PirateIzzy (talk | contribs) (Removing most outdated skills) |
PirateIzzy (talk | contribs) (Removing outdated hypers) |
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===Bowmaster=== | ===Bowmaster=== | ||
====Skill Enhancers==== | ====Skill Enhancers==== | ||
{{MapleStory/Skill desc|Bowmaster Hyper|Hurricane - Splitter|Cuts the damage of Hurricane in half, but increases its number of attacks.|Required level: 155| | {{MapleStory/Skill desc|Bowmaster Hyper|Hurricane - Splitter|Cuts the damage of Hurricane in half, but increases its number of attacks.|Required level: 155| | ||
*'''Level 1''': Number of Attacks: +1, Damage: -50% | *'''Level 1''': Number of Attacks: +1, Damage: -50% | ||
}} | }} | ||
{{MapleStory/Skill desc|Bowmaster Hyper|Hurricane - Range|Increases Hurricane range.|Required level: 177| | {{MapleStory/Skill desc|Bowmaster Hyper|Hurricane - Range|Increases Hurricane range.|Required level: 177| | ||
*'''Level 1''': 50 additional range | *'''Level 1''': 50 additional range | ||
}} | }} | ||
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===Marksman=== | ===Marksman=== | ||
====Skill Enhancers==== | ====Skill Enhancers==== | ||
{{MapleStory/Skill desc|Marksman Hyper|Piercing Arrow - Extra Strike|Increases the number of attacks for Piercing Arrow.|Required level: 149| | {{MapleStory/Skill desc|Marksman Hyper|Piercing Arrow - Extra Strike|Increases the number of attacks for Piercing Arrow.|Required level: 149| | ||
*'''Level 1''': Number of Attacks: +1 | *'''Level 1''': Number of Attacks: +1 | ||
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{{MapleStory/Skill desc|Marksman Hyper|Snipe - Cooldown Cutter|Reduces Snipe Cooldown.|Required level: 155| | {{MapleStory/Skill desc|Marksman Hyper|Snipe - Cooldown Cutter|Reduces Snipe Cooldown.|Required level: 155| | ||
*'''Level 1''': Cooldown: -100% | *'''Level 1''': Cooldown: -100% | ||
}} | }} | ||
{{MapleStory/Skill desc|Marksman Hyper|Piercing Arrow - Reinforce|Increases Piercing Arrow damage.|Required level: 168| | {{MapleStory/Skill desc|Marksman Hyper|Piercing Arrow - Reinforce|Increases Piercing Arrow damage.|Required level: 168| | ||
*'''Level 1''': Damage: +20% | *'''Level 1''': Damage: +20% | ||
}} | }} |
Revision as of 21:03, 2 December 2013
First Job
Archer
Critical Shot: Increases Critical Hit Rate.
'
- Level 1: Critical Hit Rate: +2%
- Level 2: Critical Hit Rate: +4%
- Level 3: Critical Hit Rate: +6%
- Level 4: Critical Hit Rate: +8%
- Level 5: Critical Hit Rate: +10%
- Level 6: Critical Hit Rate: +12%
- Level 7: Critical Hit Rate: +14%
- Level 8: Critical Hit Rate: +16%
- Level 9: Critical Hit Rate: +18%
- Level 10: Critical Hit Rate: +20%
- Level 11: Critical Hit Rate: +22%
- Level 12: Critical Hit Rate: +24%
- Level 13: Critical Hit Rate: +26%
- Level 14: Critical Hit Rate: +28%
- Level 15: Critical Hit Rate: +30%
- Level 16: Critical Hit Rate: +32%
- Level 17: Critical Hit Rate: +34%
- Level 18: Critical Hit Rate: +36%
- Level 19: Critical Hit Rate: +38%
- Level 20: Critical Hit Rate: +40%
Archery Mastery: Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.
