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Revision as of 06:44, 22 June 2018 by 115.66.122.74 (talk) (http://tipstorycom.tistory.com/459 Zero's weapon bonus stats only listing tiers 1~5, which implies that there is no tiers 6~7)
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This page covers the equipment bonus stat system that is applied to certain equipments even before any enhancements.

For GMS: For now, try not to use flames on non-KMS equips, they might not be tagged as boss equips so they are getting 1~5 instead of 3~7. However, non-boss equips are intended to be limited to levels 1~5 instead of 3~7 (as per KMS after careful checking).

Bonus Stats

Bonus Stats is a system that replaces the randomisation of stats, which causes an item to be slightly better or worse than average.

The Bonus Stats system always add stats and it will never deduct stats (unless you apply a Rebirth Flame on an old item that has been applied before, which resets the bonus stats)

The bonuses generally increases with equipment level but some of the bonuses are not subjected to equipment level.

Mechanics

  • You can get 1 to 4 bonus stat lines on an equipment and on boss equipments, it will always receive 4 lines (except Elite Boss drops, which can get 1~4 lines).
  • For every line, there are 7 stat levels in it. They are random and do not work like potentials and every line has its own stat level.
    • Non-boss equipment will be limited to Stat Levels 1~5 (except Elite Boss drops)
    • Boss equipments (and Elite Boss Drops) are limited to Stat Levels 3~7. (MSEA: Only Elite Boss drops are limited to 3~7, other boss equipments are limited to 1~5).
    • For Elite Boss drops, it is only applied when it is first obtained, usage of flames will treat it as a non-boss equipment (and hence limited to 1~5).

Stats Quality by Equipments

The details below assumes GMS system, as such, for MSEA, boss equipments are treated the same as non-boss equipments that will always get 4 lines.

  • Dropped equipments and normal Rebirth Flames will usually not begin with the highest Stat Level that the equipment can possibly obtain.
  • Master Craftsman level crafting ensures a higher chance of a Stat Level 4 (6 on boss equips) while Meister level crafting ensures an higher chance of a Stat Level 4~5 (Level 6~7 on boss equips) and the weakest Stat is Level 2, no chance of Stat Level 1 (lowest Level 4, no chance of Level 3 for boss equips)
  • Newly obtained equipments automtically come with bonus stats (usually Stat Level 1~3 for non-boss equips, 3~5 for boss equips) and levelled Rebirth Flames cannot be used. However special flames from crafting can be used (on both new and old equips). If the equip does not automatically come with bonus stats, then the levelled flames can be used.

Rebirth Flames

These flames give bonus stats to old items whose level is equal or below the level stated in the flame. Powerful Rebirth Flame and Eternal Rebirth Flame can also be used on new items.

  • Level based Rebirth Flames (works like a Powerful Rebirth Flame with a higher tendency of giving lower tiers)
    • Rebirth Flame Level 100 (Gachapon, untradeable)
    • Rebirth Flame Level 110 (Normal / Chaos Zakum, Omni CLN, Root Abyss, Easy / Normal Magnus)
    • Rebirth Flame Level 120 (Normal Hilla, Easy / Normal Von Leon, Easy / Normal / Chaos Horntail, Normal Pink Bean)
    • Rebirth Flame Level 130 (Hard Hilla, Hard Von Leon, Chaos Pink Bean, Easy / Normal Arkarium)
    • Rebirth Flame Level 140 (Easy / Normal Empress Cygnus)
    • Rebirth Flame Level 150 (Hard Magnus, Chaos Root Abyss, Normal / Hard Damien, Normal / Hard Lotus, Normal / Hard Lucid, Normal / Hard Will)
  • Powerful Rebirth Flame (Master Craftsman Accessory Crafting)
    • Has a higher chance of bonus stats being a Level 4 instead of Level 1~3 (Level 3~5 with a chance of Level 6 for boss equips)
  • Eternal Rebirth Flame (Meister Accessory Crafting)
    • Bonus Stats will be guaranteed at least Level 2. While the item may state that it provides the "maximum possible Bonus Stats", it actually only ensures that all the lines are of Level 2 or higher and does not make all Bonus Stat lines automatically at max level, Lines will be usually Level 2~4 with a small chance of it being Level 5 (Level 4~6, with a small chance of Level 7 for boss equips)

Acquisition Methods

You can get flames through various methods. All flames are tradable unless specified.

