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< MapleStory‎ | Battle Mage
Revision as of 23:37, 19 January 2013 by PirateIzzy (talk | contribs) (Updated 4th job (needs image cleanup))
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Resistance

Citizen

Regular Skills

MS Skill Crystal Throw.png

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.

Crystal Throw effects

You attack a ranged enemy by throwing a Rue collected from a mine.

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

File:MS Skill Sneak.png

Infiltrate: Allows you to hide and move quickly for a short time.

Infiltrate effects

Allows you to hide and move quickly for a short time.

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

File:MS Skill Alchemist2.png

Potion Mastery: Increases the effect of potions.

Potion Mastery effects

Increases the effect of potions. It only applies for potions that recover HP or MP.

  • Level 1: Recovery rate and Potion Efficiency 105%.
  • Level 2: Recovery rate and Potion Efficiency 110%.
  • Level 3: Recovery rate and Potion Efficiency 115%.

First Job

MS Skill Triple Blow.png

Triple Blow: Quickly attacks multiple enemies 3 times in a row.

Triple Blow effects

Quickly attacks multiple enemies 3 times in a row.

  • Level 1: MP Cost: 10; 92% Damage. Attacks 3 times on up to 8 monsters.
  • Level 2: MP Cost: 11; 94% Damage. Attacks 3 times on up to 8 monsters.
  • Level 3: MP Cost: 11; 96% Damage. Attacks 3 times on up to 8 monsters.
  • Level 4: MP Cost: 12; 98% Damage. Attacks 3 times on up to 8 monsters.
  • Level 5: MP Cost: 12; 100% Damage. Attacks 3 times on up to 8 monsters.
  • Level 6: MP Cost: 13; 102% Damage. Attacks 3 times on up to 8 monsters.
  • Level 7: MP Cost: 13; 104% Damage. Attacks 3 times on up to 8 monsters.
  • Level 8: MP Cost: 14; 106% Damage. Attacks 3 times on up to 8 monsters.
  • Level 9: MP Cost: 14; 108% Damage. Attacks 3 times on up to 8 monsters.
  • Level 10: MP Cost: 15; 110% Damage. Attacks 3 times on up to 8 monsters.
  • Level 11: MP Cost: 15; 112% Damage. Attacks 3 times on up to 8 monsters.
  • Level 12: MP Cost: 16; 114% Damage. Attacks 3 times on up to 8 monsters.
  • Level 13: MP Cost: 16; 116% Damage. Attacks 3 times on up to 8 monsters.
  • Level 14: MP Cost: 17; 118% Damage. Attacks 3 times on up to 8 monsters.
  • Level 15: MP Cost: 17; 120% Damage. Attacks 3 times on up to 8 monsters.
  • Level 16: MP Cost: 18; 122% Damage. Attacks 3 times on up to 8 monsters.
  • Level 17: MP Cost: 18; 124% Damage. Attacks 3 times on up to 8 monsters.
  • Level 18: MP Cost: 19; 126% Damage. Attacks 3 times on up to 8 monsters.
  • Level 19: MP Cost: 20; 128% Damage. Attacks 3 times on up to 8 monsters.
  • Level 20: MP Cost: 20; 130% Damage. Attacks 3 times on up to 8 monsters.

File:MS Skill Finish Attack.png

The Finisher: Grants a chance to deal additional damage after an attack.

The Finisher effects

Grants a chance to deal additional damage after an attack.

  • Level 1: Chance to Activate the Finisher: 4%, Damage: 105%
  • Level 2: Chance to Activate the Finisher: 8%, Damage: 110%
  • Level 3: Chance to Activate the Finisher: 12%, Damage: 115%
  • Level 4: Chance to Activate the Finisher: 16%, Damage: 120%
  • Level 5: Chance to Activate the Finisher: 20%, Damage: 125%
  • Level 6: Chance to Activate the Finisher: 24%, Damage: 130%
  • Level 7: Chance to Activate the Finisher: 28%, Damage: 135%
  • Level 8: Chance to Activate the Finisher: 32%, Damage: 140%
  • Level 9: Chance to Activate the Finisher: 36%, Damage: 145%
  • Level 10: Chance to Activate the Finisher: 40%, Damage: 150%

MS Skill Teleport.png

Teleport: Allows you to teleport a set distance to other locations on the same map using the arrow keys.

Teleport effects

Allows you to teleport a set distance to other locations on the same map using the arrow keys.

  • Level 1: MP Cost: 48; teleport, within 136 distance.
  • Level 2: MP Cost: 46; teleport, within 138 distance.
  • Level 3: MP Cost: 44; teleport, within 138 distance.
  • Level 4: MP Cost: 42; teleport, within 140 distance.
  • Level 5: MP Cost: 40; teleport, within 140 distance.
  • Level 6: MP Cost: 38; teleport, within 142 distance.
  • Level 7: MP Cost: 36; teleport, within 142 distance.
  • Level 8: MP Cost: 34; teleport, within 144 distance.
  • Level 9: MP Cost: 32; teleport, within 144 distance.
  • Level 10: MP Cost: 30; teleport, within 146 distance.
  • Level 11: MP Cost: 28; teleport, within 146 distance.
  • Level 12: MP Cost: 26; teleport, within 148 distance.
  • Level 13: MP Cost: 24; teleport, within 148 distance.
  • Level 14: MP Cost: 22; teleport, within 150 distance.
  • Level 15: MP Cost: 20; teleport, within 150 distance.

MS Skill Dark Aura.png

Dark Aura: Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

Dark Aura effects

Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

  • Level 1: MP Cost: 15; Damage increased by 1%.
  • Level 2: MP Cost: 15; Damage increased by 1%.
  • Level 3: MP Cost: 15; Damage increased by 2%.
  • Level 4: MP Cost: 15; Damage increased by 2%.
  • Level 5: MP Cost: 15; Damage increased by 3%.
  • Level 6: MP Cost: 20; Damage increased by 3%.
  • Level 7: MP Cost: 20; Damage increased by 4%.
  • Level 8: MP Cost: 20; Damage increased by 4%.
  • Level 9: MP Cost: 20; Damage increased by 5%.
  • Level 10: MP Cost: 20; Damage increased by 5%.
  • Level 11: MP Cost: 25; Damage increased by 6%.
  • Level 12: MP Cost: 25; Damage increased by 6%.
  • Level 13: MP Cost: 25; Damage increased by 7%.
  • Level 14: MP Cost: 25; Damage increased by 7%.
  • Level 15: MP Cost: 25; Damage increased by 8%.
  • Level 16: MP Cost: 30; Damage increased by 8%.
  • Level 17: MP Cost: 30; Damage increased by 9%.
  • Level 18: MP Cost: 30; Damage increased by 9%.
  • Level 19: MP Cost: 30; Damage increased by 10%.
  • Level 20: MP Cost: 30; Damage increased by 10%.

Second Job

MS Skill Staff Mastery.png

Staff Mastery: Increases Staff Mastery, Magic Attack, and Critical Hit Rate.

Staff Mastery effects

Increases Staff Mastery, Magic Attack, and Critical Hit Rate.

  • Level 1: Mastery 14%, Magic Attack +1, Critical Chance 4%.
  • Level 2: Mastery 18%, Magic Attack +2, Critical Chance 8%.
  • Level 3: Mastery 22%, Magic Attack +3, Critical Chance 12%.
  • Level 4: Mastery 26%, Magic Attack +4, Critical Chance 16%.
  • Level 5: Mastery 30%, Magic Attack +5, Critical Chance 20%.
  • Level 6: Mastery 34%, Magic Attack +6, Critical Chance 24%.
  • Level 7: Mastery 38%, Magic Attack +7, Critical Chance 28%.
  • Level 8: Mastery 42%, Magic Attack +8, Critical Chance 32%.
  • Level 9: Mastery 46%, Magic Attack +9, Critical Chance 36%.
  • Level 10: Mastery 50%, Magic Attack +10, Critical Chance 40%.