'
- Level 1: Accuracy and Avoidability +15, Range +8, Movement Speed +2, Max Movement Speed Increased to 146
- Level 2: Accuracy and Avoidability +30, Range +16, Movement Speed +4, Max Movement Speed Increased to 147
- Level 3: Accuracy and Avoidability +45, Range +24, Movement Speed +6, Max Movement Speed Increased to 148
- Level 4: Accuracy and Avoidability +60, Range +32, Movement Speed +8, Max Movement Speed Increased to 149
- Level 5: Accuracy and Avoidability +75, Range +40, Movement Speed +10, Max Movement Speed Increased to 150
- Level 6: Accuracy and, Avoidability +90, Range +48, Movement Speed +12, Max Movement Speed Increased to 151
- Level 7: Accuracy and Avoidability +105, Range +56, Movement Speed +14, Max Movement Speed Increased to 152
- Level 8: Accuracy and Avoidability +120, Range +64, Movement Speed +16, Max Movement Speed Increased to 153
- Level 9: Accuracy and Avoidability +135, Range +72, Movement Speed +18, Max Movement Speed Increased to 154
- Level 10: Accuracy and Avoidability +150, Range +80, Movement Speed +20, Max Movement Speed Increased to 155
- Level 11: Accuracy and Avoidability +165, Range +88, Movement Speed +22, Max Movement Speed Increased to 156
- Level 12: Accuracy and Avoidability +180, Range +96, Movement Speed +24, Max Movement Speed Increased to 157
- Level 13: Accuracy and Avoidability +195, Range +104, Movement Speed +26, Max Movement Speed Increased to 158
- Level 14: Accuracy and Avoidability +210, Range +112, Movement Speed +28, Max Movement Speed Increased to 159
- Level 15: Accuracy and Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160
Arrow Blow: Fires multiple arrows at up to 3 enemies. Only costs 1 arrow.
'
- Level 1: MP Cost: 10, Damage: 204%
- Level 2: MP Cost: 10, Damage: 208%
- Level 3: MP Cost: 11, Damage: 212%
- Level 4: MP Cost: 11, Damage: 216%
- Level 5: MP Cost: 11, Damage: 220%
- Level 6: MP Cost: 12, Damage: 224%
- Level 7: MP Cost: 12, Damage: 228%
- Level 8: MP Cost: 12, Damage: 232%
- Level 9: MP Cost: 13, Damage: 236%
- Level 10: MP Cost: 13, Damage: 240%
- Level 11: MP Cost: 13, Damage: 244%
- Level 12: MP Cost: 14, Damage: 248%
- Level 13: MP Cost: 14, Damage: 252%
- Level 14: MP Cost: 14, Damage: 256%
- Level 15: MP Cost: 15, Damage: 260%
Second Job
Common
Final Attack: Grants a chance to deal additional damage after an attack.
Requires Level 3 Bow Mastery or Crossbow Mastery
- Level 1: Proc Rate: 2%, Damage: 100%
- Level 2: Proc Rate: 4%, Damage: 105%
- Level 3: Proc Rate: 6%, Damage: 105%
- Level 4: Proc Rate: 8%, Damage: 110%
- Level 5: Proc Rate: 10%, Damage: 110%
- Level 6: Proc Rate: 12%, Damage: 115%
- Level 7: Proc Rate: 14%, Damage: 115%
- Level 8: Proc Rate: 16%, Damage: 120%
- Level 9: Proc Rate: 18%, Damage: 120%
- Level 10: Proc Rate: 20%, Damage: 125%
- Level 11: Proc Rate: 22%, Damage: 125%
- Level 12: Proc Rate: 24%, Damage: 130%
- Level 13: Proc Rate: 26%, Damage: 130%
- Level 14: Proc Rate: 28%, Damage: 135%
- Level 15: Proc Rate: 30%, Damage: 135%
- Level 16: Proc Rate: 32%, Damage: 140%
- Level 17: Proc Rate: 34%, Damage: 140%
- Level 18: Proc Rate: 36%, Damage: 145%
- Level 19: Proc Rate: 38%, Damage: 145%
- Level 20: Proc Rate: 40%, Damage: 150%
Soul Arrow: Enables you to use your weapon without consuming arrows for a fixed period of time.
Requires Level 5 Bow Booster or Crossbow Booster
- Level 1: MP Cost: 15, Duration: 30 sec
- Level 2: MP Cost: 15, Duration: 60 sec
- Level 3: MP Cost: 15, Duration: 90 sec
- Level 4: MP Cost: 15, Duration: 120 sec
- Level 5: MP Cost: 15, Duration: 150 sec
- Level 6: MP Cost: 20, Duration: 180 sec
- Level 7: MP Cost: 20, Duration: 210 sec
- Level 8: MP Cost: 20, Duration: 240 sec
- Level 9: MP Cost: 20, Duration: 270 sec
- Level 10: MP Cost: 20, Duration: 300 sec
Double Jump: Jump a second time while in the air.
'
- Level 1 MP Cost: 26, jumps a certain distance
- Level 2: MP Cost: 22, jumps a certain distance
- Level 3: MP Cost: 18, jumps a certain distance
- Level 4: MP Cost: 14, jumps a certain distance
- Level 5: MP Cost: 10, jumps a certain distance
Physical Training: Improves STR and DEX permanently through physical training.
'
- Level 1 Permanently increase STR and DEX by 6.
- Level 2: Permanently increase STR and DEX by 12.
- Level 3: Permanently increase STR and DEX by 18.
- Level 4: Permanently increase STR and DEX by 24.
