First Job
Archer
"Increases Critical Hit Rate."
Level | Critical Rate |
---|---|
Add 2% per level | |
1 | +2% |
2 | +4% |
3 | +6% |
4 | +8% |
5 | +10% |
6 | +12% |
7 | +14% |
8 | +16% |
9 | +18% |
10 | +20% |
11 | +22% |
12 | +24% |
13 | +26% |
14 | +28% |
15 | +30% |
16 | +32% |
17 | +34% |
18 | +36% |
19 | +38% |
20 | +40% |
"Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows."
Level | Accuracy and Avoidability | Shooting Range | Movement Speed | Max Movement Speed |
---|---|---|---|---|
Add 15 per level |
Add 8 per level |
Add 2 per level |
Add 1 per level | |
1 | +15 | +8 | +2 | +6 |
2 | +30 | +40 | +4 | +7 |
3 | +45 | +60 | +6 | +8 |
4 | +60 | +80 | +8 | +9 |
5 | +75 | +100 | +10 | +10 |
6 | +90 | +120 | +12 | +11 |
7 | +105 | +140 | +14 | +12 |
8 | +120 | +160 | +16 | +13 |
9 | +135 | +180 | +18 | +14 |
10 | +150 | +200 | +20 | +15 |
11 | +165 | +220 | +22 | +16 |
12 | +180 | +240 | +24 | +17 |
13 | +195 | +260 | +26 | +18 |
14 | +210 | +280 | +28 | +19 |
15 | +225 | +300 | +30 | +20 |
"Shoots arrows at multiple enemies."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
Add 2 per 6 levels |
Add 5% per level |
No change |
No change | |
1 | 5 | 200% | 4 | 1 |
2 | 5 | 205% | 4 | 1 |
3 | 5 | 210% | 4 | 1 |
4 | 5 | 215% | 4 | 1 |
5 | 5 | 220% | 4 | 1 |
6 | 7 | 225% | 4 | 1 |
7 | 7 | 230% | 4 | 1 |
8 | 7 | 235% | 4 | 1 |
9 | 7 | 240% | 4 | 1 |
10 | 7 | 245% | 4 | 1 |
11 | 7 | 250% | 4 | 1 |
12 | 9 | 255% | 4 | 1 |
13 | 9 | 260% | 4 | 1 |
14 | 9 | 265% | 4 | 1 |
15 | 9 | 270% | 4 | 1 |
16 | 9 | 275% | 4 | 1 |
17 | 9 | 280% | 4 | 1 |
18 | 11 | 285% | 4 | 1 |
19 | 11 | 290% | 4 | 1 |
20 | 11 | 295% | 4 | 1 |
"Allows you to double-jump to cover more distance. Double-tap the ↑ ↑ arrow keys to jump once in midair. Press the ↓ ↓ arrow keys to descend quickly."
Icons from left to right: Swordman/Paladin, Hero, Dark Knight
Level | MP Cost |
---|---|
Subtract 2 per level | |
1 | 28 |
2 | 26 |
3 | 24 |
4 | 22 |
5 | 20 |
6 | 18 |
7 | 16 |
8 | 14 |
9 | 12 |
10 | 10 |
Second Job
Common
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Bow Mastery or Crossbow Mastery
Level | Proc Rate | Damage |
---|---|---|
Add 2% per level |
Add 5% per 2 levels | |
1 | 2% | 100% |
2 | 4% | 105% |
3 | 6% | 105% |
4 | 8% | 110% |
5 | 10% | 110% |
6 | 12% | 115% |
7 | 14% | 115% |
8 | 16% | 120% |
9 | 18% | 120% |
10 | 20% | 125% |
11 | 22% | 125% |
12 | 24% | 130% |
13 | 26% | 130% |
14 | 28% | 135% |
15 | 30% | 135% |
16 | 32% | 140% |
17 | 34% | 140% |
18 | 36% | 145% |
19 | 38% | 145% |
20 | 40% | 150% |
"Increases Weapon ATT and allows you to use a Bow/Crossbow without using arrows for a short time."