Levelled Rebirth Flames
  • Gachapon: Level 100 (untradeable)
  • Normal Zakum, Chaos Zakum, Normal Root Abyss, Omni CLN, Easy Magnus, Normal Magnus: Level 110
  • Normal Hilla, Easy Von Len, Normal Von Leon, Easy Horntail, Normal Horntail, Chaos Horntail, Normal Pink Bean: Level 120
  • Hard Hilla, Hard Von Leon, Chaos Pink Bean, Easy Arkarium, Normal Arkarium: Level 130
  • Easy Cygnus, Normal Cygnus: Level 140
  • Hard Magnus, Chaos Root Abyss, Normal Damien, Hard Damien, Normal Lotus, Hard Lotus, Normal Lucid, Hard Lucid, Normal Will, Hard Will: Level 150
  • Harvesting: Any flames at a random chance when succeeding in Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein

These can be extracted for Rebirth Fragments to craft Powerful and Eternal Rebirth Flames.

Powerful Rebirth Flames
  • Master Craftsman Accessory crafting recipe (x30 Mana Crystal, x5 Rebirth Fragment, x30 Fine Spell Essence, x5 Unrelenting Flame, expires in 7 days)
  • Legion Coin Shop (100 Union/Legion coin each, each character can buy 3 per week, untradeable, expires in 10 days)
  • Mu Lung Dojo (25,000 Points, 1 per week, untradeable, expires in 7 days)
  • Ursus (x40 Animal Bone, x40 Animal Fur, x20 Stiff Leather, x5 Ursus Paw, x1 Ursus Soul Fragment, No limits on the amount that can be purchased, untradeable, expires in 7 days)
  • Bounty Hunter Portals (random chance, untradeable, expires in 7 days)
  • Monster Collection exploration 6 or 24 hours (random chance, tradable within account, expires in 7 days)
  • Elite Boss (random chance, expires in 7 days)
  • Event shops
  • Sudden Missions (low chance, expires in 7 days)
  • Oz Tower (low chance, requires box Rank 4 or better, low chance, expires in 7 days)
  • Fairy Bros' Daily Gift (not in GMS, 1 given on Day 10, x2 for MVP Bronze II or higher)
  • Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully (only in GMS, expires in 7 days)
  • (Reboot only) Raid boss monsters at a chance.
Eternal Rebirth Flames
  • Meister Accessory crafting recipe (x40 Mana Crystal, x10 Rebirth Fragment, x20 Grand Spell Essence, x5 Forever Unrelenting Flame, expires in 7 days)
  • Bounty Hunter Portals (random chance, untradeable, expires in 7 days)
  • Monster Collection exploration 24 hours (random chance, tradable within account, expires in 7 days)
  • Elite Boss (random chance, expires in 7 days)
  • Event shops
  • Sudden Missions (low chance, expires in 7 days)
  • Oz Tower (low chance, requires box Rank 2 or better, low chance, expires in 7 days)
  • Fairy Bros' Daily Gift (not in GMS, 1 given on Day 25, x2 for MVP Gold or higher)
  • Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully (only in GMS, expires in 7 days)
  • (Reboot only) Raid boss monsters at a chance.

Unrelenting Flames and Forever Unrelenting Flames are also needed (together with Rebirth Fragments and other materials) to craft Powerful Rebirth Flames and Eternal Rebirth Flames respectively.

Unrelenting Flames
  • Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully
  • Kritias Shop (Kritias Commemorative Coin x5, 25 Coins needed to make one Powerful Rebirth Flame)
  • Oz Tower (low chance, requires box Rank 4 or better, low chance)
  • Sudden Missions (low chance)
Forever Unrelenting Flames
  • Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully
  • Kritias Shop (Kritias Commemorative Coin x10, 50 Coins needed to make one Eternal Rebirth Flame)
  • Oz Tower (low chance, requires box Rank 2 or better, low chance)
  • Sudden Missions (low chance)

Stats

Here are the possible stats. Different lines that add the same stat will be combined together to show the total bonus stats instead of displaying separately.