- Level 5: Permanently increase STR and DEX by 30.
Hunter
- Advanced from the first job Bowman.
Bow Mastery: Increases the weapon mastery and accuracy of bows.
Increases the weapon mastery and accuracy of bows.
- Level 1: Bow Mastery +14%, Accuracy +12.
- Level 2: Bow Mastery +18%, Accuracy +24.
- Level 3: Bow Mastery +22%, Accuracy +36.
- Level 4: Bow Mastery +26%, Accuracy +48.
- Level 5: Bow Mastery +30%, Accuracy +60.
- Level 6: Bow Mastery +34%, Accuracy +72.
- Level 7: Bow Mastery +38%, Accuracy +84.
- Level 8: Bow Mastery +42%, Accuracy +96.
- Level 9: Bow Mastery +46%, Accuracy +108.
- Level 10: Bow Mastery +50%, Accuracy +120.
Bow Booster: Doubles the attack speed of your weapon. Must have a bow equipped.
Requires Level 5 Bow Mastery
- Level 1: MP Cost: 29, Duration: 20 sec
- Level 2: MP Cost: 27, Duration: 40 sec
- Level 3: MP Cost: 25, Duration: 60 sec
- Level 4: MP Cost: 23, Duration: 80 sec
- Level 5: MP Cost: 21, Duration: 100 sec
- Level 6: MP Cost: 19, Duration: 120 sec
- Level 7: MP Cost: 17, Duration: 140 sec
- Level 8: MP Cost: 15, Duration: 160 sec
- Level 9: MP Cost: 13, Duration: 180 sec
- Level 10: MP Cost: 11, Duration: 200 sec
Arrow Bomb: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.
'
- Level 1: MP Cost: 14, Damage: 285%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 22%
- Level 2: MP Cost: 15, Damage: 290%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 24%
- Level 3: MP Cost: 15, Damage: 295%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 26%
- Level 4: MP Cost: 16, Damage: 300%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 28%
- Level 5: MP Cost: 16, Damage: 305%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 30%
- Level 6: MP Cost: 17, Damage: 310%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 32%
- Level 7: MP Cost: 17, Damage: 315%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 34%
- Level 8: MP Cost: 18, Damage: 320%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 36%
- Level 9: MP Cost: 18, Damage: 325%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 38%
- Level 10: MP Cost: 19, Damage: 330%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 40%
- Level 11: MP Cost: 19, Damage: 335%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 42%
- Level 12: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 44%
- Level 13: MP Cost: 20, Damage: 345%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 46%
- Level 14: MP Cost: 21, Damage: 350%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 48%
- Level 15: MP Cost: 21, Damage: 355%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 50%
- Level 16: MP Cost: 22, Damage: 360%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 52%
- Level 17: MP Cost: 22, Damage: 365%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 54%
- Level 18: MP Cost: 23, Damage: 370%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 56%
- Level 19: MP Cost: 23, Damage: 375%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 58%
- Level 20: MP Cost: 24, Damage: 380%, Max Monsters Hit: 6, Stun Duration: 6 sec, Stun Chance: 60%
Crossbowman
- Advanced from the first job Bowman.
Crossbow Mastery: Increases the weapon mastery and accuracy of Crossbows.
'
- Level 1: Crossbow Mastery +14%, Accuracy +12.
- Level 2: Crossbow Mastery +18%, Accuracy +24.
- Level 3: Crossbow Mastery +22%, Accuracy +36.
- Level 4: Crossbow Mastery +26%, Accuracy +48.
- Level 5: Crossbow Mastery +30%, Accuracy +60.
- Level 6: Crossbow Mastery +34%, Accuracy +72.
- Level 7: Crossbow Mastery +38%, Accuracy +84.
- Level 8: Crossbow Mastery +42%, Accuracy +96.
- Level 9: Crossbow Mastery +46%, Accuracy +108.
- Level 10: Crossbow Mastery +50%, Accuracy +120.
Crossbow Booster: Doubles the attack speed of your weapon. Must have a crossbow equipped.
Requires Level 5 Crossbow Mastery
- Level 1: MP Cost: 29, Duration: 20 sec
- Level 2: MP Cost: 27, Duration: 40 sec
- Level 3: MP Cost: 25, Duration: 60 sec
- Level 4: MP Cost: 23, Duration: 80 sec
- Level 5: MP Cost: 21, Duration: 100 sec
- Level 6: MP Cost: 19, Duration: 120 sec
- Level 7: MP Cost: 17, Duration: 140 sec
- Level 8: MP Cost: 15, Duration: 160 sec
- Level 9: MP Cost: 13, Duration: 180 sec
- Level 10: MP Cost: 11, Duration: 200 sec
Iron Arrow: Fires a steel arrow that can penetrate the enemy.
