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key.
Requires Level 3 Meso Explosion
- Level 1: Meso Drop Chance: 20%
- Level 2: Meso Drop Chance: 30%
- Level 3: Meso Drop Chance: 40%
- Level 4: Meso Drop Chance: 50%
- Level 5: Meso Drop Chance: 60%
Meso Explosion: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.
'
- Level 1: MP Cost: 20, Damage: 110% per Meso, Max Enemies Hit: 6, Number of Attacks: 5
- Level 2: MP Cost: 21, Damage: 114% per Meso, Max Enemies Hit: 6, Number of Attacks: 6
- Level 3: MP Cost: 21, Damage: 118% per Meso, Max Enemies Hit: 6, Number of Attacks: 6
- Level 4: MP Cost: 22, Damage: 122% per Meso, Max Enemies Hit: 6, Number of Attacks: 7
- Level 5: MP Cost: 22, Damage: 126% per Meso, Max Enemies Hit: 7, Number of Attacks: 7
- Level 6: MP Cost: 23, Damage: 130% per Meso, Max Enemies Hit: 7, Number of Attacks: 8
- Level 7: MP Cost: 23, Damage: 134% per Meso, Max Enemies Hit: 7, Number of Attacks: 8
- Level 8: MP Cost: 24, Damage: 138% per Meso, Max Enemies Hit: 7, Number of Attacks: 9
- Level 9: MP Cost: 24, Damage: 142% per Meso, Max Enemies Hit: 8, Number of Attacks: 9
- Level 10: MP Cost: 25, Damage: 146% per Meso, Max Enemies Hit: 8, Number of Attacks: 10
- Level 11: MP Cost: 25, Damage: 150% per Meso, Max Enemies Hit: 8, Number of Attacks: 10
- Level 12: MP Cost: 26, Damage: 154% per Meso, Max Enemies Hit: 8, Number of Attacks: 11
- Level 13: MP Cost: 26, Damage: 158% per Meso, Max Enemies Hit: 9, Number of Attacks: 11
- Level 14: MP Cost: 27, Damage: 162% per Meso, Max Enemies Hit: 9, Number of Attacks: 12
- Level 15: MP Cost: 27, Damage: 166% per Meso, Max Enemies Hit: 9, Number of Attacks: 12
- Level 16: MP Cost: 28, Damage: 170% per Meso, Max Enemies Hit: 9, Number of Attacks: 13
- Level 17: MP Cost: 28, Damage: 174% per Meso, Max Enemies Hit: 10, Number of Attacks: 13
- Level 18: MP Cost: 29, Damage: 178% per Meso, Max Enemies Hit: 10, Number of Attacks: 14
- Level 19: MP Cost: 29, Damage: 182% per Meso, Max Enemies Hit: 10, Number of Attacks: 14
- Level 20: MP Cost: 30, Damage: 186% per Meso, Max Enemies Hit: 10, Number of Attacks: 15
Meso Mastery: Increase the amount of mesos that drop. Skills that use mesos become more efficient.
'
- Level 1: Mesos Dropped (by monsters): 4%, PickPocket Meso Drop Rate: 4%, Meso Guard Damage Guard Rate: 2%, Mesos Consumed by Meso Guard: -4%, Meso Explosion Damage (per shot): +12%
- Level 2: Mesos Dropped (by monsters): 8%, PickPocket Meso Drop Rate: 8%, Meso Guard Damage Guard Rate: 4%, Mesos Consumed by Meso Guard: -8%, Meso Explosion Damage (per shot): +24%
- Level 3: Mesos Dropped (by monsters): 12%, PickPocket Meso Drop Rate: 12%, Meso Guard Damage Guard Rate: 6%, Mesos Consumed by Meso Guard: -12%, Meso Explosion Damage (per shot): +36%
- Level 4: Mesos Dropped (by monsters): 16%, PickPocket Meso Drop Rate: 16%, Meso Guard Damage Guard Rate: 8%, Mesos Consumed by Meso Guard: -16%, Meso Explosion Damage (per shot): +48%
- Level 5: Mesos Dropped (by monsters): 20%, PickPocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60%
Midnight Carnival: Overwhelms enemies with supersonic slashes.
'
- Level 1: MP Cost: 16, Number of Attacks: 8, Damage: 65%
- Level 2: MP Cost: 16, Number of Attacks: 8, Damage: 68%
- Level 3: MP Cost: 16, Number of Attacks: 8, Damage: 71%
- Level 4: MP Cost: 18, Number of Attacks: 8, Damage: 74%
- Level 5: MP Cost: 18, Number of Attacks: 8, Damage: 77%
- Level 6: MP Cost: 18, Number of Attacks: 8, Damage: 80%
- Level 7: MP Cost: 18, Number of Attacks: 8, Damage: 83%
- Level 8: MP Cost: 20, Number of Attacks: 8, Damage: 86%
- Level 9: MP Cost: 20, Number of Attacks: 8, Damage: 89%
- Level 10: MP Cost: 20, Number of Attacks: 8, Damage: 92%
- Level 11: MP Cost: 20, Number of Attacks: 8, Damage: 95%
- Level 12: MP Cost: 22, Number of Attacks: 8, Damage: 98%
- Level 13: MP Cost: 22, Number of Attacks: 8, Damage: 101%
- Level 14: MP Cost: 22, Number of Attacks: 8, Damage: 104%
- Level 15: MP Cost: 22, Number of Attacks: 8, Damage: 107%
- Level 16: MP Cost: 24, Number of Attacks: 8, Damage: 110%
- Level 17: MP Cost: 24, Number of Attacks: 8, Damage: 113%
- Level 18: MP Cost: 24, Number of Attacks: 8, Damage: 116%
- Level 19: MP Cost: 24, Number of Attacks: 8, Damage: 119%
- Level 20: MP Cost: 26, Number of Attacks: 8, Damage: 122%
Phase Dash: Dashes in at blinding speeds, damaging and knocking back enemies.
'
- Level 1: MP Cost: 18, Damage: 282%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 2: MP Cost: 18, Damage: 286%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 3: MP Cost: 21, Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 4: MP Cost: 21, Damage: 294%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 5: MP Cost: 24, Damage: 298%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 6: MP Cost: 24, Damage: 302%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 7: MP Cost: 27, Damage: 306%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 8: MP Cost: 27, Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 9: MP Cost: 30, Damage: 314%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 10: MP Cost: 30, Damage: 318%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 11: MP Cost: 33, Damage: 322%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 12: MP Cost: 33, Damage: 326%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 13: MP Cost: 36, Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 14: MP Cost: 36, Damage: 334%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 15: MP Cost: 39, Damage: 338%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 16: MP Cost: 39, Damage: 342%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 17: MP Cost: 42, Damage: 346%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 18: MP Cost: 42, Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 19: MP Cost: 45, Damage: 354%, Max Enemies Hit: 8, Number of Attacks: 2
- Level 20: MP Cost: 45, Damage: 358%, Max Enemies Hit: 8, Number of Attacks: 2
Venom: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.
'
- Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
- Level 2: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
- Level 3: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
- Level 4: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
- Level 5: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
- Level 6: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
- Level 7: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
- Level 8: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
- Level 9: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
- Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Blade Lord
- Advanced from the second job+ Blade Specialist
Advanced Dark Sight: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.
Requires Level 10 Dark Sight
- Level 1: Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 4%
- Level 2: Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 8%
- Level 3: Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 12%
- Level 4: Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 16%
- Level 5: Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 20%
Bloody Storm: A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.
Lv. 10 effect: Links to Lv. 10 Flying Assaulter. Requires Level 20 Slash Storm
- Level 1: MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
- Level 2: MP Cost: 35, Damage: 229%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
- Level 3: MP Cost: 35, Damage: 231%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
- Level 4: MP Cost: 35, Damage: 233%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
- Level 5: MP Cost: 35, Damage: 235%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
- Level 6: MP Cost: 40, Damage: 237%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
- Level 7: MP Cost: 40, Damage: 239%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
- Level 8: MP Cost: 40, Damage: 241%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
- Level 9: MP Cost: 40, Damage: 243%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
- Level 10: MP Cost: 40, Damage: 245%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
- Level 11: MP Cost: 45, Damage: 247%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
- Level 12: MP Cost: 45, Damage: 249%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
- Level 13: MP Cost: 45, Damage: 251%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
- Level 14: MP Cost: 45, Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
- Level 15: MP Cost: 45, Damage: 255%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
- Level 16: MP Cost: 50, Damage: 257%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
- Level 17: MP Cost: 50, Damage: 259%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
- Level 18: MP Cost: 50, Damage: 261%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
- Level 19: MP Cost: 50, Damage: 263%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
- Level 20: MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
Chains of Hell: Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range.
'
- Level 1: MP Cost: 50, Damage: 67%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 2: MP Cost: 50, Damage: 69%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 3: MP Cost: 50, Damage: 71%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 4: MP Cost: 55, Damage: 73%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 5: MP Cost: 55, Damage: 75%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 6: MP Cost: 55, Damage: 77%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 7: MP Cost: 55, Damage: 79%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 8: MP Cost: 60, Damage: 81%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 9: MP Cost: 60, Damage: 83%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 10: MP Cost: 60, Damage: 85%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 11: MP Cost: 60, Damage: 87%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 12: MP Cost: 65, Damage: 89%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 13: MP Cost: 65, Damage: 91%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 14: MP Cost: 65, Damage: 93%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 15: MP Cost: 65, Damage: 95%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 16: MP Cost: 70, Damage: 97%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 17: MP Cost: 70, Damage: 99%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 18: MP Cost: 70, Damage: 101%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 19: MP Cost: 70, Damage: 103%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 20: MP Cost: 75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
Life Drain: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.