Bow for Hunter, Crossbow for Crossbowman
Level | MP Cost | Weapon Attack | Duration | |
---|---|---|---|---|
Add 3 per 5 levels |
Add 1 per level |
No change |
Add 6 sec per level | |
1 | 13 | +1% | 66 sec | |
2 | 13 | +2 | 72 sec | |
3 | 13 | +3 | 78 sec | |
4 | 13 | +4 | 84 sec | |
5 | 13 | +5 | 90 sec | |
6 | 16 | +6 | 96 sec | |
7 | 16 | +7 | 102 sec | |
8 | 16 | +8 | 108 sec | |
9 | 16 | +9 | 114 sec | |
10 | 16 | +10 | 120 sec | |
11 | 19 | +11 | 126 sec | |
12 | 19 | +12 | 132 sec | |
13 | 19 | +13 | 138 sec | |
14 | 19 | +14 | 142 sec | |
15 | 19 | +15 | 150 sec | |
16 | 22 | +16 | 156 sec | |
17 | 22 | +17 | 162 sec | |
18 | 22 | +18 | 168 sec | |
19 | 22 | +19 | 174 sec | |
20 | 22 | +20 | 180 sec |
"Improves STR and DEX permanently through physical training."
Level | STR and DEX |
---|---|
Add 6 per level | |
1 | +6 |
2 | +12 |
3 | +18 |
4 | +24 |
5 | +30 |
Hunter
- Advanced from the first job Bowman.
"Increases the weapon mastery and accuracy of bows."
Level | Bow Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +120 |
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 seconds per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
"Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|
Add 2 per 7 levels |
Add 8% per level |
No change |
No change |
Add 2% per level |
Add 1 sec per 5 levels | |
1 | 11 | 298% | 6 | 1 | 22% | 2 sec |
2 | 11 | 306% | 6 | 1 | 24% | 2 sec |
3 | 11 | 314% | 6 | 1 | 26% | 2 sec |
4 | 11 | 322% | 6 | 1 | 28% | 2 sec |
5 | 11 | 330% | 6 | 1 | 30% | 3 sec |
6 | 11 | 338% | 6 | 1 | 32% | 3 sec |
7 | 13 | 346% | 6 | 1 | 34% | 3 sec |
8 | 13 | 354% | 6 | 1 | 36% | 3 sec |
9 | 13 | 362% | 6 | 1 | 38% | 3 sec |
10 | 13 | 370% | 6 | 1 | 40% | 4 sec |
11 | 13 | 378% | 6 | 1 | 42% | 4 sec |
12 | 13 | 386% | 6 | 1 | 44% | 4 sec |
13 | 13 | 394% | 6 | 1 | 46% | 4 sec |
14 | 15 | 402% | 6 | 1 | 48% | 4 sec |
15 | 15 | 410% | 6 | 1 | 50% | 5 sec |
16 | 15 | 418% | 6 | 1 | 52% | 5 sec |
17 | 15 | 426% | 6 | 1 | 54% | 5 sec |
18 | 15 | 434% | 6 | 1 | 56% | 5 sec |
19 | 15 | 442% | 6 | 1 | 58% | 5 sec |
20 | 15 | 450% | 6 | 1 | 60% | 6 sec |
"Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Max Keydown Duration |
---|---|---|---|---|---|
Add 2 per 7 levels |
Add 3% per level |
No change |
No change |
No change | |
1 | 3 | 76% | 1 | 1 | 2 sec |
2 | 3 | 79% | 1 | 1 | 2 sec |
3 | 3 | 82% | 1 | 1 | 2 sec |
4 | 3 | 85% | 1 | 1 | 2 sec |
5 | 3 | 88% | 1 | 1 | 2 sec |
6 | 3 | 91% | 1 | 1 | 2 sec |
7 | 5 | 94% | 1 | 1 | 2 sec |
8 | 5 | 97% | 1 | 1 | 2 sec |
9 | 5 | 100% | 1 | 1 | 2 sec |
10 | 5 | 103% | 1 | 1 | 2 sec |
"Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. Press the skill key to change the current arrowhead. You will switch to the next arrowhead automatically if you use all of your current ones. Blood Arrow: Absorbs some damage as HP. Poison Arrow: Does poison damage over time, stackable up to 3 times. Magic Arrow: Shoots an additional magic arrow when attacking."
Level | Effect |
---|---|
1 | Able to use 3 Special Arrowheads. Automatically recharges.
|
Crossbowman
- Advanced from the first job Bowman.