'
- Level 1: MP Cost: 20, Damage: 285%, Max Enemies Penetrated: 6
- Level 2: MP Cost: 20, Damage: 290%, Max Enemies Penetrated: 6
- Level 3: MP Cost: 20, Damage: 295%, Max Enemies Penetrated: 6
- Level 4: MP Cost: 20, Damage: 300%, Max Enemies Penetrated: 6
- Level 5: MP Cost: 20, Damage: 305%, Max Enemies Penetrated: 6
- Level 6: MP Cost: 22, Damage: 310%, Max Enemies Penetrated: 6
- Level 7: MP Cost: 22, Damage: 315%, Max Enemies Penetrated: 6
- Level 8: MP Cost: 22, Damage: 320%, Max Enemies Penetrated: 6
- Level 9: MP Cost: 22, Damage: 325%, Max Enemies Penetrated: 6
- Level 10: MP Cost: 22, Damage: 330%, Max Enemies Penetrated: 6
- Level 11: MP Cost: 24, Damage: 335%, Max Enemies Penetrated: 6
- Level 12: MP Cost: 24, Damage: 340%, Max Enemies Penetrated: 6
- Level 13: MP Cost: 24, Damage: 345%, Max Enemies Penetrated: 6
- Level 14: MP Cost: 24, Damage: 350%, Max Enemies Penetrated: 6
- Level 15: MP Cost: 24, Damage: 355%, Max Enemies Penetrated: 6
- Level 16: MP Cost: 26, Damage: 360%, Max Enemies Penetrated: 6
- Level 17: MP Cost: 26, Damage: 365%, Max Enemies Penetrated: 6
- Level 18: MP Cost: 26, Damage: 370%, Max Enemies Penetrated: 6
- Level 19: MP Cost: 26, Damage: 375%, Max Enemies Penetrated: 6
- Level 20: MP Cost: 26, Damage: 380%, Max Enemies Penetrated: 6
Third Job
Common
Concentrate: Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.
'
- Level 1: MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6%
- Level 2: MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7%
- Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8%
- Level 4: MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9%
- Level 5: MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10%
- Level 6: MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11%
- Level 7: MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12%
- Level 8: MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13%
- Level 9: MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14%
- Level 10: MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15%
- Level 11: MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16%
- Level 12: MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17%
- Level 13: MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18%
- Level 14: MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19%
- Level 15: MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20%
- Level 16: MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21%
- Level 17: MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22%
- Level 18: MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23%
- Level 19: MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24%
- Level 20: MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%
Mortal Blow: Has a chance to finish off an enemy with a single blow, and recover HP & MP.
Has a chance to finish off an enemy with a single blow, and recover HP & MP.
- Level 1: 3% chance to instantly kill enemy below 3% HP. 1% HP & MP recovered upon instant kill effect.
- Level 2: 3% chance to instantly kill enemy below 6% HP. 1% HP & MP recovered upon instant kill effect.
- Level 3: 6% chance to instantly kill enemy below 9% HP. 2% HP & MP recovered upon instant kill effect.
- Level 4: 6% chance to instantly kill enemy below 12% HP. 2% HP & MP recovered upon instant kill effect.
- Level 5: 9% chance to instantly kill enemy below 15% HP. 3% HP & MP recovered upon instant kill effect.
- Level 6: 9% chance to instantly kill enemy below 18% HP. 3% HP & MP recovered upon instant kill effect.
- Level 7: 12% chance to instantly kill enemy below 21% HP. 4% HP & MP recovered upon instant kill effect.
- Level 8: 12% chance to instantly kill enemy below 24% HP. 4% HP & MP recovered upon instant kill effect.
- Level 9: 15% chance to instantly kill enemy below 27% HP. 5% HP & MP recovered upon instant kill effect.
- Level 10: 15% chance to instantly kill enemy below 30% HP. 5% HP & MP recovered upon instant kill effect.
Evasion Boost: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.
- Level 1: Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 2: Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 3: Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 4: Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 5: Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 6: Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 7: Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 8: Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 9: Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 10: Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Ranger
- Advanced from the second job Hunter.
Roasting Shot: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.
