The skills of Bowmen are varied and unique. Bowmen are capable of inflicting various effects upon opponents while bringing them down. Defensive and tactical skills compensate for an archer's low hit points.
Bowman
First Job
Archer
Critical Shot: Increases Critical Hit Rate.
Increases Critical Hit Rate.
- Level 1: +2% success rate.
- Level 2: +4% success rate.
- Level 3: +6% success rate.
- Level 4: +8% success rate.
- Level 5: +10% success rate.
- Level 6: +12% success rate.
- Level 7: +14% success rate.
- Level 8: +16% success rate.
- Level 9: +18% success rate.
- Level 10: +20% success rate.
- Level 11: +22% success rate.
- Level 12: +24% success rate.
- Level 13: +26% success rate.
- Level 14: +28% success rate.
- Level 15: +30% success rate.
- Level 16: +32% success rate.
- Level 17: +34% success rate.
- Level 18: +36% success rate.
- Level 19: +38% success rate.
- Level 20: +40% success rate.
Archery Mastery: Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.
Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.
- Level 1: Accuracy/Avoidability +15, Range +8, Speed +2, max movement speed +6%
- Level 2: Accuracy/Avoidability +30, Range +16, Speed +4, max movement speed +7%
- Level 3: Accuracy/Avoidability +45, Range +24, Speed +6, max movement speed +8%
- Level 4: Accuracy/Avoidability +60, Range +32, Speed +8, max movement speed +9%
- Level 5: Accuracy/Avoidability +75, Range +40, Speed +10, max movement speed +10%
- Level 6: Accuracy/Avoidability +90, Range +48, Speed +12, max movement speed +11%
- Level 7: Accuracy/Avoidability +105, Range +56, Speed +14, max movement speed +12%
- Level 8: Accuracy/Avoidability +120, Range +64, Speed +16, max movement speed +13%
- Level 9: Accuracy/Avoidability +135, Range +72, Speed +18, max movement speed +14%
- Level 10: Accuracy/Avoidability +150, Range +80, Speed +20, max movement speed +15%
- Level 11: Accuracy/Avoidability +165, Range +88, Speed +22, max movement speed +16%
- Level 12: Accuracy/Avoidability +180, Range +96, Speed +24, max movement speed +17%
- Level 13: Accuracy/Avoidability +195, Range +104, Speed +26, max movement speed +18%
- Level 14: Accuracy/Avoidability +210, Range +112, Speed +28, max movement speed +19%
- Level 15: Accuracy/Avoidability +225, Range +120, Speed +30, max movement speed +20%
Arrow Blow: Fires multiple arrows at up to 3 enemies. Only costs 1 arrow.
Fires multiple arrows at enemies. Only costs 1 arrow.
- Level 1: MP -10; 204% Damage.
- Level 2: MP -10; 208% Damage.
- Level 3: MP -11; 212% Damage.
- Level 4: MP -11; 216% Damage.
- Level 5: MP -11; 220% Damage.
- Level 6: MP -12; 224% Damage.
- Level 7: MP -12; 228% Damage.
- Level 8: MP -12; 232% Damage.
- Level 9: MP -13; 236% Damage.
- Level 10: MP -13; 240% Damage.
- Level 11: MP -13; 244% Damage.
- Level 12: MP -14; 248% Damage.
- Level 13: MP -14; 252% Damage.
- Level 14: MP -14; 256% Damage.
- Level 15: MP -15; 260% Damage.
Double Shot: Fires two arrows at an enemy.
Fires two arrows at an enemy.
- Level 1: MP -8; 113%x2 Damage.
- Level 2: MP -8; 116%x2 Damage.
- Level 3: MP -8; 119%x2 Damage.
- Level 4: MP -8; 122%x2 Damage.
- Level 5: MP -10; 125%x2 Damage.
- Level 6: MP -10; 128%x2 Damage.
- Level 7: MP -10; 131%x2 Damage.
- Level 8: MP -10; 134%x2 Damage.
- Level 9: MP -10; 137%x2 Damage.
- Level 10: MP -12; 140%x2 Damage.
- Level 11: MP -12; 143%x2 Damage.
- Level 12: MP -12; 146%x2 Damage.
- Level 13: MP -12; 149%x2 Damage.
- Level 14: MP -12; 152%x2 Damage.
- Level 15: MP -14; 155%x2 Damage.
Second Job
Common
Final Attack: Grants a chance to deal additional damage after an attack.
Grants a chance to deal additional damage after an attack.
- Requires Level 3 Bow Mastery or Crossbow Mastery.
- Level 1: 2% Success rate, final attack damage 100%
- Level 2: 4% Success rate, final attack damage 105%
- Level 3: 6% Success rate, final attack damage 105%
- Level 4: 8% Success rate, final attack damage 110%
- Level 5: 10% Success rate, final attack damage 110%
- Level 6: 12% Success rate, final attack damage 115%
- Level 7: 14% Success rate, final attack damage 115%
- Level 8: 16% Success rate, final attack damage 120%
- Level 9: 18% Success rate, final attack damage 120%
- Level 10: 20% Success rate, final attack damage 125%
- Level 11: 22% Success rate, final attack damage 125%
- Level 12: 24% Success rate, final attack damage 130%
- Level 13: 26% Success rate, final attack damage 130%
- Level 14: 28% Success rate, final attack damage 135%
- Level 15: 30% Success rate, final attack damage 135%
- Level 16: 32% Success rate, final attack damage 140%
- Level 17: 34% Success rate, final attack damage 140%
- Level 18: 36% Success rate, final attack damage 145%
- Level 19: 38% Success rate, final attack damage 145%
- Level 20: 40% Success rate, final attack damage 150%
Soul Arrow: Enables you to use your bow/crossbow without consuming arrows for a fixed period of time.
Enables you to use your bow/crossbow without consuming arrows for a fixed period of time.
- Requires Level 5 Bow Booster or Crossbow Booster.
- Level 1: MP -15; 30 seconds of Soul Arrows.
- Level 2: MP -15; 60 seconds of Soul Arrows.
- Level 3: MP -15; 90 seconds of Soul Arrows.
- Level 4: MP -15; 120 seconds of Soul Arrows.
- Level 5: MP -15; 150 seconds of Soul Arrows.
- Level 6: MP -20; 180 seconds of Soul Arrows.
- Level 7: MP -20; 210 seconds of Soul Arrows.
- Level 8: MP -20; 240 seconds of Soul Arrows.
- Level 9: MP -20; 270 seconds of Soul Arrows.
- Level 10: MP -20; 300 seconds of Soul Arrows.
Double Jump: Jumps a second time while in the air.
Jumps a second time while in the air.
- Level 1 MP-26
- Level 2 MP-22
- Level 3 MP-18
- Level 4 MP-14
- Level 5 MP-10
Physical Training: Improves STR and DEX permanently through physical training.
Improves STR and DEX permanently through physical training.
- Level 1 STR&DEX +6
- Level 2 STR&DEX +12
- Level 3 STR&DEX +18
- Level 4 STR&DEX +24
- Level 5 STR&DEX +30
Hunter
- Advanced from the first job Bowman.
Bow Mastery: Increases the weapon mastery and accuracy of bows.
Increases the weapon mastery and accuracy of bows.
- Level 1: Bow Mastery 14%, Accuracy +12.
- Level 2: Bow Mastery 18%, Accuracy +24.
