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< MapleStory‎ | Angelic Buster
Revision as of 20:43, 18 October 2013 by PirateIzzy (talk | contribs) (Updating)
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Beginner

MS Skill Soul Buster.png

Soul Buster: Inherit Eskalade's power to control both the Soul Shooter and Soul Ring.

Soul Buster effects

'

  • Level 1: Hold down attack key to attack continuously. Works while moving. Deal 60% damage to 3 enemies. 20% recharge success chance.

MS Skill Grappling Heart.png

Grappling Heart: Tosses a magical line above you to ascend to higher platforms.

Grappling Heart effects

'

  • Level 1: Use to move to nearest the platform above you. Press jump while moving to cancel.

MS Skill Hyper Coordinate.png

Hyper Coordinate: Customize your post-transformation appearance.You can only change your appearance from the Coordinate equip window while transformed.

Hyper Coordinate effects

'

  • Level 1: A window that allows you to customize your Angelic Buster outfit will open when you use this skill.

MS Skill Dress Up.png

Dress Up: Summon the power of Eskalade to transform into Angelic Buster.

Dress Up effects

'

  • Level 1: Use this skill to alter pre-transformation and post-transformation appearances.

MS Skill Terms and Conditions.png

Terms and Conditions: Use your mastery of contract law to make Eskalade boost Attack Power for a short time.

Terms and Conditions effects

(Link skill)

  • Level 1: +60% skill damage for 10 sec when active

Cooldown: 90 sec. Skill effects reduced to half when used with link skill.

  • Level 2: +90% skill damage for 10 sec when active

Cooldown: 90 sec. Skill effects reduced to half when used with link skill.

  • Level 3: +120% skill damage for 10 sec when active

Cooldown: 90 sec. Skill effects reduced to half when used with link skill.


MS Skill True Heart Inheritance.png

True Heart Inheritance: Draw out Eskalade's true strength to enhance your Soul Shooter's hidden power.

True Heart Inheritance effects

Required level: 200.

  • Level 1: +10% Additional Soul Shooter Mastery

MS Skill Exclusive Spell.png

Exclusive Spell: Increases the Weapon Attack and Magic Attack of all nearby players. Cooldown: 2 hours

Exclusive Spell effects

Required level: 200.

  • Level 1: MP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min

1st job

MS Skill Star Bubble.png

Star Bubble: Fires a condensed stream of unrefined energy. Deals area damage when projectile hits.

Star Bubble effects

'

  • Level 1: Enemies Hit: 6, Damage: 367%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 2: Enemies Hit: 6, Damage: 374%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 3: Enemies Hit: 6, Damage: 381%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 4: Enemies Hit: 6, Damage: 388%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 5: Enemies Hit: 6, Damage: 395%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 6: Enemies Hit: 6, Damage: 402%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 7: Enemies Hit: 6, Damage: 409%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 8: Enemies Hit: 6, Damage: 416%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 9: Enemies Hit: 6, Damage: 423%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 10: Enemies Hit: 6, Damage: 430%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 11: Enemies Hit: 6, Damage: 437%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 12: Enemies Hit: 6, Damage: 444%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 13: Enemies Hit: 6, Damage: 451%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 14: Enemies Hit: 6, Damage: 458%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 15: Enemies Hit: 6, Damage: 465%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 16: Enemies Hit: 6, Damage: 472%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 17: Enemies Hit: 6, Damage: 479%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 18: Enemies Hit: 6, Damage: 486%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 19: Enemies Hit: 6, Damage: 493%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%
  • Level 20: Enemies Hit: 6, Damage: 500%, Number of Attacks: 1. Soul Battery Skill. Recharge Chance: 70%

MS Skill Feather Hop.png

Feather Hop: Tumble while jumping with direction key. Press jump again to repeat.

Feather Hop effects

'

  • Level 1: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 2: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 3: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 4: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 5: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 6: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 7: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 8: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 9: Jump distance will increase with level. Press Jump + directional key in air to jump again.
  • Level 10: Jump distance will increase with level. Press Jump + directional key in air to jump again.

MS Skill Melody Cross.png

Melody Cross: Uses the power of Eskalade to see through enemy movements.

Melody Cross effects

'

  • Level 1: Accuracy: +170, Duration: 40 sec
  • Level 2: Accuracy: +190, Duration: 50 sec
  • Level 3: Accuracy: +210, Duration: 60 sec
  • Level 4: Accuracy: +230, Duration: 70 sec
  • Level 5: Accuracy: +250, Duration: 80 sec
  • Level 6: Accuracy: +270, Duration: 90 sec
  • Level 7: Accuracy: +290, Duration: 100 sec
  • Level 8: Accuracy: +310, Duration: 110 sec
  • Level 9: Accuracy: +330, Duration: 120 sec
  • Level 10: Accuracy: +350, Duration: 130 sec
  • Level 11: Accuracy: +370, Duration: 140 sec
  • Level 12: Accuracy: +390, Duration: 150 sec
  • Level 13: Accuracy: +410, Duration: 160 sec
  • Level 14: Accuracy: +430, Duration: 170 sec
  • Level 15: Accuracy: +450, Duration: 180 sec

MS Skill Affinity Heart I.png

Affinity Heart I: Get closer to Eskalade to draw out strength and make your body lighter.

Affinity Heart I effects

'

  • Level 1: Recharge Rate: +1%, Speed: +1, Jump: +1, Speed Limit: +1
  • Level 2: Recharge Rate: +2%, Speed: +2, Jump: +1, Speed Limit: +1
  • Level 3: Recharge Rate: +3%, Speed: +3, Jump: +2, Speed Limit: +2
  • Level 4: Recharge Rate: +4%, Speed: +4, Jump: +2, Speed Limit: +2
  • Level 5: Recharge Rate: +5%, Speed: +5, Jump: +3, Speed Limit: +3
  • Level 6: Recharge Rate: +6%, Speed: +6, Jump: +3, Speed Limit: +3
  • Level 7: Recharge Rate: +7%, Speed: +7, Jump: +4, Speed Limit: +4
  • Level 8: Recharge Rate: +8%, Speed: +8, Jump: +4, Speed Limit: +4
  • Level 9: Recharge Rate: +9%, Speed: +9, Jump: +5, Speed Limit: +5
  • Level 10: Recharge Rate: +10%, Speed: +10, Jump: +5, Speed Limit: +5
  • Level 11: Recharge Rate: +11%, Speed: +11, Jump: +6, Speed Limit: +6
  • Level 12: Recharge Rate: +12%, Speed: +12, Jump: +6, Speed Limit: +6
  • Level 13: Recharge Rate: +13%, Speed: +13, Jump: +7, Speed Limit: +7
  • Level 14: Recharge Rate: +14%, Speed: +14, Jump: +7, Speed Limit: +7
  • Level 15: Recharge Rate: +15%, Speed: +15, Jump: +8, Speed Limit: +8
  • Level 16: Recharge Rate: +16%, Speed: +16, Jump: +8, Speed Limit: +8
  • Level 17: Recharge Rate: +17%, Speed: +17, Jump: +9, Speed Limit: +9
  • Level 18: Recharge Rate: +18%, Speed: +18, Jump: +9, Speed Limit: +9
  • Level 19: Recharge Rate: +19%, Speed: +19, Jump: +10, Speed Limit: +10
  • Level 20: Recharge Rate: +20%, Speed: +20, Jump: +10, Speed Limit: +10

2nd job

MS Skill Lovely Sting.png

Lovely Sting: Pierce enemies with a beam of pretty power and inflict a debuff. Use the skill again to detonate the debuff.