'
- Level 1: Proc Chance: 2%, Restores 2% of the damage as HP
- Level 2: Proc Chance: 4%, Restores 4% of the damage as HP
- Level 3: Proc Chance: 6%, Restores 6% of the damage as HP
- Level 4: Proc Chance: 8%, Restores 8% of the damage as HP
- Level 5: Proc Chance: 10%, Restores 10% of the damage as HP
Mirror Image: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.
Level 11 or above: Mastery Book required.
- Level 1: MP Cost: 40, Doppleganger ATT: 13%, Duration: 80 sec
- Level 2: MP Cost: 40, Doppleganger ATT: 16%, Duration: 80 sec
- Level 3: MP Cost: 43, Doppleganger ATT: 19%, Duration: 80 sec
- Level 4: MP Cost: 43, Doppleganger ATT: 22%, Duration: 80 sec
- Level 5: MP Cost: 46, Doppleganger ATT: 25%, Duration: 110 sec
- Level 6: MP Cost: 46, Doppleganger ATT: 28%, Duration: 110 sec
- Level 7: MP Cost: 49, Doppleganger ATT: 31%, Duration: 110 sec
- Level 8: MP Cost: 49, Doppleganger ATT: 34%, Duration: 110 sec
- Level 9: MP Cost: 52, Doppleganger ATT: 37%, Duration: 110 sec
- Level 10: MP Cost: 52, Doppleganger ATT: 40%, Duration: 140 sec
- Level 11: MP Cost: 55, Doppleganger ATT: 43%, Duration: 140 sec
- Level 12: MP Cost: 55, Doppleganger ATT: 46%, Duration: 140 sec
- Level 13: MP Cost: 58, Doppleganger ATT: 49%, Duration: 140 sec
- Level 14: MP Cost: 58, Doppleganger ATT: 52%, Duration: 140 sec
- Level 15: MP Cost: 61, Doppleganger ATT: 55%, Duration: 170 sec
- Level 16: MP Cost: 61, Doppleganger ATT: 58%, Duration: 170 sec
- Level 17: MP Cost: 64, Doppleganger ATT: 61%, Duration: 170 sec
- Level 18: MP Cost: 64, Doppleganger ATT: 64%, Duration: 170 sec
- Level 19: MP Cost: 67, Doppleganger ATT: 67%, Duration: 170 sec
- Level 20: MP Cost: 67, Doppleganger ATT: 70%, Duration: 200 sec
Shadow Meld: Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy where your attack power increases and every hit becomes a Critical.
Level 11 or above: Mastery Book required.
- Level 1: Dodge Chance: 11%, Upon successful dodge, ATT +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 2: Dodge Chance: 12%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 3: Dodge Chance: 13%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 4: Dodge Chance: 14%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 5: Dodge Chance: 15%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 6: Dodge Chance: 16%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 7: Dodge Chance: 17%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 8: Dodge Chance: 18%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 9: Dodge Chance: 19%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 10: Dodge Chance: 20%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 11: Dodge Chance: 21%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 12: Dodge Chance: 22%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 13: Dodge Chance: 23%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 14: Dodge Chance: 24%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 15: Dodge Chance: 25%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 16: Dodge Chance: 26%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 17: Dodge Chance: 27%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 18: Dodge Chance: 28%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 19: Dodge Chance: 29%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 20: Dodge Chance: 30%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
Fourth Job
Common
Maple Warrior: Increase party's every stats by certain percentage.
Increase party's every stats by certain percentage.
- Level 1:
- Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
'
- Level 1: MP Cost: 30, Cooldown: 600 sec
- Level 2: MP Cost: 30, Cooldown: 540 sec
- Level 3: MP Cost: 30, Cooldown: 480 sec
- Level 4: MP Cost: 30, Cooldown: 420 sec
- Level 5: MP Cost: 30, Cooldown: 360 sec
- Level 6: MP Cost: 30, Cooldown: 300 sec
- Level 7: MP Cost: 30, Cooldown: 240 sec
Sudden Raid: Calls in a horde of friends to set the stage on fire.
Calls in a horde of friends to set the stage on fire.
- Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
- Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec
- Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec
- Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec
- Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec
- Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec
- Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec
- Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec
- Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec
- Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec
- Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec
- Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec
- Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec
- Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec
- Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
- Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec
- Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec
- Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec
- Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec
- Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec
- Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec
- Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec
- Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec
- Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec
- Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec
- Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec
- Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec
- Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec
- Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec
- Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
- Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
- Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec
- The skill below belongs to only Night Lord and Shadower:
Shadow Shifter: Grants a chance to summon a wooden doll to take damage in your place.
WGrants a chance to summon a wooden doll to take damage in your place.
- Level 1: Avoid an attack at 16% chance.
- Level 2: Avoid an attack at 17% chance.
- Level 3: Avoid an attack at 18% chance.
- Level 4: Avoid an attack at 19% chance.
- Level 5: Avoid an attack at 20% chance.
- Level 6: Avoid an attack at 21% chance.
- Level 7: Avoid an attack at 22% chance.
- Level 8: Avoid an attack at 23% chance.
- Level 9: Avoid an attack at 24% chance.
- Level 10: Avoid an attack at 25% chance.
- Level 11: Avoid an attack at 26% chance.
- Level 12: Avoid an attack at 27% chance.
- Level 13: Avoid an attack at 28% chance.
- Level 14: Avoid an attack at 29% chance.
- Level 15: Avoid an attack at 30% chance.
- Level 16: Avoid an attack at 31% chance.
- Level 17: Avoid an attack at 32% chance.
- Level 18: Avoid an attack at 33% chance.
- Level 19: Avoid an attack at 34% chance.
- Level 20: Avoid an attack at 35% chance.
- Level 21: Avoid an attack at 36% chance.
- Level 22: Avoid an attack at 37% chance.
- Level 23: Avoid an attack at 38% chance.
- Level 24: Avoid an attack at 39% chance.
- Level 25: Avoid an attack at 40% chance.
- Level 26: Avoid an attack at 41% chance.
- Level 27: Avoid an attack at 42% chance.
- Level 28: Avoid an attack at 43% chance.
- Level 29: Avoid an attack at 44% chance.
- Level 30: Avoid an attack at 45% chance.
- Level 31: Avoid an attack at 46% chance.
- Level 32: Avoid an attack at 47% chance.
Night Lord
- Advanced from the third job Hermit.
Taunt: Provokes up to 6 enemies, increasing EXP and item drops.
Requires Level 10 Shadow Shifter
- Level 1: MP Cost: 20, EXP Earned/Item Drop Rate: +11%
- Level 2: MP Cost: 21, EXP Earned/Item Drop Rate: +12%
- Level 3: MP Cost: 21, EXP Earned/Item Drop Rate: +13%
- Level 4: MP Cost: 22, EXP Earned/Item Drop Rate: +14%
- Level 5: MP Cost: 22, EXP Earned/Item Drop Rate: +15%
- Level 6: MP Cost: 23, EXP Earned/Item Drop Rate: +16%
- Level 7: MP Cost: 23, EXP Earned/Item Drop Rate: +17%
- Level 8: MP Cost: 24, EXP Earned/Item Drop Rate: +18%
- Level 9: MP Cost: 24, EXP Earned/Item Drop Rate: +19%
- Level 10: MP Cost: 25, EXP Earned/Item Drop Rate: +20%
- Level 11: MP Cost: 25, EXP Earned/Item Drop Rate: +21%
- Level 12: MP Cost: 26, EXP Earned/Item Drop Rate: +22%
- Level 13: MP Cost: 26, EXP Earned/Item Drop Rate: +23%
- Level 14: MP Cost: 27, EXP Earned/Item Drop Rate: +24%
- Level 15: MP Cost: 27, EXP Earned/Item Drop Rate: +25%
- Level 16: MP Cost: 28, EXP Earned/Item Drop Rate: +26%
- Level 17: MP Cost: 28, EXP Earned/Item Drop Rate: +27%
- Level 18: MP Cost: 29, EXP Earned/Item Drop Rate: +28%
- Level 19: MP Cost: 29, EXP Earned/Item Drop Rate: +29%
- Level 20: MP Cost: 30, EXP Earned/Item Drop Rate: +30%
- Level 21: MP Cost: 30, EXP Earned/Item Drop Rate: +31%
- Level 22: MP Cost: 31, EXP Earned/Item Drop Rate: +32%
Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.
Requires Level 10 Venom
- Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 2: Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 3: Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 4: Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 5: Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 6: Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 7: Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 8: Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 12: Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times
Claw Expert: Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.