  • The maximum scaling of stats to equip level is currently unknown so based on the pattern, the tables will show possible stats up till equip level 250.
  • Duplicate lines are not possible (note that Single Stat increase is considered a different line than Double Stat increase, even though they might contain the same stat.)
Note that the following equipment types cannot receive Bonus Stats and they will use the old above/below average system instead.
  • Rings
  • Shoulderpad (Scarlet Shoulderpad can be flamed however)
  • Medals
  • Emblems
  • Badges
  • Android
  • Android Hearts
  • Secondary Weapons (including katara)

STR increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

DEX increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

INT increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

LUK increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

STR and DEX increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

STR and INT increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

STR and LUK increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

DEX and INT increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

DEX and LUK increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

INT and LUK increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-250 7 14 21 28 35 42 49

Attack Power increase (Armors)

Not affected by Equip Level.

Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1 2 3 4 5 6 7

Attack Power increase (Weapons)

Affected by Equip Level and also affected by Weapon's Base Attack Power. For weapons with base Attack Power and base Magic Attack before any bonus stats, it is calculated based on the base Attack Power, not Magic Attack.

  • Levels 1~7 for normal weapons.
  • Levels 1~5 for boss weapons is only possible in MSEA, for GMS it will be Levels 3~7.
  • Zero weapon is classified as normal weapons.
Normal Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
Equip Level Stat Level 1 Stat Level 2 Stat Level 3 Stat Level 4 Stat Level 5 Stat Level 6 Stat Level 7
0-39 1% 2.25% 3.75% 5.5% 7.5% 8.75% 10%
40-79 2% 4.5% 7.5% 11% 15% 17.5% 20%
80-119 3% 6.75% 11.25% 16.5% 22.5% 26.25% 30%
120-159 4% 9% 15% 22% 30% 35% 40%
160-199 5% 11.25% 18.75% 27.5% 37.5% 43.75% 50%
200-239 6% 12.5% 22.5% 33% 45% 52.5% 60%
240-250 7% 13.75% 26.25% 38.5% 52.5% 61.25% 70%
Boss set Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
Equip Level Stat Level 1 Stat Level 2 Stat Level 3 Stat Level 4 Stat Level 5 Stat Level 6 Stat Level 7
0-39 1% 2% 3% 4.5% 6% 8% 10%
40-79 2% 4% 6% 9% 12% 16% 20%
80-119 3% 6% 9% 13.5% 18% 24% 30%
120-159 4% 8% 12% 18% 24% 32% 40%
160-199 5% 10% 15% 22.5% 30% 40% 50%
200-239 6% 12% 18% 27% 36% 48% 60%
240-250 7% 14% 21% 31.5% 42% 56% 70%

Magic Attack increase (Armors)

Not affected by Equip Level.

Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1 2 3 4 5 6 7

Magic Attack increase (Weapons)

Affected by Equip Level and also affected by Weapon's Base Magic Attack. For weapons without base Magic Attack before bonus stats, it is calculated based on the base Attack Power.

  • Levels 1~7 for normal weapons.
  • Levels 1~5 for boss weapons is only possible in MSEA, for GMS it will be Levels 3~7.
  • Zero weapon is classified as normal weapons.
Normal Weapons (values shown are approximate % of Weapon's base Attack Power, with about 1%p error)
Equip Level Stat Level 1 Stat Level 2 Stat Level 3 Stat Level 4 Stat Level 5 Stat Level 6 Stat Level 7
0-39 1% 2.25% 3.75% 5.5% 7.5% 8.75% 10%
40-79 2% 4.5% 7.5% 11% 15% 17.5% 20%
80-119 3% 6.75% 11.25% 16.5% 22.5% 26.25% 30%
120-159 4% 9% 15% 22% 30% 35% 40%
160-199 5% 11.25% 18.75% 27.5% 37.5% 43.75% 50%
200-239 6% 12.5% 22.5% 33% 45% 52.5% 60%
240-250 7% 13.75% 26.25% 38.5% 52.5% 61.25% 70%
Boss set Weapons (values shown are approximate % of Weapon's base Magic Attack, with about 1%p error)
Equip Level Stat Level 1 Stat Level 2 Stat Level 3 Stat Level 4 Stat Level 5 Stat Level 6 Stat Level 7
0-39 1% 2% 3% 4.5% 6% 8% 10%
40-79 2% 4% 6% 9% 12% 16% 20%
80-119 3% 6% 9% 13.5% 18% 24% 30%
120-159 4% 8% 12% 18% 24% 32% 40%
160-199 5% 10% 15% 22.5% 30% 40% 50%
200-239 6% 12% 18% 27% 36% 48% 60%
240-250 7% 14% 21% 31.5% 42% 56% 70%

Defense increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-250 13 26 39 52 65 78 91