Lovely Sting effects

'

  • Level 1: Mobs Hit: 8, Damage: 410%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 2: Mobs Hit: 8, Damage: 420%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 3: Mobs Hit: 8, Damage: 430%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 4: Mobs Hit: 8, Damage: 440%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 5: Mobs Hit: 8, Damage: 450%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 6: Mobs Hit: 8, Damage: 460%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 7: Mobs Hit: 8, Damage: 470%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 8: Mobs Hit: 8, Damage: 480%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 9: Mobs Hit: 8, Damage: 490%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 10: Mobs Hit: 8, Damage: 500%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 11: Mobs Hit: 8, Damage: 510%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 12: Mobs Hit: 8, Damage: 520%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 13: Mobs Hit: 8, Damage: 530%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 14: Mobs Hit: 8, Damage: 540%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 15: Mobs Hit: 8, Damage: 550%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 16: Mobs Hit: 8, Damage: 560%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 17: Mobs Hit: 8, Damage: 570%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 18: Mobs Hit: 8, Damage: 580%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 19: Mobs Hit: 8, Damage: 590%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%
  • Level 20: Mobs Hit: 8, Damage: 600%, Number of Attacks: 1. You can detonate the debuff on enemies afterwards. Soul Battery skill. Recharge Chance: 50%

MS Skill Pink Pummel.png

Pink Pummel: Rushes through enemies, causing knockback. Has a chance to recharge.

Pink Pummel effects

'

  • Level 1: Enemies Hit: 12, Damage: 347%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 2: Enemies Hit: 12, Damage: 354%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 3: Enemies Hit: 12, Damage: 361%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 4: Enemies Hit: 12, Damage: 368%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 5: Enemies Hit: 12, Damage: 375%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 6: Enemies Hit: 12, Damage: 382%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 7: Enemies Hit: 12, Damage: 389%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 8: Enemies Hit: 12, Damage: 396%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 9: Enemies Hit: 12, Damage: 403%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 10: Enemies Hit: 12, Damage: 410%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 11: Enemies Hit: 12, Damage: 417%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 12: Enemies Hit: 12, Damage: 424%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 13: Enemies Hit: 12, Damage: 431%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 14: Enemies Hit: 12, Damage: 438%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 15: Enemies Hit: 12, Damage: 445%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 16: Enemies Hit: 12, Damage: 452%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 17: Enemies Hit: 12, Damage: 459%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 18: Enemies Hit: 12, Damage: 466%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 19: Enemies Hit: 12, Damage: 473%, Number of Attacks: 1. Recharge Chance: 20%
  • Level 20: Enemies Hit: 12, Damage: 480%, Number of Attacks: 1. Recharge Chance: 20%

MS Skill Power Transfer.png

Power Transfer: Generates a shield that absorbs a portion of damage dealt by the enemy.

Power Transfer effects

'

  • Level 1: Duration: 47 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 12%
  • Level 2: Duration: 54 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 14%
  • Level 3: Duration: 61 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 16%
  • Level 4: Duration: 68 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 18%
  • Level 5: Duration: 75 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 20%
  • Level 6: Duration: 82 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 22%
  • Level 7: Duration: 89 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 24%
  • Level 8: Duration: 96 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 26%
  • Level 9: Duration: 103 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 28%
  • Level 10: Duration: 110 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 30%
  • Level 11: Duration: 117 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 32%
  • Level 12: Duration: 124 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 34%
  • Level 13: Duration: 131 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 36%
  • Level 14: Duration: 138 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 38%
  • Level 15: Duration: 145 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 40%
  • Level 16: Duration: 152 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 42%
  • Level 17: Duration: 159 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 44%
  • Level 18: Duration: 166 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 46%
  • Level 19: Duration: 173 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 48%
  • Level 20: Duration: 180 sec, Damage Absorbed: 1%, Damage Reduced with Shield: 50%

MS Skill Soul Shooter Mastery.png

Soul Shooter Mastery: Increase Soul Shooter Mastery, Accuracy, and Weapon Attack Power.

Soul Shooter Mastery effects

'

  • Level 1: Soul Shooter Mastery: +14%, Accuracy: +20, Weapon Attack: +2
  • Level 2: Soul Shooter Mastery: +18%, Accuracy: +40, Weapon Attack: +4
  • Level 3: Soul Shooter Mastery: +22%, Accuracy: +60, Weapon Attack: +6
  • Level 4: Soul Shooter Mastery: +26%, Accuracy: +80, Weapon Attack: +8
  • Level 5: Soul Shooter Mastery: +30%, Accuracy: +100, Weapon Attack: +10
  • Level 6: Soul Shooter Mastery: +34%, Accuracy: +120, Weapon Attack: +12
  • Level 7: Soul Shooter Mastery: +38%, Accuracy: +140, Weapon Attack: +14
  • Level 8: Soul Shooter Mastery: +42%, Accuracy: +160, Weapon Attack: +16
  • Level 9: Soul Shooter Mastery: +46%, Accuracy: +180, Weapon Attack: +18
  • Level 10: Soul Shooter Mastery: +50%, Accuracy: +200, Weapon Attack: +20

MS Skill Beautiful Soul.png

Beautiful Soul: Permanently increases DEX.

Beautiful Soul effects

'

  • Level 1: Permanent +8 DEX
  • Level 2: Permanent +16 DEX
  • Level 3: Permanent +24 DEX
  • Level 4: Permanent +32 DEX
  • Level 5: Permanent +40 DEX

MS Skill Affinity Heart II.png

Affinity Heart II: Get closer with Eskalade to receive battle experience and increase resistance.

Affinity Heart II effects

'

  • Level 1: Every 29 enemies KO'd gives you a 62% chance to recharge. Status Ailment Resistance: +2%, All Elements Resistance: +2%.
  • Level 2: Every 28 enemies KO'd gives you a 64% chance to recharge. Status Ailment Resistance: +4%, All Elements Resistance: +4%.
  • Level 3: Every 27 enemies KO'd gives you a 66% chance to recharge. Status Ailment Resistance: +6%, All Elements Resistance: +6%.
  • Level 4: Every 26 enemies KO'd gives you a 68% chance to recharge. Status Ailment Resistance: +8%, All Elements Resistance: +8%.
  • Level 5: Every 25 enemies KO'd gives you a 70% chance to recharge. Status Ailment Resistance: +10%, All Elements Resistance: +10%.
  • Level 6: Every 24 enemies KO'd gives you a 72% chance to recharge. Status Ailment Resistance: +12%, All Elements Resistance: +12%.
  • Level 7: Every 23 enemies KO'd gives you a 74% chance to recharge. Status Ailment Resistance: +14%, All Elements Resistance: +14%.
  • Level 8: Every 22 enemies KO'd gives you a 76% chance to recharge. Status Ailment Resistance: +16%, All Elements Resistance: +16%.
  • Level 9: Every 21 enemies KO'd gives you a 78% chance to recharge. Status Ailment Resistance: +18%, All Elements Resistance: +18%.
  • Level 10: Every 20 enemies KO'd gives you a 80% chance to recharge. Status Ailment Resistance: +20%, All Elements Resistance: +20%.
  • Level 11: Every 19 enemies KO'd gives you a 82% chance to recharge. Status Ailment Resistance: +22%, All Elements Resistance: +22%.
  • Level 12: Every 18 enemies KO'd gives you a 84% chance to recharge. Status Ailment Resistance: +24%, All Elements Resistance: +24%.
  • Level 13: Every 17 enemies KO'd gives you a 86% chance to recharge. Status Ailment Resistance: +26%, All Elements Resistance: +26%.
  • Level 14: Every 16 enemies KO'd gives you a 88% chance to recharge. Status Ailment Resistance: +28%, All Elements Resistance: +28%.
  • Level 15: Every 15 enemies KO'd gives you a 90% chance to recharge. Status Ailment Resistance: +30%, All Elements Resistance: +30%.
  • Level 16: Every 14 enemies KO'd gives you a 92% chance to recharge. Status Ailment Resistance: +32%, All Elements Resistance: +32%.
  • Level 17: Every 13 enemies KO'd gives you a 94% chance to recharge. Status Ailment Resistance: +34%, All Elements Resistance: +34%.
  • Level 18: Every 12 enemies KO'd gives you a 96% chance to recharge. Status Ailment Resistance: +36%, All Elements Resistance: +36%.
  • Level 19: Every 11 enemies KO'd gives you a 98% chance to recharge. Status Ailment Resistance: +38%, All Elements Resistance: +38%.
  • Level 20: Every 10 enemies KO'd gives you a 100% chance to recharge. Status Ailment Resistance: +40%, All Elements Resistance: +40%.

