First Job
Archer
Critical Shot: Increases Critical Hit Rate.
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- Level 1: Critical Hit Rate: +2%
- Level 2: Critical Hit Rate: +4%
- Level 3: Critical Hit Rate: +6%
- Level 4: Critical Hit Rate: +8%
- Level 5: Critical Hit Rate: +10%
- Level 6: Critical Hit Rate: +12%
- Level 7: Critical Hit Rate: +14%
- Level 8: Critical Hit Rate: +16%
- Level 9: Critical Hit Rate: +18%
- Level 10: Critical Hit Rate: +20%
- Level 11: Critical Hit Rate: +22%
- Level 12: Critical Hit Rate: +24%
- Level 13: Critical Hit Rate: +26%
- Level 14: Critical Hit Rate: +28%
- Level 15: Critical Hit Rate: +30%
- Level 16: Critical Hit Rate: +32%
- Level 17: Critical Hit Rate: +34%
- Level 18: Critical Hit Rate: +36%
- Level 19: Critical Hit Rate: +38%
- Level 20: Critical Hit Rate: +40%
Archery Mastery: Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.
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- Level 1: Accuracy and Avoidability +15, Range +8, Movement Speed +2, Max Movement Speed Increased to 146
- Level 2: Accuracy and Avoidability +30, Range +16, Movement Speed +4, Max Movement Speed Increased to 147
- Level 3: Accuracy and Avoidability +45, Range +24, Movement Speed +6, Max Movement Speed Increased to 148
- Level 4: Accuracy and Avoidability +60, Range +32, Movement Speed +8, Max Movement Speed Increased to 149
- Level 5: Accuracy and Avoidability +75, Range +40, Movement Speed +10, Max Movement Speed Increased to 150
- Level 6: Accuracy and, Avoidability +90, Range +48, Movement Speed +12, Max Movement Speed Increased to 151
- Level 7: Accuracy and Avoidability +105, Range +56, Movement Speed +14, Max Movement Speed Increased to 152
- Level 8: Accuracy and Avoidability +120, Range +64, Movement Speed +16, Max Movement Speed Increased to 153
- Level 9: Accuracy and Avoidability +135, Range +72, Movement Speed +18, Max Movement Speed Increased to 154
- Level 10: Accuracy and Avoidability +150, Range +80, Movement Speed +20, Max Movement Speed Increased to 155
- Level 11: Accuracy and Avoidability +165, Range +88, Movement Speed +22, Max Movement Speed Increased to 156
- Level 12: Accuracy and Avoidability +180, Range +96, Movement Speed +24, Max Movement Speed Increased to 157
- Level 13: Accuracy and Avoidability +195, Range +104, Movement Speed +26, Max Movement Speed Increased to 158
- Level 14: Accuracy and Avoidability +210, Range +112, Movement Speed +28, Max Movement Speed Increased to 159
- Level 15: Accuracy and Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160
Arrow Blow: Fires multiple arrows at up to 3 enemies. Only costs 1 arrow.
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- Level 1: MP Cost: 10, Damage: 204%
- Level 2: MP Cost: 10, Damage: 208%
- Level 3: MP Cost: 11, Damage: 212%
- Level 4: MP Cost: 11, Damage: 216%
- Level 5: MP Cost: 11, Damage: 220%
- Level 6: MP Cost: 12, Damage: 224%
- Level 7: MP Cost: 12, Damage: 228%
- Level 8: MP Cost: 12, Damage: 232%
- Level 9: MP Cost: 13, Damage: 236%
- Level 10: MP Cost: 13, Damage: 240%
- Level 11: MP Cost: 13, Damage: 244%
- Level 12: MP Cost: 14, Damage: 248%
- Level 13: MP Cost: 14, Damage: 252%
- Level 14: MP Cost: 14, Damage: 256%
- Level 15: MP Cost: 15, Damage: 260%
Double Shot: Fires two arrows at an enemy.
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Level 1: MP Cost: 8, Shots Fired: 2, Damage: 113% Level 2: MP Cost: 8, Shots Fired: 2, Damage: 116% Level 3: MP Cost: 8, Shots Fired: 2, Damage: 119% Level 4: MP Cost: 8, Shots Fired: 2, Damage: 122% Level 5: MP Cost: 10, Shots Fired: 2, Damage: 125% Level 6: MP Cost: 10, Shots Fired: 2, Damage: 128% Level 7: MP Cost: 10, Shots Fired: 2, Damage: 131% Level 8: MP Cost: 10, Shots Fired: 2, Damage: 134% Level 9: MP Cost: 10, Shots Fired: 2, Damage: 137% Level 10: MP Cost: 12, Shots Fired: 2, Damage: 140% Level 11: MP Cost: 12, Shots Fired: 2, Damage: 143% Level 12: MP Cost: 12, Shots Fired: 2, Damage: 146% Level 13: MP Cost: 12, Shots Fired: 2, Damage: 149% Level 14: MP Cost: 12, Shots Fired: 2, Damage: 152% Level 15: MP Cost: 14, Shots Fired: 2, Damage: 155%
Second Job
Common
Final Attack: Grants a chance to deal additional damage after an attack.
Requires Level 3 Bow Mastery or Crossbow Mastery
- Level 1: Proc Rate: 2%, Damage: 100%
- Level 2: Proc Rate: 4%, Damage: 105%
- Level 3: Proc Rate: 6%, Damage: 105%
- Level 4: Proc Rate: 8%, Damage: 110%
- Level 5: Proc Rate: 10%, Damage: 110%
- Level 6: Proc Rate: 12%, Damage: 115%
- Level 7: Proc Rate: 14%, Damage: 115%
- Level 8: Proc Rate: 16%, Damage: 120%
- Level 9: Proc Rate: 18%, Damage: 120%
- Level 10: Proc Rate: 20%, Damage: 125%
- Level 11: Proc Rate: 22%, Damage: 125%
- Level 12: Proc Rate: 24%, Damage: 130%
- Level 13: Proc Rate: 26%, Damage: 130%
- Level 14: Proc Rate: 28%, Damage: 135%
- Level 15: Proc Rate: 30%, Damage: 135%
- Level 16: Proc Rate: 32%, Damage: 140%
- Level 17: Proc Rate: 34%, Damage: 140%
- Level 18: Proc Rate: 36%, Damage: 145%
- Level 19: Proc Rate: 38%, Damage: 145%
- Level 20: Proc Rate: 40%, Damage: 150%
Soul Arrow: Enables you to use your weapon without consuming arrows for a fixed period of time.
Requires Level 5 Bow Booster or Crossbow Booster
- Level 1: MP Cost: 15, Duration: 30 sec
- Level 2: MP Cost: 15, Duration: 60 sec
- Level 3: MP Cost: 15, Duration: 90 sec
- Level 4: MP Cost: 15, Duration: 120 sec
- Level 5: MP Cost: 15, Duration: 150 sec
- Level 6: MP Cost: 20, Duration: 180 sec
- Level 7: MP Cost: 20, Duration: 210 sec
- Level 8: MP Cost: 20, Duration: 240 sec
- Level 9: MP Cost: 20, Duration: 270 sec
- Level 10: MP Cost: 20, Duration: 300 sec
Double Jump: Jump a second time while in the air.
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- Level 1 MP Cost: 26, jumps a certain distance
- Level 2: MP Cost: 22, jumps a certain distance
- Level 3: MP Cost: 18, jumps a certain distance
- Level 4: MP Cost: 14, jumps a certain distance
- Level 5: MP Cost: 10, jumps a certain distance
Physical Training: Improves STR and DEX permanently through physical training.
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- Level 1 Permanently increase STR and DEX by 6.
- Level 2: Permanently increase STR and DEX by 12.
- Level 3: Permanently increase STR and DEX by 18.
- Level 4: Permanently increase STR and DEX by 24.
- Level 5: Permanently increase STR and DEX by 30.
Hunter
- Advanced from the first job Bowman.
Bow Mastery: Increases the weapon mastery and accuracy of bows.