"Increases the weapon mastery and accuracy of Crossbows."
Level | Crossbow Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +120 |
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 seconds per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
"Fires a steel arrow that can penetrate enemy defenses."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
Add 2 per 7 levels |
Add 9% per level |
No change |
No change | |
1 | 11 | 279% | 6 | 1 |
2 | 11 | 288% | 6 | 1 |
3 | 11 | 297% | 6 | 1 |
4 | 11 | 306% | 6 | 1 |
5 | 11 | 315% | 6 | 1 |
6 | 11 | 324% | 6 | 1 |
7 | 11 | 333% | 6 | 1 |
8 | 13 | 342% | 6 | 1 |
9 | 13 | 351% | 6 | 1 |
10 | 13 | 360% | 6 | 1 |
11 | 13 | 369% | 6 | 1 |
12 | 13 | 378% | 6 | 1 |
13 | 13 | 387% | 6 | 1 |
14 | 13 | 396% | 6 | 1 |
15 | 15 | 405% | 6 | 1 |
16 | 15 | 414% | 6 | 1 |
17 | 15 | 423% | 6 | 1 |
18 | 15 | 432% | 6 | 1 |
19 | 15 | 441% | 6 | 1 |
20 | 15 | 450% | 6 | 1 |
"Throws a net on enemies, limiting their movements and inflicting damage."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Stun/Slow Chance | Stun/Slow Duration |
---|---|---|---|---|---|---|
Add 3 per 3 levels |
Add 6% per level |
No change |
No change |
Add 5% per level |
No change | |
1 | 12 | 161% | 8 | 2 | 25% | 6 sec |
2 | 12 | 167% | 8 | 2 | 30%}} | 6 sec |
3 | 15 | 173% | 8 | 2 | 35%}} | 7 sec |
4 | 15 | 179% | 8 | 2 | 40%}} | 7 sec |
5 | 15 | 185% | 8 | 2 | 45%}} | 8 sec |
6 | 18 | 191% | 8 | 2 | 50%}} | 8 sec |
7 | 18 | 197% | 8 | 2 | 55%}} | 9 sec |
8 | 18 | 203% | 8 | 2 | 60%}} | 9 sec |
9 | 21 | 209% | 8 | 2 | 65%}} | 10 sec |
10 | 21 | 215% | 8 | 2 | 70%}} | 10 sec |
"When attacking nearby enemies, increases your Critical Rate; when attacking far away enemies, increases your total damage."
Level | Effect |
---|---|
1 | Based on distance 200, when closer than 18 the Critical Rate increases by 3% up to a max of 20%. The farther the distance, damage increases by 4% up to a max of 30% |
Third Job
Common
"Has a chance to finish off an enemy with a single blow, and recover HP & MP."
Level | Instant KO Chance | HP Percentage | HP and MP Recovered |
---|---|---|---|
Add 3% per 2 levels |
Add 3% per level |
Add 1% per 2 levels | |
1 | 6% | 3% | 1% |
2 | 3% | 6% | 1% |
3 | 6% | 9% | 2% |
4 | 6% | 12% | 2% |
5 | 9% | 15% | 3% |
6 | 9% | 18% | 3% |
7 | 12% | 21% | 4% |
8 | 12% | 24% | 4% |
9 | 15% | 27% | 5% |
10 | 15% | 30% | 5% |
"Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."
Level | Dodge Rate |
---|---|
Add 2% per level | |
1 | 12% |
2 | 14% |
3 | 16% |
4 | 18% |
5 | 20% |
6 | 22% |
7 | 24% |
8 | 26% |
9 | 28% |
10 | 30% |
"Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP."
Level | MP Cost | Damage | Max Enemies Hit | Number of Attacks | Max HP |
---|---|---|---|---|---|
Add 3 per 3 levels |
Add 6% per level |
No change |
No change |
Add 4% per level | |
1 | 12 | 116% | 1 | 1 | +4% |
2 | 12 | 122% | 1 | 1 | +8% |
3 | 15 | 128% | 1 | 1 | +12% |
4 | 15 | 134% | 1 | 1 | +16% |
5 | 15 | 140% | 1 | 1 | +20% |
6 | 18 | 146% | 1 | 1 | +24% |
7 | 18 | 152% | 1 | 1 | +28% |
8 | 18 | 158% | 1 | 1 | +32% |
9 | 21 | 164% | 1 | 1 | +36% |
10 | 21 | 170% | 1 | 1 | +40% |
"Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage."
