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===Second Job===
===Second Job===
{{MapleStory/Skill desc|Battle Mage2|Quad Blow|Quickly deals 4 attacks on multiple enemies.|Requires Level 20 [[#First Job|Triple Blow]]|
{{MapleStory/Skill desc|Battle Mage2|Quad Blow|Quickly deals 4 attacks on multiple enemies.|Requires Level 20 [[#First Job|Triple Blow]]|
*'''Level 1''': MP Cost: 20, Damage: 97%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 1''': MP Cost: 20, Damage: 117%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 2''': MP Cost: 21, Damage: 99%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 2''': MP Cost: 21, Damage: 119%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 3''': MP Cost: 21, Damage: 101%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 3''': MP Cost: 21, Damage: 121%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 4''': MP Cost: 22, Damage: 103%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 4''': MP Cost: 22, Damage: 123%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 5''': MP Cost: 22, Damage: 105%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 5''': MP Cost: 22, Damage: 125%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 6''': MP Cost: 23, Damage: 107%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 6''': MP Cost: 23, Damage: 127%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 7''': MP Cost: 23, Damage: 109%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 7''': MP Cost: 23, Damage: 129%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 8''': MP Cost: 24, Damage: 111%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 8''': MP Cost: 24, Damage: 131%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 9''': MP Cost: 24, Damage: 113%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 9''': MP Cost: 24, Damage: 133%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 10''': MP Cost: 25, Damage: 115%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 10''': MP Cost: 25, Damage: 135%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 11''': MP Cost: 25, Damage: 117%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 11''': MP Cost: 25, Damage: 137%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 12''': MP Cost: 26, Damage: 119%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 12''': MP Cost: 26, Damage: 139%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 13''': MP Cost: 26, Damage: 121%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 13''': MP Cost: 26, Damage: 141%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 14''': MP Cost: 27, Damage: 123%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 14''': MP Cost: 27, Damage: 143%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 15''': MP Cost: 27, Damage: 125%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 15''': MP Cost: 27, Damage: 145%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 16''': MP Cost: 28, Damage: 127%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 16''': MP Cost: 28, Damage: 147%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 17''': MP Cost: 28, Damage: 129%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 17''': MP Cost: 28, Damage: 149%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 18''': MP Cost: 29, Damage: 131%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 18''': MP Cost: 29, Damage: 151%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 19''': MP Cost: 29, Damage: 133%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 19''': MP Cost: 29, Damage: 153%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 20''': MP Cost: 30, Damage: 135%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 20''': MP Cost: 30, Damage: 155%, Max Attacks: 4, Max Monsters Hit: 8
}}
}}


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{{MapleStory/Skill desc|Battle Mage2|Blood Drain|Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.||
{{MapleStory/Skill desc|Battle Mage2|Blood Drain|Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.||
*'''Level 1''': MP Cost: 50, Duration: 64 sec, recovers HP equivalent to 1% of the damage you do
*'''Level 1''': MP Cost: 50, Duration: 66 sec, recovers HP equivalent to 1% of the damage you do
*'''Level 2''': MP Cost: 50, Duration: 68 sec, recovers HP equivalent to 1% of the damage you do
*'''Level 2''': MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
*'''Level 3''': MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
*'''Level 3''': MP Cost: 55, Duration: 78 sec, recovers HP equivalent to 2% of the damage you do
*'''Level 4''': MP Cost: 55, Duration: 76 sec, recovers HP equivalent to 2% of the damage you do
*'''Level 4''': MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
*'''Level 5''': MP Cost: 55, Duration: 80 sec, recovers HP equivalent to 2% of the damage you do
*'''Level 5''': MP Cost: 60, Duration: 90 sec, recovers HP equivalent to 3% of the damage you do
*'''Level 6''': MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
*'''Level 6''': MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
*'''Level 7''': MP Cost: 60, Duration: 88 sec, recovers HP equivalent to 3% of the damage you do
*'''Level 7''': MP Cost: 65, Duration: 102 sec, recovers HP equivalent to 4% of the damage you do
*'''Level 8''': MP Cost: 60, Duration: 92 sec, recovers HP equivalent to 3% of the damage you do
*'''Level 8''': MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
*'''Level 9''': MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
*'''Level 9''': MP Cost: 70, Duration: 114 sec, recovers HP equivalent to 5% of the damage you do
*'''Level 10''': MP Cost: 65, Duration: 100 sec, recovers HP equivalent to 4% of the damage you do
*'''Level 10''': MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do
*'''Level 11''': MP Cost: 65, Duration: 104 sec, recovers HP equivalent to 4% of the damage you do
*'''Level 12''': MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
*'''Level 13''': MP Cost: 70, Duration: 112 sec, recovers HP equivalent to 5% of the damage you do
*'''Level 14''': MP Cost: 70, Duration: 116 sec, recovers HP equivalent to 5% of the damage you do
*'''Level 15''': MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do
}}
}}


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}}
}}


{{MapleStory/Skill desc|Battle Mage2|Staff Boost|Doubles the attack speed of your weapon. Must have a staff equipped.|Requires Level 5 [[#Second Job|Staff Mastery]]|
{{MapleStory/Skill desc|Battle Mage2|Staff Boost|Increases the attack speed of your weapon for a short time. Must have a staff equipped.|Requires Level 5 [[#Second Job|Staff Mastery]]|
*'''Level 1''': MP Cost: 94, Duration: 20 sec
*'''Level 1''': MP Cost: 94, Duration: 20 sec
*'''Level 2''': MP Cost: 88, Duration: 40 sec
*'''Level 2''': MP Cost: 88, Duration: 40 sec

Revision as of 23:48, 16 October 2013

Beginner

MS Skill Crystal Throw.png

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.

Crystal Throw effects

You attack a ranged enemy by throwing a Rue collected from a mine.

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

MS Skill Infiltrate.png

Infiltrate: Allows you to hide and move quickly for a short time.

Infiltrate effects

Allows you to hide and move quickly for a short time.

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

MS Skill Potion Mastery.png

Potion Mastery: Increases the effect of potions.

Potion Mastery effects

Increases the effect of potions. It only applies for potions that recover HP or MP.

  • Level 1: Recovery rate and Potion Efficiency 105%.
  • Level 2: Recovery rate and Potion Efficiency 110%.
  • Level 3: Recovery rate and Potion Efficiency 115%.

First Job

MS Skill Triple Blow.png

Triple Blow: Quickly attacks multiple enemies 3 times in a row.

Triple Blow effects

'

  • Level 1: MP Cost: 10, Damage: 112%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 2: MP Cost: 11, Damage: 114%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 3: MP Cost: 11, Damage: 116%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 4: MP Cost: 12, Damage: 118%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 5: MP Cost: 12, Damage: 120%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 6: MP Cost: 13, Damage: 122%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 7: MP Cost: 13, Damage: 124%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 8: MP Cost: 14, Damage: 126%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 9: MP Cost: 14, Damage: 128%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 10: MP Cost: 15, Damage: 130%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 11: MP Cost: 15, Damage: 132%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 12: MP Cost: 16, Damage: 134%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 13: MP Cost: 16, Damage: 136%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 14: MP Cost: 17, Damage: 138%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 15: MP Cost: 17, Damage: 140%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 16: MP Cost: 18, Damage: 142%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 17: MP Cost: 18, Damage: 144%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 18: MP Cost: 19, Damage: 146%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 19: MP Cost: 19, Damage: 148%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 20: MP Cost: 20, Damage: 150%, Max Attacks: 3, Max Monsters Hit: 8

MS Skill Teleport.png

Teleport: Allows you to teleport a set distance to other locations on the same map using the arrow keys.

Teleport effects

'

  • Level 1: MP Cost: 44, Range: 138
  • Level 2: MP Cost: 38, Range: 142
  • Level 3: MP Cost: 32, Range: 144
  • Level 4: MP Cost: 26, Range: 148
  • Level 5: MP Cost: 20, Range: 150

MS Skill Dark Aura.png

Dark Aura: Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

Dark Aura effects

'

  • Level 1: MP Cost: 15, Damage Done: +1%
  • Level 2: MP Cost: 15, Damage Done: +1%
  • Level 3: MP Cost: 15, Damage Done: +2%
  • Level 4: MP Cost: 15, Damage Done: +2%
  • Level 5: MP Cost: 15, Damage Done: +3%
  • Level 6: MP Cost: 20, Damage Done: +3%
  • Level 7: MP Cost: 20, Damage Done: +4%
  • Level 8: MP Cost: 20, Damage Done: +4%
  • Level 9: MP Cost: 20, Damage Done: +5%
  • Level 10: MP Cost: 20, Damage Done: +5%
  • Level 11: MP Cost: 25, Damage Done: +6%
  • Level 12: MP Cost: 25, Damage Done: +6%
  • Level 13: MP Cost: 25, Damage Done: +7%
  • Level 14: MP Cost: 25, Damage Done: +7%
  • Level 15: MP Cost: 25, Damage Done: +8%
  • Level 16: MP Cost: 30, Damage Done: +8%
  • Level 17: MP Cost: 30, Damage Done: +9%
  • Level 18: MP Cost: 30, Damage Done: +9%
  • Level 19: MP Cost: 30, Damage Done: +10%
  • Level 20: MP Cost: 30, Damage Done: +10%

MS Skill Staff Artist.png

Staff Artist: Years of study with a Staff have made you an exceedingly dangerous opponent.

