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(Removing most outdated skills)
(Removing outdated hypers)
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===Bowmaster===
===Bowmaster===
====Skill Enhancers====
====Skill Enhancers====
{{MapleStory/Skill desc|Bowmaster Hyper|Phoenix - Extra Strike|Increases Number of Attacks for Phoenix.|Required level: 143|
*'''Level 1''': Number of Attacks: +1
}}
{{MapleStory/Skill desc|Bowmaster Hyper|Broiler Shot - Cripple|Increases Broiler Shot's damage over time.|Required level: 149|
*'''Level 1''': Additional 20% damage over time
}}
{{MapleStory/Skill desc|Bowmaster Hyper|Hurricane - Splitter|Cuts the damage of Hurricane in half, but increases its number of attacks.|Required level: 155|
{{MapleStory/Skill desc|Bowmaster Hyper|Hurricane - Splitter|Cuts the damage of Hurricane in half, but increases its number of attacks.|Required level: 155|
*'''Level 1''': Number of Attacks: +1, Damage: -50%
*'''Level 1''': Number of Attacks: +1, Damage: -50%
}}
{{MapleStory/Skill desc|Bowmaster Hyper|Phoenix - Persist|Increases the duration of Phoenix.|Required level: 162|
*'''Level 1''': Duration: +20 sec
}}
{{MapleStory/Skill desc|Bowmaster Hyper|Broiler Shot - Reinforce|Increases Broiler Shot's damage.|Required level: 168|
*'''Level 1''': Damage: +20%
}}
}}


{{MapleStory/Skill desc|Bowmaster Hyper|Hurricane - Range|Increases Hurricane range.|Required level: 177|
{{MapleStory/Skill desc|Bowmaster Hyper|Hurricane - Range|Increases Hurricane range.|Required level: 177|
*'''Level 1''': 50 additional range
*'''Level 1''': 50 additional range
}}
{{MapleStory/Skill desc|Bowmaster Hyper|Phoenix - Reinforce|Increases damage of Phoenix.|Required level: 183|
*'''Level 1''': Damage: +20%
}}
{{MapleStory/Skill desc|Bowmaster Hyper|Broiler Shot - Aftermath|Increases damage over time for Broiler Shot.|Required level: 189|
*'''Level 1''': Additional 5 seconds
}}
}}


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===Marksman===
===Marksman===
====Skill Enhancers====
====Skill Enhancers====
{{MapleStory/Skill desc|Marksman Hyper|Frostprey - Extra Strike|Increases the number of attacks for Frostprey.|Required level: 143|
*'''Level 1''': Number of Attacks: +1
}}
{{MapleStory/Skill desc|Marksman Hyper|Piercing Arrow - Extra Strike|Increases the number of attacks for Piercing Arrow.|Required level: 149|
{{MapleStory/Skill desc|Marksman Hyper|Piercing Arrow - Extra Strike|Increases the number of attacks for Piercing Arrow.|Required level: 149|
*'''Level 1''': Number of Attacks: +1
*'''Level 1''': Number of Attacks: +1
Line 1,063: Line 1,035:
{{MapleStory/Skill desc|Marksman Hyper|Snipe - Cooldown Cutter|Reduces Snipe Cooldown.|Required level: 155|
{{MapleStory/Skill desc|Marksman Hyper|Snipe - Cooldown Cutter|Reduces Snipe Cooldown.|Required level: 155|
*'''Level 1''': Cooldown: -100%
*'''Level 1''': Cooldown: -100%
}}
{{MapleStory/Skill desc|Marksman Hyper|Frostprey - Persist|Increases the duration of Frostprey.|Required level: 162|
*'''Level 1''': Duration: +20 sec
}}
}}


{{MapleStory/Skill desc|Marksman Hyper|Piercing Arrow - Reinforce|Increases Piercing Arrow damage.|Required level: 168|
{{MapleStory/Skill desc|Marksman Hyper|Piercing Arrow - Reinforce|Increases Piercing Arrow damage.|Required level: 168|
*'''Level 1''': Damage: +20%
}}
{{MapleStory/Skill desc|Marksman Hyper|Snipe - Extra Strike|Increases the number of attacks for Snipe.|Required level: 177|
*'''Level 1''': Number of Attacks vs Boss Monsters: +1
}}
{{MapleStory/Skill desc|Marksman Hyper|Frostprey - Reinforce|Increases Frostprey Damage.|Required level: 183|
*'''Level 1''': Damage: +20%
*'''Level 1''': Damage: +20%
}}
}}

Revision as of 21:03, 2 December 2013

First Job

Archer

File:MS Skill Critical Shot.png

Critical Shot: Increases Critical Hit Rate.

Critical Shot effects

'

  • Level 1: Critical Hit Rate: +2%
  • Level 2: Critical Hit Rate: +4%
  • Level 3: Critical Hit Rate: +6%
  • Level 4: Critical Hit Rate: +8%
  • Level 5: Critical Hit Rate: +10%
  • Level 6: Critical Hit Rate: +12%
  • Level 7: Critical Hit Rate: +14%
  • Level 8: Critical Hit Rate: +16%
  • Level 9: Critical Hit Rate: +18%
  • Level 10: Critical Hit Rate: +20%
  • Level 11: Critical Hit Rate: +22%
  • Level 12: Critical Hit Rate: +24%
  • Level 13: Critical Hit Rate: +26%
  • Level 14: Critical Hit Rate: +28%
  • Level 15: Critical Hit Rate: +30%
  • Level 16: Critical Hit Rate: +32%
  • Level 17: Critical Hit Rate: +34%
  • Level 18: Critical Hit Rate: +36%
  • Level 19: Critical Hit Rate: +38%
  • Level 20: Critical Hit Rate: +40%

MS Skill Archery Mastery.png

Archery Mastery: Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.

