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{{MapleStory/Skill desc||Master of Enhancing|Increase pass rate of normal scrolls.||
{{MapleStory/Skill desc||Master of Enhancing|Increase pass rate of normal scrolls.||
* 'Level 1': Pass rate +1%
*'Level 1': Pass rate +1%
*'Level 2': Pass rate +2%
*'Level 2': Pass rate +2%
*'Level 3': Pass rate +3%
*'Level 3': Pass rate +3%
Line 254: Line 254:
*'Level 2': Cost 1600 IGP
*'Level 2': Cost 1600 IGP
*'Level 3': Cost 1400 IGP
*'Level 3': Cost 1400 IGP
*'Level 4': Discount 4%
|MS Skill Rise up Warriors.png}}
|MS Skill Rise up Warriors.png}}



Revision as of 09:02, 30 September 2014

Beginner

Regular Skills

MS Skill Three Snails.png

Three Snails: Throws a snail shell to inflict set damage.

Three Snails effects

Hurls snail shells to attack monsters from long distance.

  • Level 1: MP -10; Damage 10.
  • Level 2: MP -15; Damage 25.
  • Level 3: MP -20; Damage 40.

MS Skill Recovery.png

Recovery: Uses MP to recover HP over a period of 30 seconds. Usable only once every minute.

Recovery effects

Enables the user to recover HP constantly for 30 sec.

  • Cooldown: 2 minutes.
  • Level 1: MP -10; Recover HP 24 in 30 seconds.
  • Level 2: MP -20; Recover HP 48 in 30 seconds.
  • Level 3: MP -30; Recover HP 72 in 30 seconds.

MS Skill Nimble Feet.png

Nimble Feet: Uses MP to provide a very short burst of speed. Usable only once every 2 minutes.

Nimble Feet effects

Enables the character to move around quickly for a short amount of time.

  • Cooldown: 1 minutes.
  • Level 1: MP -10; speed +10 for 4 seconds.
  • Level 2: MP -15; speed +15 for 8 seconds.
  • Level 3: MP -20; speed +20 for 12 seconds.

MS Skill Blessing of the Fairy.png

Blessing of the Fairy: Boosts skills of another character on your account.

Blessing of the Fairy effects

Boosts skills of another character on your account.

  • Skill points increase at an interval of 10 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.

MS Skill Empress's Blessing.png

Empress's Blessing: Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

Empress's Blessing effects

Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

  • Skill points increase at an interval of 5 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
  • Level 21: Weapon Attack +21, Magic Attack +21, Accuracy and Evasion +21.
  • Level 22: Weapon Attack +22, Magic Attack +22, Accuracy and Evasion +22.
  • Level 23: Weapon Attack +23, Magic Attack +23, Accuracy and Evasion +23.
  • Level 24: Weapon Attack +24, Magic Attack +24, Accuracy and Evasion +24.

Quest Skills

MS Skill Legendary Spirit.png

Legendary Spirit: Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

Legendary Spirit effects

Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

  • Required Level: 13.
  • Level 1: Allows one to use Legendary Spirit.

MS Skill Monster Rider.png

Monster Rider: Enables one to ride on a tamed monster and use it as a method of transportation.

Monster Rider effects

Enables one to ride on a tamed monster and use it as a method of transportation.

  • Required Level: 70.
  • Level 1: Allows one to ride a tamed monster.

MS Skill Echo of Hero.png

Echo of Hero: Increase weapon attack and magic attack on all players around.

Echo of Hero effects

Increase weapon attack and magic attack on all players around.

  • Required Level: 200.
  • Cooldown: 2 hours.
  • Level 1: MP -30 Weapon attack +4%, Magic attack +4% for 40 Minutes.

MS Skill Soaring.png

Soaring: Fly through the sky with the mysterious powers of the dragon race.

Soaring effects

Obtained from Dragon Rider pre-quests. Required Level: 100.