HP increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 30 60 90 120 150 180 210
20-29 60 120 180 240 300 360 420
30-39 90 180 270 360 450 540 630
40-49 120 240 360 480 600 720 840
50-59 150 300 450 600 750 900 1,050
60-69 180 360 540 720 900 1,080 1,260
70-79 210 420 630 840 1,050 1,260 1,470
80-89 240 480 720 960 1,200 1,440 1,680
90-99 270 540 810 1,080 1,350 1,620 1,890
100-109 300 600 900 1,200 1,500 1,800 2,100
110-119 330 660 990 1,320 1,650 1,980 2,310
120-129 360 720 1,080 1,440 1,800 2,160 2,520
130-139 390 780 1,170 1,560 1,950 2,340 2,730
140-149 420 840 1,260 1,680 2,100 2,520 2,940
150-159 450 900 1,350 1,800 2,250 2,700 3,150
160-169 480 960 1,440 1,920 2,400 2,880 3,360
170-179 510 1,020 1,530 2,040 2,550 3,060 3,570
180-189 540 1,080 1,620 2,160 2,700 3,240 3,780
190-199 570 1,140 1,710 2,280 2,850 3,420 3,990
200-209 600 1,200 1,800 2,400 3,000 3,600 4,200
210-219 630 1,260 1,890 2,520 3,150 3,780 4,410
220-229 660 1,320 1,980 2,640 3,300 3,960 4,620
230-239 690 1,380 2,070 2,760 3,450 4,140 4,830
240-249 720 1,440 2,160 2,880 3,600 4,320 5,040
250 750 1,500 2,250 3,000 3,750 4,500 5,250

MP increase

Equip level Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
0-19 30 60 90 120 150 180 210
20-29 60 120 180 240 300 360 420
30-39 90 180 270 360 450 540 630
40-49 120 240 360 480 600 720 840
50-59 150 300 450 600 750 900 1,050
60-69 180 360 540 720 900 1,080 1,260
70-79 210 420 630 840 1,050 1,260 1,470
80-89 240 480 720 960 1,200 1,440 1,680
90-99 270 540 810 1,080 1,350 1,620 1,890
100-109 300 600 900 1,200 1,500 1,800 2,100
110-119 330 660 990 1,320 1,650 1,980 2,310
120-129 360 720 1,080 1,440 1,800 2,160 2,520
130-139 390 780 1,170 1,560 1,950 2,340 2,730
140-149 420 840 1,260 1,680 2,100 2,520 2,940
150-159 450 900 1,350 1,800 2,250 2,700 3,150
160-169 480 960 1,440 1,920 2,400 2,880 3,360
170-179 510 1,020 1,530 2,040 2,550 3,060 3,570
180-189 540 1,080 1,620 2,160 2,700 3,240 3,780
190-199 570 1,140 1,710 2,280 2,850 3,420 3,990
200-209 600 1,200 1,800 2,400 3,000 3,600 4,200
210-219 630 1,260 1,890 2,520 3,150 3,780 4,410
220-229 660 1,320 1,980 2,640 3,300 3,960 4,620
230-239 690 1,380 2,070 2,760 3,450 4,140 4,830
240-249 720 1,440 2,160 2,880 3,600 4,320 5,040
250 750 1,500 2,250 3,000 3,750 4,500 5,250

Speed increase

Not affected by Equip Level.

Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1 2 3 4 5 6 7

Jump increase

Not affected by Equip Level.

Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1 2 3 4 5 6 7

Special Bonus Stats

These bonus stats are special in which it is very powerful (since 3 out of 4 of them are % based). They are all not affected by equip level.

All Stats % increase
!Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1% 2% 3% 4% 5% 6% 7%
Damage to Boss Monsters % increase (Weapons)
Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
2% 4% 6% 8% 10% 12% 14%
Damage % increase (Weapons)
!Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
1% 2% 3% 4% 5% 6% 7%
Equip level requirement reduction

Note: The new required equip level is automatically displayed as Req Lvl but for bonus stats, potential tiers, star force cost, maximum stars, spell trace costs and stats, it is based off the original level requirement.

  • Example: A Level 160 weapon has this bonus stat: "Level requirement -10".

The equip will show "Req Lvl: 150" but for potential stats, it still receives the 4th tier as the original requirement is Level 160. Applies to bonus stats, star force costs, maximum stars and spell trace stats and costs.