Increases the weapon mastery and accuracy of bows.
- Level 1: Bow Mastery +14%, Accuracy +12.
- Level 2: Bow Mastery +18%, Accuracy +24.
- Level 3: Bow Mastery +22%, Accuracy +36.
- Level 4: Bow Mastery +26%, Accuracy +48.
- Level 5: Bow Mastery +30%, Accuracy +60.
- Level 6: Bow Mastery +34%, Accuracy +72.
- Level 7: Bow Mastery +38%, Accuracy +84.
- Level 8: Bow Mastery +42%, Accuracy +96.
- Level 9: Bow Mastery +46%, Accuracy +108.
- Level 10: Bow Mastery +50%, Accuracy +120.
Bow Booster: Doubles the attack speed of your weapon. Must have a bow equipped.
Requires Level 5 Bow Mastery
- Level 1: MP Cost: 29, Duration: 20 sec
- Level 2: MP Cost: 27, Duration: 40 sec
- Level 3: MP Cost: 25, Duration: 60 sec
- Level 4: MP Cost: 23, Duration: 80 sec
- Level 5: MP Cost: 21, Duration: 100 sec
- Level 6: MP Cost: 19, Duration: 120 sec
- Level 7: MP Cost: 17, Duration: 140 sec
- Level 8: MP Cost: 15, Duration: 160 sec
- Level 9: MP Cost: 13, Duration: 180 sec
- Level 10: MP Cost: 11, Duration: 200 sec
Arrow Bomb: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target.
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- Level 1: MP Cost: 14, Damage: 285%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 22%
- Level 2: MP Cost: 15, Damage: 290%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 24%
- Level 3: MP Cost: 15, Damage: 295%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 26%
- Level 4: MP Cost: 16, Damage: 300%, Max Monsters Hit: 6, Stun Duration: 2 sec, Stun Chance: 28%
- Level 5: MP Cost: 16, Damage: 305%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 30%
- Level 6: MP Cost: 17, Damage: 310%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 32%
- Level 7: MP Cost: 17, Damage: 315%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 34%
- Level 8: MP Cost: 18, Damage: 320%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 36%
- Level 9: MP Cost: 18, Damage: 325%, Max Monsters Hit: 6, Stun Duration: 3 sec, Stun Chance: 38%
- Level 10: MP Cost: 19, Damage: 330%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 40%
- Level 11: MP Cost: 19, Damage: 335%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 42%
- Level 12: MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 44%
- Level 13: MP Cost: 20, Damage: 345%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 46%
- Level 14: MP Cost: 21, Damage: 350%, Max Monsters Hit: 6, Stun Duration: 4 sec, Stun Chance: 48%
- Level 15: MP Cost: 21, Damage: 355%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 50%
- Level 16: MP Cost: 22, Damage: 360%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 52%
- Level 17: MP Cost: 22, Damage: 365%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 54%
- Level 18: MP Cost: 23, Damage: 370%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 56%
- Level 19: MP Cost: 23, Damage: 375%, Max Monsters Hit: 6, Stun Duration: 5 sec, Stun Chance: 58%
- Level 20: MP Cost: 24, Damage: 380%, Max Monsters Hit: 6, Stun Duration: 6 sec, Stun Chance: 60%
Silver Hawk: Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.
Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.
- Level 1: MP -20; Summons for 96 seconds. 158% Damage at 34% stun rate.
- Level 2: MP -20; Summons for 102 seconds. 166% Damage at 38% stun rate.
- Level 3: MP -20; Summons for 108 seconds. 174% Damage at 42% stun rate.
- Level 4: MP -26; Summons for 114 seconds. 182% Damage at 46% stun rate.
- Level 5: MP -26; Summons for 120 seconds. 190% Damage at 50% stun rate.
- Level 6: MP -26; Summons for 126 seconds. 198% Damage at 54% stun rate.
- Level 7: MP -26; Summons for 132 seconds. 206% Damage at 58% stun rate.
- Level 8: MP -32; Summons for 138 seconds. 214% Damage at 62% stun rate.
- Level 9: MP -32; Summons for 144 seconds. 222% Damage at 66% stun rate.
- Level 10: MP -32; Summons for 150 seconds. 230% Damage at 70% stun rate.
- Level 11: MP -32; Summons for 156 seconds. 238% Damage at 74% stun rate.
- Level 12: MP -38; Summons for 162 seconds. 246% Damage at 78% stun rate.
- Level 13: MP -38; Summons for 168 seconds. 254% Damage at 82% stun rate.
- Level 14: MP -38; Summons for 174 seconds. 262% Damage at 86% stun rate.
- Level 15: MP -38; Summons for 180 seconds. 270% Damage at 90% stun rate.
Crossbowman
- Advanced from the first job Bowman.
Crossbow Mastery: Increases the weapon mastery and accuracy of Crossbows.
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- Level 1: Crossbow Mastery +14%, Accuracy +12.
- Level 2: Crossbow Mastery +18%, Accuracy +24.
- Level 3: Crossbow Mastery +22%, Accuracy +36.
- Level 4: Crossbow Mastery +26%, Accuracy +48.
- Level 5: Crossbow Mastery +30%, Accuracy +60.
- Level 6: Crossbow Mastery +34%, Accuracy +72.
- Level 7: Crossbow Mastery +38%, Accuracy +84.
- Level 8: Crossbow Mastery +42%, Accuracy +96.
- Level 9: Crossbow Mastery +46%, Accuracy +108.
- Level 10: Crossbow Mastery +50%, Accuracy +120.
Crossbow Booster: Doubles the attack speed of your weapon. Must have a crossbow equipped.
Requires Level 5 Crossbow Mastery
- Level 1: MP Cost: 29, Duration: 20 sec
- Level 2: MP Cost: 27, Duration: 40 sec
- Level 3: MP Cost: 25, Duration: 60 sec
- Level 4: MP Cost: 23, Duration: 80 sec
- Level 5: MP Cost: 21, Duration: 100 sec
- Level 6: MP Cost: 19, Duration: 120 sec
- Level 7: MP Cost: 17, Duration: 140 sec
- Level 8: MP Cost: 15, Duration: 160 sec
- Level 9: MP Cost: 13, Duration: 180 sec
- Level 10: MP Cost: 11, Duration: 200 sec
Iron Arrow: Fires a steel arrow that can penetrate the enemy.
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- Level 1: MP Cost: 20, Damage: 285%, Max Enemies Penetrated: 6
- Level 2: MP Cost: 20, Damage: 290%, Max Enemies Penetrated: 6
- Level 3: MP Cost: 20, Damage: 295%, Max Enemies Penetrated: 6
- Level 4: MP Cost: 20, Damage: 300%, Max Enemies Penetrated: 6
- Level 5: MP Cost: 20, Damage: 305%, Max Enemies Penetrated: 6
- Level 6: MP Cost: 22, Damage: 310%, Max Enemies Penetrated: 6
- Level 7: MP Cost: 22, Damage: 315%, Max Enemies Penetrated: 6
- Level 8: MP Cost: 22, Damage: 320%, Max Enemies Penetrated: 6
- Level 9: MP Cost: 22, Damage: 325%, Max Enemies Penetrated: 6
- Level 10: MP Cost: 22, Damage: 330%, Max Enemies Penetrated: 6
- Level 11: MP Cost: 24, Damage: 335%, Max Enemies Penetrated: 6
- Level 12: MP Cost: 24, Damage: 340%, Max Enemies Penetrated: 6
- Level 13: MP Cost: 24, Damage: 345%, Max Enemies Penetrated: 6
- Level 14: MP Cost: 24, Damage: 350%, Max Enemies Penetrated: 6
- Level 15: MP Cost: 24, Damage: 355%, Max Enemies Penetrated: 6
- Level 16: MP Cost: 26, Damage: 360%, Max Enemies Penetrated: 6
- Level 17: MP Cost: 26, Damage: 365%, Max Enemies Penetrated: 6
- Level 18: MP Cost: 26, Damage: 370%, Max Enemies Penetrated: 6
- Level 19: MP Cost: 26, Damage: 375%, Max Enemies Penetrated: 6
- Level 20: MP Cost: 26, Damage: 380%, Max Enemies Penetrated: 6
Golden Eagle: Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby.
