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! width=100px | MP Cost | ! width=100px | MP Cost | ||
! width=100px | Weapon DEF | ! width=100px | Weapon DEF | ||
! width=100px | Duration | ! width=100px | Duration (seconds) | ||
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! 1 | ! 1 | ||
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +10 || bgcolor=E6E6FA | 110 | | bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +10 || bgcolor=E6E6FA | 110 | ||
|- | |- | ||
! 2 | ! 2 | ||
| 8 || {{yes2|+20}} || {{yes2|120 | | 8 || {{yes2|+20}} || {{yes2|120}} | ||
|- | |- | ||
! 3 | ! 3 | ||
| 8 || {{yes2|+30}} || {{yes2|130 | | 8 || {{yes2|+30}} || {{yes2|130}} | ||
|- | |- | ||
! 4 | ! 4 | ||
| 8 || {{yes2|+40}} || {{yes2|140 | | 8 || {{yes2|+40}} || {{yes2|140}} | ||
|- | |- | ||
! 5 | ! 5 | ||
| 8 || {{yes2|+50}} || {{yes2|150 | | 8 || {{yes2|+50}} || {{yes2|150}} | ||
|- | |- | ||
! 6 | ! 6 | ||
| {{yes2|10}} || {{yes2|+60}} || {{yes2|160 | | {{yes2|10}} || {{yes2|+60}} || {{yes2|160}} | ||
|- | |- | ||
! 7 | ! 7 | ||
| 10 || {{yes2|+70}} || {{yes2|170 | | 10 || {{yes2|+70}} || {{yes2|170}} | ||
|- | |- | ||
! 8 | ! 8 | ||
| 10 || {{yes2|+80}} || {{yes2|180 | | 10 || {{yes2|+80}} || {{yes2|180}} | ||
|- | |- | ||
! 9 | ! 9 | ||
| 10 || {{yes2|+90}} || {{yes2|190 | | 10 || {{yes2|+90}} || {{yes2|190}} | ||
|- | |- | ||
! 10 | ! 10 | ||
| 10 || {{yes2|+100}} || {{yes2|200 | | 10 || {{yes2|+100}} || {{yes2|200}} | ||
|- | |- | ||
! 11 | ! 11 | ||
| {{yes2|12}} || {{yes2|+110}} || {{yes2|210 | | {{yes2|12}} || {{yes2|+110}} || {{yes2|210}} | ||
|- | |- | ||
! 12 | ! 12 | ||
| 12 || {{yes2|+120}} || {{yes2|220 | | 12 || {{yes2|+120}} || {{yes2|220}} | ||
|- | |- | ||
! 13 | ! 13 | ||
| 12 || {{yes2|+130}} || {{yes2|230 | | 12 || {{yes2|+130}} || {{yes2|230}} | ||
|- | |- | ||
! 14 | ! 14 | ||
| 12 || {{yes2|+140}} || {{yes2|240 | | 12 || {{yes2|+140}} || {{yes2|240}} | ||
|- | |- | ||
! 15 | ! 15 | ||
| 12 || {{yes2|+150}} || {{yes2|250 | | 12 || {{yes2|+150}} || {{yes2|250}} | ||
|- | |- | ||
! 16 | ! 16 | ||
| {{yes2|14}} || {{yes2|+160}} || {{yes2|260 | | {{yes2|14}} || {{yes2|+160}} || {{yes2|260}} | ||
|- | |- | ||
! 17 | ! 17 | ||
| 14 || {{yes2|+170}} || {{yes2|270 | | 14 || {{yes2|+170}} || {{yes2|270}} | ||
|- | |- | ||
! 18 | ! 18 | ||
| 14 || {{yes2|+180}} || {{yes2|280 | | 14 || {{yes2|+180}} || {{yes2|280}} | ||
|- | |- | ||
! 19 | ! 19 | ||
| 14 || {{yes2|+190}} || {{yes2|290 | | 14 || {{yes2|+190}} || {{yes2|290}} | ||
|- | |- | ||
! <u>20</u> | ! <u>20</u> | ||
| 14 || {{yes2|+200}} || {{yes2|300 | | 14 || {{yes2|+200}} || {{yes2|300}} | ||
|}{{MapleStory/skill|end}} | |}{{MapleStory/skill|end}} | ||
{{col|2|end}} | {{col|2|end}} |
Revision as of 19:38, 1 November 2013
- For more details on Beginner skills, see MapleStory/Beginner/Skills.
First Job
Swordman
"Increases your Weapon Defense for a fixed amount of time."
Level | MP Cost | Weapon DEF | Duration (seconds) |
---|---|---|---|
Add 2 per 5 levels |
Add +10 per level |
Add 10 sec per level | |
1 | 8 | +10 | 110 |
2 | 8 | +20 | 120 |
3 | 8 | +30 | 130 |
4 | 8 | +40 | 140 |
5 | 8 | +50 | 150 |
6 | 10 | +60 | 160 |
7 | 10 | +70 | 170 |
8 | 10 | +80 | 180 |
9 | 10 | +90 | 190 |
10 | 10 | +100 | 200 |
11 | 12 | +110 | 210 |
12 | 12 | +120 | 220 |
13 | 12 | +130 | 230 |
14 | 12 | +140 | 240 |
15 | 12 | +150 | 250 |
16 | 14 | +160 | 260 |
17 | 14 | +170 | 270 |
18 | 14 | +180 | 280 |
19 | 14 | +190 | 290 |
20 | 14 | +200 | 300 |
"Consumes MP to deliver powerful damage to enemies."
Level | MP Cost | Damage |
---|---|---|
Add 2 per 5 levels |
Add 5% per level | |
1 | 5 | 205% |
2 | 5 | 210% |
3 | 5 | 215% |
4 | 5 | 220% |
5 | 5 | 225% |
6 | 7 | 230% |
7 | 7 | 235% |
8 | 7 | 240% |
9 | 7 | 245% |
10 | 7 | 250% |
11 | 9 | 255% |
12 | 9 | 260% |
13 | 9 | 265% |
14 | 9 | 270% |
15 | 9 | 275% |
16 | 11 | 280% |
17 | 11 | 285% |
18 | 11 | 290% |
19 | 11 | 295% |
20 | 11 | 300% |
"Consumes MP to attack up to 6 nearby enemies simultaneously."
Requires Level 1 Power Strike.
Level | MP Cost | Damage |
---|---|---|
Add 2 per 5 levels |
Add 5% per level | |
1 | 6 | 165% |
2 | 6 | 170% |
3 | 6 | 175% |
4 | 6 | 180% |
5 | 8 | 185% |
6 | 8 | 190% |
7 | 8 | 195% |
8 | 8 | 200% |
9 | 8 | 205% |
10 | 10 | 210% |
11 | 10 | 215% |
12 | 10 | 220% |
13 | 10 | 225% |
14 | 10 | 230% |
15 | 12 | 235% |
16 | 12 | 240% |
17 | 12 | 245% |
18 | 12 | 250% |
19 | 12 | 255% |
20 | 14 | 260% |
Second Job
Common Second Job skills
"Increases the weapon mastery and accuracy of your weapons."
Fighter: Swords and Axes. Pages: Swords and Blunt Weapons. Spearmen: Spears and Pole Arms.
Level | Weapon Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +120 |
"Increases the attack speed of your weapon."
Requires Level 5 Weapon Mastery.
Level | MP Cost | Duration (seconds) |
---|---|---|
Subtract 2 per level |
Add 20 per level | |
1 | 29 | 20 |
2 | 27 | 40 |
3 | 25 | 60 |
4 | 23 | 80 |
5 | 21 | 100 |
6 | 19 | 120 sec |
7 | 17 | 140 |
8 | 15 | 160 |
9 | 13 | 180 |
10 | 11 | 200 |
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Weapon Mastery
Level | Proc Rate | Damage |
---|---|---|
Add 2% per level |
Add 5% per 2 levels | |
1 | 2% | 100% |
2 | 4% | 105% |
3 | 6% | 105% |
4 | 8% | 110% |
5 | 10% | 110% |
6 | 12% | 115% |
7 | 14% | 115% |
8 | 16% | 120% |
9 | 18% | 120% |
10 | 20% | 125% |
11 | 22% | 125% |
12 | 24% | 130% |
13 | 26% | 130% |
14 | 28% | 135% |
15 | 30% | 135% |
16 | 32% | 140% |
17 | 34% | 140% |
18 | 36% | 145% |
19 | 38% | 145% |
20 | 40% | 150% |
"Releases a shockwave that hits multiple enemies."
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 1 per level |
Add 18% per level |
No change | |
1 | 6 | 218% | 4 |
2 | 7 | 236% | 4 |
3 | 8 | 254% | 4 |
4 | 9 | 272% | 4 |
5 | 10 | 290% | 4 |
6 | 11 | 308% | 4 |
7 | 12 | 326% | 4 |
8 | 13 | 344% | 4 |
9 | 14 | 362% | 4 |
10 | 15 | 380% | 4 |
"Pushes you past the wind to let you move quicker than the eye can follow."
Level | MP Cost |
---|---|
Subtract 10 per level | |
1 | 55 |
2 | 45 |
3 | 35 |
4 | 25 |
5 | 15 |
Fighter
- Advanced from the first job Warrior.
Brandish: Perform a double attack on enemies in front of you.
'
- Level 1: MP Cost: 10, Damage: 172%, Number of Attacks: 2, Enemies Hit: 3
- Level 2: MP Cost: 10, Damage: 174%, Number of Attacks: 2, Enemies Hit: 3
- Level 3: MP Cost: 11, Damage: 176%, Number of Attacks: 2, Enemies Hit: 3
- Level 4: MP Cost: 11, Damage: 178%, Number of Attacks: 2, Enemies Hit: 3
- Level 5: MP Cost: 11, Damage: 180%, Number of Attacks: 2, Enemies Hit: 3
- Level 6: MP Cost: 12, Damage: 182%, Number of Attacks: 2, Enemies Hit: 3
- Level 7: MP Cost: 12, Damage: 184%, Number of Attacks: 2, Enemies Hit: 3
- Level 8: MP Cost: 12, Damage: 186%, Number of Attacks: 2, Enemies Hit: 3
- Level 9: MP Cost: 13, Damage: 188%, Number of Attacks: 2, Enemies Hit: 3
- Level 10: MP Cost: 13, Damage: 190%, Number of Attacks: 2, Enemies Hit: 3
- Level 11: MP Cost: 13, Damage: 192%, Number of Attacks: 2, Enemies Hit: 3
- Level 12: MP Cost: 14, Damage: 194%, Number of Attacks: 2, Enemies Hit: 3
- Level 13: MP Cost: 14, Damage: 196%, Number of Attacks: 2, Enemies Hit: 3
- Level 14: MP Cost: 14, Damage: 198%, Number of Attacks: 2, Enemies Hit: 3
- Level 15: MP Cost: 15, Damage: 200%, Number of Attacks: 2, Enemies Hit: 3
- Level 16: MP Cost: 15, Damage: 202%, Number of Attacks: 2, Enemies Hit: 3
- Level 17: MP Cost: 15, Damage: 204%, Number of Attacks: 2, Enemies Hit: 3
- Level 18: MP Cost: 16, Damage: 206%, Number of Attacks: 2, Enemies Hit: 3
- Level 19: MP Cost: 16, Damage: 208%, Number of Attacks: 2, Enemies Hit: 3
- Level 20: MP Cost: 16, Damage: 210%, Number of Attacks: 2, Enemies Hit: 3
Rage: Increases the Weapon ATT of your party members for a short time. Stacks with other buffs.
'
- Level 1: MP Cost: 12, Weapon ATT: +11, Duration: 66 sec
- Level 2: MP Cost: 12, Weapon ATT: +12, Duration: 72 sec
- Level 3: MP Cost: 12, Weapon ATT: +13, Duration: 78 sec
- Level 4: MP Cost: 12, Weapon ATT: +14, Duration: 84 sec
- Level 5: MP Cost: 12, Weapon ATT: +15, Duration: 90 sec
- Level 6: MP Cost: 12, Weapon ATT: +16, Duration: 96 sec
- Level 7: MP Cost: 12, Weapon ATT: +17, Duration: 102 sec
- Level 8: MP Cost: 12, Weapon ATT: +18, Duration: 108 sec
- Level 9: MP Cost: 12, Weapon ATT: +19, Duration: 114 sec
- Level 10: MP Cost: 12, Weapon ATT: +20, Duration: 120 sec
- Level 11: MP Cost: 20, Weapon ATT: +21, Duration: 126 sec
- Level 12: MP Cost: 20, Weapon ATT: +22, Duration: 132 sec
- Level 13: MP Cost: 20, Weapon ATT: +23, Duration: 138 sec
- Level 14: MP Cost: 20, Weapon ATT: +24, Duration: 144 sec
- Level 15: MP Cost: 20, Weapon ATT: +25, Duration: 150 sec
- Level 16: MP Cost: 20, Weapon ATT: +26, Duration: 156 sec
- Level 17: MP Cost: 20, Weapon ATT: +27, Duration: 162 sec
- Level 18: MP Cost: 20, Weapon ATT: +28, Duration: 168 sec
- Level 19: MP Cost: 20, Weapon ATT: +29, Duration: 174 sec
- Level 20: MP Cost: 20, Weapon ATT: +30, Duration: 180 sec
Power Reflection: For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once.
Requires Level 3 Rage'
- Level 1: MP Cost: 10, for 66 seconds, 11% of received damage is absorbed and amplifed by 120% before being returned to the enemy.
- Level 2: MP Cost: 11, for 72 seconds, 12% of received damage is absorbed and amplifed by 140% before being returned to the enemy.
- Level 3: MP Cost: 11, for 78 seconds, 13% of received damage is absorbed and amplifed by 160% before being returned to the enemy.
- Level 4: MP Cost: 12, for 84 seconds, 14% of received damage is absorbed and amplifed by 180% before being returned to the enemy.
- Level 5: MP Cost: 12, for 90 seconds, 15% of received damage is absorbed and amplifed by 200% before being returned to the enemy.
- Level 6: MP Cost: 13, for 96 seconds, 16% of received damage is absorbed and amplifed by 220% before being returned to the enemy.
- Level 7: MP Cost: 13, for 102 seconds, 17% of received damage is absorbed and amplifed by 240% before being returned to the enemy.
- Level 8: MP Cost: 14, for 108 seconds, 18% of received damage is absorbed and amplifed by 260% before being returned to the enemy.
- Level 9: MP Cost: 14, for 114 seconds, 19% of received damage is absorbed and amplifed by 280% before being returned to the enemy.
- Level 10: MP Cost: 15, for 120 seconds, 20% of received damage is absorbed and amplifed by 300% before being returned to the enemy.
- Level 11: MP Cost: 15, for 126 seconds, 21% of received damage is absorbed and amplifed by 320% before being returned to the enemy.
- Level 12: MP Cost: 16, for 132 seconds, 22% of received damage is absorbed and amplifed by 340% before being returned to the enemy.
- Level 13: MP Cost: 16, for 138 seconds, 23% of received damage is absorbed and amplifed by 360% before being returned to the enemy.
- Level 14: MP Cost: 17, for 144 seconds, 24% of received damage is absorbed and amplifed by 380% before being returned to the enemy.
- Level 15: MP Cost: 17, for 150 seconds, 25% of received damage is absorbed and amplifed by 400% before being returned to the enemy.
- Level 16: MP Cost: 18, for 156 seconds, 26% of received damage is absorbed and amplifed by 420% before being returned to the enemy.
- Level 17: MP Cost: 18, for 162 seconds, 27% of received damage is absorbed and amplifed by 440% before being returned to the enemy.
- Level 18: MP Cost: 19, for 168 seconds, 28% of received damage is absorbed and amplifed by 460% before being returned to the enemy.
- Level 19: MP Cost: 19, for 174 seconds, 29% of received damage is absorbed and amplifed by 480% before being returned to the enemy.
- Level 20: MP Cost: 20, for 180 seconds, 30% of received damage is absorbed and amplifed by 500% before being returned to the enemy.
Page
- Advanced from the first job Warrior.
Threaten: Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy.
