PirateIzzy (talk | contribs) (Fixing experts) |
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====Night Lord==== | ====Night Lord==== | ||
=====Skill Enhancers===== | =====Skill Enhancers===== | ||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Showdown - Enhance | |||
|tooltip=Increases EXP and items from enemies provoked by Showdown. | |||
|requirement=Unlocked at Level 143 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Experience and Item Drop Rate | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +10% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Frailty Curse - Boss Rush | |||
|tooltip=Bosses are affected by Frailty Curse. | |||
|requirement=Unlocked at Level 149 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Effect | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | Frailty Curse is applied to bosses. | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Quad Star - Extra Strike | |||
|tooltip=Increases Number of Attacks for Quad Star. | |||
|requirement=Unlocked at Level 155 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Number of Attacks | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +1 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Showdown - Spread | |||
|tooltip=Increases the number of monsters that Showdown hits. | |||
|requirement=Unlocked at Level 162 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Max Enemies Hit | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +2 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/skill | |||
|name=Frailty Curse - Enhance | |||
|tooltip=Increases the ATT & DEF penalty from Frailty Curse. | |||
|requirement=Unlocked at Level 168 | |||
}} | |||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Enemy Attack and Defense | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | -10% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/skill | |||
|name=Quad Star - Boss Rush | |||
|tooltip=Increases damage dealt to bosses with Quad Star. | |||
|requirement=Unlocked at Level 177 | |||
}} | |||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Boss Damage | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +20% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/skill | |||
|name=Showdown - Reinforce | |||
|tooltip=Increases the damage of Showdown. | |||
|requirement=Unlocked at Level 183 | |||
}} | |||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Damage | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +20% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/skill | |||
|name=Frailty Curse - Slow | |||
|tooltip=Increases the Speed penalty from Frailty Curse. | |||
|requirement=Unlocked at Level 189 | |||
}} | |||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Enemy Speed | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | -10 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Quad Star - Reinforce | |||
|tooltip=Increases Quad Star damage. | |||
|requirement=Unlocked at Level 195 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Damage | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +20% | |||
|}{{MapleStory/skill|end}} | |||
=====Active Skills===== | =====Active Skills===== | ||
Line 4,745: | Line 4,842: | ||
====Dual Blade==== | ====Dual Blade==== | ||
=====Skill Enhancers===== | =====Skill Enhancers===== | ||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Bloody Storm - Reinforce | |||
|tooltip=Increases Bloody Storm's damage. | |||
|requirement=Unlocked at Level 143 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Damage | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +20% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Phantom Blow - Reinforce | |||
|tooltip=Increases Phantom Blow's damage. | |||
|requirement=Unlocked at Level 149 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Damage | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +20% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Bloody Storm - Spread | |||
|tooltip=Increases the number of monsters hit by Bloody Storm. | |||
|requirement=Unlocked at Level 162 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Max Enemies Hit | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +2 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Phantom Blow - Guardbreak | |||
|tooltip=Increases Phantom Blow's Monster DEF debuff. | |||
|requirement=Unlocked at Level 168 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Enemy Defense Ignored | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +20% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Bloody Storm - Extra Strike | |||
|tooltip=Increases Bloody Storm's attack count. | |||
|requirement=Unlocked at Level 183 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Number of Attacks | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +1 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Phantom Blow - Extra Strike | |||
|tooltip=Phantom Blow's attack count. | |||
|requirement=Unlocked at Level 189 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Number of Attacks | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +1 | |||
|}{{MapleStory/skill|end}} | |||
=====Active Skills===== | =====Active Skills===== |
Revision as of 21:12, 20 January 2014
First Job
Rogue
"Permanently increases Accuracy and Avoidability"
Not available for Dual Blades.
Level | MP Cost | Duration |
---|---|---|
Add 22 per level |
Add 20 sec per level | |
1 | +22 | |
2 | +44 | |
3 | +66 | |
4 | +88 | |
5 | +110 | |
6 | +132 | |
7 | +154 | |
8 | +176 | |
9 | +198 | |
10 | +210 |
"Allows you to hide in shadow for a short time. While Dark Sight is activated you cannot attack or be attacked, but you can use the Flash Jump skill. Press the skill key again to deactivate Dark Sight."
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 sec per level | |
1 | 23 | 20 sec |
2 | 21 | 40 sec |
3 | 19 | 60 sec |
4 | 17 | 80 sec |
5 | 15 | 100 sec |
6 | 13 | 120 sec |
7 | 11 | 140 sec |
8 | 9 | 160 sec |
9 | 7 | 180 sec |
10 | 5 | 200 sec |
"Quickly stabs an enemy twice."
Not available for Dual Blades.
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 6 levels |
Add 4% per level |
No change |
No change | |
1 | 8 | 89% | 2 | 1 |
2 | 8 | 93% | 2 | 1 |
3 | 8 | 97% | 2 | 1 |
4 | 8 | 101% | 2 | 1 |
5 | 8 | 105% | 2 | 1 |
6 | 10 | 109% | 2 | 1 |
7 | 10 | 113% | 2 | 1 |
8 | 10 | 117% | 2 | 1 |
9 | 10 | 121% | 2 | 1 |
10 | 10 | 125% | 2 | 1 |
11 | 10 | 129% | 2 | 1 |
12 | 12 | 133% | 2 | 1 |
13 | 12 | 137% | 2 | 1 |
14 | 12 | 141% | 2 | 1 |
15 | 12 | 145% | 2 | 1 |
16 | 12 | 149% | 2 | 1 |
17 | 12 | 153% | 2 | 1 |
18 | 14 | 157% | 2 | 1 |
19 | 14 | 161% | 2 | 1 |
20 | 14 | 165% | 2 | 1 |
"Throws 2 throwing stars based on LUK, regardless of Claw Mastery."
Not available for Dual Blades.
Level | MP Cost | Throwing Stars Consumed | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|---|
Add 2 per 6 levels |
No change |
Add 4% per level |
No change |
No change | |
1 | 8 | 2 | 114% | 2 | 1 |
2 | 8 | 2 | 118% | 2 | 1 |
3 | 8 | 2 | 122% | 2 | 1 |
4 | 8 | 2 | 126% | 2 | 1 |
5 | 8 | 2 | 130% | 2 | 1 |
6 | 10 | 2 | 134% | 2 | 1 |
7 | 10 | 2 | 138% | 2 | 1 |
8 | 10 | 2 | 142% | 2 | 1 |
9 | 10 | 2 | 146% | 2 | 1 |
10 | 10 | 2 | 150% | 2 | 1 |
11 | 10 | 2 | 154% | 2 | 1 |
12 | 12 | 2 | 158% | 2 | 1 |
13 | 12 | 2 | 162% | 2 | 1 |
14 | 12 | 2 | 166% | 2 | 1 |
15 | 12 | 2 | 170% | 2 | 1 |
16 | 12 | 2 | 174% | 2 | 1 |
17 | 12 | 2 | 178% | 2 | 1 |
18 | 14 | 2 | 182% | 2 | 1 |
19 | 14 | 2 | 186% | 2 | 1 |
20 | 14 | 2 | 190% | 2 | 1 |
"Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently."
Not available for Dual Blades.
Level | MP Cost | Movement Speed | Jump | Duration | Max Movement Speed |
---|---|---|---|---|---|
Add 10 per 5 levels |
Add 4 per level |
Add 2 per level |
Add 20 sec per level |
Add 2 per level | |
1 | 10 | +4 | +2 | 20 sec | +2 |
2 | 10 | +8 | +4 | 40 sec | +4 |
3 | 10 | +12 | +6 | 60 sec | +6 |
4 | 10 | +16 | +8 | 80 sec | +8 |
5 | 10 | +20 | +10 | 100 sec | +10 |
6 | 20 | +24 | +12 | 120 sec | +12 |
7 | 20 | +28 | +14 | 140 sec | +14 |
8 | 20 | +32 | +16 | 160 sec | +16 |
9 | 20 | +36 | +18 | 180 sec | +18 |
10 | 20 | +40 | +20 | 200 sec | +20 |
"Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."
Icons from left to right: Rogue (non-Dual Blade), Rogue (Dual Blade)
Level | MP Cost |
---|---|
Subtract 2 per level | |
1 | 28 |
2 | 24 |
3 | 20 |
4 | 16 |
5 | 12 |
"Quickly stabs an enemy twice."
Dual Blade only.
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 3 levels |
Add 16% per level |
No change |
No change | |
1 | 10 | 186% | 1 | 6 |
2 | 10 | 202% | 1 | 3 |
3 | 11 | 218% | 1 | 3 |
4 | 11 | 234% | 1 | 3 |
5 | 11 | 250% | 1 | 3 |
6 | 12 | 266% | 1 | 3 |
7 | 12 | 282% | 1 | 3 |
8 | 12 | 298% | 1 | 3 |
9 | 13 | 314% | 1 | 3 |
10 | 13 | 330% | 1 | 3 |
"Permanently increases Dodge Chance."
Dual Blade only.
Level | Avoidability |
---|---|
Add 1% per level | |
1 | +6% |
2 | +7% |
3 | +8% |
4 | +9% |
5 | +10% |
6 | +11% |
7 | +12% |
8 | +13% |
9 | +14% |
10 | +15% |
First Job+ (Dual Blade only)
- Advanced from first job Rogue
Blade Recruit
"Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently."
Level | MP Cost | Movement Speed | Jump | Duration | Max Movement Speed |
---|---|---|---|---|---|
Add 8 per 5 levels |
Add 4 per level |
Add 2 per level |
Add 20 sec per level |
Add 2 per level | |
1 | 8 | +4 | +5 | 20 sec | +2 |
2 | 8 | +8 | +7 | 40 sec | +4 |
3 | 8 | +12 | +9 | 60 sec | +6 |
4 | 8 | +16 | +11 | 80 sec | +8 |
5 | 8 | +20 | +13 | 100 sec | +10 |
6 | 16 | +24 | +15 | 120 sec | +12 |
7 | 16 | +28 | +17 | 140 sec | +14 |
8 | 16 | +32 | +19 | 160 sec | +16 |
9 | 16 | +36 | +21 | 180 sec | +18 |
10 | 16 | +40 | +23 | 200 sec | +20 |
"Increases the weapon mastery and accuracy of daggers and kataras."
Level | Dagger and Katara Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 20 per level | |
1 | +14% | +20 |
2 | +18% | +40 |
3 | +22% | +60 |
4 | +26% | +80 |
5 | +30% | +100 |
6 | +34% | +120 |
7 | +38% | +140 |
8 | +42% | +160 |
9 | +46% | +180 |
10 | +50% | +200 |
"Dashes forward quickly to perform a powerful spin attack against multiple enemies."
Lv. 15 effects: Links to Lv. 10+ Flying Assaulter
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 3 per 3 levels |
Add 5% per level |
No change |
Add 1 per 5 levels | |
1 | 24 | 310% | 1 | 3 |
2 | 24 | 315% | 1 | 3 |
3 | 24 | 320% | 1 | 3 |
4 | 27 | 325% | 1 | 3 |
5 | 27 | 330% | 1 | 4 |
6 | 27 | 335% | 1 | 4 |
7 | 30 | 340% | 1 | 4 |
8 | 30 | 345% | 1 | 4 |
9 | 30 | 350% | 1 | 4 |
10 | 33 | 355% | 1 | 5 |
11 | 33 | 360% | 1 | 5 |
12 | 33 | 365% | 1 | 5 |
13 | 36 | 370% | 1 | 5 |
14 | 36 | 375% | 1 | 5 |
15 | 36 | 380% | 1 | 5 |
Second Job
Common Second Job skills
"Permanently improves LUK and DEX through sheer physical training."
Level | DEX and LUK |
---|---|
Add 6 per level | |
1 | +6 |
2 | +12 |
3 | +18 |
4 | +24 |
5 | +30 |
- The skill below belongs to only Bandit and Dual Blade:
"Maximizes Weapon Attack power."
Level | MP Cost | Weapon Attack | Duration |
---|---|---|---|
Add 7 per 10 levels |
Add 1.5 per level |
Add 6 sec per level | |
1 | 15 | +1 | 66 sec |
2 | 15 | +3 | 72 sec |
3 | 15 | +4 | 78 sec |
4 | 15 | +6 | 84 sec |
5 | 15 | +7 | 90 sec |
6 | 15 | +9 | 96 sec |
7 | 15 | +10 | 102 sec |
8 | 15 | +12 | 108 sec |
9 | 15 | +13 | 114 sec |
10 | 15 | +15 | 120 sec |
11 | 22 | +16 | 126 sec |
12 | 22 | +18 | 132 sec |
13 | 22 | +19 | 138 sec |
14 | 22 | +21 | 144 sec |
15 | 22 | +22 | 150 sec |
16 | 22 | +24 | 156 sec |
17 | 22 | +25 | 162 sec |
18 | 22 | +27 | 168 sec |
19 | 22 | +28 | 174 sec |
20 | 22 | +30 | 180 sec |
Assassin
- Advanced from the first job Rogue.
"Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of throwing stars."
Level | Claw Mastery | Accuracy | Number of Bullets |
---|---|---|---|
Add 4% per level |
Add 12 per level |
Add 20 per level | |
1 | +14% | +12 | +20 |
2 | +18% | +24 | +40 |
3 | +22% | +36 | +60 |
4 | +26% | +48 | +80 |
5 | +30% | +60 | +100 |
6 | +34% | +72 | +120 |
7 | +38% | +84 | +140 |
8 | +42% | +96 | +160 |
9 | +46% | +108 | +180 |
10 | +50% | +120 | +200 |
"Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped."
Requires Level 5 Claw Mastery
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 sec per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
"Increases your Critical Rate and minimum Critical Damage."
Requires Level 3 Claw Mastery
Level | Critical Rate | Minimum Critical Damage |
---|---|---|
Add 3% per 2 levels |
Add 1% per 2 levels | |
1 | +5% | +1% |
2 | +8% | +1% |
3 | +8% | +2% |
4 | +11% | +2% |
5 | +11% | +3% |
6 | +14% | +3% |
7 | +14% | +4% |
8 | +17% | +4% |
9 | +17% | +5% |
10 | +20% | +5% |
11 | +20% | +6% |
12 | +23% | +6% |
13 | +23% | +7% |
14 | +26% | +7% |
15 | +26% | +8% |
16 | +29% | +8% |
17 | +29% | +9% |
18 | +32% | +9% |
19 | +32% | +10% |
20 | +35% | +10% |
21 | +35% | +11% |
22 | +38% | +11% |
23 | +38% | +12% |
24 | +41% | +12% |
25 | +41% | +13% |
26 | +44% | +13% |
27 | +44% | +14% |
28 | +47% | +14% |
29 | +47% | +15% |
30 | +50% | +15% |
"Solidifies the wind to damage and knock back enemies."
Level | MP Cost | Throwing Stars Consumed | Damage | Number of Attacks | Max Enemies Hit | Knockback Distance |
---|---|---|---|---|---|---|
Add 1 per 3 levels |
No change |
Add 4% per level |
No change |
No change |
No change | |
1 | 15 | 2 | 205% | 1 | 6 | 350 |
2 | 15 | 2 | 209% | 1 | 6 | 350 |
3 | 15 | 2 | 213% | 1 | 6 | 350 |
4 | 16 | 2 | 217% | 1 | 6 | 350 |
5 | 16 | 2 | 221% | 1 | 6 | 350 |
6 | 16 | 2 | 225% | 1 | 6 | 350 |
7 | 17 | 2 | 229% | 1 | 6 | 350 |
8 | 17 | 2 | 233% | 1 | 6 | 350 |
9 | 17 | 2 | 237% | 1 | 6 | 350 |
10 | 18 | 2 | 241% | 1 | 6 | 350 |
11 | 18 | 2 | 245% | 1 | 6 | 350 |
12 | 18 | 2 | 249% | 1 | 6 | 350 |
13 | 19 | 2 | 253% | 1 | 6 | 350 |
14 | 19 | 2 | 257% | 1 | 6 | 350 |
15 | 19 | 2 | 261% | 1 | 6 | 350 |
16 | 20 | 2 | 265% | 1 | 6 | 350 |
17 | 20 | 2 | 269% | 1 | 6 | 350 |
18 | 20 | 2 | 273% | 1 | 6 | 350 |
19 | 21 | 2 | 277% | 1 | 6 | 350 |
20 | 21 | 2 | 281% | 1 | 6 | 350 |
"Throws an exploding shuriken to damage the target and nearby enemies."
Level | MP Cost | Throwing Stars Consumed | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|---|
Add 1 per 3 levels |
No change |
Add 6% per level |
No change |
No change | |
1 | 12 | 2 | 216% | 1 | 6 |
2 | 12 | 2 | 222% | 1 | 6 |
3 | 13 | 2 | 228% | 1 | 6 |
4 | 13 | 2 | 234% | 1 | 6 |
5 | 13 | 2 | 240% | 1 | 6 |
6 | 14 | 2 | 246% | 1 | 6 |
7 | 14 | 2 | 252% | 1 | 6 |
8 | 14 | 2 | 258% | 1 | 6 |
9 | 15 | 2 | 264% | 1 | 6 |
10 | 15 | 2 | 270% | 1 | 6 |
11 | 15 | 2 | 276% | 1 | 6 |
12 | 16 | 2 | 282% | 1 | 6 |
13 | 16 | 2 | 288% | 1 | 6 |
14 | 16 | 2 | 294% | 1 | 6 |
15 | 17 | 2 | 300% | 1 | 6 |
16 | 17 | 2 | 306% | 1 | 6 |
17 | 17 | 2 | 312% | 1 | 6 |
18 | 18 | 2 | 318% | 1 | 6 |
19 | 18 | 2 | 324% | 1 | 6 |
20 | 18 | 2 | 330% | 1 | 6 |
"While attacking with this skill, you have a chance to leave an assassin's mark on the enemy. The next attack on a marked enemy will cause throwing stars to form on that enemy and attack other enemies nearby."
Level | Chance | Throwing Star Count | Damage | Damage |
---|---|---|---|---|
1 | 40% | 2 | 30% | 1% |
Bandit
- Advanced from the first job Rogue.
"Increases the weapon mastery and accuracy of daggers."
Level | Dagger Mastery | Accuracy | |
---|---|---|---|
Add 4% per level |
Add 12 per level |
Add 20 per level | |
1 | +14% | +12 | |
2 | +18% | +24 | |
3 | +22% | +36 | |
4 | +26% | +48 | |
5 | +30% | +60 | |
6 | +34% | +72 | |
7 | +38% | +84 | |
8 | +42% | +96 | |
9 | +46% | +108 | |
10 | +50% | +120 |
"Increase the attack speed of your weapon by 2 levels. Must have a dagger equipped."
Requires Level 5 Dagger Mastery
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 sec per level | |
1 | 28 | 20 sec |
2 | 26 | 40 sec |
3 | 24 | 60 sec |
4 | 22 | 80 sec |
5 | 20 | 100 sec |
6 | 18 | 120 sec |
7 | 16 | 140 sec |
8 | 14 | 160 sec |
9 | 12 | 180 sec |
10 | 10 | 200 sec |
"Quickly attack multiple enemies, and get a chance to steal one of the items that the target drops and a potion that recovers HP or MP immediately. You can steal each item and potion only once from a single enemy. Can attempt repeatedly until you succeed. Potions stolen from bosses recover HP and MP fully and boost Weapon ATT for a short time."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Steal Chance | Stun Duration |
---|---|---|---|---|---|---|
Add 12 per 5 levels |
Add 4% per level |
No change |
No change |
Add 2% per level |
Add 1 sec per 3 levels | |
1 | 12 | 294% | 1 | 4 | 31% | 2 sec |
2 | 12 | 298% | 1 | 4 | 33% | 2 sec |
3 | 12 | 302% | 1 | 4 | 35% | 3 sec |
4 | 12 | 306% | 1 | 4 | 37% | 3 sec |
5 | 12 | 310% | 1 | 4 | 39% | 3 sec |
6 | 24 | 314% | 1 | 4 | 41% | 4 sec |
7 | 24 | 318% | 1 | 4 | 43% | 4 sec |
8 | 24 | 322% | 1 | 4 | 45% | 4 sec |
9 | 24 | 326% | 1 | 4 | 47% | 5 sec |
10 | 24 | 330% | 1 | 4 | 49% | 5 sec |
"Increases Weapon Defense, Magic Defense, Avoidability, and Weapon ATT when a shield is equipped."
Level | Weapon and Magic Defense | Avoidability | Weapon Attack |
---|---|---|---|
Add 11% per level |
Add 2% per level |
Add 3 per 2 levels | |
1 | +11% | +2% | +3 |
2 | +22% | +4% | +3 |
3 | +33% | +6% | +6 |
4 | +44% | +8% | +6 |
5 | +55% | +10% | +9 |
6 | +66% | +12% | +9 |
7 | +77% | +14% | +12 |
8 | +88% | +16% | +12 |
9 | +99% | +18% | +15 |
10 | +110% | +20% | +15 |
"Deals very quick consecutive attacks to a monster."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 4 levels |
Add 3% per level |
No change |
No change | |
1 | 25 | 135% | 3 | 8 |
2 | 25 | 138% | 3 | 8 |
3 | 25 | 141% | 3 | 8 |
4 | 26 | 144% | 3 | 8 |
5 | 26 | 147% | 3 | 8 |
6 | 26 | 150% | 3 | 8 |
7 | 26 | 153% | 3 | 8 |
8 | 27 | 156% | 3 | 8 |
9 | 27 | 159% | 3 | 8 |
10 | 27 | 162% | 3 | 8 |
11 | 27 | 165% | 3 | 8 |
12 | 28 | 168% | 3 | 8 |
13 | 28 | 171% | 3 | 8 |
14 | 28 | 174% | 3 | 8 |
15 | 28 | 177% | 3 | 8 |
16 | 29 | 180% | 3 | 8 |
17 | 29 | 183% | 3 | 8 |
18 | 29 | 186% | 3 | 8 |
19 | 29 | 189% | 3 | 8 |
20 | 30 | 192% | 3 | 8 |
"Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate."
Level | MP Cost | Damage Guarded | Max Mesos Consumed | Duration |
---|---|---|---|---|
Add 3 per 2 levels |
Subtract 3% per level |
No change |
Add 7 sec per level | |
1 | 12 | 77% | 10 | 127 sec |
2 | 15 | 74% | 10 | 134 sec |
3 | 15 | 71% | 10 | 141 sec |
4 | 18 | 68% | 10 | 148 sec |
5 | 18 | 65% | 10 | 155 sec |
6 | 21 | 62% | 10 | 162 sec |
7 | 21 | 59% | 10 | 169 sec |
8 | 24 | 56% | 10 | 176 sec |
9 | 24 | 53% | 10 | 183 sec |
10 | 27 | 50% | 10 | 190 sec |
"For every interval or every attack, Critical Rate increases continuously."
Level | Critical Rate |
---|---|
1 | +2% |
Blade Acolyte
- Advanced from the first job+ Blade Recruit.
"Deals very quick consecutive attacks to a monster."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per level |
Add 2% per level |
No change |
No change | |
1 | 21 | 76% | 8 | 1 |
2 | 22 | 78% | 8 | 1 |
3 | 23 | 80% | 8 | 1 |
4 | 24 | 82% | 8 | 1 |
5 | 25 | 84% | 8 | 1 |
6 | 26 | 86% | 8 | 1 |
7 | 27 | 88% | 8 | 1 |
8 | 28 | 90% | 8 | 1 |
9 | 29 | 92% | 8 | 1 |
10 | 30 | 94% | 8 | 1 |
"Increase the attack speed of your weapon by 2 levels."
Requires Level 5 Katara Mastery
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 sec per level | |
1 | 30 | 20 sec |
2 | 28 | 40 sec |
3 | 26 | 60 sec |
4 | 24 | 80 sec |
5 | 22 | 100 sec |
6 | 20 | 120 sec |
7 | 18 | 140 sec |
8 | 16 | 160 sec |
9 | 14 | 180 sec |
10 | 12 | 200 sec |
"Moves you forward while attacking multiple enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 3 levels |
Add 2% per level |
No change |
Add 1 per 6 levels | |
1 | 12 | 152% | 3 | 3 |
2 | 12 | 154% | 3 | 3 |
3 | 14 | 156% | 3 | 3 |
4 | 14 | 158% | 3 | 3 |
5 | 14 | 160% | 3 | 3 |
6 | 16 | 162% | 3 | 4 |
7 | 16 | 164% | 3 | 4 |
8 | 16 | 166% | 3 | 4 |
9 | 18 | 168% | 3 | 4 |
10 | 18 | 170% | 3 | 4 |
11 | 18 | 172% | 3 | 4 |
12 | 20 | 174% | 3 | 5 |
13 | 20 | 176% | 3 | 5 |
14 | 20 | 178% | 3 | 5 |
15 | 22 | 180% | 3 | 5 |
16 | 22 | 182% | 3 | 5 |
17 | 22 | 184% | 3 | 5 |
18 | 24 | 186% | 3 | 6 |
19 | 24 | 188% | 3 | 6 |
20 | 24 | 190% | 3 | 6 |
Second Job+ (Dual Blade only)
- Advanced from second job Blade Acolyte
Blade Specialist
"Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration."
