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< MapleStory‎ | Battle Mage
Revision as of 21:21, 14 December 2013 by PirateIzzy (talk | contribs) (Fixing columns)
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Beginner

MS Skill Crystal Throw.png

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.

Crystal Throw effects

You attack a ranged enemy by throwing a Rue collected from a mine.

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

MS Skill Infiltrate.png

Infiltrate: Allows you to hide and move quickly for a short time.

Infiltrate effects

Allows you to hide and move quickly for a short time.

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

MS Skill Potion Mastery.png

Potion Mastery: Increases the effect of potions.

Potion Mastery effects

Increases the effect of potions. It only applies for potions that recover HP or MP.

  • Level 1: Recovery rate and Potion Efficiency 105%.
  • Level 2: Recovery rate and Potion Efficiency 110%.
  • Level 3: Recovery rate and Potion Efficiency 115%.

First Job

MS Skill Triple Blow.png

Triple Blow: Quickly attacks multiple enemies 3 times in a row.

Triple Blow effects

'

  • Level 1: MP Cost: 10, Damage: 112%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 2: MP Cost: 11, Damage: 114%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 3: MP Cost: 11, Damage: 116%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 4: MP Cost: 12, Damage: 118%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 5: MP Cost: 12, Damage: 120%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 6: MP Cost: 13, Damage: 122%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 7: MP Cost: 13, Damage: 124%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 8: MP Cost: 14, Damage: 126%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 9: MP Cost: 14, Damage: 128%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 10: MP Cost: 15, Damage: 130%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 11: MP Cost: 15, Damage: 132%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 12: MP Cost: 16, Damage: 134%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 13: MP Cost: 16, Damage: 136%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 14: MP Cost: 17, Damage: 138%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 15: MP Cost: 17, Damage: 140%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 16: MP Cost: 18, Damage: 142%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 17: MP Cost: 18, Damage: 144%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 18: MP Cost: 19, Damage: 146%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 19: MP Cost: 19, Damage: 148%, Max Attacks: 3, Max Monsters Hit: 8
  • Level 20: MP Cost: 20, Damage: 150%, Max Attacks: 3, Max Monsters Hit: 8

MS Skill Teleport.png

Teleport: Allows you to teleport a set distance to other locations on the same map using the arrow keys.

Teleport effects

'

  • Level 1: MP Cost: 44, Range: 138
  • Level 2: MP Cost: 38, Range: 142
  • Level 3: MP Cost: 32, Range: 144
  • Level 4: MP Cost: 26, Range: 148
  • Level 5: MP Cost: 20, Range: 150

MS Skill Dark Aura.png

Dark Aura: Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

Dark Aura effects

'

  • Level 1: MP Cost: 15, Damage Done: +1%
  • Level 2: MP Cost: 15, Damage Done: +1%
  • Level 3: MP Cost: 15, Damage Done: +2%
  • Level 4: MP Cost: 15, Damage Done: +2%
  • Level 5: MP Cost: 15, Damage Done: +3%
  • Level 6: MP Cost: 20, Damage Done: +3%
  • Level 7: MP Cost: 20, Damage Done: +4%
  • Level 8: MP Cost: 20, Damage Done: +4%
  • Level 9: MP Cost: 20, Damage Done: +5%
  • Level 10: MP Cost: 20, Damage Done: +5%
  • Level 11: MP Cost: 25, Damage Done: +6%
  • Level 12: MP Cost: 25, Damage Done: +6%
  • Level 13: MP Cost: 25, Damage Done: +7%
  • Level 14: MP Cost: 25, Damage Done: +7%
  • Level 15: MP Cost: 25, Damage Done: +8%
  • Level 16: MP Cost: 30, Damage Done: +8%
  • Level 17: MP Cost: 30, Damage Done: +9%
  • Level 18: MP Cost: 30, Damage Done: +9%
  • Level 19: MP Cost: 30, Damage Done: +10%
  • Level 20: MP Cost: 30, Damage Done: +10%

MS Skill Staff Artist.png

Staff Artist: Years of study with a Staff have made you an exceedingly dangerous opponent.

Staff Artist effects

'

  • Level 1: Magic ATT: 1, Speed: 1, Jump: 1, Max Speed: +1
  • Level 2: Magic ATT: 2, Speed: 2, Jump: 2, Max Speed: +2
  • Level 3: Magic ATT: 3, Speed: 3, Jump: 3, Max Speed: +3
  • Level 4: Magic ATT: 4, Speed: 4, Jump: 4, Max Speed: +4
  • Level 5: Magic ATT: 5, Speed: 5, Jump: 5, Max Speed: +5
  • Level 6: Magic ATT: 6, Speed: 6, Jump: 6, Max Speed: +6
  • Level 7: Magic ATT: 7, Speed: 7, Jump: 7, Max Speed: +7
  • Level 8: Magic ATT: 8, Speed: 8, Jump: 8, Max Speed: +8
  • Level 9: Magic ATT: 9, Speed: 9, Jump: 9, Max Speed: +9
  • Level 10: Magic ATT: 10, Speed: 10, Jump: 10, Max Speed: +10
  • Level 11: Magic ATT: 11, Speed: 11, Jump: 11, Max Speed: +11
  • Level 12: Magic ATT: 12, Speed: 12, Jump: 12, Max Speed: +12
  • Level 13: Magic ATT: 13, Speed: 13, Jump: 13, Max Speed: +13
  • Level 14: Magic ATT: 14, Speed: 14, Jump: 14, Max Speed: +14
  • Level 15: Magic ATT: 15, Speed: 15, Jump: 15, Max Speed: +15
  • Level 16: Magic ATT: 16, Speed: 16, Jump: 16, Max Speed: +16
  • Level 17: Magic ATT: 17, Speed: 17, Jump: 17, Max Speed: +17
  • Level 18: Magic ATT: 18, Speed: 18, Jump: 18, Max Speed: +18
  • Level 19: Magic ATT: 19, Speed: 19, Jump: 19, Max Speed: +19
  • Level 20: Magic ATT: 20, Speed: 20, Jump: 20, Max Speed: +20

Second Job

MS Skill Quad Blow.png

Quad Blow: Quickly deals 4 attacks on multiple enemies.

Quad Blow effects

Requires Level 20 Triple Blow

  • Level 1: MP Cost: 20, Damage: 117%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 2: MP Cost: 21, Damage: 119%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 3: MP Cost: 21, Damage: 121%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 4: MP Cost: 22, Damage: 123%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 5: MP Cost: 22, Damage: 125%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 6: MP Cost: 23, Damage: 127%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 7: MP Cost: 23, Damage: 129%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 8: MP Cost: 24, Damage: 131%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 9: MP Cost: 24, Damage: 133%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 10: MP Cost: 25, Damage: 135%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 11: MP Cost: 25, Damage: 137%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 12: MP Cost: 26, Damage: 139%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 13: MP Cost: 26, Damage: 141%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 14: MP Cost: 27, Damage: 143%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 15: MP Cost: 27, Damage: 145%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 16: MP Cost: 28, Damage: 147%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 17: MP Cost: 28, Damage: 149%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 18: MP Cost: 29, Damage: 151%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 19: MP Cost: 29, Damage: 153%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 20: MP Cost: 30, Damage: 155%, Max Attacks: 4, Max Monsters Hit: 8

MS Skill Hyper Dark Chain.png

Hyper Dark Chain: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be stunned.