- Level 3: Bow Mastery 22%, Accuracy +36.
- Level 4: Bow Mastery 26%, Accuracy +48.
- Level 5: Bow Mastery 30%, Accuracy +60.
- Level 6: Bow Mastery 34%, Accuracy +72.
- Level 7: Bow Mastery 38%, Accuracy +84.
- Level 8: Bow Mastery 42%, Accuracy +96.
- Level 9: Bow Mastery 46%, Accuracy +108.
- Level 10: Bow Mastery 50%, Accuracy +120.
Bow Booster: Doubles the attack speed of your weapon. Must have a bow equipped.
Doubles the attack speed of your weapon. Must have a bow equipped.
- Requires Level 5 Bow Mastery.
- Level 1: MP -29; 20 seconds; +2 weapon speed.
- Level 2: MP -27; 40 seconds; +2 weapon speed.
- Level 3: MP -25; 60 seconds; +2 weapon speed.
- Level 4: MP -23; 80 seconds; +2 weapon speed.
- Level 5: MP -21; 100 seconds; +2 weapon speed.
- Level 6: MP -19; 120 seconds; +2 weapon speed.
- Level 7: MP -17; 140 seconds; +2 weapon speed.
- Level 8: MP -15; 160 seconds; +2 weapon speed.
- Level 9: MP -13; 180 seconds; +2 weapon speed.
- Level 10: MP -11; 200 seconds; +2 weapon speed.
Arrow Bomb: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.
Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.
- Level 1: MP -14; 285% Damage that strikes 6 monsters. 22% stun rate for 2 seconds.
- Level 2: MP -15; 290% Damage that strikes 6 monsters. 24% stun rate for 2 seconds.
- Level 3: MP -15; 295% Damage that strikes 6 monsters. 26% stun rate for 2 seconds.
- Level 4: MP -26; 300% Damage that strikes 6 monsters. 28% stun rate for 2 seconds.
- Level 5: MP -16; 305% Damage that strikes 6 monsters. 30% stun rate for 3 seconds.
- Level 6: MP -17; 310% Damage that strikes 6 monsters. 32% stun rate for 3 seconds.
- Level 7: MP -17; 315% Damage that strikes 6 monsters. 34% stun rate for 3 seconds.
- Level 8: MP -18; 320% Damage that strikes 6 monsters. 36% stun rate for 3 seconds.
- Level 9: MP -18; 325% Damage that strikes 6 monsters. 38% stun rate for 3 seconds.
- Level 10: MP -19; 330% Damage that strikes 6 monsters. 40% stun rate for 4 seconds.
- Level 11: MP -19; 335% Damage that strikes 6 monsters. 42% stun rate for 4 seconds.
- Level 12: MP -20; 340% Damage that strikes 6 monsters. 24% stun rate for 4 seconds.
- Level 13: MP -20; 345% Damage that strikes 6 monsters. 46% stun rate for 4 seconds.
- Level 14: MP -21; 350% Damage that strikes 6 monsters. 48% stun rate for 5 seconds.
- Level 15: MP -21; 355% Damage that strikes 6 monsters. 50% stun rate for 5 seconds.
- Level 16: MP -22; 360% Damage that strikes 6 monsters. 52% stun rate for 5 seconds.
- Level 17: MP -22; 365% Damage that strikes 6 monsters. 54% stun rate for 5 seconds.
- Level 18: MP -23; 370% Damage that strikes 6 monsters. 56% stun rate for 5 seconds.
- Level 19: MP -23; 375% Damage that strikes 6 monsters. 58% stun rate for 5 seconds.
- Level 20: MP -24; 380% Damage that strikes 6 monsters. 60% stun rate for 6 seconds.
Silver Hawk: Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.
Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.
- Level 1: MP -20; Summons for 96 seconds. 158% Damage at 34% stun rate.
- Level 2: MP -20; Summons for 102 seconds. 166% Damage at 38% stun rate.
- Level 3: MP -20; Summons for 108 seconds. 174% Damage at 42% stun rate.
- Level 4: MP -26; Summons for 114 seconds. 182% Damage at 46% stun rate.
- Level 5: MP -26; Summons for 120 seconds. 190% Damage at 50% stun rate.
- Level 6: MP -26; Summons for 126 seconds. 198% Damage at 54% stun rate.
- Level 7: MP -26; Summons for 132 seconds. 206% Damage at 58% stun rate.
- Level 8: MP -32; Summons for 138 seconds. 214% Damage at 62% stun rate.
- Level 9: MP -32; Summons for 144 seconds. 222% Damage at 66% stun rate.
- Level 10: MP -32; Summons for 150 seconds. 230% Damage at 70% stun rate.
- Level 11: MP -32; Summons for 156 seconds. 238% Damage at 74% stun rate.
- Level 12: MP -38; Summons for 162 seconds. 246% Damage at 78% stun rate.
- Level 13: MP -38; Summons for 168 seconds. 254% Damage at 82% stun rate.
- Level 14: MP -38; Summons for 174 seconds. 262% Damage at 86% stun rate.
- Level 15: MP -38; Summons for 180 seconds. 270% Damage at 90% stun rate.
Crossbowman
- Advanced from the first job Bowman.
Crossbow Mastery: Increases the weapon mastery and accuracy of Crossbows.
Increases the weapon mastery and accuracy of Crossbows.
- Level 1: Crossbow Mastery 14%, Accuracy +12.
- Level 2: Crossbow Mastery 18%, Accuracy +24.
- Level 3: Crossbow Mastery 22%, Accuracy +36.
- Level 4: Crossbow Mastery 26%, Accuracy +48.
- Level 5: Crossbow Mastery 30%, Accuracy +60.
- Level 6: Crossbow Mastery 34%, Accuracy +72.
- Level 7: Crossbow Mastery 38%, Accuracy +84.
- Level 8: Crossbow Mastery 42%, Accuracy +96.
- Level 9: Crossbow Mastery 46%, Accuracy +108.
- Level 10: Crossbow Mastery 50%, Accuracy +120.
Crossbow Booster: Doubles the attack speed of your weapon. Must have a crossbow equipped.
Doubles the attack speed of your weapon. Must have a crossbow equipped.
- Requires Level 5 Crossbow Mastery.
- Level 1: MP -29; 20 seconds; +2 weapon speed.
- Level 2: MP -27; 40 seconds; +2 weapon speed.
- Level 3: MP -25; 60 seconds; +2 weapon speed.
- Level 4: MP -23; 80 seconds; +2 weapon speed.
- Level 5: MP -21; 100 seconds; +2 weapon speed.
- Level 6: MP -19; 120 seconds; +2 weapon speed.
- Level 7: MP -17; 140 seconds; +2 weapon speed.
- Level 8: MP -15; 160 seconds; +2 weapon speed.
- Level 9: MP -13; 180 seconds; +2 weapon speed.
- Level 10: MP -11; 200 seconds; +2 weapon speed.
Iron Arrow: Fires a steel arrow that can penetrate the enemy.
Fires a steel arrow that can penetrate the enemy.
- Level 1: MP -20; 285% Damage that strikes 6 monsters.
- Level 2: MP -20; 290% Damage that strikes 6 monsters.
- Level 3: MP -20; 295% Damage that strikes 6 monsters.
- Level 4: MP -20; 300% Damage that strikes 6 monsters.