MS Skill High Wisdom.png

High Wisdom: Permanently increase INT through mental discipline.

High Wisdom effects

Permanently increase INT through mental discipline.

  • Level 1: Permanently increase INT by 8
  • Level 2: Permanently increase INT by 16
  • Level 3: Permanently increase INT by 24
  • Level 4: Permanently increase INT by 32
  • Level 5: Permanently increase INT by 40

File:MS Skill Staff Booster.png

Staff Boost: Doubles the attack speed of your weapon. Must have a staff equipped.

Staff Boost effects

Doubles the attack speed of your weapon. Must have a staff equipped.

  • Level 1: MP Cost: 94; increases speed by 2 for 20 seconds.
  • Level 2: MP Cost: 88; increases speed by 2 for 40 seconds.
  • Level 3: MP Cost: 82; increases speed by 2 for 60 seconds.
  • Level 4: MP Cost: 76; increases speed by 2 for 80 seconds.
  • Level 5: MP Cost: 70; increases speed by 2 for 100 seconds.
  • Level 6: MP Cost: 64; increases speed by 2 for 120 seconds.
  • Level 7: MP Cost: 58; increases speed by 2 for 140 seconds.
  • Level 8: MP Cost: 52; increases speed by 2 for 160 seconds.
  • Level 9: MP Cost: 46; increases speed by 2 for 180 seconds.
  • Level 10: MP Cost: 40; increases speed by 2 for 200 seconds.

MS Skill Quad Blow.png

Quad Blow: Quickly deals 4 attacks on multiple enemies.

Quad Blow effects

HQuickly deals 4 attacks on multiple enemies.

  • Level 1: MP Cost: 20; 97% Damage. Attacks 4 times on up to 8 monsters.
  • Level 2: MP Cost: 21; 99% Damage. Attacks 4 times on up to 8 monsters.
  • Level 3: MP Cost: 21; 101% Damage. Attacks 4 times on up to 8 monsters.
  • Level 4: MP Cost: 22; 103% Damage. Attacks 4 times on up to 8 monsters.
  • Level 5: MP Cost: 22; 105% Damage. Attacks 4 times on up to 8 monsters.
  • Level 6: MP Cost: 23; 107% Damage. Attacks 4 times on up to 8 monsters.
  • Level 7: MP Cost: 23; 109% Damage. Attacks 4 times on up to 8 monsters.
  • Level 8: MP Cost: 24; 111% Damage. Attacks 4 times on up to 8 monsters.
  • Level 9: MP Cost: 24; 113% Damage. Attacks 4 times on up to 8 monsters.
  • Level 10: MP Cost: 25; 115% Damage. Attacks 4 times on up to 8 monsters.
  • Level 11: MP Cost: 25; 117% Damage. Attacks 4 times on up to 8 monsters.
  • Level 12: MP Cost: 26; 119% Damage. Attacks 4 times on up to 8 monsters.
  • Level 13: MP Cost: 26; 121% Damage. Attacks 4 times on up to 8 monsters.
  • Level 14: MP Cost: 27; 123% Damage. Attacks 4 times on up to 8 monsters.
  • Level 15: MP Cost: 27; 125% Damage. Attacks 4 times on up to 8 monsters.
  • Level 16: MP Cost: 28; 127% Damage. Attacks 4 times on up to 8 monsters.
  • Level 17: MP Cost: 28; 129% Damage. Attacks 4 times on up to 8 monsters.
  • Level 18: MP Cost: 29; 131% Damage. Attacks 4 times on up to 8 monsters.
  • Level 19: MP Cost: 29; 133% Damage. Attacks 4 times on up to 8 monsters.
  • Level 20: MP Cost: 30; 135% Damage. Attacks 4 times on up to 8 monsters.

File:MS Skill Advanced Dark Chain.png

Hyper Dark Chain: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down.

Hyper Dark Chain effects

A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down.

  • Level 1: MP Cost: 30; Attacks 8 monsters with 315% Damage, at a 4 second stun.
  • Level 2: MP Cost: 30; Attacks 8 monsters with 320% Damage, at a 4 second stun.
  • Level 3: MP Cost: 30; Attacks 8 monsters with 325% Damage, at a 4 second stun.
  • Level 4: MP Cost: 30; Attacks 8 monsters with 330% Damage, at a 4 second stun.
  • Level 5: MP Cost: 30; Attacks 8 monsters with 335% Damage, at a 4 second stun.
  • Level 6: MP Cost: 30; Attacks 8 monsters with 340% Damage, at a 4 second stun.
  • Level 7: MP Cost: 30; Attacks 8 monsters with 345% Damage, at a 4 second stun.
  • Level 8: MP Cost: 30; Attacks 8 monsters with 350% Damage, at a 4 second stun.
  • Level 9: MP Cost: 30; Attacks 8 monsters with 355% Damage, at a 4 second stun.
  • Level 10: MP Cost: 30; Attacks 8 monsters with 360% Damage, at a 5 second stun.
  • Level 11: MP Cost: 35; Attacks 8 monsters with 365% Damage, at a 5 second stun.
  • Level 12: MP Cost: 35; Attacks 8 monsters with 370% Damage, at a 5 second stun.
  • Level 13: MP Cost: 35; Attacks 8 monsters with 375% Damage, at a 5 second stun.
  • Level 14: MP Cost: 35; Attacks 8 monsters with 380% Damage, at a 5 second stun.
  • Level 15: MP Cost: 35; Attacks 8 monsters with 385% Damage, at a 5 second stun.
  • Level 16: MP Cost: 35; Attacks 8 monsters with 390% Damage, at a 5 second stun.
  • Level 17: MP Cost: 35; Attacks 8 monsters with 395% Damage, at a 5 second stun.
  • Level 18: MP Cost: 35; Attacks 8 monsters with 400% Damage, at a 5 second stun.
  • Level 19: MP Cost: 35; Attacks 8 monsters with 405% Damage, at a 5 second stun.
  • Level 20: MP Cost: 35; Attacks 8 monsters with 410% Damage, at a 6 second stun.

MS Skill Blood Drain.png

Blood Drain: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.

Blood Drain effects

Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.

  • Level 1: MP Cost: 50, Duration: 64 sec, recovers HP equivalent to 1% of the damage you do
  • Level 2: MP Cost: 50, Duration: 68 sec, recovers HP equivalent to 1% of the damage you do
  • Level 3: MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
  • Level 4: MP Cost: 55, Duration: 76 sec, recovers HP equivalent to 2% of the damage you do
  • Level 5: MP Cost: 55, Duration: 80 sec, recovers HP equivalent to 2% of the damage you do
  • Level 6: MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
  • Level 7: MP Cost: 60, Duration: 88 sec, recovers HP equivalent to 3% of the damage you do
  • Level 8: MP Cost: 60, Duration: 92 sec, recovers HP equivalent to 3% of the damage you do
  • Level 9: MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
  • Level 10: MP Cost: 65, Duration: 100 sec, recovers HP equivalent to 4% of the damage you do
  • Level 11: MP Cost: 65, Duration: 104 sec, recovers HP equivalent to 4% of the damage you do
  • Level 12: MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
  • Level 13: MP Cost: 70, Duration: 112 sec, recovers HP equivalent to 5% of the damage you do
  • Level 14: MP Cost: 70, Duration: 116 sec, recovers HP equivalent to 5% of the damage you do
  • Level 15: MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do

MS Skill Yellow Aura.png

Yellow Aura: Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

Yellow Aura effects

Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

  • Level 1: MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step
  • Level 2: MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step
  • Level 3: MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step
  • Level 4: MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step
  • Level 5: MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step
  • Level 6: MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step
  • Level 7: MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step
  • Level 8: MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step
  • Level 9: MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step
  • Level 10: MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step
  • Level 11: MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step
  • Level 12: MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step
  • Level 13: MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step
  • Level 14: MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step
  • Level 15: MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step
  • Level 16: MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step
  • Level 17: MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step
  • Level 18: MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step
  • Level 19: MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step
  • Level 20: MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step