Archery Mastery effects

'

  • Level 1: Accuracy and Avoidability +15, Range +8, Movement Speed +2, Max Movement Speed Increased to 146
  • Level 2: Accuracy and Avoidability +30, Range +16, Movement Speed +4, Max Movement Speed Increased to 147
  • Level 3: Accuracy and Avoidability +45, Range +24, Movement Speed +6, Max Movement Speed Increased to 148
  • Level 4: Accuracy and Avoidability +60, Range +32, Movement Speed +8, Max Movement Speed Increased to 149
  • Level 5: Accuracy and Avoidability +75, Range +40, Movement Speed +10, Max Movement Speed Increased to 150
  • Level 6: Accuracy and, Avoidability +90, Range +48, Movement Speed +12, Max Movement Speed Increased to 151
  • Level 7: Accuracy and Avoidability +105, Range +56, Movement Speed +14, Max Movement Speed Increased to 152
  • Level 8: Accuracy and Avoidability +120, Range +64, Movement Speed +16, Max Movement Speed Increased to 153
  • Level 9: Accuracy and Avoidability +135, Range +72, Movement Speed +18, Max Movement Speed Increased to 154
  • Level 10: Accuracy and Avoidability +150, Range +80, Movement Speed +20, Max Movement Speed Increased to 155
  • Level 11: Accuracy and Avoidability +165, Range +88, Movement Speed +22, Max Movement Speed Increased to 156
  • Level 12: Accuracy and Avoidability +180, Range +96, Movement Speed +24, Max Movement Speed Increased to 157
  • Level 13: Accuracy and Avoidability +195, Range +104, Movement Speed +26, Max Movement Speed Increased to 158
  • Level 14: Accuracy and Avoidability +210, Range +112, Movement Speed +28, Max Movement Speed Increased to 159
  • Level 15: Accuracy and Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160

MS Skill Arrow Blow.png

Arrow Blow: Fires multiple arrows at up to 3 enemies. Only costs 1 arrow.

Arrow Blow effects

'

  • Level 1: MP Cost: 10, Damage: 204%
  • Level 2: MP Cost: 10, Damage: 208%
  • Level 3: MP Cost: 11, Damage: 212%
  • Level 4: MP Cost: 11, Damage: 216%
  • Level 5: MP Cost: 11, Damage: 220%
  • Level 6: MP Cost: 12, Damage: 224%
  • Level 7: MP Cost: 12, Damage: 228%
  • Level 8: MP Cost: 12, Damage: 232%
  • Level 9: MP Cost: 13, Damage: 236%
  • Level 10: MP Cost: 13, Damage: 240%
  • Level 11: MP Cost: 13, Damage: 244%
  • Level 12: MP Cost: 14, Damage: 248%
  • Level 13: MP Cost: 14, Damage: 252%
  • Level 14: MP Cost: 14, Damage: 256%
  • Level 15: MP Cost: 15, Damage: 260%

Second Job

Common

MS Skill Final Attack.png

Final Attack: Grants a chance to deal additional damage after an attack.

Final Attack effects

Requires Level 3 Bow Mastery or Crossbow Mastery

  • Level 1: Proc Rate: 2%, Damage: 100%
  • Level 2: Proc Rate: 4%, Damage: 105%
  • Level 3: Proc Rate: 6%, Damage: 105%
  • Level 4: Proc Rate: 8%, Damage: 110%
  • Level 5: Proc Rate: 10%, Damage: 110%
  • Level 6: Proc Rate: 12%, Damage: 115%
  • Level 7: Proc Rate: 14%, Damage: 115%
  • Level 8: Proc Rate: 16%, Damage: 120%
  • Level 9: Proc Rate: 18%, Damage: 120%
  • Level 10: Proc Rate: 20%, Damage: 125%
  • Level 11: Proc Rate: 22%, Damage: 125%
  • Level 12: Proc Rate: 24%, Damage: 130%
  • Level 13: Proc Rate: 26%, Damage: 130%
  • Level 14: Proc Rate: 28%, Damage: 135%
  • Level 15: Proc Rate: 30%, Damage: 135%
  • Level 16: Proc Rate: 32%, Damage: 140%
  • Level 17: Proc Rate: 34%, Damage: 140%
  • Level 18: Proc Rate: 36%, Damage: 145%
  • Level 19: Proc Rate: 38%, Damage: 145%
  • Level 20: Proc Rate: 40%, Damage: 150%

MS Skill Soul Arrow.png

Soul Arrow: Enables you to use your weapon without consuming arrows for a fixed period of time.

Soul Arrow effects

Requires Level 5 Bow Booster or Crossbow Booster

  • Level 1: MP Cost: 15, Duration: 30 sec
  • Level 2: MP Cost: 15, Duration: 60 sec
  • Level 3: MP Cost: 15, Duration: 90 sec
  • Level 4: MP Cost: 15, Duration: 120 sec
  • Level 5: MP Cost: 15, Duration: 150 sec
  • Level 6: MP Cost: 20, Duration: 180 sec
  • Level 7: MP Cost: 20, Duration: 210 sec
  • Level 8: MP Cost: 20, Duration: 240 sec
  • Level 9: MP Cost: 20, Duration: 270 sec
  • Level 10: MP Cost: 20, Duration: 300 sec

MS Skill Double Jump.png

Double Jump: Jump a second time while in the air.