Summons a gold eagle that hovers around you, attacking and possibly Stunning monsters nearby.
- Level 1: MP -20; Summons for 96 seconds. 158% Damage at 34% stun rate.
- Level 2: MP -20; Summons for 102 seconds. 166% Damage at 38% stun rate.
- Level 3: MP -20; Summons for 108 seconds. 174% Damage at 42% stun rate.
- Level 4: MP -26; Summons for 114 seconds. 182% Damage at 46% stun rate.
- Level 5: MP -26; Summons for 120 seconds. 190% Damage at 50% stun rate.
- Level 6: MP -26; Summons for 126 seconds. 198% Damage at 54% stun rate.
- Level 7: MP -26; Summons for 132 seconds. 206% Damage at 58% stun rate.
- Level 8: MP -32; Summons for 138 seconds. 214% Damage at 62% stun rate.
- Level 9: MP -32; Summons for 144 seconds. 222% Damage at 66% stun rate.
- Level 10: MP -32; Summons for 150 seconds. 230% Damage at 70% stun rate.
- Level 11: MP -32; Summons for 156 seconds. 238% Damage at 74% stun rate.
- Level 12: MP -38; Summons for 162 seconds. 246% Damage at 78% stun rate.
- Level 13: MP -38; Summons for 168 seconds. 254% Damage at 82% stun rate.
- Level 14: MP -38; Summons for 174 seconds. 262% Damage at 86% stun rate.
- Level 15: MP -38; Summons for 180 seconds. 270% Damage at 90% stun rate.
Third Job
Common
Concentrate: Temporarily increases your Weapon ATT and decreases the MP consumed when using skills. Stacks with other buffs.
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- Level 1: MP Cost: 12, Weapon ATT: +11, Duration: 66 sec, MP Consumed: -6%
- Level 2: MP Cost: 14, Weapon ATT: +12, Duration: 72 sec, MP Consumed: -7%
- Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 78 sec, MP Consumed: -8%
- Level 4: MP Cost: 18, Weapon ATT: +14, Duration: 84 sec, MP Consumed: -9%
- Level 5: MP Cost: 20, Weapon ATT: +15, Duration: 90 sec, MP Consumed: -10%
- Level 6: MP Cost: 22, Weapon ATT: +16, Duration: 96 sec, MP Consumed: -11%
- Level 7: MP Cost: 24, Weapon ATT: +17, Duration: 102 sec, MP Consumed: -12%
- Level 8: MP Cost: 26, Weapon ATT: +18, Duration: 108 sec, MP Consumed: -13%
- Level 9: MP Cost: 28, Weapon ATT: +19, Duration: 114 sec, MP Consumed: -14%
- Level 10: MP Cost: 30, Weapon ATT: +20, Duration: 120 sec, MP Consumed: -15%
- Level 11: MP Cost: 32, Weapon ATT: +21, Duration: 126 sec, MP Consumed: -16%
- Level 12: MP Cost: 34, Weapon ATT: +22, Duration: 132 sec, MP Consumed: -17%
- Level 13: MP Cost: 36, Weapon ATT: +23, Duration: 138 sec, MP Consumed: -18%
- Level 14: MP Cost: 38, Weapon ATT: +24, Duration: 144 sec, MP Consumed: -19%
- Level 15: MP Cost: 40, Weapon ATT: +25, Duration: 150 sec, MP Consumed: -20%
- Level 16: MP Cost: 42, Weapon ATT: +26, Duration: 156 sec, MP Consumed: -21%
- Level 17: MP Cost: 44, Weapon ATT: +27, Duration: 162 sec, MP Consumed: -22%
- Level 18: MP Cost: 46, Weapon ATT: +28, Duration: 168 sec, MP Consumed: -23%
- Level 19: MP Cost: 48, Weapon ATT: +29, Duration: 174 sec, MP Consumed: -24%
- Level 20: MP Cost: 50, Weapon ATT: +30, Duration: 180 sec, MP Consumed: -25%
Mortal Blow: Has a chance to finish off an enemy with a single blow, and recover HP & MP.
Has a chance to finish off an enemy with a single blow, and recover HP & MP.
- Level 1: 3% chance to instantly kill enemy below 3% HP. 1% HP & MP recovered upon instant kill effect.
- Level 2: 3% chance to instantly kill enemy below 6% HP. 1% HP & MP recovered upon instant kill effect.
- Level 3: 6% chance to instantly kill enemy below 9% HP. 2% HP & MP recovered upon instant kill effect.
- Level 4: 6% chance to instantly kill enemy below 12% HP. 2% HP & MP recovered upon instant kill effect.
- Level 5: 9% chance to instantly kill enemy below 15% HP. 3% HP & MP recovered upon instant kill effect.
- Level 6: 9% chance to instantly kill enemy below 18% HP. 3% HP & MP recovered upon instant kill effect.
- Level 7: 12% chance to instantly kill enemy below 21% HP. 4% HP & MP recovered upon instant kill effect.
- Level 8: 12% chance to instantly kill enemy below 24% HP. 4% HP & MP recovered upon instant kill effect.
- Level 9: 15% chance to instantly kill enemy below 27% HP. 5% HP & MP recovered upon instant kill effect.
- Level 10: 15% chance to instantly kill enemy below 30% HP. 5% HP & MP recovered upon instant kill effect.
Evasion Boost: Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.
- Level 1: Dodge Chance: 12%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 2: Dodge Chance: 14%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 3: Dodge Chance: 16%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 4: Dodge Chance: 18%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 5: Dodge Chance: 20%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 6: Dodge Chance: 22%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 7: Dodge Chance: 24%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 8: Dodge Chance: 26%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 9: Dodge Chance: 28%, all attacks following a successful dodge for 1 sec will be criticals.
- Level 10: Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Puppet: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.
- Level 1: MP -32; 24 seconds of 1900 HP puppet summon.
- Level 2: MP -34; 24 seconds of 2800 HP puppet summon.
- Level 3: MP -36; 33 seconds of 3700 HP puppet summon.
- Level 4: MP -38; 33 seconds of 4600 HP puppet summon.
- Level 5: MP -40; 42 seconds of 5500 HP puppet summon.
- Level 6: MP -42; 42 seconds of 6400 HP puppet summon.
- Level 7: MP -44; 51 seconds of 7300 HP puppet summon.
- Level 8: MP -46; 51 seconds of 8200 HP puppet summon.
- Level 9: MP -48; 60 seconds of 9100 HP puppet summon.
- Level 10: MP -50; 60 seconds of 10000 HP puppet summon.
Strafe: Fires 4 arrows at an enemy.
Fires 4 arrows at an enemy.
- Level 1: MP -23; 134% Damage that attacks 4 times.
- Level 2: MP -23; 138% Damage that attacks 4 times.
- Level 3: MP -23; 142% Damage that attacks 4 times.
- Level 4: MP -23; 146% Damage that attacks 4 times.
- Level 5: MP -23; 150% Damage that attacks 4 times.
- Level 6: MP -26; 154% Damage that attacks 4 times.
- Level 7: MP -26; 158% Damage that attacks 4 times.
- Level 8: MP -26; 162% Damage that attacks 4 times.
- Level 9: MP -26; 166% Damage that attacks 4 times.
- Level 10: MP -26; 170% Damage that attacks 4 times.
- Level 11: MP -29; 174% Damage that attacks 4 times.
- Level 12: MP -29; 178% Damage that attacks 4 times.
- Level 13: MP -29; 182% Damage that attacks 4 times.
- Level 14: MP -29; 186% Damage that attacks 4 times.
- Level 15: MP -29; 190% Damage that attacks 4 times.
- Level 16: MP -32; 194% Damage that attacks 4 times.
- Level 17: MP -32; 198% Damage that attacks 4 times.