- Level 5: MP -20; 305% Damage that strikes 6 monsters.
- Level 6: MP -22; 310% Damage that strikes 6 monsters.
- Level 7: MP -22; 315% Damage that strikes 6 monsters.
- Level 8: MP -22; 320% Damage that strikes 6 monsters.
- Level 9: MP -22; 325% Damage that strikes 6 monsters.
- Level 10: MP -22; 330% Damage that strikes 6 monsters.
- Level 11: MP -24; 335% Damage that strikes 6 monsters.
- Level 12: MP -24; 340% Damage that strikes 6 monsters.
- Level 13: MP -24; 345% Damage that strikes 6 monsters.
- Level 14: MP -24; 350% Damage that strikes 6 monsters.
- Level 15: MP -24; 355% Damage that strikes 6 monsters.
- Level 16: MP -26; 360% Damage that strikes 6 monsters.
- Level 17: MP -26; 365% Damage that strikes 6 monsters.
- Level 18: MP -26; 370% Damage that strikes 6 monsters.
- Level 19: MP -26; 375% Damage that strikes 6 monsters.
- Level 20: MP -26; 380% Damage that strikes 6 monsters.
Golden Eagle: Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby.
Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby.
- Level 1: MP -20; Summons for 96 seconds. 158% Damage at 34% stun rate.
- Level 2: MP -20; Summons for 102 seconds. 166% Damage at 38% stun rate.
- Level 3: MP -20; Summons for 108 seconds. 174% Damage at 42% stun rate.
- Level 4: MP -26; Summons for 114 seconds. 182% Damage at 46% stun rate.
- Level 5: MP -26; Summons for 120 seconds. 190% Damage at 50% stun rate.
- Level 6: MP -26; Summons for 126 seconds. 198% Damage at 54% stun rate.
- Level 7: MP -26; Summons for 132 seconds. 206% Damage at 58% stun rate.
- Level 8: MP -32; Summons for 138 seconds. 214% Damage at 62% stun rate.
- Level 9: MP -32; Summons for 144 seconds. 222% Damage at 66% stun rate.
- Level 10: MP -32; Summons for 150 seconds. 230% Damage at 70% stun rate.
- Level 11: MP -32; Summons for 156 seconds. 238% Damage at 74% stun rate.
- Level 12: MP -38; Summons for 162 seconds. 246% Damage at 78% stun rate.
- Level 13: MP -38; Summons for 168 seconds. 254% Damage at 82% stun rate.
- Level 14: MP -38; Summons for 174 seconds. 262% Damage at 86% stun rate.
- Level 15: MP -38; Summons for 180 seconds. 270% Damage at 90% stun rate.
Third Job
Common
Concentrate: Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.
Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.
- Level 1: MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6%
- Level 2: MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7%
- Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8%
- Level 4: MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9%
- Level 5: MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10%
- Level 6: MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11%
- Level 7: MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12%
- Level 8: MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13%
- Level 9: MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14%
- Level 10: MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15%
- Level 11: MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16%
- Level 12: MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17%
- Level 13: MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18%
- Level 14: MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19%
- Level 15: MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20%
- Level 16: MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21%
- Level 17: MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22%
- Level 18: MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23%
- Level 19: MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24%
- Level 20: MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%
Mortal Blow: Has a chance to finish off an enemy with a single blow, and recover HP & MP.
Has a chance to finish off an enemy with a single blow, and recover HP & MP.
- Level 1: If HP is below 3%, 3% chance of instant death. 1% HP & MP recovered upon instant kill effect.
- Level 2: If HP is below 6%, 3% chance of instant death. 1% HP & MP recovered upon instant kill effect.
- Level 3: If HP is below 9%, 6% chance of instant death. 2% HP & MP recovered upon instant kill effect.
- Level 4: If HP is below 12%, 6% chance of instant death. 2% HP & MP recovered upon instant kill effect.
- Level 5: If HP is below 15%, 9% chance of instant death. 3% HP & MP recovered upon instant kill effect.
- Level 6: If HP is below 18%, 9% chance of instant death. 3% HP & MP recovered upon instant kill effect.
- Level 7: If HP is below 21%, 12% chance of instant death. 4% HP & MP recovered upon instant kill effect.
- Level 8: If HP is below 24%, 12% chance of instant death. 4% HP & MP recovered upon instant kill effect.
- Level 9: If HP is below 27%, 15% chance of instant death. 5% HP & MP recovered upon instant kill effect.
- Level 10: If HP is below 30%, 15% chance of instant death. 5% HP & MP recovered upon instant kill effect.
Evasion Boost: Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.
Grants you a chance to dodge enemy attacks. When you succeed, following attacks made within 1 second will be a Critical Hit.
- Level 1: 12% chance of avoiding an attack.
- Level 2: 14% chance of avoiding an attack.
- Level 3: 16% chance of avoiding an attack.
- Level 4: 18% chance of avoiding an attack.
- Level 5: 20% chance of avoiding an attack.
- Level 6: 22% chance of avoiding an attack.
- Level 7: 24% chance of avoiding an attack.
- Level 8: 26% chance of avoiding an attack.
- Level 9: 28% chance of avoiding an attack.
- Level 10: 30% chance of avoiding an attack.
Puppet: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
- Level 1: MP -32; 24 seconds of 1900 HP puppet summon.
- Level 2: MP -34; 24 seconds of 2800 HP puppet summon.
- Level 3: MP -36; 33 seconds of 3700 HP puppet summon.
- Level 4: MP -38; 33 seconds of 4600 HP puppet summon.
- Level 5: MP -40; 42 seconds of 5500 HP puppet summon.
- Level 6: MP -42; 42 seconds of 6400 HP puppet summon.
- Level 7: MP -44; 51 seconds of 7300 HP puppet summon.
- Level 8: MP -46; 51 seconds of 8200 HP puppet summon.
- Level 9: MP -48; 60 seconds of 9100 HP puppet summon.
- Level 10: MP -50; 60 seconds of 10000 HP puppet summon.
Strafe: Fires 4 arrows at an enemy.
Fires 4 arrows at an enemy.
- Level 1: MP -23; 134% Damage that attacks 4 times.
- Level 2: MP -23; 138% Damage that attacks 4 times.
- Level 3: MP -23; 142% Damage that attacks 4 times.
- Level 4: MP -23; 146% Damage that attacks 4 times.
- Level 5: MP -23; 150% Damage that attacks 4 times.
- Level 6: MP -26; 154% Damage that attacks 4 times.
- Level 7: MP -26; 158% Damage that attacks 4 times.
- Level 8: MP -26; 162% Damage that attacks 4 times.
- Level 9: MP -26; 166% Damage that attacks 4 times.
- Level 10: MP -26; 170% Damage that attacks 4 times.
- Level 11: MP -29; 174% Damage that attacks 4 times.
- Level 12: MP -29; 178% Damage that attacks 4 times.
- Level 13: MP -29; 182% Damage that attacks 4 times.
- Level 14: MP -29; 186% Damage that attacks 4 times.
- Level 15: MP -29; 190% Damage that attacks 4 times.
- Level 16: MP -32; 194% Damage that attacks 4 times.
- Level 17: MP -32; 198% Damage that attacks 4 times.
- Level 18: MP -32; 202% Damage that attacks 4 times.
- Level 19: MP -32; 206% Damage that attacks 4 times.