Staff Artist effects

'

  • Level 1: Magic ATT: 1, Speed: 1, Jump: 1, Max Speed: +1
  • Level 2: Magic ATT: 2, Speed: 2, Jump: 2, Max Speed: +2
  • Level 3: Magic ATT: 3, Speed: 3, Jump: 3, Max Speed: +3
  • Level 4: Magic ATT: 4, Speed: 4, Jump: 4, Max Speed: +4
  • Level 5: Magic ATT: 5, Speed: 5, Jump: 5, Max Speed: +5
  • Level 6: Magic ATT: 6, Speed: 6, Jump: 6, Max Speed: +6
  • Level 7: Magic ATT: 7, Speed: 7, Jump: 7, Max Speed: +7
  • Level 8: Magic ATT: 8, Speed: 8, Jump: 8, Max Speed: +8
  • Level 9: Magic ATT: 9, Speed: 9, Jump: 9, Max Speed: +9
  • Level 10: Magic ATT: 10, Speed: 10, Jump: 10, Max Speed: +10
  • Level 11: Magic ATT: 11, Speed: 11, Jump: 11, Max Speed: +11
  • Level 12: Magic ATT: 12, Speed: 12, Jump: 12, Max Speed: +12
  • Level 13: Magic ATT: 13, Speed: 13, Jump: 13, Max Speed: +13
  • Level 14: Magic ATT: 14, Speed: 14, Jump: 14, Max Speed: +14
  • Level 15: Magic ATT: 15, Speed: 15, Jump: 15, Max Speed: +15
  • Level 16: Magic ATT: 16, Speed: 16, Jump: 16, Max Speed: +16
  • Level 17: Magic ATT: 17, Speed: 17, Jump: 17, Max Speed: +17
  • Level 18: Magic ATT: 18, Speed: 18, Jump: 18, Max Speed: +18
  • Level 19: Magic ATT: 19, Speed: 19, Jump: 19, Max Speed: +19
  • Level 20: Magic ATT: 20, Speed: 20, Jump: 20, Max Speed: +20

Second Job

MS Skill Quad Blow.png

Quad Blow: Quickly deals 4 attacks on multiple enemies.

Quad Blow effects

Requires Level 20 Triple Blow

  • Level 1: MP Cost: 20, Damage: 117%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 2: MP Cost: 21, Damage: 119%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 3: MP Cost: 21, Damage: 121%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 4: MP Cost: 22, Damage: 123%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 5: MP Cost: 22, Damage: 125%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 6: MP Cost: 23, Damage: 127%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 7: MP Cost: 23, Damage: 129%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 8: MP Cost: 24, Damage: 131%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 9: MP Cost: 24, Damage: 133%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 10: MP Cost: 25, Damage: 135%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 11: MP Cost: 25, Damage: 137%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 12: MP Cost: 26, Damage: 139%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 13: MP Cost: 26, Damage: 141%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 14: MP Cost: 27, Damage: 143%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 15: MP Cost: 27, Damage: 145%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 16: MP Cost: 28, Damage: 147%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 17: MP Cost: 28, Damage: 149%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 18: MP Cost: 29, Damage: 151%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 19: MP Cost: 29, Damage: 153%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 20: MP Cost: 30, Damage: 155%, Max Attacks: 4, Max Monsters Hit: 8

MS Skill Hyper Dark Chain.png

Hyper Dark Chain: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be stunned.

Hyper Dark Chain effects

'

  • Level 1: MP Cost: 30, Damage: 315%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 2: MP Cost: 30, Damage: 320%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 3: MP Cost: 30, Damage: 325%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 4: MP Cost: 30, Damage: 330%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 5: MP Cost: 30, Damage: 335%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 6: MP Cost: 30, Damage: 340%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 7: MP Cost: 30, Damage: 345%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 8: MP Cost: 30, Damage: 350%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 9: MP Cost: 30, Damage: 355%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 10: MP Cost: 30, Damage: 360%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 11: MP Cost: 35, Damage: 365%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 12: MP Cost: 35, Damage: 370%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 13: MP Cost: 35, Damage: 375%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 14: MP Cost: 35, Damage: 380%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 15: MP Cost: 35, Damage: 385%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 16: MP Cost: 35, Damage: 390%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 17: MP Cost: 35, Damage: 395%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 18: MP Cost: 35, Damage: 400%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 19: MP Cost: 35, Damage: 405%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 20: MP Cost: 35, Damage: 410%, Max Monsters Hit: 8, Stun Duration: 6 sec

MS Skill Yellow Aura.png

Yellow Aura: Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

Yellow Aura effects

'

  • Level 1: MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step
  • Level 2: MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step
  • Level 3: MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step
  • Level 4: MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step
  • Level 5: MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step
  • Level 6: MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step
  • Level 7: MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step
  • Level 8: MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step
  • Level 9: MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step
  • Level 10: MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step
  • Level 11: MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step
  • Level 12: MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step
  • Level 13: MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step
  • Level 14: MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step
  • Level 15: MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step
  • Level 16: MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step
  • Level 17: MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step
  • Level 18: MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step
  • Level 19: MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step
  • Level 20: MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step

MS Skill Blood Drain.png

Blood Drain: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.

Blood Drain effects

'

  • Level 1: MP Cost: 50, Duration: 66 sec, recovers HP equivalent to 1% of the damage you do
  • Level 2: MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
  • Level 3: MP Cost: 55, Duration: 78 sec, recovers HP equivalent to 2% of the damage you do
  • Level 4: MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
  • Level 5: MP Cost: 60, Duration: 90 sec, recovers HP equivalent to 3% of the damage you do
  • Level 6: MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
  • Level 7: MP Cost: 65, Duration: 102 sec, recovers HP equivalent to 4% of the damage you do
  • Level 8: MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
  • Level 9: MP Cost: 70, Duration: 114 sec, recovers HP equivalent to 5% of the damage you do
  • Level 10: MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do

MS Skill Staff Mastery.png

Staff Mastery: Increases Staff Mastery, Magic Attack, and Critical Hit Rate.

Staff Mastery effects

'

  • Level 1: Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4%
  • Level 2: Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8%
  • Level 3: Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12%
  • Level 4: Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16%
  • Level 5: Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20%
  • Level 6: Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24%
  • Level 7: Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28%
  • Level 8: Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32%
  • Level 9: Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36%
  • Level 10: Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%

MS Skill Staff Boost.png

Staff Boost: Increases the attack speed of your weapon for a short time. Must have a staff equipped.

Staff Boost effects

Requires Level 5 Staff Mastery

  • Level 1: MP Cost: 94, Duration: 20 sec
  • Level 2: MP Cost: 88, Duration: 40 sec
  • Level 3: MP Cost: 82, Duration: 60 sec
  • Level 4: MP Cost: 76, Duration: 80 sec
  • Level 5: MP Cost: 70, Duration: 100 sec
  • Level 6: MP Cost: 64, Duration: 120 sec
  • Level 7: MP Cost: 58, Duration: 140 sec
  • Level 8: MP Cost: 52, Duration: 160 sec
  • Level 9: MP Cost: 46, Duration: 180 sec
  • Level 10: MP Cost: 40, Duration: 200 sec

MS Skill High Wisdom.png

High Wisdom: Permanently increase INT through mental discipline.

