Line 732: | Line 732: | ||
|}} | |}} | ||
{{MapleStory/Skill desc|Cannon Master|Overburn|Increase the power of your cannon. You will be able to ignore an enemies defense capabilities and increase your damage given.| | {{MapleStory/Skill desc|Cannon Master|Overburn|(Cannon Overload) Increase the power of your cannon. You will be able to ignore an enemies defense capabilities and increase your damage given.| | ||
;Skill Details | ;Skill Details | ||
*'''Maximum Level''': Level 30 | *'''Maximum Level''': Level 30 | ||
Line 826: | Line 826: | ||
|}} | |}} | ||
{{MapleStory/Skill desc|Cannon Master|Cannon Buster|Load up multiple missiles and fire them at nearby enemies.| | {{MapleStory/Skill desc|Cannon Master|Cannon Buster|(Canon Barrage) Load up multiple missiles and fire them at nearby enemies.| | ||
;Skill Details | ;Skill Details | ||
*'''Maximum Level''': Level 30 | *'''Maximum Level''': Level 30 | ||
Line 873: | Line 873: | ||
|}} | |}} | ||
{{MapleStory/Skill desc|Cannon Master|Hyper Monkey Spell|Enhances the Monkey Magic skill.| | {{MapleStory/Skill desc|Cannon Master|Hyper Monkey Spell|(Mega Monkey Magic) Enhances the Monkey Magic skill.| | ||
;Skill Details | ;Skill Details | ||
*'''Maximum Level''': Level 30 | *'''Maximum Level''': Level 30 | ||
Line 920: | Line 920: | ||
|MS Skill Hyper Monkey Spell.png}} | |MS Skill Hyper Monkey Spell.png}} | ||
{{MapleStory/Skill desc|Cannon Master|Double Roll of the Dice|Test your luck! Roll 2 dice at once to get a special buff. If you roll two of the same numbers, a more powerful buff will be applied.| | {{MapleStory/Skill desc|Cannon Master|Double Roll of the Dice|(Double Down) Test your luck! Roll 2 dice at once to get a special buff. If you roll two of the same numbers, a more powerful buff will be applied.| | ||
;Skill Details | ;Skill Details | ||
*'''Roll One or 2 Ones''': Nothing | *'''Roll One or 2 Ones''': Nothing | ||
Line 953: | Line 953: | ||
|}} | |}} | ||
{{MapleStory/Skill desc|Cannon Master|Battleship Nautilus|Command the Battleship Nautilus to attack many enemies.| | {{MapleStory/Skill desc|Cannon Master|Battleship Nautilus|(Nautilus Strike) Command the Battleship Nautilus to attack many enemies.| | ||
;Skill Details | ;Skill Details | ||
*'''Maximum Level''': Level 30 | *'''Maximum Level''': Level 30 | ||
Line 1,000: | Line 1,000: | ||
|}} | |}} | ||
{{MapleStory/Skill desc|Cannon Master|Magnetic Anchor|Install anchors to generate a strong magnetic field. The magnetic field formed will consistently attack monsters in between the anchors. After a set duration, the anchors will self-destruct and damage nearby monsters.| | {{MapleStory/Skill desc|Cannon Master|Magnetic Anchor|(Anchors Aweigh) Install anchors to generate a strong magnetic field. The magnetic field formed will consistently attack monsters in between the anchors. After a set duration, the anchors will self-destruct and damage nearby monsters.| | ||
;Skill Details | ;Skill Details | ||
*'''Maximum Level''': Level 15 | *'''Maximum Level''': Level 15 | ||
Line 1,032: | Line 1,032: | ||
|}} | |}} | ||
{{MapleStory/Skill desc|Cannon Master|Reinforcements|Summon a second monkey to support you in combat.| | {{MapleStory/Skill desc|Cannon Master|Reinforcements|(Monkey Militia) Summon a second monkey to support you in combat.| | ||
;Skill Details | ;Skill Details | ||
*'''Maximum Level''': Level 15 | *'''Maximum Level''': Level 15 | ||
Line 1,064: | Line 1,064: | ||
|}} | |}} | ||
{{MapleStory/Skill desc|Cannon Master|Pirate Spirit|With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.| | {{MapleStory/Skill desc|Cannon Master|Pirate Spirit|(Pirate's Spirit) With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.| | ||
;Skill Details | ;Skill Details | ||
*'''Maximum Level''': Level 30 | *'''Maximum Level''': Level 30 |
Revision as of 23:47, 10 February 2012
Cannoneer
Pirate
Cannon Buildup: (Cannon Boost) Permanently improves your defensive and offensive capabilities.
- Skill Details
- Maximum Level: Level 10
- Required Skills: None
- Skill Delay: None
- Skill Type: Passive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: Attack +2, Physical and Magic Defense +25
- Level 2: Attack +4, Physical and Magic Defense +50
- Level 3: Attack +6, Physical and Magic Defense +75
- Level 4: Attack +8, Physical and Magic Defense +100
- Level 5: Attack +10, Physical and Magic Defense +125
- Level 6: Attack +12, Physical and Magic Defense +150
- Level 7: Attack +14, Physical and Magic Defense +175
- Level 8: Attack +16, Physical and Magic Defense +200
- Level 9: Attack +18, Physical and Magic Defense +225
- Level 10: Attack +20, Physical and Magic Defense +250
Cannon Splash: (Cannon Blaster) Fire a dispersed flame out of the cannon to attack monsters.
- Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: 810ms
- Skill Type: Active Attack
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 170%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 7; Damage 187% on up to 3 monsters.
- Level 2: MP Cost: 7; Damage 189% on up to 3 monsters.
- Level 3: MP Cost: 7; Damage 191% on up to 3 monsters.
- Level 4: MP Cost: 7; Damage 193% on up to 3 monsters.
- Level 5: MP Cost: 8; Damage 195% on up to 3 monsters.
- Level 6: MP Cost: 8; Damage 197% on up to 3 monsters.
- Level 7: MP Cost: 8; Damage 199% on up to 3 monsters.
- Level 8: MP Cost: 8; Damage 201% on up to 3 monsters.
- Level 9: MP Cost: 9; Damage 203% on up to 3 monsters.
- Level 10: MP Cost: 9; Damage 205% on up to 3 monsters.
- Level 11: MP Cost: 9; Damage 207% on up to 3 monsters.
- Level 12: MP Cost: 9; Damage 209% on up to 3 monsters.
- Level 13: MP Cost: 10; Damage 211% on up to 3 monsters.
- Level 14: MP Cost: 10; Damage 213% on up to 3 monsters.
- Level 15: MP Cost: 10; Damage 215% on up to 3 monsters.
- Level 16: MP Cost: 10; Damage 217% on up to 3 monsters.
- Level 17: MP Cost: 11; Damage 219% on up to 3 monsters.
- Level 18: MP Cost: 11; Damage 221% on up to 3 monsters.
- Level 19: MP Cost: 11; Damage 223% on up to 3 monsters.
- Level 20: MP Cost: 11; Damage 225% on up to 3 monsters.
Cannon Punch: (Cannon Strike) Use the cannon to punch and possibly knockback nearby enemies.
- Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: 900ms
- Skill Type: Active Attack
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 250%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 7; Damage 76% three times.
- Level 2: MP Cost: 7; Damage 77% three times.
- Level 3: MP Cost: 7; Damage 78% three times.
- Level 4: MP Cost: 7; Damage 79% three times.
- Level 5: MP Cost: 7; Damage 80% three times.
- Level 6: MP Cost: 7; Damage 81% three times.
- Level 7: MP Cost: 7; Damage 82% three times.
- Level 8: MP Cost: 7; Damage 83% three times.
- Level 9: MP Cost: 7; Damage 84% three times.
- Level 10: MP Cost: 7; Damage 85% three times.
- Level 11: MP Cost: 9; Damage 86% three times.
- Level 12: MP Cost: 9; Damage 87% three times.
- Level 13: MP Cost: 9; Damage 88% three times.
- Level 14: MP Cost: 9; Damage 89% three times.
- Level 15: MP Cost: 9; Damage 90% three times.
- Level 16: MP Cost: 9; Damage 91% three times.
- Level 17: MP Cost: 9; Damage 92% three times.
- Level 18: MP Cost: 9; Damage 93% three times.
- Level 19: MP Cost: 9; Damage 94% three times.
- Level 20: MP Cost: 9; Damage 95% three times.
Gigantic Backstep: (Blast Back) Use the recoil of the cannon to launch yourself backwards a distance to escape attacking enemies.
- Skill Details
- Maximum Level: Level 15
- Required Skills: None
- Skill Delay: 480ms
- Skill Type: Active Attack
- Skill Abilities: Mob Slow, Backstep
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 150%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 45, Damage 154% on up to 3 monsters, 28% chance of Slow of -18 Speed for 2 seconds on hit enemies.
- Level 2: MP Cost: 45, Damage 158% on up to 3 monsters, 31% chance of Slow of -21 Speed for 2 seconds on hit enemies.
- Level 3: MP Cost: 40, Damage 162% on up to 3 monsters, 34% chance of Slow of -24 Speed for 2 seconds on hit enemies.
- Level 4: MP Cost: 40, Damage 166% on up to 3 monsters, 37% chance of Slow of -27 Speed for 2 seconds on hit enemies.
- Level 5: MP Cost: 40, Damage 170% on up to 3 monsters, 40% chance of Slow of -30 Speed for 3 seconds on hit enemies.
- Level 6: MP Cost: 35, Damage 174% on up to 3 monsters, 43% chance of Slow of -33 Speed for 3 seconds on hit enemies.
- Level 7: MP Cost: 35, Damage 178% on up to 3 monsters, 46% chance of Slow of -36 Speed for 3 seconds on hit enemies.
- Level 8: MP Cost: 35, Damage 182% on up to 3 monsters, 49% chance of Slow of -39 Speed for 3 seconds on hit enemies.
- Level 9: MP Cost: 30, Damage 186% on up to 3 monsters, 52% chance of Slow of -42 Speed for 3 seconds on hit enemies.
- Level 10: MP Cost: 30, Damage 190% on up to 3 monsters, 55% chance of Slow of -45 Speed for 4 seconds on hit enemies.
- Level 11: MP Cost: 30, Damage 194% on up to 3 monsters, 58% chance of Slow of -48 Speed for 4 seconds on hit enemies.
- Level 12: MP Cost: 25, Damage 198% on up to 3 monsters, 61% chance of Slow of -51 Speed for 4 seconds on hit enemies.
- Level 13: MP Cost: 25, Damage 202% on up to 3 monsters, 64% chance of Slow of -54 Speed for 4 seconds on hit enemies.