3rd Job

MS Skill Soul Seeker.png

Soul Seeker: Extracts the essence of Eskalade's power and sends it flying at enemies. Deals damage continuously until the max is reached or until it disappears.

Soul Seeker effects

'

  • Level 1: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 206%, Number of Attacks: 1. Essence Recreation Chance: 28%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 2: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 212%, Number of Attacks: 1. Essence Recreation Chance: 31%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 3: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 218%, Number of Attacks: 1. Essence Recreation Chance: 34%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 4: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 224%, Number of Attacks: 1. Essence Recreation Chance: 37%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 5: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 230%, Number of Attacks: 1. Essence Recreation Chance: 40%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 6: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 236%, Number of Attacks: 1. Essence Recreation Chance: 43%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 7: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 242%, Number of Attacks: 1. Essence Recreation Chance: 46%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 8: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 248%, Number of Attacks: 1. Essence Recreation Chance: 49%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 9: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 254%, Number of Attacks: 1. Essence Recreation Chance: 52%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 10: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 260%, Number of Attacks: 1. Essence Recreation Chance: 55%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 11: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 266%, Number of Attacks: 1. Essence Recreation Chance: 58%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 12: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 272%, Number of Attacks: 1. Essence Recreation Chance: 61%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 13: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 278%, Number of Attacks: 1. Essence Recreation Chance: 64%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 14: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 284%, Number of Attacks: 1. Essence Recreation Chance: 67%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 15: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 290%, Number of Attacks: 1. Essence Recreation Chance: 70%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 16: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 296%, Number of Attacks: 1. Essence Recreation Chance: 73%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 17: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 302%, Number of Attacks: 1. Essence Recreation Chance: 76%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 18: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 308%, Number of Attacks: 1. Essence Recreation Chance: 79%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 19: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 314%, Number of Attacks: 1. Essence Recreation Chance: 82%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%
  • Level 20: Essence Summoned: 2, Max Enemies Randomly Attacked: 2. Damage from each Essence: 320%, Number of Attacks: 1. Essence Recreation Chance: 85%, Max Essence Recreated: 7. Soul Battery skill: Recharge Chance: 30%

MS Skill Heavenly Crash.png

Heavenly Crash: Slams the ground to create a shockwave that attacks enemies in range and launches them.

Heavenly Crash effects

'

  • Level 1: Mobs Hit: 6, Damage: 608%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 2: Mobs Hit: 6, Damage: 616%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 3: Mobs Hit: 6, Damage: 624%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 4: Mobs Hit: 6, Damage: 632%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 5: Mobs Hit: 6, Damage: 640%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 6: Mobs Hit: 6, Damage: 648%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 7: Mobs Hit: 6, Damage: 656%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 8: Mobs Hit: 6, Damage: 664%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 9: Mobs Hit: 6, Damage: 672%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 10: Mobs Hit: 7, Damage: 680%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 11: Mobs Hit: 7, Damage: 688%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 12: Mobs Hit: 7, Damage: 696%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 13: Mobs Hit: 7, Damage: 704%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 14: Mobs Hit: 7, Damage: 712%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 15: Mobs Hit: 7, Damage: 720%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 16: Mobs Hit: 7, Damage: 728%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 17: Mobs Hit: 7, Damage: 736%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 18: Mobs Hit: 7, Damage: 744%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 19: Mobs Hit: 7, Damage: 752%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%
  • Level 20: Mobs Hit: 8, Damage: 760%, Number of Attacks: 1. Attacked mobs lifted upwards. Recharge Chance: 20%

MS Skill Shining Star Burst.png

Shining Star Burst: Summons a group of star blades enchanted with Eskalade's power.

Shining Star Burst effects

'

  • Level 1: Mobs Hit: 6, Damage: 590%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 2: Mobs Hit: 6, Damage: 600%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 3: Mobs Hit: 6, Damage: 610%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 4: Mobs Hit: 6, Damage: 620%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 5: Mobs Hit: 6, Damage: 630%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 6: Mobs Hit: 6, Damage: 640%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 7: Mobs Hit: 6, Damage: 650%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 8: Mobs Hit: 6, Damage: 660%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 9: Mobs Hit: 6, Damage: 670%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 10: Mobs Hit: 7, Damage: 680%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 11: Mobs Hit: 7, Damage: 690%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 12: Mobs Hit: 7, Damage: 700%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 13: Mobs Hit: 7, Damage: 710%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 14: Mobs Hit: 7, Damage: 720%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 15: Mobs Hit: 7, Damage: 730%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 16: Mobs Hit: 7, Damage: 740%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 17: Mobs Hit: 7, Damage: 750%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 18: Mobs Hit: 7, Damage: 760%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 19: Mobs Hit: 7, Damage: 770%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%
  • Level 20: Mobs Hit: 8, Damage: 780%, Number of Attacks: 1. Damage dealt against enemies launched by Heavenly Crash doubled. Soul Battery skill. Recharge Chance: 40%

MS Skill Dragon Whistle.png

Dragon Whistle: Endure Eskalade's advances to increase Weapon Attack.

Dragon Whistle effects

'

  • Level 1: Duration: 28 sec, Weapon Attack: +2
  • Level 2: Duration: 36 sec, Weapon Attack: +4
  • Level 3: Duration: 44 sec, Weapon Attack: +6
  • Level 4: Duration: 52 sec, Weapon Attack: +8
  • Level 5: Duration: 60 sec, Weapon Attack: +10
  • Level 6: Duration: 68 sec, Weapon Attack: +12
  • Level 7: Duration: 76 sec, Weapon Attack: +14
  • Level 8: Duration: 84 sec, Weapon Attack: +16
  • Level 9: Duration: 92 sec, Weapon Attack: +18
  • Level 10: Duration: 100 sec, Weapon Attack: +20
  • Level 11: Duration: 108 sec, Weapon Attack: +22
  • Level 12: Duration: 116 sec, Weapon Attack: +24
  • Level 13: Duration: 124 sec, Weapon Attack: +26
  • Level 14: Duration: 132 sec, Weapon Attack: +28
  • Level 15: Duration: 140 sec, Weapon Attack: +30
  • Level 16: Duration: 148 sec, Weapon Attack: +32
  • Level 17: Duration: 156 sec, Weapon Attack: +34
  • Level 18: Duration: 164 sec, Weapon Attack: +36
  • Level 19: Duration: 172 sec, Weapon Attack: +38
  • Level 20: Duration: 180 sec, Weapon Attack: +40

MS Skill Iron Blossom.png

Iron Blossom: Withstands enemy attacks with iron-like will.

Iron Blossom effects

'

  • Level 1: Duration: 28 sec, Power Stance Chance: 21%. Effect doubled when Power Transfer Shield is up.
  • Level 2: Duration: 36 sec, Power Stance Chance: 22%. Effect doubled when Power Transfer Shield is up.
  • Level 3: Duration: 44 sec, Power Stance Chance: 23%. Effect doubled when Power Transfer Shield is up.
  • Level 4: Duration: 52 sec, Power Stance Chance: 24%. Effect doubled when Power Transfer Shield is up.
  • Level 5: Duration: 60 sec, Power Stance Chance: 25%. Effect doubled when Power Transfer Shield is up.
  • Level 6: Duration: 68 sec, Power Stance Chance: 26%. Effect doubled when Power Transfer Shield is up.
  • Level 7: Duration: 76 sec, Power Stance Chance: 27%. Effect doubled when Power Transfer Shield is up.
  • Level 8: Duration: 84 sec, Power Stance Chance: 28%. Effect doubled when Power Transfer Shield is up.
  • Level 9: Duration: 92 sec, Power Stance Chance: 29%. Effect doubled when Power Transfer Shield is up.
  • Level 10: Duration: 100 sec, Power Stance Chance: 30%. Effect doubled when Power Transfer Shield is up.
  • Level 11: Duration: 108 sec, Power Stance Chance: 31%. Effect doubled when Power Transfer Shield is up.
  • Level 12: Duration: 116 sec, Power Stance Chance: 32%. Effect doubled when Power Transfer Shield is up.
  • Level 13: Duration: 124 sec, Power Stance Chance: 33%. Effect doubled when Power Transfer Shield is up.
  • Level 14: Duration: 132 sec, Power Stance Chance: 34%. Effect doubled when Power Transfer Shield is up.
  • Level 15: Duration: 140 sec, Power Stance Chance: 35%. Effect doubled when Power Transfer Shield is up.
  • Level 16: Duration: 148 sec, Power Stance Chance: 36%. Effect doubled when Power Transfer Shield is up.
  • Level 17: Duration: 156 sec, Power Stance Chance: 37%. Effect doubled when Power Transfer Shield is up.
  • Level 18: Duration: 164 sec, Power Stance Chance: 38%. Effect doubled when Power Transfer Shield is up.
  • Level 19: Duration: 172 sec, Power Stance Chance: 39%. Effect doubled when Power Transfer Shield is up.
  • Level 20: Duration: 180 sec, Power Stance Chance: 40%. Effect doubled when Power Transfer Shield is up.