Hyper Dark Chain effects

'

  • Level 1: MP Cost: 30, Damage: 315%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 2: MP Cost: 30, Damage: 320%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 3: MP Cost: 30, Damage: 325%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 4: MP Cost: 30, Damage: 330%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 5: MP Cost: 30, Damage: 335%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 6: MP Cost: 30, Damage: 340%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 7: MP Cost: 30, Damage: 345%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 8: MP Cost: 30, Damage: 350%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 9: MP Cost: 30, Damage: 355%, Max Monsters Hit: 8, Stun Duration: 4 sec
  • Level 10: MP Cost: 30, Damage: 360%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 11: MP Cost: 35, Damage: 365%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 12: MP Cost: 35, Damage: 370%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 13: MP Cost: 35, Damage: 375%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 14: MP Cost: 35, Damage: 380%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 15: MP Cost: 35, Damage: 385%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 16: MP Cost: 35, Damage: 390%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 17: MP Cost: 35, Damage: 395%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 18: MP Cost: 35, Damage: 400%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 19: MP Cost: 35, Damage: 405%, Max Monsters Hit: 8, Stun Duration: 5 sec
  • Level 20: MP Cost: 35, Damage: 410%, Max Monsters Hit: 8, Stun Duration: 6 sec

MS Skill Yellow Aura.png

Yellow Aura: Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

Yellow Aura effects

'

  • Level 1: MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step
  • Level 2: MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step
  • Level 3: MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step
  • Level 4: MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step
  • Level 5: MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step
  • Level 6: MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step
  • Level 7: MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step
  • Level 8: MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step
  • Level 9: MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step
  • Level 10: MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step
  • Level 11: MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step
  • Level 12: MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step
  • Level 13: MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step
  • Level 14: MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step
  • Level 15: MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step
  • Level 16: MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step
  • Level 17: MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step
  • Level 18: MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step
  • Level 19: MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step
  • Level 20: MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step

MS Skill Blood Drain.png

Blood Drain: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.

Blood Drain effects

'

  • Level 1: MP Cost: 50, Duration: 66 sec, recovers HP equivalent to 1% of the damage you do
  • Level 2: MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
  • Level 3: MP Cost: 55, Duration: 78 sec, recovers HP equivalent to 2% of the damage you do
  • Level 4: MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
  • Level 5: MP Cost: 60, Duration: 90 sec, recovers HP equivalent to 3% of the damage you do
  • Level 6: MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
  • Level 7: MP Cost: 65, Duration: 102 sec, recovers HP equivalent to 4% of the damage you do
  • Level 8: MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
  • Level 9: MP Cost: 70, Duration: 114 sec, recovers HP equivalent to 5% of the damage you do
  • Level 10: MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do

MS Skill Staff Mastery.png

Staff Mastery: Increases Staff Mastery, Magic Attack, and Critical Hit Rate.

Staff Mastery effects

'

  • Level 1: Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4%
  • Level 2: Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8%
  • Level 3: Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12%
  • Level 4: Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16%
  • Level 5: Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20%
  • Level 6: Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24%
  • Level 7: Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28%
  • Level 8: Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32%
  • Level 9: Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36%
  • Level 10: Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%

MS Skill Staff Boost.png

Staff Boost: Increases the attack speed of your weapon for a short time. Must have a staff equipped.

Staff Boost effects

Requires Level 5 Staff Mastery

  • Level 1: MP Cost: 94, Duration: 20 sec
  • Level 2: MP Cost: 88, Duration: 40 sec
  • Level 3: MP Cost: 82, Duration: 60 sec
  • Level 4: MP Cost: 76, Duration: 80 sec
  • Level 5: MP Cost: 70, Duration: 100 sec
  • Level 6: MP Cost: 64, Duration: 120 sec
  • Level 7: MP Cost: 58, Duration: 140 sec
  • Level 8: MP Cost: 52, Duration: 160 sec
  • Level 9: MP Cost: 46, Duration: 180 sec
  • Level 10: MP Cost: 40, Duration: 200 sec

MS Skill High Wisdom.png

High Wisdom: Permanently increase INT through mental discipline.

High Wisdom effects

'

  • Level 1: Permanently increase INT by 8
  • Level 2: Permanently increase INT by 16
  • Level 3: Permanently increase INT by 24
  • Level 4: Permanently increase INT by 32
  • Level 5: Permanently increase INT by 40

Third Job

MS Skill Blue Aura.png

Blue Aura: Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.

Blue Aura effects

'

  • Level 1: MP Cost: 24, Weapon DEF: +110, Max HP: +60, Damage Distributed: 11%, with 39% of that absorbed
  • Level 2: MP Cost: 24, Weapon DEF: +120, Max HP: +70, Damage Distributed: 12%, with 38% of that absorbed
  • Level 3: MP Cost: 26, Weapon DEF: +130, Max HP: +80, Damage Distributed: 13%, with 37% of that absorbed
  • Level 4: MP Cost: 26, Weapon DEF: +140, Max HP: +90, Damage Distributed: 14%, with 36% of that absorbed
  • Level 5: MP Cost: 28, Weapon DEF: +150, Max HP: +100, Damage Distributed: 15%, with 35% of that absorbed
  • Level 6: MP Cost: 28, Weapon DEF: +160, Max HP: +110, Damage Distributed: 16%, with 34% of that absorbed
  • Level 7: MP Cost: 30, Weapon DEF: +170, Max HP: +120, Damage Distributed: 17%, with 33% of that absorbed
  • Level 8: MP Cost: 30, Weapon DEF: +180, Max HP: +130, Damage Distributed: 18%, with 32% of that absorbed
  • Level 9: MP Cost: 32, Weapon DEF: +190, Max HP: +140, Damage Distributed: 19%, with 31% of that absorbed
  • Level 10: MP Cost: 32, Weapon DEF: +200, Max HP: +150, Damage Distributed: 20%, with 30% of that absorbed
  • Level 11: MP Cost: 34, Weapon DEF: +210, Max HP: +160, Damage Distributed: 21%, with 29% of that absorbed
  • Level 12: MP Cost: 34, Weapon DEF: +220, Max HP: +170, Damage Distributed: 22%, with 28% of that absorbed
  • Level 13: MP Cost: 36, Weapon DEF: +230, Max HP: +180, Damage Distributed: 23%, with 27% of that absorbed
  • Level 14: MP Cost: 36, Weapon DEF: +240, Max HP: +190, Damage Distributed: 24%, with 26% of that absorbed
  • Level 15: MP Cost: 38, Weapon DEF: +250, Max HP: +200, Damage Distributed: 25%, with 25% of that absorbed
  • Level 16: MP Cost: 38, Weapon DEF: +260, Max HP: +210, Damage Distributed: 26%, with 24% of that absorbed
  • Level 17: MP Cost: 40, Weapon DEF: +270, Max HP: +220, Damage Distributed: 27%, with 23% of that absorbed
  • Level 18: MP Cost: 40, Weapon DEF: +280, Max HP: +230, Damage Distributed: 28%, with 22% of that absorbed
  • Level 19: MP Cost: 42, Weapon DEF: +290, Max HP: +240, Damage Distributed: 29%, with 21% of that absorbed
  • Level 20: MP Cost: 42, Weapon DEF: +300, Max HP: +250, Damage Distributed: 30%, with 20% of that absorbed

MS Skill Battle Mastery.png

Battle Mastery: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.

Battle Mastery effects

'

  • Level 1: Damage: 11%, Minimum Critical Damage: +1%
  • Level 2: Damage: 12%, Minimum Critical Damage: +2%
  • Level 3: Damage: 13%, Minimum Critical Damage: +3%
  • Level 4: Damage: 14%, Minimum Critical Damage: +4%
  • Level 5: Damage: 15%, Minimum Critical Damage: +5%
  • Level 6: Damage: 16%, Minimum Critical Damage: +6%
  • Level 7: Damage: 17%, Minimum Critical Damage: +7%
  • Level 8: Damage: 18%, Minimum Critical Damage: +8%
  • Level 9: Damage: 19%, Minimum Critical Damage: +9%
  • Level 10: Damage: 20%, Minimum Critical Damage: +10%
  • Level 11: Damage: 21%, Minimum Critical Damage: +11%
  • Level 12: Damage: 22%, Minimum Critical Damage: +12%
  • Level 13: Damage: 23%, Minimum Critical Damage: +13%
  • Level 14: Damage: 24%, Minimum Critical Damage: +14%
  • Level 15: Damage: 25%, Minimum Critical Damage: +15%
  • Level 16: Damage: 26%, Minimum Critical Damage: +16%
  • Level 17: Damage: 27%, Minimum Critical Damage: +17%
  • Level 18: Damage: 28%, Minimum Critical Damage: +18%
  • Level 19: Damage: 29%, Minimum Critical Damage: +19%
  • Level 20: Damage: 30%, Minimum Critical Damage: +20%

MS Skill Quintuple Blow.png

Quintuple Blow: Quickly deals 5 attacks on multiple enemies.