- Level 14: MP Cost: 25, Damage 206% on up to 3 monsters, 67% chance of Slow of -57 Speed for 4 seconds on hit enemies.
- Level 15: MP Cost: 20, Damage 210% on up to 3 monsters, 70% chance of Slow of -60 Speed for 5 seconds on hit enemies.
Fortune Attack: (not a first job skill) With this skill, there is a chance of applying lethal damage to an enemy.
- Skill Details
- Maximum Level: Level 10
- Required Skills: None
- Skill Delay: None
- Skill Type: Passive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: Yes
- Level 1: 7% chance of attacking with 200% damage.
Cannoneer
Cannon Mastery: Boosts the accuracy and the mastery of your Cannons. This skill only applies when you equip a Cannons.
;Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: None
- Skill Type: Passive
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: Mastery of Cannon weapons 12% Accuracy +6.
- Level 2: Mastery of Cannon weapons 14% Accuracy +12.
- Level 3: Mastery of Cannon weapons 16% Accuracy +18.
- Level 4: Mastery of Cannon weapons 18% Accuracy +24.
- Level 5: Mastery of Cannon weapons 20% Accuracy +30.
- Level 6: Mastery of Cannon weapons 22% Accuracy +36.
- Level 7: Mastery of Cannon weapons 24% Accuracy +42.
- Level 8: Mastery of Cannon weapons 26% Accuracy +48.
- Level 9: Mastery of Cannon weapons 28% Accuracy +54.
- Level 10: Mastery of Cannon weapons 30% Accuracy +60.
- Level 11: Mastery of Cannon weapons 32% Accuracy +66.
- Level 12: Mastery of Cannon weapons 34% Accuracy +72.
- Level 13: Mastery of Cannon weapons 36% Accuracy +78.
- Level 14: Mastery of Cannon weapons 38% Accuracy +84.
- Level 15: Mastery of Cannon weapons 40% Accuracy +90.
- Level 16: Mastery of Cannon weapons 42% Accuracy +96.
- Level 17: Mastery of Cannon weapons 44% Accuracy +102.
- Level 18: Mastery of Cannon weapons 46% Accuracy +108.
- Level 19: Mastery of Cannon weapons 48% Accuracy +114.
- Level 20: Mastery of Cannon weapons 50% Accuracy +120.
Critical Fire: Adds a chance of critical attack.
;Skill Details
- Maximum Level: Level 10
- Required Skills: None
- Skill Delay: None
- Skill Type: Passive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: +2% Critical Chance, +1% Minimum Critical Damage.
- Level 2: +4% Critical Chance, +2% Minimum Critical Damage.
- Level 3: +6% Critical Chance, +3% Minimum Critical Damage.
- Level 4: +8% Critical Chance, +4% Minimum Critical Damage.
- Level 5: +10% Critical Chance, +5% Minimum Critical Damage.
- Level 6: +12% Critical Chance, +6% Minimum Critical Damage.
- Level 7: +14% Critical Chance, +7% Minimum Critical Damage.
- Level 8: +16% Critical Chance, +8% Minimum Critical Damage.
- Level 9: +18% Critical Chance, +9% Minimum Critical Damage.
- Level 10: +20% Critical Chance, +10% Minimum Critical Damage.
Physical Fitness: (Pirate Training) Strength and agility through physical fitness is improved permanently.
- Skill Details
- Maximum Level: Level 10
- Required Skills: None
- Skill Delay: None
- Skill Type: Passive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: Permanent increase of +3 Strength and Dexterity.
- Level 2: Permanent increase of +6 Strength and Dexterity.
- Level 3: Permanent increase of +9 Strength and Dexterity.
- Level 4: Permanent increase of +12 Strength and Dexterity.
- Level 5: Permanent increase of +15 Strength and Dexterity.
- Level 6: Permanent increase of +18 Strength and Dexterity.
- Level 7: Permanent increase of +21 Strength and Dexterity.
- Level 8: Permanent increase of +24 Strength and Dexterity.
- Level 9: Permanent increase of +27 Strength and Dexterity.
- Level 10: Permanent increase of +30 Strength and Dexterity.
Cannon Booster: Increases Cannon's attack speed. Only applied when holding a cannon.
- Skill Details
- Maximum Level: Level 20
- Required Skills: Level 5 Cannon Mastery
- Skill Delay: 600ms
- Skill Type: Active Supportive
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 30; 10 seconds; +2 weapon speed.
- Level 2: MP Cost: 29; 20 seconds; +2 weapon speed.
- Level 3: MP Cost: 28; 30 seconds; +2 weapon speed.
- Level 4: MP Cost: 27; 40 seconds; +2 weapon speed.
- Level 5: MP Cost: 26; 50 seconds; +2 weapon speed.
- Level 6: MP Cost: 25; 60 seconds; +2 weapon speed.
- Level 7: MP Cost: 24; 70 seconds; +2 weapon speed.
- Level 8: MP Cost: 23; 80 seconds; +2 weapon speed.
- Level 9: MP Cost: 22; 90 seconds; +2 weapon speed.
- Level 10: MP Cost: 21; 100 seconds; +2 weapon speed.
- Level 11: MP Cost: 20; 110 seconds; +2 weapon speed.
- Level 12: MP Cost: 19; 120 seconds; +2 weapon speed.
- Level 13: MP Cost: 18; 130 seconds; +2 weapon speed.
- Level 14: MP Cost: 17; 140 seconds; +2 weapon speed.