  • Level 1: MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec

Potential Skills

MS Skill Haste.png

Haste: Increases your Speed and Jump for a set amount of time.

Haste effects

Increases your Speed and Jump for a set amount of time.

  • Level 1: MP -50, Speed +20, Jump +10, Duration: 200 seconds.

MS Skill Mystic Door.png

Mystic Door: Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

Mystic Door effects

Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

  • Consumes Two Magic Rock.
  • Level 1: MP -120, Spawns Magic Door Portal. Duration: 120 seconds.

MS Skill Sharp Eyes.png

Sharp Eyes: Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

Sharp Eyes effects

Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

  • Level 1: MP -80; +10% Critical Rate, +15% Minimum Critical Damage. Duration: 240 seconds.

MS Skill Hyper Body2.png

Hyper Body: Increases Max HP and Max MP.

Hyper Body effects

Increases Max HP and Max MP.

  • Level 1: MP -80; Max HP and Max MP +40%. Duration: 240 seconds.

Ultimate Adventurer

MS Skill Soul DriverU.png

Soul Driver: Attacks multiple monsters 4 times at once via the power of Soul.

Soul Driver effects

Attacks multiple monsters 4 times at once via the power of Soul.

  • Level 1: MP -15; Attacks 4 times with 130% Damage on 4 monsters.
  • Level 2: MP -15; Attacks 4 times with 160% Damage on 4 monsters.
  • Level 3: MP -15; Attacks 4 times with 190% Damage on 4 monsters.
  • Level 4: MP -17; Attacks 4 times with 220% Damage on 4 monsters.
  • Level 5: MP -17; Attacks 4 times with 250% Damage on 5 monsters.

MS Skill Flame GearU.png

Flame Gear: Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.

Flame Gear effects

Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.

  • Level 1: MP -31; Lasts 11 seconds with 100% Damage. DOT Damage of 42% for 3 seconds.
  • Level 2: MP -32; Lasts 12 seconds with 135% Damage. DOT Damage of 44% for 3 seconds.
  • Level 3: MP -33; Lasts 13 seconds with 170% Damage. DOT Damage of 46% for 3 seconds.
  • Level 4: MP -34; Lasts 14 seconds with 205% Damage. DOT Damage of 48% for 3 seconds.
  • Level 5: MP -35; Lasts 15 seconds with 240% Damage. DOT Damage of 50% for 3 seconds.

MS Skill Wind PiercingU.png

Wind Piercing: Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.

Wind Piercing effects

Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.

  • Level 1: MP -15; 400% Damage on 3 monsters.
  • Level 2: MP -15; 450% Damage on 3 monsters.
  • Level 3: MP -15; 500% Damage on 3 monsters.
  • Level 4: MP -15; 550% Damage on 3 monsters.
  • Level 5: MP -18; 600% Damage on 3 monsters.

MS Skill VampireU.png

Vampire: Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.

Vampire effects

Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.

  • Level 1: MP -12; Attacks 3 enemies 4 times with 54% Damage at 1% recovery leech.
  • Level 2: MP -12; Attacks 3 enemies 4 times with 63% Damage at 1% recovery leech.
  • Level 3: MP -12; Attacks 3 enemies 4 times with 72% Damage at 1% recovery leech.
  • Level 4: MP -12; Attacks 3 enemies 4 times with 81% Damage at 1% recovery leech.
  • Level 5: MP -12; Attacks 3 enemies 4 times with 90% Damage at 2% recovery leech.

MS Skill Shark WaveU.png

Shark Wave: Attack multiple monsters in front with a onslaught of sharks.

Shark Wave effects

Attack multiple monsters in front with a onslaught of sharks.

  • Level 1: MP -15; 270% Damage on 4 monsters.
  • Level 2: MP -15; 330% Damage on 4 monsters.
  • Level 3: MP -15; 390% Damage on 4 monsters.
  • Level 4: MP -15; 450% Damage on 4 monsters.
  • Level 5: MP -15; 510% Damage on 4 monsters.