Requires Level 10 Claw Mastery
- Level 1: Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
- Level 2: Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
- Level 3: Claw Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
- Level 4: Claw Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
- Level 5: Claw Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
- Level 6: Claw Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
- Level 7: Claw Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
- Level 8: Claw Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
- Level 9: Claw Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
- Level 10: Claw Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
- Level 11: Claw Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
- Level 12: Claw Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
- Level 13: Claw Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
- Level 14: Claw Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
- Level 15: Claw Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
- Level 16: Claw Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
- Level 17: Claw Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
- Level 18: Claw Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
- Level 19: Claw Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
- Level 20: Claw Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
- Level 21: Claw Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
- Level 22: Claw Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
- Level 23: Claw Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
- Level 24: Claw Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
- Level 25: Claw Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
- Level 26: Claw Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
- Level 27: Claw Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
- Level 28: Claw Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
- Level 29: Claw Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
- Level 30: Claw Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
- Level 31: Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
- Level 32: Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
Quad Star: Masterfully unleash four throwing stars.
'
- Level 1: MP Cost: 11, Damage: 177%, Number of Attacks: 4
- Level 2: MP Cost: 12, Damage: 181%, Number of Attacks: 4
- Level 3: MP Cost: 12, Damage: 185%, Number of Attacks: 4
- Level 4: MP Cost: 13, Damage: 189%, Number of Attacks: 4
- Level 5: MP Cost: 13, Damage: 193%, Number of Attacks: 4
- Level 6: MP Cost: 14, Damage: 197%, Number of Attacks: 4
- Level 7: MP Cost: 14, Damage: 201%, Number of Attacks: 4
- Level 8: MP Cost: 15, Damage: 205%, Number of Attacks: 4
- Level 9: MP Cost: 15, Damage: 209%, Number of Attacks: 4
- Level 10: MP Cost: 16, Damage: 213%, Number of Attacks: 4
- Level 11: MP Cost: 16, Damage: 217%, Number of Attacks: 4
- Level 12: MP Cost: 17, Damage: 221%, Number of Attacks: 4
- Level 13: MP Cost: 17, Damage: 225%, Number of Attacks: 4
- Level 14: MP Cost: 18, Damage: 229%, Number of Attacks: 4
- Level 15: MP Cost: 18, Damage: 233%, Number of Attacks: 4
- Level 16: MP Cost: 19, Damage: 237%, Number of Attacks: 4
- Level 17: MP Cost: 19, Damage: 241%, Number of Attacks: 4
- Level 18: MP Cost: 20, Damage: 245%, Number of Attacks: 4
- Level 19: MP Cost: 20, Damage: 249%, Number of Attacks: 4
- Level 20: MP Cost: 21, Damage: 253%, Number of Attacks: 4
- Level 21: MP Cost: 21, Damage: 257%, Number of Attacks: 4
- Level 22: MP Cost: 22, Damage: 261%, Number of Attacks: 4
- Level 23: MP Cost: 22, Damage: 265%, Number of Attacks: 4
- Level 24: MP Cost: 23, Damage: 269%, Number of Attacks: 4
- Level 25: MP Cost: 23, Damage: 273%, Number of Attacks: 4
- Level 26: MP Cost: 24, Damage: 277%, Number of Attacks: 4
- Level 27: MP Cost: 24, Damage: 281%, Number of Attacks: 4
- Level 28: MP Cost: 25, Damage: 285%, Number of Attacks: 4
- Level 29: MP Cost: 25, Damage: 289%, Number of Attacks: 4
- Level 30: MP Cost: 26, Damage: 293%, Number of Attacks: 4
- Level 31: MP Cost: 26, Damage: 297%, Number of Attacks: 4
- Level 32: MP Cost: 27, Damage: 301%, Number of Attacks: 4
Dark Harmony: Become one with the darkness to deal more damage.
'
- Level 1: MP Cost: 15, Weapon ATT: +11, Duration: 93 sec, Passive Effects - Enemy DEF Ignored: 1%
- Level 2: MP Cost: 15, Weapon ATT: +12, Duration: 96 sec, Passive Effects - Enemy DEF Ignored: 2%
- Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 99 sec, Passive Effects - Enemy DEF Ignored: 3%
- Level 4: MP Cost: 16, Weapon ATT: +14, Duration: 102 sec, Passive Effects - Enemy DEF Ignored: 4%
- Level 5: MP Cost: 16, Weapon ATT: +15, Duration: 105 sec, Passive Effects - Enemy DEF Ignored: 5%
- Level 6: MP Cost: 17, Weapon ATT: +16, Duration: 108 sec, Passive Effects - Enemy DEF Ignored: 6%
- Level 7: MP Cost: 17, Weapon ATT: +17, Duration: 111 sec, Passive Effects - Enemy DEF Ignored: 7%
- Level 8: MP Cost: 17, Weapon ATT: +18, Duration: 114 sec, Passive Effects - Enemy DEF Ignored: 8%
- Level 9: MP Cost: 18, Weapon ATT: +19, Duration: 117 sec, Passive Effects - Enemy DEF Ignored: 9%
- Level 10: MP Cost: 18, Weapon ATT: +20, Duration: 120 sec, Passive Effects - Enemy DEF Ignored: 10%
- Level 11: MP Cost: 18, Weapon ATT: +21, Duration: 123 sec, Passive Effects - Enemy DEF Ignored: 11%
- Level 12: MP Cost: 19, Weapon ATT: +22, Duration: 126 sec, Passive Effects - Enemy DEF Ignored: 12%
- Level 13: MP Cost: 19, Weapon ATT: +23, Duration: 129 sec, Passive Effects - Enemy DEF Ignored: 13%
- Level 14: MP Cost: 19, Weapon ATT: +24, Duration: 132 sec, Passive Effects - Enemy DEF Ignored: 14%
- Level 15: MP Cost: 20, Weapon ATT: +25, Duration: 135 sec, Passive Effects - Enemy DEF Ignored: 15%
- Level 16: MP Cost: 20, Weapon ATT: +26, Duration: 138 sec, Passive Effects - Enemy DEF Ignored: 16%
- Level 17: MP Cost: 20, Weapon ATT: +27, Duration: 141 sec, Passive Effects - Enemy DEF Ignored: 17%
- Level 18: MP Cost: 21, Weapon ATT: +28, Duration: 144 sec, Passive Effects - Enemy DEF Ignored: 18%
- Level 19: MP Cost: 21, Weapon ATT: +29, Duration: 147 sec, Passive Effects - Enemy DEF Ignored: 19%
- Level 20: MP Cost: 21, Weapon ATT: +30, Duration: 150 sec, Passive Effects - Enemy DEF Ignored: 20%
- Level 21: MP Cost: 22, Weapon ATT: +31, Duration: 153 sec, Passive Effects - Enemy DEF Ignored: 21%
- Level 22: MP Cost: 22, Weapon ATT: +32, Duration: 156 sec, Passive Effects - Enemy DEF Ignored: 22%
- Level 23: MP Cost: 22, Weapon ATT: +33, Duration: 159 sec, Passive Effects - Enemy DEF Ignored: 23%
- Level 24: MP Cost: 23, Weapon ATT: +34, Duration: 162 sec, Passive Effects - Enemy DEF Ignored: 24%
- Level 25: MP Cost: 23, Weapon ATT: +35, Duration: 165 sec, Passive Effects - Enemy DEF Ignored: 25%
- Level 26: MP Cost: 23, Weapon ATT: +36, Duration: 168 sec, Passive Effects - Enemy DEF Ignored: 26%
- Level 27: MP Cost: 24, Weapon ATT: +37, Duration: 171 sec, Passive Effects - Enemy DEF Ignored: 27%
- Level 28: MP Cost: 24, Weapon ATT: +38, Duration: 174 sec, Passive Effects - Enemy DEF Ignored: 28%
- Level 29: MP Cost: 24, Weapon ATT: +39, Duration: 177 sec, Passive Effects - Enemy DEF Ignored: 29%
- Level 30: MP Cost: 25, Weapon ATT: +40, Duration: 180 sec, Passive Effects - Enemy DEF Ignored: 30%
- Level 31: MP Cost: 25, Weapon ATT: +41, Duration: 183 sec, Passive Effects - Enemy DEF Ignored: 31%
- Level 32: MP Cost: 25, Weapon ATT: +42, Duration: 186 sec, Passive Effects - Enemy DEF Ignored: 32%
Frailty Curse: Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.
