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First Job

Archer

File:MS Skill Critical Shot.png Critical Shot
"Increases Critical Hit Rate."
Critical Shot level data
Level Critical Rate
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
13 +26%
14 +28%
15 +30%
16 +32%
17 +34%
18 +36%
19 +38%
20 +40%
MS Skill Archery Mastery.png Archery Mastery
"Grants proficiency in the fundamentals of Archery. Increases Accuracy, Avoidability, Range, Speed, and Max Speed. You can use the skill without consuming arrows."
Archery Mastery level data
Level Accuracy and Avoidability Shooting Range Movement Speed Max Movement Speed
Add 15
per level
Add 8
per level
Add 2
per level
Add 1
per level
1 +15 +8 +2 +6
2 +30 +40 +4 +7
3 +45 +60 +6 +8
4 +60 +80 +8 +9
5 +75 +100 +10 +10
6 +90 +120 +12 +11
7 +105 +140 +14 +12
8 +120 +160 +16 +13
9 +135 +180 +18 +14
10 +150 +200 +20 +15
11 +165 +220 +22 +16
12 +180 +240 +24 +17
13 +195 +260 +26 +18
14 +210 +280 +28 +19
15 +225 +300 +30 +20
MS Skill Arrow Blow.png Arrow Blow
"Shoots arrows at multiple enemies."
Arrow Blow level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per 6 levels
Add 5%
per level
No
change
No
change
1 5 200% 4 1
2 5 205% 4 1
3 5 210% 4 1
4 5 215% 4 1
5 5 220% 4 1
6 7 225% 4 1
7 7 230% 4 1
8 7 235% 4 1
9 7 240% 4 1
10 7 245% 4 1
11 7 250% 4 1
12 9 255% 4 1
13 9 260% 4 1
14 9 265% 4 1
15 9 270% 4 1
16 9 275% 4 1
17 9 280% 4 1
18 11 285% 4 1
19 11 290% 4 1
20 11 295% 4 1
MS Skill Double Jump.pngMS Skill Double Jump BM.pngMS Skill Double Jump MM.png Double Jump
"Allows you to double-jump to cover more distance. Double-tap the ↑ ↑ arrow keys to jump once in midair. Press the ↓ ↓ arrow keys to descend quickly."
Double Jump level data

Icons from left to right: Swordman/Paladin, Hero, Dark Knight

Level MP Cost
Subtract 2
per level
1 28
2 26
3 24
4 22
5 20
6 18
7 16
8 14
9 12
10 10

Second Job

Common Second Job Skills

MS Skill Final Attack.png Final Attack
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Bow Mastery or Crossbow Mastery
Final Attack level data
Level Proc Rate Damage
Add 2%
per level
Add 5%
per 2 levels
1 2% 100%
2 4% 105%
3 6% 105%
4 8% 110%
5 10% 110%
6 12% 115%
7 14% 115%
8 16% 120%
9 18% 120%
10 20% 125%
11 22% 125%
12 24% 130%
13 26% 130%
14 28% 135%
15 30% 135%
16 32% 140%
17 34% 140%
18 36% 145%
19 38% 145%
20 40% 150%
MS Skill Soul Arrow.png Soul Arrow: Bow/Crossbow
"Increases Weapon ATT and allows you to use a Bow/Crossbow without using arrows for a short time."
Soul Arrow: Bow/Crossbow level data

Bow for Hunter, Crossbow for Crossbowman

Level MP Cost Weapon Attack Duration
Add 3
per 5 levels
Add 1
per level
No
change
Add 6 sec
per level
1 13 +1% 66 sec
2 13 +2 72 sec
3 13 +3 78 sec
4 13 +4 84 sec
5 13 +5 90 sec
6 16 +6 96 sec
7 16 +7 102 sec
8 16 +8 108 sec
9 16 +9 114 sec
10 16 +10 120 sec
11 19 +11 126 sec
12 19 +12 132 sec
13 19 +13 138 sec
14 19 +14 142 sec
15 19 +15 150 sec
16 22 +16 156 sec
17 22 +17 162 sec
18 22 +18 168 sec
19 22 +19 174 sec
20 22 +20 180 sec
MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Hunter