- Level 20: MP -32; 210% Damage that attacks 4 times.
Ranger
- Advanced from the second job Hunter.
Roasting Shot: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.
Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.
- Level 1: MP -20; 387% Damage. 3 seconds of 62% DOT damage.
- Level 2: MP -20; 394% Damage. 3 seconds of 64% DOT damage.
- Level 3: MP -20; 401% Damage. 3 seconds of 66% DOT damage.
- Level 4: MP -22; 408% Damage. 3 seconds of 68% DOT damage.
- Level 5: MP -22; 415% Damage. 3 seconds of 70% DOT damage.
- Level 6: MP -22; 422% Damage. 4 seconds of 72% DOT damage.
- Level 7: MP -22; 429% Damage. 4 seconds of 74% DOT damage.
- Level 8: MP -24; 436% Damage. 4 seconds of 76% DOT damage.
- Level 9: MP -24; 443% Damage. 4 seconds of 78% DOT damage.
- Level 10: MP -24; 450% Damage. 4 seconds of 80% DOT damage.
- Level 11: MP -24; 457% Damage. 5 seconds of 82% DOT damage.
- Level 12: MP -26; 464% Damage. 5 seconds of 84% DOT damage.
- Level 13: MP -26; 471% Damage. 5 seconds of 86% DOT damage.
- Level 14: MP -26; 478% Damage. 5 seconds of 88% DOT damage.
- Level 15: MP -26; 485% Damage. 5 seconds of 90% DOT damage.
- Level 16: MP -28; 492% Damage. 6 seconds of 92% DOT damage.
- Level 17: MP -28; 499% Damage. 6 seconds of 94% DOT damage.
- Level 18: MP -28; 506% Damage. 6 seconds of 96% DOT damage.
- Level 19: MP -28; 513% Damage. 6 seconds of 98% DOT damage.
- Level 20: MP -30; 520% Damage. 6 seconds of 100% DOT damage.
Arrow Rain: Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.
Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.
- Requires Level 5 Mortal Blow.
- Level 1: MP -24; 113x3% Damage on 5 monsters. Stun Chance: 3%, Stun Duration: 1 sec
- Level 2: MP -24; 116x3% Damage on 5 monsters. Stun Chance: 6%, Stun Duration: 1 sec
- Level 3: MP -24; 119x3% Damage on 5 monsters. Stun Chance: 9%, Stun Duration: 1 sec
- Level 4: MP -24; 122x3% Damage on 6 monsters. Stun Chance: 12%, Stun Duration: 1 sec
- Level 5: MP -24; 125x3% Damage on 6 monsters. Stun Chance: 15%, Stun Duration: 1 sec
- Level 6: MP -28; 128x3% Damage on 6 monsters. Stun Chance: 18%, Stun Duration: 2 sec
- Level 7: MP -28; 131x3% Damage on 6 monsters. Stun Chance: 21%, Stun Duration: 2 sec
- Level 8: MP -28; 134x3% Damage on 7 monsters. Stun Chance: 24%, Stun Duration: 2 sec
- Level 9: MP -28; 137x3% Damage on 7 monsters. Stun Chance: 27%, Stun Duration: 2 sec
- Level 10: MP -28; 140x3% Damage on 7 monsters. Stun Chance: 30%, Stun Duration: 2 sec
- Level 11: MP -32; 143x3% Damage on 7 monsters. Stun Chance: 33%, Stun Duration: 3 sec
- Level 12: MP -32; 146x3% Damage on 8 monsters. Stun Chance: 36%, Stun Duration: 3 sec
- Level 13: MP -32; 149x3% Damage on 8 monsters. Stun Chance: 39%, Stun Duration: 3 sec
- Level 14: MP -32; 152x3% Damage on 8 monsters. Stun Chance: 42%, Stun Duration: 3 sec
- Level 15: MP -32; 155x3% Damage on 8 monsters. Stun Chance: 45%, Stun Duration: 3 sec
- Level 16: MP -36; 158x3% Damage on 9 monsters. Stun Chance: 48%, Stun Duration: 4 sec
- Level 17: MP -36; 161x3% Damage on 9 monsters. Stun Chance: 51%, Stun Duration: 4 sec
- Level 18: MP -36; 164x3% Damage on 9 monsters. Stun Chance: 54%, Stun Duration: 4 sec
- Level 19: MP -36; 167x3% Damage on 9 monsters. Stun Chance: 57%, Stun Duration: 4 sec
- Level 20: MP -36; 170x3% Damage on 10 monsters. Stun Chance: 60%, Stun Duration: 4 sec
Drain Arrow: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.
Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.
- Level 1: MP Cost: 20, Damage: 274%, Absorbs 14% of the damage
- Level 2: MP Cost: 20, Damage: 288%, Absorbs 18% of the damage
- Level 3: MP Cost: 20, Damage: 302%, Absorbs 22% of the damage
- Level 4: MP Cost: 20, Damage: 316%, Absorbs 26% of the damage
- Level 5: MP Cost: 26, Damage: 330%, Absorbs 30% of the damage
- Level 6: MP Cost: 26, Damage: 344%, Absorbs 34% of the damage
- Level 7: MP Cost: 26, Damage: 358%, Absorbs 38% of the damage
- Level 8: MP Cost: 26, Damage: 372%, Absorbs 42% of the damage
- Level 9: MP Cost: 26, Damage: 386%, Absorbs 46% of the damage
- Level 10: MP Cost: 32, Damage: 400%, Absorbs 50% of the damage
Phoenix: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies.
Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies.
- Requires Level 10 Silver Hawk.
- Level 1: MP -43, Summon Duration: 76 sec, Damage: 228%, Stun Chance: 41%
- Level 2: MP -46, Summon Duration: 92 sec, Damage: 246%, Stun Chance: 47%
- Level 3: MP -49, Summon Duration: 108 sec, Damage: 264%, Stun Chance: 53%
- Level 4: MP -52, Summon Duration: 124 sec, Damage: 282%, Stun Chance: 59%
- Level 5: MP -55, Summon Duration: 140 sec, Damage: 300%, Stun Chance: 65%
- Level 6: MP -58, Summon Duration: 156 sec, Damage: 318%, Stun Chance: 71%
- Level 7: MP -61, Summon Duration: 172 sec, Damage: 336%, Stun Chance: 77%
- Level 8: MP -64, Summon Duration: 188 sec, Damage: 354%, Stun Chance: 83%
- Level 9: MP -67, Summon Duration: 204 sec, Damage: 372%, Stun Chance: 89%
- Level 10: MP -70, Summon Duration: 220 sec, Damage: 390%, Stun Chance: 95%
Sniper
- Advanced from the second job Crossbowman.
Dragon's Breath: Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces.
Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces.
- Level 1: MP -20, Max Enemies Hit: 4, Damage: 104, Number of Attacks: 4
- Level 2: MP -20, Max Enemies Hit: 4, Damage: 108%, Number of Attacks: 4
- Level 3: MP -20, Max Enemies Hit: 4, Damage: 112%, Number of Attacks: 4
- Level 4: MP -20, Max Enemies Hit: 4, Damage: 116%, Number of Attacks: 4
- Level 5: MP -24, Max Enemies Hit: 4, Damage: 120%, Number of Attacks: 4
- Level 6: MP -24, Max Enemies Hit: 6, Damage: 124%, Number of Attacks: 4
- Level 7: MP -24, Max Enemies Hit: 6, Damage: 128%, Number of Attacks: 4
- Level 8: MP -24, Max Enemies Hit: 6, Damage: 132%, Number of Attacks: 4
- Level 9: MP -24, Max Enemies Hit: 6, Damage: 136%, Number of Attacks: 4
- Level 10: MP -28, Max Enemies Hit: 6, Damage: 140%, Number of Attacks: 4
Snapfreeze Shot: Fires an Ice arrow that damages up to 6 enemies. The enemy you targeted will be Frozen.