'
- Level 1: MP Cost: 20, Damage: 387%, Damage Over Time: 62% damage every 1 sec for 3 sec
- Level 2: MP Cost: 20, Damage: 394%, Damage Over Time: 64% damage every 1 sec for 3 sec
- Level 3: MP Cost: 20, Damage: 401%, Damage Over Time: 66% damage every 1 sec for 3 sec
- Level 4: MP Cost: 22, Damage: 408%, Damage Over Time: 68% damage every 1 sec for 3 sec
- Level 5: MP Cost: 22, Damage: 415%, Damage Over Time: 70% damage every 1 sec for 3 sec
- Level 6: MP Cost: 22, Damage: 422%, Damage Over Time: 72% damage every 1 sec for 4 sec
- Level 7: MP Cost: 22, Damage: 429%, Damage Over Time: 74% damage every 1 sec for 4 sec
- Level 8: MP Cost: 24, Damage: 436%, Damage Over Time: 76% damage every 1 sec for 4 sec
- Level 9: MP Cost: 24, Damage: 443%, Damage Over Time: 78% damage every 1 sec for 4 sec
- Level 10: MP Cost: 24, Damage: 450%, Damage Over Time: 80% damage every 1 sec for 4 sec
- Level 11: MP Cost: 24, Damage: 457%, Damage Over Time: 82% damage every 1 sec for 5 sec
- Level 12: MP Cost: 26, Damage: 464%, Damage Over Time: 84% damage every 1 sec for 5 sec
- Level 13: MP Cost: 26, Damage: 471%, Damage Over Time: 86% damage every 1 sec for 5 sec
- Level 14: MP Cost: 26, Damage: 478%, Damage Over Time: 88% damage every 1 sec for 5 sec
- Level 15: MP Cost: 26, Damage: 485%, Damage Over Time: 90% damage every 1 sec for 5 sec
- Level 16: MP Cost: 28, Damage: 492%, Damage Over Time: 92% damage every 1 sec for 6 sec
- Level 17: MP Cost: 28, Damage: 499%, Damage Over Time: 94% damage every 1 sec for 6 sec
- Level 18: MP Cost: 28, Damage: 506%, Damage Over Time: 96% damage every 1 sec for 6 sec
- Level 19: MP Cost: 28, Damage: 513%, Damage Over Time: 98% damage every 1 sec for 6 sec
- Level 20: MP Cost: 30, Damage: 520%, Damage Over Time: 100% damage every 1 sec for 6 sec
Phoenix: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies.
'
- Level 1: MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Max Monsters Hit: 4, Knock-down Chance: 41%
- Level 2: MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Max Monsters Hit: 4, Knock-down Chance: 47%
- Level 3: MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Max Monsters Hit: 4, Knock-down Chance: 53%
- Level 4: MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Max Monsters Hit: 4, Knock-down Chance: 59%
- Level 5: MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Max Monsters Hit: 4, Knock-down Chance: 65%
- Level 6: MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Max Monsters Hit: 4, Knock-down Chance: 71%
- Level 7: MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Max Monsters Hit: 4, Knock-down Chance: 77%
- Level 8: MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Max Monsters Hit: 4, Knock-down Chance: 83%
- Level 9: MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Max Monsters Hit: 4, Knock-down Chance: 89%
- Level 10: MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Max Monsters Hit: 4, Knock-down Chance: 95%
Sniper
- Advanced from the second job Crossbowman.
Dragon's Breath: Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces.
'
- Level 1: MP Cost: 20, Damage: 104%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 2: MP Cost: 20, Damage: 108%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 3: MP Cost: 20, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 4: MP Cost: 20, Damage: 116%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 5: MP Cost: 24, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 6: MP Cost: 24, Damage: 124%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 7: MP Cost: 24, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 8: MP Cost: 24, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 9: MP Cost: 24, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 10: MP Cost: 28, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 6
Frostprey: Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once.
'
- Level 1': MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 2: MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 3: MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 4: MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 5: MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 6: MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 7: MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 8: MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 9: MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 10: MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Freeze Duration: 3 sec, Max Monsters Hit: 4
Fourth Job
Those in Italic can be obtained through Combat Orders.
Common
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
Marksmanship: When attacking, ignore some of the enemies' Defense. Permanently increases your Accuracy.
'
- Level 1: DEF Ignored: 7%, Accuracy: +1%
- Level 2: DEF Ignored: 9%, Accuracy: +2%
- Level 3: DEF Ignored: 11%, Accuracy: +3%
- Level 4: DEF Ignored: 13%, Accuracy: +4%
- Level 5: DEF Ignored: 15%, Accuracy: +5%
- Level 6: DEF Ignored: 17%, Accuracy: +6%
- Level 7: DEF Ignored: 19%, Accuracy: +7%
- Level 8: DEF Ignored: 21%, Accuracy: +8%
- Level 9: DEF Ignored: 23%, Accuracy: +9%
- Level 10: DEF Ignored: 25%, Accuracy: +10%
- Level 11: DEF Ignored: 27%, Accuracy: +11%
- Level 12: DEF Ignored: 29%, Accuracy: +12%
Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
'
- Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
- Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
- Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
- Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
- Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
- Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
- Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
- Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
- Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
- Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
- Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
- Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
- Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
- Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
- Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
- Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
- Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
- Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
- Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
- Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
- Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
- Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
- Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
- Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
- Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
- Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
- Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
- Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
- Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
- Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
- Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
- Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
Illusion Step: Greatly increases DEX and Avoidability for a set duration.