Double Jump effects

'

  • Level 1 MP Cost: 26, jumps a certain distance
  • Level 2: MP Cost: 22, jumps a certain distance
  • Level 3: MP Cost: 18, jumps a certain distance
  • Level 4: MP Cost: 14, jumps a certain distance
  • Level 5: MP Cost: 10, jumps a certain distance

MS Skill Physical Training.png

Physical Training: Improves STR and DEX permanently through physical training.

Physical Training effects

'

  • Level 1 Permanently increase STR and DEX by 6.
  • Level 2: Permanently increase STR and DEX by 12.
  • Level 3: Permanently increase STR and DEX by 18.
  • Level 4: Permanently increase STR and DEX by 24.
  • Level 5: Permanently increase STR and DEX by 30.

Hunter

  • Advanced from the first job Bowman.

MS Skill Bow Mastery.png

Bow Mastery: Increases the weapon mastery and accuracy of bows.

Bow Mastery effects

Increases the weapon mastery and accuracy of bows.

  • Level 1: Bow Mastery +14%, Accuracy +12.
  • Level 2: Bow Mastery +18%, Accuracy +24.
  • Level 3: Bow Mastery +22%, Accuracy +36.
  • Level 4: Bow Mastery +26%, Accuracy +48.
  • Level 5: Bow Mastery +30%, Accuracy +60.
  • Level 6: Bow Mastery +34%, Accuracy +72.
  • Level 7: Bow Mastery +38%, Accuracy +84.
  • Level 8: Bow Mastery +42%, Accuracy +96.
  • Level 9: Bow Mastery +46%, Accuracy +108.
  • Level 10: Bow Mastery +50%, Accuracy +120.

MS Skill Bow Booster.png

Bow Booster: Doubles the attack speed of your weapon. Must have a bow equipped.

Bow Booster effects

Requires Level 5 Bow Mastery

  • Level 1: MP Cost: 29, Duration: 20 sec
  • Level 2: MP Cost: 27, Duration: 40 sec
  • Level 3: MP Cost: 25, Duration: 60 sec
  • Level 4: MP Cost: 23, Duration: 80 sec
  • Level 5: MP Cost: 21, Duration: 100 sec
  • Level 6: MP Cost: 19, Duration: 120 sec
  • Level 7: MP Cost: 17, Duration: 140 sec
  • Level 8: MP Cost: 15, Duration: 160 sec
  • Level 9: MP Cost: 13, Duration: 180 sec
  • Level 10: MP Cost: 11, Duration: 200 sec

MS Skill Arrow Bomb.png

Arrow Bomb: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.

Arrow Bomb effects

'

  • Level 1: MP Cost: 14, Damage: 285%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 22%
  • Level 2: MP Cost: 15, Damage: 290%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 24%
  • Level 3: MP Cost: 15, Damage: 295%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 26%
  • Level 4: MP Cost: 16, Damage: 300%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 28%
  • Level 5: MP Cost: 16, Damage: 305%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 30%
  • Level 6: MP Cost: 17, Damage: 310%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 32%
  • Level 7: MP Cost: 17, Damage: 315%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 34%
  • Level 8: MP Cost: 18, Damage: 320%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 36%
  • Level 9: MP Cost: 18, Damage: 325%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 38%
  • Level 10: MP Cost: 19, Damage: 330%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 40%
  • Level 11: MP Cost: 19, Damage: 335%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 42%
  • Level 12: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 44%
  • Level 13: MP Cost: 20, Damage: 345%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 46%
  • Level 14: MP Cost: 21, Damage: 350%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 48%
  • Level 15: MP Cost: 21, Damage: 355%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 50%
  • Level 16: MP Cost: 22, Damage: 360%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 52%
  • Level 17: MP Cost: 22, Damage: 365%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 54%
  • Level 18: MP Cost: 23, Damage: 370%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 56%
  • Level 19: MP Cost: 23, Damage: 375%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 58%
  • Level 20: MP Cost: 24, Damage: 380%, Max Monsters Hit: 6, Stun Duration: 6 sec, Stun Chance: 60%

Crossbowman

  • Advanced from the first job Bowman.

MS Skill Crossbow Mastery.png

Crossbow Mastery: Increases the weapon mastery and accuracy of Crossbows.

Crossbow Mastery effects

'

  • Level 1: Crossbow Mastery +14%, Accuracy +12.
  • Level 2: Crossbow Mastery +18%, Accuracy +24.
  • Level 3: Crossbow Mastery +22%, Accuracy +36.
  • Level 4: Crossbow Mastery +26%, Accuracy +48.
  • Level 5: Crossbow Mastery +30%, Accuracy +60.
  • Level 6: Crossbow Mastery +34%, Accuracy +72.
  • Level 7: Crossbow Mastery +38%, Accuracy +84.
  • Level 8: Crossbow Mastery +42%, Accuracy +96.
  • Level 9: Crossbow Mastery +46%, Accuracy +108.
  • Level 10: Crossbow Mastery +50%, Accuracy +120.

MS Skill Crossbow Booster.png

Crossbow Booster: Doubles the attack speed of your weapon. Must have a crossbow equipped.

Crossbow Booster effects

Requires Level 5 Crossbow Mastery

  • Level 1: MP Cost: 29, Duration: 20 sec
  • Level 2: MP Cost: 27, Duration: 40 sec
  • Level 3: MP Cost: 25, Duration: 60 sec
  • Level 4: MP Cost: 23, Duration: 80 sec
  • Level 5: MP Cost: 21, Duration: 100 sec
  • Level 6: MP Cost: 19, Duration: 120 sec
  • Level 7: MP Cost: 17, Duration: 140 sec
  • Level 8: MP Cost: 15, Duration: 160 sec
  • Level 9: MP Cost: 13, Duration: 180 sec
  • Level 10: MP Cost: 11, Duration: 200 sec

MS Skill Iron Arrow.png

Iron Arrow: Fires a steel arrow that can penetrate the enemy.