Fires an Ice arrow that damages up to 6 enemies. The enemy you targeted will be Frozen.
- Level 1: MP -20; 407% Damage. Frozen for 1 second.
- Level 2: MP -20; 414% Damage. Frozen for 1 second.
- Level 3: MP -20; 421% Damage. Frozen for 1 second.
- Level 4: MP -22; 428% Damage. Frozen for 1 second.
- Level 5: MP -22; 435% Damage. Frozen for 1 second.
- Level 6: MP -22; 442% Damage. Frozen for 1 second.
- Level 7: MP -22; 449% Damage. Frozen for 1 second.
- Level 8: MP -24; 456% Damage. Frozen for 2 seconds.
- Level 9: MP -24; 463% Damage. Frozen for 2 seconds.
- Level 10: MP -24; 470% Damage. Frozen for 2 seconds.
- Level 11: MP -24; 477% Damage. Frozen for 2 seconds.
- Level 12: MP -26; 484% Damage. Frozen for 2 seconds.
- Level 13: MP -26; 491% Damage. Frozen for 2 seconds.
- Level 14: MP -26; 498% Damage. Frozen for 2 seconds.
- Level 15: MP -26; 505% Damage. Frozen for 3 seconds.
- Level 16: MP -28; 512% Damage. Frozen for 3 seconds.
- Level 17: MP -28; 519% Damage. Frozen for 3 seconds.
- Level 18: MP -28; 526% Damage. Frozen for 3 seconds.
- Level 19: MP -28; 533% Damage. Frozen for 3 seconds.
- Level 20: MP -30; 540% Damage. Frozen for 3 seconds.
Arrow Eruption: Attacks up to 6 monsters simultaneously by shooting multiple arrows. Has a chance to seal.
Attacks up to 6 monsters simultaneously by shooting multiple arrows. Has a chance to seal.
- Requires Level 5 Mortal Blow.
- Level 1: MP -24; 113x3% Damage on 5 monsters. Seal Chance: 3%, Seal Duration: 1 sec
- Level 2: MP -24; 116x3% Damage on 5 monsters. Seal Chance: 6%, Seal Duration: 1 sec
- Level 3: MP -24; 119x3% Damage on 5 monsters. Seal Chance: 9%, Seal Duration: 1 sec
- Level 4: MP -24; 122x3% Damage on 6 monsters. Seal Chance: 12%, Seal Duration: 1 sec
- Level 5: MP -24; 125x3% Damage on 6 monsters. Seal Chance: 15%, Seal Duration: 1 sec
- Level 6: MP -28; 128x3% Damage on 6 monsters. Seal Chance: 18%, Seal Duration: 2 sec
- Level 7: MP -28; 131x3% Damage on 6 monsters. Seal Chance: 21%, Seal Duration: 2 sec
- Level 8: MP -28; 134x3% Damage on 7 monsters. Seal Chance: 24%, Seal Duration: 2 sec
- Level 9: MP -28; 137x3% Damage on 7 monsters. Seal Chance: 27%, Seal Duration: 2 sec
- Level 10: MP -28; 140x3% Damage on 7 monsters. Seal Chance: 30%, Seal Duration: 2 sec
- Level 11: MP -32; 143x3% Damage on 7 monsters. Seal Chance: 33%, Seal Duration: 3 sec
- Level 12: MP -32; 146x3% Damage on 8 monsters. Seal Chance: 36%, Seal Duration: 3 sec
- Level 13: MP -32; 149x3% Damage on 8 monsters. Seal Chance: 39%, Seal Duration: 3 sec
- Level 14: MP -32; 152x3% Damage on 8 monsters. Seal Chance: 42%, Seal Duration: 3 sec
- Level 15: MP -32; 155x3% Damage on 8 monsters. Seal Chance: 45%, Seal Duration: 3 sec
- Level 16: MP -36; 158x3% Damage on 9 monsters. Seal Chance: 48%, Seal Duration: 4 sec
- Level 17: MP -36; 161x3% Damage on 9 monsters. Seal Chance: 51%, Seal Duration: 4 sec
- Level 18: MP -36; 164x3% Damage on 9 monsters. Seal Chance: 54%, Seal Duration: 4 sec
- Level 19: MP -36; 167x3% Damage on 9 monsters. Seal Chance: 57%, Seal Duration: 4 sec
- Level 20: MP -36; 170x3% Damage on 10 monsters. Seal Chance: 60%, Seal Duration: 4 sec
Frostprey: Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once.
Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once.
- Requires Level 10 Golden Eagle.
- Level 1: MP -43, Summon Duration: 76 sec, Damage: 228%, Freeze Duration: 1 sec
- Level 2: MP -46, Summon Duration: 92 sec, Damage: 246%, Freeze Duration: 1 sec
- Level 3: MP -49, Summon Duration: 108 sec, Damage: 264%, Freeze Duration: 1 sec
- Level 4: MP -52, Summon Duration: 124 sec, Damage: 282%, Freeze Duration: 1 sec
- Level 5: MP -55, Summon Duration: 140 sec, Damage: 300%, Freeze Duration: 2 sec
- Level 6: MP -58, Summon Duration: 156 sec, Damage: 318%, Freeze Duration: 2 sec
- Level 7: MP -61, Summon Duration: 172 sec, Damage: 336%, Freeze Duration: 2 sec
- Level 8: MP -64, Summon Duration: 188 sec, Damage: 354%, Freeze Duration: 2 sec
- Level 9: MP -67, Summon Duration: 204 sec, Damage: 372%, Freeze Duration: 2 sec
- Level 10: MP -70, Summon Duration: 220 sec, Damage: 390%, Freeze Duration: 3 sec
Fourth Job
Those in italic is only available if you have mastered the skill and has the Combat Order buff.
Common
Maple Warrior: Increase party's stats by certain percentage.
'
- Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Can be acquired through Hero's will quest.
'
- Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
- Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
- Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
- Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
- Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
- Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 5 minutes
- Level 7: MP -30, Escape from any abnormal condition, Cooldown time: 4 minutes
Marksmanship: When attacking, ignores some of the monster's defense. Also, permanently increases your accuracy.
'
- Level 1: Accuracy +1%, 7% of ignored monster's defense.
- Level 2: Accuracy +2%, 9% of ignored monster's defense.
- Level 3: Accuracy +3%, 11% of ignored monster's defense.
- Level 4: Accuracy +4%, 13% of ignored monster's defense.
- Level 5: Accuracy +5%, 15% of ignored monster's defense.
- Level 6: Accuracy +6%, 17% of ignored monster's defense.
- Level 7: Accuracy +7%, 19% of ignored monster's defense.
- Level 8: Accuracy +8%, 21% of ignored monster's defense.
- Level 9: Accuracy +9%, 23% of ignored monster's defense.
- Level 10: Accuracy +10%, 25% of ignored monster's defense.