Third Job

MS Skill Blue Aura.png

Blue Aura: Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

Blue Aura effects

Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

  • Level 1: MP Cost: 24, Weapon DEF: +110, Max HP: +60, Damage Distributed: 11%, with 39% of that absorbed
  • Level 2: MP Cost: 24, Weapon DEF: +120, Max HP: +70, Damage Distributed: 12%, with 38% of that absorbed
  • Level 3: MP Cost: 26, Weapon DEF: +130, Max HP: +80, Damage Distributed: 13%, with 37% of that absorbed
  • Level 4: MP Cost: 26, Weapon DEF: +140, Max HP: +90, Damage Distributed: 14%, with 36% of that absorbed
  • Level 5: MP Cost: 28, Weapon DEF: +150, Max HP: +100, Damage Distributed: 15%, with 35% of that absorbed
  • Level 6: MP Cost: 28, Weapon DEF: +160, Max HP: +110, Damage Distributed: 16%, with 34% of that absorbed
  • Level 7: MP Cost: 30, Weapon DEF: +170, Max HP: +120, Damage Distributed: 17%, with 33% of that absorbed
  • Level 8: MP Cost: 30, Weapon DEF: +180, Max HP: +130, Damage Distributed: 18%, with 32% of that absorbed
  • Level 9: MP Cost: 32, Weapon DEF: +190, Max HP: +140, Damage Distributed: 19%, with 31% of that absorbed
  • Level 10: MP Cost: 32, Weapon DEF: +200, Max HP: +150, Damage Distributed: 20%, with 30% of that absorbed
  • Level 11: MP Cost: 34, Weapon DEF: +210, Max HP: +160, Damage Distributed: 21%, with 29% of that absorbed
  • Level 12: MP Cost: 34, Weapon DEF: +220, Max HP: +170, Damage Distributed: 22%, with 28% of that absorbed
  • Level 13: MP Cost: 36, Weapon DEF: +230, Max HP: +180, Damage Distributed: 23%, with 27% of that absorbed
  • Level 14: MP Cost: 36, Weapon DEF: +240, Max HP: +190, Damage Distributed: 24%, with 26% of that absorbed
  • Level 15: MP Cost: 38, Weapon DEF: +250, Max HP: +200, Damage Distributed: 25%, with 25% of that absorbed
  • Level 16: MP Cost: 38, Weapon DEF: +260, Max HP: +210, Damage Distributed: 26%, with 24% of that absorbed
  • Level 17: MP Cost: 40, Weapon DEF: +270, Max HP: +220, Damage Distributed: 27%, with 23% of that absorbed
  • Level 18: MP Cost: 40, Weapon DEF: +280, Max HP: +230, Damage Distributed: 28%, with 22% of that absorbed
  • Level 19: MP Cost: 42, Weapon DEF: +290, Max HP: +240, Damage Distributed: 29%, with 21% of that absorbed
  • Level 20: MP Cost: 42, Weapon DEF: +300, Max HP: +250, Damage Distributed: 30%, with 20% of that absorbed



MS Skill Battle Mastery.png

Battle Mastery: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.

Battle Mastery effects

You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.

  • Level 1: +11% Damage and +1% Critical Damage.
  • Level 2: +12% Damage and +2% Critical Damage.
  • Level 3: +13% Damage and +3% Critical Damage.
  • Level 4: +14% Damage and +4% Critical Damage.
  • Level 5: +15% Damage and +5% Critical Damage.
  • Level 6: +16% Damage and +6% Critical Damage.
  • Level 7: +17% Damage and +7% Critical Damage.
  • Level 8: +18% Damage and +8% Critical Damage.
  • Level 9: +19% Damage and +9% Critical Damage.
  • Level 10: +20% Damage and +10% Critical Damage.
  • Level 11: +21% Damage and +11% Critical Damage.
  • Level 12: +22% Damage and +12% Critical Damage.
  • Level 13: +23% Damage and +13% Critical Damage.
  • Level 14: +24% Damage and +14% Critical Damage.
  • Level 15: +25% Damage and +15% Critical Damage.
  • Level 16: +26% Damage and +16% Critical Damage.
  • Level 17: +27% Damage and +17% Critical Damage.
  • Level 18: +28% Damage and +18% Critical Damage.
  • Level 19: +29% Damage and +19% Critical Damage.
  • Level 20: +30% Damage and +20% Critical Damage.

File:MS Skill Death Blow.png

Quintuple Blow: Quickly deals 5 attacks on multiple enemies.

Quintuple Blow effects

Quickly deals 5 attacks on multiple enemies.

  • Level 1: MP Cost: 33, Damage: 102%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 2: MP Cost: 33, Damage: 104%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 3: MP Cost: 33, Damage: 106%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 4: MP Cost: 33, Damage: 108%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 5: MP Cost: 33, Damage: 110%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 6: MP Cost: 36, Damage: 112%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 7: MP Cost: 36, Damage: 114%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 8: MP Cost: 36, Damage: 116%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 9: MP Cost: 36, Damage: 118%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 10: MP Cost: 36, Damage: 120%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 11: MP Cost: 39, Damage: 122%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 12: MP Cost: 39, Damage: 124%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 13: MP Cost: 39, Damage: 126%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 14: MP Cost: 39, Damage: 128%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 15: MP Cost: 39, Damage: 130%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 16: MP Cost: 42, Damage: 132%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 17: MP Cost: 42, Damage: 134%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 18: MP Cost: 42, Damage: 136%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 19: MP Cost: 42, Damage: 138%, Max Enemies Hit: 8, Max Attacks: 5
  • Level 20: MP Cost: 42, Damage: 140%, Max Enemies Hit: 8, Max Attacks: 5

File:MS Skill Dark Lightning.png

Dark Shock: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.

Dark Shock effects

Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.

  • Level 1: MP Cost: 65, Damage: 900% Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
  • Level 2: MP Cost: 65, Damage: 910% Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
  • Level 3: MP Cost: 65, Damage: 920% Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 13 sec
  • Level 4: MP Cost: 70, Damage: 930% Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
  • Level 5: MP Cost: 70, Damage: 940% Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
  • Level 6: MP Cost: 70, Damage: 950% Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 11 sec
  • Level 7: MP Cost: 75, Damage: 960% Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
  • Level 8: MP Cost: 75, Damage: 970% Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
  • Level 9: MP Cost: 75, Damage: 980% Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 9 sec
  • Level 10: MP Cost: 80, Damage: 990% Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
  • Level 11: MP Cost: 80, Damage: 1000% Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
  • Level 12: MP Cost: 80, Damage: 1010% Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 7 sec
  • Level 13: MP Cost: 85, Damage: 1020% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
  • Level 14: MP Cost: 85, Damage: 1030% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
  • Level 15: MP Cost: 85, Damage: 1040% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 5 sec

File:MS Skill Conversion.png

Conversion: Consumes MP to rapidly increase your Max HP for a fixed period of time.

Conversion effects

Consumes MP to rapidly increase your Max HP for a fixed period of time.

  • Level 1: MP -1900; +64% MaxHP for 126 seconds.
  • Level 2: MP -1800; +68% MaxHP for 132 seconds.
  • Level 3: MP -1700; +72% MaxHP for 138 seconds.
  • Level 4: MP -1600; +76% MaxHP for 144 seconds.
  • Level 5: MP -1500; +80% MaxHP for 150 seconds.
  • Level 6: MP -1400; +84% MaxHP for 156 seconds.
  • Level 7: MP -1300; +88% MaxHP for 162 seconds.
  • Level 8: MP -1200; +92% MaxHP for 168 seconds.
  • Level 9: MP -1100; +96% MaxHP for 174 seconds.
  • Level 10: MP -1000; +100% MaxHP for 180 seconds.

File:MS Skill Super Body.png

Body Boost: Consumes MP to rapidly increase the effects of your active auras.

Body Boost effects

Consumes MP to rapidly increase the effects of your active aura.