- Level 18: MP -32; 202% Damage that attacks 4 times.
- Level 19: MP -32; 206% Damage that attacks 4 times.
- Level 20: MP -32; 210% Damage that attacks 4 times.
Ranger
- Advanced from the second job Hunter.
Roasting Shot: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.
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- Level 1: MP Cost: 20, Damage: 387%, Damage Over Time: 62% damage every 1 sec for 3 sec
- Level 2: MP Cost: 20, Damage: 394%, Damage Over Time: 64% damage every 1 sec for 3 sec
- Level 3: MP Cost: 20, Damage: 401%, Damage Over Time: 66% damage every 1 sec for 3 sec
- Level 4: MP Cost: 22, Damage: 408%, Damage Over Time: 68% damage every 1 sec for 3 sec
- Level 5: MP Cost: 22, Damage: 415%, Damage Over Time: 70% damage every 1 sec for 3 sec
- Level 6: MP Cost: 22, Damage: 422%, Damage Over Time: 72% damage every 1 sec for 4 sec
- Level 7: MP Cost: 22, Damage: 429%, Damage Over Time: 74% damage every 1 sec for 4 sec
- Level 8: MP Cost: 24, Damage: 436%, Damage Over Time: 76% damage every 1 sec for 4 sec
- Level 9: MP Cost: 24, Damage: 443%, Damage Over Time: 78% damage every 1 sec for 4 sec
- Level 10: MP Cost: 24, Damage: 450%, Damage Over Time: 80% damage every 1 sec for 4 sec
- Level 11: MP Cost: 24, Damage: 457%, Damage Over Time: 82% damage every 1 sec for 5 sec
- Level 12: MP Cost: 26, Damage: 464%, Damage Over Time: 84% damage every 1 sec for 5 sec
- Level 13: MP Cost: 26, Damage: 471%, Damage Over Time: 86% damage every 1 sec for 5 sec
- Level 14: MP Cost: 26, Damage: 478%, Damage Over Time: 88% damage every 1 sec for 5 sec
- Level 15: MP Cost: 26, Damage: 485%, Damage Over Time: 90% damage every 1 sec for 5 sec
- Level 16: MP Cost: 28, Damage: 492%, Damage Over Time: 92% damage every 1 sec for 6 sec
- Level 17: MP Cost: 28, Damage: 499%, Damage Over Time: 94% damage every 1 sec for 6 sec
- Level 18: MP Cost: 28, Damage: 506%, Damage Over Time: 96% damage every 1 sec for 6 sec
- Level 19: MP Cost: 28, Damage: 513%, Damage Over Time: 98% damage every 1 sec for 6 sec
- Level 20: MP Cost: 30, Damage: 520%, Damage Over Time: 100% damage every 1 sec for 6 sec
Arrow Rain: Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.
Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.
- Requires Level 5 Mortal Blow.
- Level 1: MP -24; 113x3% Damage on 5 monsters. Stun Chance: 3%, Stun Duration: 1 sec
- Level 2: MP -24; 116x3% Damage on 5 monsters. Stun Chance: 6%, Stun Duration: 1 sec
- Level 3: MP -24; 119x3% Damage on 5 monsters. Stun Chance: 9%, Stun Duration: 1 sec
- Level 4: MP -24; 122x3% Damage on 6 monsters. Stun Chance: 12%, Stun Duration: 1 sec
- Level 5: MP -24; 125x3% Damage on 6 monsters. Stun Chance: 15%, Stun Duration: 1 sec
- Level 6: MP -28; 128x3% Damage on 6 monsters. Stun Chance: 18%, Stun Duration: 2 sec
- Level 7: MP -28; 131x3% Damage on 6 monsters. Stun Chance: 21%, Stun Duration: 2 sec
- Level 8: MP -28; 134x3% Damage on 7 monsters. Stun Chance: 24%, Stun Duration: 2 sec
- Level 9: MP -28; 137x3% Damage on 7 monsters. Stun Chance: 27%, Stun Duration: 2 sec
- Level 10: MP -28; 140x3% Damage on 7 monsters. Stun Chance: 30%, Stun Duration: 2 sec
- Level 11: MP -32; 143x3% Damage on 7 monsters. Stun Chance: 33%, Stun Duration: 3 sec
- Level 12: MP -32; 146x3% Damage on 8 monsters. Stun Chance: 36%, Stun Duration: 3 sec
- Level 13: MP -32; 149x3% Damage on 8 monsters. Stun Chance: 39%, Stun Duration: 3 sec
- Level 14: MP -32; 152x3% Damage on 8 monsters. Stun Chance: 42%, Stun Duration: 3 sec
- Level 15: MP -32; 155x3% Damage on 8 monsters. Stun Chance: 45%, Stun Duration: 3 sec
- Level 16: MP -36; 158x3% Damage on 9 monsters. Stun Chance: 48%, Stun Duration: 4 sec
- Level 17: MP -36; 161x3% Damage on 9 monsters. Stun Chance: 51%, Stun Duration: 4 sec
- Level 18: MP -36; 164x3% Damage on 9 monsters. Stun Chance: 54%, Stun Duration: 4 sec
- Level 19: MP -36; 167x3% Damage on 9 monsters. Stun Chance: 57%, Stun Duration: 4 sec
- Level 20: MP -36; 170x3% Damage on 10 monsters. Stun Chance: 60%, Stun Duration: 4 sec
Drain Arrow: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.
Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP.
- Level 1: MP Cost: 20, Damage: 274%, Absorbs 14% of the damage
- Level 2: MP Cost: 20, Damage: 288%, Absorbs 18% of the damage
- Level 3: MP Cost: 20, Damage: 302%, Absorbs 22% of the damage
- Level 4: MP Cost: 20, Damage: 316%, Absorbs 26% of the damage
- Level 5: MP Cost: 26, Damage: 330%, Absorbs 30% of the damage
- Level 6: MP Cost: 26, Damage: 344%, Absorbs 34% of the damage
- Level 7: MP Cost: 26, Damage: 358%, Absorbs 38% of the damage
- Level 8: MP Cost: 26, Damage: 372%, Absorbs 42% of the damage
- Level 9: MP Cost: 26, Damage: 386%, Absorbs 46% of the damage
- Level 10: MP Cost: 32, Damage: 400%, Absorbs 50% of the damage
Phoenix: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies.
Requires Level 10 Silver Hawk
- Level 1: MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Max Monsters Hit: 4, Knock-down Chance: 41%
- Level 2: MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Max Monsters Hit: 4, Knock-down Chance: 47%
- Level 3: MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Max Monsters Hit: 4, Knock-down Chance: 53%
- Level 4: MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Max Monsters Hit: 4, Knock-down Chance: 59%
- Level 5: MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Max Monsters Hit: 4, Knock-down Chance: 65%
- Level 6: MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Max Monsters Hit: 4, Knock-down Chance: 71%
- Level 7: MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Max Monsters Hit: 4, Knock-down Chance: 77%
- Level 8: MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Max Monsters Hit: 4, Knock-down Chance: 83%
- Level 9: MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Max Monsters Hit: 4, Knock-down Chance: 89%
- Level 10: MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Max Monsters Hit: 4, Knock-down Chance: 95%
Sniper
- Advanced from the second job Crossbowman.
Dragon's Breath: Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces.
'
- Level 1: MP Cost: 20, Damage: 104%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 2: MP Cost: 20, Damage: 108%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 3: MP Cost: 20, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 4: MP Cost: 20, Damage: 116%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 5: MP Cost: 24, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 6: MP Cost: 24, Damage: 124%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 7: MP Cost: 24, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 8: MP Cost: 24, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 9: MP Cost: 24, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 10: MP Cost: 28, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 6
Snapfreeze Shot: Fires an Ice arrow that damages up to 6 enemies. The enemy you targeted will be Frozen.
Fires an Ice arrow that damages up to 6 enemies. The enemy you targeted will be Frozen.
- Level 1: MP -20; 407% Damage. Frozen for 1 second.