'
- Level 1: MP Cost: 11, Duration: 11 sec, Enemy Attack/DEF (when in range): -1%, Enemy Movement Speed (when in range): --31, Cooldown: 69 sec
- Level 2: MP Cost: 13, Duration: 12 sec, Enemy Attack/DEF (when in range): -2%, Enemy Movement Speed (when in range): --32, Cooldown: 68 sec
- Level 3: MP Cost: 13, Duration: 13 sec, Enemy Attack/DEF (when in range): -3%, Enemy Movement Speed (when in range): --33, Cooldown: 67 sec
- Level 4: MP Cost: 15, Duration: 14 sec, Enemy Attack/DEF (when in range): -4%, Enemy Movement Speed (when in range): --34, Cooldown: 66 sec
- Level 5: MP Cost: 15, Duration: 15 sec, Enemy Attack/DEF (when in range): -5%, Enemy Movement Speed (when in range): --35, Cooldown: 65 sec
- Level 6: MP Cost: 17, Duration: 16 sec, Enemy Attack/DEF (when in range): -6%, Enemy Movement Speed (when in range): --36, Cooldown: 64 sec
- Level 7: MP Cost: 17, Duration: 17 sec, Enemy Attack/DEF (when in range): -7%, Enemy Movement Speed (when in range): --37, Cooldown: 63 sec
- Level 8: MP Cost: 19, Duration: 18 sec, Enemy Attack/DEF (when in range): -8%, Enemy Movement Speed (when in range): --38, Cooldown: 62 sec
- Level 9: MP Cost: 19, Duration: 19 sec, Enemy Attack/DEF (when in range): -9%, Enemy Movement Speed (when in range): --39, Cooldown: 61 sec
- Level 10: MP Cost: 21, Duration: 20 sec, Enemy Attack/DEF (when in range): -10%, Enemy Movement Speed (when in range): --40, Cooldown: 60 sec
- Level 11: MP Cost: 21, Duration: 21 sec, Enemy Attack/DEF (when in range): -11%, Enemy Movement Speed (when in range): --41, Cooldown: 59 sec
- Level 12: MP Cost: 23, Duration: 22 sec, Enemy Attack/DEF (when in range): -12%, Enemy Movement Speed (when in range): --42, Cooldown: 58 sec
- Level 13: MP Cost: 23, Duration: 23 sec, Enemy Attack/DEF (when in range): -13%, Enemy Movement Speed (when in range): --43, Cooldown: 57 sec
- Level 14: MP Cost: 25, Duration: 24 sec, Enemy Attack/DEF (when in range): -14%, Enemy Movement Speed (when in range): --44, Cooldown: 56 sec
- Level 15: MP Cost: 25, Duration: 25 sec, Enemy Attack/DEF (when in range): -15%, Enemy Movement Speed (when in range): --45, Cooldown: 55 sec
- Level 16: MP Cost: 27, Duration: 26 sec, Enemy Attack/DEF (when in range): -16%, Enemy Movement Speed (when in range): --46, Cooldown: 54 sec
- Level 17: MP Cost: 27, Duration: 27 sec, Enemy Attack/DEF (when in range): -17%, Enemy Movement Speed (when in range): --47, Cooldown: 53 sec
- Level 18: MP Cost: 29, Duration: 28 sec, Enemy Attack/DEF (when in range): -18%, Enemy Movement Speed (when in range): --48, Cooldown: 52 sec
- Level 19: MP Cost: 29, Duration: 29 sec, Enemy Attack/DEF (when in range): -19%, Enemy Movement Speed (when in range): --49, Cooldown: 51 sec
- Level 20: MP Cost: 31, Duration: 30 sec, Enemy Attack/DEF (when in range): -20%, Enemy Movement Speed (when in range): --50, Cooldown: 50 sec
- Level 21: MP Cost: 31, Duration: 31 sec, Enemy Attack/DEF (when in range): -21%, Enemy Movement Speed (when in range): --51, Cooldown: 49 sec
- Level 22: MP Cost: 33, Duration: 32 sec, Enemy Attack/DEF (when in range): -22%, Enemy Movement Speed (when in range): --52, Cooldown: 48 sec
- Level 23: MP Cost: 33, Duration: 33 sec, Enemy Attack/DEF (when in range): -23%, Enemy Movement Speed (when in range): --53, Cooldown: 47 sec
- Level 24: MP Cost: 35, Duration: 34 sec, Enemy Attack/DEF (when in range): -24%, Enemy Movement Speed (when in range): --54, Cooldown: 46 sec
- Level 25: MP Cost: 35, Duration: 35 sec, Enemy Attack/DEF (when in range): -25%, Enemy Movement Speed (when in range): --55, Cooldown: 45 sec
- Level 26: MP Cost: 37, Duration: 36 sec, Enemy Attack/DEF (when in range): -26%, Enemy Movement Speed (when in range): --56, Cooldown: 44 sec
- Level 27: MP Cost: 37, Duration: 37 sec, Enemy Attack/DEF (when in range): -27%, Enemy Movement Speed (when in range): --57, Cooldown: 43 sec
- Level 28: MP Cost: 39, Duration: 38 sec, Enemy Attack/DEF (when in range): -28%, Enemy Movement Speed (when in range): --58, Cooldown: 42 sec
- Level 29: MP Cost: 39, Duration: 39 sec, Enemy Attack/DEF (when in range): -29%, Enemy Movement Speed (when in range): --59, Cooldown: 41 sec
- Level 30: MP Cost: 41, Duration: 40 sec, Enemy Attack/DEF (when in range): -30%, Enemy Movement Speed (when in range): --60, Cooldown: 40 sec
- Level 31: MP Cost: 41, Duration: 41 sec, Enemy Attack/DEF (when in range): -31%, Enemy Movement Speed (when in range): --61, Cooldown: 39 sec
- Level 32: MP Cost: 43, Duration: 42 sec, Enemy Attack/DEF (when in range): -32%, Enemy Movement Speed (when in range): --62, Cooldown: 38 sec
Shadower
- Advanced from the third job Chief Bandit.
Assassinate: Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.
'
- Level 1: MP Cost: 30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5
- Level 2: MP Cost: 30, Damage: 516%, Number of Attacks: 4, Additional damage while using Dark Sight: 38%, x2.5 damage when you have a Body Count of 5
- Level 3: MP Cost: 30, Damage: 524%, Number of Attacks: 4, Additional damage while using Dark Sight: 42%, x2.5 damage when you have a Body Count of 5
- Level 4: MP Cost: 32, Damage: 532%, Number of Attacks: 4, Additional damage while using Dark Sight: 46%, x2.5 damage when you have a Body Count of 5
- Level 5: MP Cost: 32, Damage: 540%, Number of Attacks: 4, Additional damage while using Dark Sight: 50%, x2.5 damage when you have a Body Count of 5
- Level 6: MP Cost: 32, Damage: 548%, Number of Attacks: 4, Additional damage while using Dark Sight: 54%, x2.5 damage when you have a Body Count of 5
- Level 7: MP Cost: 32, Damage: 556%, Number of Attacks: 4, Additional damage while using Dark Sight: 58%, x2.5 damage when you have a Body Count of 5
- Level 8: MP Cost: 34, Damage: 564%, Number of Attacks: 4, Additional damage while using Dark Sight: 62%, x2.5 damage when you have a Body Count of 5
- Level 9: MP Cost: 34, Damage: 572%, Number of Attacks: 4, Additional damage while using Dark Sight: 66%, x2.5 damage when you have a Body Count of 5
- Level 10: MP Cost: 34, Damage: 580%, Number of Attacks: 4, Additional damage while using Dark Sight: 70%, x2.5 damage when you have a Body Count of 5
- Level 11: MP Cost: 34, Damage: 588%, Number of Attacks: 4, Additional damage while using Dark Sight: 74%, x2.5 damage when you have a Body Count of 5
- Level 12: MP Cost: 36, Damage: 596%, Number of Attacks: 4, Additional damage while using Dark Sight: 78%, x2.5 damage when you have a Body Count of 5
- Level 13: MP Cost: 36, Damage: 604%, Number of Attacks: 4, Additional damage while using Dark Sight: 82%, x2.5 damage when you have a Body Count of 5
- Level 14: MP Cost: 36, Damage: 612%, Number of Attacks: 4, Additional damage while using Dark Sight: 86%, x2.5 damage when you have a Body Count of 5
- Level 15: MP Cost: 36, Damage: 620%, Number of Attacks: 4, Additional damage while using Dark Sight: 90%, x2.5 damage when you have a Body Count of 5
- Level 16: MP Cost: 38, Damage: 628%, Number of Attacks: 4, Additional damage while using Dark Sight: 94%, x2.5 damage when you have a Body Count of 5
- Level 17: MP Cost: 38, Damage: 636%, Number of Attacks: 4, Additional damage while using Dark Sight: 98%, x2.5 damage when you have a Body Count of 5
- Level 18: MP Cost: 38, Damage: 644%, Number of Attacks: 4, Additional damage while using Dark Sight: 102%, x2.5 damage when you have a Body Count of 5
- Level 19: MP Cost: 38, Damage: 652%, Number of Attacks: 4, Additional damage while using Dark Sight: 106%, x2.5 damage when you have a Body Count of 5
- Level 20: MP Cost: 40, Damage: 660%, Number of Attacks: 4, Additional damage while using Dark Sight: 110%, x2.5 damage when you have a Body Count of 5
- Level 21: MP Cost: 40, Damage: 668%, Number of Attacks: 4, Additional damage while using Dark Sight: 114%, x2.5 damage when you have a Body Count of 5
- Level 22: MP Cost: 40, Damage: 676%, Number of Attacks: 4, Additional damage while using Dark Sight: 118%, x2.5 damage when you have a Body Count of 5
- Level 23: MP Cost: 40, Damage: 684%, Number of Attacks: 4, Additional damage while using Dark Sight: 122%, x2.5 damage when you have a Body Count of 5
- Level 24: MP Cost: 42, Damage: 692%, Number of Attacks: 4, Additional damage while using Dark Sight: 126%, x2.5 damage when you have a Body Count of 5
- Level 25: MP Cost: 42, Damage: 700%, Number of Attacks: 4, Additional damage while using Dark Sight: 130%, x2.5 damage when you have a Body Count of 5
- Level 26: MP Cost: 42, Damage: 708%, Number of Attacks: 4, Additional damage while using Dark Sight: 134%, x2.5 damage when you have a Body Count of 5
- Level 27: MP Cost: 42, Damage: 716%, Number of Attacks: 4, Additional damage while using Dark Sight: 138%, x2.5 damage when you have a Body Count of 5
- Level 28: MP Cost: 44, Damage: 724%, Number of Attacks: 4, Additional damage while using Dark Sight: 142%, x2.5 damage when you have a Body Count of 5
- Level 29: MP Cost: 44, Damage: 732%, Number of Attacks: 4, Additional damage while using Dark Sight: 146%, x2.5 damage when you have a Body Count of 5
- Level 30: MP Cost: 44, Damage: 740%, Number of Attacks: 4, Additional damage while using Dark Sight: 150%, x2.5 damage when you have a Body Count of 5
- Level 31: MP Cost: 44, Damage: 748%, Number of Attacks: 4, Additional damage while using Dark Sight: 154%, x2.5 damage when you have a Body Count of 5
- Level 32: MP Cost: 46, Damage: 756%, Number of Attacks: 4, Additional damage while using Dark Sight: 158%, x2.5 damage when you have a Body Count of 5
Smokescreen: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.