  • Level 1: MP Cost: 54, Cooldown: 144 sec

- Dark Aura: Damage +22% for 60 sec - Yellow Aura: Speed +4 for 60 sec, Attack Speed +2, 22% chance of evading enemy attack - Blue Aura: Invincible for 5 sec

  • Level 2: MP Cost: 58, Cooldown: 138 sec

- Dark Aura: Damage +24% for 60 sec - Yellow Aura: Speed +8 for 60 sec, Attack Speed +2, 24% chance of evading enemy attack - Blue Aura: Invincible for 6 sec

  • Level 3: MP Cost: 62, Cooldown: 132 sec

- Dark Aura: Damage +26% for 60 sec - Yellow Aura: Speed +12 for 60 sec, Attack Speed +2, 26% chance of evading enemy attack - Blue Aura: Invincible for 6 sec

  • Level 4: MP Cost: 66, Cooldown: 126 sec

- Dark Aura: Damage +28% for 60 sec - Yellow Aura: Speed +16 for 60 sec, Attack Speed +2, 28% chance of evading enemy attack - Blue Aura: Invincible for 7 sec

  • Level 5: MP Cost: 70, Cooldown: 120 sec

- Dark Aura: Damage +30% for 60 sec - Yellow Aura: Speed +20 for 60 sec, Attack Speed +2, 30% chance of evading enemy attack - Blue Aura: Invincible for 7 sec

  • Level 6: MP Cost: 74, Cooldown: 114 sec

- Dark Aura: Damage +32% for 60 sec - Yellow Aura: Speed +24 for 60 sec, Attack Speed +2, 32% chance of evading enemy attack - Blue Aura: Invincible for 8 sec

  • Level 7: MP Cost: 78, Cooldown: 108 sec

- Dark Aura: Damage +34% for 60 sec - Yellow Aura: Speed +28 for 60 sec, Attack Speed +2, 34% chance of evading enemy attack - Blue Aura: Invincible for 8 sec

  • Level 8: MP Cost: 82, Cooldown: 102 sec

- Dark Aura: Damage +36% for 60 sec - Yellow Aura: Speed +32 for 60 sec, Attack Speed +2, 36% chance of evading enemy attack - Blue Aura: Invincible for 9 sec

  • Level 9: MP Cost: 86, Cooldown: 96 sec

- Dark Aura: Damage +38% for 60 sec - Yellow Aura: Speed +36 for 60 sec, Attack Speed +2, 38% chance of evading enemy attack - Blue Aura: Invincible for 9 sec

  • Level 10: MP Cost: 90, Cooldown: 90 sec

- Dark Aura: Damage +40% for 60 sec - Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack - Blue Aura: Invincible for 10 sec


MS Skill Teleport Mastery.png

Teleport Mastery: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance.

Teleport Mastery effects

When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance.

  • Level 1: MP Cost: 4, Damage: 260%, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 2 sec, Teleport Distance: +4
  • Level 2: MP Cost: 8, Damage: 280%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 3 sec, Teleport Distance: +8
  • Level 3: MP Cost: 12, Damage: 300%, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 3 sec, Teleport Distance: +12
  • Level 4: MP Cost: 16, Damage: 320%, Max Monsters Hit: 6, Stun Chance: 70%, Stun Duration: 4 sec, Teleport Distance: +16
  • Level 5: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20

File:MS Skill Revive.png

Summon Reaper Buff: A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned.

Summon Reaper Buff effects

A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned.

  • Level 1: MP -80; 270% Damage, 66 seconds, 1% chance of spawning reaper for 12 seconds.
  • Level 2: MP -80; 290% Damage, 72 seconds, 2% chance of spawning reaper for 14 seconds.
  • Level 3: MP -80; 310% Damage, 78 seconds, 3% chance of spawning reaper for 16 seconds.
  • Level 4: MP -80; 330% Damage, 84 seconds, 4% chance of spawning reaper for 18 seconds.
  • Level 5: MP -80; 350% Damage, 90 seconds, 5% chance of spawning reaper for 20 seconds.
  • Level 6: MP -100; 370% Damage, 96 seconds, 6% chance of spawning reaper for 22 seconds.
  • Level 7: MP -100; 390% Damage, 102 seconds, 7% chance of spawning reaper for 24 seconds.
  • Level 8: MP -100; 410% Damage, 108 seconds, 8% chance of spawning reaper for 26 seconds.
  • Level 9: MP -100; 430% Damage, 114 seconds, 9% chance of spawning reaper for 28 seconds.
  • Level 10: MP -100; 450% Damage, 120 seconds, 10% chance of spawning reaper for 30 seconds.

MS Skill Advanced Blue Aura.png

Advanced Blue Aura: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura. Requires: Level 20 Blue Aura

Advanced Blue Aura effects

  • Level 1: Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +6%

Passive Effects - Abnormal Status Resistance: +2%, Elemenatal Resistance: +2%

  • Level 2: Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +12%

Passive Effects - Abnormal Status Resistance: +4%, Elemenatal Resistance: +4%

  • Level 3: Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +18%

Passive Effects - Abnormal Status Resistance: +6%, Elemenatal Resistance: +6%

  • Level 4: Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +24%

Passive Effects - Abnormal Status Resistance: +8%, Elemenatal Resistance: +8%

  • Level 5: Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +30%

Passive Effects - Abnormal Status Resistance: +10%, Elemenatal Resistance: +10%

  • Level 6: Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +36%

Passive Effects - Abnormal Status Resistance: +12%, Elemenatal Resistance: +12%

  • Level 7: Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +42%

Passive Effects - Abnormal Status Resistance: +14%, Elemenatal Resistance: +14%

  • Level 8: Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +48%

Passive Effects - Abnormal Status Resistance: +16%, Elemenatal Resistance: +16%

  • Level 9: Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +54%

Passive Effects - Abnormal Status Resistance: +18%, Elemenatal Resistance: +18%

  • Level 10: Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60%

Passive Effects - Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%

{{{5}}}

MS Skill Power Stance.png

Stance: With great concentration, you hold your ground when struck, resisting knock-back effects.

Stance effects

With great concentration, you hold your ground when struck, resisting knock-back effects.

  • Level 1: MP -60; For 30 seconds, prevent from getting knock-backed with success rate 36%.
  • Level 2: MP -65; For 60 seconds, prevent from getting Knock-backed with success rate 42%.
  • Level 3: MP -65; For 90 seconds, prevent from getting Knock-backed with success rate 48%.
  • Level 4: MP -70; For 120 seconds, prevent from getting Knock-backed with success rate 54%.
  • Level 5: MP -75; For 150 seconds, prevent from getting Knock-backed with success rate 60%.
  • Level 6: MP -75; For 180 seconds, prevent from getting Knock-backed with success rate 66%.
  • Level 7: MP -80; For 210 seconds, prevent from getting Knock-backed with success rate 72%.
  • Level 8: MP -80; For 240 seconds, prevent from getting Knock-backed with success rate 78%.
  • Level 9: MP -85; For 270 seconds, prevent from getting Knock-backed with success rate 84%.
  • Level 10: MP -90; For 300 seconds, prevent from getting Knock-backed with success rate 90%.