High Wisdom effects

'

  • Level 1: Permanently increase INT by 8
  • Level 2: Permanently increase INT by 16
  • Level 3: Permanently increase INT by 24
  • Level 4: Permanently increase INT by 32
  • Level 5: Permanently increase INT by 40

Third Job

MS Skill Blue Aura.png

Blue Aura: Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

Blue Aura effects

'

  • Level 1: MP Cost: 24, Weapon DEF: +110, Max HP: +60, Damage Distributed: 11%, with 39% of that absorbed
  • Level 2: MP Cost: 24, Weapon DEF: +120, Max HP: +70, Damage Distributed: 12%, with 38% of that absorbed
  • Level 3: MP Cost: 26, Weapon DEF: +130, Max HP: +80, Damage Distributed: 13%, with 37% of that absorbed
  • Level 4: MP Cost: 26, Weapon DEF: +140, Max HP: +90, Damage Distributed: 14%, with 36% of that absorbed
  • Level 5: MP Cost: 28, Weapon DEF: +150, Max HP: +100, Damage Distributed: 15%, with 35% of that absorbed
  • Level 6: MP Cost: 28, Weapon DEF: +160, Max HP: +110, Damage Distributed: 16%, with 34% of that absorbed
  • Level 7: MP Cost: 30, Weapon DEF: +170, Max HP: +120, Damage Distributed: 17%, with 33% of that absorbed
  • Level 8: MP Cost: 30, Weapon DEF: +180, Max HP: +130, Damage Distributed: 18%, with 32% of that absorbed
  • Level 9: MP Cost: 32, Weapon DEF: +190, Max HP: +140, Damage Distributed: 19%, with 31% of that absorbed
  • Level 10: MP Cost: 32, Weapon DEF: +200, Max HP: +150, Damage Distributed: 20%, with 30% of that absorbed
  • Level 11: MP Cost: 34, Weapon DEF: +210, Max HP: +160, Damage Distributed: 21%, with 29% of that absorbed
  • Level 12: MP Cost: 34, Weapon DEF: +220, Max HP: +170, Damage Distributed: 22%, with 28% of that absorbed
  • Level 13: MP Cost: 36, Weapon DEF: +230, Max HP: +180, Damage Distributed: 23%, with 27% of that absorbed
  • Level 14: MP Cost: 36, Weapon DEF: +240, Max HP: +190, Damage Distributed: 24%, with 26% of that absorbed
  • Level 15: MP Cost: 38, Weapon DEF: +250, Max HP: +200, Damage Distributed: 25%, with 25% of that absorbed
  • Level 16: MP Cost: 38, Weapon DEF: +260, Max HP: +210, Damage Distributed: 26%, with 24% of that absorbed
  • Level 17: MP Cost: 40, Weapon DEF: +270, Max HP: +220, Damage Distributed: 27%, with 23% of that absorbed
  • Level 18: MP Cost: 40, Weapon DEF: +280, Max HP: +230, Damage Distributed: 28%, with 22% of that absorbed
  • Level 19: MP Cost: 42, Weapon DEF: +290, Max HP: +240, Damage Distributed: 29%, with 21% of that absorbed
  • Level 20: MP Cost: 42, Weapon DEF: +300, Max HP: +250, Damage Distributed: 30%, with 20% of that absorbed

MS Skill Advanced Blue Aura.png

Advanced Blue Aura: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.

Advanced Blue Aura effects

Requires Level 20 Blue Aura

  • Level 1: Active Effects: MP Cost: 44, absorbs 19% of the distributed damage, Defense: +6%, Passive Effects: Abnormal Status Resistance: +2%, Elemenatal Resistance: +2%
  • Level 2: Active Effects: MP Cost: 46, absorbs 18% of the distributed damage, Defense: +12%, Passive Effects: Abnormal Status Resistance: +4%, Elemenatal Resistance: +4%
  • Level 3: Active Effects: MP Cost: 48, absorbs 17% of the distributed damage, Defense: +18%, Passive Effects: Abnormal Status Resistance: +6%, Elemenatal Resistance: +6%
  • Level 4: Active Effects: MP Cost: 50, absorbs 16% of the distributed damage, Defense: +24%, Passive Effects: Abnormal Status Resistance: +8%, Elemenatal Resistance: +8%
  • Level 5: Active Effects: MP Cost: 52, absorbs 15% of the distributed damage, Defense: +30%, Passive Effects: Abnormal Status Resistance: +10%, Elemenatal Resistance: +10%
  • Level 6: Active Effects: MP Cost: 54, absorbs 14% of the distributed damage, Defense: +36%, Passive Effects: Abnormal Status Resistance: +12%, Elemenatal Resistance: +12%
  • Level 7: Active Effects: MP Cost: 56, absorbs 13% of the distributed damage, Defense: +42%, Passive Effects: Abnormal Status Resistance: +14%, Elemenatal Resistance: +14%
  • Level 8: Active Effects: MP Cost: 58, absorbs 12% of the distributed damage, Defense: +48%, Passive Effects: Abnormal Status Resistance: +16%, Elemenatal Resistance: +16%
  • Level 9: Active Effects: MP Cost: 60, absorbs 11% of the distributed damage, Defense: +54%, Passive Effects: Abnormal Status Resistance: +18%, Elemenatal Resistance: +18%
  • Level 10: Active Effects: MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60%, Passive Effects: Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%

MS Skill Battle Mastery.png

Battle Mastery: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.

Battle Mastery effects

'

  • Level 1: Damage: 11%, Minimum Critical Damage: +1%
  • Level 2: Damage: 12%, Minimum Critical Damage: +2%
  • Level 3: Damage: 13%, Minimum Critical Damage: +3%
  • Level 4: Damage: 14%, Minimum Critical Damage: +4%
  • Level 5: Damage: 15%, Minimum Critical Damage: +5%
  • Level 6: Damage: 16%, Minimum Critical Damage: +6%
  • Level 7: Damage: 17%, Minimum Critical Damage: +7%
  • Level 8: Damage: 18%, Minimum Critical Damage: +8%
  • Level 9: Damage: 19%, Minimum Critical Damage: +9%
  • Level 10: Damage: 20%, Minimum Critical Damage: +10%
  • Level 11: Damage: 21%, Minimum Critical Damage: +11%
  • Level 12: Damage: 22%, Minimum Critical Damage: +12%
  • Level 13: Damage: 23%, Minimum Critical Damage: +13%
  • Level 14: Damage: 24%, Minimum Critical Damage: +14%
  • Level 15: Damage: 25%, Minimum Critical Damage: +15%
  • Level 16: Damage: 26%, Minimum Critical Damage: +16%
  • Level 17: Damage: 27%, Minimum Critical Damage: +17%
  • Level 18: Damage: 28%, Minimum Critical Damage: +18%
  • Level 19: Damage: 29%, Minimum Critical Damage: +19%
  • Level 20: Damage: 30%, Minimum Critical Damage: +20%

MS Skill Quintuple Blow.png

Quintuple Blow: Quickly deals 5 attacks on multiple enemies.

Quintuple Blow effects

Requires Level 20 Quad Blow

  • Level 1: MP Cost: 33, Damage: 102%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 2: MP Cost: 33, Damage: 104%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 3: MP Cost: 33, Damage: 106%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 4: MP Cost: 33, Damage: 108%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 5: MP Cost: 33, Damage: 110%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 6: MP Cost: 36, Damage: 112%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 7: MP Cost: 36, Damage: 114%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 8: MP Cost: 36, Damage: 116%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 9: MP Cost: 36, Damage: 118%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 10: MP Cost: 36, Damage: 120%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 11: MP Cost: 39, Damage: 122%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 12: MP Cost: 39, Damage: 124%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 13: MP Cost: 39, Damage: 126%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 14: MP Cost: 39, Damage: 128%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 15: MP Cost: 39, Damage: 130%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 16: MP Cost: 42, Damage: 132%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 17: MP Cost: 42, Damage: 134%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 18: MP Cost: 42, Damage: 136%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 19: MP Cost: 42, Damage: 138%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 20: MP Cost: 42, Damage: 140%, Number of Attacks: 5, Max Enemies Hit: 8

MS Skill Dark Shock.png

Dark Shock: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.

Dark Shock effects

'

  • Level 1: MP Cost: 65, Damage: 900%, Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
  • Level 2: MP Cost: 65, Damage: 910%, Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
  • Level 3: MP Cost: 65, Damage: 920%, Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 13 sec
  • Level 4: MP Cost: 70, Damage: 930%, Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
  • Level 5: MP Cost: 70, Damage: 940%, Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
  • Level 6: MP Cost: 70, Damage: 950%, Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 11 sec
  • Level 7: MP Cost: 75, Damage: 960%, Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
  • Level 8: MP Cost: 75, Damage: 970%, Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
  • Level 9: MP Cost: 75, Damage: 980%, Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 9 sec
  • Level 10: MP Cost: 80, Damage: 990%, Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
  • Level 11: MP Cost: 80, Damage: 1000%, Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
  • Level 12: MP Cost: 80, Damage: 1010%, Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 7 sec
  • Level 13: MP Cost: 85, Damage: 1020%, Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
  • Level 14: MP Cost: 85, Damage: 1030%, Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
  • Level 15: MP Cost: 85, Damage: 1040%, Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 5 sec

File:MS Skill Conversion.png

Conversion: Consumes MP to rapidly increase your Max HP for a fixed period of time.