Level | MP Cost | Damage | Blind Chance | Enemy Accuracy | Duration | Cooldown | |
---|---|---|---|---|---|---|---|
Add 5 per level |
Add 20% per level |
Add 10% per level |
Add -4% per level |
Add 10 sec per level |
No change | ||
1 | 45 | 170% | 50% | -4% | 10 sec | 60 sec | |
2 | 50 | 190% | 60% | -8% | +48% | 20 sec | 60 sec |
3 | 55 | 210% | 70% | -12% | +52% | 30 sec | 60 sec |
4 | 60 | 230% | 80% | -16% | +56% | 40 sec | 60 sec |
5 | 65 | 250% | 90% | -20% | +60% | 50 sec | 60 sec |
"Fly down through the sky to slash nearby enemies with a chance to stun."
Lv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|
Add 4 per 4 levels |
Add 2% per level |
No change |
Add 1 per 4 levels |
Add 1% per 2 levels |
Add 1 sec per 7 levels | |
1 | 24 | 127% | 4 | 4 | 10% | 4 sec |
2 | 24 | 129% | 4 | 4 | 11% | 4 sec |
3 | 24 | 131% | 4 | 4 | 11% | 4 sec |
4 | 28 | 133% | 4 | 4 | 12% | 4 sec |
5 | 28 | 135% | 4 | 5 | 12% | 4 sec |
6 | 28 | 137% | 4 | 5 | 13% | 4 sec |
7 | 28 | 139% | 4 | 5 | 13% | 4 sec |
8 | 32 | 141% | 4 | 5 | 14% | 5 sec |
9 | 32 | 143% | 4 | 6 | 14% | 5 sec |
10 | 32 | 145% | 4 | 6 | 15% | 5 sec |
11 | 32 | 147% | 4 | 6 | 15% | 5 sec |
12 | 36 | 149% | 4 | 6 | 16% | 5 sec |
13 | 36 | 151% | 4 | 7 | 16% | 5 sec |
14 | 36 | 153% | 4 | 7 | 17% | 5 sec |
15 | 36 | 155% | 4 | 7 | 17% | 6 sec |
16 | 40 | 157% | 4 | 7 | 18% | 6 sec |
17 | 40 | 159% | 4 | 8 | 18% | 6 sec |
18 | 40 | 161% | 4 | 8 | 19% | 6 sec |
19 | 40 | 163% | 4 | 8 | 19% | 6 sec |
20 | 44 | 165% | 4 | 8 | 20% | 6 sec |
"Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Additional Damage |
---|---|---|---|---|---|
Add 5 per 3 levels |
Add 10% per level |
No change |
Add 2 per 5 levels |
Add 4% per level | |
1 | 30 | 210% | 1 | 4 | +44% |
2 | 30 | 220% | 1 | 4 | +48% |
3 | 35 | 230% | 1 | 4 | +52% |
4 | 35 | 240% | 1 | 4 | +56% |
5 | 35 | 250% | 1 | 6 | +60% |
6 | 40 | 260% | 1 | 6 | +64% |
7 | 40 | 270% | 1 | 6 | +68% |
8 | 40 | 280% | 1 | 6 | +72% |
9 | 45 | 290% | 1 | 6 | +76% |
10 | 45 | 300% | 1 | 8 | +80% |
"Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1."
Level | Poison Chance | Poison Damage | Poison Duration |
---|---|---|---|
Add 1% per level |
Add 2% per level |
Add 1 sec per 6 levels | |
1 | 11% | 52% | 3 sec |
2 | 12% | 54% | 3 sec |
3 | 13% | 56% | 3 sec |
4 | 14% | 58% | 3 sec |
5 | 15% | 60% | 3 sec |
6 | 16% | 62% | 4 sec |
7 | 17% | 64% | 4 sec |
8 | 18% | 66% | 4 sec |
9 | 19% | 68% | 4 sec |
10 | 20% | 70% | 4 sec |
11 | 21% | 72% | 4 sec |
12 | 22% | 74% | 5 sec |
13 | 23% | 76% | 5 sec |
14 | 24% | 78% | 5 sec |
15 | 25% | 80% | 5 sec |
16 | 26% | 82% | 5 sec |
17 | 27% | 84% | 5 sec |
18 | 28% | 86% | 6 sec |
19 | 29% | 88% | 6 sec |
20 | 30% | 90% | 6 sec |
Third Job
Common Third Job skills
"Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance permanently"
Level | Max HP | Abnormal Status and Elemental Resistance |
---|---|---|
Add 2% per level |
3+level+(level/3) | |
1 | +2% | +6% |
2 | +4% | +8% |
3 | +6% | +10% |
4 | +8% | +14% |
5 | +10% | +16% |
6 | +12% | +18% |
7 | +14% | +22% |
8 | +16% | +24% |
9 | +18% | +26% |
10 | +20% | +30% |
- The skills below belong to only Hermit and Chief Bandit:
"A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time."
Level | MP Cost | Shadow Damage | Duration |
---|---|---|---|
Add 4 per 3 levels |
Add 3% per level |
Add 40 sec per 6 levels | |
1 | 40 | 13% | 60 sec |
2 | 40 | 16% | 60 sec |
3 | 44 | 19% | 60 sec |
4 | 44 | 22% | 60 sec |
5 | 44 | 25% | 60 sec |
6 | 48 | 28% | 100 sec |
7 | 48 | 31% | 100 sec |
8 | 48 | 34% | 100 sec |
9 | 52 | 37% | 100 sec |
10 | 52 | 40% | 100 sec |
11 | 52 | 43% | 100 sec |
12 | 56 | 46% | 140 sec |
13 | 56 | 49% | 140 sec |
14 | 56 | 52% | 140 sec |
15 | 60 | 55% | 140 sec |
16 | 60 | 58% | 140 sec |
17 | 60 | 61% | 140 sec |
18 | 64 | 64% | 180 sec |
19 | 64 | 67% | 180 sec |
20 | 64 | 70% | 180 sec |
"Your weapon is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1."
Icons from left to right: Hermit, Chief Bandit
Level | Poison Chance | Poison Damage | Poison Duration |
---|---|---|---|
Add 2% per level |
Add 4% per level |
Add 1 sec per 3 levels | |
1 | 12% | 54% | 3 sec |
2 | 14% | 58% | 3 sec |
3 | 16% | 62% | 4 sec |
4 | 18% | 66% | 4 sec |
5 | 20% | 70% | 4 sec |
6 | 22% | 74% | 5 sec |
7 | 24% | 78% | 5 sec |
8 | 26% | 82% | 5 sec |
9 | 28% | 86% | 6 sec |
10 | 30% | 90% | 6 sec |
Hermit
- Advanced from the second job Assassin.
"Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage."
Level | MP Cost | Damage | Bind Chance | Damage Over Time | Bind Duration |
---|---|---|---|---|---|
Add 3 per 2 levels |
Add 4% per level |
Add 4% per level |
Add 4% per level |
Add 1 sec per 3 levels | |
1 | 10 | 114% | 44% | 64% | 5 sec |
2 | 13 | 118% | 48% | 68% | 5 sec |
3 | 13 | 122% | 52% | 72% | 6 sec |
4 | 16 | 126% | 56% | 76% | 6 sec |
5 | 16 | 130% | 60% | 80% | 6 sec |
6 | 19 | 134% | 64% | 84% | 7 sec |
7 | 19 | 138% | 68% | 88% | 7 sec |
8 | 22 | 142% | 72% | 92% | 7 sec |
9 | 22 | 146% | 76% | 96% | 8 sec |
10 | 25 | 150% | 80% | 100% | 8 sec |
"Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP."
Level | MP Cost | Summon Duration | Damage | Damage Reflected | Cooldown |
---|---|---|---|---|---|
Add 8 per 2 levels |
Add 4 sec per level |
Add 8% per level |
Add 100% per level |
Subtract 40 sec per 2 levels | |
1 | 60 | 24 sec | 208% | 400% | 260 sec |
2 | 68 | 28 sec | 216% | 500% | 220 sec |
3 | 68 | 32 sec | 224% | 600% | 220 sec |
4 | 76 | 36 sec | 232% | 700% | 180 sec |
5 | 76 | 40 sec | 240% | 800% | 180 sec |
6 | 84 | 44 sec | 248% | 900% | 140 sec |
7 | 84 | 48 sec | 256% | 1000% | 140 sec |
8 | 92 | 52 sec | 264% | 1100% | 100 sec |
9 | 92 | 56 sec | 272% | 1200% | 100 sec |
10 | 100 | 60 sec | 280% | 1300% | 60 sec |
"Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time."
Level | MP Cost | Throwing Stars Consumed | Duration |
---|---|---|---|
Add 2 per level |
Subtract 10 per level |
Add 8 sec per level | |
1 | 6 | 190 | 108 sec |
2 | 8 | 180 | 116 sec |
3 | 8 | 170 | 124 sec |
4 | 10 | 160 | 132 sec |
5 | 12 | 150 | 140 sec |
6 | 12 | 140 | 148 sec |
7 | 12 | 130 | 156 sec |
8 | 14 | 120 | 164 sec |
9 | 14 | 110 | 172 sec |
10 | 16 | 100 | 180 sec |
"Throw 3 throwing stars simultaneously."
Level | MP Cost | Throwing Stars Consumed | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|---|
Add 2 per 3 levels |
No change |
Add 4% per level |
No change |
No change | |
1 | 8 | 3 | 214% | 3 | 1 |
2 | 8 | 3 | 218% | 3 | 1 |
3 | 10 | 3 | 222% | 3 | 1 |
4 | 10 | 3 | 226% | 3 | 1 |
5 | 10 | 3 | 230% | 3 | 1 |
6 | 12 | 3 | 234% | 3 | 1 |
7 | 12 | 3 | 238% | 3 | 1 |
8 | 12 | 3 | 242% | 3 | 1 |
9 | 14 | 3 | 246% | 3 | 1 |
10 | 14 | 3 | 250% | 3 | 1 |
11 | 14 | 3 | 254% | 3 | 1 |
12 | 16 | 3 | 258% | 3 | 1 |
13 | 16 | 3 | 262% | 3 | 1 |
14 | 16 | 3 | 266% | 3 | 1 |
15 | 18 | 3 | 270% | 3 | 1 |
16 | 18 | 3 | 274% | 3 | 1 |
17 | 18 | 3 | 278% | 3 | 1 |
18 | 20 | 3 | 282% | 3 | 1 |
19 | 20 | 3 | 286% | 3 | 1 |
20 | 20 | 3 | 290% | 3 | 1 |
"Increases total damage. Grants an additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star. (Will not generate more than the maximum throwing star limit.) When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Spirit of the Star, but throwing stars will not be recharged.)"
Requires Level 5 Shadow Stars
Level | Additional Damage | Recharge Chance |
---|---|---|
Add 2% per level |
Add 2% per level | |
1 | +7% | 2% |
2 | +9% | 4% |
3 | +11% | 6% |
4 | +13% | 8% |
5 | +15% | 10% |
6 | +17% | 12% |
7 | +19% | 14% |
8 | +21% | 16% |
9 | +23% | 18% |
10 | +25% | 20% |
"Double-strikes nearby enemies with a shadow clone technique."
Level | MP Cost | Throwing Stars Consumed | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|---|
Add 1 per 4 levels |
No change |
Add 4% per level |
No change |
No change | |
1 | 25 | 3 | 137% | 3 | 8 |
2 | 25 | 3 | 141% | 3 | 8 |
3 | 25 | 3 | 145% | 3 | 8 |
4 | 26 | 3 | 149% | 3 | 8 |
5 | 26 | 3 | 153% | 3 | 8 |
6 | 26 | 3 | 157% | 3 | 8 |
7 | 26 | 3 | 161% | 3 | 8 |
8 | 27 | 3 | 165% | 3 | 8 |
9 | 27 | 3 | 169% | 3 | 8 |
10 | 27 | 3 | 173% | 3 | 8 |
11 | 27 | 3 | 177% | 3 | 8 |
12 | 28 | 3 | 181% | 3 | 8 |
13 | 28 | 3 | 185% | 3 | 8 |
14 | 28 | 3 | 189% | 3 | 8 |
15 | 28 | 3 | 193% | 3 | 8 |
16 | 29 | 3 | 197% | 3 | 8 |
17 | 29 | 3 | 201% | 3 | 8 |
18 | 29 | 3 | 205% | 3 | 8 |
19 | 29 | 3 | 209% | 3 | 8 |
20 | 30 | 3 | 213% | 3 | 8 |
"Increases the effect of recovery items like potions. Percentage-based recovery items like Elixirs do not count. Also increases Min/Max Critical Damage."