'
- Level 1: MP Cost: 16, Critical Damage: +2%, Duration: 31 sec, Cooldown: 358 sec
- Level 2: MP Cost: 18, Critical Damage: +2%, Duration: 32 sec, Cooldown: 356 sec
- Level 3: MP Cost: 18, Critical Damage: +2%, Duration: 33 sec, Cooldown: 354 sec
- Level 4: MP Cost: 20, Critical Damage: +4%, Duration: 34 sec, Cooldown: 352 sec
- Level 5: MP Cost: 20, Critical Damage: +4%, Duration: 35 sec, Cooldown: 350 sec
- Level 6: MP Cost: 22, Critical Damage: +4%, Duration: 36 sec, Cooldown: 348 sec
- Level 7: MP Cost: 22, Critical Damage: +6%, Duration: 37 sec, Cooldown: 346 sec
- Level 8: MP Cost: 24, Critical Damage: +6%, Duration: 38 sec, Cooldown: 344 sec
- Level 9: MP Cost: 24, Critical Damage: +6%, Duration: 39 sec, Cooldown: 342 sec
- Level 10: MP Cost: 26, Critical Damage: +8%, Duration: 40 sec, Cooldown: 340 sec
- Level 11: MP Cost: 26, Critical Damage: +8%, Duration: 41 sec, Cooldown: 338 sec
- Level 12: MP Cost: 28, Critical Damage: +8%, Duration: 42 sec, Cooldown: 336 sec
- Level 13: MP Cost: 28, Critical Damage: +10%, Duration: 43 sec, Cooldown: 334 sec
- Level 14: MP Cost: 30, Critical Damage: +10%, Duration: 44 sec, Cooldown: 332 sec
- Level 15: MP Cost: 30, Critical Damage: +10%, Duration: 45 sec, Cooldown: 330 sec
- Level 16: MP Cost: 32, Critical Damage: +12%, Duration: 46 sec, Cooldown: 328 sec
- Level 17: MP Cost: 32, Critical Damage: +12%, Duration: 47 sec, Cooldown: 326 sec
- Level 18: MP Cost: 34, Critical Damage: +12%, Duration: 48 sec, Cooldown: 324 sec
- Level 19: MP Cost: 34, Critical Damage: +14%, Duration: 49 sec, Cooldown: 322 sec
- Level 20: MP Cost: 36, Critical Damage: +14%, Duration: 50 sec, Cooldown: 320 sec
- Level 21: MP Cost: 36, Critical Damage: +14%, Duration: 51 sec, Cooldown: 318 sec
- Level 22: MP Cost: 38, Critical Damage: +16%, Duration: 52 sec, Cooldown: 316 sec
- Level 23: MP Cost: 38, Critical Damage: +16%, Duration: 53 sec, Cooldown: 314 sec
- Level 24: MP Cost: 40, Critical Damage: +16%, Duration: 54 sec, Cooldown: 312 sec
- Level 25: MP Cost: 40, Critical Damage: +18%, Duration: 55 sec, Cooldown: 310 sec
- Level 26: MP Cost: 42, Critical Damage: +18%, Duration: 56 sec, Cooldown: 308 sec
- Level 27: MP Cost: 42, Critical Damage: +18%, Duration: 57 sec, Cooldown: 306 sec
- Level 28: MP Cost: 44, Critical Damage: +20%, Duration: 58 sec, Cooldown: 304 sec
- Level 29: MP Cost: 44, Critical Damage: +20%, Duration: 59 sec, Cooldown: 302 sec
- Level 30: MP Cost: 46, Critical Damage: +20%, Duration: 60 sec, Cooldown: 300 sec
- Level 31: MP Cost: 46, Critical Damage: +22%, Duration: 61 sec, Cooldown: 298 sec
- Level 32: MP Cost: 48, Critical Damage: +22%, Duration: 62 sec, Cooldown: 296 sec
Boomerang Stab: Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.
'
- Level 1: Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 2: Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 3: Active Effects - MP Cost: 22, Damage: 602%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 36%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 4: Active Effects - MP Cost: 24, Damage: 606%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 38%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 5: Active Effects - MP Cost: 24, Damage: 610%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 40%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 6: Active Effects - MP Cost: 24, Damage: 614%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 42%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 7: Active Effects - MP Cost: 26, Damage: 618%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 44%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 8: Active Effects - MP Cost: 26, Damage: 622%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 46%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 9: Active Effects - MP Cost: 26, Damage: 626%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 48%, Stun Duration: 1 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 10: Active Effects - MP Cost: 28, Damage: 630%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 11: Active Effects - MP Cost: 28, Damage: 634%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 52%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 12: Active Effects - MP Cost: 28, Damage: 638%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 13: Active Effects - MP Cost: 30, Damage: 642%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 14: Active Effects - MP Cost: 30, Damage: 646%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 58%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 15: Active Effects - MP Cost: 30, Damage: 650%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 60%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 16: Active Effects - MP Cost: 32, Damage: 654%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 17: Active Effects - MP Cost: 32, Damage: 658%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 64%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 18: Active Effects - MP Cost: 32, Damage: 662%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 66%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 19: Active Effects - MP Cost: 34, Damage: 666%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 20: Active Effects - MP Cost: 34, Damage: 670%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 21: Active Effects - MP Cost: 34, Damage: 674%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 22: Active Effects - MP Cost: 36, Damage: 678%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 23: Active Effects - MP Cost: 36, Damage: 682%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 24: Active Effects - MP Cost: 36, Damage: 686%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 25: Active Effects - MP Cost: 38, Damage: 690%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 26: Active Effects - MP Cost: 38, Damage: 694%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 27: Active Effects - MP Cost: 38, Damage: 698%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 28: Active Effects - MP Cost: 40, Damage: 702%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 29: Active Effects - MP Cost: 40, Damage: 706%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 30: Active Effects - MP Cost: 40, Damage: 710%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 31: Active Effects - MP Cost: 42, Damage: 714%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 32: Active Effects - MP Cost: 42, Damage: 718%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.
Requires Level 10 Venom
- Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 2: Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 3: Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 4: Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 5: Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 6: Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 7: Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 8: Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 12: Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times
Dagger Expert: Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.
Requires Level 10 Dagger Mastery
- Level 1: Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
- Level 2: Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
- Level 3: Dagger Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
- Level 4: Dagger Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
- Level 5: Dagger Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
- Level 6: Dagger Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
- Level 7: Dagger Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
- Level 8: Dagger Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
- Level 9: Dagger Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
- Level 10: Dagger Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
- Level 11: Dagger Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
- Level 12: Dagger Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
- Level 13: Dagger Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
- Level 14: Dagger Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
- Level 15: Dagger Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
- Level 16: Dagger Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
- Level 17: Dagger Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
- Level 18: Dagger Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
- Level 19: Dagger Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
- Level 20: Dagger Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
- Level 21: Dagger Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
- Level 22: Dagger Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
- Level 23: Dagger Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
- Level 24: Dagger Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
- Level 25: Dagger Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
- Level 26: Dagger Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
- Level 27: Dagger Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
- Level 28: Dagger Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
- Level 29: Dagger Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
- Level 30: Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
- Level 31: Dagger Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
- Level 32: Dagger Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
Shadower Instinct: Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.