Quintuple Blow effects

Requires Level 20 Quad Blow

  • Level 1: MP Cost: 33, Damage: 127%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 2: MP Cost: 33, Damage: 129%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 3: MP Cost: 33, Damage: 131%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 4: MP Cost: 33, Damage: 133%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 5: MP Cost: 33, Damage: 135%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 6: MP Cost: 36, Damage: 137%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 7: MP Cost: 36, Damage: 139%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 8: MP Cost: 36, Damage: 141%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 9: MP Cost: 36, Damage: 143%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 10: MP Cost: 36, Damage: 145%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 11: MP Cost: 39, Damage: 147%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 12: MP Cost: 39, Damage: 149%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 13: MP Cost: 39, Damage: 151%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 14: MP Cost: 39, Damage: 153%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 15: MP Cost: 39, Damage: 155%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 16: MP Cost: 42, Damage: 157%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 17: MP Cost: 42, Damage: 159%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 18: MP Cost: 42, Damage: 161%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 19: MP Cost: 42, Damage: 163%, Number of Attacks: 5, Max Enemies Hit: 8
  • Level 20: MP Cost: 42, Damage: 165%, Number of Attacks: 5, Max Enemies Hit: 8

MS Skill Dark Shock.png

Dark Shock: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.

Dark Shock effects

'

  • Level 1: MP Cost: 65, Damage: 900%, Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
  • Level 2: MP Cost: 65, Damage: 910%, Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 15 sec
  • Level 3: MP Cost: 65, Damage: 920%, Max Monsters Hit: 8, Additional Critical Hit Rate: 10%, Cooldown: 13 sec
  • Level 4: MP Cost: 70, Damage: 930%, Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
  • Level 5: MP Cost: 70, Damage: 940%, Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 13 sec
  • Level 6: MP Cost: 70, Damage: 950%, Max Monsters Hit: 8, Additional Critical Hit Rate: 20%, Cooldown: 11 sec
  • Level 7: MP Cost: 75, Damage: 960%, Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
  • Level 8: MP Cost: 75, Damage: 970%, Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 11 sec
  • Level 9: MP Cost: 75, Damage: 980%, Max Monsters Hit: 8, Additional Critical Hit Rate: 30%, Cooldown: 9 sec
  • Level 10: MP Cost: 80, Damage: 990%, Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
  • Level 11: MP Cost: 80, Damage: 1000%, Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 9 sec
  • Level 12: MP Cost: 80, Damage: 1010%, Max Monsters Hit: 8, Additional Critical Hit Rate: 40%, Cooldown: 7 sec
  • Level 13: MP Cost: 85, Damage: 1020%, Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
  • Level 14: MP Cost: 85, Damage: 1030%, Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 7 sec
  • Level 15: MP Cost: 85, Damage: 1040%, Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 5 sec

File:MS Skill Conversion.png

Conversion: Consumes MP to rapidly increase your Max HP for a fixed period of time.

Conversion effects

'

  • Level 1: MP Cost: 1900, MaxHP +64%, Duration: 126 sec
  • Level 2: MP Cost: 1800, MaxHP +68%, Duration: 132 sec
  • Level 3: MP Cost: 1700, MaxHP +72%, Duration: 138 sec
  • Level 4: MP Cost: 1600, MaxHP +76%, Duration: 144 sec
  • Level 5: MP Cost: 1500, MaxHP +80%, Duration: 150 sec
  • Level 6: MP Cost: 1400, MaxHP +84%, Duration: 156 sec
  • Level 7: MP Cost: 1300, MaxHP +88%, Duration: 162 sec
  • Level 8: MP Cost: 1200, MaxHP +92%, Duration: 168 sec
  • Level 9: MP Cost: 1100, MaxHP +96%, Duration: 174 sec
  • Level 10: MP Cost: 1000, MaxHP +100%, Duration: 180 sec

MS Skill Body Boost.png

Body Boost: Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.

Body Boost effects

Requires Level 10 Dark Aura, Yellow Aura, and Blue Aura

  • Level 1: MP Cost: 54, Duration: 55 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 147 Sec
  • Level 2: MP Cost: 58, Duration: 60 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 144 Sec
  • Level 3: MP Cost: 62, Duration: 65 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 141 Sec
  • Level 4: MP Cost: 66, Duration: 70 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 138 Sec
  • Level 5: MP Cost: 70, Duration: 75 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 135 Sec
  • Level 6: MP Cost: 74, Duration: 80 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 132 Sec
  • Level 7: MP Cost: 78, Duration: 85 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 129 Sec
  • Level 8: MP Cost: 82, Duration: 90 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 126 Sec
  • Level 9: MP Cost: 86, Duration: 95 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 123 Sec
  • Level 10: MP Cost: 90, Duration: 100 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 120 Sec
  • Level 11: MP Cost: 94, Duration: 105 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 117 Sec
  • Level 12: MP Cost: 98, Duration: 110 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 114 Sec
  • Level 13: MP Cost: 102, Duration: 115 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 111 Sec
  • Level 14: MP Cost: 106, Duration: 120 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 108 Sec
  • Level 15: MP Cost: 110, Duration: 125 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 105 Sec
  • Level 16: MP Cost: 114, Duration: 130 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 102 Sec
  • Level 17: MP Cost: 118, Duration: 135 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 99 Sec
  • Level 18: MP Cost: 122, Duration: 140 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 96 Sec
  • Level 19: MP Cost: 126, Duration: 145 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 93 Sec
  • Level 20: MP Cost: 130, Duration: 150 sec. Activated auras effects will have the multiplier 2 applied to following parts:
    • Dark Aura: Damage
    • Yellow Aura: Attack Speed, Speed, Avoidability
    • Blue Aura: Distributed Damage Absorption, DEF
    • Cooldown: 90 Sec

MS Skill Summon Reaper Buff.png

Summon Reaper Buff: Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not apply to Bosses and some monsters.

Summon Reaper Buff effects

'

  • Level 1: MP Cost: 80, Summon Chance: 1%, Buff Duration: 66 sec. Reaper's Damage: 270%. Reaper Duration: 12 sec
  • Level 2: MP Cost: 80, Summon Chance: 2%, Buff Duration: 72 sec. Reaper's Damage: 290%. Reaper Duration: 14 sec
  • Level 3: MP Cost: 80, Summon Chance: 3%, Buff Duration: 78 sec. Reaper's Damage: 310%. Reaper Duration: 16 sec
  • Level 4: MP Cost: 80, Summon Chance: 4%, Buff Duration: 84 sec. Reaper's Damage: 330%. Reaper Duration: 18 sec
  • Level 5: MP Cost: 80, Summon Chance: 5%, Buff Duration: 90 sec. Reaper's Damage: 350%. Reaper Duration: 20 sec
  • Level 6: MP Cost: 100, Summon Chance: 6%, Buff Duration: 96 sec. Reaper's Damage: 370%. Reaper Duration: 22 sec
  • Level 7: MP Cost: 100, Summon Chance: 7%, Buff Duration: 102 sec. Reaper's Damage: 390%. Reaper Duration: 24 sec
  • Level 8: MP Cost: 100, Summon Chance: 8%, Buff Duration: 108 sec. Reaper's Damage: 410%. Reaper Duration: 26 sec
  • Level 9: MP Cost: 100, Summon Chance: 9%, Buff Duration: 114 sec. Reaper's Damage: 430%. Reaper Duration: 28 sec
  • Level 10: MP Cost: 100, Summon Chance: 10%, Buff Duration: 120 sec. Reaper's Damage: 450%. Reaper Duration: 30 sec

MS Skill Teleport Mastery.png

Teleport Mastery: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.

Teleport Mastery effects

Requires Level 5 Teleport

  • Level 1: MP Cost: 4, Damage: 260%, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 2 sec, Teleport Distance: +4
  • Level 2: MP Cost: 8, Damage: 280%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 3 sec, Teleport Distance: +8
  • Level 3: MP Cost: 12, Damage: 300%, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 3 sec, Teleport Distance: +12
  • Level 4: MP Cost: 16, Damage: 320%, Max Monsters Hit: 6, Stun Chance: 70%, Stun Duration: 4 sec, Teleport Distance: +16
  • Level 5: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20

MS Skill Stance.png

Stance: With great concentration, you hold your ground when struck, resisting knock-back effects.

Stance effects

Combat Orders works on this skill.