Iron Arrow effects

'

  • Level 1: MP Cost: 20, Damage: 285%, Max Enemies Penetrated: 6
  • Level 2: MP Cost: 20, Damage: 290%, Max Enemies Penetrated: 6
  • Level 3: MP Cost: 20, Damage: 295%, Max Enemies Penetrated: 6
  • Level 4: MP Cost: 20, Damage: 300%, Max Enemies Penetrated: 6
  • Level 5: MP Cost: 20, Damage: 305%, Max Enemies Penetrated: 6
  • Level 6: MP Cost: 22, Damage: 310%, Max Enemies Penetrated: 6
  • Level 7: MP Cost: 22, Damage: 315%, Max Enemies Penetrated: 6
  • Level 8: MP Cost: 22, Damage: 320%, Max Enemies Penetrated: 6
  • Level 9: MP Cost: 22, Damage: 325%, Max Enemies Penetrated: 6
  • Level 10: MP Cost: 22, Damage: 330%, Max Enemies Penetrated: 6
  • Level 11: MP Cost: 24, Damage: 335%, Max Enemies Penetrated: 6
  • Level 12: MP Cost: 24, Damage: 340%, Max Enemies Penetrated: 6
  • Level 13: MP Cost: 24, Damage: 345%, Max Enemies Penetrated: 6
  • Level 14: MP Cost: 24, Damage: 350%, Max Enemies Penetrated: 6
  • Level 15: MP Cost: 24, Damage: 355%, Max Enemies Penetrated: 6
  • Level 16: MP Cost: 26, Damage: 360%, Max Enemies Penetrated: 6
  • Level 17: MP Cost: 26, Damage: 365%, Max Enemies Penetrated: 6
  • Level 18: MP Cost: 26, Damage: 370%, Max Enemies Penetrated: 6
  • Level 19: MP Cost: 26, Damage: 375%, Max Enemies Penetrated: 6
  • Level 20: MP Cost: 26, Damage: 380%, Max Enemies Penetrated: 6

Third Job

Common

File:MS Skill Concentrate.png

Concentrate: Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.

Concentrate effects

'

  • Level 1: MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6%
  • Level 2: MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7%
  • Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8%
  • Level 4: MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9%
  • Level 5: MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10%
  • Level 6: MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11%
  • Level 7: MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12%
  • Level 8: MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13%
  • Level 9: MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14%
  • Level 10: MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15%
  • Level 11: MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16%
  • Level 12: MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17%
  • Level 13: MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18%
  • Level 14: MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19%
  • Level 15: MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20%
  • Level 16: MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21%
  • Level 17: MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22%
  • Level 18: MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23%
  • Level 19: MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24%
  • Level 20: MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%

MS Skill Mortal Blow.png

Mortal Blow: Has a chance to finish off an enemy with a single blow, and recover HP & MP.

Mortal Blow effects

Has a chance to finish off an enemy with a single blow, and recover HP & MP.

  • Level 1: 3% chance to instantly kill enemy below 3% HP. 1% HP & MP recovered upon instant kill effect.
  • Level 2: 3% chance to instantly kill enemy below 6% HP. 1% HP & MP recovered upon instant kill effect.
  • Level 3: 6% chance to instantly kill enemy below 9% HP. 2% HP & MP recovered upon instant kill effect.
  • Level 4: 6% chance to instantly kill enemy below 12% HP. 2% HP & MP recovered upon instant kill effect.
  • Level 5: 9% chance to instantly kill enemy below 15% HP. 3% HP & MP recovered upon instant kill effect.
  • Level 6: 9% chance to instantly kill enemy below 18% HP. 3% HP & MP recovered upon instant kill effect.
  • Level 7: 12% chance to instantly kill enemy below 21% HP. 4% HP & MP recovered upon instant kill effect.
  • Level 8: 12% chance to instantly kill enemy below 24% HP. 4% HP & MP recovered upon instant kill effect.
  • Level 9: 15% chance to instantly kill enemy below 27% HP. 5% HP & MP recovered upon instant kill effect.
  • Level 10: 15% chance to instantly kill enemy below 30% HP. 5% HP & MP recovered upon instant kill effect.

MS Skill Evasion Boost.png

Evasion Boost: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.

Evasion Boost effects

  • Level 1: Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 2: Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 3: Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 4: Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 5: Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 6: Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 7: Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 8: Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 9: Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals.
  • Level 10: Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.


{{{5}}}

Ranger

  • Advanced from the second job Hunter.

File:MS Skill Roasting Shot.png

Roasting Shot: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.

Roasting Shot effects

'