  • Advanced from the first job Bowman.
MS Skill Bow Mastery.png Bow Mastery
"Increases the weapon mastery and accuracy of bows."
Bow Mastery level data
Level Bow Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
MS Skill Bow Booster.png Bow Booster
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Bow Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 seconds per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Arrow Bomb.png Arrow Bomb
"Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target."
Arrow Bomb level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Stun Chance Stun Duration
Add 2
per 7 levels
Add 8%
per level
No
change
No
change
Add 2%
per level
Add 1 sec
per 5 levels
1 11 298% 6 1 22% 2 sec
2 11 306% 6 1 24% 2 sec
3 11 314% 6 1 26% 2 sec
4 11 322% 6 1 28% 2 sec
5 11 330% 6 1 30% 3 sec
6 11 338% 6 1 32% 3 sec
7 13 346% 6 1 34% 3 sec
8 13 354% 6 1 36% 3 sec
9 13 362% 6 1 38% 3 sec
10 13 370% 6 1 40% 4 sec
11 13 378% 6 1 42% 4 sec
12 13 386% 6 1 44% 4 sec
13 13 394% 6 1 46% 4 sec
14 15 402% 6 1 48% 4 sec
15 15 410% 6 1 50% 5 sec
16 15 418% 6 1 52% 5 sec
17 15 426% 6 1 54% 5 sec
18 15 434% 6 1 56% 5 sec
19 15 442% 6 1 58% 5 sec
20 15 450% 6 1 60% 6 sec
MS Skill Covering Fire.png Covering Fire
"Fire arrows while leaping backwards. If you press and hold the skill key, you will fire arrows rapidly while in mid-air."
Covering Fire level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Max Keydown Duration
Add 2
per 7 levels
Add 3%
per level
No
change
No
change
No
change
1 3 76% 1 1 2 sec
2 3 79% 1 1 2 sec
3 3 82% 1 1 2 sec
4 3 85% 1 1 2 sec
5 3 88% 1 1 2 sec
6 3 91% 1 1 2 sec
7 5 94% 1 1 2 sec
8 5 97% 1 1 2 sec
9 5 100% 1 1 2 sec
10 5 103% 1 1 2 sec
MS Skill Quiver Cartridge.png Quiver Cartridge
"Lets you use 3 different special arrowheads. The quiver fills up again when you use all 3. Press the skill key to change the current arrowhead. You will switch to the next arrowhead automatically if you use all of your current ones. Blood Arrow: Absorbs some damage as HP. Poison Arrow: Does poison damage over time, stackable up to 3 times. Magic Arrow: Shoots an additional magic arrow when attacking."
Quiver Cartridge level data
Level Effect
1 Able to use 3 Special Arrowheads. Automatically recharges.
  • Blood Arrow: At 50% chance, absorbs 20% of damage dealt as HP
  • Poison Arrow: At 90% damage, deals damage-over-time for 8 sec. Stackable up to 3 times.
  • Magic Arrow: Has a 30% chance to shoot a magic arrow of that does 220% damage

Crossbowman

  • Advanced from the first job Bowman.
MS Skill Crossbow Mastery.png Crossbow Mastery
"Increases the weapon mastery and accuracy of Crossbows."
Crossbow Mastery level data
Level Crossbow Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
MS Skill Crossbow Booster.png Crossbow Booster
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Crossbow Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 seconds per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Iron Arrow.png Iron Arrow
"Fires a steel arrow that can penetrate enemy defenses."
Iron Arrow level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per 7 levels
Add 9%
per level
No
change
No
change
1 11 279% 6 1
2 11 288% 6 1
3 11 297% 6 1
4 11 306% 6 1
5 11 315% 6 1
6 11 324% 6 1
7 11 333% 6 1
8 13 342% 6 1
9 13 351% 6 1
10 13 360% 6 1
11 13 369% 6 1
12 13 378% 6 1
13 13 387% 6 1
14 13 396% 6 1
15 15 405% 6 1
16 15 414% 6 1
17 15 423% 6 1
18 15 432% 6 1
19 15 441% 6 1
20 15 450% 6 1
MS Skill Net Toss.png Net Toss
"Throws a net on enemies, limiting their movements and inflicting damage."
Net Toss level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Stun/Slow Chance Stun/Slow Duration
Add 3
per 3 levels
Add 6%
per level
No
change
No
change
Add 5%
per level
No
change
1 12 161% 8 2 25% 6 sec
2 12 167% 8 2 30%}} 6 sec
3 15 173% 8 2 35%}} 7 sec
4 15 179% 8 2 40%}} 7 sec
5 15 185% 8 2 45%}} 8 sec
6 18 191% 8 2 50%}} 8 sec
7 18 197% 8 2 55%}} 9 sec
8 18 203% 8 2 60%}} 9 sec
9 21 209% 8 2 65%}} 10 sec
10 21 215% 8 2 70%}} 10 sec
MS Skill Rangefinder.png Rangefinder
"When attacking nearby enemies, increases your Critical Rate; when attacking far away enemies, increases your total damage."
Rangefinder level data
Level Effect
1 Based on distance 200, when closer than 18 the Critical Rate increases by 3% up to a max of 20%. The farther the distance, damage increases by 4% up to a max of 30%

Third Job

Common Third Job Skills

MS Skill Mortal Blow.png Mortal Blow
"Has a chance to finish off an enemy with a single blow, and recover HP & MP."
Mortal Blow level data
Level Instant KO Chance HP Percentage HP and MP Recovered
Add 3%
per 2 levels
Add 3%
per level
Add 1%
per 2 levels
1 6% 3% 1%
2 3% 6% 1%
3 6% 9% 2%
4 6% 12% 2%
5 9% 15% 3%
6 9% 18% 3%
7 12% 21% 4%
8 12% 24% 4%
9 15% 27% 5%
10 15% 30% 5%
MS Skill Evasion Boost.png Evasion Boost
"Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits."
Evasion Boost level data
Level Dodge Rate
Add 2%
per level
1 12%
2 14%
3 16%
4 18%
5 20%
6 22%
7 24%
8 26%
9 28%
10 30%
MS Skill Hookshot BM.pngMS Skill Hookshot MM.png Hookshot
"Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP."
Hookshot level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Max HP
Add 3
per 3 levels
Add 6%
per level
No
change
No
change
Add 4%
per level
1 12 116% 1 1 +4%
2 12 122% 1 1 +8%
3 15 128% 1 1 +12%
4 15 134% 1 1 +16%
5 15 140% 1 1 +20%
6 18 146% 1 1 +24%
7 18 152% 1 1 +28%
8 18 158% 1 1 +32%
9 21 164% 1 1 +36%
10 21 170% 1 1 +40%
MS Skill Marksmanship.png Marksmanship
"Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage."
Marksmanship level data
Level Enemy Defense Ignored Accuracy Additional Damage
Add 1%
per level
Add 1%
per level
Add 1%
per 2 levels
1 +6% +6% +5%
2 +7% +7% +6%
3 +8% +8% +6%
4 +9% +9% +7%
5 +10% +10% +7%
6 +11% +11% +8%
7 +12% +12% +8%
8 +13% +13% +9%
9 +14% +14% +9%
10 +15% +15% +10%
11 +16% +16% +10%
12 +17% +17% +11%
13 +18% +18% +11%
14 +19% +19% +12%
15 +20% +20% +12%
16 +21% +21% +13%
17 +22% +22% +13%
18 +23% +23% +14%
19 +24% +24% +14%
20 +25% +25% +15%

