Beginner
Regular Skills
Three Snails: Throws a snail shell to inflict set damage.
Hurls snail shells to attack monsters from long distance.
- Level 1: MP -10; Damage 10.
- Level 2: MP -15; Damage 25.
- Level 3: MP -20; Damage 40.
Recovery: Uses MP to recover HP over a period of 30 seconds. Usable only once every minute.
Enables the user to recover HP constantly for 30 sec.
- Cooldown: 2 minutes.
- Level 1: MP -10; Recover HP 24 in 30 seconds.
- Level 2: MP -20; Recover HP 48 in 30 seconds.
- Level 3: MP -30; Recover HP 72 in 30 seconds.
Nimble Feet: Uses MP to provide a very short burst of speed. Usable only once every 2 minutes.
Enables the character to move around quickly for a short amount of time.
- Cooldown: 1 minutes.
- Level 1: MP -10; speed +10 for 4 seconds.
- Level 2: MP -15; speed +15 for 8 seconds.
- Level 3: MP -20; speed +20 for 12 seconds.
Blessing of the Fairy: Boosts skills of another character on your account.
Boosts skills of another character on your account.
- Skill points increase at an interval of 10 levels.
- Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
- Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
- Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
- Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
- Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
- Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
- Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
- Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
- Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
- Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
- Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
- Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
- Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
- Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
- Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
- Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
- Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
- Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
- Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
- Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
Empress's Blessing: Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.
Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.
- Skill points increase at an interval of 5 levels.
- Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
- Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
- Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
- Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
- Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
- Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
- Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
- Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
- Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
- Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
- Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
- Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
- Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
- Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
- Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
- Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
- Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
- Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
- Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
- Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
- Level 21: Weapon Attack +21, Magic Attack +21, Accuracy and Evasion +21.
- Level 22: Weapon Attack +22, Magic Attack +22, Accuracy and Evasion +22.
- Level 23: Weapon Attack +23, Magic Attack +23, Accuracy and Evasion +23.
- Level 24: Weapon Attack +24, Magic Attack +24, Accuracy and Evasion +24.
Quest Skills
Legendary Spirit: Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.
Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.
- Required Level: 13.
- Level 1: Allows one to use Legendary Spirit.
Monster Rider: Enables one to ride on a tamed monster and use it as a method of transportation.
Enables one to ride on a tamed monster and use it as a method of transportation.
- Required Level: 70.
- Level 1: Allows one to ride a tamed monster.
Echo of Hero: Increase weapon attack and magic attack on all players around.
Increase weapon attack and magic attack on all players around.
- Required Level: 200.
- Cooldown: 2 hours.
- Level 1: MP -30 Weapon attack +4%, Magic attack +4% for 40 Minutes.
Soaring: Fly through the sky with the mysterious powers of the dragon race.
Obtained from Dragon Rider pre-quests. Required Level: 100.
- Level 1: MP Cost (to activate): 90 MP, MP Cost (while active): 1 MP/sec
Potential Skills
Haste: Increases your Speed and Jump for a set amount of time.
Increases your Speed and Jump for a set amount of time.
- Level 1: MP -50, Speed +20, Jump +10, Duration: 200 seconds.
Mystic Door: Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.
Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.
- Consumes Two Magic Rock.
- Level 1: MP -120, Spawns Magic Door Portal. Duration: 120 seconds.
Sharp Eyes: Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.
Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.
- Level 1: MP -80; +10% Critical Rate, +15% Minimum Critical Damage. Duration: 240 seconds.
Hyper Body: Increases Max HP and Max MP.
Increases Max HP and Max MP.
- Level 1: MP -80; Max HP and Max MP +40%. Duration: 240 seconds.
Ultimate Adventurer
Soul Driver: Attacks multiple monsters 4 times at once via the power of Soul.
Attacks multiple monsters 4 times at once via the power of Soul.
- Level 1: MP -15; Attacks 4 times with 130% Damage on 4 monsters.
- Level 2: MP -15; Attacks 4 times with 160% Damage on 4 monsters.
- Level 3: MP -15; Attacks 4 times with 190% Damage on 4 monsters.
- Level 4: MP -17; Attacks 4 times with 220% Damage on 4 monsters.
- Level 5: MP -17; Attacks 4 times with 250% Damage on 5 monsters.
Flame Gear: Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.