  • Level 1: MP Cost: 20, Damage: 387%, Damage Over Time: 62% damage every 1 sec for 3 sec
  • Level 2: MP Cost: 20, Damage: 394%, Damage Over Time: 64% damage every 1 sec for 3 sec
  • Level 3: MP Cost: 20, Damage: 401%, Damage Over Time: 66% damage every 1 sec for 3 sec
  • Level 4: MP Cost: 22, Damage: 408%, Damage Over Time: 68% damage every 1 sec for 3 sec
  • Level 5: MP Cost: 22, Damage: 415%, Damage Over Time: 70% damage every 1 sec for 3 sec
  • Level 6: MP Cost: 22, Damage: 422%, Damage Over Time: 72% damage every 1 sec for 4 sec
  • Level 7: MP Cost: 22, Damage: 429%, Damage Over Time: 74% damage every 1 sec for 4 sec
  • Level 8: MP Cost: 24, Damage: 436%, Damage Over Time: 76% damage every 1 sec for 4 sec
  • Level 9: MP Cost: 24, Damage: 443%, Damage Over Time: 78% damage every 1 sec for 4 sec
  • Level 10: MP Cost: 24, Damage: 450%, Damage Over Time: 80% damage every 1 sec for 4 sec
  • Level 11: MP Cost: 24, Damage: 457%, Damage Over Time: 82% damage every 1 sec for 5 sec
  • Level 12: MP Cost: 26, Damage: 464%, Damage Over Time: 84% damage every 1 sec for 5 sec
  • Level 13: MP Cost: 26, Damage: 471%, Damage Over Time: 86% damage every 1 sec for 5 sec
  • Level 14: MP Cost: 26, Damage: 478%, Damage Over Time: 88% damage every 1 sec for 5 sec
  • Level 15: MP Cost: 26, Damage: 485%, Damage Over Time: 90% damage every 1 sec for 5 sec
  • Level 16: MP Cost: 28, Damage: 492%, Damage Over Time: 92% damage every 1 sec for 6 sec
  • Level 17: MP Cost: 28, Damage: 499%, Damage Over Time: 94% damage every 1 sec for 6 sec
  • Level 18: MP Cost: 28, Damage: 506%, Damage Over Time: 96% damage every 1 sec for 6 sec
  • Level 19: MP Cost: 28, Damage: 513%, Damage Over Time: 98% damage every 1 sec for 6 sec
  • Level 20: MP Cost: 30, Damage: 520%, Damage Over Time: 100% damage every 1 sec for 6 sec

MS Skill Phoenix.png

Phoenix: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies.

Phoenix effects

'

  • Level 1: MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Max Monsters Hit: 4, Knock-down Chance: 41%
  • Level 2: MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Max Monsters Hit: 4, Knock-down Chance: 47%
  • Level 3: MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Max Monsters Hit: 4, Knock-down Chance: 53%
  • Level 4: MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Max Monsters Hit: 4, Knock-down Chance: 59%
  • Level 5: MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Max Monsters Hit: 4, Knock-down Chance: 65%
  • Level 6: MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Max Monsters Hit: 4, Knock-down Chance: 71%
  • Level 7: MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Max Monsters Hit: 4, Knock-down Chance: 77%
  • Level 8: MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Max Monsters Hit: 4, Knock-down Chance: 83%
  • Level 9: MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Max Monsters Hit: 4, Knock-down Chance: 89%
  • Level 10: MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Max Monsters Hit: 4, Knock-down Chance: 95%

Sniper

MS Skill Dragon's Breath.png

Dragon's Breath: Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces.

Dragon's Breath effects

'

  • Level 1: MP Cost: 20, Damage: 104%, Number of Attacks: 4, Max Enemies Hit: 4
  • Level 2: MP Cost: 20, Damage: 108%, Number of Attacks: 4, Max Enemies Hit: 4
  • Level 3: MP Cost: 20, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 4
  • Level 4: MP Cost: 20, Damage: 116%, Number of Attacks: 4, Max Enemies Hit: 4
  • Level 5: MP Cost: 24, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 4
  • Level 6: MP Cost: 24, Damage: 124%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 7: MP Cost: 24, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 8: MP Cost: 24, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 9: MP Cost: 24, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 10: MP Cost: 28, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 6

File:MS Skill Frostprey.png

Frostprey: Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once.

Frostprey effects

'

  • Level 1': MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Freeze Duration: 1 sec, Max Monsters Hit: 4
  • Level 2: MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Freeze Duration: 1 sec, Max Monsters Hit: 4
  • Level 3: MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Freeze Duration: 1 sec, Max Monsters Hit: 4
  • Level 4: MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Freeze Duration: 1 sec, Max Monsters Hit: 4
  • Level 5: MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Freeze Duration: 2 sec, Max Monsters Hit: 4
  • Level 6: MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Freeze Duration: 2 sec, Max Monsters Hit: 4
  • Level 7: MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Freeze Duration: 2 sec, Max Monsters Hit: 4
  • Level 8: MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Freeze Duration: 2 sec, Max Monsters Hit: 4
  • Level 9: MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Freeze Duration: 2 sec, Max Monsters Hit: 4
  • Level 10: MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Freeze Duration: 3 sec, Max Monsters Hit: 4

Fourth Job

Those in Italic can be obtained through Combat Orders.

Common

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Marksmanship.png

Marksmanship: When attacking, ignore some of the enemies' Defense. Permanently increases your Accuracy.

Marksmanship effects

'

  • Level 1: DEF Ignored: 7%, Accuracy: +1%
  • Level 2: DEF Ignored: 9%, Accuracy: +2%
  • Level 3: DEF Ignored: 11%, Accuracy: +3%
  • Level 4: DEF Ignored: 13%, Accuracy: +4%
  • Level 5: DEF Ignored: 15%, Accuracy: +5%
  • Level 6: DEF Ignored: 17%, Accuracy: +6%
  • Level 7: DEF Ignored: 19%, Accuracy: +7%
  • Level 8: DEF Ignored: 21%, Accuracy: +8%
  • Level 9: DEF Ignored: 23%, Accuracy: +9%
  • Level 10: DEF Ignored: 25%, Accuracy: +10%
  • Level 11: DEF Ignored: 27%, Accuracy: +11%
  • Level 12: DEF Ignored: 29%, Accuracy: +12%

MS Skill Sharp Eyes.png

Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.