Ranger

  • Advanced from the second job Hunter.
MS Skill Flame Surge 2.png Flame Surge
"Fires arrows imbued with flame power to attack up to 6 enemies. Hit enemies continue to take damage after they're hit."
Flame Surge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Burn Damage Burn Duration
Add 2
per 4 levels
Add 6%
per level
No
change
No
change
Add 2%
per level
Add 1 sec
per 5 levels
1 20 286% 2 6 62% 3 sec
2 20 292% 2 6 64% 3 sec
3 20 298% 2 6 66% 3 sec
4 22 304% 2 6 68% 3 sec
5 22 310% 2 6 70% 3 sec
6 22 316% 2 6 72% 4 sec
7 22 322% 2 6 74% 4 sec
8 24 328% 2 6 76% 4 sec
9 24 334% 2 6 78% 4 sec
10 24 340% 2 6 80% 4 sec
11 24 346% 2 6 82% 5 sec
12 26 352% 2 6 84% 5 sec
13 26 358% 2 6 86% 5 sec
14 26 364% 2 6 88% 5 sec
15 26 370% 2 6 90% 5 sec
16 28 376% 2 6 92% 6 sec
17 28 382% 2 6 94% 6 sec
18 28 388% 2 6 96% 6 sec
19 28 394% 2 6 98% 6 sec
20 30 400% 2 6 100% 6 sec
MS Skill Phoenix.png Phoenix
"Temporarily summons a Phoenix to deal Fire damage to up to 4 enemies. Has a chance to Stun enemies. Also permanently increases Weapon/Magic Defense."
Phoenix level data
Level MP Cost Summon Damage Max Enemies Hit Summon Duration Stun Chance Weapon and Magic Defense
Add 3
per level
Add 18%
per level
No
change
Add 16 sec
per level
Add 3%
per level
Add 1%
per 2 levels
1 43 228% 4 76 sec 41% +3%
2 46 246% 4 92 sec 47% +6%
3 49 264% 4 108 sec 53% +9%
4 52 282% 4 124 sec 59% +12%
5 55 300% 4 140 sec 65% +15%
6 58 318% 4 156 sec 71% +18%
7 61 336% 4 172 sec 77% +21%
8 64 354% 4 188 sec 83% +24%
9 67 372% 4 204 sec 89% +27%
10 70 390% 4 220 sec 95% +30%
MS Skill Hurricane.png Hurricane
"Launches arrows at tremendous speed like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing."
Hurricane level data

While casting this skill, your movement speed will be reduced to 100.

Level MP Cost Damage Max Enemies Hit Number of Hits
Add 1
per 10 levels
Add 2%
per 2 levels
No
change
No
change
1 4 120% 1 1
2 4 122% 1 1
3 4 124% 1 1
4 4 126% 1 1
5 4 128% 1 1
6 4 130% 1 1
7 4 132% 1 1
8 4 134% 1 1
9 4 136% 1 1
10 4 138% 1 1
11 5 140% 1 1
12 5 142% 1 1
13 5 144% 1 1
14 5 146% 1 1
15 5 148% 1 1
16 5 150% 1 1
17 5 152% 1 1
18 5 154% 1 1
19 5 156% 1 1
20 5 158% 1 1
MS Skill Reckless Hunt - Bow.png Reckless Hunt - Bow
"Reduces Weapon/Magic Defense and increases Weapon ATT. Can be toggled On/Off."
Reckless Hunt - Bow level data
Level Weapon and Magic Defense Weapon Attack
Add -4%
per level
Add 2
per level
1 -4% +2
2 -8% +4
3 -12% +6
4 -16% +8
5 -20% +10
6 -24% +12
7 -28% +14
8 -32% +16
9 -36% +18
10 -40% +20
MS Skill Focused Fury 2.png Focused Fury
"Constant attacks focus your concentration, increasing your Abnormal Status Resistance. Resisting an Abnormal Status while this buff is in effect will trigger a cooldown on the skill. Also increases Abnormal Status Resistance and All Elemental Resistances permanently."
Focused Fury level data
Level Abnormal Status Resistance Duration Cooldown Abnormal Status Resistance Elemental Resistance
Add 1%
per 4 levels
Add 3 sec
per level
Subtract 3 sec
per level
Add 1%
per level
Add 1%
per level
1 +1% 33 sec 87 sec +1% +1%
2 +1% 36 sec 84 sec +2% +2%
3 +1% 39 sec 81 sec +3% +3%
4 +1% 42 sec 78 sec +4% +4%
5 +2% 45 sec 75 sec +5% +5%
6 +2% 48 sec 72 sec +6% +6%
7 +2% 51 sec 69 sec +7% +7%
8 +2% 54 sec 66 sec +8% +8%
9 +3% 57 sec 63 sec +9% +9%
10 +3% 60 sec 60 sec +10% +10%
11 +3% 63 sec 57 sec +11% +11%
12 +3% 66 sec 54 sec +12% +12%
13 +4% 69 sec 51 sec +13% +13%
14 +4% 72 sec 48 sec +14% +14%
15 +4% 75 sec 45 sec +15% +15%
16 +4% 78 sec 42 sec +16% +16%
17 +5% 81 sec 39 sec +17% +17%
18 +5% 84 sec 36 sec +18% +18%
19 +5% 87 sec 33 sec +19% +19%
20 +5% 90 sec 30 sec +20% +20%