- Level 11: Accuracy +11%, 27% of ignored monster's defense.
- Level 12: Accuracy +12%, 29% of ignored monster's defense.
Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
'
- Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
- Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
- Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
- Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
- Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
- Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
- Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
- Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
- Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
- Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
- Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
- Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
- Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
- Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
- Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
- Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
- Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
- Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
- Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
- Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
- Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
- Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
- Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
- Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
- Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
- Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
- Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
- Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
- Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
- Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
- Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
- Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
Illusion Step: Greatly increases DEX and Avoid for a set duration. Active Skill.
Requires level 5 Concentrate
- Level 1: MP -20, Duration: 66 sec, DEX +11, Avoid +1%
- Level 2: MP -21, Duration: 72 sec, DEX +12, Avoid +2%
- Level 3: MP -21, Duration: 78 sec, DEX +13, Avoid +3%
- Level 4: MP -22, Duration: 84 sec, DEX +14, Avoid +4%
- Level 5: MP -22, Duration: 90 sec, DEX +15, Avoid +5%
- Level 6: MP -23, Duration: 96 sec, DEX +16, Avoid +6%
- Level 7: MP -23, Duration: 102 sec, DEX +17, Avoid +7%
- Level 8: MP -24, Duration: 108 sec, DEX +18, Avoid +8%
- Level 9: MP -24, Duration: 114 sec, DEX +19, Avoid +9%
- Level 10: MP -25, Duration: 120 sec, DEX +20, Avoid +10%
- Level 11: MP -25, Duration: 126 sec, DEX +21, Avoid +11%
- Level 12: MP -26, Duration: 132 sec, DEX +22, Avoid +12%
- Level 13: MP -26, Duration: 138 sec, DEX +23, Avoid +13%
- Level 14: MP -27, Duration: 144 sec, DEX +24, Avoid +14%
- Level 15: MP -27, Duration: 150 sec, DEX +25, Avoid +15%
- Level 16: MP -28, Duration: 156 sec, DEX +26, Avoid +16%
- Level 17: MP -28, Duration: 162 sec, DEX +27, Avoid +17%
- Level 18: MP -29, Duration: 168 sec, DEX +28, Avoid +18%
- Level 19: MP -29, Duration: 174 sec, DEX +29, Avoid +19%
- Level 20: MP -30, Duration: 180 sec, DEX +30, Avoid +20%
- Level 21: MP -30, Duration: 186 sec, DEX +31, Avoid +21%
- Level 22: MP -31, Duration: 192 sec, DEX +32, Avoid +22%
- Level 23: MP -31, Duration: 198 sec, DEX +33, Avoid +23%
- Level 24: MP -32, Duration: 204 sec, DEX +34, Avoid +24%
- Level 25: MP -32, Duration: 210 sec, DEX +35, Avoid +25%
- Level 26: MP -33, Duration: 216 sec, DEX +36, Avoid +26%
- Level 27: MP -33, Duration: 222 sec, DEX +37, Avoid +27%
- Level 28: MP -34, Duration: 228 sec, DEX +38, Avoid +28%
- Level 29: MP -34, Duration: 234 sec, DEX +39, Avoid +29%
- Level 30: MP -35, Duration: 240 sec, DEX +40, Avoid +30%
- Level 31: MP -35, Duration: 246 sec, DEX +41, Avoid +31%
- Level 32: MP -36, Duration: 252 sec, DEX +42, Avoid +32%
Elite Puppet: Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.
Requires Level 10 Puppet
- Level 1: MP -50, Duration: 60 sec, Puppet HP: 11,800, Damage: 210%, Damage Absorbed: 6%
- Level 2: MP -50, Duration: 60 sec, Puppet HP: 13,100, Damage: 220%, Damage Absorbed: 7%
- Level 3: MP -54, Duration: 60 sec, Puppet HP: 14,400, Damage: 230%, Damage Absorbed: 8%
- Level 4: MP -54, Duration: 60 sec, Puppet HP: 15,700, Damage: 240%, Damage Absorbed: 9%
- Level 5: MP -54, Duration: 60 sec, Puppet HP: 17,000, Damage: 250%, Damage Absorbed: 10%
- Level 6: MP -58, Duration: 60 sec, Puppet HP: 18,300, Damage: 260%, Damage Absorbed: 11%
- Level 7: MP -58, Duration: 60 sec, Puppet HP: 19,600, Damage: 270%, Damage Absorbed: 12%
- Level 8: MP -58, Duration: 60 sec, Puppet HP: 20,900, Damage: 280%, Damage Absorbed: 13%
- Level 9: MP -62, Duration: 60 sec, Puppet HP: 22,200, Damage: 290%, Damage Absorbed: 14%
- Level 10: MP -62, Duration: 60 sec, Puppet HP: 23,500, Damage: 300%, Damage Absorbed: 15%
- Level 11: MP -62, Duration: 60 sec, Puppet HP: 24,800, Damage: 310%, Damage Absorbed: 16%
- Level 12: MP -66, Duration: 60 sec, Puppet HP: 26,100, Damage: 320%, Damage Absorbed: 17%
- Level 13: MP -66, Duration: 60 sec, Puppet HP: 27,400, Damage: 330%, Damage Absorbed: 18%
- Level 14: MP -66, Duration: 60 sec, Puppet HP: 28,700, Damage: 340%, Damage Absorbed: 19%
- Level 15: MP -70, Duration: 60 sec, Puppet HP: 30,000, Damage: 350%, Damage Absorbed: 20%
- Level 16: MP -70, Duration: 60 sec, Puppet HP: 31,300, Damage: 360%, Damage Absorbed: 21%
- Level 17: MP -70, Duration: 60 sec, Puppet HP: 32,600, Damage: 370%, Damage Absorbed: 22%
Bowmaster
- Advanced from the third job Ranger.
Spirit Link - Phoenix: Increases your battle abilities through the communion with the Phoenix.
Requires Level 10 Phoenix
- Level 1: Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
- Level 2: Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
- Level 3: Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
- Level 4: Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
- Level 5: Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
- Level 6: Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
- Level 7: Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
- Level 8: Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
- Level 9: Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
- Level 10: Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
- Level 11: Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
- Level 12: Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
- Level 13: Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
- Level 14: Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
- Level 15: Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
- Level 16: Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
- Level 17: Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
- Level 18: Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
- Level 19: Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
- Level 20: Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
- Level 21: Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
- Level 22: Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
- Level 23: Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
- Level 24: Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
- Level 25: Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
- Level 26: Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
- Level 27: Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
- Level 28: Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
- Level 29: Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, Status Ailment Resistance: +15%, All Elemental Resistances: +15%
- Level 30: Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +Status Ailment Resistance: +15%, 30%, All Elemental Resistances: +15%
- Level 31: Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
- Level 32: Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
Broiler Shot: Turns up the heat on Roasting Shot to deal major damage.