Sharp Eyes effects

'

  • Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
  • Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
  • Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
  • Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
  • Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
  • Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
  • Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
  • Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
  • Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
  • Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
  • Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
  • Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
  • Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
  • Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
  • Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
  • Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
  • Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
  • Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
  • Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
  • Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
  • Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
  • Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
  • Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
  • Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
  • Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
  • Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
  • Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
  • Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
  • Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
  • Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
  • Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
  • Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec

MS Skill Illusion Step.png

Illusion Step: Greatly increases DEX and Avoidability for a set duration.

Illusion Step effects

Requires level 5 Concentrate

  • Level 1: MP Cost: 20, Duration: 66 sec, DEX: +11, Dodge Chance: +1%
  • Level 2: MP Cost: 21, Duration: 72 sec, DEX: +12, Dodge Chance: +2%
  • Level 3: MP Cost: 21, Duration: 78 sec, DEX: +13, Dodge Chance: +3%
  • Level 4: MP Cost: 22, Duration: 84 sec, DEX: +14, Dodge Chance: +4%
  • Level 5: MP Cost: 22, Duration: 90 sec, DEX: +15, Dodge Chance: +5%
  • Level 6: MP Cost: 23, Duration: 96 sec, DEX: +16, Dodge Chance: +6%
  • Level 7: MP Cost: 23, Duration: 102 sec, DEX: +17, Dodge Chance: +7%
  • Level 8: MP Cost: 24, Duration: 108 sec, DEX: +18, Dodge Chance: +8%
  • Level 9: MP Cost: 24, Duration: 114 sec, DEX: +19, Dodge Chance: +9%
  • Level 10: MP Cost: 25, Duration: 120 sec, DEX: +20, Dodge Chance: +10%
  • Level 11: MP Cost: 25, Duration: 126 sec, DEX: +21, Dodge Chance: +11%
  • Level 12: MP Cost: 26, Duration: 132 sec, DEX: +22, Dodge Chance: +12%
  • Level 13: MP Cost: 26, Duration: 138 sec, DEX: +23, Dodge Chance: +13%
  • Level 14: MP Cost: 27, Duration: 144 sec, DEX: +24, Dodge Chance: +14%
  • Level 15: MP Cost: 27, Duration: 150 sec, DEX: +25, Dodge Chance: +15%
  • Level 16: MP Cost: 28, Duration: 156 sec, DEX: +26, Dodge Chance: +16%
  • Level 17: MP Cost: 28, Duration: 162 sec, DEX: +27, Dodge Chance: +17%
  • Level 18: MP Cost: 29, Duration: 168 sec, DEX: +28, Dodge Chance: +18%
  • Level 19: MP Cost: 29, Duration: 174 sec, DEX: +29, Dodge Chance: +19%
  • Level 20: MP Cost: 30, Duration: 180 sec, DEX: +30, Dodge Chance: +20%
  • Level 21: MP Cost: 30, Duration: 186 sec, DEX: +31, Dodge Chance: +21%
  • Level 22: MP Cost: 31, Duration: 192 sec, DEX: +32, Dodge Chance: +22%
  • Level 23: MP Cost: 31, Duration: 198 sec, DEX: +33, Dodge Chance: +23%
  • Level 24: MP Cost: 32, Duration: 204 sec, DEX: +34, Dodge Chance: +24%
  • Level 25: MP Cost: 32, Duration: 210 sec, DEX: +35, Dodge Chance: +25%
  • Level 26: MP Cost: 33, Duration: 216 sec, DEX: +36, Dodge Chance: +26%
  • Level 27: MP Cost: 33, Duration: 222 sec, DEX: +37, Dodge Chance: +27%
  • Level 28: MP Cost: 34, Duration: 228 sec, DEX: +38, Dodge Chance: +28%
  • Level 29: MP Cost: 34, Duration: 234 sec, DEX: +39, Dodge Chance: +29%
  • Level 30: MP Cost: 35, Duration: 240 sec, DEX: +40, Dodge Chance: +30%
  • Level 31: MP Cost: 35, Duration: 246 sec, DEX: +41, Dodge Chance: +31%
  • Level 32: MP Cost: 36, Duration: 252 sec, DEX: +42, Dodge Chance: +32%

Bowmaster

  • Advanced from the third job Ranger.

MS Skill Advanced Final Attack.png

Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.

Advanced Final Attack effects

Requires Level 20 Final Attack

  • Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
  • Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
  • Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
  • Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
  • Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
  • Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
  • Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
  • Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
  • Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
  • Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
  • Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
  • Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
  • Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
  • Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
  • Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
  • Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
  • Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
  • Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
  • Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
  • Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
  • Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
  • Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
  • Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
  • Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
  • Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
  • Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
  • Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
  • Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
  • Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
  • Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
  • Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
  • Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack

MS Skill Bow Expert.png

Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.

Bow Expert effects

Requires Level 10 Bow Mastery

  • Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
  • Level 2: Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
  • Level 3: Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
  • Level 4: Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
  • Level 5: Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
  • Level 6: Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
  • Level 7: Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
  • Level 8: Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
  • Level 9: Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
  • Level 10: Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
  • Level 11: Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
  • Level 12: Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
  • Level 13: Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
  • Level 14: Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
  • Level 15: Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
  • Level 16: Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
  • Level 17: Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
  • Level 18: Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
  • Level 19: Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
  • Level 20: Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
  • Level 21: Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
  • Level 22: Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
  • Level 23: Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
  • Level 24: Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
  • Level 25: Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
  • Level 26: Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
  • Level 27: Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
  • Level 28: Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 29: Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 31: Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 32: Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%

MS Skill Hurricane.png

Hurricane: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.