MS Skill Love Me Heart.png

Love Me Heart: Use Dragon Crystal as a catalyst to maximize Weapon Attack.

Love Me Heart effects

'

  • Level 1: Max HP: +100, Weapon/Magic Defense: +100
  • Level 2: Max HP: +200, Weapon/Magic Defense: +200
  • Level 3: Max HP: +300, Weapon/Magic Defense: +300
  • Level 4: Max HP: +400, Weapon/Magic Defense: +400
  • Level 5: Max HP: +500, Weapon/Magic Defense: +500
  • Level 6: Max HP: +600, Weapon/Magic Defense: +600
  • Level 7: Max HP: +700, Weapon/Magic Defense: +700
  • Level 8: Max HP: +800, Weapon/Magic Defense: +800
  • Level 9: Max HP: +900, Weapon/Magic Defense: +900
  • Level 10: Max HP: +1000, Weapon/Magic Defense: +1000

MS Skill Affinity Heart III.png

Affinity Heart III: Get closer with Eskalade to increase DEX and acquire vision.

Affinity Heart III effects

'

  • Level 1: +62% Recharge chance when Recharge files 3 consecutive times. Dex: +2, Damage: +1%
  • Level 2: +64% Recharge chance when Recharge files 3 consecutive times. Dex: +4, Damage: +2%
  • Level 3: +66% Recharge chance when Recharge files 3 consecutive times. Dex: +6, Damage: +3%
  • Level 4: +68% Recharge chance when Recharge files 3 consecutive times. Dex: +8, Damage: +4%
  • Level 5: +70% Recharge chance when Recharge files 3 consecutive times. Dex: +10, Damage: +5%
  • Level 6: +72% Recharge chance when Recharge files 3 consecutive times. Dex: +12, Damage: +6%
  • Level 7: +74% Recharge chance when Recharge files 3 consecutive times. Dex: +14, Damage: +7%
  • Level 8: +76% Recharge chance when Recharge files 3 consecutive times. Dex: +16, Damage: +8%
  • Level 9: +78% Recharge chance when Recharge files 3 consecutive times. Dex: +18, Damage: +9%
  • Level 10: +80% Recharge chance when Recharge files 3 consecutive times. Dex: +20, Damage: +10%
  • Level 11: +82% Recharge chance when Recharge files 3 consecutive times. Dex: +22, Damage: +11%
  • Level 12: +84% Recharge chance when Recharge files 3 consecutive times. Dex: +24, Damage: +12%
  • Level 13: +86% Recharge chance when Recharge files 3 consecutive times. Dex: +26, Damage: +13%
  • Level 14: +88% Recharge chance when Recharge files 3 consecutive times. Dex: +28, Damage: +14%
  • Level 15: +90% Recharge chance when Recharge files 3 consecutive times. Dex: +30, Damage: +15%
  • Level 16: +92% Recharge chance when Recharge files 3 consecutive times. Dex: +32, Damage: +16%
  • Level 17: +94% Recharge chance when Recharge files 3 consecutive times. Dex: +34, Damage: +17%
  • Level 18: +96% Recharge chance when Recharge files 3 consecutive times. Dex: +36, Damage: +18%
  • Level 19: +98% Recharge chance when Recharge files 3 consecutive times. Dex: +38, Damage: +19%
  • Level 20: +100% Recharge chance when Recharge files 3 consecutive times. Dex: +40, Damage: +20%

4th Job

MS Skill Celestial Roar.png

Celestial Roar: Sends out the soul-shaking roar of Eskalade.

Celestial Roar effects

'

  • Level 1: Mobs Hit: 8, Damage: 725%, Number of Attacks: 2, Stun Chance: 3%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 2: Mobs Hit: 8, Damage: 740%, Number of Attacks: 2, Stun Chance: 6%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 3: Mobs Hit: 8, Damage: 755%, Number of Attacks: 2, Stun Chance: 9%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 4: Mobs Hit: 8, Damage: 770%, Number of Attacks: 2, Stun Chance: 12%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 5: Mobs Hit: 8, Damage: 785%, Number of Attacks: 2, Stun Chance: 15%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 6: Mobs Hit: 8, Damage: 800%, Number of Attacks: 2, Stun Chance: 18%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 7: Mobs Hit: 8, Damage: 815%, Number of Attacks: 2, Stun Chance: 21%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 8: Mobs Hit: 8, Damage: 830%, Number of Attacks: 2, Stun Chance: 24%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 9: Mobs Hit: 8, Damage: 845%, Number of Attacks: 2, Stun Chance: 27%, Stun Duration: 5 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 10: Mobs Hit: 8, Damage: 860%, Number of Attacks: 2, Stun Chance: 30%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 11: Mobs Hit: 8, Damage: 875%, Number of Attacks: 2, Stun Chance: 33%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 12: Mobs Hit: 8, Damage: 890%, Number of Attacks: 2, Stun Chance: 36%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 13: Mobs Hit: 8, Damage: 905%, Number of Attacks: 2, Stun Chance: 39%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 14: Mobs Hit: 8, Damage: 920%, Number of Attacks: 2, Stun Chance: 42%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 15: Mobs Hit: 8, Damage: 935%, Number of Attacks: 2, Stun Chance: 45%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 16: Mobs Hit: 8, Damage: 950%, Number of Attacks: 2, Stun Chance: 48%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 17: Mobs Hit: 8, Damage: 965%, Number of Attacks: 2, Stun Chance: 51%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 18: Mobs Hit: 8, Damage: 980%, Number of Attacks: 2, Stun Chance: 54%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 19: Mobs Hit: 8, Damage: 995%, Number of Attacks: 2, Stun Chance: 57%, Stun Duration: 6 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 20: Mobs Hit: 8, Damage: 1010%, Number of Attacks: 2, Stun Chance: 60%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 21: Mobs Hit: 8, Damage: 1025%, Number of Attacks: 2, Stun Chance: 63%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 22: Mobs Hit: 8, Damage: 1040%, Number of Attacks: 2, Stun Chance: 66%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 23: Mobs Hit: 8, Damage: 1055%, Number of Attacks: 2, Stun Chance: 69%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 24: Mobs Hit: 8, Damage: 1070%, Number of Attacks: 2, Stun Chance: 72%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 25: Mobs Hit: 8, Damage: 1085%, Number of Attacks: 2, Stun Chance: 75%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 26: Mobs Hit: 8, Damage: 1100%, Number of Attacks: 2, Stun Chance: 78%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 27: Mobs Hit: 8, Damage: 1115%, Number of Attacks: 2, Stun Chance: 81%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 28: Mobs Hit: 8, Damage: 1130%, Number of Attacks: 2, Stun Chance: 84%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 29: Mobs Hit: 8, Damage: 1145%, Number of Attacks: 2, Stun Chance: 87%, Stun Duration: 7 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 30: Mobs Hit: 8, Damage: 1160%, Number of Attacks: 2, Stun Chance: 90%, Stun Duration: 8 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 31: Mobs Hit: 8, Damage: 1175%, Number of Attacks: 2, Stun Chance: 93%, Stun Duration: 8 sec. Soul Battery skill. Recharge Chance: 40%
  • Level 32: Mobs Hit: 8, Damage: 1190%, Number of Attacks: 2, Stun Chance: 96%, Stun Duration: 8 sec. Soul Battery skill. Recharge Chance: 40%

MS Skill Trinity.png

Trinity: Condenses Eskalade's power to attack one enemy continuously. Additionally, the Damage and Ignore DEF ratio is increased.