Fourth Job

MS Skill Maple Warrior.png

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10; +1% Base Stats, 30 seconds.
  • Level 2: MP -10; +1% Base Stats, 60 seconds.
  • Level 3: MP -10; +2% Base Stats, 90 seconds.
  • Level 4: MP -10; +2% Base Stats, 120 seconds.
  • Level 5: MP -10; +3% Base Stats, 150 seconds.
  • Level 6: MP -20; +3% Base Stats, 180 seconds.
  • Level 7: MP -20; +4% Base Stats, 210 seconds.
  • Level 8: MP -20; +4% Base Stats, 240 seconds.
  • Level 9: MP -20; +5% Base Stats, 270 seconds.
  • Level 10: MP -20; +5% Base Stats, 300 seconds.
  • Level 11: MP -30; +6% Base Stats, 330 seconds.
  • Level 12: MP -30; +6% Base Stats, 360 seconds.
  • Level 13: MP -30; +7% Base Stats, 390 seconds.
  • Level 14: MP -30; +7% Base Stats, 420 seconds.
  • Level 15: MP -30; +8% Base Stats, 450 seconds.
  • Level 16: MP -40; +8% Base Stats, 480 seconds.
  • Level 17: MP -40; +9% Base Stats, 510 seconds.
  • Level 18: MP -40; +9% Base Stats, 540 seconds.
  • Level 19: MP -40; +10% Base Stats, 570 seconds.
  • Level 20: MP -40; +10% Base Stats, 600 seconds.
  • Level 21: MP -50; +11% Base Stats, 630 seconds.
  • Level 22: MP -50; +11% Base Stats, 660 seconds.
  • Level 23: MP -50; +12% Base Stats, 690 seconds.
  • Level 24: MP -50; +12% Base Stats, 720 seconds.
  • Level 25: MP -50; +13% Base Stats, 750 seconds.
  • Level 26: MP -60; +13% Base Stats, 780 seconds.
  • Level 27: MP -60; +14% Base Stats, 810 seconds.
  • Level 28: MP -60; +14% Base Stats, 840 seconds.
  • Level 29: MP -60; +15% Base Stats, 870 seconds.
  • Level 30: MP -70; +15% Base Stats, 900 seconds.
  • Level 31: MP -70; +15% Base Stats, 930 seconds.
  • Level 32: MP -70; +15% Base Stats, 960 seconds.

MS Skill Hero's Will.png

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
  • Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 5 minutes
  • Level 7: MP -30; Escape from any abnormal condition, Cooldown time: 4 minutes

MS Skill Advanced Dark Aura.png

Advanced Dark Aura: Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.

Advanced Dark Aura effects

Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.

  • Level 1: Active Effects - MP Cost: 35, Damage: +11% with Dark Aura, Chance: 21%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 115%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 1
  • Level 2: Active Effects - MP Cost: 35, Damage: +11% with Dark Aura, Chance: 22%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 120%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 2
  • Level 3: Active Effects - MP Cost: 35, Damage: +11% with Dark Aura, Chance: 23%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 125%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 3
  • Level 4: Active Effects - MP Cost: 35, Damage: +12% with Dark Aura, Chance: 24%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 130%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 4
  • Level 5: Active Effects - MP Cost: 35, Damage: +12% with Dark Aura, Chance: 25%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 135%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 5
  • Level 6: Active Effects - MP Cost: 40, Damage: +12% with Dark Aura, Chance: 26%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 140%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 6
  • Level 7: Active Effects - MP Cost: 40, Damage: +13% with Dark Aura, Chance: 27%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 145%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 7
  • Level 8: Active Effects - MP Cost: 40, Damage: +13% with Dark Aura, Chance: 28%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 150%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 8
  • Level 9: Active Effects - MP Cost: 40, Damage: +13% with Dark Aura, Chance: 29%, Duration: 3 sec. DoT damage every 1 sec. DoT Damage: 155%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 9
  • Level 10: Active Effects - MP Cost: 40, Damage: +14% with Dark Aura, Chance: 30%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 160%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 10
  • Level 11: Active Effects - MP Cost: 45, Damage: +14% with Dark Aura, Chance: 31%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 165%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 11
  • Level 12: Active Effects - MP Cost: 45, Damage: +14% with Dark Aura, Chance: 32%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 170%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 12
  • Level 13: Active Effects - MP Cost: 45, Damage: +15% with Dark Aura, Chance: 33%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 175%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 13
  • Level 14: Active Effects - MP Cost: 45, Damage: +15% with Dark Aura, Chance: 34%, Duration: 4 sec. DoT damage every 1 sec. DoT Damage: 180%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 14
  • Level 15: Active Effects - MP Cost: 45, Damage: +15% with Dark Aura, Chance: 35%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 185%. Can stack up to 2 times, Passive Effect: permanently increases Magic ATT 15
  • Level 16: Active Effects - MP Cost: 50, Damage: +16% with Dark Aura, Chance: 36%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 190%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 16
  • Level 17: Active Effects - MP Cost: 50, Damage: +16% with Dark Aura, Chance: 37%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 195%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 17
  • Level 18: Active Effects - MP Cost: 50, Damage: +16% with Dark Aura, Chance: 38%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 200%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 18
  • Level 19: Active Effects - MP Cost: 50, Damage: +17% with Dark Aura, Chance: 39%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 205%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 19
  • Level 20: Active Effects - MP Cost: 50, Damage: +17% with Dark Aura, Chance: 40%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 210%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 20
  • Level 21: Active Effects - MP Cost: 55, Damage: +17% with Dark Aura, Chance: 41%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 215%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 21
  • Level 22: Active Effects - MP Cost: 55, Damage: +18% with Dark Aura, Chance: 42%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 220%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 22
  • Level 23: Active Effects - MP Cost: 55, Damage: +18% with Dark Aura, Chance: 43%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 225%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 23
  • Level 24: Active Effects - MP Cost: 55, Damage: +18% with Dark Aura, Chance: 44%, Duration: 6 sec. DoT damage every 1 sec. DoT Damage: 230%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 24
  • Level 25: Active Effects - MP Cost: 55, Damage: +19% with Dark Aura, Chance: 45%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 235%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 25
  • Level 26: Active Effects - MP Cost: 60, Damage: +19% with Dark Aura, Chance: 46%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 240%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 26
  • Level 27: Active Effects - MP Cost: 60, Damage: +19% with Dark Aura, Chance: 47%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 245%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 27
  • Level 28: Active Effects - MP Cost: 60, Damage: +20% with Dark Aura, Chance: 48%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 250%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 28
  • Level 29: Active Effects - MP Cost: 60, Damage: +20% with Dark Aura, Chance: 49%, Duration: 7 sec. DoT damage every 1 sec. DoT Damage: 255%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 29
  • Level 30: Active Effects - MP Cost: 60, Damage: +20% with Dark Aura, Chance: 50%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 260%. Can stack up to 3 times, Passive Effect: permanently increases Magic ATT 30
  • Level 31: Active Effects - MP Cost: 65, Damage: +21% with Dark Aura, Chance: 51%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 265%. Can stack up to 4 times, Passive Effect: permanently increases Magic ATT 31
  • Level 32: Active Effects - MP Cost: 65, Damage: +21% with Dark Aura, Chance: 52%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 270%. Can stack up to 4 times, Passive Effect: permanently increases Magic ATT 32

MS Skill Advanced Yellow Aura.png

Advanced Yellow Aura: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.

Advanced Yellow Aura effects

Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura. Note: The dodge effect works with or without Yellow Aura on.