'
- Level 1: MP Cost: 15, Success Rate: 41%, Enemy Attack, Defense, and Accuracy: -11%, Duration (accuracy debuff): 4 sec
- Level 2: MP Cost: 15, Success Rate: 42%, Enemy Attack, Defense, and Accuracy: -12%, Duration (accuracy debuff): 4 sec
- Level 3: MP Cost: 15, Success Rate: 43%, Enemy Attack, Defense, and Accuracy: -13%, Duration (accuracy debuff): 4 sec
- Level 4: MP Cost: 15, Success Rate: 44%, Enemy Attack, Defense, and Accuracy: -14%, Duration (accuracy debuff): 4 sec
- Level 5: MP Cost: 15, Success Rate: 45%, Enemy Attack, Defense, and Accuracy: -15%, Duration (accuracy debuff): 5 sec
- Level 6: MP Cost: 18, Success Rate: 46%, Enemy Attack, Defense, and Accuracy: -16%, Duration (accuracy debuff): 5 sec
- Level 7: MP Cost: 18, Success Rate: 47%, Enemy Attack, Defense, and Accuracy: -17%, Duration (accuracy debuff): 5 sec
- Level 8: MP Cost: 18, Success Rate: 48%, Enemy Attack, Defense, and Accuracy: -18%, Duration (accuracy debuff): 5 sec
- Level 9: MP Cost: 18, Success Rate: 49%, Enemy Attack, Defense, and Accuracy: -19%, Duration (accuracy debuff): 6 sec
- Level 10: MP Cost: 18, Success Rate: 50%, Enemy Attack, Defense, and Accuracy: -20%, Duration (accuracy debuff): 6 sec
- Level 11: MP Cost: 21, Success Rate: 51%, Enemy Attack, Defense, and Accuracy: -21%, Duration (accuracy debuff): 6 sec
- Level 12: MP Cost: 21, Success Rate: 52%, Enemy Attack, Defense, and Accuracy: -22%, Duration (accuracy debuff): 6 sec
- Level 13: MP Cost: 21, Success Rate: 53%, Enemy Attack, Defense, and Accuracy: -23%, Duration (accuracy debuff): 7 sec
- Level 14: MP Cost: 21, Success Rate: 54%, Enemy Attack, Defense, and Accuracy: -24%, Duration (accuracy debuff): 7 sec
- Level 15: MP Cost: 21, Success Rate: 55%, Enemy Attack, Defense, and Accuracy: -25%, Duration (accuracy debuff): 7 sec
- Level 16: MP Cost: 24, Success Rate: 56%, Enemy Attack, Defense, and Accuracy: -26%, Duration (accuracy debuff): 7 sec
- Level 17: MP Cost: 24, Success Rate: 57%, Enemy Attack, Defense, and Accuracy: -27%, Duration (accuracy debuff): 8 sec
- Level 18: MP Cost: 24, Success Rate: 58%, Enemy Attack, Defense, and Accuracy: -28%, Duration (accuracy debuff): 8 sec
- Level 19: MP Cost: 24, Success Rate: 59%, Enemy Attack, Defense, and Accuracy: -29%, Duration (accuracy debuff): 8 sec
- Level 20: MP Cost: 24, Success Rate: 60%, Enemy Attack, Defense, and Accuracy: -30%, Duration (accuracy debuff): 8 sec
Power Guard: For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once.
Requires Level 3 Threaten
- Level 1: MP Cost: 10, for 66 seconds, 12% of received damage is absorbed and amplifed by 24% before being returned to the enemy.
- Level 2: MP Cost: 11, for 72 seconds, 14% of received damage is absorbed and amplifed by 28% before being returned to the enemy.
- Level 3: MP Cost: 11, for 78 seconds, 16% of received damage is absorbed and amplifed by 32% before being returned to the enemy.
- Level 4: MP Cost: 12, for 84 seconds, 18% of received damage is absorbed and amplifed by 36% before being returned to the enemy.
- Level 5: MP Cost: 12, for 90 seconds, 20% of received damage is absorbed and amplifed by 40% before being returned to the enemy.
- Level 6: MP Cost: 13, for 96 seconds, 22% of received damage is absorbed and amplifed by 44% before being returned to the enemy.
- Level 7: MP Cost: 13, for 102 seconds, 24% of received damage is absorbed and amplifed by 48% before being returned to the enemy.
- Level 8: MP Cost: 14, for 108 seconds, 26% of received damage is absorbed and amplifed by 52% before being returned to the enemy.
- Level 9: MP Cost: 14, for 114 seconds, 28% of received damage is absorbed and amplifed by 56% before being returned to the enemy.
- Level 10: MP Cost: 15, for 120 seconds, 30% of received damage is absorbed and amplifed by 60% before being returned to the enemy.
- Level 11: MP Cost: 15, for 126 seconds, 32% of received damage is absorbed and amplifed by 64% before being returned to the enemy.
- Level 12: MP Cost: 16, for 132 seconds, 34% of received damage is absorbed and amplifed by 68% before being returned to the enemy.
- Level 13: MP Cost: 16, for 138 seconds, 36% of received damage is absorbed and amplifed by 72% before being returned to the enemy.
- Level 14: MP Cost: 17, for 144 seconds, 38% of received damage is absorbed and amplifed by 76% before being returned to the enemy.
- Level 15: MP Cost: 17, for 150 seconds, 40% of received damage is absorbed and amplifed by 80% before being returned to the enemy.
- Level 16: MP Cost: 18, for 156 seconds, 42% of received damage is absorbed and amplifed by 84% before being returned to the enemy.
- Level 17: MP Cost: 18, for 162 seconds, 44% of received damage is absorbed and amplifed by 88% before being returned to the enemy.
- Level 18: MP Cost: 19, for 168 seconds, 46% of received damage is absorbed and amplifed by 92% before being returned to the enemy.
- Level 19: MP Cost: 19, for 174 seconds, 48% of received damage is absorbed and amplifed by 96% before being returned to the enemy.
- Level 20: MP Cost: 20, for 180 seconds, 50% of received damage is absorbed and amplifed by 100% before being returned to the enemy.
Spearman
- Advanced from the first job Warrior.
Iron Will: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.
'
- Level 1: MP Cost: 15, Weapon DEF: +15, Magic DEF: +10, Duration: 50 sec
- Level 2: MP Cost: 15, Weapon DEF: +30, Magic DEF: +20, Duration: 60 sec
- Level 3: MP Cost: 15, Weapon DEF: +45, Magic DEF: +30, Duration: 70 sec
- Level 4: MP Cost: 15, Weapon DEF: +60, Magic DEF: +40, Duration: 80 sec
- Level 5: MP Cost: 15, Weapon DEF: +75, Magic DEF: +50, Duration: 90 sec
- Level 6: MP Cost: 18, Weapon DEF: +90, Magic DEF: +60, Duration: 100 sec
- Level 7: MP Cost: 18, Weapon DEF: +105, Magic DEF: +70, Duration: 110 sec
- Level 8: MP Cost: 18, Weapon DEF: +120, Magic DEF: +80, Duration: 120 sec
- Level 9: MP Cost: 18, Weapon DEF: +135, Magic DEF: +90, Duration: 130 sec
- Level 10: MP Cost: 18, Weapon DEF: +150, Magic DEF: +100, Duration: 140 sec
- Level 11: MP Cost: 21, Weapon DEF: +165, Magic DEF: +110, Duration: 150 sec
- Level 12: MP Cost: 21, Weapon DEF: +180, Magic DEF: +120, Duration: 160 sec
- Level 13: MP Cost: 21, Weapon DEF: +195, Magic DEF: +130, Duration: 170 sec
- Level 14: MP Cost: 21, Weapon DEF: +210, Magic DEF: +140, Duration: 180 sec
- Level 15: MP Cost: 21, Weapon DEF: +225, Magic DEF: +150, Duration: 190 sec
- Level 16: MP Cost: 24, Weapon DEF: +240, Magic DEF: +160, Duration: 200 sec
- Level 17: MP Cost: 24, Weapon DEF: +255, Magic DEF: +170, Duration: 210 sec
- Level 18: MP Cost: 24, Weapon DEF: +270, Magic DEF: +180, Duration: 220 sec
- Level 19: MP Cost: 24, Weapon DEF: +285, Magic DEF: +190, Duration: 230 sec
- Level 20: MP Cost: 24, Weapon DEF: +300, Magic DEF: +200, Duration: 240 sec
Hyper Body: Increases the Max HP and Max MP of party members for a fixed period of time.
Requires Level 3 Iron Will
- Level 1: MP Cost: 20, Max HP and Max MP: +3%, Duration: 15 sec
- Level 2: MP Cost: 20, Max HP and Max MP: +6%, Duration: 30 sec
- Level 3: MP Cost: 20, Max HP and Max MP: +9%, Duration: 45 sec
- Level 4: MP Cost: 20, Max HP and Max MP: +12%, Duration: 60 sec
- Level 5: MP Cost: 20, Max HP and Max MP: +15%, Duration: 75 sec
- Level 6: MP Cost: 20, Max HP and Max MP: +18%, Duration: 90 sec
- Level 7: MP Cost: 20, Max HP and Max MP: +21%, Duration: 105 sec
- Level 8: MP Cost: 40, Max HP and Max MP: +24%, Duration: 120 sec
- Level 9: MP Cost: 40, Max HP and Max MP: +27%, Duration: 135 sec
- Level 10: MP Cost: 40, Max HP and Max MP: +30%, Duration: 150 sec
- Level 11: MP Cost: 40, Max HP and Max MP: +33%, Duration: 165 sec
- Level 12: MP Cost: 40, Max HP and Max MP: +36%, Duration: 180 sec
- Level 13: MP Cost: 40, Max HP and Max MP: +39%, Duration: 195 sec
- Level 14: MP Cost: 40, Max HP and Max MP: +42%, Duration: 210 sec
- Level 15: MP Cost: 60, Max HP and Max MP: +45%, Duration: 225 sec
- Level 16: MP Cost: 60, Max HP and Max MP: +48%, Duration: 240 sec
- Level 17: MP Cost: 60, Max HP and Max MP: +51%, Duration: 255 sec
- Level 18: MP Cost: 60, Max HP and Max MP: +54%, Duration: 270 sec
- Level 19: MP Cost: 60, Max HP and Max MP: +57%, Duration: 285 sec
- Level 20: MP Cost: 60, Max HP and Max MP: +60%, Duration: 300 sec
Third Job
Common Third Job skills
Magic Crash: Has a chance to cancel all enemy buffs and prevent them for casting new buffs.
Requires Level 3 Shout for Crusaders. Requires Level 3 Charged Blow for White Knights. Requires Level 3 Dragon Blood for Dragon Knights.
- Level 1: MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec
- Level 2: MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec
- Level 3: MP Cost: 29, Success Rate: 44%, Buff Block Duration: 10 sec
- Level 4: MP Cost: 27, Success Rate: 52%, Buff Block Duration: 14 sec
- Level 5: MP Cost: 25, Success Rate: 60%, Buff Block Duration: 14 sec
- Level 6: MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec
- Level 7: MP Cost: 21, Success Rate: 76%, Buff Block Duration: 18 sec
- Level 8: MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec
- Level 9: MP Cost: 17, Success Rate: 92%, Buff Block Duration: 18 sec
- Level 10: MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec
Crusader+Dragon Knight
The following skill belongs to Crusader and Dragon Knight
Endure: Enhances your resistance against abnormal status effects.
'
- Level 1: Abnormal Status Resistance: +1%
- Level 2: Abnormal Status Resistance: +2%
- Level 3: Abnormal Status Resistance: +3%
- Level 4: Abnormal Status Resistance: +4%
- Level 5: Abnormal Status Resistance: +5%
- Level 6: Abnormal Status Resistance: +6%
- Level 7: Abnormal Status Resistance: +7%
- Level 8: Abnormal Status Resistance: +8%
- Level 9: Abnormal Status Resistance: +9%
- Level 10: Abnormal Status Resistance: +10%
- Level 11: Abnormal Status Resistance: +11%
- Level 12: Abnormal Status Resistance: +12%
- Level 13: Abnormal Status Resistance: +13%
- Level 14: Abnormal Status Resistance: +14%
- Level 15: Abnormal Status Resistance: +15%
- Level 16: Abnormal Status Resistance: +16%
- Level 17: Abnormal Status Resistance: +17%
- Level 18: Abnormal Status Resistance: +18%
- Level 19: Abnormal Status Resistance: +19%
- Level 20: Abnormal Status Resistance: +20%
Crusader
- Advanced from the second job Fighter.
Self Recovery: Restores some HP and MP every 4 seconds, even in combat.
- Level 1: 40 HP and 6 MP recovered every 4 seconds.
- Level 2: 80 HP and 12 MP recovered every 4 seconds.
- Level 3: 120 HP and 18 MP recovered every 4 seconds.
- Level 4: 160 HP and 24 MP recovered every 4 seconds.
- Level 5: 200 HP and 30 MP recovered every 4 seconds.
- Level 6: 240 HP and 36 MP recovered every 4 seconds.
- Level 7: 280 HP and 42 MP recovered every 4 seconds.
- Level 8: 320 HP and 48 MP recovered every 4 seconds.
- Level 9: 360 HP and 54 MP recovered every 4 seconds.
- Level 10: 400 HP and 60 MP recovered every 4 seconds.
Chance Attack: Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
'
- Level 1: Damage (to stunned, blinded, frozen enemies): 107%
- Level 2: Damage (to stunned, blinded, frozen enemies): 109%
- Level 3: Damage (to stunned, blinded, frozen enemies): 111%
- Level 4: Damage (to stunned, blinded, frozen enemies): 113%
- Level 5: Damage (to stunned, blinded, frozen enemies): 115%
- Level 6: Damage (to stunned, blinded, frozen enemies): 117%
- Level 7: Damage (to stunned, blinded, frozen enemies): 119%
- Level 8: Damage (to stunned, blinded, frozen enemies): 121%
- Level 9: Damage (to stunned, blinded, frozen enemies): 123%
- Level 10: Damage (to stunned, blinded, frozen enemies): 125%
Combo Attack: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.
For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.
- Level 1: MP Cost: 22, Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
- Level 2: MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
- Level 3: MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
- Level 4: MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per combo orb
- Level 5: MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
- Level 6: MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
- Level 7: MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb
- Level 8: MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +2% per combo orb
- Level 9: MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
- Level 10: MP Cost: 26, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
- Level 11: MP Cost: 30, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
- Level 12: MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per combo orb
- Level 13: MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
- Level 14: MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb
- Level 15: MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 5, Damage: +4% per combo orb
- Level 16: MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +4% per combo orb
- Level 17: MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
- Level 18: MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
- Level 19: MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
- Level 20: MP Cost: 34, Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
Panic: Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.