Mounts

MS Skill Orange Mushroom (Skill).png

Orange Mushroom (Skill): Allows you to ride an Orange Mushroom.

Orange Mushroom (Skill) effects

'

  • Level 1: MP -10, WA +10, MA +10, Speed +140, Jump +120

MS Skill Transformed Robot.png

Transformed Robot: Allows you to ride a Transformed Robot.

Transformed Robot effects

'

  • Level 1: MP -10, WA +10, MA +10, Speed +170, Jump +120

MS Skill Yeti Mount.png

Yeti Mount: Allows you to move around while being mounted on a Yeti.

Yeti Mount effects

'

  • Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +120, Jump +120

MS Skill ZD Tiger.png

ZD Tiger: Allows you to ride a ZD Tiger.

ZD Tiger effects

'

  • Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +140, Jump +120

Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.

Guild Skills

Guild skills can be obtained when guild levels up. Guild level can be gained when enough contribution points are made. Every guild level gained will award 2 SP. Only master can add the points into the skills. There are 2 types of contribution currency: Guild Points (GP) and Individual Guild Points. (IGP) For every 10 contribution made, 3 GP will go to the guild while 7 IGP will go to you. IGP-based skills only affect the user while GP-based skills are only usable by the Guild Master and affects the whole guild.

Tier 1

SP invested in previous tiers must be 0 or more to add any skill in this tier.

File:MS Skill Small Change.png

Small Change: Increase meso gained from monster drops.

Small Change effects

'

  • 'Level 1': Meso +2
  • 'Level 2':Meso +4
  • 'Level 3':Meso+6
  • 'Level 4':Meso +8

File:MS Skill Don't Fear Death.png

Don't Fear Death: Decrease EXP loss due to death multiplicatively.

Don't Fear Death effects

'

  • 'Level 1': Death EXP -2%
  • 'Level 2':Death EXP -3%
  • 'Level 3':Death EXP -4%
  • 'Level 4':Death EXP -5%

File:MS Skill Guild Support.png

Guild Support: Every Monday gives Potions that heal full HP and MP as well as support buffs which increases attack by 20 for 30minute for all players in the same map as user.

Guild Support effects

'

  • 'Level 1': 15 potions, 5 buffs
  • 'Level 2': 30 potions, 10 buffs
  • 'Level 3': 45 potions, 15 buffs
  • 'Level 4':60 potions, 20 buffs

Tier 2

SP invested in previous tiers must be 8 or more to add any skills in this tier.

File:MS Skill On My Way.png

On My Way: Teleports to a guild member in the same channel of your choice.

On My Way effects

'

  • 'Level 1': Use 1800 IGP to teleport, 5 hours cooldown
  • 'Level 2': Use 1600 IGP to teleport, 4 hours cooldown
  • 'Level 3': Use 1400 IGP to teleport, 3 hours cooldown

File:MS Skill More Party Play.png

More Party Play: Decrease number of play counts of Cross World Party Quests (like as if you did not play the rounds at all) by a set amount. Only use the skill when you completed the daily quest.

More Party Play effects

'

  • 'Level 1': Cross World PQ Play count +1, cooldown 20 hours
  • 'Level 2': Cross World PQ Play Count +2, cooldown 20 hours
  • 'Level 3': Cross World PQ Play count +3, cooldown 20 hours

Tier 3

SP invested in previous tiers must be 16 or more to add any skills in this tier.

File:MS Skill Merchandising.png

Merchandising: Buy items from NPC at a cheaper price while selling back to the NPC at a higher price. Does not apply to items which has a resale price of 70% or more of the purchase price. Requires Level 4 Small Change.

Merchandising effects

'

  • 'Level 1': Purchase price -1%, resell price +1%
  • 'Level 2': Purchase price -2%, resell price +2%
  • 'Level 3': Purchase price -3%, resell price +3%
  • 'Level 4': Purchase price -4%, resell price +4%

File:MS Skill Party Quest Mania.png

Party Quest Mania: items sold by NPC Pub costs lesser Party Points.