  • Level 1: MP Cost: 60, Knock-back Resist Chance: 36%, Duration: 30 sec
  • Level 2: MP Cost: 65, Knock-back Resist Chance: 42%, Duration: 60 sec
  • Level 3: MP Cost: 65, Knock-back Resist Chance: 48%, Duration: 90 sec
  • Level 4: MP Cost: 70, Knock-back Resist Chance: 54%, Duration: 120 sec
  • Level 5: MP Cost: 75, Knock-back Resist Chance: 60%, Duration: 150 sec
  • Level 6: MP Cost: 75, Knock-back Resist Chance: 66%, Duration: 180 sec
  • Level 7: MP Cost: 80, Knock-back Resist Chance: 72%, Duration: 210 sec
  • Level 8: MP Cost: 80, Knock-back Resist Chance: 78%, Duration: 240 sec
  • Level 9: MP Cost: 85, Knock-back Resist Chance: 84%, Duration: 270 sec
  • Level 10: MP Cost: 90, Knock-back Resist Chance: 90%, Duration: 300 sec
  • Level 11: MP Cost: 90, Knock-back Resist Chance: 96%, Duration: 330 sec
  • Level 12: MP Cost: 95, Knock-back Resist Chance: 102%, Duration: 360 sec

Fourth Job

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Advanced Dark Aura.png

Advanced Dark Aura: Permanently increases Magic ATT and upgrades the function of Dark Aura. Also gives dot damage to the object of your attack at a set chance.

Advanced Dark Aura effects

Requires Level 20 Dark Aura

  • Level 1: Active Effects: MP Cost: 35, Damage: +10% with Dark Aura, Chance: 23%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 125%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 3
  • Level 2: Active Effects: MP Cost: 35, Damage: +13% with Dark Aura, Chance: 26%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 140%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 6
  • Level 3: Active Effects: MP Cost: 35, Damage: +13% with Dark Aura, Chance: 29%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 155%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 9
  • Level 4: Active Effects: MP Cost: 35, Damage: +16% with Dark Aura, Chance: 32%, Duration: 2 sec. DoT damage every 1 sec. DoT Damage: 170%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 12
  • Level 5: Active Effects: MP Cost: 35, Damage: +16% with Dark Aura, Chance: 35%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 185%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 15
  • Level 6: Active Effects: MP Cost: 40, Damage: +19% with Dark Aura, Chance: 38%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 200%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 18
  • Level 7: Active Effects: MP Cost: 40, Damage: +19% with Dark Aura, Chance: 41%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 215%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 21
  • Level 8: Active Effects: MP Cost: 40, Damage: +22% with Dark Aura, Chance: 44%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 230%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 24
  • Level 9: Active Effects: MP Cost: 40, Damage: +22% with Dark Aura, Chance: 47%, Duration: 5 sec. DoT damage every 1 sec. DoT Damage: 245%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 27
  • Level 10: Active Effects: MP Cost: 40, Damage: +25% with Dark Aura, Chance: 50%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 260%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 30
  • Level 11: Active Effects: MP Cost: 45, Damage: +25% with Dark Aura, Chance: 53%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 275%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 33
  • Level 12: Active Effects: MP Cost: 45, Damage: +28% with Dark Aura, Chance: 56%, Duration: 8 sec. DoT damage every 1 sec. DoT Damage: 290%. Can stack up to 3 times. Passive Effect: permanently increases Magic ATT 36

MS Skill Advanced Yellow Aura.png

Advanced Yellow Aura: Permanently increases your Avoidability and upgrades your Yellow Aura skill. The Yellow Aura grants extra Avoidability to party members and decreases enemy Movement Speed.

Advanced Yellow Aura effects

Requires Level 20 Yellow Aura

  • Level 1: Active Effects: MP Cost: 25, Movement Speed: +23, Attack Speed: +2 step, Dodge Chance: 8% chance, Enemy Movement Speed: -3. Passive Effects: Dodge Chance: +8%
  • Level 2: Active Effects: MP Cost: 25, Movement Speed: +23, Attack Speed: +2 step, Dodge Chance: 8% chance, Enemy Movement Speed: -6. Passive Effects: Dodge Chance: +8%
  • Level 3: Active Effects: MP Cost: 25, Movement Speed: +26, Attack Speed: +2 step, Dodge Chance: 11% chance, Enemy Movement Speed: -9. Passive Effects: Dodge Chance: +11%
  • Level 4: Active Effects: MP Cost: 25, Movement Speed: +26, Attack Speed: +2 step, Dodge Chance: 11% chance, Enemy Movement Speed: -12. Passive Effects: Dodge Chance: +11%
  • Level 5: Active Effects: MP Cost: 25, Movement Speed: +29, Attack Speed: +2 step, Dodge Chance: 14% chance, Enemy Movement Speed: -15. Passive Effects: Dodge Chance: +14%
  • Level 6: Active Effects: MP Cost: 30, Movement Speed: +29, Attack Speed: +2 step, Dodge Chance: 14% chance, Enemy Movement Speed: -18. Passive Effects: Dodge Chance: +14%
  • Level 7: Active Effects: MP Cost: 30, Movement Speed: +32, Attack Speed: +2 step, Dodge Chance: 17% chance, Enemy Movement Speed: -21. Passive Effects: Dodge Chance: +17%
  • Level 8: Active Effects: MP Cost: 30, Movement Speed: +32, Attack Speed: +2 step, Dodge Chance: 17% chance, Enemy Movement Speed: -24. Passive Effects: Dodge Chance: +17%
  • Level 9: Active Effects: MP Cost: 30, Movement Speed: +35, Attack Speed: +2 step, Dodge Chance: 20% chance, Enemy Movement Speed: -27. Passive Effects: Dodge Chance: +20%
  • Level 10: Active Effects: MP Cost: 30, Movement Speed: +35, Attack Speed: +2 step, Dodge Chance: 20% chance, Enemy Movement Speed: -30. Passive Effects: Dodge Chance: +20%
  • Level 11: Active Effects: MP Cost: 35, Movement Speed: +38, Attack Speed: +2 step, Dodge Chance: 23% chance, Enemy Movement Speed: -33. Passive Effects: Dodge Chance: +23%
  • Level 12: Active Effects: MP Cost: 35, Movement Speed: +38, Attack Speed: +2 step, Dodge Chance: 23% chance, Enemy Movement Speed: -36. Passive Effects: Dodge Chance: +23%

MS Skill Advanced Blue Aura.png

Advanced Blue Aura: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.

Advanced Blue Aura effects

Requires Level 20 Blue Aura

  • Level 1: Active Effects: MP Cost: 44, Distributes 31% damage to ally and absorbs 19% of the distributed damage, Defense: +5%. Passive Effects: Abnormal Status Resistance: +2%, Elemental Resistance: +2%
  • Level 2: Active Effects: MP Cost: 46, Distributes 32% damage to ally and absorbs 18% of the distributed damage, Defense: +10%. Passive Effects: Abnormal Status Resistance: +4%, Elemental Resistance: +4%
  • Level 3: Active Effects: MP Cost: 48, Distributes 33% damage to ally and absorbs 17% of the distributed damage, Defense: +15%. Passive Effects: Abnormal Status Resistance: +6%, Elemental Resistance: +6%
  • Level 4: Active Effects: MP Cost: 50, Distributes 34% damage to ally and absorbs 16% of the distributed damage, Defense: +20%. Passive Effects: Abnormal Status Resistance: +8%, Elemental Resistance: +8%
  • Level 5: Active Effects: MP Cost: 52, Distributes 35% damage to ally and absorbs 15% of the distributed damage, Defense: +25%. Passive Effects: Abnormal Status Resistance: +10%, Elemental Resistance: +10%
  • Level 6: Active Effects: MP Cost: 54, Distributes 36% damage to ally and absorbs 14% of the distributed damage, Defense: +30%. Passive Effects: Abnormal Status Resistance: +12%, Elemental Resistance: +12%
  • Level 7: Active Effects: MP Cost: 56, Distributes 37% damage to ally and absorbs 13% of the distributed damage, Defense: +35%. Passive Effects: Abnormal Status Resistance: +14%, Elemental Resistance: +14%
  • Level 8: Active Effects: MP Cost: 58, Distributes 38% damage to ally and absorbs 12% of the distributed damage, Defense: +40%. Passive Effects: Abnormal Status Resistance: +16%, Elemental Resistance: +16%
  • Level 9: Active Effects: MP Cost: 60, Distributes 39% damage to ally and absorbs 11% of the distributed damage, Defense: +45%. Passive Effects: Abnormal Status Resistance: +18%, Elemental Resistance: +18%
  • Level 10: Active Effects: MP Cost: 62, Distributes 40% damage to ally and absorbs 10% of the distributed damage, Defense: +50%. Passive Effects: Abnormal Status Resistance: +20%, Elemental Resistance: +20%
  • Level 11: Active Effects: MP Cost: 64, Distributes 41% damage to ally and absorbs 9% of the distributed damage, Defense: +55%. Passive Effects: Abnormal Status Resistance: +22%, Elemental Resistance: +22%
  • Level 12: Active Effects: MP Cost: 66, Distributes 42% damage to ally and absorbs 8% of the distributed damage, Defense: +60%. Passive Effects: Abnormal Status Resistance: +24%, Elemental Resistance: +24%

MS Skill Battle Rage.png

Battle Rage: Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemies' attacks will not cancel the buff.