Trinity effects

'

  • Level 1: Mobs Hit: 1, Damage: 1020%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +1%, Ignore DEF Ratio: +1%]
  • Level 2: Mobs Hit: 1, Damage: 1040%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +1%, Ignore DEF Ratio: +1%]
  • Level 3: Mobs Hit: 1, Damage: 1060%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +2%, Ignore DEF Ratio: +2%]
  • Level 4: Mobs Hit: 1, Damage: 1080%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +2%, Ignore DEF Ratio: +2%]
  • Level 5: Mobs Hit: 1, Damage: 1100%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +3%, Ignore DEF Ratio: +3%]
  • Level 6: Mobs Hit: 1, Damage: 1120%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +3%, Ignore DEF Ratio: +3%]
  • Level 7: Mobs Hit: 1, Damage: 1140%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +4%, Ignore DEF Ratio: +4%]
  • Level 8: Mobs Hit: 1, Damage: 1160%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +4%, Ignore DEF Ratio: +4%]
  • Level 9: Mobs Hit: 1, Damage: 1180%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +5%, Ignore DEF Ratio: +5%]
  • Level 10: Mobs Hit: 1, Damage: 1200%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +5%, Ignore DEF Ratio: +5%]
  • Level 11: Mobs Hit: 1, Damage: 1220%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +6%, Ignore DEF Ratio: +6%]
  • Level 12: Mobs Hit: 1, Damage: 1240%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +6%, Ignore DEF Ratio: +6%]
  • Level 13: Mobs Hit: 1, Damage: 1260%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +7%, Ignore DEF Ratio: +7%]
  • Level 14: Mobs Hit: 1, Damage: 1280%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +7%, Ignore DEF Ratio: +7%]
  • Level 15: Mobs Hit: 1, Damage: 1300%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +8%, Ignore DEF Ratio: +8%]
  • Level 16: Mobs Hit: 1, Damage: 1320%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +8%, Ignore DEF Ratio: +8%]
  • Level 17: Mobs Hit: 1, Damage: 1340%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +9%, Ignore DEF Ratio: +9%]
  • Level 18: Mobs Hit: 1, Damage: 1360%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +9%, Ignore DEF Ratio: +9%]
  • Level 19: Mobs Hit: 1, Damage: 1380%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +10%, Ignore DEF Ratio: +10%]
  • Level 20: Mobs Hit: 1, Damage: 1400%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +10%, Ignore DEF Ratio: +10%]
  • Level 21: Mobs Hit: 1, Damage: 1420%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +11%, Ignore DEF Ratio: +11%]
  • Level 22: Mobs Hit: 1, Damage: 1440%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +11%, Ignore DEF Ratio: +11%]
  • Level 23: Mobs Hit: 1, Damage: 1460%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +12%, Ignore DEF Ratio: +12%]
  • Level 24: Mobs Hit: 1, Damage: 1480%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +12%, Ignore DEF Ratio: +12%]
  • Level 25: Mobs Hit: 1, Damage: 1500%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +13%, Ignore DEF Ratio: +13%]
  • Level 26: Mobs Hit: 1, Damage: 1520%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +13%, Ignore DEF Ratio: +13%]
  • Level 27: Mobs Hit: 1, Damage: 1540%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +14%, Ignore DEF Ratio: +14%]
  • Level 28: Mobs Hit: 1, Damage: 1560%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +14%, Ignore DEF Ratio: +14%]
  • Level 29: Mobs Hit: 1, Damage: 1580%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +15%, Ignore DEF Ratio: +15%]
  • Level 30: Mobs Hit: 1, Damage: 1600%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +15%, Ignore DEF Ratio: +15%]
  • Level 31: Mobs Hit: 1, Damage: 1620%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +16%, Ignore DEF Ratio: +16%]
  • Level 32: Mobs Hit: 1, Damage: 1640%, Number of Attacks: 1. Can deal up to 3 hits with additional input afterwards. +5% Trinity damage on hit and DEF ignore buff stacked up to 4 times. Soul Battery skill. Recharge Chance: 50%. [Passive Effect: Damage: +16%, Ignore DEF Ratio: +16%]

MS Skill Finale Ribbon.png

Finale Ribbon: Swings your ribbon with the power of love and justice to attack all nearby enemies.

Finale Ribbon effects

'