Temporarily creates a wall of fire near the character for a given duration. The monsters inside the wall continuously receive damage.
- Level 1: MP -31; Lasts 11 seconds with 100% Damage. DOT Damage of 42% for 3 seconds.
- Level 2: MP -32; Lasts 12 seconds with 135% Damage. DOT Damage of 44% for 3 seconds.
- Level 3: MP -33; Lasts 13 seconds with 170% Damage. DOT Damage of 46% for 3 seconds.
- Level 4: MP -34; Lasts 14 seconds with 205% Damage. DOT Damage of 48% for 3 seconds.
- Level 5: MP -35; Lasts 15 seconds with 240% Damage. DOT Damage of 50% for 3 seconds.
Wind Piercing: Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.
Inflicts a significant damage on multiple monsters at once with a single powerful blow. Available only during the character's transformed state of Eagle Eye.
- Level 1: MP -15; 400% Damage on 3 monsters.
- Level 2: MP -15; 450% Damage on 3 monsters.
- Level 3: MP -15; 500% Damage on 3 monsters.
- Level 4: MP -15; 550% Damage on 3 monsters.
- Level 5: MP -18; 600% Damage on 3 monsters.
Vampire: Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.
Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character's max HP and the Monster's max HP can be consumed.
- Level 1: MP -12; Attacks 3 enemies 4 times with 54% Damage at 1% recovery leech.
- Level 2: MP -12; Attacks 3 enemies 4 times with 63% Damage at 1% recovery leech.
- Level 3: MP -12; Attacks 3 enemies 4 times with 72% Damage at 1% recovery leech.
- Level 4: MP -12; Attacks 3 enemies 4 times with 81% Damage at 1% recovery leech.
- Level 5: MP -12; Attacks 3 enemies 4 times with 90% Damage at 2% recovery leech.
Shark Wave: Attack multiple monsters in front with a onslaught of sharks.
Attack multiple monsters in front with a onslaught of sharks.
- Level 1: MP -15; 270% Damage on 4 monsters.
- Level 2: MP -15; 330% Damage on 4 monsters.
- Level 3: MP -15; 390% Damage on 4 monsters.
- Level 4: MP -15; 450% Damage on 4 monsters.
- Level 5: MP -15; 510% Damage on 4 monsters.
Mounts
Orange Mushroom (Skill): Allows you to ride an Orange Mushroom.
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- Level 1: MP -10, WA +10, MA +10, Speed +140, Jump +120
Transformed Robot: Allows you to ride a Transformed Robot.
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- Level 1: MP -10, WA +10, MA +10, Speed +170, Jump +120
Yeti Mount: Allows you to move around while being mounted on a Yeti.
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- Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +120, Jump +120
ZD Tiger: Allows you to ride a ZD Tiger.
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- Level 1: MP -10, Weapon Def +10, Magic Def +10, Speed +140, Jump +120
Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.
Guild Skills
Guild skills can be obtained when guild levels up. Guild level can be gained when enough contribution points are made. Every guild level gained will award 2 SP. Only master can add the points into the skills. There are 2 types of contribution currency: Guild Points (GP) and Individual Guild Points. (IGP) For every 10 contribution made, 3 GP will go to the guild while 7 IGP will go to you. IGP-based skills only affect the user while GP-based skills are only usable by the Guild Master and affects the whole guild.
Tier 1
SP invested in previous tiers must be 0 or more to add any skill in this tier.
Small Change: Increase meso gained from monster drops.
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- 'Level 1': Meso +2
- 'Level 2':Meso +4
- 'Level 3':Meso+6
- 'Level 4':Meso +8
Don't Fear Death: Decrease EXP loss due to death multiplicatively.
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- 'Level 1': Death EXP -2%
- 'Level 2':Death EXP -3%
- 'Level 3':Death EXP -4%
- 'Level 4':Death EXP -5%
Guild Support: Every Monday gives Potions that heal full HP and MP as well as support buffs which increases attack by 20 for 30minute for all players in the same map as user.
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- 'Level 1': 15 potions, 5 buffs
- 'Level 2': 30 potions, 10 buffs
- 'Level 3': 45 potions, 15 buffs
- 'Level 4':60 potions, 20 buffs
Tier 2
SP invested in previous tiers must be 8 or more to add any skills in this tier.