Battle Rage effects

'

  • Level 1: MP Cost: 30, Damage: +11%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 1%, Max MP 1%, Weapon DEF 5%, Magic DEF +5%, Ignore Enemy DEF 1%
  • Level 2: MP Cost: 30, Damage: +12%, Critical Rate: +11%, Min Critical Damage: +1%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 2%, Max MP 2%, Weapon DEF 10%, Magic DEF +10%, Ignore Enemy DEF 2%
  • Level 3: MP Cost: 32, Damage: +13%, Critical Rate: +11%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 3%, Max MP 3%, Weapon DEF 15%, Magic DEF +15%, Ignore Enemy DEF 3%
  • Level 4: MP Cost: 32, Damage: +14%, Critical Rate: +12%, Min Critical Damage: +2%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 4%, Max MP 4%, Weapon DEF 20%, Magic DEF +20%, Ignore Enemy DEF 4%
  • Level 5: MP Cost: 32, Damage: +15%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 5%, Max MP 5%, Weapon DEF 25%, Magic DEF +25%, Ignore Enemy DEF 5%
  • Level 6: MP Cost: 34, Damage: +16%, Critical Rate: +12%, Min Critical Damage: +3%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 6%, Max MP 6%, Weapon DEF 30%, Magic DEF +30%, Ignore Enemy DEF 6%
  • Level 7: MP Cost: 34, Damage: +17%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 7%, Max MP 7%, Weapon DEF 35%, Magic DEF +35%, Ignore Enemy DEF 7%
  • Level 8: MP Cost: 34, Damage: +18%, Critical Rate: +13%, Min Critical Damage: +4%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 8%, Max MP 8%, Weapon DEF 40%, Magic DEF +40%, Ignore Enemy DEF 8%
  • Level 9: MP Cost: 36, Damage: +19%, Critical Rate: +13%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 9%, Max MP 9%, Weapon DEF 45%, Magic DEF +45%, Ignore Enemy DEF 9%
  • Level 10: MP Cost: 36, Damage: +20%, Critical Rate: +14%, Min Critical Damage: +5%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 10%, Max MP 10%, Weapon DEF 50%, Magic DEF +50%, Ignore Enemy DEF 10%
  • Level 11: MP Cost: 36, Damage: +21%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 11%, Max MP 11%, Weapon DEF 55%, Magic DEF +55%, Ignore Enemy DEF 11%
  • Level 12: MP Cost: 38, Damage: +22%, Critical Rate: +14%, Min Critical Damage: +6%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 12%, Max MP 12%, Weapon DEF 60%, Magic DEF +60%, Ignore Enemy DEF 12%
  • Level 13: MP Cost: 38, Damage: +23%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 13%, Max MP 13%, Weapon DEF 65%, Magic DEF +65%, Ignore Enemy DEF 13%
  • Level 14: MP Cost: 38, Damage: +24%, Critical Rate: +15%, Min Critical Damage: +7%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 14%, Max MP 14%, Weapon DEF 70%, Magic DEF +70%, Ignore Enemy DEF 14%
  • Level 15: MP Cost: 40, Damage: +25%, Critical Rate: +15%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 15%, Max MP 15%, Weapon DEF 75%, Magic DEF +75%, Ignore Enemy DEF 15%
  • Level 16: MP Cost: 40, Damage: +26%, Critical Rate: +16%, Min Critical Damage: +8%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 16%, Max MP 16%, Weapon DEF 80%, Magic DEF +80%, Ignore Enemy DEF 16%
  • Level 17: MP Cost: 40, Damage: +27%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 17%, Max MP 17%, Weapon DEF 85%, Magic DEF +85%, Ignore Enemy DEF 17%
  • Level 18: MP Cost: 42, Damage: +28%, Critical Rate: +16%, Min Critical Damage: +9%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 18%, Max MP 18%, Weapon DEF 90%, Magic DEF +90%, Ignore Enemy DEF 18%
  • Level 19: MP Cost: 42, Damage: +29%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 19%, Max MP 19%, Weapon DEF 95%, Magic DEF +95%, Ignore Enemy DEF 19%
  • Level 20: MP Cost: 42, Damage: +30%, Critical Rate: +17%, Min Critical Damage: +10%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 20%, Max MP 20%, Weapon DEF 100%, Magic DEF +100%, Ignore Enemy DEF 20%
  • Level 21: MP Cost: 44, Damage: +31%, Critical Rate: +17%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 21%, Max MP 21%, Weapon DEF 105%, Magic DEF +105%, Ignore Enemy DEF 21%
  • Level 22: MP Cost: 44, Damage: +32%, Critical Rate: +18%, Min Critical Damage: +11%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 22%, Max MP 22%, Weapon DEF 110%, Magic DEF +110%, Ignore Enemy DEF 22%
  • Level 23: MP Cost: 44, Damage: +33%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 23%, Max MP 23%, Weapon DEF 115%, Magic DEF +115%, Ignore Enemy DEF 23%
  • Level 24: MP Cost: 46, Damage: +34%, Critical Rate: +18%, Min Critical Damage: +12%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 24%, Max MP 24%, Weapon DEF 120%, Magic DEF +120%, Ignore Enemy DEF 24%
  • Level 25: MP Cost: 46, Damage: +35%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 25%, Max MP 25%, Weapon DEF 125%, Magic DEF +125%, Ignore Enemy DEF 25%
  • Level 26: MP Cost: 46, Damage: +36%, Critical Rate: +19%, Min Critical Damage: +13%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 26%, Max MP 26%, Weapon DEF 130%, Magic DEF +130%, Ignore Enemy DEF 26%
  • Level 27: MP Cost: 48, Damage: +37%, Critical Rate: +19%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 27%, Max MP 27%, Weapon DEF 135%, Magic DEF +135%, Ignore Enemy DEF 27%
  • Level 28: MP Cost: 48, Damage: +38%, Critical Rate: +20%, Min Critical Damage: +14%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 28%, Max MP 28%, Weapon DEF 140%, Magic DEF +140%, Ignore Enemy DEF 28%
  • Level 29: MP Cost: 48, Damage: +39%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 29%, Max MP 29%, Weapon DEF 145%, Magic DEF +145%, Ignore Enemy DEF 29%
  • Level 30: MP Cost: 50, Damage: +40%, Critical Rate: +20%, Min Critical Damage: +15%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 30%, Max MP 30%, Weapon DEF 150%, Magic DEF +150%, Ignore Enemy DEF 30%
  • Level 31: MP Cost: 50, Damage: +41%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 31%, Max MP 31%, Weapon DEF 155%, Magic DEF +155%, Ignore Enemy DEF 31%
  • Level 32: MP Cost: 50, Damage: +42%, Critical Rate: +21%, Min Critical Damage: +16%, Max Number of Targets for All Attack Skill Limited to 1, Passive Effects: Max HP 32%, Max MP 32%, Weapon DEF 160%, Magic DEF +160%, Ignore Enemy DEF 32%

MS Skill Finishing Blow.png

Finishing Blow: Quickly deals 6 attacks on multiple enemies with a chance to stun.