Possible values
!Stat level 1 Stat level 2 Stat level 3 Stat level 4 Stat level 5 Stat level 6 Stat level 7
-5 -10 -15 -20 -25 -30 -35

Nebulites

Notice: Nebulites have been removed on 20 June due to implementation of Bonus Stats.

Nebulites are items that can be used to increase an item's stats without consuming an upgrade slot. However it will consume the socket slot, which most equipments will have 1. However once you applied a Nebulite into the equipment the equipment will be stuck with the Nebulite stats unless you remove it by paying 500 NX (US $0.50)1 meso (due to pending removal of nebulites).

Ranks

There are 5 ranks of Nebulites: D, C, B, A and S, though S rank is no longer obtainable, with D being the weakest (or basically useless) and A or S being the strongest.

Obtaining Nebulites

Monsters can drop the Nebulite box at a super rare rate (estimated to be 1 in 100 thousands to 1 million), which when opened will give a D rank Nebulite (or better if you are lucky). You can fuse Nebulites in order to have a chance for a better ranked Nebulite but the rank may drop if you fuse using a lower Nebulite rank. B rank Nebulites and higher ranks require Fusion Tickets in order to be fused, which can be obtained by buying in cash shop.

Stats

These are the possible stats for Nebulites. Note that the stats on the Nebulite is applied on the equipment when used on it, so that means you can choose what stats you want for the equipment (if you have the Nebulite, you can use it and get the stats written on it).

D rank

You can obtain D rank Nebulites by opening a Nebulite Box, which drops from all monsters at an abysmal rate.

STR increase

+1 or +2

DEX increase

+1 or +2

INT increase

+1 or +2

LUK increase

+1 or +2

HP increase

+10 or +20 or +30

MP increase

+10 or +20 or +30

Accuracy increase

+2 or +6

Avoidability increase

+2 or +6

Weapon Defense increase (Armors and Accessories)

+10 or +20 or +30

Magic Defense increase (Armors and Accessories)

+10 or +20 or +30

10% chance to make an emotion for 10 seconds when attacked. (Hats)

Possible emotions:

  • Fall in love
  • Happy
  • Rage
  • Furious
  • Deeply moved
Speed increase (Shoes)

+1 or +2

Jump increase (Shoes)

+1 or +2

Attack Power increase (Weapons)

+1

Magic Attack increase (Weapons)

+1

C rank

You can obtain C rank Nebulites at a chance by fusing 2 D rank Nebulites or by opening Nebulite boxes that drops from monsters at an abysmal rate.

STR increase

+3 or +4

DEX increase

+3 or +4

INT increase

+3 or +4

LUK increase

+3 or +4

HP increase

+40 or +50 or +60

MP increase

+40 or +50 or +60

All Stats increase

+4

Accuracy increase

+10 or +12

Avoidability increase

+10 or +12

STR % increase

+1%

DEX % increase

+1%

INT % increase

+1%

LUK % increase

+1%

Accuracy % increase

+1%

Avoidability % increase

+1%

Weapon Defense increase (Armors and Accessories)

+40 or +50 or +60 or +70 or +80 or +90

Magic Defense increase (Armors and Accessories)

+40 or +50 or +60 or +70 or +80 or +90

Weapon Defense % increase (Armors and Accessories)

+1%

Magic Defense % increase (Armors and Accessories)

+1%

HP % increase (Armors and Accessories)

+1%

MP % increase (Armors and Accessories)

+1%

Speed increase (Shoes)

+3 or +4

Jump increase (Shoes)

+3 or +4

Recover HP every 4 seconds. (Accessories)

HP recovered: 2 or 6 or 12 or 20 or 24

Recover MP every 4 seconds. (Accessories)

MP recovered: 2 or 6 or 12 or 20 or 24

Attack Power increase (Weapons)

+2

Magic Attack increase (Weapons)

+2

Attack Power % increase (Weapons)

+1%

Magic Attack % increase (Weapons)

+1%

Critical Rate increase (Weapons)

+4%

Total Damage % increase (Weapons)

+1% or +2%

3% chance to recover HP when attacking. (Weapons)

HP recovered: 10 or 15 or 20

3% chance to recover MP when attacking. (Weapons)

MP recovered: 10 or 15 or 20

10% chance to inflict Poison when attacking. (Weapons)

Poison Skill: Level 1 or Level 2 or Level 3 or Level 4 or Level 5 or Level 6

5% chance to inflict Stun when attacking. (Weapons)