- Level 15: MP Cost: 16; 150 seconds; +2 weapon speed.
- Level 16: MP Cost: 15; 160 seconds; +2 weapon speed.
- Level 17: MP Cost: 14; 170 seconds; +2 weapon speed.
- Level 18: MP Cost: 13; 180 seconds; +2 weapon speed.
- Level 19: MP Cost: 12; 190 seconds; +2 weapon speed.
- Level 20: MP Cost: 11; 200 seconds; +2 weapon speed.
Slug Shot: (Scatter Shot) Fire a number of shells at a group of enemies to inflict damage.
- Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: 600ms
- Skill Type: Active Attack
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 100%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 16; Damage 163%, Attacks 4 monsters 2 times.
- Level 2: MP Cost: 16; Damage 166%, Attacks 4 monsters 2 times.
- Level 3: MP Cost: 16; Damage 169%, Attacks 4 monsters 2 times.
- Level 4: MP Cost: 16; Damage 172%, Attacks 4 monsters 2 times.
- Level 5: MP Cost: 18; Damage 175%, Attacks 4 monsters 2 times.
- Level 6: MP Cost: 18; Damage 178%, Attacks 4 monsters 2 times.
- Level 7: MP Cost: 18; Damage 181%, Attacks 4 monsters 2 times.
- Level 8: MP Cost: 18; Damage 184%, Attacks 4 monsters 2 times.
- Level 9: MP Cost: 18; Damage 187%, Attacks 4 monsters 2 times.
- Level 10: MP Cost: 20; Damage 190%, Attacks 4 monsters 2 times.
- Level 11: MP Cost: 20; Damage 193%, Attacks 4 monsters 2 times.
- Level 12: MP Cost: 20; Damage 196%, Attacks 4 monsters 2 times.
- Level 13: MP Cost: 20; Damage 199%, Attacks 4 monsters 2 times.
- Level 14: MP Cost: 20; Damage 202%, Attacks 4 monsters 2 times.
- Level 15: MP Cost: 22; Damage 205%, Attacks 4 monsters 2 times.
- Level 16: MP Cost: 22; Damage 208%, Attacks 4 monsters 2 times.
- Level 17: MP Cost: 22; Damage 211%, Attacks 4 monsters 2 times.
- Level 18: MP Cost: 22; Damage 214%, Attacks 4 monsters 2 times.
- Level 19: MP Cost: 22; Damage 217%, Attacks 4 monsters 2 times.
- Level 20: MP Cost: 24; Damage 220%, Attacks 4 monsters 2 times.
Monkey Bomb Rush: (Barrel Bomb) Spawn a bomb filled barrel to roll at enemies causing them to be pushed back.
- Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: 930ms
- Skill Type: Active Attack
- Skill Abilities: Mob Knockback
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 45%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 20; Damage 31% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 293%.
- Level 2: MP Cost: 20; Damage 32% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 296%.
- Level 3: MP Cost: 20; Damage 33% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 299%.
- Level 4: MP Cost: 20; Damage 34% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 302%.
- Level 5: MP Cost: 22; Damage 35% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 305%.
- Level 6: MP Cost: 22; Damage 36% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 308%.
- Level 7: MP Cost: 22; Damage 37% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 311%.
- Level 8: MP Cost: 22; Damage 38% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 314%.
- Level 9: MP Cost: 22; Damage 39% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 317%.
- Level 10: MP Cost: 24; Damage 40% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 320%.
- Level 11: MP Cost: 24; Damage 41% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 323%.
- Level 12: MP Cost: 24; Damage 42% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 326%.
- Level 13: MP Cost: 24; Damage 43% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 329%.
- Level 14: MP Cost: 24; Damage 44% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 332%.
- Level 15: MP Cost: 26; Damage 45% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 335%.
- Level 16: MP Cost: 26; Damage 46% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 338%.
- Level 17: MP Cost: 26; Damage 47% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 341%.
- Level 18: MP Cost: 26; Damage 48% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 344%.
- Level 19: MP Cost: 26; Damage 49% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 347%.
- Level 20: MP Cost: 28; Damage 50% on initial hit attacking 8 monsters 3 times. Initial explosion Damage 350%.
Monkey Magic: Use your monkey’s magic to increase your party members’ HP, MP, all stats, speed, jump, accuracy, and avoidability for a short period of time. This buff can be used with any other buffs.
- Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: 1350ms
- Skill Type: Active Supportive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: None
- Range: 512%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 30; Duration: 15 seconds, HP and MP +15, All Stats +1, Speed +1, Jump +1, Accuracy and Evasion +8.
- Level 2: MP Cost: 30; Duration: 30 seconds, HP and MP +30, All Stats +2, Speed +1, Jump +1, Accuracy and Evasion +16.
- Level 3: MP Cost: 30; Duration: 45 seconds, HP and MP +45, All Stats +3, Speed +2, Jump +1, Accuracy and Evasion +24.
- Level 4: MP Cost: 35; Duration: 60 seconds, HP and MP +60, All Stats +4, Speed +2, Jump +1, Accuracy and Evasion +32.
- Level 5: MP Cost: 35; Duration: 75 seconds, HP and MP +75, All Stats +5, Speed +3, Jump +2, Accuracy and Evasion +40.
- Level 6: MP Cost: 35; Duration: 90 seconds, HP and MP +90, All Stats +6, Speed +3, Jump +2, Accuracy and Evasion +48.