Party Quest Mania effects

'

  • 'Level 1': Discount 1%
  • 'Level 2': Discount 2%
  • 'Level 3': Discount 3%
  • 'Level 4': Discount 4%

File:MS Skill Guild Megaphone.png

Guild Megaphone: Use a one line megaphone to advertise your guild. Requires Level 4 Guild Support.

Guild Megaphone effects

'

  • 'Level 1': Costs 80,000 GP to use, cooldown 168 hours (7 day).

Tier 4

SP invested in previous tiers must be 24 or more to add any skills in this tier.

File:MS Skill Come to Me.png

Come to Me: Summon a guild member of your choice to your place at the same channel. Cooldown will start once the name is entered, so give them a notice first since cooldown will still be applied if they rejected the request. Requires Level 3 On My Way.

Come to Me effects

'

  • 'Level 1': Use 1800 IGP, 5 hours cooldown
  • 'Level 2': Use 1600 IGP, 4 hours cooldown
  • 'Level 3': Use 1400 IGP, 3 hours cooldown

File:MS Skill Master of Enhancing.png

Master of Enhancing: Increase pass rate of normal scrolls.

Master of Enhancing effects

'

  • 'Level 1': Pass rate +1%
  • 'Level 2': Pass rate +2%
  • 'Level 3': Pass rate +3%
  • 'Level 4': Pass rate +4%

File:MS Skill Rise up Warriors.png

Rise up Warriors: Revives all party members with full HP and MP. Requires Level 3 More Party Play.

Rise up Warriors effects

'

  • 'Level 1': Cost 1800 IGP
  • 'Level 2': Cost 1600 IGP
  • 'Level 3': Cost 1400 IGP

Tier 5

SP invested in previous tiers must be 32 or more to add any skills in this tier.

File:MS Skill Destruction Day.png

Destruction Day: At a chance your item will not be destroyed by a scroll if it happens (Basically its a Shielding Ward that has a low success rate of protection).

Destruction Day effects

'

  • 'Level 1': Protection chance 1%
  • 'Level 2': Protection chance 2%
  • 'Level 3': Protection chance 3%
  • 'Level 4': Protection chance 4%

File:MS Skill Don't Fear Failure.png

Don't Fear Failure: At a chance upgrade slot of an item will not be used up if scroll failed. (Basically its a clean slate scroll which works immediately when a scroll fails at a small chance). Requires Level 4 Destruction Day and Level 4 Master of Enhancing.

Don't Fear Failure effects

'

  • 'Level 1': Save slot chance 1%
  • 'Level 2': Save slot chance 2%
  • 'Level 3': Save slot chance 3%
  • 'Level 4': Save slot chance 4%

File:MS Skill Guild Congregation.png

Guild Congregation: As a guild master, summon all your guild members to the same map as you! Can only be used in Henesys and Leafre. Requires Level 1 Guild Megaphone.

Guild Congregation effects

'

  • 'Level 1': Use 20,000 GP, cooldown 168 hours (7 days)

Flag Race Noblesse Skills

SP for these skills are given every Monday midnight. SP resets automatically every week as well as race rankings. You will receive SP based on guild race rank.

Guild Rank SP awarded
1st 30
2nd 27
3rd 25
Top 10% 20
Top 20% 18
Top 30% 15
Top 40% 10
Top 50% 8
Top 60% 5
Top 70% 3
Top 80% 1

File:MS Skill Boss Killer.png

Boss Killer: Increases Damage towards boss monsters for a limited time.