Stun Skill: Level 1 or Level 2

10% chance to inflict Slow when attacking. (Weapons)

Slow Skill: Level 1 or Level 2

10% chance to inflict Darkness when attacking. (Weapons)

Darkness Skill: Level 1 or Level 2 or Level 3

5% chance to inflict Freeze when attacking. (Weapons)

Freeze Skill: Level 1 or Level 2

5% chance to inflict Seal when attacking. (Weapons)

Seal Skill: Level 1 or Level 2

Ignore Monster's Defense when attacking. (Weapons)

Monster's Defense ignored: 15%

B rank

You can obtain B rank Nebulites at a chance by fusing 2 C rank Nebulites or by opening Nebulite boxes that drop from monsters at an abysmal rate.

STR increase

+5 or +6

DEX increase

+5 or +6

INT increase

+5 or +6

LUK increase

+5 or +6

HP increase

+70 or +80 or +90

MP increase

+70 or +80 or +90

Accuracy increase

+18 or +22 or +26

Avoidability increase

+18 or +22 or +26

STR % increase

+2%

DEX % increase

+2%

INT % increase

+2%

LUK % increase

+2%

Accuracy % increase

+2%

Avoidability % increase

+2%

Weapon Defense increase (Armors and Accessories)

+100 or +110 or +120

Magic Defense increase (Armors and Accessories)

+100 or +110 or +120

Weapon Defense % increase (Armors and Accessories)

+2%

Magic Defense % increase (Armors and Accessories)

+2%

HP % increase

+2%

MP % increase

+2%

All Stats % increase

+1% or +2%

Speed increase (Shoes)

+5 or +6

Jump increase (Shoes)

+5 or +6

Recover HP every 4 seconds. (Accessories)

HP recovered: 2 or 6 or 12 or 20 or 24

Recover MP every 4 seconds. (Accessories)

MP recovered: 2 or 6 or 12 or 20 or 24

Attack Power increase (Weapons)

+3 or +4

Magic Attack increase (Weapons)

+3 or +4

Attack Power % increase (Weapons)

+2%

Magic Attack % increase (Weapons)

+2%

Critical Rate increase (Weapons)

+5% or +6%

Total Damage % increase (Weapons)

+3% or +4%

3% chance to recover HP when attacking. (Weapons)

HP recovered: 20 or 25 or 30

3% chance to recover MP when attacking. (Weapons)

MP recovered: 20 or 25 or 30

Ignore Monster's Defense when attacking. (Weapons)

Monster's Defense ignored: 18%

Invincibility time increase (Tops and Overalls)

+1 second

Abnormal status duration (Tops and Overalls)

Reduces by 2 seconds.

15% chance to recover HP after killing an enemy. (Gloves)

HP recovered: 40 or 50 or 60

15% chanace to recover MP after killing an enemy. (Gloves)

MP recovered: 40 or 50 or 60

20% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 3 or 9 or 15

25% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 5 or 14 or 23

30% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 7 or 19 or 31

A rank

You would require a Fusion Ticket to fuse B rank Nebulites in order to have a chance to obtain an A rank Nebulite.

STR increase

+7 or +8

DEX increase

+7 or +8

INT increase

+7 or +8

LUK increase

+7 or +8

HP increase

+100 or +110 or +120

MP increase

+100 or +110 or +120

Accuracy increase

+28 or +30 or +32 or +34

Avoidability increase

+28 or +30 or +32 or +34

STR % increase

+3% or +4%

DEX % increase

+3% or +4%

INT % increase

+3% or +4%

LUK % increase

+3% or +4%

Accuracy % increase

+3% or +4%

Avoidability % increase

+3% or +4%

Weapon Defense increase (Armors and Accessories)

+130 or +140 or +150

Magic Defense increase (Armors and Accessories)

+130 or +140 or +150

Weapon Defense % increase (Armors and Accessories)

+3% or +4%

Magic Defense % increase (Armors and Accessories)

+3% or +4%

HP % increase (Armors and Accessories)

+3% or +4%

MP % increase (Armors and Accessories)

+3% or +4%

HP recovery items % increase

+10% or +20%, does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.

All Stats % increase

+3% or +4%

All skill levels increase (Hats)

All Skill Levels +1

Decent Mystic Door available (Hats)

Skill stats are the same as the Potential version.

Speed increase (Shoes)

+7 or +8

Jump increase (Shoes)

+7 or +8

Decent Haste available (Shoes)

Skill stats are the same as the Potential version.