Finishing Blow effects

Requires Level 20 Quintuple Blow

  • Level 1: MP Cost: 45, Max Enemies Hit: 8, Damage: 142%, Number of Attacks: 6, Chance to Stun: 32%, Duration: 2 sec, Additional Critical Rate: 11%, Additional DEF Ignore: 2%, Additional Boss ATT: 2%
  • Level 2: MP Cost: 45, Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 6, Chance to Stun: 34%, Duration: 2 sec, Additional Critical Rate: 11%, Additional DEF Ignore: 2%, Additional Boss ATT: 2%
  • Level 3: MP Cost: 45, Max Enemies Hit: 8, Damage: 146%, Number of Attacks: 6, Chance to Stun: 36%, Duration: 2 sec, Additional Critical Rate: 12%, Additional DEF Ignore: 2%, Additional Boss ATT: 2%
  • Level 4: MP Cost: 45, Max Enemies Hit: 8, Damage: 148%, Number of Attacks: 6, Chance to Stun: 38%, Duration: 2 sec, Additional Critical Rate: 12%, Additional DEF Ignore: 4%, Additional Boss ATT: 4%
  • Level 5: MP Cost: 45, Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 6, Chance to Stun: 40%, Duration: 2 sec, Additional Critical Rate: 13%, Additional DEF Ignore: 4%, Additional Boss ATT: 4%
  • Level 6: MP Cost: 48, Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6, Chance to Stun: 42%, Duration: 2 sec, Additional Critical Rate: 13%, Additional DEF Ignore: 4%, Additional Boss ATT: 4%
  • Level 7: MP Cost: 48, Max Enemies Hit: 8, Damage: 154%, Number of Attacks: 6, Chance to Stun: 44%, Duration: 2 sec, Additional Critical Rate: 14%, Additional DEF Ignore: 6%, Additional Boss ATT: 6%
  • Level 8: MP Cost: 48, Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 6, Chance to Stun: 46%, Duration: 2 sec, Additional Critical Rate: 14%, Additional DEF Ignore: 6%, Additional Boss ATT: 6%
  • Level 9: MP Cost: 48, Max Enemies Hit: 8, Damage: 158%, Number of Attacks: 6, Chance to Stun: 48%, Duration: 2 sec, Additional Critical Rate: 15%, Additional DEF Ignore: 6%, Additional Boss ATT: 6%
  • Level 10: MP Cost: 48, Max Enemies Hit: 8, Damage: 160%, Number of Attacks: 6, Chance to Stun: 50%, Duration: 2 sec, Additional Critical Rate: 15%, Additional DEF Ignore: 8%, Additional Boss ATT: 8%
  • Level 11: MP Cost: 51, Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 6, Chance to Stun: 52%, Duration: 3 sec, Additional Critical Rate: 16%, Additional DEF Ignore: 8%, Additional Boss ATT: 8%
  • Level 12: MP Cost: 51, Max Enemies Hit: 8, Damage: 164%, Number of Attacks: 6, Chance to Stun: 54%, Duration: 3 sec, Additional Critical Rate: 16%, Additional DEF Ignore: 8%, Additional Boss ATT: 8%
  • Level 13: MP Cost: 51, Max Enemies Hit: 8, Damage: 166%, Number of Attacks: 6, Chance to Stun: 56%, Duration: 3 sec, Additional Critical Rate: 17%, Additional DEF Ignore: 10%, Additional Boss ATT: 10%
  • Level 14: MP Cost: 51, Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 6, Chance to Stun: 58%, Duration: 3 sec, Additional Critical Rate: 17%, Additional DEF Ignore: 10%, Additional Boss ATT: 10%
  • Level 15: MP Cost: 51, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 6, Chance to Stun: 60%, Duration: 3 sec, Additional Critical Rate: 18%, Additional DEF Ignore: 10%, Additional Boss ATT: 10%
  • Level 16: MP Cost: 54, Max Enemies Hit: 8, Damage: 172%, Number of Attacks: 6, Chance to Stun: 62%, Duration: 3 sec, Additional Critical Rate: 18%, Additional DEF Ignore: 12%, Additional Boss ATT: 12%
  • Level 17: MP Cost: 54, Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 6, Chance to Stun: 64%, Duration: 3 sec, Additional Critical Rate: 19%, Additional DEF Ignore: 12%, Additional Boss ATT: 12%
  • Level 18: MP Cost: 54, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 6, Chance to Stun: 66%, Duration: 3 sec, Additional Critical Rate: 19%, Additional DEF Ignore: 12%, Additional Boss ATT: 12%
  • Level 19: MP Cost: 54, Max Enemies Hit: 8, Damage: 178%, Number of Attacks: 6, Chance to Stun: 68%, Duration: 3 sec, Additional Critical Rate: 20%, Additional DEF Ignore: 14%, Additional Boss ATT: 14%
  • Level 20: MP Cost: 54, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 6, Chance to Stun: 70%, Duration: 3 sec, Additional Critical Rate: 20%, Additional DEF Ignore: 14%, Additional Boss ATT: 14%
  • Level 21: MP Cost: 57, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6, Chance to Stun: 72%, Duration: 4 sec, Additional Critical Rate: 21%, Additional DEF Ignore: 14%, Additional Boss ATT: 14%
  • Level 22: MP Cost: 57, Max Enemies Hit: 8, Damage: 184%, Number of Attacks: 6, Chance to Stun: 74%, Duration: 4 sec, Additional Critical Rate: 21%, Additional DEF Ignore: 16%, Additional Boss ATT: 16%
  • Level 23: MP Cost: 57, Max Enemies Hit: 8, Damage: 186%, Number of Attacks: 6, Chance to Stun: 76%, Duration: 4 sec, Additional Critical Rate: 22%, Additional DEF Ignore: 16%, Additional Boss ATT: 16%
  • Level 24: MP Cost: 57, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 6, Chance to Stun: 78%, Duration: 4 sec, Additional Critical Rate: 22%, Additional DEF Ignore: 16%, Additional Boss ATT: 16%
  • Level 25: MP Cost: 57, Max Enemies Hit: 8, Damage: 190%, Number of Attacks: 6, Chance to Stun: 80%, Duration: 4 sec, Additional Critical Rate: 23%, Additional DEF Ignore: 18%, Additional Boss ATT: 18%
  • Level 26: MP Cost: 60, Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 6, Chance to Stun: 82%, Duration: 4 sec, Additional Critical Rate: 23%, Additional DEF Ignore: 18%, Additional Boss ATT: 18%
  • Level 27: MP Cost: 60, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 6, Chance to Stun: 84%, Duration: 4 sec, Additional Critical Rate: 24%, Additional DEF Ignore: 18%, Additional Boss ATT: 18%
  • Level 28: MP Cost: 60, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 6, Chance to Stun: 86%, Duration: 4 sec, Additional Critical Rate: 24%, Additional DEF Ignore: 20%, Additional Boss ATT: 20%
  • Level 29: MP Cost: 60, Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 6, Chance to Stun: 88%, Duration: 4 sec, Additional Critical Rate: 25%, Additional DEF Ignore: 20%, Additional Boss ATT: 20%
  • Level 30: MP Cost: 60, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6, Chance to Stun: 90%, Duration: 4 sec, Additional Critical Rate: 25%, Additional DEF Ignore: 20%, Additional Boss ATT: 20%
  • Level 31: MP Cost: 63, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 6, Chance to Stun: 92%, Duration: 5 sec, Additional Critical Rate: 26%, Additional DEF Ignore: 22%, Additional Boss ATT: 22%
  • Level 32: MP Cost: 63, Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 6, Chance to Stun: 94%, Duration: 5 sec, Additional Critical Rate: 26%, Additional DEF Ignore: 22%, Additional Boss ATT: 22%

MS Skill Twister Spin.png

Twister Spin: Spin around in a twister of violence, attacking nearby enemies. Higher skill levels will shorten the cooldown time.