Level | Recovery Amount | Minimum and Maximum Critical Damage |
---|---|---|
Add 6% per level |
Add 1% per level | |
1 | +16% | +1% |
2 | +22% | +2% |
3 | +28% | +3% |
4 | +34% | +4% |
5 | +40% | +5% |
6 | +46% | +6% |
7 | +52% | +7% |
8 | +58% | +8% |
9 | +64% | +9% |
10 | +70% | +10% |
Chief Bandit
- Advanced from the second job Bandit.
"Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP."
Level | MP Cost | Summon Duration | Damage | Damage Reflected | Cooldown |
---|---|---|---|---|---|
Add 8 per 4 levels |
Add 2 sec per level |
Add 8% per level |
Add 50% per level |
Subtract 40 sec per 4 levels | |
1 | 60 | 22 sec | 208% | 350% | 260 sec |
2 | 60 | 24 sec | 216% | 400% | 260 sec |
3 | 60 | 26 sec | 224% | 450% | 260 sec |
4 | 68 | 28 sec | 232% | 500% | 220 sec |
5 | 68 | 30 sec | 240% | 550% | 220 sec |
6 | 68 | 32 sec | 248% | 600% | 220 sec |
7 | 68 | 34 sec | 256% | 650% | 220 sec |
8 | 76 | 36 sec | 264% | 700% | 180 sec |
9 | 76 | 38 sec | 272% | 750% | 180 sec |
10 | 76 | 40 sec | 280% | 800% | 180 sec |
11 | 76 | 42 sec | 288% | 850% | 180 sec |
12 | 84 | 44 sec | 296% | 900% | 140 sec |
13 | 84 | 46 sec | 304% | 950% | 140 sec |
14 | 84 | 48 sec | 312% | 1000% | 140 sec |
15 | 84 | 50 sec | 320% | 1050% | 140 sec |
16 | 92 | 52 sec | 328% | 1100% | 100 sec |
17 | 92 | 54 sec | 336% | 1150% | 100 sec |
18 | 92 | 56 sec | 344% | 1200% | 100 sec |
19 | 92 | 58 sec | 352% | 1250% | 100 sec |
20 | 100 | 60 sec | 360% | 1300% | 60 sec |
"Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key."
Level | Meso Drop Chance |
---|---|
Add 10% per level | |
1 | 20% |
2 | 30% |
3 | 40% |
4 | 50% |
5 | 60% |
"Sends nearby Mesos flying to damage enemies. Mesos that belong to others cannot be moved."
Requires Level 1 Pickpocket
Level | MP Cost | Damage Per Meso | Number of Projectiles | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 2 levels |
Add 1% per level |
No change |
No change | |
1 | 20 | 83% | 25 | 10 |
2 | 21 | 84% | 25 | 10 |
3 | 21 | 85% | 25 | 10 |
4 | 22 | 86% | 25 | 10 |
5 | 22 | 87% | 25 | 10 |
6 | 23 | 88% | 25 | 10 |
7 | 23 | 89% | 25 | 10 |
8 | 24 | 90% | 25 | 10 |
9 | 24 | 91% | 25 | 10 |
10 | 25 | 92% | 25 | 10 |
11 | 25 | 93% | 25 | 10 |
12 | 26 | 94% | 25 | 10 |
13 | 26 | 95% | 25 | 10 |
14 | 27 | 96% | 25 | 10 |
15 | 27 | 97% | 25 | 10 |
16 | 28 | 98% | 25 | 10 |
17 | 28 | 99% | 25 | 10 |
18 | 29 | 100% | 25 | 10 |
19 | 29 | 101% | 25 | 10 |
20 | 30 | 102% | 25 | 10 |
"Increase the amount of mesos that drop. Skills that use mesos become more efficient."
Level | Mesos Dropped by Monsters | Meso Drop Chance | Damage Guarded | Mesos Consumed | Meso Explosion Damage | Weapon Attack |
---|---|---|---|---|---|---|
Add 4% per level |
Add 4% per level |
Add 2% per level |
Add -4% per level |
Add 12% per level |
Add 1 per level | |
1 | +4% | +4% | +2% | -4% | +12% | +1 |
2 | +8% | +8% | +4% | -8% | +24% | +2 |
3 | +12% | +12% | +6% | -12% | +36% | +3 |
4 | +16% | +16% | +8% | -16% | +48% | +4 |
5 | +20% | +20% | +10% | -20% | +60% | +5 |
"Overwhelms enemies with supersonic slashes."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 4 levels |
Add 3% per level |
No change |
No change | |
1 | 16 | 81% | 8 | 1 |
2 | 16 | 84% | 8 | 1 |
3 | 16 | 87% | 8 | 1 |
4 | 18 | 90% | 8 | 1 |
5 | 18 | 93% | 8 | 1 |
6 | 18 | 96% | 8 | 1 |
7 | 18 | 99% | 8 | 1 |
8 | 20 | 102% | 8 | 1 |
9 | 20 | 105% | 8 | 1 |
10 | 20 | 108% | 8 | 1 |
11 | 20 | 111% | 8 | 1 |
12 | 22 | 114% | 8 | 1 |
13 | 22 | 117% | 8 | 1 |
14 | 22 | 120% | 8 | 1 |
15 | 22 | 123% | 8 | 1 |
16 | 24 | 126% | 8 | 1 |
17 | 24 | 129% | 8 | 1 |
18 | 24 | 132% | 8 | 1 |
19 | 24 | 135% | 8 | 1 |
20 | 26 | 138% | 8 | 1 |
"Dashes at the enemy with blinding speed, damaging and knocking them back. Also pushes Mesos on the ground in the direction of the attack."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Number of Mesos Pushed |
---|---|---|---|---|---|
Add 3 per 2 levels |
Add 5% per level |
No change |
No change |
Add 1 per level | |
1 | 18 | 325% | 2 | 8 | 26 |
2 | 18 | 330% | 2 | 8 | 27 |
3 | 21 | 335% | 2 | 8 | 28 |
4 | 21 | 340% | 2 | 8 | 29 |
5 | 24 | 345% | 2 | 8 | 30 |
6 | 24 | 350% | 2 | 8 | 31 |
7 | 27 | 355% | 2 | 8 | 32 |
8 | 27 | 360% | 2 | 8 | 33 |
9 | 30 | 365% | 2 | 8 | 34 |
10 | 30 | 370% | 2 | 8 | 35 |
11 | 33 | 375% | 2 | 8 | 36 |
12 | 33 | 380% | 2 | 8 | 37 |
13 | 36 | 385% | 2 | 8 | 38 |
14 | 36 | 390% | 2 | 8 | 39 |
15 | 39 | 395% | 2 | 8 | 40 |
16 | 39 | 400% | 2 | 8 | 41 |
17 | 42 | 405% | 2 | 8 | 42 |
18 | 42 | 410% | 2 | 8 | 43 |
19 | 45 | 415% | 2 | 8 | 44 |
20 | 45 | 420% | 2 | 8 | 45 |
Blade Lord
- Advanced from the second job+ Blade Specialist
Advanced Dark Sight: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.
Requires Level 10 Dark Sight
- Level 1: Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 4%
- Level 2: Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 8%
- Level 3: Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 12%
- Level 4: Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 16%
- Level 5: Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 20%
Bloody Storm: A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.
Lv. 10 effect: Links to Lv. 10 Flying Assaulter. Requires Level 20 Slash Storm
- Level 1: MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
- Level 2: MP Cost: 35, Damage: 229%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
- Level 3: MP Cost: 35, Damage: 231%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
- Level 4: MP Cost: 35, Damage: 233%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
- Level 5: MP Cost: 35, Damage: 235%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
- Level 6: MP Cost: 40, Damage: 237%, Max Enemies Hit: 6, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
- Level 7: MP Cost: 40, Damage: 239%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
- Level 8: MP Cost: 40, Damage: 241%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
- Level 9: MP Cost: 40, Damage: 243%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
- Level 10: MP Cost: 40, Damage: 245%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
- Level 11: MP Cost: 45, Damage: 247%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
- Level 12: MP Cost: 45, Damage: 249%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
- Level 13: MP Cost: 45, Damage: 251%, Max Enemies Hit: 7, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
- Level 14: MP Cost: 45, Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
- Level 15: MP Cost: 45, Damage: 255%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
- Level 16: MP Cost: 50, Damage: 257%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
- Level 17: MP Cost: 50, Damage: 259%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
- Level 18: MP Cost: 50, Damage: 261%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
- Level 19: MP Cost: 50, Damage: 263%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
- Level 20: MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3
Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
Chains of Hell: Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range.
'
- Level 1: MP Cost: 50, Damage: 67%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 2: MP Cost: 50, Damage: 69%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 3: MP Cost: 50, Damage: 71%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 4: MP Cost: 55, Damage: 73%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 5: MP Cost: 55, Damage: 75%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 1 sec, Additional Critical Rate: 100%
- Level 6: MP Cost: 55, Damage: 77%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 7: MP Cost: 55, Damage: 79%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 8: MP Cost: 60, Damage: 81%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 9: MP Cost: 60, Damage: 83%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 10: MP Cost: 60, Damage: 85%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
- Level 11: MP Cost: 60, Damage: 87%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 12: MP Cost: 65, Damage: 89%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 13: MP Cost: 65, Damage: 91%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 14: MP Cost: 65, Damage: 93%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 15: MP Cost: 65, Damage: 95%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 3 sec, Additional Critical Rate: 100%
- Level 16: MP Cost: 70, Damage: 97%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 17: MP Cost: 70, Damage: 99%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 18: MP Cost: 70, Damage: 101%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 19: MP Cost: 70, Damage: 103%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
- Level 20: MP Cost: 75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
Life Drain: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.
'
- Level 1: Proc Chance: 2%, Restores 2% of the damage as HP
- Level 2: Proc Chance: 4%, Restores 4% of the damage as HP
- Level 3: Proc Chance: 6%, Restores 6% of the damage as HP
- Level 4: Proc Chance: 8%, Restores 8% of the damage as HP
- Level 5: Proc Chance: 10%, Restores 10% of the damage as HP
"Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills."
Level | MP Cost | Shadow Damage | Duration |
---|---|---|---|
Add 3 per 2 levels |
Add 3% per level |
Add 30 sec per 5 levels | |
1 | 40 | 13% | 80 sec |
2 | 40 | 16% | 80 sec |
3 | 43 | 19% | 80 sec |
4 | 43 | 22% | 80 sec |
5 | 46 | 25% | 110 sec |
6 | 46 | 28% | 110 sec |
7 | 49 | 31% | 110 sec |
8 | 49 | 34% | 110 sec |
9 | 52 | 37% | 110 sec |
10 | 52 | 40% | 140 sec |
11 | 55 | 43% | 140 sec |
12 | 55 | 46% | 140 sec |
13 | 58 | 49% | 140 sec |
14 | 58 | 52% | 140 sec |
15 | 1 | 55% | 170 sec |
16 | 61 | 58% | 170 sec |
17 | 64 | 61% | 170 sec |
18 | 64 | 64% | 170 sec |
19 | 67 | 67% | 170 sec |
20 | 67 | 70% | 200 sec |
Shadow Meld: Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy where your attack power increases and every hit becomes a Critical.
Level 11 or above: Mastery Book required.
- Level 1: Dodge Chance: 11%, Upon successful dodge, ATT +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 2: Dodge Chance: 12%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 3: Dodge Chance: 13%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 4: Dodge Chance: 14%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 5: Dodge Chance: 15%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 6: Dodge Chance: 16%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 7: Dodge Chance: 17%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 8: Dodge Chance: 18%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 9: Dodge Chance: 19%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 10: Dodge Chance: 20%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 11: Dodge Chance: 21%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 12: Dodge Chance: 22%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 13: Dodge Chance: 23%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 14: Dodge Chance: 24%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 15: Dodge Chance: 25%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 16: Dodge Chance: 26%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 17: Dodge Chance: 27%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 18: Dodge Chance: 28%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 19: Dodge Chance: 29%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
- Level 20: Dodge Chance: 30%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
Fourth Job
Those in Italic can be obtained through Combat Orders.