Boss Killer effects

'

  • 'Level 1': Use 1900 IGP, Boss Damage +2% for 3 minutes, cooldown 1 hour 54 minutes
  • 'Level 2': Use 1800 IGP, Boss Damage +4% for 6 minutes, cooldown 1 hour 48 minutes
  • 'Level 3': Use 1700 IGP, Boss Damage +6% for 9 minutes, cooldown 1 hour 42 minutes
  • 'Level 4': Use 1600 IGP, Boss Damage +8% for 12 minutes, cooldown 1 hour 36 minutes
  • 'Level 5': Use 1500 IGP, Boss Damage +10% for 15 minutes, cooldown 1 hour 30 minutes
  • 'Level 6': Use 1400 IGP, Boss Damage +12% for 18 minutes, cooldown 1 hour 24 minutes
  • 'Level 7': Use 1300 IGP, Boss Damage +14% for 21 minutes, cooldown 1 hour 18 minutes
  • 'Level 8': Use 1200 IGP, Boss Damage +16% for 24 minutes, cooldown 1 hour 12 minutes
  • 'Level 9': Use 1100 IGP, Boss Damage +18% for 27 minutes, cooldown 1 hour 6 minutes
  • 'Level 10': Use 1000 IGP, Boss Damage +20% for 30 minutes, cooldown 1 hour

File:MS Skill Number One Defense.png

Number One Defense: Increases DEF ignored for a limited time.

Number One Defense effects

'

  • 'Level 1': Use 1900 IGP, DEF Ignore +2% for 3 minutes, cooldown 1 hour 54 minutes
  • 'Level 2': Use 1800 IGP, DEF Ignore +4% for 6 minutes, cooldown 1 hour 48 minutes
  • 'Level 3': Use 1700 IGP, DEF Ignore +6% for 9 minutes, cooldown 1 hour 42 minutes
  • 'Level 4': Use 1600 IGP, DEF Ignore +8% for 12 minutes, cooldown 1 hour 36 minutes
  • 'Level 5': Use 1500 IGP, DEF Ignore +10% for 15 minutes, cooldown 1 hour 30 minutes
  • 'Level 6': Use 1400 IGP, DEF Ignore +12% for 18 minutes, cooldown 1 hour 24 minutes
  • 'Level 7': Use 1300 IGP, DEF Ignore +14% for 21 minutes, cooldown 1 hour 18 minutes
  • 'Level 8': Use 1200 IGP, DEF Ignore +16% for 24 minutes, cooldown 1 hour 12 minutes
  • 'Level 9': Use 1100 IGP, DEF Ignore +18% for 27 minutes, cooldown 1 hour 6 minutes
  • 'Level 10': Use 1000 IGP, DEF Ignore +20% for 30 minutes, cooldown 1 hour

File:MS Skill For The Guild.png

For The Guild: Increases Total Damage output for a limited time.

For The Guild effects

'

  • 'Level 1': Use 1900 IGP, Total Damage +2% for 3 minutes, cooldown 1 hour 54 minutes
  • 'Level 2': Use 1800 IGP, Total Damage +4% for 6 minutes, cooldown 1 hour 48 minutes
  • 'Level 3': Use 1700 IGP, Total Damage +6% for 9 minutes, cooldown 1 hour 42 minutes
  • 'Level 4': Use 1600 IGP, Total Damage +8% for 12 minutes, cooldown 1 hour 36 minutes
  • 'Level 5': Use 1500 IGP, Total Damage +10% for 15 minutes, cooldown 1 hour 30 minutes
  • 'Level 6': Use 1400 IGP, Total Damage +12% for 18 minutes, cooldown 1 hour 24 minutes
  • 'Level 7': Use 1300 IGP, Total Damage +14% for 21 minutes, cooldown 1 hour 18 minutes
  • 'Level 8': Use 1200 IGP, Total Damage +16% for 24 minutes, cooldown 1 hour 12 minutes
  • 'Level 9': Use 1100 IGP, Total Damage +18% for 27 minutes, cooldown 1 hour 6 minutes
  • 'Level 10': Use 1000 IGP, Total Damage +20% for 30 minutes, cooldown 1 hour