  • Level 1: Mobs Hit: 10, Damage: 1970%, Number of Attacks: 1. Debuff lasts 30 sec, -1% Attack Power, -2% Party Attack Power, and Max Damage set to 52,100,000. Cooldown: 119 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 2: Mobs Hit: 10, Damage: 2040%, Number of Attacks: 1. Debuff lasts 30 sec, -2% Attack Power, -2% Party Attack Power, and Max Damage set to 52,200,000. Cooldown: 118 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 3: Mobs Hit: 10, Damage: 2110%, Number of Attacks: 1. Debuff lasts 30 sec, -4% Attack Power, -2% Party Attack Power, and Max Damage set to 52,300,000. Cooldown: 117 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 4: Mobs Hit: 10, Damage: 2180%, Number of Attacks: 1. Debuff lasts 30 sec, -5% Attack Power, -4% Party Attack Power, and Max Damage set to 52,400,000. Cooldown: 116 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 5: Mobs Hit: 10, Damage: 2250%, Number of Attacks: 1. Debuff lasts 30 sec, -6% Attack Power, -4% Party Attack Power, and Max Damage set to 52,500,000. Cooldown: 115 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 6: Mobs Hit: 10, Damage: 2320%, Number of Attacks: 1. Debuff lasts 30 sec, -8% Attack Power, -4% Party Attack Power, and Max Damage set to 52,600,000. Cooldown: 114 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 7: Mobs Hit: 10, Damage: 2390%, Number of Attacks: 1. Debuff lasts 30 sec, -9% Attack Power, -6% Party Attack Power, and Max Damage set to 52,700,000. Cooldown: 113 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 8: Mobs Hit: 10, Damage: 2460%, Number of Attacks: 1. Debuff lasts 30 sec, -10% Attack Power, -6% Party Attack Power, and Max Damage set to 52,800,000. Cooldown: 112 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 9: Mobs Hit: 10, Damage: 2530%, Number of Attacks: 1. Debuff lasts 30 sec, -12% Attack Power, -6% Party Attack Power, and Max Damage set to 52,900,000. Cooldown: 111 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 10: Mobs Hit: 10, Damage: 2600%, Number of Attacks: 1. Debuff lasts 30 sec, -13% Attack Power, -8% Party Attack Power, and Max Damage set to 53,000,000. Cooldown: 110 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 11: Mobs Hit: 10, Damage: 2670%, Number of Attacks: 1. Debuff lasts 30 sec, -14% Attack Power, -8% Party Attack Power, and Max Damage set to 53,100,000. Cooldown: 109 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 12: Mobs Hit: 10, Damage: 2740%, Number of Attacks: 1. Debuff lasts 30 sec, -16% Attack Power, -8% Party Attack Power, and Max Damage set to 53,200,000. Cooldown: 108 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 13: Mobs Hit: 10, Damage: 2810%, Number of Attacks: 1. Debuff lasts 30 sec, -17% Attack Power, -10% Party Attack Power, and Max Damage set to 53,300,000. Cooldown: 107 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 14: Mobs Hit: 10, Damage: 2880%, Number of Attacks: 1. Debuff lasts 30 sec, -18% Attack Power, -10% Party Attack Power, and Max Damage set to 53,400,000. Cooldown: 106 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 15: Mobs Hit: 10, Damage: 2950%, Number of Attacks: 1. Debuff lasts 30 sec, -20% Attack Power, -10% Party Attack Power, and Max Damage set to 53,500,000. Cooldown: 105 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 16: Mobs Hit: 10, Damage: 3020%, Number of Attacks: 1. Debuff lasts 30 sec, -21% Attack Power, -12% Party Attack Power, and Max Damage set to 53,600,000. Cooldown: 104 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 17: Mobs Hit: 10, Damage: 3090%, Number of Attacks: 1. Debuff lasts 30 sec, -22% Attack Power, -12% Party Attack Power, and Max Damage set to 53,700,000. Cooldown: 103 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 18: Mobs Hit: 10, Damage: 3160%, Number of Attacks: 1. Debuff lasts 30 sec, -24% Attack Power, -12% Party Attack Power, and Max Damage set to 53,800,000. Cooldown: 102 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 19: Mobs Hit: 10, Damage: 3230%, Number of Attacks: 1. Debuff lasts 30 sec, -25% Attack Power, -14% Party Attack Power, and Max Damage set to 53,900,000. Cooldown: 101 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 20: Mobs Hit: 10, Damage: 3300%, Number of Attacks: 1. Debuff lasts 30 sec, -26% Attack Power, -14% Party Attack Power, and Max Damage set to 54,000,000. Cooldown: 100 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 21: Mobs Hit: 10, Damage: 3370%, Number of Attacks: 1. Debuff lasts 30 sec, -28% Attack Power, -14% Party Attack Power, and Max Damage set to 54,100,000. Cooldown: 99 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 22: Mobs Hit: 10, Damage: 3440%, Number of Attacks: 1. Debuff lasts 30 sec, -29% Attack Power, -16% Party Attack Power, and Max Damage set to 54,200,000. Cooldown: 98 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 23: Mobs Hit: 10, Damage: 3510%, Number of Attacks: 1. Debuff lasts 30 sec, -30% Attack Power, -16% Party Attack Power, and Max Damage set to 54,300,000. Cooldown: 97 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 24: Mobs Hit: 10, Damage: 3580%, Number of Attacks: 1. Debuff lasts 30 sec, -32% Attack Power, -16% Party Attack Power, and Max Damage set to 54,400,000. Cooldown: 96 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 25: Mobs Hit: 10, Damage: 3650%, Number of Attacks: 1. Debuff lasts 30 sec, -33% Attack Power, -18% Party Attack Power, and Max Damage set to 54,500,000. Cooldown: 95 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 26: Mobs Hit: 10, Damage: 3720%, Number of Attacks: 1. Debuff lasts 30 sec, -34% Attack Power, -18% Party Attack Power, and Max Damage set to 54,600,000. Cooldown: 94 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 27: Mobs Hit: 10, Damage: 3790%, Number of Attacks: 1. Debuff lasts 30 sec, -36% Attack Power, -18% Party Attack Power, and Max Damage set to 54,700,000. Cooldown: 93 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 28: Mobs Hit: 10, Damage: 3860%, Number of Attacks: 1. Debuff lasts 30 sec, -37% Attack Power, -20% Party Attack Power, and Max Damage set to 54,800,000. Cooldown: 92 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 29: Mobs Hit: 10, Damage: 3930%, Number of Attacks: 1. Debuff lasts 30 sec, -38% Attack Power, -20% Party Attack Power, and Max Damage set to 54,900,000. Cooldown: 91 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 30: Mobs Hit: 10, Damage: 4000%, Number of Attacks: 1. Debuff lasts 30 sec, -40% Attack Power, -20% Party Attack Power, and Max Damage set to 55,000,000. Cooldown: 90 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 31: Mobs Hit: 10, Damage: 4070%, Number of Attacks: 1. Debuff lasts 30 sec, -41% Attack Power, -22% Party Attack Power, and Max Damage set to 55,100,000. Cooldown: 89 sec, Recharge Chance: 50%. Max Damage: 99,999,999
  • Level 32: Mobs Hit: 10, Damage: 4140%, Number of Attacks: 1. Debuff lasts 30 sec, -42% Attack Power, -22% Party Attack Power, and Max Damage set to 55,200,000. Cooldown: 88 sec, Recharge Chance: 50%. Max Damage: 99,999,999

MS Skill Soul Resonance.png

Soul Resonance: Resonates with Eskalade's soul and brings him to life.

Soul Resonance effects

'

  • Level 1: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 320%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1500%, Damage Against Bosses: +50%. Cooldown: 118 sec. Max Damage: 99,999,999
  • Level 2: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 330%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1600%, Damage Against Bosses: +50%. Cooldown: 116 sec. Max Damage: 99,999,999
  • Level 3: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 340%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1600%, Damage Against Bosses: +50%. Cooldown: 114 sec. Max Damage: 99,999,999
  • Level 4: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 350%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1700%, Damage Against Bosses: +50%. Cooldown: 112 sec. Max Damage: 99,999,999
  • Level 5: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 360%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1700%, Damage Against Bosses: +50%. Cooldown: 110 sec. Max Damage: 99,999,999
  • Level 6: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 370%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1800%, Damage Against Bosses: +50%. Cooldown: 108 sec. Max Damage: 99,999,999
  • Level 7: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 380%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1800%, Damage Against Bosses: +50%. Cooldown: 106 sec. Max Damage: 99,999,999
  • Level 8: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 390%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1900%, Damage Against Bosses: +50%. Cooldown: 104 sec. Max Damage: 99,999,999
  • Level 9: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 400%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 1900%, Damage Against Bosses: +50%. Cooldown: 102 sec. Max Damage: 99,999,999
  • Level 10: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 410%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2000%, Damage Against Bosses: +50%. Cooldown: 100 sec. Max Damage: 99,999,999
  • Level 11: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 420%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2000%, Damage Against Bosses: +50%. Cooldown: 98 sec. Max Damage: 99,999,999
  • Level 12: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 430%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2100%, Damage Against Bosses: +50%. Cooldown: 96 sec. Max Damage: 99,999,999
  • Level 13: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 440%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2100%, Damage Against Bosses: +50%. Cooldown: 94 sec. Max Damage: 99,999,999
  • Level 14: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 450%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2200%, Damage Against Bosses: +50%. Cooldown: 92 sec. Max Damage: 99,999,999
  • Level 15: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 460%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2200%, Damage Against Bosses: +50%. Cooldown: 90 sec. Max Damage: 99,999,999
  • Level 16: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 470%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2300%, Damage Against Bosses: +50%. Cooldown: 88 sec. Max Damage: 99,999,999
  • Level 17: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 480%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2300%, Damage Against Bosses: +50%. Cooldown: 86 sec. Max Damage: 99,999,999
  • Level 18: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 490%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2400%, Damage Against Bosses: +50%. Cooldown: 84 sec. Max Damage: 99,999,999
  • Level 19: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 500%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2400%, Damage Against Bosses: +50%. Cooldown: 82 sec. Max Damage: 99,999,999
  • Level 20: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 510%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2500%, Damage Against Bosses: +50%. Cooldown: 80 sec. Max Damage: 99,999,999
  • Level 21: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 520%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2500%, Damage Against Bosses: +50%. Cooldown: 78 sec. Max Damage: 99,999,999
  • Level 22: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 530%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2600%, Damage Against Bosses: +50%. Cooldown: 76 sec. Max Damage: 99,999,999
  • Level 23: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 540%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2600%, Damage Against Bosses: +50%. Cooldown: 74 sec. Max Damage: 99,999,999
  • Level 24: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 550%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2700%, Damage Against Bosses: +50%. Cooldown: 72 sec. Max Damage: 99,999,999
  • Level 25: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 560%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2700%, Damage Against Bosses: +50%. Cooldown: 70 sec. Max Damage: 99,999,999
  • Level 26: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 570%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2800%, Damage Against Bosses: +50%. Cooldown: 68 sec. Max Damage: 99,999,999
  • Level 27: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 580%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2800%, Damage Against Bosses: +50%. Cooldown: 66 sec. Max Damage: 99,999,999
  • Level 28: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 590%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2900%, Damage Against Bosses: +50%. Cooldown: 64 sec. Max Damage: 99,999,999
  • Level 29: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 600%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 2900%, Damage Against Bosses: +50%. Cooldown: 62 sec. Max Damage: 99,999,999
  • Level 30: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 610%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 3000%, Damage Against Bosses: +50%. Cooldown: 60 sec. Max Damage: 99,999,999
  • Level 31: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 620%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 3000%, Damage Against Bosses: +50%. Cooldown: 58 sec. Max Damage: 99,999,999
  • Level 32: Key-down Skill. Mobs Hit: 10, Damage Dealt Per Attack: 630%, Duration: 8 sec, Max Finishing Blow Based on Remaining Duration: 3100%, Damage Against Bosses: +50%. Cooldown: 56 sec. Max Damage: 99,999,999

MS Skill Star Gazer.png

Star Gazer: Borrows Eskalade's power to receive eyes that see through enemies' soul. Doesn't stack with Sharp Eyes.