Sniper

MS Skill Freezer.png Freezer
"Temporarily summons Freezer to deal Ice damage to up to 4 enemies. In addition, permanently increases Weapon/Magic Defense."
Freezer level data
Level MP Cost Summon Damage Max Enemies Hit Summon Duration Freeze Duration Weapon and Magic Defense
Add 3
per level
Add 18%
per level
No
change
Add 16 sec
per level
Add 1 sec
per 5 levels
Add 1%
per 2 levels
1 43 228% 4 76 sec 1 sec +3%
2 46 246% 4 92 sec 1 sec +6%
3 49 264% 4 108 sec 1 sec +9%
4 52 282% 4 124 sec 1 sec +12%
5 55 300% 4 140 sec 2 sec +15%
6 58 318% 4 156 sec 2 sec +18%
7 61 336% 4 172 sec 2 sec +21%
8 64 354% 4 188 sec 2 sec +24%
9 67 372% 4 204 sec 2 sec +27%
10 70 390% 4 220 sec 3 sec +30%
MS Skill Dragon's Breath.png Dragon's Breath
"Draws upon the spirit of the dragon to fire an arrow of tremendous force that pushes enemies away. Its effect increases with each enemy it pierces."
Dragon's Breath level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per 6 levels
Add 8%
per level
Add 2
per 5 levels
No
change
1 20 453% 4 1
2 20 461% 4 1
3 20 469% 4 1
4 20 477% 4 1
5 24 485% 4 1
6 24 493% 6 1
7 24 501% 6 1
8 24 509% 6 1
9 24 517% 6 1
10 28 525% 6 1
MS Skill Explosive Bolt.png Explosive Bolt
"Fires an arrow that sends multiple bolts in all directions on impact. The enemy struck by the initial arrow takes additional damage."
Explosive Bolt level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage
Add 2
per 5 levels
Add 8%
per level
No
change
No
change
Add 3%
per level
1 12 548% 1 8 +143%
2 12 556% 1 8 +146%
3 12 564% 1 8 +149%
4 12 572% 1 8 +152%
5 12 580% 1 8 +155%
6 14 588% 1 8 +158%
7 14 596% 1 8 +161%
8 14 604% 1 8 +164%
9 14 612% 1 8 +167%
10 14 620% 1 8 +170%
11 16 628% 1 8 +173%
12 16 636% 1 8 +176%
13 16 644% 1 8 +179%
14 16 652% 1 8 +182%
15 16 660% 1 8 +185%
16 18 668% 1 8 +188%
17 18 676% 1 8 +191%
18 18 684% 1 8 +194%
19 18 692% 1 8 +197%
20 18 700% 1 8 +200%
MS Skill Pain Killer.png Pain Killer
"Consumes a prepared Herb to remove Abnormal Status immediately. Additionally, increases all Elemental Resistances and Abnormal Status Resistances permanently."
Pain Killer level data
Level MP Cost Duration Cooldown Abnormal Status Resistance Elemental Resistance
Subtract 1
per level
No
change
Subtract 18 sec
per level
Add 1%
per level
Add 1%
per level
1 31 1 sec 582 sec +1% +1%
2 32 1 sec 564 sec +2% +2%
3 33 1 sec 546 sec +3% +3%
4 34 1 sec 528 sec +4% +4%
5 35 1 sec 510 sec +5% +5%
6 36 1 sec 492 sec +6% +6%
7 37 1 sec 474 sec +7% +7%
8 38 1 sec 456 sec +8% +8%
9 39 1 sec 438 sec +9% +9%
10 40 1 sec 420 sec +10% +10%
11 41 1 sec 402 sec +11% +11%
12 42 1 sec 384 sec +12% +12%
13 43 1 sec 366 sec +13% +13%
14 44 1 sec 348 sec +14% +14%
15 45 1 sec 330 sec +15% +15%
16 46 1 sec 312 sec +16% +16%
17 47 1 sec 294 sec +17% +17%
18 48 1 sec 276 sec +18% +18%
19 49 1 sec 258 sec +19% +19%
20 50 1 sec 240 sec +20% +20%
MS Skill Reckless Hunt - Crossbow.png Reckless Hunt - Crossbow
"Reduces Weapon/Magic Avoidability and increases Critical Rate and Critical Damage. Can be toggled On/Off."
Reckless Hunt - Crossbow level data
Level Weapon and Magic Avoidability Maximum Critical Damage
Add -5%
per level
Add 2
per level
1 -5% +7%
2 -10% +9%
3 -15% +11%
4 -20% +13%
5 -25% +15%
6 -30% +17%
7 -35% +19%
8 -40% +21%
9 -45% +23%
10 -50% +25%
MS Skill Aggressive Resistance.png Aggressive Resistance
"When attacking, create a barrier for a short time that absorbs a percentage of incoming damage. Every attack creates a new barrier."
Aggressive Resistance level data
Level Damage Converted Duration Damage Taken Max Damage Taken
Add 1%
per 4 levels
No
change
Add -6%
per level
Add -6%
per level
1 2% 8 sec -6% -11%
2 4% 8 sec -12% -17%
3 6% 8 sec -18% -23%
4 8% 8 sec -24% -29%
5 10% 8 sec -30% -35%
6 12% 8 sec -36% -41%
7 14% 8 sec -42% -47%
8 16% 8 sec -48% -53%
9 18% 8 sec -54% -59%
10 20% 8 sec -60% -65%