'
- Level 1: MP Cost: 10, Duration: 63 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 1%, Accumulate Kill Point upon atack
- Level 2: MP Cost: 10, Duration: 66 sec, Weapon ATT: +2, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 2%, Accumulate Kill Point upon atack
- Level 3: MP Cost: 12, Duration: 69 sec, Weapon ATT: +3, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 3%, Accumulate Kill Point upon atack
- Level 4: MP Cost: 12, Duration: 72 sec, Weapon ATT: +4, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 4%, Accumulate Kill Point upon atack
- Level 5: MP Cost: 12, Duration: 75 sec, Weapon ATT: +5, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 5%, Accumulate Kill Point upon atack
- Level 6: MP Cost: 14, Duration: 78 sec, Weapon ATT: +6, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 6%, Accumulate Kill Point upon atack
- Level 7: MP Cost: 14, Duration: 81 sec, Weapon ATT: +7, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 7%, Accumulate Kill Point upon atack
- Level 8: MP Cost: 14, Duration: 84 sec, Weapon ATT: +8, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 8%, Accumulate Kill Point upon atack
- Level 9: MP Cost: 16, Duration: 87 sec, Weapon ATT: +9, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 9%, Accumulate Kill Point upon atack
- Level 10: MP Cost: 16, Duration: 90 sec, Weapon ATT: +10, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 10%, Accumulate Kill Point upon atack
- Level 11: MP Cost: 16, Duration: 93 sec, Weapon ATT: +11, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 11%, Accumulate Kill Point upon atack
- Level 12: MP Cost: 18, Duration: 96 sec, Weapon ATT: +12, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 12%, Accumulate Kill Point upon atack
- Level 13: MP Cost: 18, Duration: 99 sec, Weapon ATT: +13, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 13%, Accumulate Kill Point upon atack
- Level 14: MP Cost: 18, Duration: 102 sec, Weapon ATT: +14, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 14%, Accumulate Kill Point upon atack
- Level 15: MP Cost: 20, Duration: 105 sec, Weapon ATT: +15, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 15%, Accumulate Kill Point upon atack
- Level 16: MP Cost: 20, Duration: 108 sec, Weapon ATT: +16, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 16%, Accumulate Kill Point upon atack
- Level 17: MP Cost: 20, Duration: 111 sec, Weapon ATT: +17, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 17%, Accumulate Kill Point upon atack
- Level 18: MP Cost: 22, Duration: 114 sec, Weapon ATT: +18, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 18%, Accumulate Kill Point upon atack
- Level 19: MP Cost: 22, Duration: 117 sec, Weapon ATT: +19, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 19%, Accumulate Kill Point upon atack
- Level 20: MP Cost: 22, Duration: 120 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 20%, Accumulate Kill Point upon atack
- Level 21: MP Cost: 24, Duration: 61 sec, Weapon ATT: +21, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 21%, Accumulate Kill Point upon atack
- Level 22: MP Cost: 24, Duration: 62 sec, Weapon ATT: +22, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 22%, Accumulate Kill Point upon atack
Blade Master
- Advanced from the third job Blade Lord.
Blade Fury: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.
Level 11 or above: Mastery Book required.
- Level 1: MP Cost: 40, Damage: 136%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
- Level 2: MP Cost: 40, Damage: 137%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
- Level 3: MP Cost: 40, Damage: 138%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
- Level 4: MP Cost: 40, Damage: 139%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
- Level 5: MP Cost: 40, Damage: 140%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
- Level 6: MP Cost: 45, Damage: 141%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
- Level 7: MP Cost: 45, Damage: 142%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
- Level 8: MP Cost: 45, Damage: 143%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
- Level 9: MP Cost: 45, Damage: 144%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 10%
- Level 10: MP Cost: 45, Damage: 145%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 10%
- Level 11: MP Cost: 45, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
- Level 12: MP Cost: 50, Damage: 147%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
- Level 13: MP Cost: 50, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
- Level 14: MP Cost: 50, Damage: 149%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
- Level 15: MP Cost: 50, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
- Level 16: MP Cost: 50, Damage: 151%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
- Level 17: MP Cost: 50, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
- Level 18: MP Cost: 55, Damage: 153%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
- Level 19: MP Cost: 55, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 15%
- Level 20: MP Cost: 55, Damage: 155%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 15%
- Level 21: MP Cost: 55, Damage: 156%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
- Level 22: MP Cost: 55, Damage: 157%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
- Level 23: MP Cost: 55, Damage: 158%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
- Level 24: MP Cost: 60, Damage: 159%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
- Level 25: MP Cost: 60, Damage: 160%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
- Level 26: MP Cost: 60, Damage: 161%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
- Level 27: MP Cost: 60, Damage: 162%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
- Level 28: MP Cost: 60, Damage: 163%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
- Level 29: MP Cost: 60, Damage: 164%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 20%
- Level 30: MP Cost: 65, Damage: 165%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 20%
- Level 31: MP Cost: 65, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%
- Level 32: MP Cost: 65, Damage: 167%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%
Mirrored Target: Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.
Level 11 or above: Mastery Book required. Requires Level 20 Mirror Image
- Level 1: Active Effects - MP Cost: 60, Dummy HP: 2600, Dummy Duration: 15 seconds, Damage Absorbed: 5%
Passive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2%
- Level 2: Active Effects - MP Cost: 65, Dummy HP: 3200, Dummy Duration: 20 seconds, Damage Absorbed: 6%
Passive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4%
- Level 3: Active Effects - MP Cost: 65, Dummy HP: 3800, Dummy Duration: 20 seconds, Damage Absorbed: 6%
Passive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6%
- Level 4: Active Effects - MP Cost: 70, Dummy HP: 4400, Dummy Duration: 25 seconds, Damage Absorbed: 7%
Passive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8%
- Level 5: Active Effects - MP Cost: 70, Dummy HP: 5000, Dummy Duration: 25 seconds, Damage Absorbed: 7%
Passive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10%
- Level 6: Active Effects - MP Cost: 75, Dummy HP: 5600, Dummy Duration: 30 seconds, Damage Absorbed: 8%
Passive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12%
- Level 7: Active Effects - MP Cost: 75, Dummy HP: 6200, Dummy Duration: 30 seconds, Damage Absorbed: 8%
Passive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14%
- Level 8: Active Effects - MP Cost: 80, Dummy HP: 6800, Dummy Duration: 35 seconds, Damage Absorbed: 9%
Passive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16%
- Level 9: Active Effects - MP Cost: 80, Dummy HP: 7400, Dummy Duration: 35 seconds, Damage Absorbed: 9%
Passive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18%
- Level 10: Active Effects - MP Cost: 85, Dummy HP: 8000, Dummy Duration: 40 seconds, Damage Absorbed: 10%
Passive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20%
- Level 11: Active Effects - MP Cost: 85, Dummy HP: 8600, Dummy Duration: 40 seconds, Damage Absorbed: 10%
Passive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22%
- Level 12: Active Effects - MP Cost: 90, Dummy HP: 9200, Dummy Duration: 45 seconds, Damage Absorbed: 11%
Passive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24%
- Level 13: Active Effects - MP Cost: 90, Dummy HP: 9800, Dummy Duration: 45 seconds, Damage Absorbed: 11%
Passive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26%
- Level 14: Active Effects - MP Cost: 95, Dummy HP: 10400, Dummy Duration: 50 seconds, Damage Absorbed: 12%
Passive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28%
- Level 15: Active Effects - MP Cost: 95, Dummy HP: 11000, Dummy Duration: 50 seconds, Damage Absorbed: 12%
Passive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30%
- Level 16: Active Effects - MP Cost: 100, Dummy HP: 11600, Dummy Duration: 55 seconds, Damage Absorbed: 13%
Passive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32%
- Level 17: Active Effects - MP Cost: 100, Dummy HP: 12200, Dummy Duration: 55 seconds, Damage Absorbed: 13%
Passive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34%
- Level 18: Active Effects - MP Cost: 105, Dummy HP: 12800, Dummy Duration: 60 seconds, Damage Absorbed: 14%
Passive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36%
- Level 19: Active Effects - MP Cost: 105, Dummy HP: 13400, Dummy Duration: 60 seconds, Damage Absorbed: 14%
Passive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38%
- Level 20: Active Effects - MP Cost: 110, Dummy HP: 14000, Dummy Duration: 65 seconds, Damage Absorbed: 15%
Passive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40%
- Level 21: Active Effects - MP Cost: 110, Dummy HP: 14600, Dummy Duration: 65 seconds, Damage Absorbed: 15%
Passive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42%
- Level 22: Active Effects - MP Cost: 115, Dummy HP: 15200, Dummy Duration: 70 seconds, Damage Absorbed: 16%
Passive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44%
- Level 23: Active Effects - MP Cost: 115, Dummy HP: 15800, Dummy Duration: 70 seconds, Damage Absorbed: 16%
Passive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46%
- Level 24: Active Effects - MP Cost: 120, Dummy HP: 16400, Dummy Duration: 75 seconds, Damage Absorbed: 17%
Passive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48%
- Level 25: Active Effects - MP Cost: 120, Dummy HP: 17000, Dummy Duration: 75 seconds, Damage Absorbed: 17%
Passive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50%
- Level 26: Active Effects - MP Cost: 125, Dummy HP: 17600, Dummy Duration: 80 seconds, Damage Absorbed: 18%
Passive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52%
- Level 27: Active Effects - MP Cost: 125, Dummy HP: 18200, Dummy Duration: 80 seconds, Damage Absorbed: 18%
Passive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54%
- Level 28: Active Effects - MP Cost: 130, Dummy HP: 18800, Dummy Duration: 85 seconds, Damage Absorbed: 19%
Passive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56%
- Level 29: Active Effects - MP Cost: 130, Dummy HP: 19400, Dummy Duration: 85 seconds, Damage Absorbed: 19%
Passive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58%
- Level 30: Active Effects - MP Cost: 135, Dummy HP: 20000, Dummy Duration: 90 seconds, Damage Absorbed: 20%
Passive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60%
- Level 31: Active Effects - MP Cost: 135, Dummy HP: 20600, Dummy Duration: 90 seconds, Damage Absorbed: 20%
Passive Effects - Dodge Chance: 25%, Weapon DEF: +62%, Magic DEF: +62%
- Level 32: Active Effects - MP Cost: 140, Dummy HP: 21200, Dummy Duration: 95 seconds, Damage Absorbed: 21%
Passive Effects - Dodge Chance: 26%, Weapon DEF: +64%, Magic DEF: +64%
Final Cut: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.