Auto steal chance (Gloves)

Chance: 1% or 2% for the monster to drop an item while alive. Boss monsters not affected.

Decent Sharp Eyes available (Gloves)

Skill stats are the same as the Potential version.

Attack Power increase (Weapons)

+5 or +6

Magic Attack increase (Weapons)

+5 or +6

Attack Power % increase (Weapons)

+3% or +4%

Magic Attack % increase (Weapons)

+3% or +4%

Critical Rate increase (Weapons)

+7% or +8%

Total Damage % increase (Weapons)

+5% or +6%

Damage to Boss Monsters % increase (Weapons)

+20% or +25%

Ignore Monster's Defense when attacking. (Weapons)

Monster's Defense ignored: 21%

Invincibility time increase (Tops and Overalls)

+2 seconds

2% chance to be invincible when attacked. (Tops and Overalls)

Invincibility time: 5 seconds

Abnormal status duration (Tops and Overalls)

Reduces by 2 seconds.

Decent Hyper Body available (Pants)

Skill stats are the same as the Potential version.

5% chance to ignore damage when attacked. (Shields and Kataras)

20%

S rank

S rank Nebulites are unobtainable at the moment but the items are already coded into the game.

STR increase

+9 or +10 or +11

DEX increase

+9 or +10 or +11

INT increase

+9 or +10 or +11

LUK increase

+9 or +10 or +11

HP increase

+130 or +140 or +150

MP increase

+130 or +140 or +150

Accuracy increase

+36 or +40 or +42

Avoidability increase

+36 or +40 or +42

All Stats increase

+5 or +6 or +7

STR % increase

+5% or +6%

DEX % increase

+5% or +6%

INT % increase

+5% or +6%

LUK % increase

+5% or +6%

Accuracy % increase

+5% or +6%

Avoidability % increase

+5% or +6%

Weapon Defense increase (Armors and Accessories)

+160 or +170 or +180 or +190 or +200

Magic Defense increase (Armors and Accessories)

+160 or +170 or +180 or +190 or +200

Weapon Defense % increase (Armors and Accessories)

+5% or +6%

Magic Defense % increase (Armors and Accessories)

+5% or +6%

HP % increase (Armors and Accessories)

+5% or +6%

MP % increase (Armors and Accessories)

+5% or +6%

HP recovery items % increase

+30%, does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.

All Stats % increase

+5% or +6%

Decent Advanced Bless available (Hats)

Skill stats are the same as the Potential version.

Skill cooldown duration (Hats)

Reduced by 1 second or 2 seconds.

Speed increase (Shoes)

+9 or +10

Jump increase (Shoes)

+9 or +10

Decent Combat Orders available (Shoes)

Skill stats are the same as the Potential version.

Auto steal chance (Gloves)

Chance: 3% or 4% for the monster to drop an item while alive. Boss monsters not affected.

Decent Speed Infusion available (Gloves)

Skill stats are the same as the Potential version.

Minimum Critical Damage increase (Gloves)

+2% or +4% or +6%

Maximum Critical Damage increase (Gloves)

+2% or +4% or +6%

Attack Power increase (Weapons)

+7 or +8

Magic Attack increase (Weapons)

+7 or +8

Attack Power % increase (Weapons)

+5% or +6%

Magic Attack % increase (Weapons)

+5% or +6%

Critical Rate increase (Weapons)

+9% or +10%

Total Damage % increase (Weapons)

+7% or +8%

Damage to Boss Monsters % increase (Weapons)

+30% or +35%

Ignore Monster's Defense when attacking. (Weapons)

Monster's Defense ignored: 24%

Invincibility time increase (Tops and Overalls)

+3 seconds

3% chance to be invincible when attacked. (Tops and Overalls)

Invincibility time: 6 seconds

Elemental resistance increase (Tops and Overalls)

+5% or +10%

Abnormal Status Resistance increase (Pants)

+5% or +10%

10% chance to ignore damage when attacked. (Shields and Kataras)

Damage ignored: 40%

Reflect damage at a chance. (Pants)

Possible stats:

  • 10% chance, 20% damage
  • 10% chance, 30% damage
  • 20% chance, 35% damage
  • 30% chance, 35% damage
Skill MP cost (Accessories)

Reduces by 5% or 10%.

Mesos obtained increase (Accessories)

+10% or +15% or +20%

Drop rate increase (Accessories)

+10% or +15% or +20%