Conversion effects

'

  • Level 1: MP Cost: 1900, MaxHP +64%, Duration: 126 sec
  • Level 2: MP Cost: 1800, MaxHP +68%, Duration: 132 sec
  • Level 3: MP Cost: 1700, MaxHP +72%, Duration: 138 sec
  • Level 4: MP Cost: 1600, MaxHP +76%, Duration: 144 sec
  • Level 5: MP Cost: 1500, MaxHP +80%, Duration: 150 sec
  • Level 6: MP Cost: 1400, MaxHP +84%, Duration: 156 sec
  • Level 7: MP Cost: 1300, MaxHP +88%, Duration: 162 sec
  • Level 8: MP Cost: 1200, MaxHP +92%, Duration: 168 sec
  • Level 9: MP Cost: 1100, MaxHP +96%, Duration: 174 sec
  • Level 10: MP Cost: 1000, MaxHP +100%, Duration: 180 sec

MS Skill Body Boost.png

Body Boost: Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemies' attacks will not cancel the buff.

Body Boost effects

Requires Level 10 Dark Aura, Yellow Aura, and Blue Aura

  • Level 1: MP Cost: 54, Cooldown: 144 sec
    • Dark Aura: Damage +22% for 60 sec
    • Yellow Aura: Speed +4 for 60 sec, Attack Speed +2, 22% chance of evading enemy attack
    • Blue Aura: Invincible for 5 sec
  • Level 2: MP Cost: 58, Cooldown: 138 sec
    • Dark Aura: Damage +24% for 60 sec
    • Yellow Aura: Speed +8 for 60 sec, Attack Speed +2, 24% chance of evading enemy attack
    • Blue Aura: Invincible for 6 sec
  • Level 3: MP Cost: 62, Cooldown: 132 sec
    • Dark Aura: Damage +26% for 60 sec
    • Yellow Aura: Speed +12 for 60 sec, Attack Speed +2, 26% chance of evading enemy attack
    • Blue Aura: Invincible for 6 sec
  • Level 4: MP Cost: 66, Cooldown: 126 sec
    • Dark Aura: Damage +28% for 60 sec
    • Yellow Aura: Speed +16 for 60 sec, Attack Speed +2, 28% chance of evading enemy attack
    • Blue Aura: Invincible for 7 sec
  • Level 5: MP Cost: 70, Cooldown: 120 sec
    • Dark Aura: Damage +30% for 60 sec
    • Yellow Aura: Speed +20 for 60 sec, Attack Speed +2, 30% chance of evading enemy attack
    • Blue Aura: Invincible for 7 sec
  • Level 6: MP Cost: 74, Cooldown: 114 sec
    • Dark Aura: Damage +32% for 60 sec
    • Yellow Aura: Speed +24 for 60 sec, Attack Speed +2, 32% chance of evading enemy attack
    • Blue Aura: Invincible for 8 sec
  • Level 7: MP Cost: 78, Cooldown: 108 sec
    • Dark Aura: Damage +34% for 60 sec
    • Yellow Aura: Speed +28 for 60 sec, Attack Speed +2, 34% chance of evading enemy attack
    • Blue Aura: Invincible for 8 sec
  • Level 8: MP Cost: 82, Cooldown: 102 sec
    • Dark Aura: Damage +36% for 60 sec
    • Yellow Aura: Speed +32 for 60 sec, Attack Speed +2, 36% chance of evading enemy attack
    • Blue Aura: Invincible for 9 sec
  • Level 9: MP Cost: 86, Cooldown: 96 sec
    • Dark Aura: Damage +38% for 60 sec
    • Yellow Aura: Speed +36 for 60 sec, Attack Speed +2, 38% chance of evading enemy attack
    • Blue Aura: Invincible for 9 sec
  • Level 10: MP Cost: 90, Cooldown: 90 sec
    • Dark Aura: Damage +40% for 60 sec
    • Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack
    • Blue Aura: Invincible for 10 sec

MS Skill Summon Reaper Buff.png

Summon Reaper Buff: A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned.

Summon Reaper Buff effects

'

  • Level 1: MP Cost: 80, Summon Chance: 1%, Buff Duration: 66 sec. Reaper's Damage: 270%. Reaper Duration: 12 sec
  • Level 2: MP Cost: 80, Summon Chance: 2%, Buff Duration: 72 sec. Reaper's Damage: 290%. Reaper Duration: 14 sec
  • Level 3: MP Cost: 80, Summon Chance: 3%, Buff Duration: 78 sec. Reaper's Damage: 310%. Reaper Duration: 16 sec
  • Level 4: MP Cost: 80, Summon Chance: 4%, Buff Duration: 84 sec. Reaper's Damage: 330%. Reaper Duration: 18 sec
  • Level 5: MP Cost: 80, Summon Chance: 5%, Buff Duration: 90 sec. Reaper's Damage: 350%. Reaper Duration: 20 sec
  • Level 6: MP Cost: 100, Summon Chance: 6%, Buff Duration: 96 sec. Reaper's Damage: 370%. Reaper Duration: 22 sec
  • Level 7: MP Cost: 100, Summon Chance: 7%, Buff Duration: 102 sec. Reaper's Damage: 390%. Reaper Duration: 24 sec
  • Level 8: MP Cost: 100, Summon Chance: 8%, Buff Duration: 108 sec. Reaper's Damage: 410%. Reaper Duration: 26 sec
  • Level 9: MP Cost: 100, Summon Chance: 9%, Buff Duration: 114 sec. Reaper's Damage: 430%. Reaper Duration: 28 sec
  • Level 10: MP Cost: 100, Summon Chance: 10%, Buff Duration: 120 sec. Reaper's Damage: 450%. Reaper Duration: 30 sec

MS Skill Teleport Mastery.png

Teleport Mastery: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.

Teleport Mastery effects

Requires Level 15 Teleport

  • Level 1: MP Cost: 4, Damage: 260%, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 2 sec, Teleport Distance: +4
  • Level 2: MP Cost: 8, Damage: 280%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 3 sec, Teleport Distance: +8
  • Level 3: MP Cost: 12, Damage: 300%, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 3 sec, Teleport Distance: +12
  • Level 4: MP Cost: 16, Damage: 320%, Max Monsters Hit: 6, Stun Chance: 70%, Stun Duration: 4 sec, Teleport Distance: +16
  • Level 5: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20

MS Skill Stance.png

Stance: With great concentration, you hold your ground when struck, resisting knock-back effects.

Stance effects

Combat Orders works on this skill.

  • Level 1: MP Cost: 60, Knock-back Resist Chance: 36%, Duration: 30 sec
  • Level 2: MP Cost: 65, Knock-back Resist Chance: 42%, Duration: 60 sec
  • Level 3: MP Cost: 65, Knock-back Resist Chance: 48%, Duration: 90 sec
  • Level 4: MP Cost: 70, Knock-back Resist Chance: 54%, Duration: 120 sec
  • Level 5: MP Cost: 75, Knock-back Resist Chance: 60%, Duration: 150 sec
  • Level 6: MP Cost: 75, Knock-back Resist Chance: 66%, Duration: 180 sec
  • Level 7: MP Cost: 80, Knock-back Resist Chance: 72%, Duration: 210 sec
  • Level 8: MP Cost: 80, Knock-back Resist Chance: 78%, Duration: 240 sec
  • Level 9: MP Cost: 85, Knock-back Resist Chance: 84%, Duration: 270 sec
  • Level 10: MP Cost: 90, Knock-back Resist Chance: 90%, Duration: 300 sec
  • Level 11: MP Cost: 90, Knock-back Resist Chance: 96%, Duration: 330 sec
  • Level 12: MP Cost: 95, Knock-back Resist Chance: 102%, Duration: 360 sec

Fourth Job

MS Skill Maple Warrior.png

Maple Warrior: Increases the base stats of all party members.