'
- Level 1: MP Cost: 150, HP Cost, 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +16%, Duration: 15 sec, 1 sec invincibility after usage, Cooldown: 148 sec
- Level 2: MP Cost: 150, HP Cost, 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +18%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 146 sec
- Level 3: MP Cost: 150, HP Cost, 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +19%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 144 sec
- Level 4: MP Cost: 150, HP Cost, 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +21%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 142 sec
- Level 5: MP Cost: 150, HP Cost, 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +22%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 140 sec
- Level 6: MP Cost: 200, HP Cost, 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +24%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 138 sec
- Level 7: MP Cost: 200, HP Cost, 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +25%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 136 sec
- Level 8: MP Cost: 200, HP Cost, 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +27%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 134 sec
- Level 9: MP Cost: 200, HP Cost, 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +28%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 132 sec
- Level 10: MP Cost: 200, HP Cost, 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +30%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 130 sec
- Level 11: MP Cost: 200, HP Cost, 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +31%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 128 sec
- Level 12: MP Cost: 250, HP Cost, 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +33%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 126 sec
- Level 13: MP Cost: 250, HP Cost, 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +34%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 124 sec
- Level 14: MP Cost: 250, HP Cost, 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +36%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 122 sec
- Level 15: MP Cost: 250, HP Cost, 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +37%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 120 sec
- Level 16: MP Cost: 250, HP Cost, 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +39%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 118 sec
- Level 17: MP Cost: 250, HP Cost, 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +40%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 116 sec
- Level 18: MP Cost: 300, HP Cost, 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +42%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 114 sec
- Level 19: MP Cost: 300, HP Cost, 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +43%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 112 sec
- Level 20: MP Cost: 300, HP Cost, 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +45%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 110 sec
- Level 21: MP Cost: 300, HP Cost, 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +46%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 108 sec
- Level 22: MP Cost: 300, HP Cost, 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +48%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 106 sec
- Level 23: MP Cost: 300, HP Cost, 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +49%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 104 sec
- Level 24: MP Cost: 350, HP Cost, 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +51%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 102 sec
- Level 25: MP Cost: 350, HP Cost, 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +52%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 100 sec
- Level 26: MP Cost: 350, HP Cost, 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +54%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 98 sec
- Level 27: MP Cost: 350, HP Cost, 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +55%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 96 sec
- Level 28: MP Cost: 350, HP Cost, 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +57%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 94 sec
- Level 29: MP Cost: 350, HP Cost, 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +58%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 92 sec
- Level 30: MP Cost: 400, HP Cost, 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +60%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 90 sec
- Level 31: MP Cost: 400, HP Cost, 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +61%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 88 sec
- Level 32: MP Cost: 400, HP Cost, 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +63%, Duration: 63 sec, 1 sec invincibility after usage, Cooldown: 86 sec
Thorns: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.
Level 11 or above: Mastery Book required.
- Level 1: MP Cost: 40, ATT: +1 for 90 sec, Knock-back Resistance Rate: 32%
- Level 2: MP Cost: 40, ATT: +2 for 90 sec, Knock-back Resistance Rate: 34%
- Level 3: MP Cost: 40, ATT: +3 for 90 sec, Knock-back Resistance Rate: 36%
- Level 4: MP Cost: 40, ATT: +4 for 90 sec, Knock-back Resistance Rate: 38%
- Level 5: MP Cost: 40, ATT: +5 for 110 sec, Knock-back Resistance Rate: 40%
- Level 6: MP Cost: 50, ATT: +6 for 110 sec, Knock-back Resistance Rate: 42%
- Level 7: MP Cost: 50, ATT: +7 for 110 sec, Knock-back Resistance Rate: 44%
- Level 8: MP Cost: 50, ATT: +8 for 110 sec, Knock-back Resistance Rate: 46%
- Level 9: MP Cost: 50, ATT: +9 for 110 sec, Knock-back Resistance Rate: 48%
- Level 10: MP Cost: 50, ATT: +10 for 130 sec, Knock-back Resistance Rate: 50%
- Level 11: MP Cost: 60, ATT: +11 for 130 sec, Knock-back Resistance Rate: 52%
- Level 12: MP Cost: 60, ATT: +12 for 130 sec, Knock-back Resistance Rate: 54%
- Level 13: MP Cost: 60, ATT: +13 for 130 sec, Knock-back Resistance Rate: 56%
- Level 14: MP Cost: 60, ATT: +14 for 130 sec, Knock-back Resistance Rate: 58%
- Level 15: MP Cost: 60, ATT: +15 for 150 sec, Knock-back Resistance Rate: 60%
- Level 16: MP Cost: 70, ATT: +16 for 150 sec, Knock-back Resistance Rate: 62%
- Level 17: MP Cost: 70, ATT: +17 for 150 sec, Knock-back Resistance Rate: 64%
- Level 18: MP Cost: 70, ATT: +18 for 150 sec, Knock-back Resistance Rate: 66%
- Level 19: MP Cost: 70, ATT: +19 for 150 sec, Knock-back Resistance Rate: 68%
- Level 20: MP Cost: 70, ATT: +20 for 170 sec, Knock-back Resistance Rate: 70%
- Level 21: MP Cost: 80, ATT: +21 for 170 sec, Knock-back Resistance Rate: 72%
- Level 22: MP Cost: 80, ATT: +22 for 170 sec, Knock-back Resistance Rate: 74%
- Level 23: MP Cost: 80, ATT: +23 for 170 sec, Knock-back Resistance Rate: 76%
- Level 24: MP Cost: 80, ATT: +24 for 170 sec, Knock-back Resistance Rate: 78%
- Level 25: MP Cost: 80, ATT: +25 for 190 sec, Knock-back Resistance Rate: 80%
- Level 26: MP Cost: 90, ATT: +26 for 190 sec, Knock-back Resistance Rate: 82%
- Level 27: MP Cost: 90, ATT: +27 for 190 sec, Knock-back Resistance Rate: 84%
- Level 28: MP Cost: 90, ATT: +28 for 190 sec, Knock-back Resistance Rate: 86%
- Level 29: MP Cost: 90, ATT: +29 for 190 sec, Knock-back Resistance Rate: 88%
- Level 30: MP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90%
- Level 31: MP Cost: 100, ATT: +31 for 210 sec, Knock-back Resistance Rate: 92%
- Level 32: MP Cost: 100, ATT: +32 for 210 sec, Knock-back Resistance Rate: 94%
Phantom Blow: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.
'
- Level 1: MP Cost: 30, Number of Attacks: 6, Damage: 142%, Enemy DEF Ignored: 1%
- Level 2: MP Cost: 30, Number of Attacks: 6, Damage: 144%, Enemy DEF Ignored: 2%
- Level 3: MP Cost: 30, Number of Attacks: 6, Damage: 146%, Enemy DEF Ignored: 3%
- Level 4: MP Cost: 30, Number of Attacks: 6, Damage: 148%, Enemy DEF Ignored: 4%
- Level 5: MP Cost: 32, Number of Attacks: 6, Damage: 150%, Enemy DEF Ignored: 5%
- Level 6: MP Cost: 32, Number of Attacks: 6, Damage: 152%, Enemy DEF Ignored: 6%
- Level 7: MP Cost: 32, Number of Attacks: 6, Damage: 154%, Enemy DEF Ignored: 7%
- Level 8: MP Cost: 32, Number of Attacks: 6, Damage: 156%, Enemy DEF Ignored: 8%
- Level 9: MP Cost: 32, Number of Attacks: 6, Damage: 158%, Enemy DEF Ignored: 9%
- Level 10: MP Cost: 34, Number of Attacks: 6, Damage: 160%, Enemy DEF Ignored: 10%
- Level 11: MP Cost: 34, Number of Attacks: 6, Damage: 162%, Enemy DEF Ignored: 11%
- Level 12: MP Cost: 34, Number of Attacks: 6, Damage: 164%, Enemy DEF Ignored: 12%
- Level 13: MP Cost: 34, Number of Attacks: 6, Damage: 166%, Enemy DEF Ignored: 13%
- Level 14: MP Cost: 34, Number of Attacks: 6, Damage: 168%, Enemy DEF Ignored: 14%
- Level 15: MP Cost: 36, Number of Attacks: 6, Damage: 170%, Enemy DEF Ignored: 15%
- Level 16: MP Cost: 36, Number of Attacks: 6, Damage: 172%, Enemy DEF Ignored: 16%
- Level 17: MP Cost: 36, Number of Attacks: 6, Damage: 174%, Enemy DEF Ignored: 17%
- Level 18: MP Cost: 36, Number of Attacks: 6, Damage: 176%, Enemy DEF Ignored: 18%
- Level 19: MP Cost: 36, Number of Attacks: 6, Damage: 178%, Enemy DEF Ignored: 19%
- Level 20: MP Cost: 38, Number of Attacks: 6, Damage: 180%, Enemy DEF Ignored: 20%
- Level 21: MP Cost: 38, Number of Attacks: 6, Damage: 182%, Enemy DEF Ignored: 21%
- Level 22: MP Cost: 38, Number of Attacks: 6, Damage: 184%, Enemy DEF Ignored: 22%
- Level 23: MP Cost: 38, Number of Attacks: 6, Damage: 186%, Enemy DEF Ignored: 23%
- Level 24: MP Cost: 38, Number of Attacks: 6, Damage: 188%, Enemy DEF Ignored: 24%
- Level 25: MP Cost: 40, Number of Attacks: 6, Damage: 190%, Enemy DEF Ignored: 25%
- Level 26: MP Cost: 40, Number of Attacks: 6, Damage: 192%, Enemy DEF Ignored: 26%
- Level 27: MP Cost: 40, Number of Attacks: 6, Damage: 194%, Enemy DEF Ignored: 27%
- Level 28: MP Cost: 40, Number of Attacks: 6, Damage: 196%, Enemy DEF Ignored: 28%
- Level 29: MP Cost: 40, Number of Attacks: 6, Damage: 198%, Enemy DEF Ignored: 29%
- Level 30: MP Cost: 42, Number of Attacks: 6, Damage: 200%, Enemy DEF Ignored: 30%
- Level 31: MP Cost: 42, Number of Attacks: 6, Damage: 202%, Enemy DEF Ignored: 31%
- Level 32: MP Cost: 42, Number of Attacks: 6, Damage: 204%, Enemy DEF Ignored: 32%
Sharpness: Increases your Critical Hit Rate and minimum Critical Damage.