Level | Enemy Defense Ignored | Accuracy | Additional Damage |
---|---|---|---|
Add 1% per level |
Add 1% per level |
Add 1% per 2 levels | |
1 | +6% | +6% | +5% |
2 | +7% | +7% | +6% |
3 | +8% | +8% | +6% |
4 | +9% | +9% | +7% |
5 | +10% | +10% | +7% |
6 | +11% | +11% | +8% |
7 | +12% | +12% | +8% |
8 | +13% | +13% | +9% |
9 | +14% | +14% | +9% |
10 | +15% | +15% | +10% |
11 | +16% | +16% | +10% |
12 | +17% | +17% | +11% |
13 | +18% | +18% | +11% |
14 | +19% | +19% | +12% |
15 | +20% | +20% | +12% |
16 | +21% | +21% | +13% |
17 | +22% | +22% | +13% |
18 | +23% | +23% | +14% |
19 | +24% | +24% | +14% |
20 | +25% | +25% | +15% |
Ranger
- Advanced from the second job Hunter.
Flame Surge: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.
'
- Level 1: MP Cost: 20, Damage: 387%, Damage Over Time: 62% damage every 1 sec for 3 sec
- Level 2: MP Cost: 20, Damage: 394%, Damage Over Time: 64% damage every 1 sec for 3 sec
- Level 3: MP Cost: 20, Damage: 401%, Damage Over Time: 66% damage every 1 sec for 3 sec
- Level 4: MP Cost: 22, Damage: 408%, Damage Over Time: 68% damage every 1 sec for 3 sec
- Level 5: MP Cost: 22, Damage: 415%, Damage Over Time: 70% damage every 1 sec for 3 sec
- Level 6: MP Cost: 22, Damage: 422%, Damage Over Time: 72% damage every 1 sec for 4 sec
- Level 7: MP Cost: 22, Damage: 429%, Damage Over Time: 74% damage every 1 sec for 4 sec
- Level 8: MP Cost: 24, Damage: 436%, Damage Over Time: 76% damage every 1 sec for 4 sec
- Level 9: MP Cost: 24, Damage: 443%, Damage Over Time: 78% damage every 1 sec for 4 sec
- Level 10: MP Cost: 24, Damage: 450%, Damage Over Time: 80% damage every 1 sec for 4 sec
- Level 11: MP Cost: 24, Damage: 457%, Damage Over Time: 82% damage every 1 sec for 5 sec
- Level 12: MP Cost: 26, Damage: 464%, Damage Over Time: 84% damage every 1 sec for 5 sec
- Level 13: MP Cost: 26, Damage: 471%, Damage Over Time: 86% damage every 1 sec for 5 sec
- Level 14: MP Cost: 26, Damage: 478%, Damage Over Time: 88% damage every 1 sec for 5 sec
- Level 15: MP Cost: 26, Damage: 485%, Damage Over Time: 90% damage every 1 sec for 5 sec
- Level 16: MP Cost: 28, Damage: 492%, Damage Over Time: 92% damage every 1 sec for 6 sec
- Level 17: MP Cost: 28, Damage: 499%, Damage Over Time: 94% damage every 1 sec for 6 sec
- Level 18: MP Cost: 28, Damage: 506%, Damage Over Time: 96% damage every 1 sec for 6 sec
- Level 19: MP Cost: 28, Damage: 513%, Damage Over Time: 98% damage every 1 sec for 6 sec
- Level 20: MP Cost: 30, Damage: 520%, Damage Over Time: 100% damage every 1 sec for 6 sec
Phoenix: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Stun enemies.
'
- Level 1: MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Max Monsters Hit: 4, Knock-down Chance: 41%
- Level 2: MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Max Monsters Hit: 4, Knock-down Chance: 47%
- Level 3: MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Max Monsters Hit: 4, Knock-down Chance: 53%
- Level 4: MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Max Monsters Hit: 4, Knock-down Chance: 59%
- Level 5: MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Max Monsters Hit: 4, Knock-down Chance: 65%
- Level 6: MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Max Monsters Hit: 4, Knock-down Chance: 71%
- Level 7: MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Max Monsters Hit: 4, Knock-down Chance: 77%
- Level 8: MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Max Monsters Hit: 4, Knock-down Chance: 83%
- Level 9: MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Max Monsters Hit: 4, Knock-down Chance: 89%
- Level 10: MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Max Monsters Hit: 4, Knock-down Chance: 95%
Sniper
- Advanced from the second job Crossbowman.