Common
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
Sudden Raid: Calls in a horde of friends to set the stage on fire.
Calls in a horde of friends to set the stage on fire.
- Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
- Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec
- Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec
- Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec
- Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec
- Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec
- Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec
- Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec
- Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec
- Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec
- Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec
- Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec
- Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec
- Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec
- Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
- Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec
- Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec
- Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec
- Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec
- Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec
- Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec
- Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec
- Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec
- Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec
- Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec
- Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec
- Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec
- Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec
- Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec
- Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
- Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
- Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec
- The skill below belongs to only Night Lord and Shadower:
Shadow Shifter: Grants a chance to summon a wooden doll to take damage in your place.
WGrants a chance to summon a wooden doll to take damage in your place.
- Level 1: Avoid an attack at 16% chance.
- Level 2: Avoid an attack at 17% chance.
- Level 3: Avoid an attack at 18% chance.
- Level 4: Avoid an attack at 19% chance.
- Level 5: Avoid an attack at 20% chance.
- Level 6: Avoid an attack at 21% chance.
- Level 7: Avoid an attack at 22% chance.
- Level 8: Avoid an attack at 23% chance.
- Level 9: Avoid an attack at 24% chance.
- Level 10: Avoid an attack at 25% chance.
- Level 11: Avoid an attack at 26% chance.
- Level 12: Avoid an attack at 27% chance.
- Level 13: Avoid an attack at 28% chance.
- Level 14: Avoid an attack at 29% chance.
- Level 15: Avoid an attack at 30% chance.
- Level 16: Avoid an attack at 31% chance.
- Level 17: Avoid an attack at 32% chance.
- Level 18: Avoid an attack at 33% chance.
- Level 19: Avoid an attack at 34% chance.
- Level 20: Avoid an attack at 35% chance.
- Level 21: Avoid an attack at 36% chance.
- Level 22: Avoid an attack at 37% chance.
- Level 23: Avoid an attack at 38% chance.
- Level 24: Avoid an attack at 39% chance.
- Level 25: Avoid an attack at 40% chance.
- Level 26: Avoid an attack at 41% chance.
- Level 27: Avoid an attack at 42% chance.
- Level 28: Avoid an attack at 43% chance.
- Level 29: Avoid an attack at 44% chance.
- Level 30: Avoid an attack at 45% chance.
- Level 31: Avoid an attack at 46% chance.
- Level 32: Avoid an attack at 47% chance.
Night Lord
- Advanced from the third job Hermit.
Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.
Requires Level 10 Venom
- Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 2: Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 3: Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 4: Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 5: Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times
- Level 6: Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 7: Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 8: Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 12: Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times
"Increases Dagger Mastery, Weapon Attack, and Maximum Critical Damage."
Requires Level 10 Bow Mastery
Level | Dagger Mastery | Weapon Attack | Maximum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
"Masterfully unleash four throwing stars"
Level | MP Cost | Throwing Stars Consumed | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|---|
Add 2 per 3 levels |
No change |
Add 4% per level |
No change |
No change | |
1 | 11 | 3 | 262% | 4 | 1 |
2 | 12 | 4 | 266% | 4 | 1 |
3 | 12 | 4 | 270% | 4 | 1 |
4 | 13 | 4 | 274% | 4 | 1 |
5 | 13 | 4 | 278% | 4 | 1 |
6 | 14 | 4 | 282% | 4 | 1 |
7 | 14 | 4 | 286% | 4 | 1 |
8 | 15 | 4 | 290% | 4 | 1 |
9 | 15 | 4 | 294% | 4 | 1 |
10 | 16 | 4 | 298% | 4 | 1 |
11 | 16 | 4 | 302% | 4 | 1 |
12 | 17 | 4 | 306% | 4 | 1 |
13 | 17 | 4 | 310% | 4 | 1 |
14 | 18 | 4 | 314% | 4 | 1 |
15 | 18 | 4 | 318% | 4 | 1 |
16 | 19 | 4 | 322% | 4 | 1 |
17 | 19 | 4 | 326% | 4 | 1 |
18 | 20 | 4 | 330% | 4 | 1 |
19 | 20 | 4 | 286% | 4 | 1 |
20 | 21 | 4 | 290% | 4 | 1 |
21 | 21 | 4 | 254% | 4 | 1 |
22 | 22 | 4 | 258% | 4 | 1 |
23 | 22 | 4 | 262% | 4 | 1 |
24 | 23 | 4 | 266% | 4 | 1 |
25 | 23 | 4 | 270% | 4 | 1 |
26 | 24 | 4 | 274% | 4 | 1 |
27 | 24 | 4 | 278% | 4 | 1 |
28 | 25 | 4 | 282% | 4 | 1 |
29 | 25 | 4 | 286% | 4 | 1 |
30 | 26 | 4 | 290% | 4 | 1 |
31 | 26 | 4 | 286% | 4 | 1 |
32 | 27 | 4 | 290% | 4 | 1 |
"Become one with the darkness to deal more damage."
Level | MP Cost | Weapon Attack | Duration | Enemy Defense Ignored |
---|---|---|---|---|
Add 1 per 3 levels |
Add 1 per level |
Add 3 sec per level |
Add 1% per level | |
1 | 15 | +11 | 93 sec | +1% |
2 | 15 | +12 | 96 sec | +2% |
3 | 16 | +13 | 99 sec | +3% |
4 | 16 | +14 | 102 sec | +4% |
5 | 16 | +15 | 105 sec | +5% |
6 | 17 | +16 | 108 sec | +6% |
7 | 17 | +17 | 111 sec | +7% |
8 | 17 | +18 | 114 sec | +8% |
9 | 18 | +19 | 117 sec | +9% |
10 | 18 | +20 | 120 sec | +10% |
11 | 18 | +21 | 123 sec | +11% |
12 | 19 | +22 | 126 sec | +12% |
13 | 19 | +23 | 129 sec | +13% |
14 | 19 | +24 | 132 sec | +14% |
15 | 20 | +25 | 135 sec | +15% |
16 | 20 | +26 | 138 sec | +16% |
17 | 20 | +27 | 141 sec | +17% |
18 | 21 | +28 | 144 sec | +18% |
19 | 21 | +29 | 147 sec | +19% |
20 | 21 | +30 | 150 sec | +20% |
21 | 22 | +31 | 153 sec | +21% |
22 | 22 | +32 | 156 sec | +22% |
23 | 22 | +33 | 159 sec | +23% |
24 | 23 | +34 | 162 sec | +24% |
25 | 23 | +35 | 165 sec | +25% |
26 | 23 | +36 | 168 sec | +26% |
27 | 24 | +37 | 171 sec | +27% |
28 | 24 | +38 | 174 sec | +28% |
29 | 24 | +39 | 177 sec | +29% |
30 | 25 | +40 | 180 sec | +30% |
31 | 25 | +41 | 183 sec | +31% |
32 | 25 | +42 | 186 sec | +43% |
Frailty Curse: Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.
'
- Level 1: MP Cost: 11, Duration: 11 sec, Enemy Attack/DEF (when in range): -1%, Enemy Movement Speed (when in range): --31, Cooldown: 69 sec
- Level 2: MP Cost: 13, Duration: 12 sec, Enemy Attack/DEF (when in range): -2%, Enemy Movement Speed (when in range): --32, Cooldown: 68 sec
- Level 3: MP Cost: 13, Duration: 13 sec, Enemy Attack/DEF (when in range): -3%, Enemy Movement Speed (when in range): --33, Cooldown: 67 sec
- Level 4: MP Cost: 15, Duration: 14 sec, Enemy Attack/DEF (when in range): -4%, Enemy Movement Speed (when in range): --34, Cooldown: 66 sec
- Level 5: MP Cost: 15, Duration: 15 sec, Enemy Attack/DEF (when in range): -5%, Enemy Movement Speed (when in range): --35, Cooldown: 65 sec
- Level 6: MP Cost: 17, Duration: 16 sec, Enemy Attack/DEF (when in range): -6%, Enemy Movement Speed (when in range): --36, Cooldown: 64 sec
- Level 7: MP Cost: 17, Duration: 17 sec, Enemy Attack/DEF (when in range): -7%, Enemy Movement Speed (when in range): --37, Cooldown: 63 sec
- Level 8: MP Cost: 19, Duration: 18 sec, Enemy Attack/DEF (when in range): -8%, Enemy Movement Speed (when in range): --38, Cooldown: 62 sec
- Level 9: MP Cost: 19, Duration: 19 sec, Enemy Attack/DEF (when in range): -9%, Enemy Movement Speed (when in range): --39, Cooldown: 61 sec
- Level 10: MP Cost: 21, Duration: 20 sec, Enemy Attack/DEF (when in range): -10%, Enemy Movement Speed (when in range): --40, Cooldown: 60 sec
- Level 11: MP Cost: 21, Duration: 21 sec, Enemy Attack/DEF (when in range): -11%, Enemy Movement Speed (when in range): --41, Cooldown: 59 sec
- Level 12: MP Cost: 23, Duration: 22 sec, Enemy Attack/DEF (when in range): -12%, Enemy Movement Speed (when in range): --42, Cooldown: 58 sec
- Level 13: MP Cost: 23, Duration: 23 sec, Enemy Attack/DEF (when in range): -13%, Enemy Movement Speed (when in range): --43, Cooldown: 57 sec
- Level 14: MP Cost: 25, Duration: 24 sec, Enemy Attack/DEF (when in range): -14%, Enemy Movement Speed (when in range): --44, Cooldown: 56 sec
- Level 15: MP Cost: 25, Duration: 25 sec, Enemy Attack/DEF (when in range): -15%, Enemy Movement Speed (when in range): --45, Cooldown: 55 sec
- Level 16: MP Cost: 27, Duration: 26 sec, Enemy Attack/DEF (when in range): -16%, Enemy Movement Speed (when in range): --46, Cooldown: 54 sec
- Level 17: MP Cost: 27, Duration: 27 sec, Enemy Attack/DEF (when in range): -17%, Enemy Movement Speed (when in range): --47, Cooldown: 53 sec
- Level 18: MP Cost: 29, Duration: 28 sec, Enemy Attack/DEF (when in range): -18%, Enemy Movement Speed (when in range): --48, Cooldown: 52 sec
- Level 19: MP Cost: 29, Duration: 29 sec, Enemy Attack/DEF (when in range): -19%, Enemy Movement Speed (when in range): --49, Cooldown: 51 sec
- Level 20: MP Cost: 31, Duration: 30 sec, Enemy Attack/DEF (when in range): -20%, Enemy Movement Speed (when in range): --50, Cooldown: 50 sec
- Level 21: MP Cost: 31, Duration: 31 sec, Enemy Attack/DEF (when in range): -21%, Enemy Movement Speed (when in range): --51, Cooldown: 49 sec
- Level 22: MP Cost: 33, Duration: 32 sec, Enemy Attack/DEF (when in range): -22%, Enemy Movement Speed (when in range): --52, Cooldown: 48 sec
- Level 23: MP Cost: 33, Duration: 33 sec, Enemy Attack/DEF (when in range): -23%, Enemy Movement Speed (when in range): --53, Cooldown: 47 sec
- Level 24: MP Cost: 35, Duration: 34 sec, Enemy Attack/DEF (when in range): -24%, Enemy Movement Speed (when in range): --54, Cooldown: 46 sec
- Level 25: MP Cost: 35, Duration: 35 sec, Enemy Attack/DEF (when in range): -25%, Enemy Movement Speed (when in range): --55, Cooldown: 45 sec
- Level 26: MP Cost: 37, Duration: 36 sec, Enemy Attack/DEF (when in range): -26%, Enemy Movement Speed (when in range): --56, Cooldown: 44 sec
- Level 27: MP Cost: 37, Duration: 37 sec, Enemy Attack/DEF (when in range): -27%, Enemy Movement Speed (when in range): --57, Cooldown: 43 sec
- Level 28: MP Cost: 39, Duration: 38 sec, Enemy Attack/DEF (when in range): -28%, Enemy Movement Speed (when in range): --58, Cooldown: 42 sec
- Level 29: MP Cost: 39, Duration: 39 sec, Enemy Attack/DEF (when in range): -29%, Enemy Movement Speed (when in range): --59, Cooldown: 41 sec
- Level 30: MP Cost: 41, Duration: 40 sec, Enemy Attack/DEF (when in range): -30%, Enemy Movement Speed (when in range): --60, Cooldown: 40 sec
- Level 31: MP Cost: 41, Duration: 41 sec, Enemy Attack/DEF (when in range): -31%, Enemy Movement Speed (when in range): --61, Cooldown: 39 sec
- Level 32: MP Cost: 43, Duration: 42 sec, Enemy Attack/DEF (when in range): -32%, Enemy Movement Speed (when in range): --62, Cooldown: 38 sec
Shadower
- Advanced from the third job Chief Bandit.