- Level 7: MP Cost: 35; Duration: 105 seconds, HP and MP +105, All Stats +7, Speed +4, Jump +2, Accuracy and Evasion +56.
- Level 8: MP Cost: 40; Duration: 120 seconds, HP and MP +120, All Stats +8, Speed +4, Jump +2, Accuracy and Evasion +64.
- Level 9: MP Cost: 40; Duration: 135 seconds, HP and MP +135, All Stats +9, Speed +5, Jump +3, Accuracy and Evasion +72.
- Level 10: MP Cost: 40; Duration: 150 seconds, HP and MP +150, All Stats +10, Speed +5, Jump +3, Accuracy and Evasion +80.
- Level 11: MP Cost: 40; Duration: 165 seconds, HP and MP +165, All Stats +11, Speed +6, Jump +3, Accuracy and Evasion +88.
- Level 12: MP Cost: 45; Duration: 180 seconds, HP and MP +180, All Stats +12, Speed +6, Jump +3, Accuracy and Evasion +96.
- Level 13: MP Cost: 45; Duration: 195 seconds, HP and MP +195, All Stats +13, Speed +7, Jump +4, Accuracy and Evasion +104.
- Level 14: MP Cost: 45; Duration: 210 seconds, HP and MP +210, All Stats +14, Speed +7, Jump +4, Accuracy and Evasion +112.
- Level 15: MP Cost: 45; Duration: 225 seconds, HP and MP +225, All Stats +15, Speed +8, Jump +4, Accuracy and Evasion +120.
- Level 16: MP Cost: 50; Duration: 240 seconds, HP and MP +240, All Stats +16, Speed +8, Jump +4, Accuracy and Evasion +128.
- Level 17: MP Cost: 50; Duration: 255 seconds, HP and MP +255, All Stats +17, Speed +9, Jump +5, Accuracy and Evasion +136.
- Level 18: MP Cost: 50; Duration: 270 seconds, HP and MP +270, All Stats +18, Speed +9, Jump +5, Accuracy and Evasion +144.
- Level 19: MP Cost: 50; Duration: 285 seconds, HP and MP +285, All Stats +19, Speed +10, Jump +5, Accuracy and Evasion +152.
- Level 20: MP Cost: 55; Duration: 300 seconds, HP and MP +300, All Stats +20, Speed +10, Jump +5, Accuracy and Evasion +160.
Cannon Trooper
Reinforcement Cannon: (Reinforced Cannon) Permanently imporces the damage and attack speed of your cannon.
- Skill Details
- Maximum Level: Level 15
- Required Skills: None
- Skill Delay: None
- Skill Type: Passive
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: Attack +2, Attack Speed +1.
- Level 2: Attack +4, Attack Speed +1.
- Level 3: Attack +6, Attack Speed +1.
- Level 4: Attack +8, Attack Speed +1.
- Level 5: Attack +10, Attack Speed +1.
- Level 6: Attack +12, Attack Speed +1.
- Level 7: Attack +14, Attack Speed +1.
- Level 8: Attack +16, Attack Speed +1.
- Level 9: Attack +18, Attack Speed +1.
- Level 10: Attack +20, Attack Speed +1.
- Level 11: Attack +22, Attack Speed +1.
- Level 12: Attack +24, Attack Speed +1.
- Level 13: Attack +26, Attack Speed +1.
- Level 14: Attack +28, Attack Speed +1.
- Level 15: Attack +30, Attack Speed +1.
Extreme Vitality: (Pirate Rush) Enhances your survival skills by improving Maximum HP, Defense and Status Resistance.
- Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: None
- Skill Type: Passive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: HP +1%, Weapon Defense +12%, Status Resistance +1%.
- Level 2: HP +2%, Weapon Defense +14%, Status Resistance +2%.
- Level 3: HP +3%, Weapon Defense +16%, Status Resistance +3%.
- Level 4: HP +4%, Weapon Defense +18%, Status Resistance +4%.
- Level 5: HP +5%, Weapon Defense +20%, Status Resistance +5%.
- Level 6: HP +6%, Weapon Defense +22%, Status Resistance +6%.
- Level 7: HP +7%, Weapon Defense +24%, Status Resistance +7%.
- Level 8: HP +8%, Weapon Defense +26%, Status Resistance +8%.
- Level 9: HP +9%, Weapon Defense +28%, Status Resistance +9%.
- Level 10: HP +10%, Weapon Defense +30%, Status Resistance +10%.
- Level 11: HP +11%, Weapon Defense +32%, Status Resistance +11%.
- Level 12: HP +12%, Weapon Defense +34%, Status Resistance +12%.
- Level 13: HP +13%, Weapon Defense +36%, Status Resistance +13%.
- Level 14: HP +14%, Weapon Defense +38%, Status Resistance +14%.
- Level 15: HP +15%, Weapon Defense +40%, Status Resistance +15%.
- Level 16: HP +16%, Weapon Defense +42%, Status Resistance +16%.
- Level 17: HP +17%, Weapon Defense +44%, Status Resistance +17%.
- Level 18: HP +18%, Weapon Defense +46%, Status Resistance +18%.
- Level 19: HP +19%, Weapon Defense +48%, Status Resistance +19%.
- Level 20: HP +20%, Weapon Defense +50%, Status Resistance +20%.
Counter Cannon: (Counter Crush) Grants a chance to deal additional damage after an attack.