Dragon's Breath: Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces.
'
- Level 1: MP Cost: 20, Damage: 104%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 2: MP Cost: 20, Damage: 108%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 3: MP Cost: 20, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 4: MP Cost: 20, Damage: 116%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 5: MP Cost: 24, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 4
- Level 6: MP Cost: 24, Damage: 124%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 7: MP Cost: 24, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 8: MP Cost: 24, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 9: MP Cost: 24, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 10: MP Cost: 28, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 6
Freezer: Temporarily summons Frostprey who can deal Ice damage on up to 4 monsters at once.
'
- Level 1: MP Cost: 43, Summon Duration: 76 sec, Damage: 228%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 2: MP Cost: 46, Summon Duration: 92 sec, Damage: 246%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 3: MP Cost: 49, Summon Duration: 108 sec, Damage: 264%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 4: MP Cost: 52, Summon Duration: 124 sec, Damage: 282%, Freeze Duration: 1 sec, Max Monsters Hit: 4
- Level 5: MP Cost: 55, Summon Duration: 140 sec, Damage: 300%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 6: MP Cost: 58, Summon Duration: 156 sec, Damage: 318%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 7: MP Cost: 61, Summon Duration: 172 sec, Damage: 336%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 8: MP Cost: 64, Summon Duration: 188 sec, Damage: 354%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 9: MP Cost: 67, Summon Duration: 204 sec, Damage: 372%, Freeze Duration: 2 sec, Max Monsters Hit: 4
- Level 10: MP Cost: 70, Summon Duration: 220 sec, Damage: 390%, Freeze Duration: 3 sec, Max Monsters Hit: 4
Fourth Job
Those in Italic can be obtained through Combat Orders.
Common
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
'
- Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
- Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
- Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
- Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
- Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
- Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
- Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
- Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
- Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
- Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
- Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
- Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
- Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
- Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
- Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
- Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
- Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
- Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
- Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
- Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
- Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
- Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
- Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
- Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
- Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
- Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
- Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
- Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
- Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
- Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
- Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
- Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
Illusion Step: Greatly increases DEX and Avoidability for a set duration.
Requires level 5 Concentrate
- Level 1: MP Cost: 20, Duration: 66 sec, DEX: +11, Dodge Chance: +1%
- Level 2: MP Cost: 21, Duration: 72 sec, DEX: +12, Dodge Chance: +2%
- Level 3: MP Cost: 21, Duration: 78 sec, DEX: +13, Dodge Chance: +3%
- Level 4: MP Cost: 22, Duration: 84 sec, DEX: +14, Dodge Chance: +4%
- Level 5: MP Cost: 22, Duration: 90 sec, DEX: +15, Dodge Chance: +5%
- Level 6: MP Cost: 23, Duration: 96 sec, DEX: +16, Dodge Chance: +6%
- Level 7: MP Cost: 23, Duration: 102 sec, DEX: +17, Dodge Chance: +7%
- Level 8: MP Cost: 24, Duration: 108 sec, DEX: +18, Dodge Chance: +8%
- Level 9: MP Cost: 24, Duration: 114 sec, DEX: +19, Dodge Chance: +9%
- Level 10: MP Cost: 25, Duration: 120 sec, DEX: +20, Dodge Chance: +10%
- Level 11: MP Cost: 25, Duration: 126 sec, DEX: +21, Dodge Chance: +11%
- Level 12: MP Cost: 26, Duration: 132 sec, DEX: +22, Dodge Chance: +12%
- Level 13: MP Cost: 26, Duration: 138 sec, DEX: +23, Dodge Chance: +13%