- Level 2: MP -20; 414% Damage. Frozen for 1 second.
- Level 3: MP -20; 421% Damage. Frozen for 1 second.
- Level 4: MP -22; 428% Damage. Frozen for 1 second.
- Level 5: MP -22; 435% Damage. Frozen for 1 second.
- Level 6: MP -22; 442% Damage. Frozen for 1 second.
- Level 7: MP -22; 449% Damage. Frozen for 1 second.
- Level 8: MP -24; 456% Damage. Frozen for 2 seconds.
- Level 9: MP -24; 463% Damage. Frozen for 2 seconds.
- Level 10: MP -24; 470% Damage. Frozen for 2 seconds.
- Level 11: MP -24; 477% Damage. Frozen for 2 seconds.
- Level 12: MP -26; 484% Damage. Frozen for 2 seconds.
- Level 13: MP -26; 491% Damage. Frozen for 2 seconds.
- Level 14: MP -26; 498% Damage. Frozen for 2 seconds.
- Level 15: MP -26; 505% Damage. Frozen for 3 seconds.
- Level 16: MP -28; 512% Damage. Frozen for 3 seconds.
- Level 17: MP -28; 519% Damage. Frozen for 3 seconds.
- Level 18: MP -28; 526% Damage. Frozen for 3 seconds.
- Level 19: MP -28; 533% Damage. Frozen for 3 seconds.
- Level 20: MP -30; 540% Damage. Frozen for 3 seconds.
Arrow Eruption: Attacks up to 6 monsters simultaneously by shooting multiple arrows. Has a chance to seal.
Attacks up to 6 monsters simultaneously by shooting multiple arrows. Has a chance to seal.
- Requires Level 5 Mortal Blow.
- Level 1: MP -24; 113x3% Damage on 5 monsters. Seal Chance: 3%, Seal Duration: 1 sec
- Level 2: MP -24; 116x3% Damage on 5 monsters. Seal Chance: 6%, Seal Duration: 1 sec
- Level 3: MP -24; 119x3% Damage on 5 monsters. Seal Chance: 9%, Seal Duration: 1 sec
- Level 4: MP -24; 122x3% Damage on 6 monsters. Seal Chance: 12%, Seal Duration: 1 sec
- Level 5: MP -24; 125x3% Damage on 6 monsters. Seal Chance: 15%, Seal Duration: 1 sec
- Level 6: MP -28; 128x3% Damage on 6 monsters. Seal Chance: 18%, Seal Duration: 2 sec
- Level 7: MP -28; 131x3% Damage on 6 monsters. Seal Chance: 21%, Seal Duration: 2 sec
- Level 8: MP -28; 134x3% Damage on 7 monsters. Seal Chance: 24%, Seal Duration: 2 sec
- Level 9: MP -28; 137x3% Damage on 7 monsters. Seal Chance: 27%, Seal Duration: 2 sec
- Level 10: MP -28; 140x3% Damage on 7 monsters. Seal Chance: 30%, Seal Duration: 2 sec
- Level 11: MP -32; 143x3% Damage on 7 monsters. Seal Chance: 33%, Seal Duration: 3 sec
- Level 12: MP -32; 146x3% Damage on 8 monsters. Seal Chance: 36%, Seal Duration: 3 sec
- Level 13: MP -32; 149x3% Damage on 8 monsters. Seal Chance: 39%, Seal Duration: 3 sec
- Level 14: MP -32; 152x3% Damage on 8 monsters. Seal Chance: 42%, Seal Duration: 3 sec
- Level 15: MP -32; 155x3% Damage on 8 monsters. Seal Chance: 45%, Seal Duration: 3 sec
- Level 16: MP -36; 158x3% Damage on 9 monsters. Seal Chance: 48%, Seal Duration: 4 sec
- Level 17: MP -36; 161x3% Damage on 9 monsters. Seal Chance: 51%, Seal Duration: 4 sec
- Level 18: MP -36; 164x3% Damage on 9 monsters. Seal Chance: 54%, Seal Duration: 4 sec
- Level 19: MP -36; 167x3% Damage on 9 monsters. Seal Chance: 57%, Seal Duration: 4 sec
- Level 20: MP -36; 170x3% Damage on 10 monsters. Seal Chance: 60%, Seal Duration: 4 sec
Frostprey: Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once.
Requires Level 10 Golden Eagle
- Level 1': MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 2: MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 3: MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 4: MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 5: MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 6: MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 7: MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 8: MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 9: MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 10: MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Freeze Duration: 3 sec, Max Monsters Hit: 4
Fourth Job
Those in Italic can be obtained through Combat Orders.
Common
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
Marksmanship: When attacking, ignore some of the enemies' Defense. Permanently increases your Accuracy.
'
- Level 1: DEF Ignored: 7%, Accuracy: +1%
- Level 2: DEF Ignored: 9%, Accuracy: +2%
- Level 3: DEF Ignored: 11%, Accuracy: +3%
- Level 4: DEF Ignored: 13%, Accuracy: +4%
- Level 5: DEF Ignored: 15%, Accuracy: +5%
- Level 6: DEF Ignored: 17%, Accuracy: +6%
- Level 7: DEF Ignored: 19%, Accuracy: +7%
- Level 8: DEF Ignored: 21%, Accuracy: +8%
- Level 9: DEF Ignored: 23%, Accuracy: +9%
- Level 10: DEF Ignored: 25%, Accuracy: +10%
- Level 11: DEF Ignored: 27%, Accuracy: +11%
- Level 12: DEF Ignored: 29%, Accuracy: +12%
Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
'
- Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
- Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
- Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
- Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
- Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
- Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
- Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
- Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
- Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
- Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
- Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
- Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
- Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
- Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
- Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
- Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
- Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
- Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
- Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
- Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
- Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
- Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
- Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
- Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
- Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
- Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
- Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
- Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
- Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
- Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
- Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
- Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
Illusion Step: Greatly increases DEX and Avoidability for a set duration.
Requires level 5 Concentrate
- Level 1: MP Cost: 20, Duration: 66 sec, DEX: +11, Dodge Chance: +1%
- Level 2: MP Cost: 21, Duration: 72 sec, DEX: +12, Dodge Chance: +2%
- Level 3: MP Cost: 21, Duration: 78 sec, DEX: +13, Dodge Chance: +3%
- Level 4: MP Cost: 22, Duration: 84 sec, DEX: +14, Dodge Chance: +4%
- Level 5: MP Cost: 22, Duration: 90 sec, DEX: +15, Dodge Chance: +5%
- Level 6: MP Cost: 23, Duration: 96 sec, DEX: +16, Dodge Chance: +6%
- Level 7: MP Cost: 23, Duration: 102 sec, DEX: +17, Dodge Chance: +7%
- Level 8: MP Cost: 24, Duration: 108 sec, DEX: +18, Dodge Chance: +8%
- Level 9: MP Cost: 24, Duration: 114 sec, DEX: +19, Dodge Chance: +9%
- Level 10: MP Cost: 25, Duration: 120 sec, DEX: +20, Dodge Chance: +10%
- Level 11: MP Cost: 25, Duration: 126 sec, DEX: +21, Dodge Chance: +11%
- Level 12: MP Cost: 26, Duration: 132 sec, DEX: +22, Dodge Chance: +12%
- Level 13: MP Cost: 26, Duration: 138 sec, DEX: +23, Dodge Chance: +13%
- Level 14: MP Cost: 27, Duration: 144 sec, DEX: +24, Dodge Chance: +14%
- Level 15: MP Cost: 27, Duration: 150 sec, DEX: +25, Dodge Chance: +15%
- Level 16: MP Cost: 28, Duration: 156 sec, DEX: +26, Dodge Chance: +16%
- Level 17: MP Cost: 28, Duration: 162 sec, DEX: +27, Dodge Chance: +17%
- Level 18: MP Cost: 29, Duration: 168 sec, DEX: +28, Dodge Chance: +18%
- Level 19: MP Cost: 29, Duration: 174 sec, DEX: +29, Dodge Chance: +19%
- Level 20: MP Cost: 30, Duration: 180 sec, DEX: +30, Dodge Chance: +20%
- Level 21: MP Cost: 30, Duration: 186 sec, DEX: +31, Dodge Chance: +21%
- Level 22: MP Cost: 31, Duration: 192 sec, DEX: +32, Dodge Chance: +22%
- Level 23: MP Cost: 31, Duration: 198 sec, DEX: +33, Dodge Chance: +23%
- Level 24: MP Cost: 32, Duration: 204 sec, DEX: +34, Dodge Chance: +24%
- Level 25: MP Cost: 32, Duration: 210 sec, DEX: +35, Dodge Chance: +25%
- Level 26: MP Cost: 33, Duration: 216 sec, DEX: +36, Dodge Chance: +26%
- Level 27: MP Cost: 33, Duration: 222 sec, DEX: +37, Dodge Chance: +27%
- Level 28: MP Cost: 34, Duration: 228 sec, DEX: +38, Dodge Chance: +28%
- Level 29: MP Cost: 34, Duration: 234 sec, DEX: +39, Dodge Chance: +29%
- Level 30: MP Cost: 35, Duration: 240 sec, DEX: +40, Dodge Chance: +30%
- Level 31: MP Cost: 35, Duration: 246 sec, DEX: +41, Dodge Chance: +31%
- Level 32: MP Cost: 36, Duration: 252 sec, DEX: +42, Dodge Chance: +32%
Elite Puppet: Summon a powerful Elite Puppet. The Elite Puppet automatically attacks nearby enemies, and absorbs some of the summoner's damage.