Maple Warrior effects

'

  • Level 1:
  • Level 1: MP Cost: 10; +1% Base Stats, 30 seconds.
  • Level 2: MP Cost: 10; +1% Base Stats, 60 seconds.
  • Level 3: MP Cost: 10; +2% Base Stats, 90 seconds.
  • Level 4: MP Cost: 10; +2% Base Stats, 120 seconds.
  • Level 5: MP Cost: 10; +3% Base Stats, 150 seconds.
  • Level 6: MP Cost: 20; +3% Base Stats, 180 seconds.
  • Level 7: MP Cost: 20; +4% Base Stats, 210 seconds.
  • Level 8: MP Cost: 20; +4% Base Stats, 240 seconds.
  • Level 9: MP Cost: 20; +5% Base Stats, 270 seconds.
  • Level 10: MP Cost: 20; +5% Base Stats, 300 seconds.
  • Level 11: MP Cost: 30; +6% Base Stats, 330 seconds.
  • Level 12: MP Cost: 30; +6% Base Stats, 360 seconds.
  • Level 13: MP Cost: 30; +7% Base Stats, 390 seconds.
  • Level 14: MP Cost: 30; +7% Base Stats, 420 seconds.
  • Level 15: MP Cost: 30; +8% Base Stats, 450 seconds.
  • Level 16: MP Cost: 40; +8% Base Stats, 480 seconds.
  • Level 17: MP Cost: 40; +9% Base Stats, 510 seconds.
  • Level 18: MP Cost: 40; +9% Base Stats, 540 seconds.
  • Level 19: MP Cost: 40; +10% Base Stats, 570 seconds.
  • Level 20: MP Cost: 40; +10% Base Stats, 600 seconds.
  • Level 21: MP Cost: 50; +11% Base Stats, 630 seconds.
  • Level 22: MP Cost: 50; +11% Base Stats, 660 seconds.
  • Level 23: MP Cost: 50; +12% Base Stats, 690 seconds.
  • Level 24: MP Cost: 50; +12% Base Stats, 720 seconds.
  • Level 25: MP Cost: 50; +13% Base Stats, 750 seconds.
  • Level 26: MP Cost: 60; +13% Base Stats, 780 seconds.
  • Level 27: MP Cost: 60; +14% Base Stats, 810 seconds.
  • Level 28: MP Cost: 60; +14% Base Stats, 840 seconds.
  • Level 29: MP Cost: 60; +15% Base Stats, 870 seconds.
  • Level 30: MP Cost: 70; +15% Base Stats, 900 seconds.
  • Level 31: MP Cost: 70; +16% Base Stats, 930 seconds.
  • Level 32: MP Cost: 70; +16% Base Stats, 960 seconds.

MS Skill Hero's Will.png

Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Hero's Will effects

'

  • Level 1: MP Cost: 30, Cooldown: 600 sec
  • Level 2: MP Cost: 30, Cooldown: 540 sec
  • Level 3: MP Cost: 30, Cooldown: 480 sec
  • Level 4: MP Cost: 30, Cooldown: 420 sec
  • Level 5: MP Cost: 30, Cooldown: 360 sec
  • Level 6: MP Cost: 30, Cooldown: 300 sec
  • Level 7: MP Cost: 30, Cooldown: 240 sec

MS Skill Advanced Dark Aura.png

Advanced Dark Aura: Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.

Advanced Dark Aura effects

Requires Level 20 Dark Aura

  • Level 1: Active Effects: MP Cost: 35, Damage: +11% with Dark Aura, Chance: 21%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 115%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 1
  • Level 2: Active Effects: MP Cost: 35, Damage: +11% with Dark Aura, Chance: 22%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 120%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 2
  • Level 3: Active Effects: MP Cost: 35, Damage: +11% with Dark Aura, Chance: 23%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 125%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 3
  • Level 4: Active Effects: MP Cost: 35, Damage: +12% with Dark Aura, Chance: 24%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 130%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 4
  • Level 5: Active Effects: MP Cost: 35, Damage: +12% with Dark Aura, Chance: 25%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 135%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 5
  • Level 6: Active Effects: MP Cost: 40, Damage: +12% with Dark Aura, Chance: 26%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 140%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 6
  • Level 7: Active Effects: MP Cost: 40, Damage: +13% with Dark Aura, Chance: 27%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 145%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 7
  • Level 8: Active Effects: MP Cost: 40, Damage: +13% with Dark Aura, Chance: 28%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 150%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 8
  • Level 9: Active Effects: MP Cost: 40, Damage: +13% with Dark Aura, Chance: 29%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 155%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 9
  • Level 10: Active Effects: MP Cost: 40, Damage: +14% with Dark Aura, Chance: 30%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 160%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 10
  • Level 11: Active Effects: MP Cost: 45, Damage: +14% with Dark Aura, Chance: 31%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 165%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 11
  • Level 12: Active Effects: MP Cost: 45, Damage: +14% with Dark Aura, Chance: 32%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 170%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 12
  • Level 13: Active Effects: MP Cost: 45, Damage: +15% with Dark Aura, Chance: 33%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 175%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 13
  • Level 14: Active Effects: MP Cost: 45, Damage: +15% with Dark Aura, Chance: 34%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 180%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 14
  • Level 15: Active Effects: MP Cost: 45, Damage: +15% with Dark Aura, Chance: 35%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 185%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 15
  • Level 16: Active Effects: MP Cost: 50, Damage: +16% with Dark Aura, Chance: 36%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 190%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 16
  • Level 17: Active Effects: MP Cost: 50, Damage: +16% with Dark Aura, Chance: 37%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 195%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 17
  • Level 18: Active Effects: MP Cost: 50, Damage: +16% with Dark Aura, Chance: 38%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 200%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 18
  • Level 19: Active Effects: MP Cost: 50, Damage: +17% with Dark Aura, Chance: 39%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 205%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 19
  • Level 20: Active Effects: MP Cost: 50, Damage: +17% with Dark Aura, Chance: 40%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 210%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 20
  • Level 21: Active Effects: MP Cost: 55, Damage: +17% with Dark Aura, Chance: 41%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 215%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 21
  • Level 22: Active Effects: MP Cost: 55, Damage: +18% with Dark Aura, Chance: 42%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 220%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 22
  • Level 23: Active Effects: MP Cost: 55, Damage: +18% with Dark Aura, Chance: 43%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 225%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 23
  • Level 24: Active Effects: MP Cost: 55, Damage: +18% with Dark Aura, Chance: 44%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 230%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 24
  • Level 25: Active Effects: MP Cost: 55, Damage: +19% with Dark Aura, Chance: 45%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 235%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 25
  • Level 26: Active Effects: MP Cost: 60, Damage: +19% with Dark Aura, Chance: 46%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 240%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 26
  • Level 27: Active Effects: MP Cost: 60, Damage: +19% with Dark Aura, Chance: 47%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 245%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 27
  • Level 28: Active Effects: MP Cost: 60, Damage: +20% with Dark Aura, Chance: 48%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 250%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 28
  • Level 29: Active Effects: MP Cost: 60, Damage: +20% with Dark Aura, Chance: 49%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 255%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 29
  • Level 30: Active Effects: MP Cost: 60, Damage: +20% with Dark Aura, Chance: 50%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 260%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 30
  • Level 31: Active Effects: MP Cost: 65, Damage: +21% with Dark Aura, Chance: 51%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 265%. Can stack up to 4 times, Passive Effect: permanently increases Magic ATT 31
  • Level 32: Active Effects: MP Cost: 65, Damage: +21% with Dark Aura, Chance: 52%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 270%. Can stack up to 4 times, Passive Effect: permanently increases Magic ATT 32

MS Skill Advanced Yellow Aura.png

Advanced Yellow Aura: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.