- Level 14: MP Cost: 27, Duration: 144 sec, DEX: +24, Dodge Chance: +14%
- Level 15: MP Cost: 27, Duration: 150 sec, DEX: +25, Dodge Chance: +15%
- Level 16: MP Cost: 28, Duration: 156 sec, DEX: +26, Dodge Chance: +16%
- Level 17: MP Cost: 28, Duration: 162 sec, DEX: +27, Dodge Chance: +17%
- Level 18: MP Cost: 29, Duration: 168 sec, DEX: +28, Dodge Chance: +18%
- Level 19: MP Cost: 29, Duration: 174 sec, DEX: +29, Dodge Chance: +19%
- Level 20: MP Cost: 30, Duration: 180 sec, DEX: +30, Dodge Chance: +20%
- Level 21: MP Cost: 30, Duration: 186 sec, DEX: +31, Dodge Chance: +21%
- Level 22: MP Cost: 31, Duration: 192 sec, DEX: +32, Dodge Chance: +22%
- Level 23: MP Cost: 31, Duration: 198 sec, DEX: +33, Dodge Chance: +23%
- Level 24: MP Cost: 32, Duration: 204 sec, DEX: +34, Dodge Chance: +24%
- Level 25: MP Cost: 32, Duration: 210 sec, DEX: +35, Dodge Chance: +25%
- Level 26: MP Cost: 33, Duration: 216 sec, DEX: +36, Dodge Chance: +26%
- Level 27: MP Cost: 33, Duration: 222 sec, DEX: +37, Dodge Chance: +27%
- Level 28: MP Cost: 34, Duration: 228 sec, DEX: +38, Dodge Chance: +28%
- Level 29: MP Cost: 34, Duration: 234 sec, DEX: +39, Dodge Chance: +29%
- Level 30: MP Cost: 35, Duration: 240 sec, DEX: +40, Dodge Chance: +30%
- Level 31: MP Cost: 35, Duration: 246 sec, DEX: +41, Dodge Chance: +31%
- Level 32: MP Cost: 36, Duration: 252 sec, DEX: +42, Dodge Chance: +32%
Bowmaster
- Advanced from the third job Ranger.
Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
- Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
- Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
- Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
- Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
- Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
- Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
- Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
- Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
- Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
- Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
- Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
- Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
- Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
- Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
- Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
- Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
- Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
- Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
- Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
- Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
- Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
- Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
- Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
- Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
- Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
- Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
- Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
- Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
- Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
- Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
- Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack
Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Bow Mastery
- Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Hurricane: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
'
- Level 1: MP Cost: 7, Damage: 173% per arrow
- Level 2: MP Cost: 7, Damage: 176% per arrow
- Level 3: MP Cost: 7, Damage: 179% per arrow
- Level 4: MP Cost: 7, Damage: 182% per arrow
- Level 5: MP Cost: 7, Damage: 185% per arrow
- Level 6: MP Cost: 7, Damage: 188% per arrow
- Level 7: MP Cost: 7, Damage: 191% per arrow
- Level 8: MP Cost: 7, Damage: 194% per arrow
- Level 9: MP Cost: 7, Damage: 197% per arrow
- Level 10: MP Cost: 7, Damage: 200% per arrow
- Level 11: MP Cost: 8, Damage: 203% per arrow
- Level 12: MP Cost: 8, Damage: 206% per arrow
- Level 13: MP Cost: 8, Damage: 209% per arrow
- Level 14: MP Cost: 8, Damage: 212% per arrow
- Level 15: MP Cost: 8, Damage: 215% per arrow
- Level 16: MP Cost: 8, Damage: 218% per arrow
- Level 17: MP Cost: 8, Damage: 221% per arrow
- Level 18: MP Cost: 8, Damage: 224% per arrow
- Level 19: MP Cost: 8, Damage: 227% per arrow
- Level 20: MP Cost: 8, Damage: 230% per arrow
- Level 21: MP Cost: 9, Damage: 233% per arrow
- Level 22: MP Cost: 9, Damage: 236% per arrow
- Level 23: MP Cost: 9, Damage: 239% per arrow
- Level 24: MP Cost: 9, Damage: 242% per arrow
- Level 25: MP Cost: 9, Damage: 245% per arrow
- Level 26: MP Cost: 9, Damage: 248% per arrow
- Level 27: MP Cost: 9, Damage: 251% per arrow
- Level 28: MP Cost: 9, Damage: 254% per arrow
- Level 29: MP Cost: 9, Damage: 257% per arrow
- Level 30: MP Cost: 9, Damage: 260% per arrow
- Level 31: MP Cost: 10, Damage: 263% per arrow
- Level 32: MP Cost: 10, Damage: 266% per arrow
Marksman
- Advanced from the third job Sniper.