Requires Level 10 Puppet
- Level 1: MP -50, Duration: 60 sec, Puppet HP: 11,800, Damage: 210%, Damage Absorbed: 6%
- Level 2: MP -50, Duration: 60 sec, Puppet HP: 13,100, Damage: 220%, Damage Absorbed: 7%
- Level 3: MP -54, Duration: 60 sec, Puppet HP: 14,400, Damage: 230%, Damage Absorbed: 8%
- Level 4: MP -54, Duration: 60 sec, Puppet HP: 15,700, Damage: 240%, Damage Absorbed: 9%
- Level 5: MP -54, Duration: 60 sec, Puppet HP: 17,000, Damage: 250%, Damage Absorbed: 10%
- Level 6: MP -58, Duration: 60 sec, Puppet HP: 18,300, Damage: 260%, Damage Absorbed: 11%
- Level 7: MP -58, Duration: 60 sec, Puppet HP: 19,600, Damage: 270%, Damage Absorbed: 12%
- Level 8: MP -58, Duration: 60 sec, Puppet HP: 20,900, Damage: 280%, Damage Absorbed: 13%
- Level 9: MP -62, Duration: 60 sec, Puppet HP: 22,200, Damage: 290%, Damage Absorbed: 14%
- Level 10: MP -62, Duration: 60 sec, Puppet HP: 23,500, Damage: 300%, Damage Absorbed: 15%
- Level 11: MP -62, Duration: 60 sec, Puppet HP: 24,800, Damage: 310%, Damage Absorbed: 16%
- Level 12: MP -66, Duration: 60 sec, Puppet HP: 26,100, Damage: 320%, Damage Absorbed: 17%
- Level 13: MP -66, Duration: 60 sec, Puppet HP: 27,400, Damage: 330%, Damage Absorbed: 18%
- Level 14: MP -66, Duration: 60 sec, Puppet HP: 28,700, Damage: 340%, Damage Absorbed: 19%
- Level 15: MP -70, Duration: 60 sec, Puppet HP: 30,000, Damage: 350%, Damage Absorbed: 20%
- Level 16: MP -70, Duration: 60 sec, Puppet HP: 31,300, Damage: 360%, Damage Absorbed: 21%
- Level 17: MP -70, Duration: 60 sec, Puppet HP: 32,600, Damage: 370%, Damage Absorbed: 22%
Bowmaster
- Advanced from the third job Ranger.
Spirit Link - Phoenix: Increases your battle abilities through the communion with the Phoenix.
Requires Level 10 Phoenix
- Level 1: Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
- Level 2: Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
- Level 3: Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
- Level 4: Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
- Level 5: Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
- Level 6: Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
- Level 7: Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
- Level 8: Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
- Level 9: Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
- Level 10: Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
- Level 11: Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
- Level 12: Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
- Level 13: Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
- Level 14: Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
- Level 15: Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
- Level 16: Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
- Level 17: Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
- Level 18: Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
- Level 19: Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
- Level 20: Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
- Level 21: Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
- Level 22: Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
- Level 23: Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
- Level 24: Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
- Level 25: Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
- Level 26: Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
- Level 27: Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
- Level 28: Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
- Level 29: Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, Status Ailment Resistance: +15%, All Elemental Resistances: +15%
- Level 30: Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +Status Ailment Resistance: +15%, 30%, All Elemental Resistances: +15%
- Level 31: Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
- Level 32: Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
Broiler Shot: Turns up the heat on Roasting Shot to deal major damage.
Requires Level 20 Roasting Shot
- Level 1: MP Cost: 35, Damage: 175%, Number of Attacks: 4, Damage Over Time: 104% damage every 1 sec for 7 sec
- Level 2: MP Cost: 35, Damage: 180%, Number of Attacks: 4, Damage Over Time: 108% damage every 1 sec for 8 sec
- Level 3: MP Cost: 40, Damage: 185%, Number of Attacks: 4, Damage Over Time: 112% damage every 1 sec for 8 sec
- Level 4: MP Cost: 40, Damage: 190%, Number of Attacks: 4, Damage Over Time: 116% damage every 1 sec for 9 sec
- Level 5: MP Cost: 45, Damage: 195%, Number of Attacks: 4, Damage Over Time: 120% damage every 1 sec for 9 sec
- Level 6: MP Cost: 45, Damage: 200%, Number of Attacks: 4, Damage Over Time: 124% damage every 1 sec for 10 sec
- Level 7: MP Cost: 50, Damage: 205%, Number of Attacks: 4, Damage Over Time: 128% damage every 1 sec for 10 sec
- Level 8: MP Cost: 50, Damage: 210%, Number of Attacks: 4, Damage Over Time: 132% damage every 1 sec for 11 sec
- Level 9: MP Cost: 55, Damage: 215%, Number of Attacks: 4, Damage Over Time: 136% damage every 1 sec for 11 sec
- Level 10: MP Cost: 55, Damage: 220%, Number of Attacks: 4, Damage Over Time: 140% damage every 1 sec for 12 sec
- Level 11: MP Cost: 60, Damage: 225%, Number of Attacks: 4, Damage Over Time: 144% damage every 1 sec for 12 sec
- Level 12: MP Cost: 60, Damage: 230%, Number of Attacks: 4, Damage Over Time: 148% damage every 1 sec for 13 sec
Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
- Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
- Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
- Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
- Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
- Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
- Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
- Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
- Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
- Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
- Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
- Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
- Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
- Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
- Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
- Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
- Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
- Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
- Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
- Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
- Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
- Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
- Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
- Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
- Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
- Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
- Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
- Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
- Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
- Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
- Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
- Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack
Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Bow Mastery
- Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Hurricane: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
'
- Level 1: MP Cost: 7, Damage: 173% per arrow
- Level 2: MP Cost: 7, Damage: 176% per arrow
- Level 3: MP Cost: 7, Damage: 179% per arrow
- Level 4: MP Cost: 7, Damage: 182% per arrow
- Level 5: MP Cost: 7, Damage: 185% per arrow
- Level 6: MP Cost: 7, Damage: 188% per arrow
- Level 7: MP Cost: 7, Damage: 191% per arrow
- Level 8: MP Cost: 7, Damage: 194% per arrow
- Level 9: MP Cost: 7, Damage: 197% per arrow
- Level 10: MP Cost: 7, Damage: 200% per arrow
- Level 11: MP Cost: 8, Damage: 203% per arrow
- Level 12: MP Cost: 8, Damage: 206% per arrow
- Level 13: MP Cost: 8, Damage: 209% per arrow
- Level 14: MP Cost: 8, Damage: 212% per arrow
- Level 15: MP Cost: 8, Damage: 215% per arrow
- Level 16: MP Cost: 8, Damage: 218% per arrow
- Level 17: MP Cost: 8, Damage: 221% per arrow
- Level 18: MP Cost: 8, Damage: 224% per arrow
- Level 19: MP Cost: 8, Damage: 227% per arrow
- Level 20: MP Cost: 8, Damage: 230% per arrow
- Level 21: MP Cost: 9, Damage: 233% per arrow
- Level 22: MP Cost: 9, Damage: 236% per arrow
- Level 23: MP Cost: 9, Damage: 239% per arrow
- Level 24: MP Cost: 9, Damage: 242% per arrow
- Level 25: MP Cost: 9, Damage: 245% per arrow
- Level 26: MP Cost: 9, Damage: 248% per arrow
- Level 27: MP Cost: 9, Damage: 251% per arrow
- Level 28: MP Cost: 9, Damage: 254% per arrow
- Level 29: MP Cost: 9, Damage: 257% per arrow
- Level 30: MP Cost: 9, Damage: 260% per arrow
- Level 31: MP Cost: 10, Damage: 263% per arrow
- Level 32: MP Cost: 10, Damage: 266% per arrow
Marksman
- Advanced from the third job Sniper.