Advanced Yellow Aura effects

Requires Level 20 Yellow Aura

  • Level 1: Active Effects: MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: -1. Passive Effects: Dodge Chance: +6%
  • Level 2: Active Effects: MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: -2. Passive Effects: Dodge Chance: +6%
  • Level 3: Active Effects: MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: -3. Passive Effects: Dodge Chance: +7%
  • Level 4: Active Effects: MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: -4. Passive Effects: Dodge Chance: +7%
  • Level 5: Active Effects: MP Cost: 25, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: -5. Passive Effects: Dodge Chance: +8%
  • Level 6: Active Effects: MP Cost: 30, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: -6. Passive Effects: Dodge Chance: +8%
  • Level 7: Active Effects: MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: -7, Passive Effects: Dodge Chance: +9%
  • Level 8: Active Effects: MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: -8. Passive Effects: Dodge Chance: +9%
  • Level 9: Active Effects: MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: -9. Passive Effects: Dodge Chance: +10%
  • Level 10: Active Effects: MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: -10. Passive Effects: Dodge Chance: +10%
  • Level 11: Active Effects: MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: -11. Passive Effects: Dodge Chance: +11%
  • Level 12: Active Effects: MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: -12. Passive Effects: Dodge Chance: +11%
  • Level 13: Active Effects: MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: -13. Passive Effects: Dodge Chance: +12%
  • Level 14: Active Effects: MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: -14. Passive Effects: Dodge Chance: +12%
  • Level 15: Active Effects: MP Cost: 35, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: -15. Passive Effects: Dodge Chance: +13%
  • Level 16: Active Effects: MP Cost: 40, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: -16. Passive Effects: Dodge Chance: +13%
  • Level 17: Active Effects: MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: -17. Passive Effects: Dodge Chance: +14%
  • Level 18: Active Effects: MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: -18. Passive Effects: Dodge Chance: +14%
  • Level 19: Active Effects: MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: -19. Passive Effects: Dodge Chance: +15%
  • Level 20: Active Effects: MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: -20. Passive Effects: Dodge Chance: +15%
  • Level 21: Active Effects: MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: -21. Passive Effects: Dodge Chance: +16%
  • Level 22: Active Effects: MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: -22. Passive Effects: Dodge Chance: +16%
  • Level 23: Active Effects: MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: -23. Passive Effects: Dodge Chance: +17%
  • Level 24: Active Effects: MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: -24. Passive Effects: Dodge Chance: +17%
  • Level 25: Active Effects: MP Cost: 45, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: -25. Passive Effects: Dodge Chance: +18%
  • Level 26: Active Effects: MP Cost: 50, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: -26. Passive Effects: Dodge Chance: +18%
  • Level 27: Active Effects: MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: -27. Passive Effects: Dodge Chance: +19%
  • Level 28: Active Effects: MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: -28. Passive Effects: Dodge Chance: +19%
  • Level 29: Active Effects: MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: -29. Passive Effects: Dodge Chance: +20%
  • Level 30: Active Effects: MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: -30. Passive Effects: Dodge Chance: +20%
  • Level 31: Active Effects: MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: -31. Passive Effects: Dodge Chance: +21%
  • Level 32: Active Effects: MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: -32. Passive Effects: Dodge Chance: +21%

MS Skill Battle Rage.png

Battle Rage: Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff.

Battle Rage effects

Cooldown: 270 seconds.

  • Level 1: MP Cost: 30, Duration: 66 sec, Damage: +11%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 1%, Max MP 1%, Weapon DEF 5%, Magic DEF +5%, Ignore Enemy DEF 1%
  • Level 2: MP Cost: 30, Duration: 72 sec, Damage: +12%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 2%, Max MP 2%, Weapon DEF 10%, Magic DEF +10%, Ignore Enemy DEF 2%
  • Level 3: MP Cost: 32, Duration: 78 sec, Damage: +13%, Critical Rate: +11%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 3%, Max MP 3%, Weapon DEF 15%, Magic DEF +15%, Ignore Enemy DEF 3%
  • Level 4: MP Cost: 32, Duration: 84 sec, Damage: +14%, Critical Rate: +12%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 4%, Max MP 4%, Weapon DEF 20%, Magic DEF +20%, Ignore Enemy DEF 4%
  • Level 5: MP Cost: 32, Duration: 90 sec, Damage: +15%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 5%, Max MP 5%, Weapon DEF 25%, Magic DEF +25%, Ignore Enemy DEF 5%
  • Level 6: MP Cost: 34, Duration: 96 sec, Damage: +16%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 6%, Max MP 6%, Weapon DEF 30%, Magic DEF +30%, Ignore Enemy DEF 6%
  • Level 7: MP Cost: 34, Duration: 102 sec, Damage: +17%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 7%, Max MP 7%, Weapon DEF 35%, Magic DEF +35%, Ignore Enemy DEF 7%
  • Level 8: MP Cost: 34, Duration: 108 sec, Damage: +18%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 8%, Max MP 8%, Weapon DEF 40%, Magic DEF +40%, Ignore Enemy DEF 8%
  • Level 9: MP Cost: 36, Duration: 114 sec, Damage: +19%, Critical Rate: +13%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 9%, Max MP 9%, Weapon DEF 45%, Magic DEF +45%, Ignore Enemy DEF 9%
  • Level 10: MP Cost: 36, Duration: 120 sec, Damage: +20%, Critical Rate: +14%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 10%, Max MP 10%, Weapon DEF 50%, Magic DEF +50%, Ignore Enemy DEF 10%
  • Level 11: MP Cost: 36, Duration: 126 sec, Damage: +21%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 11%, Max MP 11%, Weapon DEF 55%, Magic DEF +55%, Ignore Enemy DEF 11%
  • Level 12: MP Cost: 38, Duration: 132 sec, Damage: +22%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 12%, Max MP 12%, Weapon DEF 60%, Magic DEF +60%, Ignore Enemy DEF 12%
  • Level 13: MP Cost: 38, Duration: 138 sec, Damage: +23%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 13%, Max MP 13%, Weapon DEF 65%, Magic DEF +65%, Ignore Enemy DEF 13%
  • Level 14: MP Cost: 38, Duration: 144 sec, Damage: +24%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 14%, Max MP 14%, Weapon DEF 70%, Magic DEF +70%, Ignore Enemy DEF 14%
  • Level 15: MP Cost: 40, Duration: 150 sec, Damage: +25%, Critical Rate: +15%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 15%, Max MP 15%, Weapon DEF 75%, Magic DEF +75%, Ignore Enemy DEF 15%
  • Level 16: MP Cost: 40, Duration: 156 sec, Damage: +26%, Critical Rate: +16%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 16%, Max MP 16%, Weapon DEF 80%, Magic DEF +80%, Ignore Enemy DEF 16%
  • Level 17: MP Cost: 40, Duration: 162 sec, Damage: +27%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 17%, Max MP 17%, Weapon DEF 85%, Magic DEF +85%, Ignore Enemy DEF 17%
  • Level 18: MP Cost: 42, Duration: 168 sec, Damage: +28%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 18%, Max MP 18%, Weapon DEF 90%, Magic DEF +90%, Ignore Enemy DEF 18%
  • Level 19: MP Cost: 42, Duration: 174 sec, Damage: +29%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 19%, Max MP 19%, Weapon DEF 95%, Magic DEF +95%, Ignore Enemy DEF 19%
  • Level 20: MP Cost: 42, Duration: 180 sec, Damage: +30%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 20%, Max MP 20%, Weapon DEF 100%, Magic DEF +100%, Ignore Enemy DEF 20%
  • Level 21: MP Cost: 44, Duration: 186 sec, Damage: +31%, Critical Rate: +17%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 21%, Max MP 21%, Weapon DEF 105%, Magic DEF +105%, Ignore Enemy DEF 21%
  • Level 22: MP Cost: 44, Duration: 192 sec, Damage: +32%, Critical Rate: +18%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 22%, Max MP 22%, Weapon DEF 110%, Magic DEF +110%, Ignore Enemy DEF 22%
  • Level 23: MP Cost: 44, Duration: 198 sec, Damage: +33%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 23%, Max MP 23%, Weapon DEF 115%, Magic DEF +115%, Ignore Enemy DEF 23%
  • Level 24: MP Cost: 46, Duration: 204 sec, Damage: +34%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 24%, Max MP 24%, Weapon DEF 120%, Magic DEF +120%, Ignore Enemy DEF 24%
  • Level 25: MP Cost: 46, Duration: 210 sec, Damage: +35%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 25%, Max MP 25%, Weapon DEF 125%, Magic DEF +125%, Ignore Enemy DEF 25%
  • Level 26: MP Cost: 46, Duration: 216 sec, Damage: +36%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 26%, Max MP 26%, Weapon DEF 130%, Magic DEF +130%, Ignore Enemy DEF 26%
  • Level 27: MP Cost: 48, Duration: 222 sec, Damage: +37%, Critical Rate: +19%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 27%, Max MP 27%, Weapon DEF 135%, Magic DEF +135%, Ignore Enemy DEF 27%
  • Level 28: MP Cost: 48, Duration: 228 sec, Damage: +38%, Critical Rate: +20%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 28%, Max MP 28%, Weapon DEF 140%, Magic DEF +140%, Ignore Enemy DEF 28%
  • Level 29: MP Cost: 48, Duration: 234 sec, Damage: +39%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 29%, Max MP 29%, Weapon DEF 145%, Magic DEF +145%, Ignore Enemy DEF 29%
  • Level 30: MP Cost: 50, Duration: 240 sec, Damage: +40%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 30%, Max MP 30%, Weapon DEF 150%, Magic DEF +150%, Ignore Enemy DEF 30%
  • Level 31: MP Cost: 50, Duration: 246 sec, Damage: +41%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 31%, Max MP 31%, Weapon DEF 155%, Magic DEF +155%, Ignore Enemy DEF 31%
  • Level 32: MP Cost: 50, Duration: 252 sec, Damage: +42%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 32%, Max MP 32%, Weapon DEF 160%, Magic DEF +160%, Ignore Enemy DEF 32%

MS Skill Finishing Blow.png

Finishing Blow: Quickly deals 6 attacks on multiple enemies with a chance to stun.