Hurricane effects

'

  • Level 1: MP Cost: 7, Damage: 173% per arrow
  • Level 2: MP Cost: 7, Damage: 176% per arrow
  • Level 3: MP Cost: 7, Damage: 179% per arrow
  • Level 4: MP Cost: 7, Damage: 182% per arrow
  • Level 5: MP Cost: 7, Damage: 185% per arrow
  • Level 6: MP Cost: 7, Damage: 188% per arrow
  • Level 7: MP Cost: 7, Damage: 191% per arrow
  • Level 8: MP Cost: 7, Damage: 194% per arrow
  • Level 9: MP Cost: 7, Damage: 197% per arrow
  • Level 10: MP Cost: 7, Damage: 200% per arrow
  • Level 11: MP Cost: 8, Damage: 203% per arrow
  • Level 12: MP Cost: 8, Damage: 206% per arrow
  • Level 13: MP Cost: 8, Damage: 209% per arrow
  • Level 14: MP Cost: 8, Damage: 212% per arrow
  • Level 15: MP Cost: 8, Damage: 215% per arrow
  • Level 16: MP Cost: 8, Damage: 218% per arrow
  • Level 17: MP Cost: 8, Damage: 221% per arrow
  • Level 18: MP Cost: 8, Damage: 224% per arrow
  • Level 19: MP Cost: 8, Damage: 227% per arrow
  • Level 20: MP Cost: 8, Damage: 230% per arrow
  • Level 21: MP Cost: 9, Damage: 233% per arrow
  • Level 22: MP Cost: 9, Damage: 236% per arrow
  • Level 23: MP Cost: 9, Damage: 239% per arrow
  • Level 24: MP Cost: 9, Damage: 242% per arrow
  • Level 25: MP Cost: 9, Damage: 245% per arrow
  • Level 26: MP Cost: 9, Damage: 248% per arrow
  • Level 27: MP Cost: 9, Damage: 251% per arrow
  • Level 28: MP Cost: 9, Damage: 254% per arrow
  • Level 29: MP Cost: 9, Damage: 257% per arrow
  • Level 30: MP Cost: 9, Damage: 260% per arrow
  • Level 31: MP Cost: 10, Damage: 263% per arrow
  • Level 32: MP Cost: 10, Damage: 266% per arrow

Marksman

  • Advanced from the third job Sniper.

File:MS Skill Marksman Boost.png

Marksman Boost: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.

Marksman Boost effects

Requires Level 10 Crossbow Mastery

  • Level 1: Crossbow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
  • Level 2: Crossbow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
  • Level 3: Crossbow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
  • Level 4: Crossbow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
  • Level 5: Crossbow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
  • Level 6: Crossbow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
  • Level 7: Crossbow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
  • Level 8: Crossbow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
  • Level 9: Crossbow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
  • Level 10: Crossbow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
  • Level 11: Crossbow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
  • Level 12: Crossbow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
  • Level 13: Crossbow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
  • Level 14: Crossbow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
  • Level 15: Crossbow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
  • Level 16: Crossbow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
  • Level 17: Crossbow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
  • Level 18: Crossbow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
  • Level 19: Crossbow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
  • Level 20: Crossbow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
  • Level 21: Crossbow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
  • Level 22: Crossbow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
  • Level 23: Crossbow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
  • Level 24: Crossbow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
  • Level 25: Crossbow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
  • Level 26: Crossbow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
  • Level 27: Crossbow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
  • Level 28: Crossbow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 29: Crossbow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 30: Crossbow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 31: Crossbow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 32: Crossbow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%

MS Skill Piercing Arrow.png

Piercing Arrow: Fires an arrow. Its effect increases with each enemy it hits.

Piercing Arrow effects

'

  • Level 1: MP Cost: 24, Damage: 202%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 2: MP Cost: 24, Damage: 204%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 3: MP Cost: 24, Damage: 206%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 4: MP Cost: 26, Damage: 208%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 5: MP Cost: 26, Damage: 210%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 6: MP Cost: 26, Damage: 212%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 7: MP Cost: 28, Damage: 214%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 8: MP Cost: 28, Damage: 216%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 9: MP Cost: 28, Damage: 218%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 10: MP Cost: 30, Damage: 220%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 11: MP Cost: 30, Damage: 222%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 12: MP Cost: 30, Damage: 224%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 13: MP Cost: 32, Damage: 226%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 14: MP Cost: 32, Damage: 228%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 15: MP Cost: 32, Damage: 230%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 16: MP Cost: 34, Damage: 232%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 17: MP Cost: 34, Damage: 234%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 18: MP Cost: 34, Damage: 236%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 19: MP Cost: 36, Damage: 238%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 20: MP Cost: 36, Damage: 240%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 21: MP Cost: 36, Damage: 242%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 22: MP Cost: 38, Damage: 244%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 23: MP Cost: 38, Damage: 246%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 24: MP Cost: 38, Damage: 248%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 25: MP Cost: 40, Damage: 250%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 26: MP Cost: 40, Damage: 252%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 27: MP Cost: 40, Damage: 254%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 28: MP Cost: 42, Damage: 256%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 29: MP Cost: 42, Damage: 258%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 30: MP Cost: 42, Damage: 260%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 31: MP Cost: 44, Damage: 262%, Max Enemies Penetrated: 9, Number of Attacks: 6
  • Level 32: MP Cost: 44, Damage: 264%, Max Enemies Penetrated: 9, Number of Attacks: 6

MS Skill Snipe.png

Snipe: Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.