Crossbow Expert: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Crossbow Mastery
- Level 1: Crossbow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Crossbow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Crossbow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Crossbow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Crossbow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Crossbow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Crossbow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Crossbow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Crossbow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Crossbow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Crossbow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Crossbow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Crossbow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Crossbow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Crossbow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Crossbow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Crossbow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Crossbow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Crossbow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Crossbow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Crossbow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Crossbow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Crossbow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Crossbow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Crossbow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Crossbow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Crossbow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Crossbow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Crossbow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Crossbow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Crossbow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Crossbow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Piercing Arrow: Fires an arrow. Its effect increases with each enemy it hits.
'
- Level 1: MP Cost: 24, Damage: 202%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 2: MP Cost: 24, Damage: 204%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 3: MP Cost: 24, Damage: 206%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 4: MP Cost: 26, Damage: 208%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 5: MP Cost: 26, Damage: 210%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 6: MP Cost: 26, Damage: 212%, Max Enemies Penetrated: 4, Number of Attacks: 6
- Level 7: MP Cost: 28, Damage: 214%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 8: MP Cost: 28, Damage: 216%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 9: MP Cost: 28, Damage: 218%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 10: MP Cost: 30, Damage: 220%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 11: MP Cost: 30, Damage: 222%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 12: MP Cost: 30, Damage: 224%, Max Enemies Penetrated: 5, Number of Attacks: 6
- Level 13: MP Cost: 32, Damage: 226%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 14: MP Cost: 32, Damage: 228%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 15: MP Cost: 32, Damage: 230%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 16: MP Cost: 34, Damage: 232%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 17: MP Cost: 34, Damage: 234%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 18: MP Cost: 34, Damage: 236%, Max Enemies Penetrated: 6, Number of Attacks: 6
- Level 19: MP Cost: 36, Damage: 238%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 20: MP Cost: 36, Damage: 240%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 21: MP Cost: 36, Damage: 242%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 22: MP Cost: 38, Damage: 244%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 23: MP Cost: 38, Damage: 246%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 24: MP Cost: 38, Damage: 248%, Max Enemies Penetrated: 7, Number of Attacks: 6
- Level 25: MP Cost: 40, Damage: 250%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 26: MP Cost: 40, Damage: 252%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 27: MP Cost: 40, Damage: 254%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 28: MP Cost: 42, Damage: 256%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 29: MP Cost: 42, Damage: 258%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 30: MP Cost: 42, Damage: 260%, Max Enemies Penetrated: 8, Number of Attacks: 6
- Level 31: MP Cost: 44, Damage: 262%, Max Enemies Penetrated: 9, Number of Attacks: 6
- Level 32: MP Cost: 44, Damage: 264%, Max Enemies Penetrated: 9, Number of Attacks: 6
Snipe: Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.
'
- Level 1: MP Cost: 340, Chance to Defeat Normal Enemies, Damage: 287%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 11%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 2: MP Cost: 330, Chance to Defeat Normal Enemies, Damage: 294%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 12%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 3: MP Cost: 320, Chance to Defeat Normal Enemies, Damage: 301%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 13%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 4: MP Cost: 310, Chance to Defeat Normal Enemies, Damage: 308%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 14%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 5: MP Cost: 300, Chance to Defeat Normal Enemies, Damage: 315%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 15%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 6: MP Cost: 290, Chance to Defeat Normal Enemies, Damage: 322%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 16%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 7: MP Cost: 280, Chance to Defeat Normal Enemies, Damage: 329%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 17%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 8: MP Cost: 270, Chance to Defeat Normal Enemies, Damage: 336%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 18%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 9: MP Cost: 260, Chance to Defeat Normal Enemies, Damage: 343%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 19%, Bonus Critical Chance: 100%. Cooldown: 20 sec