Finishing Blow effects

Requires Level 20 Quintuple Blow

  • Level 1: MP Cost: 45, Max Enemies Hit: 8, Damage: 142%, Number of Attacks: 6, Chance to Stun: 32%, Duration: 2 sec, Additional Critical Rate: 11%
  • Level 2: MP Cost: 45, Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 6, Chance to Stun: 34%, Duration: 2 sec, Additional Critical Rate: 11%
  • Level 3: MP Cost: 45, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 36%, Duration: 2 sec, Additional Critical Rate: 12%
  • Level 4: MP Cost: 45, Max Enemies Hit: 8, Damage: 148%, Number of Attacks: 6, Chance to Stun: 38%, Duration: 2 sec, Additional Critical Rate: 12%
  • Level 5: MP Cost: 45, Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 6, Chance to Stun: 40%, Duration: 2 sec, Additional Critical Rate: 13%
  • Level 6: MP Cost: 48, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 2 sec, Additional Critical Rate: 13%
  • Level 7: MP Cost: 48, Max Enemies Hit: 8, Damage: 154%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 2 sec, Additional Critical Rate: 14%
  • Level 8: MP Cost: 48, Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 2 sec, Additional Critical Rate: 14%
  • Level 9: MP Cost: 48, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 2 sec, Additional Critical Rate: 15%
  • Level 10: MP Cost: 48, Max Enemies Hit: 8, Damage: 160%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 2 sec, Additional Critical Rate: 15%
  • Level 11: MP Cost: 51, Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 3 sec, Additional Critical Rate: 16%
  • Level 12: MP Cost: 51, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 3 sec, Additional Critical Rate: 16%
  • Level 13: MP Cost: 51, Max Enemies Hit: 8, Damage: 166%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 3 sec, Additional Critical Rate: 17%
  • Level 14: MP Cost: 51, Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 3 sec, Additional Critical Rate: 17%
  • Level 15: MP Cost: 51, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 3 sec, Additional Critical Rate: 18%
  • Level 16: MP Cost: 54, Max Enemies Hit: 8, Damage: 172%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 3 sec, Additional Critical Rate: 18%
  • Level 17: MP Cost: 54, Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 3 sec, Additional Critical Rate: 19%
  • Level 18: MP Cost: 54, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 3 sec, Additional Critical Rate: 19%
  • Level 19: MP Cost: 54, Max Enemies Hit: 8, Damage: 178%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 3 sec, Additional Critical Rate: 20%
  • Level 20: MP Cost: 54, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 3 sec, Additional Critical Rate: 20%
  • Level 21: MP Cost: 57, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 4 sec, Additional Critical Rate: 21%
  • Level 22: MP Cost: 57, Max Enemies Hit: 8, Damage: 184%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 4 sec, Additional Critical Rate: 21%
  • Level 23: MP Cost: 57, Max Enemies Hit: 8, Damage: 186%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 4 sec, Additional Critical Rate: 22%
  • Level 24: MP Cost: 57, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 4 sec, Additional Critical Rate: 22%
  • Level 25: MP Cost: 57, Max Enemies Hit: 8, Damage: 190%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 4 sec, Additional Critical Rate: 23%
  • Level 26: MP Cost: 60, Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 4 sec, Additional Critical Rate: 23%
  • Level 27: MP Cost: 60, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 4 sec, Additional Critical Rate: 24%
  • Level 28: MP Cost: 60, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 4 sec, Additional Critical Rate: 24%
  • Level 29: MP Cost: 60, Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 4 sec, Additional Critical Rate: 25%
  • Level 30: MP Cost: 60, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 4 sec, Additional Critical Rate: 25%
  • Level 31: MP Cost: 63, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 5 sec, Additional Critical Rate: 26%
  • Level 32: MP Cost: 63, Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 5 sec, Additional Critical Rate: 26%

MS Skill Twister Spin.png

Twister Spin: Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time.

Twister Spin effects

'

  • Level 1: MP Cost: 25, Max Monsters Hit: 8, Damage: 215%, Cooldown: 15 sec.
  • Level 2: MP Cost: 25, Max Monsters Hit: 8, Damage: 220%, Cooldown: 15 sec.
  • Level 3: MP Cost: 25, Max Monsters Hit: 8, Damage: 225%, Cooldown: 15 sec.
  • Level 4: MP Cost: 25, Max Monsters Hit: 8, Damage: 230%, Cooldown: 15 sec.
  • Level 5: MP Cost: 25, Max Monsters Hit: 8, Damage: 235%, Cooldown: 15 sec.
  • Level 6: MP Cost: 26, Max Monsters Hit: 8, Damage: 240%, Cooldown: 15 sec.
  • Level 7: MP Cost: 26, Max Monsters Hit: 8, Damage: 245%, Cooldown: 15 sec.
  • Level 8: MP Cost: 26, Max Monsters Hit: 8, Damage: 250%, Cooldown: 15 sec.
  • Level 9: MP Cost: 26, Max Monsters Hit: 8, Damage: 255%, Cooldown: 15 sec.
  • Level 10: MP Cost: 26, Max Monsters Hit: 8, Damage: 260%, Cooldown: 14 sec.
  • Level 11: MP Cost: 26, Max Monsters Hit: 8, Damage: 265%, Cooldown: 14 sec.
  • Level 12: MP Cost: 27, Max Monsters Hit: 8, Damage: 270%, Cooldown: 14 sec.
  • Level 13: MP Cost: 27, Max Monsters Hit: 8, Damage: 275%, Cooldown: 14 sec.
  • Level 14: MP Cost: 27, Max Monsters Hit: 8, Damage: 280%, Cooldown: 14 sec.
  • Level 15: MP Cost: 27, Max Monsters Hit: 8, Damage: 285%, Cooldown: 14 sec.
  • Level 16: MP Cost: 27, Max Monsters Hit: 8, Damage: 290%, Cooldown: 14 sec.
  • Level 17: MP Cost: 27, Max Monsters Hit: 8, Damage: 295%, Cooldown: 14 sec.
  • Level 18: MP Cost: 28, Max Monsters Hit: 8, Damage: 300%, Cooldown: 14 sec.
  • Level 19: MP Cost: 28, Max Monsters Hit: 8, Damage: 305%, Cooldown: 14 sec.
  • Level 20: MP Cost: 28, Max Monsters Hit: 8, Damage: 310%, Cooldown: 13 sec.
  • Level 21: MP Cost: 28, Max Monsters Hit: 8, Damage: 315%, Cooldown: 13 sec.
  • Level 22: MP Cost: 28, Max Monsters Hit: 8, Damage: 320%, Cooldown: 13 sec.
  • Level 23: MP Cost: 28, Max Monsters Hit: 8, Damage: 325%, Cooldown: 13 sec.
  • Level 24: MP Cost: 29, Max Monsters Hit: 8, Damage: 330%, Cooldown: 13 sec.
  • Level 25: MP Cost: 29, Max Monsters Hit: 8, Damage: 335%, Cooldown: 13 sec.
  • Level 26: MP Cost: 29, Max Monsters Hit: 8, Damage: 340%, Cooldown: 13 sec.
  • Level 27: MP Cost: 29, Max Monsters Hit: 8, Damage: 345%, Cooldown: 13 sec.
  • Level 28: MP Cost: 29, Max Monsters Hit: 8, Damage: 350%, Cooldown: 13 sec.
  • Level 29: MP Cost: 29, Max Monsters Hit: 8, Damage: 355%, Cooldown: 13 sec.
  • Level 30: MP Cost: 30, Max Monsters Hit: 8, Damage: 360%, Cooldown: 12 sec.
  • Level 31: MP Cost: 30, Max Monsters Hit: 8, Damage: 365%, Cooldown: 12 sec.
  • Level 32: MP Cost: 30, Max Monsters Hit: 8, Damage: 370%, Cooldown: 12 sec.

MS Skill Dark Genesis.png

Dark Genesis: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.