On My Way: Teleports to a guild member in the same channel of your choice.
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- 'Level 1': Use 1800 IGP to teleport, 5 hours cooldown
- 'Level 2': Use 1600 IGP to teleport, 4 hours cooldown
- 'Level 3': Use 1400 IGP to teleport, 3 hours cooldown
More Party Play: Decrease number of play counts of Cross World Party Quests (like as if you did not play the rounds at all) by a set amount. Only use the skill when you completed the daily quest.
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- 'Level 1': Cross World PQ Play count +1, cooldown 20 hours
- 'Level 2': Cross World PQ Play Count +2, cooldown 20 hours
- 'Level 3': Cross World PQ Play count +3, cooldown 20 hours
Tier 3
SP invested in previous tiers must be 16 or more to add any skills in this tier.
Merchandising: Buy items from NPC at a cheaper price while selling back to the NPC at a higher price. Does not apply to items which has a resale price of 70% or more of the purchase price. Requires Level 4 Small Change.
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- 'Level 1': Purchase price -1%, resell price +1%
- 'Level 2': Purchase price -2%, resell price +2%
- 'Level 3': Purchase price -3%, resell price +3%
- 'Level 4': Purchase price -4%, resell price +4%
Party Quest Mania: items sold by NPC Pub costs lesser Party Points.
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- 'Level 1': Discount 1%
- 'Level 2': Discount 2%
- 'Level 3': Discount 3%
- 'Level 4': Discount 4%
Guild Megaphone: Use a one line megaphone to advertise your guild. Requires Level 4 Guild Support.
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- 'Level 1': Costs 80,000 GP to use, cooldown 168 hours (7 day).
Tier 4
SP invested in previous tiers must be 24 or more to add any skills in this tier.
Come to Me: Summon a guild member of your choice to your place at the same channel. Cooldown will start once the name is entered, so give them a notice first since cooldown will still be applied if they rejected the request. Requires Level 3 On My Way.
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- 'Level 1': Use 1800 IGP, 5 hours cooldown
- 'Level 2': Use 1600 IGP, 4 hours cooldown
- 'Level 3': Use 1400 IGP, 3 hours cooldown
Master of Enhancing: Increase pass rate of normal scrolls.
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- 'Level 1': Pass rate +1%
- 'Level 2': Pass rate +2%
- 'Level 3': Pass rate +3%
- 'Level 4': Pass rate +4%
Rise up Warriors: Revives all party members with full HP and MP. Requires Level 3 More Party Play.
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- 'Level 1': Cost 1800 IGP
- 'Level 2': Cost 1600 IGP
- 'Level 3': Cost 1400 IGP
- 'Level 4': Discount 4%
Tier 5
SP invested in previous tiers must be 32 or more to add any skills in this tier.
Destruction Day: At a chance your item will not be destroyed by a scroll if it happens (Basically its a Shielding Ward that has a low success rate of protection).
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- 'Level 1': Protection chance 1%
- 'Level 2': Protection chance 2%
- 'Level 3': Protection chance 3%
- 'Level 4': Protection chance 4%
Don't Fear Failure: At a chance upgrade slot of an item will not be used up if scroll failed. (Basically its a clean slate scroll which works immediately when a scroll fails at a small chance). Requires Level 4 Destruction Day and Level 4 Master of Enhancing.
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- 'Level 1': Save slot chance 1%
- 'Level 2': Save slot chance 2%
- 'Level 3': Save slot chance 3%
- 'Level 4': Save slot chance 4%
Guild Congregation: As a guild master, summon all your guild members to the same map as you! Can only be used in Henesys and Leafre. Requires Level 1 Guild Megaphone.
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- 'Level 1': Use 20,000 GP, cooldown 168 hours (7 days)
Flag Race Noblesse Skills
SP for these skills are given every Monday midnight. SP resets automatically every week as well as race rankings. You will receive SP based on guild race rank.
Guild Rank | SP awarded |
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1st | 30 |
2nd | 27 |
3rd | 25 |
Top 10% | 20 |
Top 20% | 18 |
Top 30% | 15 |
Top 40% | 10 |
Top 50% | 8 |
Top 60% | 5 |
Top 70% | 3 |
Top 80% | 1 |