Requires level 1 Combo Attack
- Level 1: MP Cost: 10, 2 combo orbs are used to deal 850% damage on 6 enemies, Enemy Attack: --11%, Blind Chance: 33%, Enemy Accuracy (when Blind): -11%. Cooldown: 60 sec
- Level 2: MP Cost: 11, 2 combo orbs are used to deal 860% damage on 6 enemies, Enemy Attack: --12%, Blind Chance: 36%, Enemy Accuracy (when Blind): -11%. Cooldown: 57 sec
- Level 3: MP Cost: 11, 2 combo orbs are used to deal 870% damage on 6 enemies, Enemy Attack: --13%, Blind Chance: 39%, Enemy Accuracy (when Blind): -12%. Cooldown: 57 sec
- Level 4: MP Cost: 12, 2 combo orbs are used to deal 880% damage on 6 enemies, Enemy Attack: --14%, Blind Chance: 42%, Enemy Accuracy (when Blind): -12%. Cooldown: 54 sec
- Level 5: MP Cost: 12, 2 combo orbs are used to deal 890% damage on 6 enemies, Enemy Attack: --15%, Blind Chance: 45%, Enemy Accuracy (when Blind): -13%. Cooldown: 54 sec
- Level 6: MP Cost: 13, 2 combo orbs are used to deal 900% damage on 6 enemies, Enemy Attack: --16%, Blind Chance: 48%, Enemy Accuracy (when Blind): -13%. Cooldown: 51 sec
- Level 7: MP Cost: 13, 2 combo orbs are used to deal 910% damage on 6 enemies, Enemy Attack: --17%, Blind Chance: 51%, Enemy Accuracy (when Blind): -14%. Cooldown: 51 sec
- Level 8: MP Cost: 14, 2 combo orbs are used to deal 920% damage on 6 enemies, Enemy Attack: --18%, Blind Chance: 54%, Enemy Accuracy (when Blind): -14%. Cooldown: 48 sec
- Level 9: MP Cost: 14, 2 combo orbs are used to deal 930% damage on 6 enemies, Enemy Attack: --19%, Blind Chance: 57%, Enemy Accuracy (when Blind): -15%. Cooldown: 48 sec
- Level 10: MP Cost: 15, 2 combo orbs are used to deal 940% damage on 6 enemies, Enemy Attack: --20%, Blind Chance: 60%, Enemy Accuracy (when Blind): -15%. Cooldown: 45 sec
- Level 11: MP Cost: 15, 2 combo orbs are used to deal 950% damage on 6 enemies, Enemy Attack: --21%, Blind Chance: 63%, Enemy Accuracy (when Blind): -16%. Cooldown: 45 sec
- Level 12: MP Cost: 16, 2 combo orbs are used to deal 960% damage on 6 enemies, Enemy Attack: --22%, Blind Chance: 66%, Enemy Accuracy (when Blind): -16%. Cooldown: 42 sec
- Level 13: MP Cost: 16, 2 combo orbs are used to deal 970% damage on 6 enemies, Enemy Attack: --23%, Blind Chance: 69%, Enemy Accuracy (when Blind): -17%. Cooldown: 42 sec
- Level 14: MP Cost: 17, 2 combo orbs are used to deal 980% damage on 6 enemies, Enemy Attack: --24%, Blind Chance: 72%, Enemy Accuracy (when Blind): -17%. Cooldown: 39 sec
- Level 15: MP Cost: 17, 2 combo orbs are used to deal 990% damage on 6 enemies, Enemy Attack: --25%, Blind Chance: 75%, Enemy Accuracy (when Blind): -18%. Cooldown: 39 sec
- Level 16: MP Cost: 18, 2 combo orbs are used to deal 1000% damage on 6 enemies, Enemy Attack: --26%, Blind Chance: 78%, Enemy Accuracy (when Blind): -18%. Cooldown: 36 sec
- Level 17: MP Cost: 18, 2 combo orbs are used to deal 1010% damage on 6 enemies, Enemy Attack: --27%, Blind Chance: 81%, Enemy Accuracy (when Blind): -19%. Cooldown: 36 sec
- Level 18: MP Cost: 19, 2 combo orbs are used to deal 1020% damage on 6 enemies, Enemy Attack: --28%, Blind Chance: 84%, Enemy Accuracy (when Blind): -19%. Cooldown: 33 sec
- Level 19: MP Cost: 19, 2 combo orbs are used to deal 1030% damage on 6 enemies, Enemy Attack: --29%, Blind Chance: 87%, Enemy Accuracy (when Blind): -20%. Cooldown: 33 sec
- Level 20: MP Cost: 20, 2 combo orbs are used to deal 1040% damage on 6 enemies, Enemy Attack: --30%, Blind Chance: 90%, Enemy Accuracy (when Blind): -20%. Cooldown: 30 sec
Coma: Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.
Requires Level 1 Combo Attack
- Level 1: 12 MP and 1 combo orbs are used to deal 528% on 6 enemies, Stun Chance: 33%, Stun Duration: 2 sec
- Level 2: 13 MP and 1 combo orbs are used to deal 536% on 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec
- Level 3: 13 MP and 1 combo orbs are used to deal 544% on 6 enemies, Stun Chance: 39%, Stun Duration: 2 sec
- Level 4: 14 MP and 1 combo orbs are used to deal 552% on 6 enemies, Stun Chance: 42%, Stun Duration: 2 sec
- Level 5: 14 MP and 1 combo orbs are used to deal 560% on 6 enemies, Stun Chance: 45%, Stun Duration: 2 sec
- Level 6: 15 MP and 1 combo orbs are used to deal 568% on 6 enemies, Stun Chance: 48%, Stun Duration: 2 sec
- Level 7: 15 MP and 1 combo orbs are used to deal 576% on 6 enemies, Stun Chance: 51%, Stun Duration: 2 sec
- Level 8: 16 MP and 1 combo orbs are used to deal 584% on 6 enemies, Stun Chance: 54%, Stun Duration: 2 sec
- Level 9: 16 MP and 1 combo orbs are used to deal 592% on 6 enemies, Stun Chance: 57%, Stun Duration: 2 sec
- Level 10: 17 MP and 1 combo orbs are used to deal 600% on 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec
- Level 11: 17 MP and 1 combo orbs are used to deal 608% on 6 enemies, Stun Chance: 63%, Stun Duration: 3 sec
- Level 12: 18 MP and 1 combo orbs are used to deal 616% on 6 enemies, Stun Chance: 66%, Stun Duration: 3 sec
- Level 13: 18 MP and 1 combo orbs are used to deal 624% on 6 enemies, Stun Chance: 69%, Stun Duration: 3 sec
- Level 14: 19 MP and 1 combo orbs are used to deal 632% on 6 enemies, Stun Chance: 72%, Stun Duration: 3 sec
- Level 15: 19 MP and 1 combo orbs are used to deal 640% on 6 enemies, Stun Chance: 75%, Stun Duration: 3 sec
- Level 16: 20 MP and 1 combo orbs are used to deal 648% on 6 enemies, Stun Chance: 78%, Stun Duration: 3 sec
- Level 17: 20 MP and 1 combo orbs are used to deal 656% on 6 enemies, Stun Chance: 81%, Stun Duration: 3 sec
- Level 18: 21 MP and 1 combo orbs are used to deal 664% on 6 enemies, Stun Chance: 84%, Stun Duration: 3 sec
- Level 19: 21 MP and 1 combo orbs are used to deal 672% on 6 enemies, Stun Chance: 87%, Stun Duration: 3 sec
- Level 20: 22 MP and 1 combo orbs are used to deal 680% on 6 enemies, Stun Chance: 90%, Stun Duration: 4 sec
Shout: Shouts at enemies, dealing damage and possibly Stunning them.
'
- Level 1: MP Cost: 8, Damage: 90%, Max Monsters Hit: 6, Stun Chance: 57%, Stun Duration: 4 sec
- Level 2: MP Cost: 9, Damage: 100%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 4 sec
- Level 3: MP Cost: 9, Damage: 110%, Max Monsters Hit: 6, Stun Chance: 61%, Stun Duration: 4 sec
- Level 4: MP Cost: 10, Damage: 120%, Max Monsters Hit: 6, Stun Chance: 63%, Stun Duration: 4 sec
- Level 5: MP Cost: 10, Damage: 130%, Max Monsters Hit: 7, Stun Chance: 65%, Stun Duration: 5 sec
- Level 6: MP Cost: 11, Damage: 140%, Max Monsters Hit: 7, Stun Chance: 67%, Stun Duration: 5 sec
- Level 7: MP Cost: 11, Damage: 150%, Max Monsters Hit: 7, Stun Chance: 69%, Stun Duration: 5 sec
- Level 8: MP Cost: 12, Damage: 160%, Max Monsters Hit: 7, Stun Chance: 71%, Stun Duration: 5 sec
- Level 9: MP Cost: 12, Damage: 170%, Max Monsters Hit: 7, Stun Chance: 73%, Stun Duration: 5 sec
- Level 10: MP Cost: 13, Damage: 180%, Max Monsters Hit: 8, Stun Chance: 75%, Stun Duration: 6 sec
- Level 11: MP Cost: 13, Damage: 190%, Max Monsters Hit: 8, Stun Chance: 77%, Stun Duration: 6 sec
- Level 12: MP Cost: 14, Damage: 200%, Max Monsters Hit: 8, Stun Chance: 79%, Stun Duration: 6 sec
- Level 13: MP Cost: 14, Damage: 210%, Max Monsters Hit: 8, Stun Chance: 81%, Stun Duration: 6 sec
- Level 14: MP Cost: 15, Damage: 220%, Max Monsters Hit: 8, Stun Chance: 83%, Stun Duration: 6 sec
- Level 15: MP Cost: 15, Damage: 230%, Max Monsters Hit: 9, Stun Chance: 85%, Stun Duration: 7 sec
- Level 16: MP Cost: 16, Damage: 240%, Max Monsters Hit: 9, Stun Chance: 87%, Stun Duration: 7 sec
- Level 17: MP Cost: 16, Damage: 250%, Max Monsters Hit: 9, Stun Chance: 89%, Stun Duration: 7 sec
- Level 18: MP Cost: 17, Damage: 260%, Max Monsters Hit: 9, Stun Chance: 91%, Stun Duration: 7 sec
- Level 19: MP Cost: 17, Damage: 270%, Max Monsters Hit: 9, Stun Chance: 93%, Stun Duration: 7 sec
- Level 20: MP Cost: 18, Damage: 280%, Max Monsters Hit: 10, Stun Chance: 95%, Stun Duration: 8 sec
Intrepid Slash: Deal 3 consecutive attacks on multiple enemies in front of you.
'
- Level 1: MP Cost: 15, Damage: 202%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 2: MP Cost: 15, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 3: MP Cost: 15, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 4: MP Cost: 15, Damage: 208%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 5: MP Cost: 16, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 6: MP Cost: 16, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 7: MP Cost: 16, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 8: MP Cost: 16, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 9: MP Cost: 17, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 10: MP Cost: 17, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 11: MP Cost: 17, Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 12: MP Cost: 17, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 13: MP Cost: 18, Damage: 226%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 14: MP Cost: 18, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 15: MP Cost: 18, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 16: MP Cost: 18, Damage: 232%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 17: MP Cost: 19, Damage: 234%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 18: MP Cost: 19, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 19: MP Cost: 19, Damage: 238%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 20: MP Cost: 19, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 4
White Knight
- Advanced from the second job Page.
Shield Mastery: Increases Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block enemy attacks.
'
- Level 1: Weapon/Magic DEF: +20%, Weapon ATT: +1, Guard Chance: 2%
- Level 2: Weapon/Magic DEF: +40%, Weapon ATT: +2, Guard Chance: 4%
- Level 3: Weapon/Magic DEF: +60%, Weapon ATT: +3, Guard Chance: 6%
- Level 4: Weapon/Magic DEF: +80%, Weapon ATT: +4, Guard Chance: 8%
- Level 5: Weapon/Magic DEF: +100%, Weapon ATT: +5, Guard Chance: 10%
- Level 6: Weapon/Magic DEF: +120%, Weapon ATT: +6, Guard Chance: 12%
- Level 7: Weapon/Magic DEF: +140%, Weapon ATT: +7, Guard Chance: 14%
- Level 8: Weapon/Magic DEF: +160%, Weapon ATT: +8, Guard Chance: 16%
- Level 9: Weapon/Magic DEF: +180%, Weapon ATT: +9, Guard Chance: 18%
- Level 10: Weapon/Magic DEF: +200%, Weapon ATT: +10, Guard Chance: 20%
Charged Blow: Attacks multiple enemies with the element attribute applied to a weapon. Can only be used when Charged. Has a chance to inflict an abnormal status depending on the Charge element used. Using Charged Blow does not deactivate the skill.
- Level 1: MP Cost: 11, Damage: 415%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 2: MP Cost: 12, Damage: 415%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 3: MP Cost: 13, Damage: 430%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 4: MP Cost: 14, Damage: 430%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 5: MP Cost: 15, Damage: 445%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 6: MP Cost: 16, Damage: 445%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 7: MP Cost: 17, Damage: 460%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 8: MP Cost: 18, Damage: 460%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 9: MP Cost: 19, Damage: 475%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 10: MP Cost: 20, Damage: 475%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 11: MP Cost: 21, Damage: 490%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 12: MP Cost: 22, Damage: 490%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 13: MP Cost: 23, Damage: 505%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 14: MP Cost: 24, Damage: 505%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 15: MP Cost: 25, Damage: 520%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 16: MP Cost: 26, Damage: 520%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 17: MP Cost: 27, Damage: 535%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 18: MP Cost: 28, Damage: 535%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 19: MP Cost: 29, Damage: 550%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
- Level 20: MP Cost: 30, Damage: 550%, Max Enemies Hit: 4, Inflicts abnormal status depending on the Charge element.
Flame Charge: Temporarily charges your weapon with the Fire Attribute, increasing its attack. When Charge Blow is used, you have a chance to inflict continuous fire damage.
'
- Level 1: MP Cost: 25, Fire Attribute Duration: 10 sec, Damage: 121%, When Charge Blow is used, inflicts continuous 43% fire damage for 3 sec with 14% chance.
- Level 2: MP Cost: 25, Fire Attribute Duration: 20 sec, Damage: 122%, When Charge Blow is used, inflicts continuous 46% fire damage for 3 sec with 18% chance.
- Level 3: MP Cost: 25, Fire Attribute Duration: 30 sec, Damage: 123%, When Charge Blow is used, inflicts continuous 49% fire damage for 3 sec with 22% chance.
- Level 4: MP Cost: 25, Fire Attribute Duration: 40 sec, Damage: 124%, When Charge Blow is used, inflicts continuous 52% fire damage for 3 sec with 26% chance.
- Level 5: MP Cost: 25, Fire Attribute Duration: 50 sec, Damage: 125%, When Charge Blow is used, inflicts continuous 55% fire damage for 3 sec with 30% chance.
- Level 6: MP Cost: 25, Fire Attribute Duration: 60 sec, Damage: 126%, When Charge Blow is used, inflicts continuous 58% fire damage for 4 sec with 34% chance.
- Level 7: MP Cost: 25, Fire Attribute Duration: 70 sec, Damage: 127%, When Charge Blow is used, inflicts continuous 61% fire damage for 4 sec with 38% chance.
- Level 8: MP Cost: 30, Fire Attribute Duration: 80 sec, Damage: 128%, When Charge Blow is used, inflicts continuous 64% fire damage for 4 sec with 42% chance.
- Level 9: MP Cost: 30, Fire Attribute Duration: 90 sec, Damage: 129%, When Charge Blow is used, inflicts continuous 67% fire damage for 4 sec with 46% chance.
- Level 10: MP Cost: 30, Fire Attribute Duration: 100 sec, Damage: 130%, When Charge Blow is used, inflicts continuous 70% fire damage for 4 sec with 50% chance.
- Level 11: MP Cost: 30, Fire Attribute Duration: 110 sec, Damage: 131%, When Charge Blow is used, inflicts continuous 73% fire damage for 5 sec with 54% chance.
- Level 12: MP Cost: 30, Fire Attribute Duration: 120 sec, Damage: 132%, When Charge Blow is used, inflicts continuous 76% fire damage for 5 sec with 58% chance.
- Level 13: MP Cost: 30, Fire Attribute Duration: 130 sec, Damage: 133%, When Charge Blow is used, inflicts continuous 79% fire damage for 5 sec with 62% chance.
- Level 14: MP Cost: 30, Fire Attribute Duration: 140 sec, Damage: 134%, When Charge Blow is used, inflicts continuous 82% fire damage for 5 sec with 66% chance.
- Level 15: MP Cost: 35, Fire Attribute Duration: 150 sec, Damage: 135%, When Charge Blow is used, inflicts continuous 85% fire damage for 5 sec with 70% chance.
- Level 16: MP Cost: 35, Fire Attribute Duration: 160 sec, Damage: 136%, When Charge Blow is used, inflicts continuous 88% fire damage for 6 sec with 74% chance.
- Level 17: MP Cost: 35, Fire Attribute Duration: 170 sec, Damage: 137%, When Charge Blow is used, inflicts continuous 91% fire damage for 6 sec with 78% chance.
- Level 18: MP Cost: 35, Fire Attribute Duration: 180 sec, Damage: 138%, When Charge Blow is used, inflicts continuous 94% fire damage for 6 sec with 82% chance.
- Level 19: MP Cost: 35, Fire Attribute Duration: 190 sec, Damage: 139%, When Charge Blow is used, inflicts continuous 97% fire damage for 6 sec with 86% chance.
- Level 20: MP Cost: 35, Fire Attribute Duration: 200 sec, Damage: 140%, When Charge Blow is used, inflicts continuous 100% fire damage for 6 sec with 90% chance.
Blizzard Charge: Temporarily charges your weapon with the Ice Attribute, increasing its attack. When Charge Blow is used, you have a chance to freeze your enemy.