Dark Genesis effects

'

  • Level 1: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 2, Chance: 32%, Stun Duration: 2 sec, Cooldown: 40 sec, Passive Effects: Damage of Dark Shock: +2%
  • Level 2: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 2, Chance: 34%, Stun Duration: 2 sec, Cooldown: 40 sec, Passive Effects: Damage of Dark Shock: +4%
  • Level 3: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 2, Chance: 36%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +6%
  • Level 4: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 2, Chance: 38%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +8%
  • Level 5: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 2, Chance: 40%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +10%
  • Level 6: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 2, Chance: 42%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +12%
  • Level 7: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 2, Chance: 44%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +14%
  • Level 8: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 2, Chance: 46%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +16%
  • Level 9: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 2, Chance: 48%, Stun Duration: 2 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +18%
  • Level 10: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 2, Chance: 50%, Stun Duration: 2 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +20%
  • Level 11: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 2, Chance: 52%, Stun Duration: 3 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +22%
  • Level 12: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 2, Chance: 54%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +24%
  • Level 13: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 2, Chance: 56%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +26%
  • Level 14: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 2, Chance: 58%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +28%
  • Level 15: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 2, Chance: 60%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +30%
  • Level 16: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 2, Chance: 62%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +32%
  • Level 17: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 2, Chance: 64%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +34%
  • Level 18: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 895%, Number of Attacks: 2, Chance: 66%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +36%
  • Level 19: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 910%, Number of Attacks: 2, Chance: 68%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +38%
  • Level 20: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 2, Chance: 70%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +40%
  • Level 21: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 2, Chance: 72%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +42%
  • Level 22: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 2, Chance: 74%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +44%
  • Level 23: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 970%, Number of Attacks: 2, Chance: 76%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +46%
  • Level 24: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 985%, Number of Attacks: 2, Chance: 78%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +48%
  • Level 25: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 2, Chance: 80%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +50%
  • Level 26: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1015%, Number of Attacks: 2, Chance: 82%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +52%
  • Level 27: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1030%, Number of Attacks: 2, Chance: 84%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +54%
  • Level 28: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1045%, Number of Attacks: 2, Chance: 86%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +56%
  • Level 29: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 2, Chance: 88%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +58%
  • Level 30: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 2, Chance: 90%, Stun Duration: 4 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +60%
  • Level 31: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 2, Chance: 92%, Stun Duration: 5 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +62%
  • Level 32: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1105%, Number of Attacks: 2, Chance: 94%, Stun Duration: 5 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +64%

MS Skill Party Shield.png

Party Shield: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.

Party Shield effects

Cooldown: 420 seconds.

  • Level 1: MP Cost: 110, Duration: 10 sec
  • Level 2: MP Cost: 110, Duration: 10 sec
  • Level 3: MP Cost: 110, Duration: 13 sec
  • Level 4: MP Cost: 110, Duration: 13 sec
  • Level 5: MP Cost: 110, Duration: 13 sec
  • Level 6: MP Cost: 110, Duration: 16 sec
  • Level 7: MP Cost: 120, Duration: 16 sec
  • Level 8: MP Cost: 120, Duration: 16 sec
  • Level 9: MP Cost: 120, Duration: 19 sec
  • Level 10: MP Cost: 120, Duration: 19 sec
  • Level 11: MP Cost: 120, Duration: 19 sec
  • Level 12: MP Cost: 120, Duration: 22 sec
  • Level 13: MP Cost: 130, Duration: 22 sec
  • Level 14: MP Cost: 130, Duration: 22 sec
  • Level 15: MP Cost: 130, Duration: 25 sec
  • Level 16: MP Cost: 130, Duration: 25 sec
  • Level 17: MP Cost: 130, Duration: 25 sec
  • Level 18: MP Cost: 130, Duration: 28 sec
  • Level 19: MP Cost: 140, Duration: 28 sec
  • Level 20: MP Cost: 140, Duration: 28 sec
  • Level 21: MP Cost: 140, Duration: 31 sec
  • Level 22: MP Cost: 140, Duration: 31 sec
  • Level 23: MP Cost: 140, Duration: 31 sec
  • Level 24: MP Cost: 140, Duration: 34 sec
  • Level 25: MP Cost: 150, Duration: 34 sec
  • Level 26: MP Cost: 150, Duration: 34 sec
  • Level 27: MP Cost: 150, Duration: 37 sec
  • Level 28: MP Cost: 150, Duration: 37 sec
  • Level 29: MP Cost: 150, Duration: 37 sec
  • Level 30: MP Cost: 150, Duration: 40 sec
  • Level 31: MP Cost: 160, Duration: 40 sec
  • Level 32: MP Cost: 160, Duration: 40 sec


Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png

Hyper Strength: Permanently increases STR.

Hyper Strength effects

Required level: 140

  • Level 1: STR +50

MS Skill Hyper Dexterity.png

Hyper Dexterity: Permanently increases DEX.

Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

MS Skill Hyper Intelligence.png

Hyper Intelligence: Permanently increases INT.

Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

MS Skill Hyper Luck.png

Hyper Luck: Permanently increases LUK.

Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

MS Skill Hyper Jump.png

Hyper Jump: Permanently increases Jump.

Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

MS Skill Hyper Speed.png

Hyper Speed: Permanently increases Movement Speed.

Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

MS Skill Hyper Accuracy.png

Hyper Accuracy: Permanently increases Accuracy.

Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

MS Skill Hyper Defense.png

Hyper Defense: Permanently increases Weapon DEF.

Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

MS Skill Hyper Magic Defense.png

Hyper Magic Defense: Permanently increases Magic DEF.

Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

MS Skill Hyper Fury.png

Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).

Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

MS Skill Hyper Mana.png

Hyper Mana: Permanently increases Max MP.

Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

MS Skill Hyper Health.png

Hyper Health: Permanently increases Max HP.

Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

MS Skill Hyper Critical.png

Hyper Critical: Permanently increases Critical Rate.

Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

Skill Enhancers

MS Skill Teleport Mastery - Enhance.png

Teleport Mastery - Enhance: Makes you invincibile for a short time after teleportation, but removes Teleport Mastery damage.

Teleport Mastery - Enhance effects

Required level: 143

  • Level 1: Invulnerability for +1 sec, Damage removed

MS Skill Dark Shock - Cooldown Cutter.png

Dark Shock - Cooldown Cutter: Reduces Dark Shock cooldown.

Dark Shock - Cooldown Cutter effects

Required level: 149

  • Level 1: Skill Cooldown -100%

MS Skill Twister Spin - Cooldown Cutter.png

Twister Spin - Cooldown Cutter: Reduces Twister Spin's cooldown.

Twister Spin - Cooldown Cutter effects

Required level: 155

  • Level 1: Skill Cooldown -20%

MS Skill Teleport Mastery - Range.png

Teleport Mastery - Range: Increases Teleport Mastery range bonus.

Teleport Mastery - Range effects

Required level: 162

  • Level 1: 100 bonus distance

MS Skill Dark Shock - Reinforce.png

Dark Shock - Reinforce: Increases Dark Shock's damage.

Dark Shock - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Twister Spin - Spread.png

Twister Spin - Spread: Increases the number of monsters hit by Twister Spin.

Twister Spin - Spread effects

Required level: 177

  • Level 1: Monsters Hit: +2

MS Skill Teleport Mastery - Reinforce.png

Teleport Mastery - Reinforce: IIncreases Teleport Mastery damage.

Teleport Mastery - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Dark Shock - Splitter.png

Dark Shock - Splitter: Reduces Dark Shock damage, but increases the number of attacks.

Dark Shock - Splitter effects

Required level: 189

  • Level 1: Increases Number of Attacks by 3, damage reduced to 1/4th

MS Skill Twister Spin - Reinforce.png

Twister Spin - Reinforce: Increases Twister Spin's damage.

Twister Spin - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

File:MS Skill Unification Aura.png

Unification Aura: Releases the power of all known auras at once.

Unification Aura effects

Required level: 150.

  • Level 1: MP Cost: 100, All current learned Aura effects stack, Max damage: +5000000, Dark Aura and Yellow Aura Body Boost duration: +30 sec. Blue Aura's Body Boost duration: +5 sec.

MS Skill Sweeping Staff.png

Sweeping Staff: Summons a magic staff to sweep out the bad guys.

Sweeping Staff effects

Required level: 170

  • Level 1: Level 1: MP Cost: 80, Enemies Hit: 8, Damage: 400%, Number of Attacks: 7, Must come after Finishing Blow.

MS Skill For Liberty.png

For Liberty: Materializes the will of the Resistance to increase attack power.

For Liberty effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000
Cooldown: 120 sec. Only applies to Resistance classes within the party