'
- Level 1: Crit Rate: +7%, Minimum Crit Damage: +7%
- Level 2: Crit Rate: +9%, Minimum Crit Damage: +9%
- Level 3: Crit Rate: +11%, Minimum Crit Damage: +11%
- Level 4: Crit Rate: +13%, Minimum Crit Damage: +13%
- Level 5: Crit Rate: +15%, Minimum Crit Damage: +15%
- Level 6: Crit Rate: +17%, Minimum Crit Damage: +17%
- Level 7: Crit Rate: +19%, Minimum Crit Damage: +19%
- Level 8: Crit Rate: +21%, Minimum Crit Damage: +21%
- Level 9: Crit Rate: +23%, Minimum Crit Damage: +23%
- Level 10: Crit Rate: +25%, Minimum Crit Damage: +25%
- Level 11: Crit Rate: +27%, Minimum Crit Damage: +27%
- Level 12: Crit Rate: +29%, Minimum Crit Damage: +29%
Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.
Requires Level 20 Venom
- Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 2: Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 3: Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 4: Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 5: Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 6: Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 7: Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 8: Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 12: Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times
Dual Wield Expert: Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.
Level 11 or above: Mastery Book required. Requires Level 10 Katara Mastery
- Level 1: Dagger and Katara Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
- Level 2: Dagger and Katara Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
- Level 3: Dagger and Katara Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
- Level 4: Dagger and Katara Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
- Level 5: Dagger and Katara Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
- Level 6: Dagger and Katara Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
- Level 7: Dagger and Katara Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
- Level 8: Dagger and Katara Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
- Level 9: Dagger and Katara Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
- Level 10: Dagger and Katara Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
- Level 11: Dagger and Katara Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
- Level 12: Dagger and Katara Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
- Level 13: Dagger and Katara Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
- Level 14: Dagger and Katara Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
- Level 15: Dagger and Katara Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
- Level 16: Dagger and Katara Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
- Level 17: Dagger and Katara Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
- Level 18: Dagger and Katara Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
- Level 19: Dagger and Katara Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
- Level 20: Dagger and Katara Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
- Level 21: Dagger and Katara Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
- Level 22: Dagger and Katara Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
- Level 23: Dagger and Katara Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
- Level 24: Dagger and Katara Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
- Level 25: Dagger and Katara Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
- Level 26: Dagger and Katara Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
- Level 27: Dagger and Katara Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
- Level 28: Dagger and Katara Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
- Level 29: Dagger and Katara Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
- Level 30: Dagger and Katara Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
- Level 31: Dagger and Katara Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
- Level 32: Dagger and Katara Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
Hyper Skills
Common Stat Enhancers and Active Skills
Hyper Strength: Permanently increases STR.
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Epic Adventure: Call upon the bravery deep within to increase damage output and max damage.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000, Cooldown: 120 sec. Applies to any Explorer class within the party.
Night Lord
Skill Enhancers
Shade Splitter - Bonus Attack: Increases Number of Attacks for Shade Splitter.
Required level: 143
- Level 1: Number of Attacks: +1
Frailty Curse - Cooldown Cutter: Reduces Frailty Curse cooldown.
Required level: 149
- Level 1: Cooldown -50%
Quad Star - Extra Strike: Increases Number of Attacks for Quad Star.
Required level: 155
- Level 1: Number of Attacks: +1
Shade Splitter - Extra Target: Increases the number of monsters hit by Shade Splitter.
Required level: 162
- Level 1: Monsters Hit: +2
Frailty Curse - Enhance: Increases the ATT & DEF penalty from Frailty Curse.
Required level: 168
- Level 1: Additional 10% ATT and DEF reduction
Quad Star - Boss Rush: Increases damage dealt to bosses with Quad Star.
Required level: 177
- Level 1: 20% additional damage against bosses
Shade Splitter - Reinforce: Increases Shade Splitter damage.
Required level: 183
- Level 1: Damage: +20%
Frailty Curse - Slow: Increases the Speed penalty from Frailty Curse.
Required level: 189
- Level 1: Additional 10 Speed reduced
Quad Star - Reinforce: Increases Quad Star damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Bleed Dart: Applies a deadly poison that makes enemies hemorrhage. Not a pretty sight.
Required level: 150
- Level 1: MP Cost: 200, Duration: 30 sec, Chance: 100%, Damage over Time Interval: 190% sec, Damage over Time Duration: 8 sec. Cooldown: 90 sec
Death Star: Summons 4 shurikens that combine into one giant shuriken.
Required level: 170
- Level 1: MP Cost: 300, Damage: 250%, Number of Attacks: 10, Max Enemies Hit: 8
Cooldown: 8 sec
Shadower
Skill Enhancers
Meso Explosion - Enhance: Boosts attacks per meso and Pick Pocket meso drop rate.
Required level: 143
- Level 1: Number of attacks: +1, Additional meso drop rate: +20%, Max number of attacks is not increased.
Boomerang Stab - Extra Strike: Increases Number of Attacks for Boomerang Stab.
Required level: 149
- Level 1: Number of Attacks: +1
Assassinate - Limit Break: Increases Assassinate's max damage.
Required level: 155
- Level 1: Max damage increased to 60,000,000
Meso Explosion - Spread: Increases the number of monsters hit by Meso Explosion.
Required level: 162
- Level 1: Monsters Hit: +2
Boomerang Stab - Reinforce: Increases Boomerang Stab damage.
Required level: 168
- Level 1: Damage: +20%
Assassinate - Extra Strike: Increases the number of attacks for Assassinate.
Required level: 177
- Level 1: Number of Attacks: +1
Meso Explosion - Reinforce: Increases Meso Explosion's damage.
Required level: 183
- Level 1: Damage: +20%
Boomerang Stab - Spread: Increases the number of monsters hit by Boomerang Stab.
Required level: 189
- Level 1: Monsters Hit +2
Assassinate - Reinforce: Increases Assassinate damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Flip of the Coin: Flips a lucky coin to conjure up a blessing of awesomeness.
Required level: 150
- Level 1: Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: +1,000,000, Max Stacks: 5
Shadow Veil: Summons a shade to deal continuous damage to nearby enemies.
Required level: 170
- Level 1: MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec.
Cooldown: 90 sec
Dual Blade
Skill Enhancers
Bloody Storm - Reinforce: Increases Bloody Storm's damage.
Required level: 143
- Level 1: Damage: +20%
Phantom Blow - Reinforce: Increases Phantom Blow's damage.
Required level: 149
- Level 1: Damage: +20%
Sudden Raid - Reinforce: Increases damage of Sudden Raid.
Required level: 155
- Level 1: Damage: +20%
Bloody Storm - Spread: Increases the number of monsters hit by Bloody Storm.
Required level: 162
- Level 1: Monsters Hit: +2
Phantom Blow - Guardbreak: Increases Phantom Blow's Monster DEF debuff.
Required level: 168
- Level 1: 20% additional DEF ignored
Sudden Raid - Cripple: Buffs damage over time of Sudden Raid.
Required level: 177
- Level 1: Additional 20% damage over time
Bloody Storm - Extra Strike: Increases Bloody Storm's attack count.
Required level: 183
- Level 1: Number of Attacks: +1
Phantom Blow - Extra Strike: Increases Phantom Blow's attack count.
Required level: 189
- Level 1: Number of Attacks: +1
Sudden Raid - Cooldown Cutter: Reduces Sudden Raid Cooldown.
Required level: 195
- Level 1: Cooldown -20%
Active Skills
Blade Clone: Summon a hidden sword to make every attack deal additional damage.
Required level: 150.
- Level 1: MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%. Cooldown: 90 sec
Asura's Anger: Create a vortex of wind blades, damaging nearby enemies.
Required level: 170
- Level 1: MP Cost: 300, Duration: 10 sec, DEF Ignored: 100%, Enemies Hit: 10, Damage: 500%, Number of Attacks: 3, Can move while using the skill. Cooldown: 90 sec