Spirit Link - Frostprey: Increases your battle abilities through the communion with the Frostprey.
Requires Level 10 Frostprey
- Level 1: Damage: +1%, Max HP: +11%, Weapon Defense: +1%, Magic Defense: +1%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
- Level 2: Damage: +1%, Max HP: +12%, Weapon Defense: +2%, Magic Defense: +2%, Status Ailment Resistance: +1%, All Elemental Resistances: +1%
- Level 3: Damage: +2%, Max HP: +13%, Weapon Defense: +3%, Magic Defense: +3%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
- Level 4: Damage: +2%, Max HP: +14%, Weapon Defense: +4%, Magic Defense: +4%, Status Ailment Resistance: +2%, All Elemental Resistances: +2%
- Level 5: Damage: +3%, Max HP: +15%, Weapon Defense: +5%, Magic Defense: +5%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
- Level 6: Damage: +3%, Max HP: +16%, Weapon Defense: +6%, Magic Defense: +6%, Status Ailment Resistance: +3%, All Elemental Resistances: +3%
- Level 7: Damage: +4%, Max HP: +17%, Weapon Defense: +7%, Magic Defense: +7%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
- Level 8: Damage: +4%, Max HP: +18%, Weapon Defense: +8%, Magic Defense: +8%, Status Ailment Resistance: +4%, All Elemental Resistances: +4%
- Level 9: Damage: +5%, Max HP: +19%, Weapon Defense: +9%, Magic Defense: +9%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
- Level 10: Damage: +5%, Max HP: +20%, Weapon Defense: +10%, Magic Defense: +10%, Status Ailment Resistance: +5%, All Elemental Resistances: +5%
- Level 11: Damage: +6%, Max HP: +21%, Weapon Defense: +11%, Magic Defense: +11%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
- Level 12: Damage: +6%, Max HP: +22%, Weapon Defense: +12%, Magic Defense: +12%, Status Ailment Resistance: +6%, All Elemental Resistances: +6%
- Level 13: Damage: +7%, Max HP: +23%, Weapon Defense: +13%, Magic Defense: +13%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
- Level 14: Damage: +7%, Max HP: +24%, Weapon Defense: +14%, Magic Defense: +14%, Status Ailment Resistance: +7%, All Elemental Resistances: +7%
- Level 15: Damage: +8%, Max HP: +25%, Weapon Defense: +15%, Magic Defense: +15%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
- Level 16: Damage: +8%, Max HP: +26%, Weapon Defense: +16%, Magic Defense: +16%, Status Ailment Resistance: +8%, All Elemental Resistances: +8%
- Level 17: Damage: +9%, Max HP: +27%, Weapon Defense: +17%, Magic Defense: +17%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
- Level 18: Damage: +9%, Max HP: +28%, Weapon Defense: +18%, Magic Defense: +18%, Status Ailment Resistance: +9%, All Elemental Resistances: +9%
- Level 19: Damage: +10%, Max HP: +29%, Weapon Defense: +19%, Magic Defense: +19%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
- Level 20: Damage: +10%, Max HP: +30%, Weapon Defense: +20%, Magic Defense: +20%, Status Ailment Resistance: +10%, All Elemental Resistances: +10%
- Level 21: Damage: +11%, Max HP: +31%, Weapon Defense: +21%, Magic Defense: +21%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
- Level 22: Damage: +11%, Max HP: +32%, Weapon Defense: +22%, Magic Defense: +22%, Status Ailment Resistance: +11%, All Elemental Resistances: +11%
- Level 23: Damage: +12%, Max HP: +33%, Weapon Defense: +23%, Magic Defense: +23%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
- Level 24: Damage: +12%, Max HP: +34%, Weapon Defense: +24%, Magic Defense: +24%, Status Ailment Resistance: +12%, All Elemental Resistances: +12%
- Level 25: Damage: +13%, Max HP: +35%, Weapon Defense: +25%, Magic Defense: +25%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
- Level 26: Damage: +13%, Max HP: +36%, Weapon Defense: +26%, Magic Defense: +26%, Status Ailment Resistance: +13%, All Elemental Resistances: +13%
- Level 27: Damage: +14%, Max HP: +37%, Weapon Defense: +27%, Magic Defense: +27%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
- Level 28: Damage: +14%, Max HP: +38%, Weapon Defense: +28%, Magic Defense: +28%, Status Ailment Resistance: +14%, All Elemental Resistances: +14%
- Level 29: Damage: +15%, Max HP: +39%, Weapon Defense: +29%, Magic Defense: +29%, Status Ailment Resistance: +15%, All Elemental Resistances: +15%
- Level 30: Damage: +15%, Max HP: +40%, Weapon Defense: +30%, Magic Defense: +Status Ailment Resistance: +15%, 30%, All Elemental Resistances: +15%
- Level 31: Damage: +16%, Max HP: +41%, Weapon Defense: +31%, Magic Defense: +31%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
- Level 32: Damage: +16%, Max HP: +42%, Weapon Defense: +32%, Magic Defense: +32%, Status Ailment Resistance: +16%, All Elemental Resistances: +16%
Marksman Boost: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Crossbow Mastery
- Level 1: Crossbow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Crossbow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Crossbow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Crossbow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Crossbow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Crossbow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Crossbow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Crossbow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Crossbow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Crossbow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Crossbow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Crossbow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Crossbow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Crossbow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Crossbow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Crossbow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Crossbow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Crossbow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Crossbow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Crossbow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Crossbow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Crossbow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Crossbow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Crossbow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Crossbow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Crossbow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Crossbow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Crossbow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Crossbow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Crossbow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Crossbow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Crossbow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Ultimate Strafe: Enhances Strafe to its ultimate state.
Requires Level 20 Strafe
- Level 1: MP -34; 160% Damage and attacks 8 times.
- Level 2: MP -34; 165% Damage and attacks 8 times.
- Level 3: MP -34; 170% Damage and attacks 8 times.
- Level 4: MP -34; 175% Damage and attacks 8 times.
- Level 5: MP -34; 180% Damage and attacks 8 times.
- Level 6: MP -36; 185% Damage and attacks 8 times.
- Level 7: MP -36; 190% Damage and attacks 8 times.
- Level 8: MP -36; 195% Damage and attacks 8 times.
- Level 9: MP -36; 200% Damage and attacks 8 times.
- Level 10: MP -36; 205% Damage and attacks 8 times.
- Level 11: MP -38; 210% Damage and attacks 8 times.
- Level 12: MP -38; 215% Damage and attacks 8 times.
Piercing Arrow: Fires an arrow. Its effect increases with each enemy it hits.