Requires Level 20 Roasting Shot
- Level 1: MP Cost: 35, Damage: 175%, Number of Attacks: 4, Damage Over Time: 104% damage every 1 sec for 7 sec
- Level 2: MP Cost: 35, Damage: 180%, Number of Attacks: 4, Damage Over Time: 108% damage every 1 sec for 8 sec
- Level 3: MP Cost: 40, Damage: 185%, Number of Attacks: 4, Damage Over Time: 112% damage every 1 sec for 8 sec
- Level 4: MP Cost: 40, Damage: 190%, Number of Attacks: 4, Damage Over Time: 116% damage every 1 sec for 9 sec
- Level 5: MP Cost: 45, Damage: 195%, Number of Attacks: 4, Damage Over Time: 120% damage every 1 sec for 9 sec
- Level 6: MP Cost: 45, Damage: 200%, Number of Attacks: 4, Damage Over Time: 124% damage every 1 sec for 10 sec
- Level 7: MP Cost: 50, Damage: 205%, Number of Attacks: 4, Damage Over Time: 128% damage every 1 sec for 10 sec
- Level 8: MP Cost: 50, Damage: 210%, Number of Attacks: 4, Damage Over Time: 132% damage every 1 sec for 11 sec
- Level 9: MP Cost: 55, Damage: 215%, Number of Attacks: 4, Damage Over Time: 136% damage every 1 sec for 11 sec
- Level 10: MP Cost: 55, Damage: 220%, Number of Attacks: 4, Damage Over Time: 140% damage every 1 sec for 12 sec
- Level 11: MP Cost: 60, Damage: 225%, Number of Attacks: 4, Damage Over Time: 144% damage every 1 sec for 12 sec
- Level 12: MP Cost: 60, Damage: 230%, Number of Attacks: 4, Damage Over Time: 148% damage every 1 sec for 13 sec
Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
- Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
- Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
- Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
- Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
- Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
- Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
- Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
- Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
- Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
- Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
- Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
- Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
- Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
- Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
- Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
- Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
- Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
- Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
- Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
- Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
- Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
- Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
- Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
- Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
- Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
- Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
- Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
- Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
- Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
- Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
- Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack
Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Bow Mastery
- Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Hurricane: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
'
- Level 1: MP -7; 173% Damage.
- Level 2: MP -7; 176% Damage.
- Level 3: MP -7; 179% Damage.
- Level 4: MP -7; 182% Damage.
- Level 5: MP -7; 185% Damage.
- Level 6: MP -7; 188% Damage.
- Level 7: MP -7; 191% Damage.
- Level 8: MP -7; 194% Damage.
- Level 9: MP -7; 197% Damage.
- Level 10: MP -7; 200% Damage.
- Level 11: MP -8; 203% Damage.
- Level 12: MP -8; 206% Damage.
- Level 13: MP -8; 209% Damage.
- Level 14: MP -8; 212% Damage.
- Level 15: MP -8; 215% Damage.
- Level 16: MP -8; 218% Damage.
- Level 17: MP -8; 221% Damage.
- Level 18: MP -8; 224% Damage.
- Level 19: MP -8; 227% Damage.
- Level 20: MP -8; 230% Damage.
- Level 21: MP -9; 233% Damage.
- Level 22: MP -9; 236% Damage.
- Level 23: MP -9; 239% Damage.
- Level 24: MP -9; 242% Damage.
- Level 25: MP -9; 245% Damage.
- Level 26: MP -9; 248% Damage.
- Level 27: MP -9; 251% Damage.
- Level 28: MP -9; 254% Damage.
- Level 29: MP -9; 257% Damage.
- Level 30: MP -9; 260% Damage.
- Level 31: MP -10; 263% Damage.
- Level 32: MP -10; 266% Damage.
Marksman
- Advanced from the third job Sniper.
Spirit Link - Frostprey: Increases your battle abilities through the communion with the Frostprey.
Requires Level 10 Frostprey
- Level 1: Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
- Level 2: Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
- Level 3: Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
- Level 4: Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
- Level 5: Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
- Level 6: Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
- Level 7: Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
- Level 8: Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
- Level 9: Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
- Level 10: Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
- Level 11: Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
- Level 12: Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
- Level 13: Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
- Level 14: Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
- Level 15: Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
- Level 16: Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
- Level 17: Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
- Level 18: Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
- Level 19: Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
- Level 20: Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
- Level 21: Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
- Level 22: Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
- Level 23: Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
- Level 24: Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
- Level 25: Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
- Level 26: Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
- Level 27: Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
- Level 28: Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
- Level 29: Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, Status Ailment Resistance: +15%, All Elemental Resistances: +15%
- Level 30: Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +Status Ailment Resistance: +15%, 30%, All Elemental Resistances: +15%
- Level 31: Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
- Level 32: Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
Marksman Boost: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Crossbow Mastery
- Level 1: Crossbow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Crossbow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Crossbow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Crossbow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Crossbow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Crossbow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Crossbow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Crossbow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Crossbow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Crossbow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Crossbow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Crossbow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Crossbow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Crossbow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Crossbow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Crossbow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Crossbow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Crossbow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Crossbow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Crossbow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Crossbow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Crossbow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Crossbow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Crossbow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Crossbow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Crossbow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Crossbow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Crossbow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Crossbow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Crossbow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Crossbow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Crossbow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Ultimate Strafe: Enhances Strafe to its ultimate state.
Requires Level 20 Strafe
- Level 1: MP -34; 160% Damage and attacks 8 times.
- Level 2: MP -34; 165% Damage and attacks 8 times.
- Level 3: MP -34; 170% Damage and attacks 8 times.
- Level 4: MP -34; 175% Damage and attacks 8 times.
- Level 5: MP -34; 180% Damage and attacks 8 times.
- Level 6: MP -36; 185% Damage and attacks 8 times.
- Level 7: MP -36; 190% Damage and attacks 8 times.
- Level 8: MP -36; 195% Damage and attacks 8 times.
- Level 9: MP -36; 200% Damage and attacks 8 times.
- Level 10: MP -36; 205% Damage and attacks 8 times.
- Level 11: MP -38; 210% Damage and attacks 8 times.
- Level 12: MP -38; 215% Damage and attacks 8 times.
Piercing Arrow: Fires 6 arrows. Its effect increases with each enemy it hits.
'
- Level 1: MP -24; 202% Damage on 4 enemies.
- Level 2: MP -24; 204% Damage on 4 enemies.
- Level 3: MP -24; 206% Damage on 4 enemies.
- Level 4: MP -26; 208% Damage on 4 enemies.
- Level 5: MP -26; 210% Damage on 4 enemies.
- Level 6: MP -26; 212% Damage on 4 enemies.
- Level 7: MP -28; 214% Damage on 5 enemies.
- Level 8: MP -28; 216% Damage on 5 enemies.
- Level 9: MP -28; 218% Damage on 5 enemies.
- Level 10: MP -30; 220% Damage on 5 enemies.
- Level 11: MP -30; 222% Damage on 5 enemies.
- Level 12: MP -30; 224% Damage on 5 enemies.
- Level 13: MP -32; 226% Damage on 6 enemies.
- Level 14: MP -32; 228% Damage on 6 enemies.
- Level 15: MP -32; 230% Damage on 6 enemies.
- Level 16: MP -34; 232% Damage on 6 enemies.
- Level 17: MP -34; 234% Damage on 6 enemies.
- Level 18: MP -34; 236% Damage on 6 enemies.
- Level 19: MP -36; 238% Damage on 7 enemies.
- Level 20: MP -36; 240% Damage on 7 enemies.
- Level 21: MP -36; 242% Damage on 7 enemies.
- Level 22: MP -38; 244% Damage on 7 enemies.
- Level 23: MP -38; 246% Damage on 7 enemies.
- Level 24: MP -38; 248% Damage on 7 enemies.
- Level 25: MP -40; 250% Damage on 8 enemies.
- Level 26: MP -40; 252% Damage on 8 enemies.
- Level 27: MP -40; 254% Damage on 8 enemies.
- Level 28: MP -42; 256% Damage on 8 enemies.