'
- Level 1: MP Cost: 25, Ice Attribute Duration: 10 sec, Damage: 121%, Freeze Chance when Charge Blow is used: 14%, Freeze Duration: 1 sec
- Level 2: MP Cost: 25, Ice Attribute Duration: 20 sec, Damage: 122%, Freeze Chance when Charge Blow is used: 18%, Freeze Duration: 1 sec
- Level 3: MP Cost: 25, Ice Attribute Duration: 30 sec, Damage: 123%, Freeze Chance when Charge Blow is used: 22%, Freeze Duration: 1 sec
- Level 4: MP Cost: 25, Ice Attribute Duration: 40 sec, Damage: 124%, Freeze Chance when Charge Blow is used: 26%, Freeze Duration: 1 sec
- Level 5: MP Cost: 25, Ice Attribute Duration: 50 sec, Damage: 125%, Freeze Chance when Charge Blow is used: 30%, Freeze Duration: 1 sec
- Level 6: MP Cost: 25, Ice Attribute Duration: 60 sec, Damage: 126%, Freeze Chance when Charge Blow is used: 34%, Freeze Duration: 1 sec
- Level 7: MP Cost: 25, Ice Attribute Duration: 70 sec, Damage: 127%, Freeze Chance when Charge Blow is used: 38%, Freeze Duration: 1 sec
- Level 8: MP Cost: 30, Ice Attribute Duration: 80 sec, Damage: 128%, Freeze Chance when Charge Blow is used: 42%, Freeze Duration: 1 sec
- Level 9: MP Cost: 30, Ice Attribute Duration: 90 sec, Damage: 129%, Freeze Chance when Charge Blow is used: 46%, Freeze Duration: 1 sec
- Level 10: MP Cost: 30, Ice Attribute Duration: 100 sec, Damage: 130%, Freeze Chance when Charge Blow is used: 50%, Freeze Duration: 1 sec
- Level 11: MP Cost: 30, Ice Attribute Duration: 110 sec, Damage: 131%, Freeze Chance when Charge Blow is used: 54%, Freeze Duration: 2 sec
- Level 12: MP Cost: 30, Ice Attribute Duration: 120 sec, Damage: 132%, Freeze Chance when Charge Blow is used: 58%, Freeze Duration: 2 sec
- Level 13: MP Cost: 30, Ice Attribute Duration: 130 sec, Damage: 133%, Freeze Chance when Charge Blow is used: 62%, Freeze Duration: 2 sec
- Level 14: MP Cost: 30, Ice Attribute Duration: 140 sec, Damage: 134%, Freeze Chance when Charge Blow is used: 66%, Freeze Duration: 2 sec
- Level 15: MP Cost: 35, Ice Attribute Duration: 150 sec, Damage: 135%, Freeze Chance when Charge Blow is used: 70%, Freeze Duration: 2 sec
- Level 16: MP Cost: 35, Ice Attribute Duration: 160 sec, Damage: 136%, Freeze Chance when Charge Blow is used: 74%, Freeze Duration: 2 sec
- Level 17: MP Cost: 35, Ice Attribute Duration: 170 sec, Damage: 137%, Freeze Chance when Charge Blow is used: 78%, Freeze Duration: 2 sec
- Level 18: MP Cost: 35, Ice Attribute Duration: 180 sec, Damage: 138%, Freeze Chance when Charge Blow is used: 82%, Freeze Duration: 2 sec
- Level 19: MP Cost: 35, Ice Attribute Duration: 190 sec, Damage: 139%, Freeze Chance when Charge Blow is used: 86%, Freeze Duration: 2 sec
- Level 20: MP Cost: 35, Ice Attribute Duration: 200 sec, Damage: 140%, Freeze Chance when Charge Blow is used: 90%, Freeze Duration: 2 sec
Lightning Charge: Temporarily charges your weapon with the Lightning Attribute, increasing its attack. Can be used with Charge skills of different elements. When Charge Blow is used, you have a chance to stun your enemy.
'
- Level 1: MP Cost: 25, Lightning Attribute Duration: 10 sec, Damage: 121%, Stun Chance when Charge Blow is used: 14%, Stun Duration: 1 sec
- Level 2: MP Cost: 25, Lightning Attribute Duration: 20 sec, Damage: 122%, Stun Chance when Charge Blow is used: 18%, Stun Duration: 1 sec
- Level 3: MP Cost: 25, Lightning Attribute Duration: 30 sec, Damage: 123%, Stun Chance when Charge Blow is used: 22%, Stun Duration: 1 sec
- Level 4: MP Cost: 25, Lightning Attribute Duration: 40 sec, Damage: 124%, Stun Chance when Charge Blow is used: 26%, Stun Duration: 1 sec
- Level 5: MP Cost: 25, Lightning Attribute Duration: 50 sec, Damage: 125%, Stun Chance when Charge Blow is used: 30%, Stun Duration: 1 sec
- Level 6: MP Cost: 25, Lightning Attribute Duration: 60 sec, Damage: 126%, Stun Chance when Charge Blow is used: 34%, Stun Duration: 1 sec
- Level 7: MP Cost: 25, Lightning Attribute Duration: 70 sec, Damage: 127%, Stun Chance when Charge Blow is used: 38%, Stun Duration: 1 sec
- Level 8: MP Cost: 30, Lightning Attribute Duration: 80 sec, Damage: 128%, Stun Chance when Charge Blow is used: 42%, Stun Duration: 1 sec
- Level 9: MP Cost: 30, Lightning Attribute Duration: 90 sec, Damage: 129%, Stun Chance when Charge Blow is used: 46%, Stun Duration: 1 sec
- Level 10: MP Cost: 30, Lightning Attribute Duration: 100 sec, Damage: 130%, Stun Chance when Charge Blow is used: 50%, Stun Duration: 1 sec
- Level 11: MP Cost: 30, Lightning Attribute Duration: 110 sec, Damage: 131%, Stun Chance when Charge Blow is used: 54%, Stun Duration: 2 sec
- Level 12: MP Cost: 30, Lightning Attribute Duration: 120 sec, Damage: 132%, Stun Chance when Charge Blow is used: 58%, Stun Duration: 2 sec
- Level 13: MP Cost: 30, Lightning Attribute Duration: 130 sec, Damage: 133%, Stun Chance when Charge Blow is used: 62%, Stun Duration: 2 sec
- Level 14: MP Cost: 30, Lightning Attribute Duration: 140 sec, Damage: 134%, Stun Chance when Charge Blow is used: 66%, Stun Duration: 2 sec
- Level 15: MP Cost: 35, Lightning Attribute Duration: 150 sec, Damage: 135%, Stun Chance when Charge Blow is used: 70%, Stun Duration: 2 sec
- Level 16: MP Cost: 35, Lightning Attribute Duration: 160 sec, Damage: 136%, Stun Chance when Charge Blow is used: 74%, Stun Duration: 2 sec
- Level 17: MP Cost: 35, Lightning Attribute Duration: 170 sec, Damage: 137%, Stun Chance when Charge Blow is used: 78%, Stun Duration: 2 sec
- Level 18: MP Cost: 35, Lightning Attribute Duration: 180 sec, Damage: 138%, Stun Chance when Charge Blow is used: 82%, Stun Duration: 2 sec
- Level 19: MP Cost: 35, Lightning Attribute Duration: 190 sec, Damage: 139%, Stun Chance when Charge Blow is used: 86%, Stun Duration: 2 sec
- Level 20: MP Cost: 35, Lightning Attribute Duration: 200 sec, Damage: 140%, Stun Chance when Charge Blow is used: 90%, Stun Duration: 2 sec
HP Recovery: Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time.
'
- Level 1: MP Cost: 24, Restores 22% of Max HP, Cooldown: 42 sec
- Level 2: MP Cost: 24, Restores 24% of Max HP, Cooldown: 39 sec
- Level 3: MP Cost: 28, Restores 26% of Max HP, Cooldown: 36 sec
- Level 4: MP Cost: 28, Restores 28% of Max HP, Cooldown: 33 sec
- Level 5: MP Cost: 32, Restores 30% of Max HP, Cooldown: 30 sec
- Level 6: MP Cost: 32, Restores 32% of Max HP, Cooldown: 27 sec
- Level 7: MP Cost: 36, Restores 34% of Max HP, Cooldown: 24 sec
- Level 8: MP Cost: 36, Restores 36% of Max HP, Cooldown: 21 sec
- Level 9: MP Cost: 40, Restores 38% of Max HP, Cooldown: 18 sec
- Level 10: MP Cost: 40, Restores 40% of Max HP, Cooldown: 15 sec
Combat Orders: Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased.
Requires Level 5 HP Recovery
- Level 1: MP Cost: 24, All Skill Levels: +1, Duration: 66 sec
- Level 2: MP Cost: 24, All Skill Levels: +1, Duration: 72 sec
- Level 3: MP Cost: 24, All Skill Levels: +1, Duration: 78 sec
- Level 4: MP Cost: 24, All Skill Levels: +1, Duration: 84 sec
- Level 5: MP Cost: 24, All Skill Levels: +1, Duration: 90 sec
- Level 6: MP Cost: 28, All Skill Levels: +1, Duration: 96 sec
- Level 7: MP Cost: 28, All Skill Levels: +1, Duration: 102 sec
- Level 8: MP Cost: 28, All Skill Levels: +1, Duration: 108 sec
- Level 9: MP Cost: 28, All Skill Levels: +1, Duration: 114 sec
- Level 10: MP Cost: 28, All Skill Levels: +1, Duration: 120 sec
- Level 11: MP Cost: 32, All Skill Levels: +1, Duration: 126 sec
- Level 12: MP Cost: 32, All Skill Levels: +1, Duration: 132 sec
- Level 13: MP Cost: 32, All Skill Levels: +1, Duration: 138 sec
- Level 14: MP Cost: 32, All Skill Levels: +1, Duration: 144 sec
- Level 15: MP Cost: 32, All Skill Levels: +1, Duration: 150 sec
- Level 16: MP Cost: 36, All Skill Levels: +1, Duration: 156 sec
- Level 17: MP Cost: 36, All Skill Levels: +1, Duration: 162 sec
- Level 18: MP Cost: 36, All Skill Levels: +1, Duration: 168 sec
- Level 19: MP Cost: 36, All Skill Levels: +1, Duration: 174 sec
- Level 20: MP Cost: 36, All Skill Levels: +2, Duration: 180 sec
Dragon Knight
- Advanced from the second job Spearman.
Elemental Resistance: Increases your resistance to Elemental Attacks.
'
- Level 1: Elemental Resistance: +14%
- Level 2: Elemental Resistance: +18%
- Level 3: Elemental Resistance: +22%
- Level 4: Elemental Resistance: +26%
- Level 5: Elemental Resistance: +30%
- Level 6: Elemental Resistance: +34%
- Level 7: Elemental Resistance: +38%
- Level 8: Elemental Resistance: +42%
- Level 9: Elemental Resistance: +46%
- Level 10: Elemental Resistance: +50%
Dragon Wisdom: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP.
'
- Level 1: Crit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to convert 1% of damage to HP
- Level 2: Crit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to convert 2% of damage to HP
- Level 3: Crit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to convert 3% of damage to HP
- Level 4: Crit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to convert 4% of damage to HP
- Level 5: Crit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to convert 5% of damage to HP
- Level 6: Crit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to convert 6% of damage to HP
- Level 7: Crit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to convert 7% of damage to HP
- Level 8: Crit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to convert 8% of damage to HP
- Level 9: Crit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to convert 9% of damage to HP
- Level 10: Crit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to convert 10% of damage to HP
Dragon Buster: Stabs an enemy in front of you multiple times.
'
- Level 1: MP Cost: 12, Damage: 182% to 3 enemies, Number of Stabs: 3
- Level 2: MP Cost: 12, Damage: 184% to 3 enemies, Number of Stabs: 3
- Level 3: MP Cost: 12, Damage: 186% to 3 enemies, Number of Stabs: 3
- Level 4: MP Cost: 14, Damage: 188% to 3 enemies, Number of Stabs: 3
- Level 5: MP Cost: 14, Damage: 190% to 3 enemies, Number of Stabs: 3
- Level 6: MP Cost: 14, Damage: 192% to 3 enemies, Number of Stabs: 3
- Level 7: MP Cost: 16, Damage: 194% to 3 enemies, Number of Stabs: 3
- Level 8: MP Cost: 16, Damage: 196% to 3 enemies, Number of Stabs: 3
- Level 9: MP Cost: 16, Damage: 198% to 3 enemies, Number of Stabs: 3
- Level 10: MP Cost: 18, Damage: 200% to 3 enemies, Number of Stabs: 3
- Level 11: MP Cost: 18, Damage: 202% to 3 enemies, Number of Stabs: 3
- Level 12: MP Cost: 18, Damage: 204% to 3 enemies, Number of Stabs: 3
- Level 13: MP Cost: 20, Damage: 206% to 3 enemies, Number of Stabs: 3
- Level 14: MP Cost: 20, Damage: 208% to 3 enemies, Number of Stabs: 3
- Level 15: MP Cost: 20, Damage: 210% to 3 enemies, Number of Stabs: 3
- Level 16: MP Cost: 22, Damage: 212% to 3 enemies, Number of Stabs: 3
- Level 17: MP Cost: 22, Damage: 214% to 3 enemies, Number of Stabs: 3
- Level 18: MP Cost: 22, Damage: 216% to 3 enemies, Number of Stabs: 3
- Level 19: MP Cost: 24, Damage: 218% to 3 enemies, Number of Stabs: 3
- Level 20: MP Cost: 24, Damage: 220% to 3 enemies, Number of Stabs: 3
Dragon Fury: Swings your weapon in a large arc to attack nearby enemies. Hits up to 8 enemies at a time.
'
- Level 1: MP Cost: 25, Damage: 455%
- Level 2: MP Cost: 25, Damage: 460%
- Level 3: MP Cost: 25, Damage: 465%
- Level 4: MP Cost: 25, Damage: 470%
- Level 5: MP Cost: 25, Damage: 475%
- Level 6: MP Cost: 25, Damage: 480%
- Level 7: MP Cost: 25, Damage: 485%
- Level 8: MP Cost: 29, Damage: 490%
- Level 9: MP Cost: 29, Damage: 495%
- Level 10: MP Cost: 29, Damage: 500%
- Level 11: MP Cost: 29, Damage: 505%
- Level 12: MP Cost: 29, Damage: 510%
- Level 13: MP Cost: 29, Damage: 515%
- Level 14: MP Cost: 29, Damage: 520%
- Level 15: MP Cost: 29, Damage: 525%
- Level 16: MP Cost: 33, Damage: 530%
- Level 17: MP Cost: 33, Damage: 535%
- Level 18: MP Cost: 33, Damage: 540%
- Level 19: MP Cost: 33, Damage: 545%
- Level 20: MP Cost: 33, Damage: 550%
Sacrifice: Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy's Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above.
'
- Level 1: Cost: 12 MP and 24% HP, Damage: 125%, Number of Attacks: 4
- Level 2: Cost: 12 MP and 23% HP, Damage: 130%, Number of Attacks: 4
- Level 3: Cost: 12 MP and 22% HP, Damage: 135%, Number of Attacks: 4
- Level 4: Cost: 13 MP and 21% HP, Damage: 140%, Number of Attacks: 4
- Level 5: Cost: 13 MP and 20% HP, Damage: 145%, Number of Attacks: 4
- Level 6: Cost: 13 MP and 19% HP, Damage: 150%, Number of Attacks: 4
- Level 7: Cost: 14 MP and 18% HP, Damage: 155%, Number of Attacks: 4
- Level 8: Cost: 14 MP and 17% HP, Damage: 160%, Number of Attacks: 4
- Level 9: Cost: 14 MP and 16% HP, Damage: 165%, Number of Attacks: 4
- Level 10: Cost: 15 MP and 15% HP, Damage: 170%, Number of Attacks: 4
- Level 11: Cost: 15 MP and 14% HP, Damage: 175%, Number of Attacks: 4
- Level 12: Cost: 15 MP and 13% HP, Damage: 180%, Number of Attacks: 4
- Level 13: Cost: 16 MP and 12% HP, Damage: 185%, Number of Attacks: 4
- Level 14: Cost: 16 MP and 11% HP, Damage: 190%, Number of Attacks: 4
- Level 15: Cost: 16 MP and 10% HP, Damage: 195%, Number of Attacks: 4
- Level 16: Cost: 17 MP and 9% HP, Damage: 200%, Number of Attacks: 4
- Level 17: Cost: 17 MP and 8% HP, Damage: 205%, Number of Attacks: 4
- Level 18: Cost: 17 MP and 7% HP, Damage: 210%, Number of Attacks: 4
- Level 19: Cost: 18 MP and 6% HP, Damage: 215%, Number of Attacks: 4
- Level 20: Cost: 18 MP and 5% HP, Damage: 220%, Number of Attacks: 4
Dragon Roar: Attacks multiple enemies with a chance to stun.
Requires Level 3 Sacrifice.