Requires level 5 Concentrate
- Level 1: MP Cost: 20, Duration: 66 sec, DEX: +11, Dodge Chance: +1%
- Level 2: MP Cost: 21, Duration: 72 sec, DEX: +12, Dodge Chance: +2%
- Level 3: MP Cost: 21, Duration: 78 sec, DEX: +13, Dodge Chance: +3%
- Level 4: MP Cost: 22, Duration: 84 sec, DEX: +14, Dodge Chance: +4%
- Level 5: MP Cost: 22, Duration: 90 sec, DEX: +15, Dodge Chance: +5%
- Level 6: MP Cost: 23, Duration: 96 sec, DEX: +16, Dodge Chance: +6%
- Level 7: MP Cost: 23, Duration: 102 sec, DEX: +17, Dodge Chance: +7%
- Level 8: MP Cost: 24, Duration: 108 sec, DEX: +18, Dodge Chance: +8%
- Level 9: MP Cost: 24, Duration: 114 sec, DEX: +19, Dodge Chance: +9%
- Level 10: MP Cost: 25, Duration: 120 sec, DEX: +20, Dodge Chance: +10%
- Level 11: MP Cost: 25, Duration: 126 sec, DEX: +21, Dodge Chance: +11%
- Level 12: MP Cost: 26, Duration: 132 sec, DEX: +22, Dodge Chance: +12%
- Level 13: MP Cost: 26, Duration: 138 sec, DEX: +23, Dodge Chance: +13%
- Level 14: MP Cost: 27, Duration: 144 sec, DEX: +24, Dodge Chance: +14%
- Level 15: MP Cost: 27, Duration: 150 sec, DEX: +25, Dodge Chance: +15%
- Level 16: MP Cost: 28, Duration: 156 sec, DEX: +26, Dodge Chance: +16%
- Level 17: MP Cost: 28, Duration: 162 sec, DEX: +27, Dodge Chance: +17%
- Level 18: MP Cost: 29, Duration: 168 sec, DEX: +28, Dodge Chance: +18%
- Level 19: MP Cost: 29, Duration: 174 sec, DEX: +29, Dodge Chance: +19%
- Level 20: MP Cost: 30, Duration: 180 sec, DEX: +30, Dodge Chance: +20%
- Level 21: MP Cost: 30, Duration: 186 sec, DEX: +31, Dodge Chance: +21%
- Level 22: MP Cost: 31, Duration: 192 sec, DEX: +32, Dodge Chance: +22%
- Level 23: MP Cost: 31, Duration: 198 sec, DEX: +33, Dodge Chance: +23%
- Level 24: MP Cost: 32, Duration: 204 sec, DEX: +34, Dodge Chance: +24%
- Level 25: MP Cost: 32, Duration: 210 sec, DEX: +35, Dodge Chance: +25%
- Level 26: MP Cost: 33, Duration: 216 sec, DEX: +36, Dodge Chance: +26%
- Level 27: MP Cost: 33, Duration: 222 sec, DEX: +37, Dodge Chance: +27%
- Level 28: MP Cost: 34, Duration: 228 sec, DEX: +38, Dodge Chance: +28%
- Level 29: MP Cost: 34, Duration: 234 sec, DEX: +39, Dodge Chance: +29%
- Level 30: MP Cost: 35, Duration: 240 sec, DEX: +40, Dodge Chance: +30%
- Level 31: MP Cost: 35, Duration: 246 sec, DEX: +41, Dodge Chance: +31%
- Level 32: MP Cost: 36, Duration: 252 sec, DEX: +42, Dodge Chance: +32%
Bowmaster
- Advanced from the third job Ranger.
Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
- Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
- Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
- Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
- Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
- Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
- Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
- Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
- Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
- Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
- Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
- Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
- Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
- Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
- Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
- Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
- Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
- Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
- Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
- Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
- Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
- Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
- Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
- Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
- Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
- Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
- Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
- Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
- Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
- Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
- Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
- Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack
Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Bow Mastery
- Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Hurricane: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
'
- Level 1: MP Cost: 7, Damage: 173% per arrow
- Level 2: MP Cost: 7, Damage: 176% per arrow
- Level 3: MP Cost: 7, Damage: 179% per arrow
- Level 4: MP Cost: 7, Damage: 182% per arrow
- Level 5: MP Cost: 7, Damage: 185% per arrow
- Level 6: MP Cost: 7, Damage: 188% per arrow
- Level 7: MP Cost: 7, Damage: 191% per arrow
- Level 8: MP Cost: 7, Damage: 194% per arrow
- Level 9: MP Cost: 7, Damage: 197% per arrow
- Level 10: MP Cost: 7, Damage: 200% per arrow
- Level 11: MP Cost: 8, Damage: 203% per arrow
- Level 12: MP Cost: 8, Damage: 206% per arrow
- Level 13: MP Cost: 8, Damage: 209% per arrow
- Level 14: MP Cost: 8, Damage: 212% per arrow
- Level 15: MP Cost: 8, Damage: 215% per arrow
- Level 16: MP Cost: 8, Damage: 218% per arrow
- Level 17: MP Cost: 8, Damage: 221% per arrow
- Level 18: MP Cost: 8, Damage: 224% per arrow
- Level 19: MP Cost: 8, Damage: 227% per arrow
- Level 20: MP Cost: 8, Damage: 230% per arrow
- Level 21: MP Cost: 9, Damage: 233% per arrow
- Level 22: MP Cost: 9, Damage: 236% per arrow
- Level 23: MP Cost: 9, Damage: 239% per arrow
- Level 24: MP Cost: 9, Damage: 242% per arrow
- Level 25: MP Cost: 9, Damage: 245% per arrow
- Level 26: MP Cost: 9, Damage: 248% per arrow
- Level 27: MP Cost: 9, Damage: 251% per arrow
- Level 28: MP Cost: 9, Damage: 254% per arrow
- Level 29: MP Cost: 9, Damage: 257% per arrow
- Level 30: MP Cost: 9, Damage: 260% per arrow
- Level 31: MP Cost: 10, Damage: 263% per arrow
- Level 32: MP Cost: 10, Damage: 266% per arrow
Marksman
- Advanced from the third job Sniper.
Marksman Boost: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Crossbow Mastery
- Level 1: Crossbow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Crossbow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Crossbow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Crossbow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Crossbow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Crossbow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Crossbow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Crossbow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Crossbow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Crossbow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Crossbow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Crossbow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Crossbow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Crossbow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Crossbow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Crossbow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Crossbow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Crossbow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Crossbow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Crossbow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Crossbow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Crossbow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Crossbow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Crossbow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Crossbow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Crossbow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Crossbow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Crossbow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Crossbow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Crossbow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Crossbow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Crossbow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Piercing Arrow: Fires an arrow. Its effect increases with each enemy it hits.
'
- Level 1: MP Cost: 24, Damage: 202%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 2: MP Cost: 24, Damage: 204%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 3: MP Cost: 24, Damage: 206%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 4: MP Cost: 26, Damage: 208%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 5: MP Cost: 26, Damage: 210%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 6: MP Cost: 26, Damage: 212%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 7: MP Cost: 28, Damage: 214%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 8: MP Cost: 28, Damage: 216%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 9: MP Cost: 28, Damage: 218%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 10: MP Cost: 30, Damage: 220%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 11: MP Cost: 30, Damage: 222%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 12: MP Cost: 30, Damage: 224%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 13: MP Cost: 32, Damage: 226%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 14: MP Cost: 32, Damage: 228%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 15: MP Cost: 32, Damage: 230%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 16: MP Cost: 34, Damage: 232%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 17: MP Cost: 34, Damage: 234%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 18: MP Cost: 34, Damage: 236%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 19: MP Cost: 36, Damage: 238%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 20: MP Cost: 36, Damage: 240%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 21: MP Cost: 36, Damage: 242%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 22: MP Cost: 38, Damage: 244%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 23: MP Cost: 38, Damage: 246%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 24: MP Cost: 38, Damage: 248%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 25: MP Cost: 40, Damage: 250%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 26: MP Cost: 40, Damage: 252%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 27: MP Cost: 40, Damage: 254%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 28: MP Cost: 42, Damage: 256%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 29: MP Cost: 42, Damage: 258%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 30: MP Cost: 42, Damage: 260%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 31: MP Cost: 44, Damage: 262%, Max Enemies Penetrated: 9, Number of Attacks: 6
- Level 32: MP Cost: 44, Damage: 264%, Max Enemies Penetrated: 9, Number of Attacks: 6
Snipe: Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.