- Skill Details
- Maximum Level: Level 15
- Required Skills: None
- Skill Delay: None
- Skill Type: Passive
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: Probability of 6%, Damage 104%.
- Level 2: Probability of 7%, Damage 108%.
- Level 3: Probability of 8%, Damage 112%.
- Level 4: Probability of 9%, Damage 116%.
- Level 5: Probability of 10%, Damage 120%.
- Level 6: Probability of 11%, Damage 124%.
- Level 7: Probability of 12%, Damage 128%.
- Level 8: Probability of 13%, Damage 132%.
- Level 9: Probability of 14%, Damage 136%.
- Level 10: Probability of 15%, Damage 140%.
- Level 11: Probability of 16%, Damage 144%.
- Level 12: Probability of 17%, Damage 148%.
- Level 13: Probability of 18%, Damage 152%.
- Level 14: Probability of 19%, Damage 156%.
- Level 15: Probability of 20%, Damage 160%.
Cannon Spiker: (Cannon Spike) Launch a gigantic spike outwards from your cannon to pierce nearby monsters.
- Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: 960ms
- Skill Type: Active Attack
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 450%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 28; Damage 222%, Attacks 6 monsters 3 times.
- Level 2: MP Cost: 28; Damage 224%, Attacks 6 monsters 3 times.
- Level 3: MP Cost: 28; Damage 226%, Attacks 6 monsters 3 times.
- Level 4: MP Cost: 28; Damage 228%, Attacks 6 monsters 3 times.
- Level 5: MP Cost: 30; Damage 230%, Attacks 6 monsters 3 times.
- Level 6: MP Cost: 30; Damage 232%, Attacks 6 monsters 3 times.
- Level 7: MP Cost: 30; Damage 234%, Attacks 6 monsters 3 times.
- Level 8: MP Cost: 30; Damage 236%, Attacks 6 monsters 3 times.
- Level 9: MP Cost: 30; Damage 238%, Attacks 6 monsters 3 times.
- Level 10: MP Cost: 32; Damage 240%, Attacks 6 monsters 3 times.
- Level 11: MP Cost: 32; Damage 242%, Attacks 6 monsters 3 times.
- Level 12: MP Cost: 32; Damage 244%, Attacks 6 monsters 3 times.
- Level 13: MP Cost: 32; Damage 246%, Attacks 6 monsters 3 times.
- Level 14: MP Cost: 32; Damage 248%, Attacks 6 monsters 3 times.
- Level 15: MP Cost: 34; Damage 250%, Attacks 6 monsters 3 times.
- Level 16: MP Cost: 34; Damage 252%, Attacks 6 monsters 3 times.
- Level 17: MP Cost: 34; Damage 254%, Attacks 6 monsters 3 times.
- Level 18: MP Cost: 34; Damage 256%, Attacks 6 monsters 3 times.
- Level 19: MP Cost: 34; Damage 258%, Attacks 6 monsters 3 times.
- Level 20: MP Cost: 36; Damage 260%, Attacks 6 monsters 3 times.
Monkey Power Bomb: (Monkey Madness) Plant a special bomb that will attack many enemies at the same time and stun them for a short period of time. In addition, the damage of Barrel Bomb will permanently increase.
- Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: 1530ms
- Skill Type: Active Attack
- Skill Abilities: Mob Stun, Additional Monkey Bomb Rush Damage
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: 5 seconds
- Range: 250%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 30; Damage 223%, Attacks 10 monsters 5 times, 45% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 3%.
- Level 2: MP Cost: 30; Damage 226%, Attacks 10 monsters 5 times, 50% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 3%.
- Level 3: MP Cost: 30; Damage 229%, Attacks 10 monsters 5 times, 50% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 6%.
- Level 4: MP Cost: 30; Damage 232%, Attacks 10 monsters 5 times, 55% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 6%.
- Level 5: MP Cost: 34; Damage 235%, Attacks 10 monsters 5 times, 55% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 9%.
- Level 6: MP Cost: 34; Damage 238%, Attacks 10 monsters 5 times, 60% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 9%.
- Level 7: MP Cost: 34; Damage 241%, Attacks 10 monsters 5 times, 60% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 12%.
- Level 8: MP Cost: 34; Damage 244%, Attacks 10 monsters 5 times, 65% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 12%.
- Level 9: MP Cost: 34; Damage 247%, Attacks 10 monsters 5 times, 65% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 15%.
- Level 10: MP Cost: 38; Damage 250%, Attacks 10 monsters 5 times, 70% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 15%.
- Level 11: MP Cost: 38; Damage 253%, Attacks 10 monsters 5 times, 70% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 18%.
- Level 12: MP Cost: 38; Damage 256%, Attacks 10 monsters 5 times, 75% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 18%.
- Level 13: MP Cost: 38; Damage 259%, Attacks 10 monsters 5 times, 75% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 21%.
- Level 14: MP Cost: 38; Damage 262%, Attacks 10 monsters 5 times, 80% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 21%.
- Level 15: MP Cost: 42; Damage 265%, Attacks 10 monsters 5 times, 80% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 24%.
- Level 16: MP Cost: 42; Damage 268%, Attacks 10 monsters 5 times, 85% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 24%.
- Level 17: MP Cost: 42; Damage 271%, Attacks 10 monsters 5 times, 85% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 27%.
- Level 18: MP Cost: 42; Damage 274%, Attacks 10 monsters 5 times, 90% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 27%.