Twister Spin effects

'

  • Level 1: MP Cost: 25, Max Monsters Hit: 8, Damage: 215%, Cooldown: 15 sec.
  • Level 2: MP Cost: 25, Max Monsters Hit: 8, Damage: 220%, Cooldown: 15 sec.
  • Level 3: MP Cost: 25, Max Monsters Hit: 8, Damage: 225%, Cooldown: 15 sec.
  • Level 4: MP Cost: 25, Max Monsters Hit: 8, Damage: 230%, Cooldown: 15 sec.
  • Level 5: MP Cost: 25, Max Monsters Hit: 8, Damage: 235%, Cooldown: 15 sec.
  • Level 6: MP Cost: 26, Max Monsters Hit: 8, Damage: 240%, Cooldown: 15 sec.
  • Level 7: MP Cost: 26, Max Monsters Hit: 8, Damage: 245%, Cooldown: 15 sec.
  • Level 8: MP Cost: 26, Max Monsters Hit: 8, Damage: 250%, Cooldown: 15 sec.
  • Level 9: MP Cost: 26, Max Monsters Hit: 8, Damage: 255%, Cooldown: 15 sec.
  • Level 10: MP Cost: 26, Max Monsters Hit: 8, Damage: 260%, Cooldown: 14 sec.
  • Level 11: MP Cost: 26, Max Monsters Hit: 8, Damage: 265%, Cooldown: 14 sec.
  • Level 12: MP Cost: 27, Max Monsters Hit: 8, Damage: 270%, Cooldown: 14 sec.
  • Level 13: MP Cost: 27, Max Monsters Hit: 8, Damage: 275%, Cooldown: 14 sec.
  • Level 14: MP Cost: 27, Max Monsters Hit: 8, Damage: 280%, Cooldown: 14 sec.
  • Level 15: MP Cost: 27, Max Monsters Hit: 8, Damage: 285%, Cooldown: 14 sec.
  • Level 16: MP Cost: 27, Max Monsters Hit: 8, Damage: 290%, Cooldown: 14 sec.
  • Level 17: MP Cost: 27, Max Monsters Hit: 8, Damage: 295%, Cooldown: 14 sec.
  • Level 18: MP Cost: 28, Max Monsters Hit: 8, Damage: 300%, Cooldown: 14 sec.
  • Level 19: MP Cost: 28, Max Monsters Hit: 8, Damage: 305%, Cooldown: 14 sec.
  • Level 20: MP Cost: 28, Max Monsters Hit: 8, Damage: 310%, Cooldown: 13 sec.
  • Level 21: MP Cost: 28, Max Monsters Hit: 8, Damage: 315%, Cooldown: 13 sec.
  • Level 22: MP Cost: 28, Max Monsters Hit: 8, Damage: 320%, Cooldown: 13 sec.
  • Level 23: MP Cost: 28, Max Monsters Hit: 8, Damage: 325%, Cooldown: 13 sec.
  • Level 24: MP Cost: 29, Max Monsters Hit: 8, Damage: 330%, Cooldown: 13 sec.
  • Level 25: MP Cost: 29, Max Monsters Hit: 8, Damage: 335%, Cooldown: 13 sec.
  • Level 26: MP Cost: 29, Max Monsters Hit: 8, Damage: 340%, Cooldown: 13 sec.
  • Level 27: MP Cost: 29, Max Monsters Hit: 8, Damage: 345%, Cooldown: 13 sec.
  • Level 28: MP Cost: 29, Max Monsters Hit: 8, Damage: 350%, Cooldown: 13 sec.
  • Level 29: MP Cost: 29, Max Monsters Hit: 8, Damage: 355%, Cooldown: 13 sec.
  • Level 30: MP Cost: 30, Max Monsters Hit: 8, Damage: 360%, Cooldown: 12 sec.
  • Level 31: MP Cost: 30, Max Monsters Hit: 8, Damage: 365%, Cooldown: 12 sec.
  • Level 32: MP Cost: 30, Max Monsters Hit: 8, Damage: 370%, Cooldown: 12 sec.

MS Skill Dark Genesis.png

Dark Genesis: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.

Dark Genesis effects

'

  • Level 1: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 2, Chance: 32%, Stun Duration: 2 sec, Cooldown: 40 sec, Passive Effects: Damage of Dark Shock: +2%
  • Level 2: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 2, Chance: 34%, Stun Duration: 2 sec, Cooldown: 40 sec, Passive Effects: Damage of Dark Shock: +4%
  • Level 3: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 2, Chance: 36%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +6%
  • Level 4: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 2, Chance: 38%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +8%
  • Level 5: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 2, Chance: 40%, Stun Duration: 2 sec, Cooldown: 38 sec, Passive Effects: Damage of Dark Shock: +10%
  • Level 6: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 2, Chance: 42%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +12%
  • Level 7: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 2, Chance: 44%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +14%
  • Level 8: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 2, Chance: 46%, Stun Duration: 2 sec, Cooldown: 36 sec, Passive Effects: Damage of Dark Shock: +16%
  • Level 9: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 2, Chance: 48%, Stun Duration: 2 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +18%
  • Level 10: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 2, Chance: 50%, Stun Duration: 2 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +20%
  • Level 11: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 2, Chance: 52%, Stun Duration: 3 sec, Cooldown: 34 sec, Passive Effects: Damage of Dark Shock: +22%
  • Level 12: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 2, Chance: 54%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +24%
  • Level 13: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 2, Chance: 56%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +26%
  • Level 14: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 2, Chance: 58%, Stun Duration: 3 sec, Cooldown: 32 sec, Passive Effects: Damage of Dark Shock: +28%
  • Level 15: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 2, Chance: 60%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +30%
  • Level 16: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 2, Chance: 62%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +32%
  • Level 17: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 2, Chance: 64%, Stun Duration: 3 sec, Cooldown: 30 sec, Passive Effects: Damage of Dark Shock: +34%
  • Level 18: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 895%, Number of Attacks: 2, Chance: 66%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +36%
  • Level 19: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 910%, Number of Attacks: 2, Chance: 68%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +38%
  • Level 20: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 2, Chance: 70%, Stun Duration: 3 sec, Cooldown: 28 sec, Passive Effects: Damage of Dark Shock: +40%
  • Level 21: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 2, Chance: 72%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +42%
  • Level 22: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 2, Chance: 74%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +44%
  • Level 23: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 970%, Number of Attacks: 2, Chance: 76%, Stun Duration: 4 sec, Cooldown: 26 sec, Passive Effects: Damage of Dark Shock: +46%
  • Level 24: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 985%, Number of Attacks: 2, Chance: 78%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +48%
  • Level 25: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 2, Chance: 80%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +50%
  • Level 26: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1015%, Number of Attacks: 2, Chance: 82%, Stun Duration: 4 sec, Cooldown: 24 sec, Passive Effects: Damage of Dark Shock: +52%
  • Level 27: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1030%, Number of Attacks: 2, Chance: 84%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +54%
  • Level 28: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1045%, Number of Attacks: 2, Chance: 86%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +56%
  • Level 29: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 2, Chance: 88%, Stun Duration: 4 sec, Cooldown: 22 sec, Passive Effects: Damage of Dark Shock: +58%
  • Level 30: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 2, Chance: 90%, Stun Duration: 4 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +60%
  • Level 31: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 2, Chance: 92%, Stun Duration: 5 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +62%
  • Level 32: Active Effects: MP Cost: 400, Max Enemies Hit: 15, Damage: 1105%, Number of Attacks: 2, Chance: 94%, Stun Duration: 5 sec, Cooldown: 20 sec, Passive Effects: Damage of Dark Shock: +64%

MS Skill Party Shield.png

Party Shield: Creates a protective wall centered around you to protect party members. Allies behind the wall will not take damage.