- Level 1: Cost: 20 MP and 20% HP, Damage: 412%, Max Enemies Hit: 15, Stun Chance: 9%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 25 sec
- Level 2: Cost: 20 MP and 19% HP, Damage: 424%, Max Enemies Hit: 15, Stun Chance: 9%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 25 sec
- Level 3: Cost: 20 MP and 19% HP, Damage: 436%, Max Enemies Hit: 15, Stun Chance: 18%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 25 sec
- Level 4: Cost: 20 MP and 18% HP, Damage: 448%, Max Enemies Hit: 15, Stun Chance: 18%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec
- Level 5: Cost: 20 MP and 18% HP, Damage: 460%, Max Enemies Hit: 15, Stun Chance: 27%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec
- Level 6: Cost: 20 MP and 17% HP, Damage: 472%, Max Enemies Hit: 15, Stun Chance: 27%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec
- Level 7: Cost: 20 MP and 17% HP, Damage: 484%, Max Enemies Hit: 15, Stun Chance: 36%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 22 sec
- Level 8: Cost: 20 MP and 16% HP, Damage: 496%, Max Enemies Hit: 15, Stun Chance: 36%, Stun Duration: 4 sec, Must have at least 20% HP to use, Cooldown: 19 sec
- Level 9: Cost: 20 MP and 16% HP, Damage: 508%, Max Enemies Hit: 15, Stun Chance: 45%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 19 sec
- Level 10: Cost: 20 MP and 15% HP, Damage: 520%, Max Enemies Hit: 15, Stun Chance: 45%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 19 sec
- Level 11: Cost: 20 MP and 15% HP, Damage: 532%, Max Enemies Hit: 15, Stun Chance: 54%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 19 sec
- Level 12: Cost: 20 MP and 14% HP, Damage: 544%, Max Enemies Hit: 15, Stun Chance: 54%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec
- Level 13: Cost: 20 MP and 14% HP, Damage: 556%, Max Enemies Hit: 15, Stun Chance: 63%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec
- Level 14: Cost: 20 MP and 13% HP, Damage: 568%, Max Enemies Hit: 15, Stun Chance: 63%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec
- Level 15: Cost: 20 MP and 13% HP, Damage: 580%, Max Enemies Hit: 15, Stun Chance: 72%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 16 sec
- Level 16: Cost: 20 MP and 12% HP, Damage: 592%, Max Enemies Hit: 15, Stun Chance: 72%, Stun Duration: 7 sec, Must have at least 20% HP to use, Cooldown: 13 sec
- Level 17: Cost: 20 MP and 12% HP, Damage: 604%, Max Enemies Hit: 15, Stun Chance: 81%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 13 sec
- Level 18: Cost: 20 MP and 11% HP, Damage: 616%, Max Enemies Hit: 15, Stun Chance: 81%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 13 sec
- Level 19: Cost: 20 MP and 11% HP, Damage: 628%, Max Enemies Hit: 15, Stun Chance: 90%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 13 sec
- Level 20: Cost: 20 MP and 10% HP, Damage: 640%, Max Enemies Hit: 15, Stun Chance: 90%, Stun Duration: 10 sec, Must have at least 20% HP to use, Cooldown: 10 sec
Dragon Strength: Greatly increases STR for a fixed period of time.
'
- Level 1: MP Cost: 12, STR increased by 3 for 48 sec
- Level 2: MP Cost: 12, STR increased by 6 for 56 sec
- Level 3: MP Cost: 12, STR increased by 9 for 64 sec
- Level 4: MP Cost: 14, STR increased by 12 for 72 sec
- Level 5: MP Cost: 14, STR increased by 15 for 80 sec
- Level 6: MP Cost: 14, STR increased by 18 for 88 sec
- Level 7: MP Cost: 16, STR increased by 21 for 96 sec
- Level 8: MP Cost: 16, STR increased by 24 for 104 sec
- Level 9: MP Cost: 16, STR increased by 27 for 112 sec
- Level 10: MP Cost: 18, STR increased by 30 for 120 sec
- Level 11: MP Cost: 18, STR increased by 33 for 128 sec
- Level 12: MP Cost: 18, STR increased by 36 for 136 sec
- Level 13: MP Cost: 20, STR increased by 39 for 144 sec
- Level 14: MP Cost: 20, STR increased by 42 for 152 sec
- Level 15: MP Cost: 20, STR increased by 45 for 160 sec
- Level 16: MP Cost: 22, STR increased by 48 for 168 sec
- Level 17: MP Cost: 22, STR increased by 51 for 176 sec
- Level 18: MP Cost: 22, STR increased by 54 for 184 sec
- Level 19: MP Cost: 24, STR increased by 57 for 192 sec
- Level 20: MP Cost: 24, STR increased by 60 for 200 sec
Fourth Job
Those in Italic can be obtained through Combat Orders.
Common Fourth Job skills
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration (seconds) |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | 1% | 30 |
2 | 10 | 1% | 60 |
3 | 10 | 2% | 90 |
4 | 10 | 2% | 120 |
5 | 20 | 3% | 150 |
6 | 20 | 3% | 180 |
7 | 20 | 4% | 210 |
8 | 20 | 4% | 240 |
9 | 20 | 5% | 270 |
10 | 30 | 5% | 300 |
11 | 30 | 6% | 330 |
12 | 30 | 6% | 360 |
13 | 30 | 7% | 390 |
14 | 30 | 7% | 420 |
15 | 40 | 8% | 450 |
16 | 40 | 8% | 480 |
17 | 40 | 9% | 510 |
18 | 40 | 9% | 540 |
19 | 40 | 10% | 570 |
20 | 50 | 10 | 600 |
21 | 50 | 11% | 630 |
22 | 50 | 11% | 660 |
23 | 50 | 12% | 690 |
24 | 50 | 12% | 720 |
25 | 60 | 13% | 750 |
26 | 60 | 13% | 780 |
27 | 60 | 14% | 810 |
28 | 60 | 14% | 840 |
29 | 60 | 15% | 870 |
30 | 70 | 15% | 900 |
31 | 70 | 16% | 930 |
32 | 70 | 16% | 960 |
'
- Level 1: MP Cost: 30, Knock-back Resist Chance: 42%, Duration: 10 sec
- Level 2: MP Cost: 30, Knock-back Resist Chance: 44%, Duration: 20 sec
- Level 3: MP Cost: 30, Knock-back Resist Chance: 46%, Duration: 30 sec
- Level 4: MP Cost: 30, Knock-back Resist Chance: 48%, Duration: 40 sec
- Level 5: MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 50 sec
- Level 6: MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 60 sec
- Level 7: MP Cost: 35, Knock-back Resist Chance: 54%, Duration: 70 sec
- Level 8: MP Cost: 35, Knock-back Resist Chance: 56%, Duration: 80 sec
- Level 9: MP Cost: 35, Knock-back Resist Chance: 58%, Duration: 90 sec
- Level 10: MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 100 sec
- Level 11: MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 110 sec
- Level 12: MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 120 sec
- Level 13: MP Cost: 40, Knock-back Resist Chance: 66%, Duration: 130 sec
- Level 14: MP Cost: 40, Knock-back Resist Chance: 68%, Duration: 140 sec
- Level 15: MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 150 sec
- Level 16: MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 160 sec
- Level 17: MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 170 sec
- Level 18: MP Cost: 45, Knock-back Resist Chance: 76%, Duration: 180 sec
- Level 19: MP Cost: 45, Knock-back Resist Chance: 78%, Duration: 190 sec
- Level 20: MP Cost: 50, Knock-back Resist Chance: 80%, Duration: 200 sec
- Level 21: MP Cost: 50, Knock-back Resist Chance: 82%, Duration: 210 sec
- Level 22: MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 220 sec
- Level 23: MP Cost: 50, Knock-back Resist Chance: 86%, Duration: 230 sec
- Level 24: MP Cost: 50, Knock-back Resist Chance: 88%, Duration: 240 sec
- Level 25: MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 250 sec
- Level 26: MP Cost: 55, Knock-back Resist Chance: 92%, Duration: 260 sec
- Level 27: MP Cost: 55, Knock-back Resist Chance: 94%, Duration: 270 sec
- Level 28: MP Cost: 55, Knock-back Resist Chance: 96%, Duration: 280 sec
- Level 29: MP Cost: 55, Knock-back Resist Chance: 98%, Duration: 290 sec
- Level 30: MP Cost: 60, Knock-back Resist Chance: 100%, Duration: 300 sec
Rush: Dash forward and push back multiple monsters.
'
- Level 1: MP Cost: 20, Damage: 355%, Max Enemies Pushed: 15
- Level 2: MP Cost: 20, Damage: 360%, Max Enemies Pushed: 15
- Level 3: MP Cost: 20, Damage: 365%, Max Enemies Pushed: 15
- Level 4: MP Cost: 23, Damage: 370%, Max Enemies Pushed: 15
- Level 5: MP Cost: 23, Damage: 375%, Max Enemies Pushed: 15
- Level 6: MP Cost: 23, Damage: 380%, Max Enemies Pushed: 15
- Level 7: MP Cost: 26, Damage: 385%, Max Enemies Pushed: 15
- Level 8: MP Cost: 26, Damage: 390%, Max Enemies Pushed: 15
- Level 9: MP Cost: 26, Damage: 395%, Max Enemies Pushed: 15
- Level 10: MP Cost: 29, Damage: 400%, Max Enemies Pushed: 15
- Level 11: MP Cost: 29, Damage: 405%, Max Enemies Pushed: 15
- Level 12: MP Cost: 29, Damage: 410%, Max Enemies Pushed: 15
- Level 13: MP Cost: 32, Damage: 415%, Max Enemies Pushed: 15
- Level 14: MP Cost: 32, Damage: 420%, Max Enemies Pushed: 15
- Level 15: MP Cost: 32, Damage: 425%, Max Enemies Pushed: 15
- Level 16: MP Cost: 35, Damage: 430%, Max Enemies Pushed: 15
- Level 17: MP Cost: 35, Damage: 435%, Max Enemies Pushed: 15
- Level 18: MP Cost: 35, Damage: 440%, Max Enemies Pushed: 15
- Level 19: MP Cost: 38, Damage: 445%, Max Enemies Pushed: 15
- Level 20: MP Cost: 38, Damage: 450%, Max Enemies Pushed: 15
- Level 21: MP Cost: 38, Damage: 455%, Max Enemies Pushed: 15
- Level 22: MP Cost: 41, Damage: 460%, Max Enemies Pushed: 15
- Level 23: MP Cost: 41, Damage: 465%, Max Enemies Pushed: 15
- Level 24: MP Cost: 41, Damage: 470%, Max Enemies Pushed: 15
- Level 25: MP Cost: 44, Damage: 475%, Max Enemies Pushed: 15
- Level 26: MP Cost: 44, Damage: 480%, Max Enemies Pushed: 15
- Level 27: MP Cost: 44, Damage: 485%, Max Enemies Pushed: 15
- Level 28: MP Cost: 47, Damage: 490%, Max Enemies Pushed: 15
- Level 29: MP Cost: 47, Damage: 495%, Max Enemies Pushed: 15
- Level 30: MP Cost: 47, Damage: 500%, Max Enemies Pushed: 15
- Level 31: MP Cost: 50, Damage: 505%, Max Enemies Pushed: 15
- Level 32: MP Cost: 50, Damage: 510%, Max Enemies Pushed: 15
Monster Magnet: Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time.
'
- Level 1: MP Cost: 10, Damage: 60%, Max Monsters Pulled: 3, Stun Duration: 1 sec
- Level 2: MP Cost: 10, Damage: 70%, Max Monsters Pulled: 3, Stun Duration: 1 sec
- Level 3: MP Cost: 10, Damage: 80%, Max Monsters Pulled: 3, Stun Duration: 1 sec
- Level 4: MP Cost: 10, Damage: 90%, Max Monsters Pulled: 3, Stun Duration: 1 sec
- Level 5: MP Cost: 12, Damage: 100%, Max Monsters Pulled: 3, Stun Duration: 1 sec
- Level 6: MP Cost: 12, Damage: 110%, Max Monsters Pulled: 3, Stun Duration: 1 sec
- Level 7: MP Cost: 12, Damage: 120%, Max Monsters Pulled: 3, Stun Duration: 2 sec
- Level 8: MP Cost: 12, Damage: 130%, Max Monsters Pulled: 3, Stun Duration: 2 sec
- Level 9: MP Cost: 12, Damage: 140%, Max Monsters Pulled: 4, Stun Duration: 2 sec
- Level 10: MP Cost: 14, Damage: 150%, Max Monsters Pulled: 4, Stun Duration: 2 sec
- Level 11: MP Cost: 14, Damage: 160%, Max Monsters Pulled: 4, Stun Duration: 2 sec
- Level 12: MP Cost: 14, Damage: 170%, Max Monsters Pulled: 4, Stun Duration: 2 sec
- Level 13: MP Cost: 14, Damage: 180%, Max Monsters Pulled: 4, Stun Duration: 3 sec
- Level 14: MP Cost: 14, Damage: 190%, Max Monsters Pulled: 4, Stun Duration: 3 sec
- Level 15: MP Cost: 16, Damage: 200%, Max Monsters Pulled: 4, Stun Duration: 3 sec
- Level 16: MP Cost: 16, Damage: 210%, Max Monsters Pulled: 4, Stun Duration: 3 sec
- Level 17: MP Cost: 16, Damage: 220%, Max Monsters Pulled: 5, Stun Duration: 3 sec
- Level 18: MP Cost: 16, Damage: 230%, Max Monsters Pulled: 5, Stun Duration: 3 sec
- Level 19: MP Cost: 16, Damage: 240%, Max Monsters Pulled: 5, Stun Duration: 4 sec
- Level 20: MP Cost: 18, Damage: 250%, Max Monsters Pulled: 5, Stun Duration: 4 sec
- Level 21: MP Cost: 18, Damage: 260%, Max Monsters Pulled: 5, Stun Duration: 4 sec
- Level 22: MP Cost: 18, Damage: 270%, Max Monsters Pulled: 5, Stun Duration: 4 sec
- Level 23: MP Cost: 18, Damage: 280%, Max Monsters Pulled: 5, Stun Duration: 4 sec
- Level 24: MP Cost: 18, Damage: 290%, Max Monsters Pulled: 5, Stun Duration: 4 sec
- Level 25: MP Cost: 20, Damage: 300%, Max Monsters Pulled: 6, Stun Duration: 5 sec
- Level 26: MP Cost: 20, Damage: 310%, Max Monsters Pulled: 6, Stun Duration: 5 sec
- Level 27: MP Cost: 20, Damage: 320%, Max Monsters Pulled: 6, Stun Duration: 5 sec
- Level 28: MP Cost: 20, Damage: 330%, Max Monsters Pulled: 6, Stun Duration: 5 sec
- Level 29: MP Cost: 20, Damage: 340%, Max Monsters Pulled: 6, Stun Duration: 5 sec
- Level 30: MP Cost: 22, Damage: 350%, Max Monsters Pulled: 6, Stun Duration: 5 sec
- Level 31: MP Cost: 22, Damage: 360%, Max Monsters Pulled: 6, Stun Duration: 6 sec
- Level 32: MP Cost: 22, Damage: 370%, Max Monsters Pulled: 6, Stun Duration: 6 sec
Hero
- Advanced from the third job Crusader.
'
- Level 1: Defense Ignored: 5%
- Level 2: Defense Ignored: 10%
- Level 3: Defense Ignored: 15%
- Level 4: Defense Ignored: 20%
- Level 5: Defense Ignored: 25%
- Level 6: Defense Ignored: 30%
- Level 7: Defense Ignored: 35%
- Level 8: Defense Ignored: 40%
- Level 9: Defense Ignored: 45%
- Level 10: Defense Ignored: 50%
- Level 11: Defense Ignored: 55%
- Level 12: Defense Ignored: 60%
Advanced Combo Attack: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.
Requires Level 20 Combo Attack
- Level 1: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 22%
- Level 2: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 24%
- Level 3: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 26%
- Level 4: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 28%
- Level 5: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 30%
- Level 6: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 32%
- Level 7: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 34%
- Level 8: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 36%
- Level 9: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 38%
- Level 10: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 40%
- Level 11: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 42%
- Level 12: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 44%
- Level 13: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 46%
- Level 14: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 48%
- Level 15: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 50%
- Level 16: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 52%
- Level 17: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 54%
- Level 18: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 56%
- Level 19: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 58%
- Level 20: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 60%
- Level 21: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 62%
- Level 22: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 64%
- Level 23: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 66%
- Level 24: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 68%
- Level 25: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 70%
- Level 26: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 72%
- Level 27: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 74%
- Level 28: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 76%
- Level 29: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 78%
- Level 30: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80%
- Level 31: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 82%
- Level 32: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 84%
Enrage: In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.