- Level 19: MP Cost: 42; Damage 277%, Attacks 10 monsters 5 times, 90% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 30%.
- Level 20: MP Cost: 46; Damage 280%, Attacks 10 monsters 5 times, 95% chance to stun enemies for 4 seconds, Cooldown: 5 seconds. Permanently increases the damage of Monkey Boom Rush by 30%.
Monkey Wave: Spawn a gigantic drum that is charged up. When using this attack, the monkey strikes the drum with a degree of power based on the charge time.
- Skill Details
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: 1080ms
- Skill Type: Keydown Attack
- Skill Abilities: Mob Stun, Critical Chance
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 500%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 35; Damage 620%, 45% chance of stun, 50% Critical Chance.
- Level 2: MP Cost: 35; Damage 640%, 50% chance of stun, 55% Critical Chance.
- Level 3: MP Cost: 35; Damage 660%, 50% chance of stun, 55% Critical Chance.
- Level 4: MP Cost: 35; Damage 680%, 55% chance of stun, 60% Critical Chance.
- Level 5: MP Cost: 40; Damage 700%, 55% chance of stun, 60% Critical Chance.
- Level 6: MP Cost: 40; Damage 720%, 60% chance of stun, 65% Critical Chance.
- Level 7: MP Cost: 40; Damage 740%, 60% chance of stun, 65% Critical Chance.
- Level 8: MP Cost: 40; Damage 760%, 65% chance of stun, 70% Critical Chance.
- Level 9: MP Cost: 40; Damage 780%, 65% chance of stun, 70% Critical Chance.
- Level 10: MP Cost: 45; Damage 800%, 70% chance of stun, 75% Critical Chance.
- Level 11: MP Cost: 45; Damage 820%, 70% chance of stun, 75% Critical Chance.
- Level 12: MP Cost: 45; Damage 840%, 75% chance of stun, 80% Critical Chance.
- Level 13: MP Cost: 45; Damage 860%, 75% chance of stun, 80% Critical Chance.
- Level 14: MP Cost: 45; Damage 880%, 80% chance of stun, 85% Critical Chance.
- Level 15: MP Cost: 50; Damage 900%, 80% chance of stun, 85% Critical Chance.
- Level 16: MP Cost: 50; Damage 920%, 85% chance of stun, 90% Critical Chance.
- Level 17: MP Cost: 50; Damage 940%, 85% chance of stun, 90% Critical Chance.
- Level 18: MP Cost: 50; Damage 960%, 90% chance of stun, 95% Critical Chance.
- Level 19: MP Cost: 50; Damage 980%, 90% chance of stun, 95% Critical Chance.
- Level 20: MP Cost: 55; Damage 1000%, 95% chance of stun, 100% Critical Chance.
Oak Roulette: (Barrel Roulette) Detonate oak barrels and get a random buff. The buffs have a chance to curse your enemy for a short period of time.
- Skill Details
- Maximum Level: Level 10
- Required Skills: None
- Skill Delay: 2400ms
- Skill Type: Active Supportive
- Skill Abilities: Attack Effect, Mob Darkness/Freeze/Stun/Slow
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 500%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 35; Duration 186 seconds, 3% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds.
- Level 2: MP Cost: 40; Duration 192 seconds, 6% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds.
- Level 3: MP Cost: 40; Duration 198 seconds, 9% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds.
- Level 4: MP Cost: 45; Duration 204 seconds, 12% chance of applying Darkness, Freeze, Stun, or Slow status effects for 3 seconds.
- Level 5: MP Cost: 45; Duration 210 seconds, 15% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds.
- Level 6: MP Cost: 50; Duration 216 seconds, 18% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds.
- Level 7: MP Cost: 50; Duration 222 seconds, 21% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds.
- Level 8: MP Cost: 55; Duration 228 seconds, 24% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds.
- Level 9: MP Cost: 55; Duration 234 seconds, 27% chance of applying Darkness, Freeze, Stun, or Slow status effects for 4 seconds.
- Level 10: MP Cost: 60; Duration 240 seconds, 30% chance of applying Darkness, Freeze, Stun, or Slow status effects for 5 seconds.
Uplift: (Cannon Jump) Point your cannon towards the ground and fire to gain uplift off of it. Monsters lying underneath will be hit with an attack.
- Skill Details
- Maximum Level: Level 15
- Required Skills: None
- Skill Delay: 480ms
- Skill Type: Active Attack
- Skill Abilities: Vertical Jump
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 60%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 60; Damage 168% on up to 6 monsters.
- Level 2: MP Cost: 60; Damage 171% on up to 6 monsters.
- Level 3: MP Cost: 55; Damage 174% on up to 6 monsters.
- Level 4: MP Cost: 55; Damage 177% on up to 6 monsters.
- Level 5: MP Cost: 55; Damage 180% on up to 6 monsters.
- Level 6: MP Cost: 50; Damage 183% on up to 6 monsters.
- Level 7: MP Cost: 50; Damage 186% on up to 6 monsters.
- Level 8: MP Cost: 50; Damage 189% on up to 6 monsters.
- Level 9: MP Cost: 45; Damage 192% on up to 6 monsters.
- Level 10: MP Cost: 45; Damage 195% on up to 6 monsters.
- Level 11: MP Cost: 45; Damage 198% on up to 6 monsters.
- Level 12: MP Cost: 40; Damage 201% on up to 6 monsters.