'
- Level 1: MP Cost: 24, Damage: 202%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 2: MP Cost: 24, Damage: 204%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 3: MP Cost: 24, Damage: 206%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 4: MP Cost: 26, Damage: 208%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 5: MP Cost: 26, Damage: 210%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 6: MP Cost: 26, Damage: 212%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 7: MP Cost: 28, Damage: 214%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 8: MP Cost: 28, Damage: 216%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 9: MP Cost: 28, Damage: 218%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 10: MP Cost: 30, Damage: 220%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 11: MP Cost: 30, Damage: 222%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 12: MP Cost: 30, Damage: 224%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 13: MP Cost: 32, Damage: 226%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 14: MP Cost: 32, Damage: 228%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 15: MP Cost: 32, Damage: 230%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 16: MP Cost: 34, Damage: 232%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 17: MP Cost: 34, Damage: 234%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 18: MP Cost: 34, Damage: 236%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 19: MP Cost: 36, Damage: 238%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 20: MP Cost: 36, Damage: 240%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 21: MP Cost: 36, Damage: 242%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 22: MP Cost: 38, Damage: 244%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 23: MP Cost: 38, Damage: 246%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 24: MP Cost: 38, Damage: 248%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 25: MP Cost: 40, Damage: 250%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 26: MP Cost: 40, Damage: 252%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 27: MP Cost: 40, Damage: 254%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 28: MP Cost: 42, Damage: 256%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 29: MP Cost: 42, Damage: 258%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 30: MP Cost: 42, Damage: 260%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 31: MP Cost: 44, Damage: 262%, Max Enemies Penetrated: 9, Number of Attacks: 6
- Level 32: MP Cost: 44, Damage: 264%, Max Enemies Penetrated: 9, Number of Attacks: 6
Snipe: Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.
'
- Level 1: MP Cost: 340, Chance to Defeat Normal Enemies, Damage: 287%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 11%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 2: MP Cost: 330, Chance to Defeat Normal Enemies, Damage: 294%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 12%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 3: MP Cost: 320, Chance to Defeat Normal Enemies, Damage: 301%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 13%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 4: MP Cost: 310, Chance to Defeat Normal Enemies, Damage: 308%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 14%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 5: MP Cost: 300, Chance to Defeat Normal Enemies, Damage: 315%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 15%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 6: MP Cost: 290, Chance to Defeat Normal Enemies, Damage: 322%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 16%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 7: MP Cost: 280, Chance to Defeat Normal Enemies, Damage: 329%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 17%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 8: MP Cost: 270, Chance to Defeat Normal Enemies, Damage: 336%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 18%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 9: MP Cost: 260, Chance to Defeat Normal Enemies, Damage: 343%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 19%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 10: MP Cost: 250, Chance to Defeat Normal Enemies, Damage: 350%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 20%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 11: MP Cost: 240, Chance to Defeat Normal Enemies, Damage: 357%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 21%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 12: MP Cost: 230, Chance to Defeat Normal Enemies, Damage: 364%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 22%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 13: MP Cost: 220, Chance to Defeat Normal Enemies, Damage: 371%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 23%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 14: MP Cost: 210, Chance to Defeat Normal Enemies, Damage: 378%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 24%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 15: MP Cost: 200, Chance to Defeat Normal Enemies, Damage: 385%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 25%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 16: MP Cost: 190, Chance to Defeat Normal Enemies, Damage: 392%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 26%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 17: MP Cost: 180, Chance to Defeat Normal Enemies, Damage: 399%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 27%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 18: MP Cost: 170, Chance to Defeat Normal Enemies, Damage: 406%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 28%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 19: MP Cost: 160, Chance to Defeat Normal Enemies, Damage: 413%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 29%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 20: MP Cost: 150, Chance to Defeat Normal Enemies, Damage: 420%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 30%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 21: MP Cost: 140, Chance to Defeat Normal Enemies, Damage: 427%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 31%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 22: MP Cost: 130, Chance to Defeat Normal Enemies, Damage: 434%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 32%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 23: MP Cost: 120, Chance to Defeat Normal Enemies, Damage: 441%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 33%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 24: MP Cost: 110, Chance to Defeat Normal Enemies, Damage: 448%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 34%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 25: MP Cost: 100, Chance to Defeat Normal Enemies, Damage: 455%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 35%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 26: MP Cost: 90, Chance to Defeat Normal Enemies, Damage: 462%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 36%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 27: MP Cost: 80, Chance to Defeat Normal Enemies, Damage: 469%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 37%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 28: MP Cost: 70, Chance to Defeat Normal Enemies, Damage: 476%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 38%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 29: MP Cost: 60, Chance to Defeat Normal Enemies, Damage: 483%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 39%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 30: MP Cost: 50, Chance to Defeat Normal Enemies, Damage: 490%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 40%, Bonus Critical Chance: 100%. Cooldown: 5 sec
- Level 31: MP Cost: 40, Chance to Defeat Normal Enemies, Damage: 497%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 41%, Bonus Critical Chance: 100%. Cooldown: 5 sec
- Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 504%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 42%, Bonus Critical Chance: 100%. Cooldown: 5 sec
Hyper Skills
Common Stat Enhancers and Active Skills
Bowmaster
Skill Enhancers
Phoenix - Extra Strike: Increases Number of Attacks for Phoenix.
Required level: 143
- Level 1: Number of Attacks: +1
Broiler Shot - Cripple: Increases Broiler Shot's damage over time.
Required level: 149
- Level 1: Additional 20% damage over time
Hurricane - Splitter: Cuts the damage of Hurricane in half, but increases its number of attacks.
Required level: 155
- Level 1: Number of Attacks: +1, Damage: -50%
Phoenix - Persist: Increases the duration of Phoenix.
Required level: 162
- Level 1: Duration: +20 sec
Broiler Shot - Reinforce: Increases Broiler Shot's damage.
Required level: 168
- Level 1: Damage: +20%
Hurricane - Range: Increases Hurricane range.
Required level: 177
- Level 1: 50 additional range
Phoenix - Reinforce: Increases damage of Phoenix.
Required level: 183
- Level 1: Damage: +20%
Broiler Shot - Aftermath: Increases damage over time for Broiler Shot.
Required level: 189
- Level 1: Additional 5 seconds
Hurricane - Agility: Allows you to use Hurricane while moving.
Required level: 195
- Level 1: Can move while casting
Active Skills
Concentration: Steel yourself for battle to increase damage.
Required level: 150
- Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%. Cooldown: 90 sec.
Gritty Gust: Blasts nearby enemies with a gust of wind to tear them apart.
Required level: 170
- Level 1: MP Cost: 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, 200% damage every 10 sec. Cooldown: 15 sec
Marksman
Skill Enhancers
Frostprey - Extra Strike: Increases the number of attacks for Frostprey.
Required level: 143
- Level 1: Number of Attacks: +1
Piercing Arrow - Extra Strike: Increases the number of attacks for Piercing Arrow.
Required level: 149
- Level 1: Number of Attacks: +1
Snipe - Cooldown Cutter: Reduces Snipe Cooldown.
Required level: 155
- Level 1: Cooldown: -100%
Frostprey - Persist: Increases the duration of Frostprey.
Required level: 162
- Level 1: Duration: +20 sec
Piercing Arrow - Reinforce: Increases Piercing Arrow damage.
Required level: 168
- Level 1: Damage: +20%
Snipe - Extra Strike: Increases the number of attacks for Snipe.
Required level: 177
- Level 1: Number of Attacks vs Boss Monsters: +1
Frostprey - Reinforce: Increases Frostprey Damage.
Required level: 183
- Level 1: Damage: +20%
Piercing Arrow - Spread: Increases the number of monsters hit by Piercing Arrow.
Required level: 189
- Level 1: Monsters Hit +2
Snipe - Reinforce: Boosts Snipe damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Bullseye Shot: Hone in on the enemy's weak spot for a devastating shot.
Required level: 150
- Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%. Cooldown: 90 sec
High Speed Shot: Fires off a focused shot that pierces all enemies within range.
Required level: 170
- Level 1: MP Cost: 300, Max Enemies Hit: 12, Damage: 4,000%. Cooldown: 30 sec