Fourth Job

Those in Italic can be obtained through Combat Orders.

Common Fourth Job Skills

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Sharp Eyes.png

Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.

Sharp Eyes effects

'

  • Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
  • Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
  • Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
  • Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
  • Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
  • Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
  • Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
  • Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
  • Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
  • Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
  • Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
  • Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
  • Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
  • Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
  • Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
  • Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
  • Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
  • Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
  • Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
  • Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
  • Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
  • Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
  • Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
  • Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
  • Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
  • Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
  • Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
  • Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
  • Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
  • Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
  • Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
  • Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec

MS Skill Illusion Step.png

Illusion Step: Greatly increases DEX and Avoidability for a set duration.

Illusion Step effects

Requires level 5 Concentrate

  • Level 1: MP Cost: 20, Duration: 66 sec, DEX: +11, Dodge Chance: +1%
  • Level 2: MP Cost: 21, Duration: 72 sec, DEX: +12, Dodge Chance: +2%
  • Level 3: MP Cost: 21, Duration: 78 sec, DEX: +13, Dodge Chance: +3%
  • Level 4: MP Cost: 22, Duration: 84 sec, DEX: +14, Dodge Chance: +4%
  • Level 5: MP Cost: 22, Duration: 90 sec, DEX: +15, Dodge Chance: +5%
  • Level 6: MP Cost: 23, Duration: 96 sec, DEX: +16, Dodge Chance: +6%
  • Level 7: MP Cost: 23, Duration: 102 sec, DEX: +17, Dodge Chance: +7%
  • Level 8: MP Cost: 24, Duration: 108 sec, DEX: +18, Dodge Chance: +8%
  • Level 9: MP Cost: 24, Duration: 114 sec, DEX: +19, Dodge Chance: +9%
  • Level 10: MP Cost: 25, Duration: 120 sec, DEX: +20, Dodge Chance: +10%
  • Level 11: MP Cost: 25, Duration: 126 sec, DEX: +21, Dodge Chance: +11%
  • Level 12: MP Cost: 26, Duration: 132 sec, DEX: +22, Dodge Chance: +12%
  • Level 13: MP Cost: 26, Duration: 138 sec, DEX: +23, Dodge Chance: +13%
  • Level 14: MP Cost: 27, Duration: 144 sec, DEX: +24, Dodge Chance: +14%
  • Level 15: MP Cost: 27, Duration: 150 sec, DEX: +25, Dodge Chance: +15%
  • Level 16: MP Cost: 28, Duration: 156 sec, DEX: +26, Dodge Chance: +16%
  • Level 17: MP Cost: 28, Duration: 162 sec, DEX: +27, Dodge Chance: +17%
  • Level 18: MP Cost: 29, Duration: 168 sec, DEX: +28, Dodge Chance: +18%
  • Level 19: MP Cost: 29, Duration: 174 sec, DEX: +29, Dodge Chance: +19%
  • Level 20: MP Cost: 30, Duration: 180 sec, DEX: +30, Dodge Chance: +20%
  • Level 21: MP Cost: 30, Duration: 186 sec, DEX: +31, Dodge Chance: +21%
  • Level 22: MP Cost: 31, Duration: 192 sec, DEX: +32, Dodge Chance: +22%
  • Level 23: MP Cost: 31, Duration: 198 sec, DEX: +33, Dodge Chance: +23%
  • Level 24: MP Cost: 32, Duration: 204 sec, DEX: +34, Dodge Chance: +24%
  • Level 25: MP Cost: 32, Duration: 210 sec, DEX: +35, Dodge Chance: +25%
  • Level 26: MP Cost: 33, Duration: 216 sec, DEX: +36, Dodge Chance: +26%
  • Level 27: MP Cost: 33, Duration: 222 sec, DEX: +37, Dodge Chance: +27%
  • Level 28: MP Cost: 34, Duration: 228 sec, DEX: +38, Dodge Chance: +28%
  • Level 29: MP Cost: 34, Duration: 234 sec, DEX: +39, Dodge Chance: +29%
  • Level 30: MP Cost: 35, Duration: 240 sec, DEX: +40, Dodge Chance: +30%
  • Level 31: MP Cost: 35, Duration: 246 sec, DEX: +41, Dodge Chance: +31%
  • Level 32: MP Cost: 36, Duration: 252 sec, DEX: +42, Dodge Chance: +32%

Bowmaster

  • Advanced from the third job Ranger.

MS Skill Advanced Final Attack.png

Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.