Smokescreen: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.
'
- Level 1: MP Cost: 16, Critical Damage: +2%, Duration: 31 sec, Cooldown: 358 sec
- Level 2: MP Cost: 18, Critical Damage: +2%, Duration: 32 sec, Cooldown: 356 sec
- Level 3: MP Cost: 18, Critical Damage: +2%, Duration: 33 sec, Cooldown: 354 sec
- Level 4: MP Cost: 20, Critical Damage: +4%, Duration: 34 sec, Cooldown: 352 sec
- Level 5: MP Cost: 20, Critical Damage: +4%, Duration: 35 sec, Cooldown: 350 sec
- Level 6: MP Cost: 22, Critical Damage: +4%, Duration: 36 sec, Cooldown: 348 sec
- Level 7: MP Cost: 22, Critical Damage: +6%, Duration: 37 sec, Cooldown: 346 sec
- Level 8: MP Cost: 24, Critical Damage: +6%, Duration: 38 sec, Cooldown: 344 sec
- Level 9: MP Cost: 24, Critical Damage: +6%, Duration: 39 sec, Cooldown: 342 sec
- Level 10: MP Cost: 26, Critical Damage: +8%, Duration: 40 sec, Cooldown: 340 sec
- Level 11: MP Cost: 26, Critical Damage: +8%, Duration: 41 sec, Cooldown: 338 sec
- Level 12: MP Cost: 28, Critical Damage: +8%, Duration: 42 sec, Cooldown: 336 sec
- Level 13: MP Cost: 28, Critical Damage: +10%, Duration: 43 sec, Cooldown: 334 sec
- Level 14: MP Cost: 30, Critical Damage: +10%, Duration: 44 sec, Cooldown: 332 sec
- Level 15: MP Cost: 30, Critical Damage: +10%, Duration: 45 sec, Cooldown: 330 sec
- Level 16: MP Cost: 32, Critical Damage: +12%, Duration: 46 sec, Cooldown: 328 sec
- Level 17: MP Cost: 32, Critical Damage: +12%, Duration: 47 sec, Cooldown: 326 sec
- Level 18: MP Cost: 34, Critical Damage: +12%, Duration: 48 sec, Cooldown: 324 sec
- Level 19: MP Cost: 34, Critical Damage: +14%, Duration: 49 sec, Cooldown: 322 sec
- Level 20: MP Cost: 36, Critical Damage: +14%, Duration: 50 sec, Cooldown: 320 sec
- Level 21: MP Cost: 36, Critical Damage: +14%, Duration: 51 sec, Cooldown: 318 sec
- Level 22: MP Cost: 38, Critical Damage: +16%, Duration: 52 sec, Cooldown: 316 sec
- Level 23: MP Cost: 38, Critical Damage: +16%, Duration: 53 sec, Cooldown: 314 sec
- Level 24: MP Cost: 40, Critical Damage: +16%, Duration: 54 sec, Cooldown: 312 sec
- Level 25: MP Cost: 40, Critical Damage: +18%, Duration: 55 sec, Cooldown: 310 sec
- Level 26: MP Cost: 42, Critical Damage: +18%, Duration: 56 sec, Cooldown: 308 sec
- Level 27: MP Cost: 42, Critical Damage: +18%, Duration: 57 sec, Cooldown: 306 sec
- Level 28: MP Cost: 44, Critical Damage: +20%, Duration: 58 sec, Cooldown: 304 sec
- Level 29: MP Cost: 44, Critical Damage: +20%, Duration: 59 sec, Cooldown: 302 sec
- Level 30: MP Cost: 46, Critical Damage: +20%, Duration: 60 sec, Cooldown: 300 sec
- Level 31: MP Cost: 46, Critical Damage: +22%, Duration: 61 sec, Cooldown: 298 sec
- Level 32: MP Cost: 48, Critical Damage: +22%, Duration: 62 sec, Cooldown: 296 sec
Boomerang Stab: Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.
'
- Level 1: Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 2: Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 3: Active Effects - MP Cost: 22, Damage: 602%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 36%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 4: Active Effects - MP Cost: 24, Damage: 606%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 38%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 5: Active Effects - MP Cost: 24, Damage: 610%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 40%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 6: Active Effects - MP Cost: 24, Damage: 614%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 42%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 7: Active Effects - MP Cost: 26, Damage: 618%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 44%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 8: Active Effects - MP Cost: 26, Damage: 622%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 46%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 9: Active Effects - MP Cost: 26, Damage: 626%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 48%, Stun Duration: 1 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 10: Active Effects - MP Cost: 28, Damage: 630%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 11: Active Effects - MP Cost: 28, Damage: 634%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 52%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 12: Active Effects - MP Cost: 28, Damage: 638%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 13: Active Effects - MP Cost: 30, Damage: 642%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 14: Active Effects - MP Cost: 30, Damage: 646%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 58%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 15: Active Effects - MP Cost: 30, Damage: 650%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 60%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 16: Active Effects - MP Cost: 32, Damage: 654%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 17: Active Effects - MP Cost: 32, Damage: 658%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 64%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 18: Active Effects - MP Cost: 32, Damage: 662%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 66%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 19: Active Effects - MP Cost: 34, Damage: 666%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 20: Active Effects - MP Cost: 34, Damage: 670%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 21: Active Effects - MP Cost: 34, Damage: 674%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 22: Active Effects - MP Cost: 36, Damage: 678%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 23: Active Effects - MP Cost: 36, Damage: 682%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 24: Active Effects - MP Cost: 36, Damage: 686%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 25: Active Effects - MP Cost: 38, Damage: 690%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 26: Active Effects - MP Cost: 38, Damage: 694%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 27: Active Effects - MP Cost: 38, Damage: 698%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 28: Active Effects - MP Cost: 40, Damage: 702%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 29: Active Effects - MP Cost: 40, Damage: 706%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 30: Active Effects - MP Cost: 40, Damage: 710%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 31: Active Effects - MP Cost: 42, Damage: 714%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
- Level 32: Active Effects - MP Cost: 42, Damage: 718%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.
Requires Level 10 Venom
- Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 2: Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 3: Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 4: Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 5: Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 6: Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 7: Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 8: Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 12: Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times
"Increases Dagger Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Dagger Mastery
Level | Dagger Mastery | Weapon Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
Shadower Instinct: Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.
'
- Level 1: MP Cost: 10, Duration: 63 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 1%, Accumulate Kill Point upon atack
- Level 2: MP Cost: 10, Duration: 66 sec, Weapon ATT: +2, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 2%, Accumulate Kill Point upon atack
- Level 3: MP Cost: 12, Duration: 69 sec, Weapon ATT: +3, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 3%, Accumulate Kill Point upon atack
- Level 4: MP Cost: 12, Duration: 72 sec, Weapon ATT: +4, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 4%, Accumulate Kill Point upon atack
- Level 5: MP Cost: 12, Duration: 75 sec, Weapon ATT: +5, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 5%, Accumulate Kill Point upon atack
- Level 6: MP Cost: 14, Duration: 78 sec, Weapon ATT: +6, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 6%, Accumulate Kill Point upon atack
- Level 7: MP Cost: 14, Duration: 81 sec, Weapon ATT: +7, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 7%, Accumulate Kill Point upon atack
- Level 8: MP Cost: 14, Duration: 84 sec, Weapon ATT: +8, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 8%, Accumulate Kill Point upon atack
- Level 9: MP Cost: 16, Duration: 87 sec, Weapon ATT: +9, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 9%, Accumulate Kill Point upon atack
- Level 10: MP Cost: 16, Duration: 90 sec, Weapon ATT: +10, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 10%, Accumulate Kill Point upon atack
- Level 11: MP Cost: 16, Duration: 93 sec, Weapon ATT: +11, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 11%, Accumulate Kill Point upon atack
- Level 12: MP Cost: 18, Duration: 96 sec, Weapon ATT: +12, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 12%, Accumulate Kill Point upon atack
- Level 13: MP Cost: 18, Duration: 99 sec, Weapon ATT: +13, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 13%, Accumulate Kill Point upon atack
- Level 14: MP Cost: 18, Duration: 102 sec, Weapon ATT: +14, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 14%, Accumulate Kill Point upon atack
- Level 15: MP Cost: 20, Duration: 105 sec, Weapon ATT: +15, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 15%, Accumulate Kill Point upon atack
- Level 16: MP Cost: 20, Duration: 108 sec, Weapon ATT: +16, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 16%, Accumulate Kill Point upon atack
- Level 17: MP Cost: 20, Duration: 111 sec, Weapon ATT: +17, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 17%, Accumulate Kill Point upon atack
- Level 18: MP Cost: 22, Duration: 114 sec, Weapon ATT: +18, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 18%, Accumulate Kill Point upon atack
- Level 19: MP Cost: 22, Duration: 117 sec, Weapon ATT: +19, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 19%, Accumulate Kill Point upon atack
- Level 20: MP Cost: 22, Duration: 120 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 20%, Accumulate Kill Point upon atack
- Level 21: MP Cost: 24, Duration: 61 sec, Weapon ATT: +21, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 21%, Accumulate Kill Point upon atack
- Level 22: MP Cost: 24, Duration: 62 sec, Weapon ATT: +22, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 22%, Accumulate Kill Point upon atack
"Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first three strikes to deal huge critical damage. You will no longer be hidden after dealing critical damage. When used while hidden,Assassinate damage increases. Also does more damage when Body Count is 5."
Level | MP Cost | Damage | Damage | Number of Attacks | Max Enemies Hit | Additional Damage | Additional Damage |
---|---|---|---|---|---|---|---|
Add 2 per 4 levels |
Add 8% per level |
Add 20% per level |
No change |
No change |
Add 4% per level |
No change | |
1 | 30 | 395% | 740% | 4 | 1 | +34% | +150% |
2 | 30 | 403% | 760% | 4 | 1 | +38% | +150% |
3 | 30 | 411% | 780% | 4 | 1 | +42% | +150% |
4 | 32 | 419% | 800% | 4 | 1 | +46% | +150% |
5 | 32 | 427% | 820% | 4 | 1 | +50% | +150% |
6 | 32 | 435% | 840% | 4 | 1 | +54% | +150% |
7 | 32 | 443% | 860% | 4 | 1 | +58% | +150% |
8 | 34 | 451% | 880% | 4 | 1 | +62% | +150% |
9 | 34 | 459% | 900% | 4 | 1 | +66% | +150% |
10 | 34 | 467% | 920% | 4 | 1 | +70% | +150% |
11 | 34 | 475% | 940% | 4 | 1 | +74% | +150% |
12 | 36 | 483% | 960% | 4 | 1 | +78% | +150% |
13 | 36 | 491% | 980% | 4 | 1 | +82% | +150% |
14 | 36 | 499% | 1000% | 4 | 1 | +86% | +150% |
15 | 36 | 507% | 1020% | 4 | 1 | +90% | +150% |
16 | 38 | 515% | 1040% | 4 | 1 | +94% | +150% |
17 | 38 | 523% | 1060% | 4 | 1 | +98% | +150% |
18 | 38 | 531% | 1080% | 4 | 1 | +102% | +150% |
19 | 38 | 539% | 1100% | 4 | 1 | +106% | +150% |
20 | 40 | 547% | 1120% | 4 | 1 | +110% | +150% |
21 | 40 | 555% | 1140% | 4 | 1 | +114% | +150% |
22 | 40 | 563% | 1160% | 4 | 1 | +118% | +150% |
23 | 40 | 571% | 1180% | 4 | 1 | +122% | +150% |
24 | 42 | 579% | 1200% | 4 | 1 | +126% | +150% |
25 | 42 | 587% | 1220% | 4 | 1 | +130% | +150% |
26 | 42 | 595% | 1240% | 4 | 1 | +134% | +150% |
27 | 42 | 603% | 1260% | 4 | 1 | +138% | +150% |
28 | 44 | 611% | 1280% | 4 | 1 | +142% | +150% |
29 | 44 | 619% | 1300% | 4 | 1 | +146% | +150% |
30 | 44 | 627% | 1320% | 4 | 1 | +150% | +150% |
31 | 44 | 635% | 1340% | 4 | 1 | +154% | +150% |
32 | 46 | 643% | 1360% | 4 | 1 | +158% | +150% |
Blade Master
- Advanced from the third job Blade Lord.
