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Notice: These builds are based merely on prediction and KMS/KMST play. Use at your own risk.

AP Distribution

The layout of your AP is similar to a bandit. You can become a "Str Blader" as well.

Rogue

  • Dual Blade doesn't have SP skill quests unlike Evan, so its severely limited when it comes to its first job.
Attack Build
  • Level 10: +1 Double Stab
  • Level 11: +3 Double Stab
  • Level 12: +3 Double Stab
  • Level 13: +3 Double Stab
  • Level 14: +3 Disorder
  • Level 15: +3 Dark Sight
  • Level 16: +3 Dark Sight
  • Level 17: +3 Dark Sight
  • Level 18: +3 Dark Sight
  • Level 19: +3 Dark Sight
  • Level 20: +3 Dark Sight
End Result
  • Nimble Body: Level (0)
  • Keen Eyes: Level (0)
  • Disorder: Level (3)
  • Dark Sight: Level (18)
  • Double Stab: Level (10)

This first job build lets you have early attacking. It insures that you will do a fair amount of damage for your level without leaving out dark sight. The reason you leave double stab at level ten is because of triple stab next advancement, to follow up, raising dark sight helps out with the later skill "Advanced Dark Sight" which requires maxed dark sight.

Nimble Body Build
  • Level 10: +1 Double Stab
  • Level 11: +3 Nimble Body
  • Level 12: +3 Nimble Body
  • Level 13: +3 Nimble Body
  • Level 14: +3 Nimble Body
  • Level 15: +3 Nimble Body
  • Level 16: +3 Nimble Body
  • Level 17: +2 Nimble Body (Maxed), +1 Disorder
  • Level 18: +2 Dark Sight
  • Level 19: +3 Dark Sight
  • Level 20: +3 Dark Sight
End Result
  • Nimble Body: Maxed (20)
  • Keen Eyes: Level (0)
  • Disorder: Level (3)
  • Dark Sight: Level (8)
  • Double Stab: Level (1)

This build gives a max nimble body. Nimble body increases accuracy and avoidability making this build good for Str Bladers. And last trying not to leave out dark sight. It will be maxed later on but for now it will be left at level eight.

Dark Sight Build
  • Level 10: +1 Double Stab
  • Level 11: +3 Disorder
  • Level 12: +3 Dark Sight
  • Level 13: +3 Dark Sight
  • Level 14: +3 Dark Sight
  • Level 15: +3 Dark Sight
  • Level 16: +3 Dark Sight
  • Level 17: +3 Dark Sight
  • Level 18: +2 Dark Sight (Maxed), +1 Nimble Body/Double Stab
  • Level 19: +3 Nimble Body/Double Stab
  • Level 20: +3 Nimble Body/Double Stab
End Result
  • Nimble Body: Level (7 or 0)
  • Keen Eyes: Level (0)
  • Disorder: Level (3)
  • Dark Sight: Maxed (20)
  • Double Stab: Level (1 or 8)

This build takes care of dark sight in your first job advancement rather then using later SP to max dark sight. Lastly either add the remainder SP on to double stab or nimble body.

20: +6 Triple Stab (6), +10 Blade Mastery (10), +6 Booster (6)

21: +3 Mastery (13)

22: +3 Mastery (16)

23: +3 Mastery (19)

24: +3 Triple Stab (9)

25: +1 Triple Stab (10), +2 Disorder (2)

26: +1 Disorder (1), +2 Dark Sight (2)

27: +3 Dark Sight (5)

28: +3 Dark Sight (8)

29: +3 Dark Sight (11)

30: +3 Dark Sight (14)

Skills so far: Dark Sight: 14 Disorder: 3 Double Stab: 10 Nimble Body: 0 Blade Mastery: 19 Triple Stab: 10 Blade Booster: 6

Reasoning for this build: Lv 6 Triple Stab is gained for a pretty decent atk power followed by mastery, booster is for obvious reasons to make you attack faster. Mastery is then rose to 19 and Triple Stab is maxed for full range of atk power. Dark Sight is gained to finish up second job.

Dualer

30: +1 Slash Storm (1)

31: +3 Self-Haste (3)

32: +3 Self-Haste (6)

33: +3 Self-Haste (9)

34: +3 Self-Haste (12)

35: +3 Self-Haste (15)

36: +3 Self-Haste (18)

37: +2 Self-Haste (20), +1 Slash Storm (2)

38: +4 Slash Storm (6 - 1 SP from SS Mastery Book)

39: +3 Slash Storm (7)

40: +3 Slash Storm (10)

41: +3 Slash Storm (13)

42: +3 Slash Storm (16)

43: +3 Slash Storm (19)

44: +1 Slash Storm (20), +2 Fatal Blow (2)

45: +3 Fatal Blow (5)

46: +3 Fatal Blow (8)

47: +3 Fatal Blow (11)

48: +3 Fatal Blow (14)

49: +3 Fatal Blow (17)

50: +3 Fatal Blow (20)

51: +3 Booster (9)

52: +3 Booster (12)

53: +3 Booster (15)

54: +3 Dark Sight (17)

55: +3 Dark Sight (20)

Skills so far: Dark Sight: 20 (max) Disorder: 3 Double Stab: 10 Nimble Body: 0 Blade Mastery: 19 Triple Stab: 10 (max) Blade Booster: 15 Endure: Self-Haste: 20 (max) Fatal Blow: 20 (max) Slash Storm: 20 (max)


Reasoning for this build: 1 Slash Storm is gotten right at lv 30 for a few reasons, for one it's the only skill that is useful only having 1 point in it. Also to add, it moves your char forward slashing 4 enemies which is good for training + CPQ purposes. I personally value movement and speed over a secondary attack that won't get used as much as your main attack, so Self-Haste is maxed first instead of Slash Storm since it'll greatly increase your training speed more then Slash Storm will. Slash Storm is maxed over Fatal Blow because Fatal Blow is only used on single targets, and at these lvs, in all your training options you have no situation where Fatal Blow would be needed. Fatal Blow is maxed after, it is your strongest 1v1 Skill till 4th job. Higher booster is great so you don't have to keep recasting every minute, and Dark Sight is maxed.

Dual Master

Because you have to go searching for Tornado Spin, these builds may be impractical but if you are able to retrieve the skill book for Tornado Spin then you can complete these builds.

Slasher

Because you have to go searching for Mirror Image and Flying Assaulter, these builds may be impractical but if you are able to retrieve all the skill books then you can complete these builds.

Dual Blader