Advanced Final Attack effects

Requires Level 20 Final Attack

  • Level 1: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 152% damage Final Attack
  • Level 2: Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 154% damage Final Attack
  • Level 3: Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 156% damage Final Attack
  • Level 4: Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 158% damage Final Attack
  • Level 5: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 160% damage Final Attack
  • Level 6: Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 162% damage Final Attack
  • Level 7: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 164% damage Final Attack
  • Level 8: Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 166% damage Final Attack
  • Level 9: Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 168% damage Final Attack
  • Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 170% damage Final Attack
  • Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 172% damage Final Attack
  • Level 12: Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 174% damage Final Attack
  • Level 13: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 176% damage Final Attack
  • Level 14: Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 178% damage Final Attack
  • Level 15: Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 180% damage Final Attack
  • Level 16: Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 182% damage Final Attack
  • Level 17: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 184% damage Final Attack
  • Level 18: Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 186% damage Final Attack
  • Level 19: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 188% damage Final Attack
  • Level 20: Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 190% damage Final Attack
  • Level 21: Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 192% damage Final Attack
  • Level 22: Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 194% damage Final Attack
  • Level 23: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 196% damage Final Attack
  • Level 24: Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 198% damage Final Attack
  • Level 25: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 200% damage Final Attack
  • Level 26: Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 202% damage Final Attack
  • Level 27: Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 204% damage Final Attack
  • Level 28: Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 206% damage Final Attack
  • Level 29: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 208% damage Final Attack
  • Level 30: Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 210% damage Final Attack
  • Level 31: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 212% damage Final Attack
  • Level 32: Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 214% damage Final Attack

MS Skill Bow Expert.png

Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.

Bow Expert effects

Requires Level 10 Bow Mastery

  • Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
  • Level 2: Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
  • Level 3: Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
  • Level 4: Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
  • Level 5: Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
  • Level 6: Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
  • Level 7: Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
  • Level 8: Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
  • Level 9: Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
  • Level 10: Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
  • Level 11: Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
  • Level 12: Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
  • Level 13: Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
  • Level 14: Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
  • Level 15: Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
  • Level 16: Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
  • Level 17: Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
  • Level 18: Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
  • Level 19: Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
  • Level 20: Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
  • Level 21: Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
  • Level 22: Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
  • Level 23: Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
  • Level 24: Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
  • Level 25: Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
  • Level 26: Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
  • Level 27: Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
  • Level 28: Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 29: Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 31: Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 32: Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%

MS Skill Hurricane.png

Hurricane: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.

Hurricane effects

'

  • Level 1: MP Cost: 7, Damage: 173% per arrow
  • Level 2: MP Cost: 7, Damage: 176% per arrow
  • Level 3: MP Cost: 7, Damage: 179% per arrow
  • Level 4: MP Cost: 7, Damage: 182% per arrow
  • Level 5: MP Cost: 7, Damage: 185% per arrow
  • Level 6: MP Cost: 7, Damage: 188% per arrow
  • Level 7: MP Cost: 7, Damage: 191% per arrow
  • Level 8: MP Cost: 7, Damage: 194% per arrow
  • Level 9: MP Cost: 7, Damage: 197% per arrow
  • Level 10: MP Cost: 7, Damage: 200% per arrow
  • Level 11: MP Cost: 8, Damage: 203% per arrow
  • Level 12: MP Cost: 8, Damage: 206% per arrow
  • Level 13: MP Cost: 8, Damage: 209% per arrow
  • Level 14: MP Cost: 8, Damage: 212% per arrow
  • Level 15: MP Cost: 8, Damage: 215% per arrow
  • Level 16: MP Cost: 8, Damage: 218% per arrow
  • Level 17: MP Cost: 8, Damage: 221% per arrow
  • Level 18: MP Cost: 8, Damage: 224% per arrow
  • Level 19: MP Cost: 8, Damage: 227% per arrow
  • Level 20: MP Cost: 8, Damage: 230% per arrow
  • Level 21: MP Cost: 9, Damage: 233% per arrow
  • Level 22: MP Cost: 9, Damage: 236% per arrow
  • Level 23: MP Cost: 9, Damage: 239% per arrow
  • Level 24: MP Cost: 9, Damage: 242% per arrow
  • Level 25: MP Cost: 9, Damage: 245% per arrow
  • Level 26: MP Cost: 9, Damage: 248% per arrow
  • Level 27: MP Cost: 9, Damage: 251% per arrow
  • Level 28: MP Cost: 9, Damage: 254% per arrow
  • Level 29: MP Cost: 9, Damage: 257% per arrow
  • Level 30: MP Cost: 9, Damage: 260% per arrow
  • Level 31: MP Cost: 10, Damage: 263% per arrow
  • Level 32: MP Cost: 10, Damage: 266% per arrow

Marksman

  • Advanced from the third job Sniper.

MS Skill Crossbow Expert.png

Crossbow Expert: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.

Crossbow Expert effects

Requires Level 10 Crossbow Mastery

  • Level 1: Crossbow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
  • Level 2: Crossbow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
  • Level 3: Crossbow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
  • Level 4: Crossbow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
  • Level 5: Crossbow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
  • Level 6: Crossbow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
  • Level 7: Crossbow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
  • Level 8: Crossbow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
  • Level 9: Crossbow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
  • Level 10: Crossbow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
  • Level 11: Crossbow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
  • Level 12: Crossbow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
  • Level 13: Crossbow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
  • Level 14: Crossbow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
  • Level 15: Crossbow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
  • Level 16: Crossbow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
  • Level 17: Crossbow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
  • Level 18: Crossbow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
  • Level 19: Crossbow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
  • Level 20: Crossbow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
  • Level 21: Crossbow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
  • Level 22: Crossbow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
  • Level 23: Crossbow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
  • Level 24: Crossbow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
  • Level 25: Crossbow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
  • Level 26: Crossbow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
  • Level 27: Crossbow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
  • Level 28: Crossbow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 29: Crossbow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 30: Crossbow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 31: Crossbow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 32: Crossbow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%

MS Skill Piercing Arrow.png

Piercing Arrow: Fires an arrow. Its effect increases with each enemy it hits.