- Level 10: MP Cost: 250, Chance to Defeat Normal Enemies, Damage: 350%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 20%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 11: MP Cost: 240, Chance to Defeat Normal Enemies, Damage: 357%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 21%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 12: MP Cost: 230, Chance to Defeat Normal Enemies, Damage: 364%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 22%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 13: MP Cost: 220, Chance to Defeat Normal Enemies, Damage: 371%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 23%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 14: MP Cost: 210, Chance to Defeat Normal Enemies, Damage: 378%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 24%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 15: MP Cost: 200, Chance to Defeat Normal Enemies, Damage: 385%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 25%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 16: MP Cost: 190, Chance to Defeat Normal Enemies, Damage: 392%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 26%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 17: MP Cost: 180, Chance to Defeat Normal Enemies, Damage: 399%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 27%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 18: MP Cost: 170, Chance to Defeat Normal Enemies, Damage: 406%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 28%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 19: MP Cost: 160, Chance to Defeat Normal Enemies, Damage: 413%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 29%, Bonus Critical Chance: 100%. Cooldown: 15 sec
- Level 20: MP Cost: 150, Chance to Defeat Normal Enemies, Damage: 420%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 30%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 21: MP Cost: 140, Chance to Defeat Normal Enemies, Damage: 427%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 31%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 22: MP Cost: 130, Chance to Defeat Normal Enemies, Damage: 434%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 32%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 23: MP Cost: 120, Chance to Defeat Normal Enemies, Damage: 441%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 33%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 24: MP Cost: 110, Chance to Defeat Normal Enemies, Damage: 448%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 34%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 25: MP Cost: 100, Chance to Defeat Normal Enemies, Damage: 455%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 35%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 26: MP Cost: 90, Chance to Defeat Normal Enemies, Damage: 462%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 36%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 27: MP Cost: 80, Chance to Defeat Normal Enemies, Damage: 469%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 37%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 28: MP Cost: 70, Chance to Defeat Normal Enemies, Damage: 476%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 38%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 29: MP Cost: 60, Chance to Defeat Normal Enemies, Damage: 483%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 39%, Bonus Critical Chance: 100%. Cooldown: 10 sec
- Level 30: MP Cost: 50, Chance to Defeat Normal Enemies, Damage: 490%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 40%, Bonus Critical Chance: 100%. Cooldown: 5 sec
- Level 31: MP Cost: 40, Chance to Defeat Normal Enemies, Damage: 497%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 41%, Bonus Critical Chance: 100%. Cooldown: 5 sec
- Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 504%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 42%, Bonus Critical Chance: 100%. Cooldown: 5 sec
Hyper Skills
Common Stat Enhancers and Active Skills
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Bowmen)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Level | MP Cost | Duration | Damage | Max Damage | Cooldown |
---|---|---|---|---|---|
1 | 100 | 60 | +10% | +5,000,000 | 120 sec |
Bowmaster
Skill Enhancers
Hurricane - Splitter: Cuts the damage of Hurricane in half, but increases its number of attacks.
Required level: 155
- Level 1: Number of Attacks: +1, Damage: -50%
Hurricane - Range: Increases Hurricane range.
Required level: 177
- Level 1: 50 additional range
Hurricane - Agility: Allows you to use Hurricane while moving.
Required level: 195
- Level 1: Can move while casting
Active Skills
Concentration: Steel yourself for battle to increase damage.
Required level: 150
- Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%. Cooldown: 90 sec.
Gritty Gust: Blasts nearby enemies with a gust of wind to tear them apart.
Required level: 170
- Level 1: MP Cost: 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, 200% damage every 10 sec. Cooldown: 15 sec
Marksman
Skill Enhancers
Piercing Arrow - Extra Strike: Increases the number of attacks for Piercing Arrow.
Required level: 149
- Level 1: Number of Attacks: +1
Snipe - Cooldown Cutter: Reduces Snipe Cooldown.
Required level: 155
- Level 1: Cooldown: -100%
Piercing Arrow - Reinforce: Increases Piercing Arrow damage.
Required level: 168
- Level 1: Damage: +20%
Piercing Arrow - Spread: Increases the number of monsters hit by Piercing Arrow.
Required level: 189
- Level 1: Monsters Hit +2
Snipe - Reinforce: Boosts Snipe damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Bullseye Shot: Hone in on the enemy's weak spot for a devastating shot.
Required level: 150
- Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%. Cooldown: 90 sec
High Speed Shot: Fires off a focused shot that pierces all enemies within range.
Required level: 170
- Level 1: MP Cost: 300, Max Enemies Hit: 12, Damage: 4,000%. Cooldown: 30 sec