Requires Level 30 Advanced Combo Attack
- Level 1: Cost: 30 MP and 10 Combo Orbs, Damage: +2%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 66 sec, Max Enemies Targeted: 1
- Level 2: Cost: 30 MP and 10 Combo Orbs, Damage: +4%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 72 sec, Max Enemies Targeted: 1
- Level 3: Cost: 32 MP and 10 Combo Orbs, Damage: +6%, Critical Rate: +11%, Minimum Critical Damage: +2%, Duration: 78 sec, Max Enemies Targeted: 1
- Level 4: Cost: 32 MP and 10 Combo Orbs, Damage: +8%, Critical Rate: +12%, Minimum Critical Damage: +2%, Duration: 84 sec, Max Enemies Targeted: 1
- Level 5: Cost: 32 MP and 10 Combo Orbs, Damage: +10%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 90 sec, Max Enemies Targeted: 1
- Level 6: Cost: 34 MP and 10 Combo Orbs, Damage: +12%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 96 sec, Max Enemies Targeted: 1
- Level 7: Cost: 34 MP and 10 Combo Orbs, Damage: +14%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 102 sec, Max Enemies Targeted: 1
- Level 8: Cost: 34 MP and 10 Combo Orbs, Damage: +16%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 108 sec, Max Enemies Targeted: 1
- Level 9: Cost: 36 MP and 10 Combo Orbs, Damage: +18%, Critical Rate: +13%, Minimum Critical Damage: +5%, Duration: 114 sec, Max Enemies Targeted: 1
- Level 10: Cost: 36 MP and 10 Combo Orbs, Damage: +20%, Critical Rate: +14%, Minimum Critical Damage: +5%, Duration: 120 sec, Max Enemies Targeted: 1
- Level 11: Cost: 36 MP and 10 Combo Orbs, Damage: +22%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 126 sec, Max Enemies Targeted: 1
- Level 12: Cost: 38 MP and 10 Combo Orbs, Damage: +24%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 132 sec, Max Enemies Targeted: 1
- Level 13: Cost: 38 MP and 10 Combo Orbs, Damage: +26%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 138 sec, Max Enemies Targeted: 1
- Level 14: Cost: 38 MP and 10 Combo Orbs, Damage: +28%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 144 sec, Max Enemies Targeted: 1
- Level 15: Cost: 40 MP and 10 Combo Orbs, Damage: +30%, Critical Rate: +15%, Minimum Critical Damage: +8%, Duration: 150 sec, Max Enemies Targeted: 1
- Level 16: Cost: 40 MP and 10 Combo Orbs, Damage: +32%, Critical Rate: +16%, Minimum Critical Damage: +8%, Duration: 156 sec, Max Enemies Targeted: 1
- Level 17: Cost: 40 MP and 10 Combo Orbs, Damage: +34%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 162 sec, Max Enemies Targeted: 1
- Level 18: Cost: 42 MP and 10 Combo Orbs, Damage: +36%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 168 sec, Max Enemies Targeted: 1
- Level 19: Cost: 42 MP and 10 Combo Orbs, Damage: +38%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 174 sec, Max Enemies Targeted: 1
- Level 20: Cost: 42 MP and 10 Combo Orbs, Damage: +40%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 180 sec, Max Enemies Targeted: 1
- Level 21: Cost: 44 MP and 10 Combo Orbs, Damage: +42%, Critical Rate: +17%, Minimum Critical Damage: +11%, Duration: 186 sec, Max Enemies Targeted: 1
- Level 22: Cost: 44 MP and 10 Combo Orbs, Damage: +44%, Critical Rate: +18%, Minimum Critical Damage: +11%, Duration: 192 sec, Max Enemies Targeted: 1
- Level 23: Cost: 44 MP and 10 Combo Orbs, Damage: +46%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 198 sec, Max Enemies Targeted: 1
- Level 24: Cost: 46 MP and 10 Combo Orbs, Damage: +48%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 204 sec, Max Enemies Targeted: 1
- Level 25: Cost: 46 MP and 10 Combo Orbs, Damage: +50%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 210 sec, Max Enemies Targeted: 1
- Level 26: Cost: 46 MP and 10 Combo Orbs, Damage: +52%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 216 sec, Max Enemies Targeted: 1
- Level 27: Cost: 48 MP and 10 Combo Orbs, Damage: +54%, Critical Rate: +19%, Minimum Critical Damage: +14%, Duration: 222 sec, Max Enemies Targeted: 1
- Level 28: Cost: 48 MP and 10 Combo Orbs, Damage: +56%, Critical Rate: +20%, Minimum Critical Damage: +14%, Duration: 228 sec, Max Enemies Targeted: 1
- Level 29: Cost: 48 MP and 10 Combo Orbs, Damage: +58%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 234 sec, Max Enemies Targeted: 1
- Level 30: Cost: 50 MP and 10 Combo Orbs, Damage: +60%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 240 sec, Max Enemies Targeted: 1
- Level 31: Cost: 50 MP and 10 Combo Orbs, Damage: +62%, Critical Rate: +21%, Minimum Critical Damage: +16%, Duration: 246 sec, Max Enemies Targeted: 1
- Level 32: Cost: 50 MP and 10 Combo Orbs, Damage: +64%, Critical Rate: +21%, Minimum Critical Damage: +16%, Duration: 252 sec, Max Enemies Targeted: 1
Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times.
- Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack 2 times.
- Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack 2 times.
- Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack 2 times.
- Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack 2 times.
- Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack 2 times.
- Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack 2 times.
- Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack 2 times.
- Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack 2 times.
- Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack 2 times.
- Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack 2 times.
- Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack 2 times.
- Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack 2 times.
- Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack 2 times.
- Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack 2 times.
- Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack 2 times.
- Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack 2 times.
- Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack 2 times.
- Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack 2 times.
- Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack 2 times.
- Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack 2 times.
- Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack 2 times.
- Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack 2 times.
- Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack 2 times.
- Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack 2 times.
- Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack 2 times.
- Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack 2 times.
- Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack 2 times.
- Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack 2 times.
- Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.
- Level 31: Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack 2 times.
- Level 32: Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack 2 times.
Raging Blow: Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical.
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- Level 1: MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 133%, Critical Hit on final attack
- Level 2: MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 136%, Critical Hit on final attack
- Level 3: MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 139%, Critical Hit on final attack
- Level 4: MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 142%, Critical Hit on final attack
- Level 5: MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 145%, Critical Hit on final attack
- Level 6: MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 148%, Critical Hit on final attack
- Level 7: MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 151%, Critical Hit on final attack
- Level 8: MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 154%, Critical Hit on final attack
- Level 9: MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 157%, Critical Hit on final attack
- Level 10: MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 160%, Critical Hit on final attack
- Level 11: MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 163%, Critical Hit on final attack
- Level 12: MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 166%, Critical Hit on final attack
- Level 13: MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 169%, Critical Hit on final attack
- Level 14: MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 172%, Critical Hit on final attack
- Level 15: MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 175%, Critical Hit on final attack
- Level 16: MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 178%, Critical Hit on final attack
- Level 17: MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 181%, Critical Hit on final attack
- Level 18: MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 184%, Critical Hit on final attack
- Level 19: MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 187%, Critical Hit on final attack
- Level 20: MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 190%, Critical Hit on final attack
- Level 21: MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 193%, Critical Hit on final attack
- Level 22: MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 196%, Critical Hit on final attack
- Level 23: MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 199%, Critical Hit on final attack
- Level 24: MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 202%, Critical Hit on final attack
- Level 25: MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 205%, Critical Hit on final attack
- Level 26: MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 208%, Critical Hit on final attack
- Level 27: MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 211%, Critical Hit on final attack
- Level 28: MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 214%, Critical Hit on final attack
- Level 29: MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 217%, Critical Hit on final attack
- Level 30: MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 220%, Critical Hit on final attack
- Level 31: MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 223%, Critical Hit on final attack
- Level 32: MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 226%, Critical Hit on final attack
Paladin
- Advanced from the third job White Knight.
Permanently increases your defensive abilities so you take less damage from enemies.
- Level 1: Damage Taken: -5.5%
- Level 2: Damage Taken: -6%
- Level 3: Damage Taken: -6.5%
- Level 4: Damage Taken: -7%
- Level 5: Damage Taken: -7.5%
- Level 6: Damage Taken: -8%
- Level 7: Damage Taken: -8.5%
- Level 8: Damage Taken: -9%
- Level 9: Damage Taken: -9.5%
- Level 10: Damage Taken: -10%
- Level 11: Damage Taken: -10.5%
- Level 12: Damage Taken: -11%
- Level 13: Damage Taken: -11.5%
- Level 14: Damage Taken: -12%
- Level 15: Damage Taken: -12.5%
- Level 16: Damage Taken: -13%
- Level 17: Damage Taken: -13.5%
- Level 18: Damage Taken: -14%
- Level 19: Damage Taken: -14.5%
- Level 20: Damage Taken: -15%
- Level 21: Damage Taken: -15.5%
- Level 22: Damage Taken: -16%
- Level 23: Damage Taken: -16.5%
- Level 24: Damage Taken: -17%
- Level 25: Damage Taken: -17.5%
- Level 26: Damage Taken: -18%
- Level 27: Damage Taken: -18.5%
- Level 28: Damage Taken: -19%
- Level 29: Damage Taken: -19.5%
- Level 30: Damage Taken: -20%
- Level 31: Damage Taken: -20.5%
- Level 32: Damage Taken: -21%
Guardian: Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.
Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.
- Level 1: All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 11% chance, Stun Duration: 2 sec
- Level 2: All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 12% chance, Stun Duration: 2 sec
- Level 3: All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 13% chance, Stun Duration: 2 sec
- Level 4: All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 14% chance, Stun Duration: 2 sec
- Level 5: All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 15% chance, Stun Duration: 2 sec
- Level 6: All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 16% chance, Stun Duration: 2 sec
- Level 7: All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 17% chance, Stun Duration: 2 sec
- Level 8: All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 18% chance, Stun Duration: 2 sec
- Level 9: All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 19% chance, Stun Duration: 2 sec
- Level 10: All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 20% chance, Stun Duration: 2 sec
- Level 11: All Attribute Attack Tolerance: +11%, Abnormal Status Tolerance: +11%, Block Chance: 21% chance, Stun Duration: 4 sec
- Level 12: All Attribute Attack Tolerance: +12%, Abnormal Status Tolerance: +12%, Block Chance: 22% chance, Stun Duration: 4 sec
- Level 13: All Attribute Attack Tolerance: +13%, Abnormal Status Tolerance: +13%, Block Chance: 23% chance, Stun Duration: 4 sec
- Level 14: All Attribute Attack Tolerance: +14%, Abnormal Status Tolerance: +14%, Block Chance: 24% chance, Stun Duration: 4 sec
- Level 15: All Attribute Attack Tolerance: +15%, Abnormal Status Tolerance: +15%, Block Chance: 25% chance, Stun Duration: 4 sec
- Level 16: All Attribute Attack Tolerance: +16%, Abnormal Status Tolerance: +16%, Block Chance: 26% chance, Stun Duration: 4 sec
- Level 17: All Attribute Attack Tolerance: +17%, Abnormal Status Tolerance: +17%, Block Chance: 27% chance, Stun Duration: 4 sec
- Level 18: All Attribute Attack Tolerance: +18%, Abnormal Status Tolerance: +18%, Block Chance: 28% chance, Stun Duration: 4 sec
- Level 19: All Attribute Attack Tolerance: +19%, Abnormal Status Tolerance: +19%, Block Chance: 29% chance, Stun Duration: 4 sec
- Level 20: All Attribute Attack Tolerance: +20%, Abnormal Status Tolerance: +20%, Block Chance: 30% chance, Stun Duration: 4 sec
- Level 21: All Attribute Attack Tolerance: +21%, Abnormal Status Tolerance: +21%, Block Chance: 31% chance, Stun Duration: 6 sec
- Level 22: All Attribute Attack Tolerance: +22%, Abnormal Status Tolerance: +22%, Block Chance: 32% chance, Stun Duration: 6 sec
- Level 23: All Attribute Attack Tolerance: +23%, Abnormal Status Tolerance: +23%, Block Chance: 33% chance, Stun Duration: 6 sec
- Level 24: All Attribute Attack Tolerance: +24%, Abnormal Status Tolerance: +24%, Block Chance: 34% chance, Stun Duration: 6 sec
- Level 25: All Attribute Attack Tolerance: +25%, Abnormal Status Tolerance: +25%, Block Chance: 35% chance, Stun Duration: 6 sec
- Level 26: All Attribute Attack Tolerance: +26%, Abnormal Status Tolerance: +26%, Block Chance: 36% chance, Stun Duration: 6 sec
- Level 27: All Attribute Attack Tolerance: +27%, Abnormal Status Tolerance: +27%, Block Chance: 37% chance, Stun Duration: 6 sec
- Level 28: All Attribute Attack Tolerance: +28%, Abnormal Status Tolerance: +28%, Block Chance: 38% chance, Stun Duration: 6 sec
- Level 29: All Attribute Attack Tolerance: +29%, Abnormal Status Tolerance: +29%, Block Chance: 39% chance, Stun Duration: 6 sec
- Level 30: All Attribute Attack Tolerance: +30%, Abnormal Status Tolerance: +30%, Block Chance: 40% chance, Stun Duration: 6 sec
- Level 31: All Attribute Attack Tolerance: +31%, Abnormal Status Tolerance: +31%, Block Chance: 41% chance, Stun Duration: 8 sec
- Level 32: All Attribute Attack Tolerance: +32%, Abnormal Status Tolerance: +32%, Block Chance: 42% chance, Stun Duration: 8 sec
Blast: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.
Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.
- Level 1: MP Cost: 15, Number of Attacks: 6, Damage: 174%, DEF Ignore Chance: 16%, Additional Crit Rate: 21%, Instant Death Chance: 1%
- Level 2: MP Cost: 15, Number of Attacks: 6, Damage: 178%, DEF Ignore Chance: 16%, Additional Crit Rate: 22%, Instant Death Chance: 1%
- Level 3: MP Cost: 15, Number of Attacks: 6, Damage: 182%, DEF Ignore Chance: 17%, Additional Crit Rate: 23%, Instant Death Chance: 1%
- Level 4: MP Cost: 16, Number of Attacks: 6, Damage: 186%, DEF Ignore Chance: 17%, Additional Crit Rate: 24%, Instant Death Chance: 2%
- Level 5: MP Cost: 16, Number of Attacks: 6, Damage: 190%, DEF Ignore Chance: 18%, Additional Crit Rate: 25%, Instant Death Chance: 2%
- Level 6: MP Cost: 16, Number of Attacks: 6, Damage: 194%, DEF Ignore Chance: 18%, Additional Crit Rate: 26%, Instant Death Chance: 2%
- Level 7: MP Cost: 17, Number of Attacks: 6, Damage: 198%, DEF Ignore Chance: 19%, Additional Crit Rate: 27%, Instant Death Chance: 3%
- Level 8: MP Cost: 17, Number of Attacks: 6, Damage: 202%, DEF Ignore Chance: 19%, Additional Crit Rate: 28%, Instant Death Chance: 3%
- Level 9: MP Cost: 17, Number of Attacks: 6, Damage: 206%, DEF Ignore Chance: 20%, Additional Crit Rate: 29%, Instant Death Chance: 3%
- Level 10: MP Cost: 18, Number of Attacks: 6, Damage: 210%, DEF Ignore Chance: 20%, Additional Crit Rate: 30%, Instant Death Chance: 4%
- Level 11: MP Cost: 18, Number of Attacks: 6, Damage: 214%, DEF Ignore Chance: 21%, Additional Crit Rate: 31%, Instant Death Chance: 4%
- Level 12: MP Cost: 18, Number of Attacks: 6, Damage: 218%, DEF Ignore Chance: 21%, Additional Crit Rate: 32%, Instant Death Chance: 4%
- Level 13: MP Cost: 19, Number of Attacks: 6, Damage: 222%, DEF Ignore Chance: 22%, Additional Crit Rate: 33%, Instant Death Chance: 5%
- Level 14: MP Cost: 19, Number of Attacks: 6, Damage: 226%, DEF Ignore Chance: 22%, Additional Crit Rate: 34%, Instant Death Chance: 5%
- Level 15: MP Cost: 19, Number of Attacks: 6, Damage: 230%, DEF Ignore Chance: 23%, Additional Crit Rate: 35%, Instant Death Chance: 5%
- Level 16: MP Cost: 20, Number of Attacks: 6, Damage: 234%, DEF Ignore Chance: 23%, Additional Crit Rate: 36%, Instant Death Chance: 6%
- Level 17: MP Cost: 20, Number of Attacks: 6, Damage: 238%, DEF Ignore Chance: 24%, Additional Crit Rate: 37%, Instant Death Chance: 6%
- Level 18: MP Cost: 20, Number of Attacks: 6, Damage: 242%, DEF Ignore Chance: 24%, Additional Crit Rate: 38%, Instant Death Chance: 6%
- Level 19: MP Cost: 21, Number of Attacks: 6, Damage: 246%, DEF Ignore Chance: 25%, Additional Crit Rate: 39%, Instant Death Chance: 7%
- Level 20: MP Cost: 21, Number of Attacks: 6, Damage: 250%, DEF Ignore Chance: 25%, Additional Crit Rate: 40%, Instant Death Chance: 7%
- Level 21: MP Cost: 21, Number of Attacks: 6, Damage: 254%, DEF Ignore Chance: 26%, Additional Crit Rate: 41%, Instant Death Chance: 7%
- Level 22: MP Cost: 22, Number of Attacks: 6, Damage: 258%, DEF Ignore Chance: 26%, Additional Crit Rate: 42%, Instant Death Chance: 8%
- Level 23: MP Cost: 22, Number of Attacks: 6, Damage: 262%, DEF Ignore Chance: 27%, Additional Crit Rate: 43%, Instant Death Chance: 8%
- Level 24: MP Cost: 22, Number of Attacks: 6, Damage: 266%, DEF Ignore Chance: 27%, Additional Crit Rate: 44%, Instant Death Chance: 8%
- Level 25: MP Cost: 23, Number of Attacks: 6, Damage: 270%, DEF Ignore Chance: 28%, Additional Crit Rate: 45%, Instant Death Chance: 9%
- Level 26: MP Cost: 23, Number of Attacks: 6, Damage: 274%, DEF Ignore Chance: 28%, Additional Crit Rate: 46%, Instant Death Chance: 9%
- Level 27: MP Cost: 23, Number of Attacks: 6, Damage: 278%, DEF Ignore Chance: 29%, Additional Crit Rate: 47%, Instant Death Chance: 9%
- Level 28: MP Cost: 24, Number of Attacks: 6, Damage: 282%, DEF Ignore Chance: 29%, Additional Crit Rate: 48%, Instant Death Chance: 10%
- Level 29: MP Cost: 24, Number of Attacks: 6, Damage: 286%, DEF Ignore Chance: 30%, Additional Crit Rate: 49%, Instant Death Chance: 10%
- Level 30: MP Cost: 24, Number of Attacks: 6, Damage: 290%, DEF Ignore Chance: 30%, Additional Crit Rate: 50%, Instant Death Chance: 10%
- Level 31: MP Cost: 25, Number of Attacks: 6, Damage: 294%, DEF Ignore Chance: 31%, Additional Crit Rate: 51%, Instant Death Chance: 11%
- Level 32: MP Cost: 25, Number of Attacks: 6, Damage: 298%, DEF Ignore Chance: 31%, Additional Crit Rate: 52%, Instant Death Chance: 11%
Holy Charge: Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy.
Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy.
- Level 1: MP Cost: 25, Holy Attribute Duration: 15 sec, Damage: 131%, Seal Chance when Charge Blow is used: 14%, Seal Duration: 2 sec
- Level 2: MP Cost: 25, Holy Attribute Duration: 30 sec, Damage: 132%, Seal Chance when Charge Blow is used: 18%, Seal Duration: 2 sec
- Level 3: MP Cost: 25, Holy Attribute Duration: 45 sec, Damage: 133%, Seal Chance when Charge Blow is used: 22%, Seal Duration: 2 sec
- Level 4: MP Cost: 25, Holy Attribute Duration: 60 sec, Damage: 134%, Seal Chance when Charge Blow is used: 26%, Seal Duration: 2 sec
- Level 5: MP Cost: 25, Holy Attribute Duration: 75 sec, Damage: 135%, Seal Chance when Charge Blow is used: 30%, Seal Duration: 3 sec
- Level 6: MP Cost: 25, Holy Attribute Duration: 90 sec, Damage: 136%, Seal Chance when Charge Blow is used: 34%, Seal Duration: 3 sec
- Level 7: MP Cost: 25, Holy Attribute Duration: 105 sec, Damage: 137%, Seal Chance when Charge Blow is used: 38%, Seal Duration: 3 sec
- Level 8: MP Cost: 30, Holy Attribute Duration: 120 sec, Damage: 138%, Seal Chance when Charge Blow is used: 42%, Seal Duration: 3 sec
- Level 9: MP Cost: 30, Holy Attribute Duration: 135 sec, Damage: 139%, Seal Chance when Charge Blow is used: 46%, Seal Duration: 3 sec
- Level 10: MP Cost: 30, Holy Attribute Duration: 150 sec, Damage: 140%, Seal Chance when Charge Blow is used: 50%, Seal Duration: 4 sec
- Level 11: MP Cost: 30, Holy Attribute Duration: 165 sec, Damage: 141%, Seal Chance when Charge Blow is used: 54%, Seal Duration: 4 sec
- Level 12: MP Cost: 30, Holy Attribute Duration: 180 sec, Damage: 142%, Seal Chance when Charge Blow is used: 58%, Seal Duration: 4 sec
- Level 13: MP Cost: 30, Holy Attribute Duration: 195 sec, Damage: 143%, Seal Chance when Charge Blow is used: 62%, Seal Duration: 4 sec
- Level 14: MP Cost: 30, Holy Attribute Duration: 210 sec, Damage: 144%, Seal Chance when Charge Blow is used: 66%, Seal Duration: 4 sec
- Level 15: MP Cost: 35, Holy Attribute Duration: 225 sec, Damage: 145%, Seal Chance when Charge Blow is used: 70%, Seal Duration: 5 sec
- Level 16: MP Cost: 35, Holy Attribute Duration: 240 sec, Damage: 146%, Seal Chance when Charge Blow is used: 74%, Seal Duration: 5 sec
- Level 17: MP Cost: 35, Holy Attribute Duration: 255 sec, Damage: 147%, Seal Chance when Charge Blow is used: 78%, Seal Duration: 5 sec
- Level 18: MP Cost: 35, Holy Attribute Duration: 270 sec, Damage: 148%, Seal Chance when Charge Blow is used: 82%, Seal Duration: 5 sec
- Level 19: MP Cost: 35, Holy Attribute Duration: 285 sec, Damage: 149%, Seal Chance when Charge Blow is used: 86%, Seal Duration: 5 sec
- Level 20: MP Cost: 35, Holy Attribute Duration: 300 sec, Damage: 150%, Seal Chance when Charge Blow is used: 90%, Seal Duration: 6 sec
- Level 21: MP Cost: 35, Holy Attribute Duration: 315 sec, Damage: 151%, Seal Chance when Charge Blow is used: 94%, Seal Duration: 6 sec
- Level 22: MP Cost: 40, Holy Attribute Duration: 330 sec, Damage: 152%, Seal Chance when Charge Blow is used: 98%, Seal Duration: 6 sec
Divine Shield: Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks.
Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks.
- Level 1: Shield Proc Chance (when hit): 5%, Weapon ATT: +12, Duration: 90 sec, Enemy Blows Absorbed: 1, Cooldown: 30 sec
- Level 2: Shield Proc Chance (when hit): 10%, Weapon ATT: +14, Duration: 90 sec, Enemy Blows Absorbed: 2, Cooldown: 30 sec
- Level 3: Shield Proc Chance (when hit): 15%, Weapon ATT: +16, Duration: 90 sec, Enemy Blows Absorbed: 3, Cooldown: 30 sec
- Level 4: Shield Proc Chance (when hit): 20%, Weapon ATT: +18, Duration: 90 sec, Enemy Blows Absorbed: 4, Cooldown: 30 sec
- Level 5: Shield Proc Chance (when hit): 25%, Weapon ATT: +20, Duration: 90 sec, Enemy Blows Absorbed: 5, Cooldown: 30 sec
- Level 6: Shield Proc Chance (when hit): 30%, Weapon ATT: +22, Duration: 90 sec, Enemy Blows Absorbed: 6, Cooldown: 30 sec
- Level 7: Shield Proc Chance (when hit): 35%, Weapon ATT: +24, Duration: 90 sec, Enemy Blows Absorbed: 7, Cooldown: 30 sec
- Level 8: Shield Proc Chance (when hit): 40%, Weapon ATT: +26, Duration: 90 sec, Enemy Blows Absorbed: 8, Cooldown: 30 sec
- Level 9: Shield Proc Chance (when hit): 45%, Weapon ATT: +28, Duration: 90 sec, Enemy Blows Absorbed: 9, Cooldown: 30 sec
- Level 10: Shield Proc Chance (when hit): 50%, Weapon ATT: +30, Duration: 90 sec, Enemy Blows Absorbed: 10, Cooldown: 30 sec
- Level 11: Shield Proc Chance (when hit): 55%, Weapon ATT: +32, Duration: 90 sec, Enemy Blows Absorbed: 11, Cooldown: 30 sec
- Level 12: Shield Proc Chance (when hit): 60%, Weapon ATT: +34, Duration: 90 sec, Enemy Blows Absorbed: 12, Cooldown: 30 sec
Advanced Charge: Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.
Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.
- Requires Level 20 Charge Blow.
- Only works with an active charge enabled.
- Level 1: Damage: 140%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +52% when charged, Chance to Stun with Charge Blow: 1%
- Level 2: Damage: 150%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +54% when charged, Chance to Stun with Charge Blow: 2%
- Level 3: Damage: 160%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +56% when charged, Chance to Stun with Charge Blow: 3%
- Level 4: Damage: 170%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +58% when charged, Chance to Stun with Charge Blow: 4%
- Level 5: Damage: 180%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +60% when charged, Chance to Stun with Charge Blow: 5%
- Level 6: Damage: 190%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +62% when charged, Chance to Stun with Charge Blow: 6%
- Level 7: Damage: 200%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +64% when charged, Chance to Stun with Charge Blow: 7%
- Level 8: Damage: 210%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +66% when charged, Chance to Stun with Charge Blow: 8%
- Level 9: Damage: 220%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +68% when charged, Chance to Stun with Charge Blow: 9%
- Level 10: Damage: 230%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +70% when charged, Chance to Stun with Charge Blow: 10%
- Level 11: Damage: 240%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +72% when charged, Chance to Stun with Charge Blow: 11%
- Level 12: Damage: 250%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +74% when charged, Chance to Stun with Charge Blow: 12%
Heaven's Hammer: Strikes the ground with a huge hammer to inflict massive damage on multiple enemies.
Strikes the ground with a huge hammer to inflict massive damage on multiple enemies.
- Level 1: MP Cost: 31, Max Enemies Hit: 15, Bonus Damage on Bosses: 338%, Extra Attacks on Bosses: 4, Cooldown: 330 sec
- Level 2: MP Cost: 32, Max Enemies Hit: 15, Bonus Damage on Bosses: 341%, Extra Attacks on Bosses: 4, Cooldown: 320 sec
- Level 3: MP Cost: 33, Max Enemies Hit: 15, Bonus Damage on Bosses: 344%, Extra Attacks on Bosses: 4, Cooldown: 310 sec
- Level 4: MP Cost: 34, Max Enemies Hit: 15, Bonus Damage on Bosses: 347%, Extra Attacks on Bosses: 4, Cooldown: 300 sec
- Level 5: MP Cost: 35, Max Enemies Hit: 15, Bonus Damage on Bosses: 350%, Extra Attacks on Bosses: 4, Cooldown: 290 sec
- Level 6: MP Cost: 36, Max Enemies Hit: 15, Bonus Damage on Bosses: 353%, Extra Attacks on Bosses: 4, Cooldown: 280 sec
- Level 7: MP Cost: 37, Max Enemies Hit: 15, Bonus Damage on Bosses: 356%, Extra Attacks on Bosses: 4, Cooldown: 270 sec
- Level 8: MP Cost: 38, Max Enemies Hit: 15, Bonus Damage on Bosses: 359%, Extra Attacks on Bosses: 4, Cooldown: 260 sec
- Level 9: MP Cost: 39, Max Enemies Hit: 15, Bonus Damage on Bosses: 362%, Extra Attacks on Bosses: 4, Cooldown: 250 sec
- Level 10: MP Cost: 40, Max Enemies Hit: 15, Bonus Damage on Bosses: 365%, Extra Attacks on Bosses: 4, Cooldown: 240 sec
- Level 11: MP Cost: 41, Max Enemies Hit: 15, Bonus Damage on Bosses: 368%, Extra Attacks on Bosses: 4, Cooldown: 230 sec
- Level 12: MP Cost: 42, Max Enemies Hit: 15, Bonus Damage on Bosses: 371%, Extra Attacks on Bosses: 4, Cooldown: 220 sec
- Level 13: MP Cost: 43, Max Enemies Hit: 15, Bonus Damage on Bosses: 374%, Extra Attacks on Bosses: 4, Cooldown: 210 sec
- Level 14: MP Cost: 44, Max Enemies Hit: 15, Bonus Damage on Bosses: 377%, Extra Attacks on Bosses: 4, Cooldown: 200 sec
- Level 15: MP Cost: 45, Max Enemies Hit: 15, Bonus Damage on Bosses: 380%, Extra Attacks on Bosses: 4, Cooldown: 190 sec
- Level 16: MP Cost: 46, Max Enemies Hit: 15, Bonus Damage on Bosses: 383%, Extra Attacks on Bosses: 4, Cooldown: 180 sec
- Level 17: MP Cost: 47, Max Enemies Hit: 15, Bonus Damage on Bosses: 386%, Extra Attacks on Bosses: 4, Cooldown: 170 sec
- Level 18: MP Cost: 48, Max Enemies Hit: 15, Bonus Damage on Bosses: 389%, Extra Attacks on Bosses: 4, Cooldown: 160 sec
- Level 19: MP Cost: 49, Max Enemies Hit: 15, Bonus Damage on Bosses: 392%, Extra Attacks on Bosses: 4, Cooldown: 150 sec
- Level 20: MP Cost: 50, Max Enemies Hit: 15, Bonus Damage on Bosses: 395%, Extra Attacks on Bosses: 4, Cooldown: 140 sec
- Level 21: MP Cost: 51, Max Enemies Hit: 15, Bonus Damage on Bosses: 398%, Extra Attacks on Bosses: 4, Cooldown: 130 sec
- Level 22: MP Cost: 52, Max Enemies Hit: 15, Bonus Damage on Bosses: 401%, Extra Attacks on Bosses: 4, Cooldown: 120 sec
- Level 23: MP Cost: 53, Max Enemies Hit: 15, Bonus Damage on Bosses: 404%, Extra Attacks on Bosses: 4, Cooldown: 110 sec
- Level 24: MP Cost: 54, Max Enemies Hit: 15, Bonus Damage on Bosses: 407%, Extra Attacks on Bosses: 4, Cooldown: 100 sec
- Level 25: MP Cost: 55, Max Enemies Hit: 15, Bonus Damage on Bosses: 410%, Extra Attacks on Bosses: 4, Cooldown: 90 sec
- Level 26: MP Cost: 56, Max Enemies Hit: 15, Bonus Damage on Bosses: 413%, Extra Attacks on Bosses: 4, Cooldown: 80 sec
- Level 27: MP Cost: 57, Max Enemies Hit: 15, Bonus Damage on Bosses: 416%, Extra Attacks on Bosses: 4, Cooldown: 70 sec
- Level 28: MP Cost: 58, Max Enemies Hit: 15, Bonus Damage on Bosses: 419%, Extra Attacks on Bosses: 4, Cooldown: 60 sec
- Level 29: MP Cost: 59, Max Enemies Hit: 15, Bonus Damage on Bosses: 422%, Extra Attacks on Bosses: 4, Cooldown: 50 sec
- Level 30: MP Cost: 60, Max Enemies Hit: 15, Bonus Damage on Bosses: 425%, Extra Attacks on Bosses: 4, Cooldown: 40 sec
- Level 31: MP Cost: 61, Max Enemies Hit: 15, Bonus Damage on Bosses: 428%, Extra Attacks on Bosses: 4, Cooldown: 30 sec
- Level 32: MP Cost: 62, Max Enemies Hit: 15, Bonus Damage on Bosses: 431%, Extra Attacks on Bosses: 4, Cooldown: 20 sec
Dark Knight
- Advanced from the third job Dragon Knight.
Summons the Beholden. The Beholden's power increases your weapon mastery.
- Level 1: MP -114; 11 minute duration of the darkness with additional 2% mastery.
- Level 2: MP -108; 12 minute duration of the darkness with additional 4% mastery.
- Level 3: MP -102; 13 minute duration of the darkness with additional 6% mastery.
- Level 4: MP -96; 14 minute duration of the darkness with additional 8% mastery.
- Level 5: MP -90; 15 minute duration of the darkness with additional 10% mastery.