Piercing Arrow effects

'

  • Level 1: MP Cost: 24, Damage: 202%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 2: MP Cost: 24, Damage: 204%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 3: MP Cost: 24, Damage: 206%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 4: MP Cost: 26, Damage: 208%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 5: MP Cost: 26, Damage: 210%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 6: MP Cost: 26, Damage: 212%, Max Enemies Penetrated: 4, Number of Attacks: 6
  • Level 7: MP Cost: 28, Damage: 214%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 8: MP Cost: 28, Damage: 216%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 9: MP Cost: 28, Damage: 218%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 10: MP Cost: 30, Damage: 220%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 11: MP Cost: 30, Damage: 222%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 12: MP Cost: 30, Damage: 224%, Max Enemies Penetrated: 5, Number of Attacks: 6
  • Level 13: MP Cost: 32, Damage: 226%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 14: MP Cost: 32, Damage: 228%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 15: MP Cost: 32, Damage: 230%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 16: MP Cost: 34, Damage: 232%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 17: MP Cost: 34, Damage: 234%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 18: MP Cost: 34, Damage: 236%, Max Enemies Penetrated: 6, Number of Attacks: 6
  • Level 19: MP Cost: 36, Damage: 238%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 20: MP Cost: 36, Damage: 240%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 21: MP Cost: 36, Damage: 242%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 22: MP Cost: 38, Damage: 244%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 23: MP Cost: 38, Damage: 246%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 24: MP Cost: 38, Damage: 248%, Max Enemies Penetrated: 7, Number of Attacks: 6
  • Level 25: MP Cost: 40, Damage: 250%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 26: MP Cost: 40, Damage: 252%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 27: MP Cost: 40, Damage: 254%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 28: MP Cost: 42, Damage: 256%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 29: MP Cost: 42, Damage: 258%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 30: MP Cost: 42, Damage: 260%, Max Enemies Penetrated: 8, Number of Attacks: 6
  • Level 31: MP Cost: 44, Damage: 262%, Max Enemies Penetrated: 9, Number of Attacks: 6
  • Level 32: MP Cost: 44, Damage: 264%, Max Enemies Penetrated: 9, Number of Attacks: 6

MS Skill Snipe.png

Snipe: Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage.

Snipe effects

'

  • Level 1: MP Cost: 340, Chance to Defeat Normal Enemies, Damage: 287%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 11%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 2: MP Cost: 330, Chance to Defeat Normal Enemies, Damage: 294%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 12%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 3: MP Cost: 320, Chance to Defeat Normal Enemies, Damage: 301%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 13%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 4: MP Cost: 310, Chance to Defeat Normal Enemies, Damage: 308%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 14%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 5: MP Cost: 300, Chance to Defeat Normal Enemies, Damage: 315%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 15%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 6: MP Cost: 290, Chance to Defeat Normal Enemies, Damage: 322%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 16%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 7: MP Cost: 280, Chance to Defeat Normal Enemies, Damage: 329%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 17%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 8: MP Cost: 270, Chance to Defeat Normal Enemies, Damage: 336%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 18%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 9: MP Cost: 260, Chance to Defeat Normal Enemies, Damage: 343%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 19%, Bonus Critical Chance: 100%. Cooldown: 20 sec
  • Level 10: MP Cost: 250, Chance to Defeat Normal Enemies, Damage: 350%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 20%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 11: MP Cost: 240, Chance to Defeat Normal Enemies, Damage: 357%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 21%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 12: MP Cost: 230, Chance to Defeat Normal Enemies, Damage: 364%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 22%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 13: MP Cost: 220, Chance to Defeat Normal Enemies, Damage: 371%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 23%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 14: MP Cost: 210, Chance to Defeat Normal Enemies, Damage: 378%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 24%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 15: MP Cost: 200, Chance to Defeat Normal Enemies, Damage: 385%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 25%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 16: MP Cost: 190, Chance to Defeat Normal Enemies, Damage: 392%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 26%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 17: MP Cost: 180, Chance to Defeat Normal Enemies, Damage: 399%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 27%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 18: MP Cost: 170, Chance to Defeat Normal Enemies, Damage: 406%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 28%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 19: MP Cost: 160, Chance to Defeat Normal Enemies, Damage: 413%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 29%, Bonus Critical Chance: 100%. Cooldown: 15 sec
  • Level 20: MP Cost: 150, Chance to Defeat Normal Enemies, Damage: 420%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 30%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 21: MP Cost: 140, Chance to Defeat Normal Enemies, Damage: 427%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 31%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 22: MP Cost: 130, Chance to Defeat Normal Enemies, Damage: 434%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 32%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 23: MP Cost: 120, Chance to Defeat Normal Enemies, Damage: 441%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 33%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 24: MP Cost: 110, Chance to Defeat Normal Enemies, Damage: 448%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 34%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 25: MP Cost: 100, Chance to Defeat Normal Enemies, Damage: 455%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 35%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 26: MP Cost: 90, Chance to Defeat Normal Enemies, Damage: 462%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 36%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 27: MP Cost: 80, Chance to Defeat Normal Enemies, Damage: 469%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 37%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 28: MP Cost: 70, Chance to Defeat Normal Enemies, Damage: 476%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 38%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 29: MP Cost: 60, Chance to Defeat Normal Enemies, Damage: 483%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 39%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 30: MP Cost: 50, Chance to Defeat Normal Enemies, Damage: 490%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 40%, Bonus Critical Chance: 100%. Cooldown: 5 sec
  • Level 31: MP Cost: 40, Chance to Defeat Normal Enemies, Damage: 497%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 41%, Bonus Critical Chance: 100%. Cooldown: 5 sec
  • Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 504%, Max Attacks vs. Boss Monsters: 9, DEF Ignored: 42%, Bonus Critical Chance: 100%. Cooldown: 5 sec