'
- Level 1: MP Cost: 340, Chance to Defeat Normal Enemies, Damage: 287%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 11%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 2: MP Cost: 330, Chance to Defeat Normal Enemies, Damage: 294%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 12%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 3: MP Cost: 320, Chance to Defeat Normal Enemies, Damage: 301%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 13%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 4: MP Cost: 310, Chance to Defeat Normal Enemies, Damage: 308%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 14%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 5: MP Cost: 300, Chance to Defeat Normal Enemies, Damage: 315%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 15%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 6: MP Cost: 290, Chance to Defeat Normal Enemies, Damage: 322%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 16%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 7: MP Cost: 280, Chance to Defeat Normal Enemies, Damage: 329%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 17%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 8: MP Cost: 270, Chance to Defeat Normal Enemies, Damage: 336%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 18%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 9: MP Cost: 260, Chance to Defeat Normal Enemies, Damage: 343%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 19%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 10: MP Cost: 250, Chance to Defeat Normal Enemies, Damage: 350%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 20%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 11: MP Cost: 240, Chance to Defeat Normal Enemies, Damage: 357%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 21%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 12: MP Cost: 230, Chance to Defeat Normal Enemies, Damage: 364%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 22%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 13: MP Cost: 220, Chance to Defeat Normal Enemies, Damage: 371%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 23%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 14: MP Cost: 210, Chance to Defeat Normal Enemies, Damage: 378%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 24%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 15: MP Cost: 200, Chance to Defeat Normal Enemies, Damage: 385%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 25%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 16: MP Cost: 190, Chance to Defeat Normal Enemies, Damage: 392%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 26%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 17: MP Cost: 180, Chance to Defeat Normal Enemies, Damage: 399%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 27%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 18: MP Cost: 170, Chance to Defeat Normal Enemies, Damage: 406%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 28%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 19: MP Cost: 160, Chance to Defeat Normal Enemies, Damage: 413%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 29%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 20: MP Cost: 150, Chance to Defeat Normal Enemies, Damage: 420%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 30%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 21: MP Cost: 140, Chance to Defeat Normal Enemies, Damage: 427%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 31%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 22: MP Cost: 130, Chance to Defeat Normal Enemies, Damage: 434%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 32%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 23: MP Cost: 120, Chance to Defeat Normal Enemies, Damage: 441%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 33%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 24: MP Cost: 110, Chance to Defeat Normal Enemies, Damage: 448%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 34%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 25: MP Cost: 100, Chance to Defeat Normal Enemies, Damage: 455%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 35%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 26: MP Cost: 90, Chance to Defeat Normal Enemies, Damage: 462%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 36%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 27: MP Cost: 80, Chance to Defeat Normal Enemies, Damage: 469%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 37%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 28: MP Cost: 70, Chance to Defeat Normal Enemies, Damage: 476%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 38%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 29: MP Cost: 60, Chance to Defeat Normal Enemies, Damage: 483%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 39%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 30: MP Cost: 50, Chance to Defeat Normal Enemies, Damage: 490%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 40%, Bonus Critical Chance: 100%. Cooldown: 5 sec
- Level 31: MP Cost: 40, Chance to Defeat Normal Enemies, Damage: 497%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 41%, Bonus Critical Chance: 100%. Cooldown: 5 sec
- Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 504%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 42%, Bonus Critical Chance: 100%. Cooldown: 5 sec
Hyper Skills
Common Stat Enhancers and Active Skills
Bowmaster
Skill Enhancers
Hurricane - Splitter: Cuts the damage of Hurricane in half, but increases its number of attacks.
Required level: 155
- Level 1: Number of Attacks: +1, Damage: -50%
Hurricane - Range: Increases Hurricane range.
Required level: 177
- Level 1: 50 additional range
Hurricane - Agility: Allows you to use Hurricane while moving.
Required level: 195
- Level 1: Can move while casting
Active Skills
Concentration: Steel yourself for battle to increase damage.
Required level: 150
- Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%. Cooldown: 90 sec.
Gritty Gust: Blasts nearby enemies with a gust of wind to tear them apart.
Required level: 170
- Level 1: MP Cost: 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, 200% damage every 10 sec. Cooldown: 15 sec
Marksman
Skill Enhancers
Piercing Arrow - Extra Strike: Increases the number of attacks for Piercing Arrow.
Required level: 149
- Level 1: Number of Attacks: +1
Snipe - Cooldown Cutter: Reduces Snipe Cooldown.
Required level: 155
- Level 1: Cooldown: -100%
Piercing Arrow - Reinforce: Increases Piercing Arrow damage.
Required level: 168
- Level 1: Damage: +20%
Piercing Arrow - Spread: Increases the number of monsters hit by Piercing Arrow.
Required level: 189
- Level 1: Monsters Hit +2
Snipe - Reinforce: Boosts Snipe damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Bullseye Shot: Hone in on the enemy's weak spot for a devastating shot.
Required level: 150
- Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%. Cooldown: 90 sec
High Speed Shot: Fires off a focused shot that pierces all enemies within range.
Required level: 170
- Level 1: MP Cost: 300, Max Enemies Hit: 12, Damage: 4,000%. Cooldown: 30 sec