- Level 6: MP -84; 16 minute duration of the darkness with additional 12% mastery.
- Level 7: MP -78; 17 minute duration of the darkness with additional 14% mastery.
- Level 8: MP -72; 18 minute duration of the darkness with additional 16% mastery.
- Level 9: MP -66; 19 minute duration of the darkness with additional 18% mastery.
- Level 10: MP -60; 20 minute duration of the darkness with additional 20% mastery.
- Level 11: MP Cost: -54, 21 minute duration of the darkness with additional 22% mastery.
- Level 12: MP Cost: -48, 22 minute duration of the darkness with additional 24% mastery.
Aura of the Beholden: The black spirit periodically restores your HP. The amount of healing increases as the skill level increases.
The black spirit periodically restores your HP. The amount of healing increases as the skill level increases.
- Requires Level 1 Beholden.
- Level 1: 220 restored every 9 sec
- Level 2: 240 restored every 9 sec
- Level 3: 260 restored every 9 sec
- Level 4: 280 restored every 8 sec
- Level 5: 300 restored every 8 sec
- Level 6: 320 restored every 8 sec
- Level 7: 340 restored every 8 sec
- Level 8: 360 restored every 7 sec
- Level 9: 380 restored every 7 sec
- Level 10: 400 restored every 7 sec
- Level 11: 420 restored every 7 sec
- Level 12: 440 restored every 6 sec
- Level 13: 460 restored every 6 sec
- Level 14: 480 restored every 6 sec
- Level 15: 500 restored every 6 sec
- Level 16: 520 restored every 5 sec
- Level 17: 540 restored every 5 sec
- Level 18: 560 restored every 5 sec
- Level 19: 580 restored every 5 sec
- Level 20: 600 restored every 4 sec
- Level 21: 620 restored every 4 sec
- Level 22: 640 restored every 4 sec
Hex of the Beholden: The black spirit periodically buffs you.
The black spirit periodically buffs you.
- Requires Level 1 Beholden.
- Level 1: Frequency: every 24 sec, Weapon ATT: +5, Weapon DEF: +25, Magic DEF: +25, Accuracy: +15, Avoidability: +15. Buff Duration: 24 sec
- Level 2: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +50, Magic DEF: +50, Accuracy: +30, Avoidability: +30. Buff Duration: 28 sec
- Level 3: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +75, Magic DEF: +75, Accuracy: +45, Avoidability: +45. Buff Duration: 32 sec
- Level 4: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +100, Magic DEF: +100, Accuracy: +60, Avoidability: +60. Buff Duration: 36 sec
- Level 5: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +125, Magic DEF: +125, Accuracy: +75, Avoidability: +75. Buff Duration: 40 sec
- Level 6: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +150, Magic DEF: +150, Accuracy: +90, Avoidability: +90. Buff Duration: 44 sec
- Level 7: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +175, Magic DEF: +175, Accuracy: +105, Avoidability: +105. Buff Duration: 48 sec
- Level 8: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +200, Magic DEF: +200, Accuracy: +120, Avoidability: +120. Buff Duration: 52 sec
- Level 9: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +225, Magic DEF: +225, Accuracy: +135, Avoidability: +135. Buff Duration: 56 sec
- Level 10: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +250, Magic DEF: +250, Accuracy: +150, Avoidability: +150. Buff Duration: 60 sec
- Level 11: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +275, Magic DEF: +275, Accuracy: +165, Avoidability: +165. Buff Duration: 64 sec
- Level 12: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +300, Magic DEF: +300, Accuracy: +180, Avoidability: +180. Buff Duration: 68 sec
- Level 13: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +325, Magic DEF: +325, Accuracy: +195, Avoidability: +195. Buff Duration: 72 sec
- Level 14: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +350, Magic DEF: +350, Accuracy: +210, Avoidability: +210. Buff Duration: 76 sec
- Level 15: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +375, Magic DEF: +375, Accuracy: +225, Avoidability: +225. Buff Duration: 80 sec
- Level 16: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +400, Magic DEF: +400, Accuracy: +240, Avoidability: +240. Buff Duration: 84 sec
- Level 17: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +425, Magic DEF: +425, Accuracy: +255, Avoidability: +255. Buff Duration: 88 sec
- Level 18: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +450, Magic DEF: +450, Accuracy: +270, Avoidability: +270. Buff Duration: 92 sec
- Level 19: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +475, Magic DEF: +475, Accuracy: +285, Avoidability: +285. Buff Duration: 96 sec
- Level 20: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +500, Magic DEF: +500, Accuracy: +300, Avoidability: +300. Buff Duration: 100 sec
- Level 21: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +525, Magic DEF: +525, Accuracy: +315, Avoidability: +315. Buff Duration: 104 sec
- Level 22: Frequency: every 4 sec, Weapon ATT: +38, Weapon DEF: +550, Magic DEF: +550, Accuracy: +330, Avoidability: +330. Buff Duration: 108 sec
Revenge of the Beholden: When hit, the Black Spirit has a chance to deal a counterattack.
When hit, the Black Spirit has a chance to deal a counterattack.
- Requires Level 1 Beholder.
- Level 1: When hit, Counterattack Chance: 100%, Damage: 570%, Instant KO Chance: 1%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec
- Level 2: When hit, Counterattack Chance: 100%, Damage: 590%, Instant KO Chance: 2%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec
- Level 3: When hit, Counterattack Chance: 100%, Damage: 610%, Instant KO Chance: 3%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec
- Level 4: When hit, Counterattack Chance: 100%, Damage: 630%, Instant KO Chance: 4%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec
- Level 5: When hit, Counterattack Chance: 100%, Damage: 650%, Instant KO Chance: 5%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec
- Level 6: When hit, Counterattack Chance: 100%, Damage: 670%, Instant KO Chance: 6%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec
- Level 7: When hit, Counterattack Chance: 100%, Damage: 690%, Instant KO Chance: 7%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec
- Level 8: When hit, Counterattack Chance: 100%, Damage: 710%, Instant KO Chance: 8%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec
- Level 9: When hit, Counterattack Chance: 100%, Damage: 730%, Instant KO Chance: 9%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec
- Level 10: When hit, Counterattack Chance: 100%, Damage: 750%, Instant KO Chance: 10%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec
- Level 11: When hit, Counterattack Chance: 100%, Damage: 770%, Instant KO Chance: 11%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec
- Level 12: When hit, Counterattack Chance: 100%, Damage: 790%, Instant KO Chance: 12%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec
Berserk: When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage. Also increases the the Dragon Buster's attack count by 1.
When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage. Also increases the the Dragon Buster's attack count by 1.
- Level 1: HP Threshold: 78%, Damage: +31%, Movement Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
- Level 2: HP Threshold: 76%, Damage: +32%, Movement Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
- Level 3: HP Threshold: 74%, Damage: +33%, Movement Speed: +7, Critical Rate: +1%, Minimum Critical Damage: +2%
- Level 4: HP Threshold: 72%, Damage: +34%, Movement Speed: +7, Critical Rate: +2%, Minimum Critical Damage: +2%
- Level 5: HP Threshold: 70%, Damage: +35%, Movement Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
- Level 6: HP Threshold: 68%, Damage: +36%, Movement Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
- Level 7: HP Threshold: 66%, Damage: +37%, Movement Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
- Level 8: HP Threshold: 64%, Damage: +38%, Movement Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
- Level 9: HP Threshold: 62%, Damage: +39%, Movement Speed: +10, Critical Rate: +3%, Minimum Critical Damage: +5%
- Level 10: HP Threshold: 60%, Damage: +40%, Movement Speed: +10, Critical Rate: +4%, Minimum Critical Damage: +5%
- Level 11: HP Threshold: 58%, Damage: +41%, Movement Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
- Level 12: HP Threshold: 56%, Damage: +42%, Movement Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
- Level 13: HP Threshold: 54%, Damage: +43%, Movement Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
- Level 14: HP Threshold: 52%, Damage: +44%, Movement Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
- Level 15: HP Threshold: 50%, Damage: +45%, Movement Speed: +13, Critical Rate: +5%, Minimum Critical Damage: +8%
- Level 16: HP Threshold: 48%, Damage: +46%, Movement Speed: +13, Critical Rate: +6%, Minimum Critical Damage: +8%
- Level 17: HP Threshold: 46%, Damage: +47%, Movement Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
- Level 18: HP Threshold: 44%, Damage: +48%, Movement Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
- Level 19: HP Threshold: 42%, Damage: +49%, Movement Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
- Level 20: HP Threshold: 40%, Damage: +50%, Movement Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
- Level 21: HP Threshold: 38%, Damage: +51%, Movement Speed: +16, Critical Rate: +7%, Minimum Critical Damage: +11%
- Level 22: HP Threshold: 36%, Damage: +52%, Movement Speed: +16, Critical Rate: +8%, Minimum Critical Damage: +11%
- Level 23: HP Threshold: 34%, Damage: +53%, Movement Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
- Level 24: HP Threshold: 32%, Damage: +54%, Movement Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
- Level 25: HP Threshold: 30%, Damage: +55%, Movement Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
- Level 26: HP Threshold: 28%, Damage: +56%, Movement Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
- Level 27: HP Threshold: 26%, Damage: +57%, Movement Speed: +19, Critical Rate: +9%, Minimum Critical Damage: +14%
- Level 28: HP Threshold: 24%, Damage: +58%, Movement Speed: +19, Critical Rate: +10%, Minimum Critical Damage: +14%
- Level 29: HP Threshold: 22%, Damage: +59%, Movement Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
- Level 30: HP Threshold: 20%, Damage: +60%, Movement Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
- Level 31: HP Threshold: 18%, Damage: +61%, Movement Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
- Level 32: HP Threshold: 16%, Damage: +62%, Movement Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
Dark Impale: Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO.
Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO.
- Level 1: MP Cost: 23, Damage: 142%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
- Level 2: MP Cost: 23, Damage: 144%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
- Level 3: MP Cost: 23, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 7%
- Level 4: MP Cost: 26, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 7%
- Level 5: MP Cost: 26, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
- Level 6: MP Cost: 26, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
- Level 7: MP Cost: 29, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
- Level 8: MP Cost: 29, Damage: 156%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
- Level 9: MP Cost: 29, Damage: 158%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 10%
- Level 10: MP Cost: 32, Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 10%
- Level 11: MP Cost: 32, Damage: 162%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
- Level 12: MP Cost: 32, Damage: 164%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
- Level 13: MP Cost: 35, Damage: 166%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
- Level 14: MP Cost: 35, Damage: 168%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
- Level 15: MP Cost: 35, Damage: 170%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 13%
- Level 16: MP Cost: 38, Damage: 172%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 13%
- Level 17: MP Cost: 38, Damage: 174%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
- Level 18: MP Cost: 38, Damage: 176%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
- Level 19: MP Cost: 41, Damage: 178%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
- Level 20: MP Cost: 41, Damage: 180%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
- Level 21: MP Cost: 41, Damage: 182%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 16%
- Level 22: MP Cost: 44, Damage: 184%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 16%
- Level 23: MP Cost: 44, Damage: 186%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
- Level 24: MP Cost: 44, Damage: 188%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
- Level 25: MP Cost: 47, Damage: 190%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
- Level 26: MP Cost: 47, Damage: 192%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
- Level 27: MP Cost: 47, Damage: 194%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 19%
- Level 28: MP Cost: 50, Damage: 196%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 19%
- Level 29: MP Cost: 50, Damage: 198%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
- Level 30: MP Cost: 50, Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
- Level 31: MP Cost: 53, Damage: 202%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%
- Level 32: MP Cost: 53, Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%
Hyper Skills
Common Hyper Skills
Hyper Strength: Permanently increases STR.Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Epic Adventure: Call upon the bravery deep within to increase damage output and max damage.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000, Cooldown: 120 sec. Applies to any Explorer class within the party.
Hero Hyper Skills
Skill Enhancers
Advanced Combo Attack - Boss Rush: Temporarily increases Boss ATT depending on combo count.Required level: 143
- Level 1: Increases Boss ATT by 2% based on combo count.
Advanced Final Attack - Opportunity: Increases the activation chance of Advanced Final Attack.
Required level: 149
- Level 1: Activation Chance +10%
Raging Blow - Extra Strike: Increases Raging Blow's attack count.
Required level: 155
- Level 1: Number of Attacks: +1
Advanced Combo Attack - Opportunity: Increases the chance to charge 2 combo orbs at once.
Required level: 162
- Level 1: Additional 20% chance to charge second combo orb.
Advanced Final Attack - Accuracy: Increases Advanced Final Attack accuracy boost.
Required level: 168
- Level 1: Activation Chance +10%
Raging Blow - Spread: Increases the number of monsters hit by Raging Blow.
Required level: 177
- Level 1: Monsters Hit +2
Advanced Combo Attack - Reinforce: Damage is increased for each additional combo orb.
Required level: 183
- Level 1: Damage increased by 2% for each additional combo orb.
Advanced Final Attack - Ferocity: Increases Advanced Final Attack Weapon ATT boost.
Required level: 189
- Level 1: Weapon ATT +20
Raging Blow - Reinforce: Increases Raging Blow's damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Cry Valhalla: Call upon the power of the ancients to defend you.Required level: 150
- Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT: +50, Increases Elemental and Abnormal Status defense by 100, Cooldown: 90 sec
Rising Rage: Suppresses your inner rage into a powerful energy sphere.
Required level: 170
- Level 1: MP Cost: 200, Damage: 500%, Number of Attacks: 8, Enemies Hit: 8, Cooldown: 30 sec
Paladin Hyper Skills
Skill Enhancers
Threaten - Enhance: Increases Threaten's ATT, DEF, and Accuracy debuffing power.Required level: 143
- Level 1: Enemy ATT/DEF: -20%, Accuracy: -20% Duration: 8 sec
Blast - Extra Strike: Increases Blast's number of attacks.
Required level: 149
- Level 1: Number of Attacks: +1
Heaven's Hammer - Cooldown Cutter: Reduces the cooldown of Heaven's Hammer.
Required level: 155
- Level 1: Cooldown: -50%
Threaten - Opportunity: Increases the chance to successfully Threaten.
Required level: 162
- Level 1: Chance to succeed: +20%
Blast - Reinforce: Increases the damage of Blast.
Required level: 168
- Level 1: Damage: +20%
Heaven's Hammer - Extra Strike: Increases Heaven's Hammer number of attacks.
Required level: 177
- Level 1: Number of Attacks vs. Boss Monsters: +1
Threaten - Persist: Increases the duration of Threaten.
Required level: 183
- Level 1: Duration: +20 sec
Blast - Critical Chance: Increases Critical Rate of Blast.
Required level: 189
- Level 1: Critical Rate: +20%
Heaven's Hammer - Reinforce: Increases damage of Heaven's Hammer.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Sacrosanctity: Call upon the heavens to protect you from all attacks for a short time.Required level: 150
- Level 1: MP Cost: 600, Invincibility Duration: 30 sec, Cooldown: 300 sec
Smite Shield: Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects.
Required level: 170
- Level 1: MP Cost: 400, Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 20 sec. Cooldown: 120 sec
Dark Knight Hyper Skills
Skill Enhancers
Hyper Body - Vitality: Increases Hyper Body's Max HP bonus.Required level: 143
- Level 1: Bonus Max HP +20%
Berserk - Critical Chance: Increases Berserk's critical chance bonus.
Required level: 149
- Level 1: 20% bonus critical chance
Dark Impale - Extra Strike: Increases the number of attacks for Dark Impale.
Required level: 155
- Level 1: Number of Attacks: +1
Hyper Body - Spirit: Increases Hyper Body's Max MP bonus.
Required level: 162
- Level 1: Bonus Max MP +20%
Berserk - Reinforce: Increases Berserk's damage bonus.
Required level: 168
- Level 1: Damage: +20%
Dark Impale - Guardbreak: Boost the DEF ignored by Dark Impale.
Required level: 177
- Level 1: Bonus 20% monster DEF ignored
Hyper Body - Persist: Increases Hyper Body's duration.
Required level: 183
- Level 1: Duration: +20 sec
Berserk - Critical Damage: Increases Berserk's minimum critical damage bonus.
Required level: 189
- Level 1: 20% min critical damage bonus
Dark Impale - Reinforce: Increases Dark Impale's damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Dark Thirst: Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time.Required level: 150
- Level 1: MP Cost: 300, Bonus Weapon ATT: 60, Duration: 30 sec, Drained: 100%, capped at current Max HP. Cooldown: 90 sec
Nightshade Explosion: Releases your inner power to lay waste to nearby enemies.
Required level: 170
- Level 1: MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 8
Cooldown: 8 sec