Snipe effects

'

  • Level 1: MP Cost: 340, Chance to Defeat Normal Enemies, Damage: 287%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 11%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 2: MP Cost: 330, Chance to Defeat Normal Enemies, Damage: 294%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 12%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 3: MP Cost: 320, Chance to Defeat Normal Enemies, Damage: 301%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 13%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 4: MP Cost: 310, Chance to Defeat Normal Enemies, Damage: 308%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 14%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 5: MP Cost: 300, Chance to Defeat Normal Enemies, Damage: 315%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 15%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 6: MP Cost: 290, Chance to Defeat Normal Enemies, Damage: 322%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 16%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 7: MP Cost: 280, Chance to Defeat Normal Enemies, Damage: 329%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 17%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 8: MP Cost: 270, Chance to Defeat Normal Enemies, Damage: 336%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 18%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 9: MP Cost: 260, Chance to Defeat Normal Enemies, Damage: 343%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 19%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 10: MP Cost: 250, Chance to Defeat Normal Enemies, Damage: 350%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 20%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 11: MP Cost: 240, Chance to Defeat Normal Enemies, Damage: 357%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 21%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 12: MP Cost: 230, Chance to Defeat Normal Enemies, Damage: 364%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 22%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 13: MP Cost: 220, Chance to Defeat Normal Enemies, Damage: 371%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 23%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 14: MP Cost: 210, Chance to Defeat Normal Enemies, Damage: 378%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 24%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 15: MP Cost: 200, Chance to Defeat Normal Enemies, Damage: 385%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 25%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 16: MP Cost: 190, Chance to Defeat Normal Enemies, Damage: 392%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 26%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 17: MP Cost: 180, Chance to Defeat Normal Enemies, Damage: 399%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 27%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 18: MP Cost: 170, Chance to Defeat Normal Enemies, Damage: 406%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 28%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 19: MP Cost: 160, Chance to Defeat Normal Enemies, Damage: 413%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 29%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 20: MP Cost: 150, Chance to Defeat Normal Enemies, Damage: 420%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 30%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 21: MP Cost: 140, Chance to Defeat Normal Enemies, Damage: 427%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 31%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 22: MP Cost: 130, Chance to Defeat Normal Enemies, Damage: 434%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 32%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 23: MP Cost: 120, Chance to Defeat Normal Enemies, Damage: 441%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 33%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 24: MP Cost: 110, Chance to Defeat Normal Enemies, Damage: 448%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 34%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 25: MP Cost: 100, Chance to Defeat Normal Enemies, Damage: 455%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 35%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 26: MP Cost: 90, Chance to Defeat Normal Enemies, Damage: 462%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 36%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 27: MP Cost: 80, Chance to Defeat Normal Enemies, Damage: 469%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 37%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 28: MP Cost: 70, Chance to Defeat Normal Enemies, Damage: 476%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 38%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 29: MP Cost: 60, Chance to Defeat Normal Enemies, Damage: 483%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 39%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 30: MP Cost: 50, Chance to Defeat Normal Enemies, Damage: 490%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 40%, Bonus Critical Chance: 100%. Cooldown: 5 sec
  • Level 31: MP Cost: 40, Chance to Defeat Normal Enemies, Damage: 497%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 41%, Bonus Critical Chance: 100%. Cooldown: 5 sec
  • Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 504%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 42%, Bonus Critical Chance: 100%. Cooldown: 5 sec

Hyper Skills

Common Stat Enhancers and Active Skills

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Bowmen)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
MS Skill Epic Adventure B.png Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

Bowmaster

Skill Enhancers

File:MS Skill Hurricane - Splitter.png

Hurricane - Splitter: Cuts the damage of Hurricane in half, but increases its number of attacks.

Hurricane - Splitter effects

Required level: 155

  • Level 1: Number of Attacks: +1, Damage: -50%

File:MS Skill Hurricane - Range.png

Hurricane - Range: Increases Hurricane range.

Hurricane - Range effects

Required level: 177

  • Level 1: 50 additional range

File:MS Skill Hurricane - Agility.png

Hurricane - Agility: Allows you to use Hurricane while moving.

Hurricane - Agility effects

Required level: 195

  • Level 1: Can move while casting

Active Skills

MS Skill Concentration.png

Concentration: Steel yourself for battle to increase damage.

Concentration effects

Required level: 150

  • Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%. Cooldown: 90 sec.

MS Skill Gritty Gust.png

Gritty Gust: Blasts nearby enemies with a gust of wind to tear them apart.

Gritty Gust effects

Required level: 170

  • Level 1: MP Cost: 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, 200% damage every 10 sec. Cooldown: 15 sec

Marksman

Skill Enhancers

MS Skill Piercing Arrow - Extra Strike.png

Piercing Arrow - Extra Strike: Increases the number of attacks for Piercing Arrow.

Piercing Arrow - Extra Strike effects

Required level: 149

  • Level 1: Number of Attacks: +1

MS Skill Snipe - Cooldown Cutter.png

Snipe - Cooldown Cutter: Reduces Snipe Cooldown.

Snipe - Cooldown Cutter effects

Required level: 155

  • Level 1: Cooldown: -100%

MS Skill Piercing Arrow - Reinforce.png

Piercing Arrow - Reinforce: Increases Piercing Arrow damage.

Piercing Arrow - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Piercing Arrow - Spread.png

Piercing Arrow - Spread: Increases the number of monsters hit by Piercing Arrow.

Piercing Arrow - Spread effects

Required level: 189

  • Level 1: Monsters Hit +2

MS Skill Snipe - Reinforce.png

Snipe - Reinforce: Boosts Snipe damage.

Snipe - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

MS Skill Bullseye Shot.png

Bullseye Shot: Hone in on the enemy's weak spot for a devastating shot.

Bullseye Shot effects

Required level: 150

  • Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%. Cooldown: 90 sec

MS Skill High Speed Shot.png

High Speed Shot: Fires off a focused shot that pierces all enemies within range.

High Speed Shot effects

Required level: 170

  • Level 1: MP Cost: 300, Max Enemies Hit: 12, Damage: 4,000%. Cooldown: 30 sec