Hyper Skills

Common Stat Enhancers, Skill Enhancers, and Active Skills

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Bowmen)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
MS Skill Sharp Eyes - Critical Chance.png Sharp Eyes - Critical Chance
"Increases the Critical Rate of Sharp Eyes."
Unlocked at Level 143
Sharp Eyes - Critical Chance level data
Level Critical Rate
1 +5%
MS Skill Sharp Eyes - Persist.png Sharp Eyes - Persist
"Increases Sharp Eyes's duration."
Unlocked at Level 183
Sharp Eyes - Persist level data
Level Duration
1 +30 sec
MS Skill Sharp Eyes - Guardbreak.png Sharp Eyes - Guardbreak
"Add the Ignore Defense effect to Sharp Eyes."
Unlocked at Level 168
Sharp Eyes - Guardbreak level data
Level Enemy Defense Ignored
1 +5%
MS Skill Epic Adventure B.png Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

Bowmaster

Skill Enhancers

MS Skill Arrow Stream - Extra Strike.png Arrow Stream - Extra Strike
"Increases Arrow Stream's number of attacks."
Unlocked at Level 149
Arrow Stream - Extra Strike level data
Level Number of Attacks
1 +1
MS Skill Arrow Blaster - Spread.png Arrow Blaster - Spread
"Increases the number of monsters that Arrow Blaster hits."
Unlocked at Level 155
Arrow Blaster - Spread level data
Level Max Enemies Hit
1 +1
MS Skill Arrow Stream - Reinforce.png Arrow Stream - Reinforce
"Increases Arrow Stream's damage."
Unlocked at Level 168
Arrow Stream - Reinforce level data
Level Damage
1 +20%
MS Skill Arrow Blaster - Boss Rush.png Arrow Blaster - Boss Rush
"Increases Boss Attack of Advanced Blessing."
Unlocked at Level 177
Arrow Blaster - Boss Rush level data
Level Boss Damage
1 +10%
MS Skill Arrow Stream - Spread.png Arrow Stream - Spread
"Increases number of monsters that Arrow Stream hits."
Unlocked at Level 189
Arrow Stream - Spread level data
Level Max Enemies Hit
1 +1
MS Skill Arrow Blaster - Reinforce.png Arrow Blaster - Reinforce
"Increases the damage of Arrow Blaster."
Unlocked at Level 195
Arrow Blaster - Reinforce level data
Level Damage
1 +20%

Active Skills

MS Skill Concentration.png

Concentration: Steel yourself for battle to increase damage.

Concentration effects

Required level: 150

  • Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%. Cooldown: 90 sec.

MS Skill Gritty Gust.png

Gritty Gust: Blasts nearby enemies with a gust of wind to tear them apart.

Gritty Gust effects

Required level: 170

  • Level 1: MP Cost: 200, Enemies Hit: 8, Damage: 500%, Number of Attacks: 8, 200% damage every 10 sec. Cooldown: 15 sec

Marksman

Skill Enhancers

MS Skill Piercing Arrow - Extra Strike.png

Piercing Arrow - Extra Strike: Increases the number of attacks for Piercing Arrow.

Piercing Arrow - Extra Strike effects

Required level: 149

  • Level 1: Number of Attacks: +1

MS Skill Snipe - Cooldown Cutter.png

Snipe - Cooldown Cutter: Reduces Snipe Cooldown.

Snipe - Cooldown Cutter effects

Required level: 155

  • Level 1: Cooldown: -100%

MS Skill Piercing Arrow - Reinforce.png

Piercing Arrow - Reinforce: Increases Piercing Arrow damage.

Piercing Arrow - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Piercing Arrow - Spread.png

Piercing Arrow - Spread: Increases the number of monsters hit by Piercing Arrow.

Piercing Arrow - Spread effects

Required level: 189

  • Level 1: Monsters Hit +2

MS Skill Snipe - Reinforce.png

Snipe - Reinforce: Boosts Snipe damage.

Snipe - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

MS Skill Bullseye Shot.png

Bullseye Shot: Hone in on the enemy's weak spot for a devastating shot.

Bullseye Shot effects

Required level: 150

  • Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%. Cooldown: 90 sec

MS Skill High Speed Shot.png

High Speed Shot: Fires off a focused shot that pierces all enemies within range.

High Speed Shot effects

Required level: 170

  • Level 1: MP Cost: 300, Max Enemies Hit: 12, Damage: 4,000%. Cooldown: 30 sec