Blade Fury: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.
Level 11 or above: Mastery Book required.
- Level 1: MP Cost: 40, Damage: 136%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
- Level 2: MP Cost: 40, Damage: 137%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
- Level 3: MP Cost: 40, Damage: 138%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
- Level 4: MP Cost: 40, Damage: 139%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
- Level 5: MP Cost: 40, Damage: 140%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
- Level 6: MP Cost: 45, Damage: 141%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
- Level 7: MP Cost: 45, Damage: 142%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
- Level 8: MP Cost: 45, Damage: 143%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
- Level 9: MP Cost: 45, Damage: 144%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 10%
- Level 10: MP Cost: 45, Damage: 145%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 10%
- Level 11: MP Cost: 45, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
- Level 12: MP Cost: 50, Damage: 147%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
- Level 13: MP Cost: 50, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
- Level 14: MP Cost: 50, Damage: 149%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
- Level 15: MP Cost: 50, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
- Level 16: MP Cost: 50, Damage: 151%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
- Level 17: MP Cost: 50, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
- Level 18: MP Cost: 55, Damage: 153%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
- Level 19: MP Cost: 55, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 15%
- Level 20: MP Cost: 55, Damage: 155%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 15%
- Level 21: MP Cost: 55, Damage: 156%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
- Level 22: MP Cost: 55, Damage: 157%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
- Level 23: MP Cost: 55, Damage: 158%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
- Level 24: MP Cost: 60, Damage: 159%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
- Level 25: MP Cost: 60, Damage: 160%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
- Level 26: MP Cost: 60, Damage: 161%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
- Level 27: MP Cost: 60, Damage: 162%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
- Level 28: MP Cost: 60, Damage: 163%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
- Level 29: MP Cost: 60, Damage: 164%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 20%
- Level 30: MP Cost: 65, Damage: 165%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 20%
- Level 31: MP Cost: 65, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%
- Level 32: MP Cost: 65, Damage: 167%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%
Mirrored Target: Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.
Level 11 or above: Mastery Book required. Requires Level 20 Mirror Image
- Level 1: Active Effects - MP Cost: 60, Dummy HP: 2600, Dummy Duration: 15 seconds, Damage Absorbed: 5%
Passive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2%
- Level 2: Active Effects - MP Cost: 65, Dummy HP: 3200, Dummy Duration: 20 seconds, Damage Absorbed: 6%
Passive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4%
- Level 3: Active Effects - MP Cost: 65, Dummy HP: 3800, Dummy Duration: 20 seconds, Damage Absorbed: 6%
Passive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6%
- Level 4: Active Effects - MP Cost: 70, Dummy HP: 4400, Dummy Duration: 25 seconds, Damage Absorbed: 7%
Passive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8%
- Level 5: Active Effects - MP Cost: 70, Dummy HP: 5000, Dummy Duration: 25 seconds, Damage Absorbed: 7%
Passive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10%
- Level 6: Active Effects - MP Cost: 75, Dummy HP: 5600, Dummy Duration: 30 seconds, Damage Absorbed: 8%
Passive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12%
- Level 7: Active Effects - MP Cost: 75, Dummy HP: 6200, Dummy Duration: 30 seconds, Damage Absorbed: 8%
Passive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14%
- Level 8: Active Effects - MP Cost: 80, Dummy HP: 6800, Dummy Duration: 35 seconds, Damage Absorbed: 9%
Passive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16%
- Level 9: Active Effects - MP Cost: 80, Dummy HP: 7400, Dummy Duration: 35 seconds, Damage Absorbed: 9%
Passive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18%
- Level 10: Active Effects - MP Cost: 85, Dummy HP: 8000, Dummy Duration: 40 seconds, Damage Absorbed: 10%
Passive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20%
- Level 11: Active Effects - MP Cost: 85, Dummy HP: 8600, Dummy Duration: 40 seconds, Damage Absorbed: 10%
Passive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22%
- Level 12: Active Effects - MP Cost: 90, Dummy HP: 9200, Dummy Duration: 45 seconds, Damage Absorbed: 11%
Passive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24%
- Level 13: Active Effects - MP Cost: 90, Dummy HP: 9800, Dummy Duration: 45 seconds, Damage Absorbed: 11%
Passive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26%
- Level 14: Active Effects - MP Cost: 95, Dummy HP: 10400, Dummy Duration: 50 seconds, Damage Absorbed: 12%
Passive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28%
- Level 15: Active Effects - MP Cost: 95, Dummy HP: 11000, Dummy Duration: 50 seconds, Damage Absorbed: 12%
Passive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30%
- Level 16: Active Effects - MP Cost: 100, Dummy HP: 11600, Dummy Duration: 55 seconds, Damage Absorbed: 13%
Passive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32%
- Level 17: Active Effects - MP Cost: 100, Dummy HP: 12200, Dummy Duration: 55 seconds, Damage Absorbed: 13%
Passive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34%
- Level 18: Active Effects - MP Cost: 105, Dummy HP: 12800, Dummy Duration: 60 seconds, Damage Absorbed: 14%
Passive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36%
- Level 19: Active Effects - MP Cost: 105, Dummy HP: 13400, Dummy Duration: 60 seconds, Damage Absorbed: 14%
Passive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38%
- Level 20: Active Effects - MP Cost: 110, Dummy HP: 14000, Dummy Duration: 65 seconds, Damage Absorbed: 15%
Passive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40%
- Level 21: Active Effects - MP Cost: 110, Dummy HP: 14600, Dummy Duration: 65 seconds, Damage Absorbed: 15%
Passive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42%
- Level 22: Active Effects - MP Cost: 115, Dummy HP: 15200, Dummy Duration: 70 seconds, Damage Absorbed: 16%
Passive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44%
- Level 23: Active Effects - MP Cost: 115, Dummy HP: 15800, Dummy Duration: 70 seconds, Damage Absorbed: 16%
Passive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46%
- Level 24: Active Effects - MP Cost: 120, Dummy HP: 16400, Dummy Duration: 75 seconds, Damage Absorbed: 17%
Passive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48%
- Level 25: Active Effects - MP Cost: 120, Dummy HP: 17000, Dummy Duration: 75 seconds, Damage Absorbed: 17%
Passive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50%
- Level 26: Active Effects - MP Cost: 125, Dummy HP: 17600, Dummy Duration: 80 seconds, Damage Absorbed: 18%
Passive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52%
- Level 27: Active Effects - MP Cost: 125, Dummy HP: 18200, Dummy Duration: 80 seconds, Damage Absorbed: 18%
Passive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54%
- Level 28: Active Effects - MP Cost: 130, Dummy HP: 18800, Dummy Duration: 85 seconds, Damage Absorbed: 19%
Passive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56%
- Level 29: Active Effects - MP Cost: 130, Dummy HP: 19400, Dummy Duration: 85 seconds, Damage Absorbed: 19%
Passive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58%
- Level 30: Active Effects - MP Cost: 135, Dummy HP: 20000, Dummy Duration: 90 seconds, Damage Absorbed: 20%
Passive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60%
- Level 31: Active Effects - MP Cost: 135, Dummy HP: 20600, Dummy Duration: 90 seconds, Damage Absorbed: 20%
Passive Effects - Dodge Chance: 25%, Weapon DEF: +62%, Magic DEF: +62%
- Level 32: Active Effects - MP Cost: 140, Dummy HP: 21200, Dummy Duration: 95 seconds, Damage Absorbed: 21%
Passive Effects - Dodge Chance: 26%, Weapon DEF: +64%, Magic DEF: +64%
Final Cut: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.
'
- Level 1: MP Cost: 150, HP Cost, 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +16%, Duration: 15 sec, 1 sec invincibility after usage, Cooldown: 148 sec
- Level 2: MP Cost: 150, HP Cost, 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +18%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 146 sec
- Level 3: MP Cost: 150, HP Cost, 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +19%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 144 sec
- Level 4: MP Cost: 150, HP Cost, 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +21%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 142 sec
- Level 5: MP Cost: 150, HP Cost, 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +22%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 140 sec
- Level 6: MP Cost: 200, HP Cost, 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +24%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 138 sec
- Level 7: MP Cost: 200, HP Cost, 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +25%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 136 sec
- Level 8: MP Cost: 200, HP Cost, 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +27%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 134 sec
- Level 9: MP Cost: 200, HP Cost, 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +28%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 132 sec
- Level 10: MP Cost: 200, HP Cost, 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +30%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 130 sec
- Level 11: MP Cost: 200, HP Cost, 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +31%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 128 sec
- Level 12: MP Cost: 250, HP Cost, 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +33%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 126 sec
- Level 13: MP Cost: 250, HP Cost, 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +34%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 124 sec
- Level 14: MP Cost: 250, HP Cost, 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +36%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 122 sec
- Level 15: MP Cost: 250, HP Cost, 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +37%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 120 sec
- Level 16: MP Cost: 250, HP Cost, 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +39%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 118 sec
- Level 17: MP Cost: 250, HP Cost, 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +40%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 116 sec
- Level 18: MP Cost: 300, HP Cost, 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +42%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 114 sec
- Level 19: MP Cost: 300, HP Cost, 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +43%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 112 sec
- Level 20: MP Cost: 300, HP Cost, 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +45%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 110 sec
- Level 21: MP Cost: 300, HP Cost, 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +46%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 108 sec
- Level 22: MP Cost: 300, HP Cost, 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +48%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 106 sec
- Level 23: MP Cost: 300, HP Cost, 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +49%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 104 sec
- Level 24: MP Cost: 350, HP Cost, 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +51%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 102 sec
- Level 25: MP Cost: 350, HP Cost, 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +52%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 100 sec
- Level 26: MP Cost: 350, HP Cost, 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +54%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 98 sec
- Level 27: MP Cost: 350, HP Cost, 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +55%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 96 sec
- Level 28: MP Cost: 350, HP Cost, 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +57%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 94 sec
- Level 29: MP Cost: 350, HP Cost, 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +58%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 92 sec
- Level 30: MP Cost: 400, HP Cost, 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +60%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 90 sec
- Level 31: MP Cost: 400, HP Cost, 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +61%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 88 sec
- Level 32: MP Cost: 400, HP Cost, 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +63%, Duration: 63 sec, 1 sec invincibility after usage, Cooldown: 86 sec
Thorns: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.
Level 11 or above: Mastery Book required.
- Level 1: MP Cost: 40, ATT: +1 for 90 sec, Knock-back Resistance Rate: 32%
- Level 2: MP Cost: 40, ATT: +2 for 90 sec, Knock-back Resistance Rate: 34%
- Level 3: MP Cost: 40, ATT: +3 for 90 sec, Knock-back Resistance Rate: 36%
- Level 4: MP Cost: 40, ATT: +4 for 90 sec, Knock-back Resistance Rate: 38%
- Level 5: MP Cost: 40, ATT: +5 for 110 sec, Knock-back Resistance Rate: 40%
- Level 6: MP Cost: 50, ATT: +6 for 110 sec, Knock-back Resistance Rate: 42%
- Level 7: MP Cost: 50, ATT: +7 for 110 sec, Knock-back Resistance Rate: 44%
- Level 8: MP Cost: 50, ATT: +8 for 110 sec, Knock-back Resistance Rate: 46%
- Level 9: MP Cost: 50, ATT: +9 for 110 sec, Knock-back Resistance Rate: 48%
- Level 10: MP Cost: 50, ATT: +10 for 130 sec, Knock-back Resistance Rate: 50%
- Level 11: MP Cost: 60, ATT: +11 for 130 sec, Knock-back Resistance Rate: 52%
- Level 12: MP Cost: 60, ATT: +12 for 130 sec, Knock-back Resistance Rate: 54%
- Level 13: MP Cost: 60, ATT: +13 for 130 sec, Knock-back Resistance Rate: 56%
- Level 14: MP Cost: 60, ATT: +14 for 130 sec, Knock-back Resistance Rate: 58%
- Level 15: MP Cost: 60, ATT: +15 for 150 sec, Knock-back Resistance Rate: 60%
- Level 16: MP Cost: 70, ATT: +16 for 150 sec, Knock-back Resistance Rate: 62%
- Level 17: MP Cost: 70, ATT: +17 for 150 sec, Knock-back Resistance Rate: 64%
- Level 18: MP Cost: 70, ATT: +18 for 150 sec, Knock-back Resistance Rate: 66%
- Level 19: MP Cost: 70, ATT: +19 for 150 sec, Knock-back Resistance Rate: 68%
- Level 20: MP Cost: 70, ATT: +20 for 170 sec, Knock-back Resistance Rate: 70%
- Level 21: MP Cost: 80, ATT: +21 for 170 sec, Knock-back Resistance Rate: 72%
- Level 22: MP Cost: 80, ATT: +22 for 170 sec, Knock-back Resistance Rate: 74%
- Level 23: MP Cost: 80, ATT: +23 for 170 sec, Knock-back Resistance Rate: 76%
- Level 24: MP Cost: 80, ATT: +24 for 170 sec, Knock-back Resistance Rate: 78%
- Level 25: MP Cost: 80, ATT: +25 for 190 sec, Knock-back Resistance Rate: 80%
- Level 26: MP Cost: 90, ATT: +26 for 190 sec, Knock-back Resistance Rate: 82%
- Level 27: MP Cost: 90, ATT: +27 for 190 sec, Knock-back Resistance Rate: 84%
- Level 28: MP Cost: 90, ATT: +28 for 190 sec, Knock-back Resistance Rate: 86%
- Level 29: MP Cost: 90, ATT: +29 for 190 sec, Knock-back Resistance Rate: 88%
- Level 30: MP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90%
- Level 31: MP Cost: 100, ATT: +31 for 210 sec, Knock-back Resistance Rate: 92%
- Level 32: MP Cost: 100, ATT: +32 for 210 sec, Knock-back Resistance Rate: 94%
Phantom Blow: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.