  • Level 1: MP -25; +21 Speed, +1 Weapon Speed. -1 Mob Speed. 6% Chance of dodging an attack. 6% Chance of dodging an attack while yellow aura is not active.
  • Level 2: MP -25; +21 Speed, +1 Weapon Speed. -2 Mob Speed. 6% Chance of dodging an attack. 6% Chance of dodging an attack while yellow aura is not active.
  • Level 3: MP -25; +22 Speed, +1 Weapon Speed. -3 Mob Speed. 7% Chance of dodging an attack. 7% Chance of dodging an attack while yellow aura is not active.
  • Level 4: MP -25; +22 Speed, +1 Weapon Speed. -4 Mob Speed. 7% Chance of dodging an attack. 7% Chance of dodging an attack while yellow aura is not active.
  • Level 5: MP -25; +23 Speed, +1 Weapon Speed. -5 Mob Speed. 8% Chance of dodging an attack. 8% Chance of dodging an attack while yellow aura is not active.
  • Level 6: MP -30; +23 Speed, +1 Weapon Speed. -6 Mob Speed. 8% Chance of dodging an attack. 8% Chance of dodging an attack while yellow aura is not active.
  • Level 7: MP -30; +24 Speed, +1 Weapon Speed. -7 Mob Speed. 9% Chance of dodging an attack. 9% Chance of dodging an attack while yellow aura is not active.
  • Level 8: MP -30; +24 Speed, +1 Weapon Speed. -8 Mob Speed. 9% Chance of dodging an attack. 9% Chance of dodging an attack while yellow aura is not active.
  • Level 9: MP -30; +25 Speed, +1 Weapon Speed. -9 Mob Speed. 10% Chance of dodging an attack. 10% Chance of dodging an attack while yellow aura is not active.
  • Level 10: MP -30; +25 Speed, +1 Weapon Speed. -10 Mob Speed. 10% Chance of dodging an attack. 10% Chance of dodging an attack while yellow aura is not active.
  • Level 11: MP -35; +26 Speed, +1 Weapon Speed. -11 Mob Speed. 11% Chance of dodging an attack. 11% Chance of dodging an attack while yellow aura is not active.
  • Level 12: MP -35; +26 Speed, +1 Weapon Speed. -12 Mob Speed. 11% Chance of dodging an attack. 11% Chance of dodging an attack while yellow aura is not active.
  • Level 13: MP -35; +27 Speed, +1 Weapon Speed. -13 Mob Speed. 12% Chance of dodging an attack. 12% Chance of dodging an attack while yellow aura is not active.
  • Level 14: MP -35; +27 Speed, +1 Weapon Speed. -14 Mob Speed. 12% Chance of dodging an attack. 12% Chance of dodging an attack while yellow aura is not active.
  • Level 15: MP -35; +28 Speed, +1 Weapon Speed. -15 Mob Speed. 13% Chance of dodging an attack. 13% Chance of dodging an attack while yellow aura is not active.
  • Level 16: MP -40; +28 Speed, +1 Weapon Speed. -16 Mob Speed. 13% Chance of dodging an attack. 13% Chance of dodging an attack while yellow aura is not active.
  • Level 17: MP -40; +29 Speed, +1 Weapon Speed. -17 Mob Speed. 14% Chance of dodging an attack. 14% Chance of dodging an attack while yellow aura is not active.
  • Level 18: MP -40; +29 Speed, +1 Weapon Speed. -18 Mob Speed. 14% Chance of dodging an attack. 14% Chance of dodging an attack while yellow aura is not active.
  • Level 19: MP -40; +30 Speed, +1 Weapon Speed. -19 Mob Speed. 15% Chance of dodging an attack. 15% Chance of dodging an attack while yellow aura is not active.
  • Level 20: MP -40; +30 Speed, +1 Weapon Speed. -20 Mob Speed. 15% Chance of dodging an attack. 15% Chance of dodging an attack while yellow aura is not active.
  • Level 21: MP -45; +31 Speed, +1 Weapon Speed. -21 Mob Speed. 16% Chance of dodging an attack. 16% Chance of dodging an attack while yellow aura is not active.
  • Level 22: MP -45; +31 Speed, +1 Weapon Speed. -22 Mob Speed. 16% Chance of dodging an attack. 16% Chance of dodging an attack while yellow aura is not active.
  • Level 23: MP -45; +32 Speed, +1 Weapon Speed. -23 Mob Speed. 17% Chance of dodging an attack. 17% Chance of dodging an attack while yellow aura is not active.
  • Level 24: MP -45; +32 Speed, +1 Weapon Speed. -24 Mob Speed. 17% Chance of dodging an attack. 17% Chance of dodging an attack while yellow aura is not active.
  • Level 25: MP -45; +33 Speed, +1 Weapon Speed. -25 Mob Speed. 18% Chance of dodging an attack. 18% Chance of dodging an attack while yellow aura is not active.
  • Level 26: MP -50; +33 Speed, +1 Weapon Speed. -26 Mob Speed. 18% Chance of dodging an attack. 18% Chance of dodging an attack while yellow aura is not active.
  • Level 27: MP -50; +34 Speed, +1 Weapon Speed. -27 Mob Speed. 19% Chance of dodging an attack. 19% Chance of dodging an attack while yellow aura is not active.
  • Level 28: MP -50; +34 Speed, +1 Weapon Speed. -28 Mob Speed. 19% Chance of dodging an attack. 19% Chance of dodging an attack while yellow aura is not active.
  • Level 29: MP -50; +35 Speed, +1 Weapon Speed. -29 Mob Speed. 20% Chance of dodging an attack. 20% Chance of dodging an attack while yellow aura is not active.
  • Level 30: MP -50; +35 Speed, +1 Weapon Speed. -30 Mob Speed. 20% Chance of dodging an attack. 20% Chance of dodging an attack while yellow aura is not active.

MS Skill Battle Rage.png

Battle Rage: Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff. [Cooldown: 270 sec]

Battle Rage effects

Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff. [Cooldown: 270 sec]

  • Level 1: MP Cost: 30, Duration: 66 sec, Damage: +11%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 1%, Max MP 1%, Weapon DEF 5%, Magic DEF +5%, Ignore Enemy DEF 1%

  • Level 2: MP Cost: 30, Duration: 72 sec, Damage: +12%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 2%, Max MP 2%, Weapon DEF 10%, Magic DEF +10%, Ignore Enemy DEF 2%

  • Level 3: MP Cost: 32, Duration: 78 sec, Damage: +13%, Critical Rate: +11%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 3%, Max MP 3%, Weapon DEF 15%, Magic DEF +15%, Ignore Enemy DEF 3%

  • Level 4: MP Cost: 32, Duration: 84 sec, Damage: +14%, Critical Rate: +12%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 4%, Max MP 4%, Weapon DEF 20%, Magic DEF +20%, Ignore Enemy DEF 4%

  • Level 5: MP Cost: 32, Duration: 90 sec, Damage: +15%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 5%, Max MP 5%, Weapon DEF 25%, Magic DEF +25%, Ignore Enemy DEF 5%

  • Level 6: MP Cost: 34, Duration: 96 sec, Damage: +16%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 6%, Max MP 6%, Weapon DEF 30%, Magic DEF +30%, Ignore Enemy DEF 6%

  • Level 7: MP Cost: 34, Duration: 102 sec, Damage: +17%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 7%, Max MP 7%, Weapon DEF 35%, Magic DEF +35%, Ignore Enemy DEF 7%

  • Level 8: MP Cost: 34, Duration: 108 sec, Damage: +18%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 8%, Max MP 8%, Weapon DEF 40%, Magic DEF +40%, Ignore Enemy DEF 8%

  • Level 9: MP Cost: 36, Duration: 114 sec, Damage: +19%, Critical Rate: +13%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 9%, Max MP 9%, Weapon DEF 45%, Magic DEF +45%, Ignore Enemy DEF 9%

  • Level 10: MP Cost: 36, Duration: 120 sec, Damage: +20%, Critical Rate: +14%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 10%, Max MP 10%, Weapon DEF 50%, Magic DEF +50%, Ignore Enemy DEF 10%

  • Level 11: MP Cost: 36, Duration: 126 sec, Damage: +21%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 11%, Max MP 11%, Weapon DEF 55%, Magic DEF +55%, Ignore Enemy DEF 11%

  • Level 12: MP Cost: 38, Duration: 132 sec, Damage: +22%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 12%, Max MP 12%, Weapon DEF 60%, Magic DEF +60%, Ignore Enemy DEF 12%

  • Level 13: MP Cost: 38, Duration: 138 sec, Damage: +23%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 13%, Max MP 13%, Weapon DEF 65%, Magic DEF +65%, Ignore Enemy DEF 13%

  • Level 14: MP Cost: 38, Duration: 144 sec, Damage: +24%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 14%, Max MP 14%, Weapon DEF 70%, Magic DEF +70%, Ignore Enemy DEF 14%

  • Level 15: MP Cost: 40, Duration: 150 sec, Damage: +25%, Critical Rate: +15%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 15%, Max MP 15%, Weapon DEF 75%, Magic DEF +75%, Ignore Enemy DEF 15%

  • Level 16: MP Cost: 40, Duration: 156 sec, Damage: +26%, Critical Rate: +16%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 16%, Max MP 16%, Weapon DEF 80%, Magic DEF +80%, Ignore Enemy DEF 16%