Star Gazer effects

'

  • Level 1: Duration: 35 sec, Max Crit Damage: +2%, Min Crit Damage: +1%.
  • Level 2: Duration: 40 sec, Max Crit Damage: +4%, Min Crit Damage: +2%.
  • Level 3: Duration: 45 sec, Max Crit Damage: +6%, Min Crit Damage: +3%.
  • Level 4: Duration: 50 sec, Max Crit Damage: +8%, Min Crit Damage: +4%.
  • Level 5: Duration: 55 sec, Max Crit Damage: +10%, Min Crit Damage: +5%.
  • Level 6: Duration: 60 sec, Max Crit Damage: +12%, Min Crit Damage: +6%.
  • Level 7: Duration: 65 sec, Max Crit Damage: +14%, Min Crit Damage: +7%.
  • Level 8: Duration: 70 sec, Max Crit Damage: +16%, Min Crit Damage: +8%.
  • Level 9: Duration: 75 sec, Max Crit Damage: +18%, Min Crit Damage: +9%.
  • Level 10: Duration: 80 sec, Max Crit Damage: +20%, Min Crit Damage: +10%.
  • Level 11: Duration: 85 sec, Max Crit Damage: +22%, Min Crit Damage: +11%.
  • Level 12: Duration: 90 sec, Max Crit Damage: +24%, Min Crit Damage: +12%.
  • Level 13: Duration: 95 sec, Max Crit Damage: +26%, Min Crit Damage: +13%.
  • Level 14: Duration: 100 sec, Max Crit Damage: +28%, Min Crit Damage: +14%.
  • Level 15: Duration: 105 sec, Max Crit Damage: +30%, Min Crit Damage: +15%.
  • Level 16: Duration: 110 sec, Max Crit Damage: +32%, Min Crit Damage: +16%.
  • Level 17: Duration: 115 sec, Max Crit Damage: +34%, Min Crit Damage: +17%.
  • Level 18: Duration: 120 sec, Max Crit Damage: +36%, Min Crit Damage: +18%.
  • Level 19: Duration: 125 sec, Max Crit Damage: +38%, Min Crit Damage: +19%.
  • Level 20: Duration: 130 sec, Max Crit Damage: +40%, Min Crit Damage: +20%.
  • Level 21: Duration: 135 sec, Max Crit Damage: +42%, Min Crit Damage: +21%.
  • Level 22: Duration: 140 sec, Max Crit Damage: +44%, Min Crit Damage: +22%.
  • Level 23: Duration: 145 sec, Max Crit Damage: +46%, Min Crit Damage: +23%.
  • Level 24: Duration: 150 sec, Max Crit Damage: +48%, Min Crit Damage: +24%.
  • Level 25: Duration: 155 sec, Max Crit Damage: +50%, Min Crit Damage: +25%.
  • Level 26: Duration: 160 sec, Max Crit Damage: +52%, Min Crit Damage: +26%.
  • Level 27: Duration: 165 sec, Max Crit Damage: +54%, Min Crit Damage: +27%.
  • Level 28: Duration: 170 sec, Max Crit Damage: +56%, Min Crit Damage: +28%.
  • Level 29: Duration: 175 sec, Max Crit Damage: +58%, Min Crit Damage: +29%.
  • Level 30: Duration: 180 sec, Max Crit Damage: +60%, Min Crit Damage: +30%.
  • Level 31: Duration: 185 sec, Max Crit Damage: +62%, Min Crit Damage: +31%.
  • Level 32: Duration: 190 sec, Max Crit Damage: +64%, Min Crit Damage: +32%.

MS Skill Soul Shooter Expert.png

Soul Shooter Expert: Increases Soul Shoot Mastery and Weapon Attack.

Soul Shooter Expert effects

Requires level 10 Soul Shooter Mastery

  • Level 1: Mastery: +56%, Damage: +1, Critical Rate: +1%, Minimum Critical Damage: +1%
  • Level 2: Mastery: +56%, Weapon Attack: +2, Critical Rate: +2%, Minimum Critical Damage: +1%
  • Level 3: Mastery: +57%, Weapon Attack: +3, Critical Rate: +3%, Minimum Critical Damage: +2%
  • Level 4: Mastery: +57%, Weapon Attack: +4, Critical Rate: +4%, Minimum Critical Damage: +2%
  • Level 5: Mastery: +58%, Weapon Attack: +5, Critical Rate: +5%, Minimum Critical Damage: +3%
  • Level 6: Mastery: +58%, Weapon Attack: +6, Critical Rate: +6%, Minimum Critical Damage: +3%
  • Level 7: Mastery: +59%, Weapon Attack: +7, Critical Rate: +7%, Minimum Critical Damage: +4%
  • Level 8: Mastery: +59%, Weapon Attack: +8, Critical Rate: +8%, Minimum Critical Damage: +4%
  • Level 9: Mastery: +60%, Weapon Attack: +9, Critical Rate: +9%, Minimum Critical Damage: +5%
  • Level 10: Mastery: +60%, Weapon Attack: +10, Critical Rate: +10%, Minimum Critical Damage: +5%
  • Level 11: Mastery: +61%, Weapon Attack: +11, Critical Rate: +11%, Minimum Critical Damage: +6%
  • Level 12: Mastery: +61%, Weapon Attack: +12, Critical Rate: +12%, Minimum Critical Damage: +6%
  • Level 13: Mastery: +62%, Weapon Attack: +13, Critical Rate: +13%, Minimum Critical Damage: +7%
  • Level 14: Mastery: +62%, Weapon Attack: +14, Critical Rate: +14%, Minimum Critical Damage: +7%
  • Level 15: Mastery: +63%, Weapon Attack: +15, Critical Rate: +15%, Minimum Critical Damage: +8%
  • Level 16: Mastery: +63%, Weapon Attack: +16, Critical Rate: +16%, Minimum Critical Damage: +8%
  • Level 17: Mastery: +64%, Weapon Attack: +17, Critical Rate: +17%, Minimum Critical Damage: +9%
  • Level 18: Mastery: +64%, Weapon Attack: +18, Critical Rate: +18%, Minimum Critical Damage: +9%
  • Level 19: Mastery: +65%, Weapon Attack: +19, Critical Rate: +19%, Minimum Critical Damage: +10%
  • Level 20: Mastery: +65%, Weapon Attack: +20, Critical Rate: +20%, Minimum Critical Damage: +10%
  • Level 21: Mastery: +66%, Weapon Attack: +21, Critical Rate: +21%, Minimum Critical Damage: +11%
  • Level 22: Mastery: +66%, Weapon Attack: +22, Critical Rate: +22%, Minimum Critical Damage: +11%
  • Level 23: Mastery: +67%, Weapon Attack: +23, Critical Rate: +23%, Minimum Critical Damage: +12%
  • Level 24: Mastery: +67%, Weapon Attack: +24, Critical Rate: +24%, Minimum Critical Damage: +12%
  • Level 25: Mastery: +68%, Weapon Attack: +25, Critical Rate: +25%, Minimum Critical Damage: +13%
  • Level 26: Mastery: +68%, Weapon Attack: +26, Critical Rate: +26%, Minimum Critical Damage: +13%
  • Level 27: Mastery: +69%, Weapon Attack: +27, Critical Rate: +27%, Minimum Critical Damage: +14%
  • Level 28: Mastery: +69%, Weapon Attack: +28, Critical Rate: +28%, Minimum Critical Damage: +14%
  • Level 29: Mastery: +70%, Weapon Attack: +29, Critical Rate: +29%, Minimum Critical Damage: +15%
  • Level 30: Mastery: +70%, Weapon Attack: +30, Critical Rate: +30%, Minimum Critical Damage: +15%
  • Level 31: Mastery: +71%, Weapon Attack: +31, Critical Rate: +31%, Minimum Critical Damage: +16%
  • Level 32: Mastery: +71%, Weapon Attack: +32, Critical Rate: +32%, Minimum Critical Damage: +16%

MS Skill Affinity Heart IV.png

Affinity Heart IV: Increases affinity with the ancient dragon race to obtain the pinnacle of Soul Recharge.