Party Shield effects

'

  • Level 1: MP Cost: 110, Duration: 10 sec. Cooldown: 412 sec
  • Level 2: MP Cost: 110, Duration: 10 sec. Cooldown: 404 sec
  • Level 3: MP Cost: 110, Duration: 13 sec. Cooldown: 396 sec
  • Level 4: MP Cost: 110, Duration: 13 sec. Cooldown: 388 sec
  • Level 5: MP Cost: 110, Duration: 13 sec. Cooldown: 380 sec
  • Level 6: MP Cost: 110, Duration: 16 sec. Cooldown: 372 sec
  • Level 7: MP Cost: 120, Duration: 16 sec. Cooldown: 364 sec
  • Level 8: MP Cost: 120, Duration: 16 sec. Cooldown: 356 sec
  • Level 9: MP Cost: 120, Duration: 19 sec. Cooldown: 348 sec
  • Level 10: MP Cost: 120, Duration: 19 sec. Cooldown: 340 sec
  • Level 11: MP Cost: 120, Duration: 19 sec. Cooldown: 332 sec
  • Level 12: MP Cost: 120, Duration: 22 sec. Cooldown: 324 sec
  • Level 13: MP Cost: 130, Duration: 22 sec. Cooldown: 316 sec
  • Level 14: MP Cost: 130, Duration: 22 sec. Cooldown: 308 sec
  • Level 15: MP Cost: 130, Duration: 25 sec. Cooldown: 300 sec
  • Level 16: MP Cost: 130, Duration: 25 sec. Cooldown: 292 sec
  • Level 17: MP Cost: 130, Duration: 25 sec. Cooldown: 284 sec
  • Level 18: MP Cost: 130, Duration: 28 sec. Cooldown: 276 sec
  • Level 19: MP Cost: 140, Duration: 28 sec. Cooldown: 268 sec
  • Level 20: MP Cost: 140, Duration: 28 sec. Cooldown: 260 sec
  • Level 21: MP Cost: 140, Duration: 31 sec. Cooldown: 252 sec
  • Level 22: MP Cost: 140, Duration: 31 sec. Cooldown: 244 sec
  • Level 23: MP Cost: 140, Duration: 31 sec. Cooldown: 236 sec
  • Level 24: MP Cost: 140, Duration: 34 sec. Cooldown: 228 sec
  • Level 25: MP Cost: 150, Duration: 34 sec. Cooldown: 220 sec
  • Level 26: MP Cost: 150, Duration: 34 sec. Cooldown: 212 sec
  • Level 27: MP Cost: 150, Duration: 37 sec. Cooldown: 204 sec
  • Level 28: MP Cost: 150, Duration: 37 sec. Cooldown: 196 sec
  • Level 29: MP Cost: 150, Duration: 37 sec. Cooldown: 188 sec
  • Level 30: MP Cost: 150, Duration: 40 sec. Cooldown: 180 sec
  • Level 31: MP Cost: 160, Duration: 40 sec. Cooldown: 172 sec
  • Level 32: MP Cost: 160, Duration: 40 sec. Cooldown: 164 sec

MS Skill Staff Expert.png

Staff Expert: Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.

Staff Expert effects

Requires Level 10 Spell Mastery

  • Level 1: Staff Mastery: +56%, Magic ATT: +1, Minimum Critical Damage +1%
  • Level 2: Staff Mastery: +56%, Magic ATT: +2, Minimum Critical Damage +1%
  • Level 3: Staff Mastery: +57%, Magic ATT: +3, Minimum Critical Damage +2%
  • Level 4: Staff Mastery: +57%, Magic ATT: +4, Minimum Critical Damage +2%
  • Level 5: Staff Mastery: +58%, Magic ATT: +5, Minimum Critical Damage +3%
  • Level 6: Staff Mastery: +58%, Magic ATT: +6, Minimum Critical Damage +3%
  • Level 7: Staff Mastery: +59%, Magic ATT: +7, Minimum Critical Damage +4%
  • Level 8: Staff Mastery: +59%, Magic ATT: +8, Minimum Critical Damage +4%
  • Level 9: Staff Mastery: +60%, Magic ATT: +9, Minimum Critical Damage +5%
  • Level 10: Staff Mastery: +60%, Magic ATT: +10, Minimum Critical Damage +5%
  • Level 11: Staff Mastery: +61%, Magic ATT: +11, Minimum Critical Damage +6%
  • Level 12: Staff Mastery: +61%, Magic ATT: +12, Minimum Critical Damage +6%
  • Level 13: Staff Mastery: +62%, Magic ATT: +13, Minimum Critical Damage +7%
  • Level 14: Staff Mastery: +62%, Magic ATT: +14, Minimum Critical Damage +7%
  • Level 15: Staff Mastery: +63%, Magic ATT: +15, Minimum Critical Damage +8%
  • Level 16: Staff Mastery: +63%, Magic ATT: +16, Minimum Critical Damage +8%
  • Level 17: Staff Mastery: +64%, Magic ATT: +17, Minimum Critical Damage +9%
  • Level 18: Staff Mastery: +64%, Magic ATT: +18, Minimum Critical Damage +9%
  • Level 19: Staff Mastery: +65%, Magic ATT: +19, Minimum Critical Damage +10%
  • Level 20: Staff Mastery: +65%, Magic ATT: +20, Minimum Critical Damage +10%
  • Level 21: Staff Mastery: +66%, Magic ATT: +21, Minimum Critical Damage +11%
  • Level 22: Staff Mastery: +66%, Magic ATT: +22, Minimum Critical Damage +11%
  • Level 23: Staff Mastery: +67%, Magic ATT: +23, Minimum Critical Damage +12%
  • Level 24: Staff Mastery: +67%, Magic ATT: +24, Minimum Critical Damage +12%
  • Level 25: Staff Mastery: +68%, Magic ATT: +25, Minimum Critical Damage +13%
  • Level 26: Staff Mastery: +68%, Magic ATT: +26, Minimum Critical Damage +13%
  • Level 27: Staff Mastery: +69%, Magic ATT: +27, Minimum Critical Damage +14%
  • Level 28: Staff Mastery: +69%, Magic ATT: +28, Minimum Critical Damage +14%
  • Level 29: Staff Mastery: +70%, Magic ATT: +29, Minimum Critical Damage +15%
  • Level 30: Staff Mastery: +70%, Magic ATT: +30, Minimum Critical Damage +15%
  • Level 31: Staff Mastery: +71%, Magic ATT: +31, Minimum Critical Damage +16%
  • Level 32: Staff Mastery: +71%, Magic ATT: +32, Minimum Critical Damage +16%

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers

MS Skill Teleport Mastery - Enhance.png

Teleport Mastery - Enhance: Makes you invincible for a short time after teleportation, but removes Teleport Mastery damage.

Teleport Mastery - Enhance effects

Required level: 143

  • Level 1: Invulnerability for +1 sec, Damage removed

MS Skill Dark Shock - Cooldown Cutter.png

Dark Shock - Cooldown Cutter: Reduces Dark Shock cooldown.

Dark Shock - Cooldown Cutter effects

Required level: 149

  • Level 1: Skill Cooldown -100%

MS Skill Twister Spin - Cooldown Cutter.png

Twister Spin - Cooldown Cutter: Reduces Twister Spin's cooldown.

Twister Spin - Cooldown Cutter effects

Required level: 155

  • Level 1: Skill Cooldown -20%

MS Skill Teleport Mastery - Range.png

Teleport Mastery - Range: Increases Teleport Mastery range bonus.

Teleport Mastery - Range effects

Required level: 162

  • Level 1: 100 bonus distance

MS Skill Dark Shock - Reinforce.png

Dark Shock - Reinforce: Increases Dark Shock's damage.

Dark Shock - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Twister Spin - Spread.png

Twister Spin - Spread: Increases the number of monsters hit by Twister Spin.

Twister Spin - Spread effects

Required level: 177

  • Level 1: Monsters Hit: +2

MS Skill Teleport Mastery - Reinforce.png

Teleport Mastery - Reinforce: IIncreases Teleport Mastery damage.

Teleport Mastery - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Dark Shock - Splitter.png

Dark Shock - Splitter: Reduces Dark Shock damage, but increases the number of attacks.

Dark Shock - Splitter effects

Required level: 189

  • Level 1: Increases Number of Attacks by 3, damage reduced to 1/4th

MS Skill Twister Spin - Reinforce.png

Twister Spin - Reinforce: Increases Twister Spin's damage.

Twister Spin - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

MS Skill Battle Master.png

Battle Master: Your expertise has made you never have to back off from battle.

Battle Master effects

Required level: 150.

  • Level 1: MP Cost: 300, Stance: 100%, Stance Duration: 180 sec, Max Critical Damage: 20%, Max Damage: +5,000,000

MS Skill Sweeping Staff.png

Sweeping Staff: Summons a magic staff to sweep out the bad guys.

Sweeping Staff effects

Required level: 170

  • Level 1: Level 1: MP Cost: 80, Enemies Hit: 8, Damage: 400%, Number of Attacks: 7, Must come after Finishing Blow.

MS Skill For Liberty.png

For Liberty: Materializes the will of the Resistance to increase attack power.

For Liberty effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000
Cooldown: 120 sec. Only applies to Resistance classes within the party