  • Level 17: MP Cost: 40, Duration: 162 sec, Damage: +27%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 17%, Max MP 17%, Weapon DEF 85%, Magic DEF +85%, Ignore Enemy DEF 17%

  • Level 18: MP Cost: 42, Duration: 168 sec, Damage: +28%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 18%, Max MP 18%, Weapon DEF 90%, Magic DEF +90%, Ignore Enemy DEF 18%

  • Level 19: MP Cost: 42, Duration: 174 sec, Damage: +29%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 19%, Max MP 19%, Weapon DEF 95%, Magic DEF +95%, Ignore Enemy DEF 19%

  • Level 20: MP Cost: 42, Duration: 180 sec, Damage: +30%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 20%, Max MP 20%, Weapon DEF 100%, Magic DEF +100%, Ignore Enemy DEF 20%

  • Level 21: MP Cost: 44, Duration: 186 sec, Damage: +31%, Critical Rate: +17%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 21%, Max MP 21%, Weapon DEF 105%, Magic DEF +105%, Ignore Enemy DEF 21%

  • Level 22: MP Cost: 44, Duration: 192 sec, Damage: +32%, Critical Rate: +18%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 22%, Max MP 22%, Weapon DEF 110%, Magic DEF +110%, Ignore Enemy DEF 22%

  • Level 23: MP Cost: 44, Duration: 198 sec, Damage: +33%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 23%, Max MP 23%, Weapon DEF 115%, Magic DEF +115%, Ignore Enemy DEF 23%

  • Level 24: MP Cost: 46, Duration: 204 sec, Damage: +34%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 24%, Max MP 24%, Weapon DEF 120%, Magic DEF +120%, Ignore Enemy DEF 24%

  • Level 25: MP Cost: 46, Duration: 210 sec, Damage: +35%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 25%, Max MP 25%, Weapon DEF 125%, Magic DEF +125%, Ignore Enemy DEF 25%

  • Level 26: MP Cost: 46, Duration: 216 sec, Damage: +36%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 26%, Max MP 26%, Weapon DEF 130%, Magic DEF +130%, Ignore Enemy DEF 26%

  • Level 27: MP Cost: 48, Duration: 222 sec, Damage: +37%, Critical Rate: +19%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 27%, Max MP 27%, Weapon DEF 135%, Magic DEF +135%, Ignore Enemy DEF 27%

  • Level 28: MP Cost: 48, Duration: 228 sec, Damage: +38%, Critical Rate: +20%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 28%, Max MP 28%, Weapon DEF 140%, Magic DEF +140%, Ignore Enemy DEF 28%

  • Level 29: MP Cost: 48, Duration: 234 sec, Damage: +39%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 29%, Max MP 29%, Weapon DEF 145%, Magic DEF +145%, Ignore Enemy DEF 29%

  • Level 30: MP Cost: 50, Duration: 240 sec, Damage: +40%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 30%, Max MP 30%, Weapon DEF 150%, Magic DEF +150%, Ignore Enemy DEF 30%

  • Level 31: MP Cost: 50, Duration: 246 sec, Damage: +41%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 31%, Max MP 31%, Weapon DEF 155%, Magic DEF +155%, Ignore Enemy DEF 31%

  • Level 32: MP Cost: 50, Duration: 252 sec, Damage: +42%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1

Passive Effects: Max HP 32%, Max MP 32%, Weapon DEF 160%, Magic DEF +160%, Ignore Enemy DEF 32%


File:MS Skill Finish Blow.png

Finishing Blow: Quickly deals 6 attacks on multiple enemies with a chance to stun.

Finishing Blow effects

Quickly deals 6 attacks on multiple enemies with a chance to stun.

  • Level 1: MP Cost: 45, Max Enemies Hit: 8, Damage: 142%, Number of Attacks: 6, Chance to Stun: 32%, Duration: 2 sec, Additional Critical Rate: 11%
  • Level 2: MP Cost: 45, Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 6, Chance to Stun: 34%, Duration: 2 sec, Additional Critical Rate: 11%
  • Level 3: MP Cost: 45, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 36%, Duration: 2 sec, Additional Critical Rate: 12%
  • Level 4: MP Cost: 45, Max Enemies Hit: 8, Damage: 148%, Number of Attacks: 6, Chance to Stun: 38%, Duration: 2 sec, Additional Critical Rate: 12%
  • Level 5: MP Cost: 45, Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 6, Chance to Stun: 40%, Duration: 2 sec, Additional Critical Rate: 13%
  • Level 6: MP Cost: 48, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 2 sec, Additional Critical Rate: 13%
  • Level 7: MP Cost: 48, Max Enemies Hit: 8, Damage: 154%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 2 sec, Additional Critical Rate: 14%
  • Level 8: MP Cost: 48, Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 2 sec, Additional Critical Rate: 14%
  • Level 9: MP Cost: 48, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 2 sec, Additional Critical Rate: 15%
  • Level 10: MP Cost: 48, Max Enemies Hit: 8, Damage: 160%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 2 sec, Additional Critical Rate: 15%
  • Level 11: MP Cost: 51, Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 3 sec, Additional Critical Rate: 16%
  • Level 12: MP Cost: 51, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 3 sec, Additional Critical Rate: 16%
  • Level 13: MP Cost: 51, Max Enemies Hit: 8, Damage: 166%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 3 sec, Additional Critical Rate: 17%
  • Level 14: MP Cost: 51, Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 3 sec, Additional Critical Rate: 17%
  • Level 15: MP Cost: 51, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 3 sec, Additional Critical Rate: 18%
  • Level 16: MP Cost: 54, Max Enemies Hit: 8, Damage: 172%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 3 sec, Additional Critical Rate: 18%
  • Level 17: MP Cost: 54, Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 3 sec, Additional Critical Rate: 19%
  • Level 18: MP Cost: 54, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 3 sec, Additional Critical Rate: 19%
  • Level 19: MP Cost: 54, Max Enemies Hit: 8, Damage: 178%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 3 sec, Additional Critical Rate: 20%
  • Level 20: MP Cost: 54, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 3 sec, Additional Critical Rate: 20%
  • Level 21: MP Cost: 57, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 4 sec, Additional Critical Rate: 21%
  • Level 22: MP Cost: 57, Max Enemies Hit: 8, Damage: 184%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 4 sec, Additional Critical Rate: 21%
  • Level 23: MP Cost: 57, Max Enemies Hit: 8, Damage: 186%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 4 sec, Additional Critical Rate: 22%
  • Level 24: MP Cost: 57, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 4 sec, Additional Critical Rate: 22%
  • Level 25: MP Cost: 57, Max Enemies Hit: 8, Damage: 190%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 4 sec, Additional Critical Rate: 23%
  • Level 26: MP Cost: 60, Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 4 sec, Additional Critical Rate: 23%
  • Level 27: MP Cost: 60, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 4 sec, Additional Critical Rate: 24%
  • Level 28: MP Cost: 60, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 4 sec, Additional Critical Rate: 24%
  • Level 29: MP Cost: 60, Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 4 sec, Additional Critical Rate: 25%
  • Level 30: MP Cost: 60, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 4 sec, Additional Critical Rate: 25%
  • Level 31: MP Cost: 63, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 5 sec, Additional Critical Rate: 26%
  • Level 32: MP Cost: 63, Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 5 sec, Additional Critical Rate: 26%

File:MS Skill Cyclone.png

Twister Spin: Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time.

Twister Spin effects

Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time.