Affinity Heart IV effects

'

  • Level 1: 42% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 3% for 5 seconds when Recharge is successful.
  • Level 2: 44% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 3% for 5 seconds when Recharge is successful.
  • Level 3: 46% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 3% for 5 seconds when Recharge is successful.
  • Level 4: 48% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 6% for 5 seconds when Recharge is successful.
  • Level 5: 50% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 6% for 5 seconds when Recharge is successful.
  • Level 6: 52% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 6% for 5 seconds when Recharge is successful.
  • Level 7: 54% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 9% for 5 seconds when Recharge is successful.
  • Level 8: 56% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 9% for 5 seconds when Recharge is successful.
  • Level 9: 58% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 9% for 5 seconds when Recharge is successful.
  • Level 10: 60% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 12% for 5 seconds when Recharge is successful.
  • Level 11: 62% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 12% for 5 seconds when Recharge is successful.
  • Level 12: 64% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 12% for 5 seconds when Recharge is successful.
  • Level 13: 66% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 15% for 5 seconds when Recharge is successful.
  • Level 14: 68% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 15% for 5 seconds when Recharge is successful.
  • Level 15: 70% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 15% for 5 seconds when Recharge is successful.
  • Level 16: 72% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 18% for 5 seconds when Recharge is successful.
  • Level 17: 74% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 18% for 5 seconds when Recharge is successful.
  • Level 18: 76% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 18% for 5 seconds when Recharge is successful.
  • Level 19: 78% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 21% for 5 seconds when Recharge is successful.
  • Level 20: 80% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 21% for 5 seconds when Recharge is successful.
  • Level 21: 82% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 21% for 5 seconds when Recharge is successful.
  • Level 22: 84% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 24% for 5 seconds when Recharge is successful.
  • Level 23: 86% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 24% for 5 seconds when Recharge is successful.
  • Level 24: 88% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 24% for 5 seconds when Recharge is successful.
  • Level 25: 90% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 27% for 5 seconds when Recharge is successful.
  • Level 26: 92% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 27% for 5 seconds when Recharge is successful.
  • Level 27: 94% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 27% for 5 seconds when Recharge is successful.
  • Level 28: 96% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 30% for 5 seconds when Recharge is successful.
  • Level 29: 98% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 30% for 5 seconds when Recharge is successful.
  • Level 30: 100% chance to reattempt Recharge again when it fails. 50% chance to increase damage by 30% for 5 seconds when Recharge is successful.

MS Skill Nova Warrior.png

Nova Warrior: Increases the stats of all party members.

Nova Warrior effects

'

  • Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
  • Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
  • Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
  • Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
  • Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
  • Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
  • Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
  • Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
  • Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
  • Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
  • Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
  • Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
  • Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
  • Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
  • Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
  • Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
  • Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
  • Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
  • Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
  • Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
  • Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
  • Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
  • Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
  • Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
  • Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
  • Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
  • Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
  • Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
  • Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
  • Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
  • Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
  • Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec

MS Skill Nova Temperance.png

Nova Temperance: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Nova Temperance effects

'

  • Level 1: MP Cost: 30, Cooldown: 600 sec
  • Level 2: MP Cost: 30, Cooldown: 540 sec
  • Level 3: MP Cost: 30, Cooldown: 480 sec
  • Level 4: MP Cost: 30, Cooldown: 420 sec
  • Level 5: MP Cost: 30, Cooldown: 360 sec
  • 'Level 6: MP Cost: 30, Cooldown: 300 sec
  • 'Level 7: MP Cost: 30, Cooldown: 240 sec

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png

Hyper Strength: Permanently increases STR.

Hyper Strength effects

Required level: 140

  • Level 1: STR +50

MS Skill Hyper Dexterity.png

Hyper Dexterity: Permanently increases DEX.

Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

MS Skill Hyper Intelligence.png

Hyper Intelligence: Permanently increases INT.

Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

MS Skill Hyper Luck.png

Hyper Luck: Permanently increases LUK.

Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

MS Skill Hyper Jump.png

Hyper Jump: Permanently increases Jump.

Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

MS Skill Hyper Speed.png

Hyper Speed: Permanently increases Movement Speed.

Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

MS Skill Hyper Accuracy.png

Hyper Accuracy: Permanently increases Accuracy.

Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

MS Skill Hyper Defense.png

Hyper Defense: Permanently increases Weapon DEF.

Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

MS Skill Hyper Magic Defense.png

Hyper Magic Defense: Permanently increases Magic DEF.

Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

MS Skill Hyper Fury.png

Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).

Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

MS Skill Hyper Mana.png

Hyper Mana: Permanently increases Max MP.

Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

MS Skill Hyper Health.png

Hyper Health: Permanently increases Max HP.

Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

MS Skill Hyper Critical.png

Hyper Critical: Permanently increases Critical Rate.

Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

Skill Enhancers

MS Skill Soul Seeker - Reinforce.png

Soul Seeker - Reinforce: Increases Soul Seeker's damage.

Soul Seeker - Reinforce effects

Required level: 143

  • Level 1: Damage: +20%

MS Skill Finale Ribbon - Reinforce.png

Finale Ribbon - Reinforce: Increases Finale Ribbon's damage.

Finale Ribbon - Reinforce effects

Required level: 149

  • Level 1: Damage: +20%

MS Skill Soul Resonance - Reinforce.png

Soul Resonance - Reinforce: Increases Soul Resonance's damage.

Soul Resonance - Reinforce effects

Required level: 155

  • Level 1: Damage: +20%

MS Skill Soul Seeker - Make Up.png

Soul Seeker - Make Up: Increases Soul Seeker's recreation chance.

Soul Seeker - Make Up effects

Required level: 162

  • Level 1: Recreation chance +10%

MS Skill Finale Ribbon - Overwhelm.png

Finale Ribbon - Overwhelm: Increases Finale Ribbon's damage max value debuff amount.

Finale Ribbon - Overwhelm effects

Required level: 168

  • Level 1: Debuff's damage max value +100000

MS Skill Soul Resonance - Cooldown Cutter.png

Soul Resonance - Cooldown Cutter: Reduces Soul Resonance cooldown.

Soul Resonance - Cooldown Cutter effects

Required level: 177

  • Level 1: Cooldown: -20%

MS Skill Soul Seeker - Recharge Up.png

Soul Seeker - Recharge Up: Increases Soul Seeker's recharge chance.

Soul Seeker - Recharge Up effects

Required level: 183

  • Level 1: Recharge chance +10%

MS Skill Finale Ribbon - Cooldown Cutter.png

Finale Ribbon - Cooldown Cutter: Reduces Finale Ribbon cooldown.

Finale Ribbon - Cooldown Cutter effects

Required level: 189

  • Level 1: Cooldown: -20%

MS Skill Soul Resonance - Persist.png

Soul Resonance - Persist: Increases Soul Resonance's duration.

Soul Resonance - Persist effects

Required level: 195

  • Level 1: Duration +4 sec

Active Skills

MS Skill Pretty Exaltation.png

Pretty Exaltation: Resonates with Eskalade's soul to magnify power.

Pretty Exaltation effects

Required level: 150.

  • Level 1: Ignore inactive Recharge skills for 30 sec. Cooldown: 90 sec

MS Skill Supreme Supernova.png

Supreme Supernova: Borrows Eskalade's power to summon the colossal power of the cosmos.

Supreme Supernova effects

Required level: 170

  • Level 1: Max Enemies Hit: 15, Duration: 12 sec, Damage: 800%. Cooldown: 90 sec

MS Skill Final Contract.png

Final Contract: Allows you to control the power of Eskalade's contract to its fullest.

Final Contract effects

Required level: 200

  • Level 1: Duration: 30 sec, Critical Rate +30%. Stance Chance +100%, Abnormal Status Resistance +100%, Elemental Resistance +100%. Cooldown: 120 sec.