- Level 29: MP -42; 258% Damage on 8 enemies.
- Level 30: MP -42; 260% Damage on 8 enemies.
- Level 31: MP -44; 262 Damage on 9 enemies.
- Level 32: MP -44; 264% Damage on 9 enemies.
Snipe: Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.
'
- Level 1: MP -340; 287%x9 Damage to bosses, Ignores 11% DEF. 20 second Cooldown.
- Level 2: MP -330; 294%x9 Damage to bosses, Ignores 12% DEF. 20 second Cooldown.
- Level 3: MP -320; 301%x9 Damage to bosses, Ignores 13% DEF. 20 second Cooldown.
- Level 4: MP -310; 308%x9 Damage to bosses, Ignores 14% DEF. 20 second Cooldown.
- Level 5: MP -300; 315%x9 Damage to bosses, Ignores 15% DEF. 20 second Cooldown.
- Level 6: MP -290; 322%x9 Damage to bosses, Ignores 16% DEF. 20 second Cooldown.
- Level 7: MP -280; 329%x9 Damage to bosses, Ignores 17% DEF. 20 second Cooldown.
- Level 8: MP -270; 336%x9 Damage to bosses, Ignores 18% DEF. 20 second Cooldown.
- Level 9: MP -260; 343%x9 Damage to bosses, Ignores 19% DEF. 20 second Cooldown.
- Level 10: MP -250; 350%x9 Damage to bosses, Ignores 20% DEF. 15 second Cooldown.
- Level 11: MP -240; 357%x9 Damage to bosses, Ignores 21% DEF. 15 second Cooldown.
- Level 12: MP -230; 364%x9 Damage to bosses, Ignores 22% DEF. 15 second Cooldown.
- Level 13: MP -220; 371%x9 Damage to bosses, Ignores 23% DEF. 15 second Cooldown.
- Level 14: MP -210; 378%x9 Damage to bosses, Ignores 24% DEF. 15 second Cooldown.
- Level 15: MP -200; 385%x9 Damage to bosses, Ignores 25% DEF. 15 second Cooldown.
- Level 16: MP -190; 392%x9 Damage to bosses, Ignores 26% DEF. 15 second Cooldown.
- Level 17: MP -180; 399%x9 Damage to bosses, Ignores 27% DEF. 15 second Cooldown.
- Level 18: MP -170; 406%x9 Damage to bosses, Ignores 28% DEF. 15 second Cooldown.
- Level 19: MP -160; 413%x9 Damage to bosses, Ignores 29% DEF. 15 second Cooldown.
- Level 20: MP -150; 420%x9 Damage to bosses, Ignores 30% DEF. 15 second Cooldown.
- Level 21: MP -140; 427%x9 Damage to bosses, Ignores 31% DEF. 10 second Cooldown.
- Level 22: MP -130; 434%x9 Damage to bosses, Ignores 32% DEF. 10 second Cooldown.
- Level 23: MP -120; 441%x9 Damage to bosses, Ignores 33% DEF. 10 second Cooldown.
- Level 24: MP -110; 448%x9 Damage to bosses, Ignores 34% DEF. 10 second Cooldown.
- Level 25: MP -100; 455%x9 Damage to bosses, Ignores 35% DEF. 10 second Cooldown.
- Level 26: MP -90; 462%x9 Damage to bosses, Ignores 36% DEF. 10 second Cooldown.
- Level 27: MP -80; 469%x9 Damage to bosses, Ignores 37% DEF. 10 second Cooldown.
- Level 28: MP -70; 476%x9 Damage to bosses, Ignores 38% DEF. 10 second Cooldown.
- Level 29: MP -60; 483%x9 Damage to bosses, Ignores 39% DEF. 10 second Cooldown.
- Level 30: MP -50; 490%x9 Damage to bosses, Ignores 40% DEF. 5 second Cooldown.
- Level 31: MP -40; 497%x9 Damage to bosses, Ignores 41% DEF. 5 second Cooldown.
- Level 32: MP -30; 504%x9 Damage to bosses, Ignores 42% DEF. 5 seconds Cooldown.
Hyper Skills
Common Stat Enhancers and Active Skills
Hyper Strength: Permanently increases STR.
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Epic Adventure: Call upon the bravery deep within to increase damage output and max damage.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000, Cooldown: 120 sec. Applies to any Explorer class within the party.
Bowmaster
Skill Enhancers
Phoenix - Extra Strike: Increases Number of Attacks for Phoenix.
Required level: 143
- Level 1: Number of Attacks: +1
Broiler Shot - Cripple: Increases Broiler Shot's damage over time.
Required level: 149
- Level 1: Additional 20% damage over time
Hurricane - Splitter: Cuts the damage of Hurricane in half, but increases its number of attacks.
Required level: 155
- Level 1: Number of Attacks: +1, Damage: -50%
Phoenix - Persist: Increases the duration of Phoenix.
Required level: 162
- Level 1: Duration: +20 sec
Broiler Shot - Reinforce: Increases Broiler Shot's damage.
Required level: 168
- Level 1: Damage: +20%
Hurricane - Range: Increases Hurricane range.
Required level: 177
- Level 1: 50 additional range
Phoenix - Reinforce: Increases damage of Phoenix.
Required level: 183
- Level 1: Damage: +20%
Broiler Shot - Aftermath: Increases damage over time for Broiler Shot.
Required level: 189
- Level 1: Additional 5 seconds
Hurricane - Agility: Allows you to use Hurricane while moving.
Required level: 195
- Level 1: Can move while casting
Active Skills
Concentration: Steel yourself for battle to increase damage.
Required level: 150
- Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%. Cooldown: 90 sec.
Gritty Gust: Blasts nearby enemies with a gust of wind to tear them apart.
Required level: 170
- Level 1: MP Cost: 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, 200% damage every 10 sec. Cooldown: 15 sec
Marksman
Skill Enhancers
Frostprey - Extra Strike: Increases the number of attacks for Frostprey.
Required level: 143
- Level 1: Number of Attacks: +1
Piercing Arrow - Extra Strike: Increases the number of attacks for Piercing Arrow.
Required level: 149
- Level 1: Number of Attacks: +1
Snipe - Cooldown Cutter: Reduces Snipe Cooldown.
Required level: 155
- Level 1: Cooldown: -100%
Frostprey - Persist: Increases the duration of Frostprey.
Required level: 162
- Level 1: Duration: +20 sec
Piercing Arrow - Reinforce: Increases Piercing Arrow damage.
Required level: 168
- Level 1: Damage: +20%
Snipe - Extra Strike: Increases the number of attacks for Snipe.
Required level: 177
- Level 1: Number of Attacks vs Boss Monsters: +1
Frostprey - Reinforce: Increases Frostprey Damage.
Required level: 183
- Level 1: Damage: +20%
Piercing Arrow - Spread: Increases the number of monsters hit by Piercing Arrow.
Required level: 189
- Level 1: Monsters Hit +2
Snipe - Reinforce: Boosts Snipe damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Bullseye Shot: Hone in on the enemy's weak spot for a devastating shot.
Required level: 150
- Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%. Cooldown: 90 sec
High Speed Shot: Fires off a focused shot that pierces all enemies within range.
Required level: 170
- Level 1: MP Cost: 300, Max Enemies Hit: 12, Damage: 4,000%. Cooldown: 30 sec