'
- Level 1: MP Cost: 30, Number of Attacks: 6, Damage: 142%, Enemy DEF Ignored: 1%
- Level 2: MP Cost: 30, Number of Attacks: 6, Damage: 144%, Enemy DEF Ignored: 2%
- Level 3: MP Cost: 30, Number of Attacks: 6, Damage: 146%, Enemy DEF Ignored: 3%
- Level 4: MP Cost: 30, Number of Attacks: 6, Damage: 148%, Enemy DEF Ignored: 4%
- Level 5: MP Cost: 32, Number of Attacks: 6, Damage: 150%, Enemy DEF Ignored: 5%
- Level 6: MP Cost: 32, Number of Attacks: 6, Damage: 152%, Enemy DEF Ignored: 6%
- Level 7: MP Cost: 32, Number of Attacks: 6, Damage: 154%, Enemy DEF Ignored: 7%
- Level 8: MP Cost: 32, Number of Attacks: 6, Damage: 156%, Enemy DEF Ignored: 8%
- Level 9: MP Cost: 32, Number of Attacks: 6, Damage: 158%, Enemy DEF Ignored: 9%
- Level 10: MP Cost: 34, Number of Attacks: 6, Damage: 160%, Enemy DEF Ignored: 10%
- Level 11: MP Cost: 34, Number of Attacks: 6, Damage: 162%, Enemy DEF Ignored: 11%
- Level 12: MP Cost: 34, Number of Attacks: 6, Damage: 164%, Enemy DEF Ignored: 12%
- Level 13: MP Cost: 34, Number of Attacks: 6, Damage: 166%, Enemy DEF Ignored: 13%
- Level 14: MP Cost: 34, Number of Attacks: 6, Damage: 168%, Enemy DEF Ignored: 14%
- Level 15: MP Cost: 36, Number of Attacks: 6, Damage: 170%, Enemy DEF Ignored: 15%
- Level 16: MP Cost: 36, Number of Attacks: 6, Damage: 172%, Enemy DEF Ignored: 16%
- Level 17: MP Cost: 36, Number of Attacks: 6, Damage: 174%, Enemy DEF Ignored: 17%
- Level 18: MP Cost: 36, Number of Attacks: 6, Damage: 176%, Enemy DEF Ignored: 18%
- Level 19: MP Cost: 36, Number of Attacks: 6, Damage: 178%, Enemy DEF Ignored: 19%
- Level 20: MP Cost: 38, Number of Attacks: 6, Damage: 180%, Enemy DEF Ignored: 20%
- Level 21: MP Cost: 38, Number of Attacks: 6, Damage: 182%, Enemy DEF Ignored: 21%
- Level 22: MP Cost: 38, Number of Attacks: 6, Damage: 184%, Enemy DEF Ignored: 22%
- Level 23: MP Cost: 38, Number of Attacks: 6, Damage: 186%, Enemy DEF Ignored: 23%
- Level 24: MP Cost: 38, Number of Attacks: 6, Damage: 188%, Enemy DEF Ignored: 24%
- Level 25: MP Cost: 40, Number of Attacks: 6, Damage: 190%, Enemy DEF Ignored: 25%
- Level 26: MP Cost: 40, Number of Attacks: 6, Damage: 192%, Enemy DEF Ignored: 26%
- Level 27: MP Cost: 40, Number of Attacks: 6, Damage: 194%, Enemy DEF Ignored: 27%
- Level 28: MP Cost: 40, Number of Attacks: 6, Damage: 196%, Enemy DEF Ignored: 28%
- Level 29: MP Cost: 40, Number of Attacks: 6, Damage: 198%, Enemy DEF Ignored: 29%
- Level 30: MP Cost: 42, Number of Attacks: 6, Damage: 200%, Enemy DEF Ignored: 30%
- Level 31: MP Cost: 42, Number of Attacks: 6, Damage: 202%, Enemy DEF Ignored: 31%
- Level 32: MP Cost: 42, Number of Attacks: 6, Damage: 204%, Enemy DEF Ignored: 32%
"Increases your Critical Hit Rate and minimum Critical Damage."
Level | Critical Rate | Minimum Critical Damage |
---|---|---|
Add 2% per level |
Add 2% per level | |
1 | +7% | +7% |
2 | +9% | +9% |
3 | +11% | +11% |
4 | +13% | +13% |
5 | +15% | +15% |
6 | +17% | +17% |
7 | +19% | +19% |
8 | +21% | +21% |
9 | +23% | +23% |
10 | +25% | +25% |
11 | +27% | +27% |
12 | +29% | +29% |
Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.
Requires Level 20 Venom
- Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 2: Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times
- Level 3: Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 4: Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 5: Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times
- Level 6: Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 7: Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 8: Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times
- Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
- Level 12: Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times
Dual Wield Expert: Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.
Level 11 or above: Mastery Book required. Requires Level 10 Katara Mastery
- Level 1: Dagger and Katara Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
- Level 2: Dagger and Katara Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
- Level 3: Dagger and Katara Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
- Level 4: Dagger and Katara Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
- Level 5: Dagger and Katara Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
- Level 6: Dagger and Katara Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
- Level 7: Dagger and Katara Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
- Level 8: Dagger and Katara Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
- Level 9: Dagger and Katara Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
- Level 10: Dagger and Katara Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
- Level 11: Dagger and Katara Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
- Level 12: Dagger and Katara Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
- Level 13: Dagger and Katara Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
- Level 14: Dagger and Katara Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
- Level 15: Dagger and Katara Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
- Level 16: Dagger and Katara Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
- Level 17: Dagger and Katara Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
- Level 18: Dagger and Katara Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
- Level 19: Dagger and Katara Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
- Level 20: Dagger and Katara Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
- Level 21: Dagger and Katara Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
- Level 22: Dagger and Katara Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
- Level 23: Dagger and Katara Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
- Level 24: Dagger and Katara Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
- Level 25: Dagger and Katara Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
- Level 26: Dagger and Katara Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
- Level 27: Dagger and Katara Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
- Level 28: Dagger and Katara Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
- Level 29: Dagger and Katara Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
- Level 30: Dagger and Katara Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
- Level 31: Dagger and Katara Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
- Level 32: Dagger and Katara Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%
Hyper Skills
Common Stat Enhancers and Active Skills
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Level | MP Cost | Duration | Damage | Max Damage | Cooldown |
---|---|---|---|---|---|
1 | 100 | 60 | +10% | +5,000,000 | 120 sec |
Night Lord
Skill Enhancers
"Increases EXP and items from enemies provoked by Showdown."
Unlocked at Level 143
Level | Experience and Item Drop Rate |
---|---|
1 | +10% |
"Bosses are affected by Frailty Curse."
Unlocked at Level 149
Level | Effect |
---|---|
1 | Frailty Curse is applied to bosses. |
"Increases Number of Attacks for Quad Star."
Unlocked at Level 155
Level | Number of Attacks |
---|---|
1 | +1 |
"Increases the number of monsters that Showdown hits."
Unlocked at Level 162
Level | Max Enemies Hit |
---|---|
1 | +2 |
"Increases the ATT & DEF penalty from Frailty Curse."
Unlocked at Level 168
Level | Enemy Attack and Defense |
---|---|
1 | -10% |
"Increases damage dealt to bosses with Quad Star."
Unlocked at Level 177
Level | Boss Damage |
---|---|
1 | +20% |
"Increases the damage of Showdown."
Unlocked at Level 183
Level | Damage |
---|---|
1 | +20% |
"Increases the Speed penalty from Frailty Curse."
Unlocked at Level 189
Level | Enemy Speed |
---|---|
1 | -10 |
"Increases Quad Star damage."
Unlocked at Level 195
Level | Damage |
---|---|
1 | +20% |
Active Skills
"Coats your stars with a deadly poison that causes bleeding, increasing Weapon Attack and inflicting continuous damage on enemies."
Unlocked at Level 150
Level | MP Cost | Weapon Attack | Poison Chance | Poison Damage Per Second | Poison Duration | Duration | Cooldown |
---|---|---|---|---|---|---|---|
1 | 200 | +30 | 100% | 190% | 8 sec | 30 sec | 90 sec |
"Summons 4 shurikens that combine into one giant shuriken."
Unlocked at level 170
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Cooldown |
---|---|---|---|---|---|
1 | 300 | 300% | 10 | 8 | 8 sec |
Shadower
Skill Enhancers
"Increases the number of used Mesos and Pick Pocket's Meso drop rate."
Unlocked at Level 143
Level | Mesos Used | Meso Drop Rate |
---|---|---|
1 | +5 | +20% |
"Increases Number of Attacks for Boomerang Stab."
Unlocked at Level 149
Level | Number of Attacks |
---|---|
1 | +1 |
"Increases Assassinate's max damage."
Unlocked at Level 155
Level | Max Damage |
---|---|
1 | +10,000,000 |
"Increases the Defense Ignore rate of Meso Explosion."
Unlocked at Level 162
Level | Enemy Defense Ignored |
---|---|
1 | +10% |
"Increases Boomerang Stab damage."
Unlocked at Level 168
Level | Damage |
---|---|
1 | +20% |
"Increases Assassinate's Boss ATT damage."
Unlocked at Level 177
Level | Boss Damage |
---|---|
1 | +20% |
"Increases Meso Explosion's damage."
Unlocked at Level 183
Level | Damage |
---|---|
1 | +20% |
"Increases the number of monsters hit by Boomerang Stab."
Unlocked at Level 189
Level | Max Enemies Hit |
---|---|
1 | +2 |
"Increases Assassinate damage."
Unlocked at Level 195
Level | Damage |
---|---|
1 | +20% |
Active Skills
Flip of the Coin: Flips a lucky coin to conjure up a blessing of awesomeness.
Required level: 150
- Level 1: Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: +1,000,000, Max Stacks: 5
Shadow Veil: Summons a shade to deal continuous damage to nearby enemies.
Required level: 170
- Level 1: MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec.
Cooldown: 90 sec
Dual Blade
Skill Enhancers
"Increases Bloody Storm's damage."
Unlocked at Level 143
Level | Damage |
---|---|
1 | +20% |
"Increases Phantom Blow's damage."
Unlocked at Level 149
Level | Damage |
---|---|
1 | +20% |
"Increases the number of monsters hit by Bloody Storm."
Unlocked at Level 162
Level | Max Enemies Hit |
---|---|
1 | +2 |
"Increases Phantom Blow's Monster DEF debuff."
Unlocked at Level 168
Level | Enemy Defense Ignored |
---|---|
1 | +20% |
"Increases Bloody Storm's attack count."
Unlocked at Level 183
Level | Number of Attacks |
---|---|
1 | +1 |
"Phantom Blow's attack count."
Unlocked at Level 189
Level | Number of Attacks |
---|---|
1 | +1 |
Active Skills
Blade Clone: Summon a hidden sword to make every attack deal additional damage.
Required level: 150.
- Level 1: MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%. Cooldown: 90 sec
Asura's Anger: Create a vortex of wind blades, damaging nearby enemies.
Required level: 170
- Level 1: MP Cost: 300, Duration: 10 sec, DEF Ignored: 100%, Enemies Hit: 10, Damage: 500%, Number of Attacks: 3, Can move while using the skill. Cooldown: 90 sec