  • Level 1: MP Cost: 25, Max Monsters Hit: 8, Damage: 215%, Cooldown: 15 sec.
  • Level 2: MP Cost: 25, Max Monsters Hit: 8, Damage: 220%, Cooldown: 15 sec.
  • Level 3: MP Cost: 25, Max Monsters Hit: 8, Damage: 225%, Cooldown: 15 sec.
  • Level 4: MP Cost: 25, Max Monsters Hit: 8, Damage: 230%, Cooldown: 15 sec.
  • Level 5: MP Cost: 25, Max Monsters Hit: 8, Damage: 235%, Cooldown: 15 sec.
  • Level 6: MP Cost: 26, Max Monsters Hit: 8, Damage: 240%, Cooldown: 15 sec.
  • Level 7: MP Cost: 26, Max Monsters Hit: 8, Damage: 245%, Cooldown: 15 sec.
  • Level 8: MP Cost: 26, Max Monsters Hit: 8, Damage: 250%, Cooldown: 15 sec.
  • Level 9: MP Cost: 26, Max Monsters Hit: 8, Damage: 255%, Cooldown: 15 sec.
  • Level 10: MP Cost: 26, Max Monsters Hit: 8, Damage: 260%, Cooldown: 14 sec.
  • Level 11: MP Cost: 26, Max Monsters Hit: 8, Damage: 265%, Cooldown: 14 sec.
  • Level 12: MP Cost: 27, Max Monsters Hit: 8, Damage: 270%, Cooldown: 14 sec.
  • Level 13: MP Cost: 27, Max Monsters Hit: 8, Damage: 275%, Cooldown: 14 sec.
  • Level 14: MP Cost: 27, Max Monsters Hit: 8, Damage: 280%, Cooldown: 14 sec.
  • Level 15: MP Cost: 27, Max Monsters Hit: 8, Damage: 285%, Cooldown: 14 sec.
  • Level 16: MP Cost: 27, Max Monsters Hit: 8, Damage: 290%, Cooldown: 14 sec.
  • Level 17: MP Cost: 27, Max Monsters Hit: 8, Damage: 295%, Cooldown: 14 sec.
  • Level 18: MP Cost: 28, Max Monsters Hit: 8, Damage: 300%, Cooldown: 14 sec.
  • Level 19: MP Cost: 28, Max Monsters Hit: 8, Damage: 305%, Cooldown: 14 sec.
  • Level 20: MP Cost: 28, Max Monsters Hit: 8, Damage: 310%, Cooldown: 13 sec.
  • Level 21: MP Cost: 28, Max Monsters Hit: 8, Damage: 315%, Cooldown: 13 sec.
  • Level 22: MP Cost: 28, Max Monsters Hit: 8, Damage: 320%, Cooldown: 13 sec.
  • Level 23: MP Cost: 28, Max Monsters Hit: 8, Damage: 325%, Cooldown: 13 sec.
  • Level 24: MP Cost: 29, Max Monsters Hit: 8, Damage: 330%, Cooldown: 13 sec.
  • Level 25: MP Cost: 29, Max Monsters Hit: 8, Damage: 335%, Cooldown: 13 sec.
  • Level 26: MP Cost: 29, Max Monsters Hit: 8, Damage: 340%, Cooldown: 13 sec.
  • Level 27: MP Cost: 29, Max Monsters Hit: 8, Damage: 345%, Cooldown: 13 sec.
  • Level 28: MP Cost: 29, Max Monsters Hit: 8, Damage: 350%, Cooldown: 13 sec.
  • Level 29: MP Cost: 29, Max Monsters Hit: 8, Damage: 355%, Cooldown: 13 sec.
  • Level 30: MP Cost: 30, Max Monsters Hit: 8, Damage: 360%, Cooldown: 12 sec.
  • Level 31: MP Cost: 30, Max Monsters Hit: 8, Damage: 365%, Cooldown: 12 sec.
  • Level 32: MP Cost: 30, Max Monsters Hit: 8, Damage: 370%, Cooldown: 12 sec.

MS Skill Dark Genesis.png

Dark Genesis: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.

Dark Genesis effects

Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.

  • Level 1: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 2, Chance: 32%, Stun Duration: 2 sec, Cooldown: 40 sec, Passive Effects: Damage of Dark Shock: +2%
  • Level 2: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 2, Chance: 34%, Stun Duration: 2 sec, Cooldown: 40 sec, Passive Effects: Damage of Dark Shock: +4%
  • Level 3: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 2, Chance: 36%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +6%
  • Level 4: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 2, Chance: 38%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +8%
  • Level 5: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 2, Chance: 40%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +10%
  • Level 6: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 2, Chance: 42%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +12%
  • Level 7: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 2, Chance: 44%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +14%
  • Level 8: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 2, Chance: 46%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +16%
  • Level 9: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 2, Chance: 48%, Stun Duration: 2 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +18%
  • Level 10: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 2, Chance: 50%, Stun Duration: 2 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +20%
  • Level 11: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 2, Chance: 52%, Stun Duration: 3 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +22%
  • Level 12: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 2, Chance: 54%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +24%
  • Level 13: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 2, Chance: 56%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +26%
  • Level 14: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 2, Chance: 58%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +28%
  • Level 15: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 2, Chance: 60%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +30%
  • Level 16: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 2, Chance: 62%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +32%
  • Level 17: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 2, Chance: 64%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +34%
  • Level 18: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 895%, Number of Attacks: 2, Chance: 66%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +36%
  • Level 19: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 910%, Number of Attacks: 2, Chance: 68%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +38%
  • Level 20: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 2, Chance: 70%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +40%
  • Level 21: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 2, Chance: 72%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +42%
  • Level 22: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 2, Chance: 74%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +44%
  • Level 23: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 970%, Number of Attacks: 2, Chance: 76%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +46%
  • Level 24: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 985%, Number of Attacks: 2, Chance: 78%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +48%
  • Level 25: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 2, Chance: 80%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +50%
  • Level 26: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1015%, Number of Attacks: 2, Chance: 82%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +52%
  • Level 27: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1030%, Number of Attacks: 2, Chance: 84%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +54%
  • Level 28: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1045%, Number of Attacks: 2, Chance: 86%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +56%
  • Level 29: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 2, Chance: 88%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +58%
  • Level 30: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 2, Chance: 90%, Stun Duration: 4 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +60%
  • Level 31: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 2, Chance: 92%, Stun Duration: 5 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +62%
  • Level 32: Active Effects - MP Cost: 400, Max Enemies Hit: 15, Damage: 1105%, Number of Attacks: 2, Chance: 94%, Stun Duration: 5 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +64%

File:MS Skill Shelter.png

Party Shield: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.

Party Shield effects

Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.

  • Cooldown: 7 minutes.
  • Level 1: MP -110; Duration 10 seconds.
  • Level 2: MP -110; Duration 10 seconds.
  • Level 3: MP -110; Duration 13 seconds.
  • Level 4: MP -110; Duration 13 seconds.
  • Level 5: MP -110; Duration 13 seconds.
  • Level 6: MP -110; Duration 16 seconds.
  • Level 7: MP -120; Duration 16 seconds.
  • Level 8: MP -120; Duration 16 seconds.
  • Level 9: MP -120; Duration 19 seconds.
  • Level 10: MP -120; Duration 19 seconds.
  • Level 11: MP -120; Duration 19 seconds.
  • Level 12: MP -120; Duration 22 seconds.
  • Level 13: MP -130; Duration 22 seconds.
  • Level 14: MP -130; Duration 22 seconds.
  • Level 15: MP -130; Duration 25 seconds.
  • Level 16: MP -130; Duration 25 seconds.
  • Level 17: MP -130; Duration 25 seconds.
  • Level 18: MP -130; Duration 28 seconds.
  • Level 19: MP -140; Duration 28 seconds.
  • Level 20: MP -140; Duration for 28 seconds.
  • Level 21: MP -140; Duration for 31 seconds.
  • Level 22: MP -140; Duration for 31 seconds.
  • Level 23: MP -140; Duration for 31 seconds.
  • Level 24: MP -140; Duration for 34 seconds.
  • Level 25: MP -150; Duration for 34 seconds.
  • Level 26: MP -150; Duration for 34 seconds.
  • Level 27: MP -150; Duration for 37 seconds.
  • Level 28: MP -150; Duration for 37 seconds.
  • Level 29: MP -150; Duration for 37 seconds.
  • Level 30: MP -150; Duration for 40 seconds.
  • Level 31: MP -160; Duration for 40 seconds.
  • Level 32: MP -160; Duration for 40 seconds.