- Level 13: MP Cost: 40; Damage 204% on up to 6 monsters.
- Level 14: MP Cost: 40; Damage 207% on up to 6 monsters.
- Level 15: MP Cost: 35; Damage 210% on up to 6 monsters.
Lucky Dice: (Luck of the Die) Take a roll at the dice to receive a random enhancement.
- Skill Details
- Roll One: Nothing
- Roll Two: 30% Physical Defense
- Roll Three: 20% HP and MP Increase
- Roll Four: 15% Critical Rate
- Roll Five: 20% Damage Increase
- Roll Six: 30% Exp Boost
- Maximum Level: Level 20
- Required Skills: None
- Skill Delay: 1500ms
- Skill Type: Active Supportive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: Defined
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 40; Buff Duration 66 seconds. Cooldown 500 seconds.
- Level 2: MP Cost: 40; Buff Duration 72 seconds. Cooldown 470 seconds.
- Level 3: MP Cost: 40; Buff Duration 78 seconds. Cooldown 470 seconds.
- Level 4: MP Cost: 40; Buff Duration 84 seconds. Cooldown 440 seconds.
- Level 5: MP Cost: 45; Buff Duration 90 seconds. Cooldown 440 seconds.
- Level 6: MP Cost: 45; Buff Duration 96 seconds. Cooldown 410 seconds.
- Level 7: MP Cost: 45; Buff Duration 102 seconds. Cooldown 410 seconds.
- Level 8: MP Cost: 45; Buff Duration 108 seconds. Cooldown 380 seconds.
- Level 9: MP Cost: 45; Buff Duration 114 seconds. Cooldown 380 seconds.
- Level 10: MP Cost: 50; Buff Duration 120 seconds. Cooldown 350 seconds.
- Level 11: MP Cost: 50; Buff Duration 126 seconds. Cooldown 350 seconds.
- Level 12: MP Cost: 50; Buff Duration 132 seconds. Cooldown 320 seconds.
- Level 13: MP Cost: 50; Buff Duration 138 seconds. Cooldown 320 seconds.
- Level 14: MP Cost: 50; Buff Duration 144 seconds. Cooldown 290 seconds.
- Level 15: MP Cost: 55; Buff Duration 150 seconds. Cooldown 290 seconds.
- Level 16: MP Cost: 55; Buff Duration 156 seconds. Cooldown 260 seconds.
- Level 17: MP Cost: 55; Buff Duration 162 seconds. Cooldown 260 seconds.
- Level 18: MP Cost: 55; Buff Duration 168 seconds. Cooldown 230 seconds.
- Level 19: MP Cost: 55; Buff Duration 174 seconds. Cooldown 230 seconds.
- Level 20: MP Cost: 60; Buff Duration 180 seconds. Cooldown 200 seconds.
Cannon Master
Maple Warrior: Increase party's every stats by certain percentage.
- Skill Details
- Maximum Level: Level 30
- Required Skills: None
- Skill Delay: 1500ms
- Skill Type: Active Supportive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: None
- Range: 400%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 10; +1% Base Stats, 30 seconds.
- Level 2: MP Cost: 10; +1% Base Stats, 60 seconds.
- Level 3: MP Cost: 10; +2% Base Stats, 90 seconds.
- Level 4: MP Cost: 10; +2% Base Stats, 120 seconds.
- Level 5: MP Cost: 10; +3% Base Stats, 150 seconds.
- Level 6: MP Cost: 20; +3% Base Stats, 180 seconds.
- Level 7: MP Cost: 20; +4% Base Stats, 210 seconds.
- Level 8: MP Cost: 20; +4% Base Stats, 240 seconds.
- Level 9: MP Cost: 20; +5% Base Stats, 270 seconds.
- Level 10: MP Cost: 20; +5% Base Stats, 300 seconds.
- Level 11: MP Cost: 30; +6% Base Stats, 330 seconds.
- Level 12: MP Cost: 30; +6% Base Stats, 360 seconds.
- Level 13: MP Cost: 30; +7% Base Stats, 390 seconds.
- Level 14: MP Cost: 30; +7% Base Stats, 420 seconds.
- Level 15: MP Cost: 30; +8% Base Stats, 450 seconds.
- Level 16: MP Cost: 40; +8% Base Stats, 480 seconds.
- Level 17: MP Cost: 40; +9% Base Stats, 510 seconds.
- Level 18: MP Cost: 40; +9% Base Stats, 540 seconds.
- Level 19: MP Cost: 40; +10% Base Stats, 570 seconds.
- Level 20: MP Cost: 40; +10% Base Stats, 600 seconds.
- Level 21: MP Cost: 50; +11% Base Stats, 630 seconds.
- Level 22: MP Cost: 50; +11% Base Stats, 660 seconds.
- Level 23: MP Cost: 50; +12% Base Stats, 690 seconds.
- Level 24: MP Cost: 50; +12% Base Stats, 720 seconds.
- Level 25: MP Cost: 50; +13% Base Stats, 750 seconds.
- Level 26: MP Cost: 60; +13% Base Stats, 780 seconds.
- Level 27: MP Cost: 60; +14% Base Stats, 810 seconds.
- Level 28: MP Cost: 60; +14% Base Stats, 840 seconds.
- Level 29: MP Cost: 60; +15% Base Stats, 870 seconds.
- Level 30: MP Cost: 60; +15% Base Stats, 900 seconds.
- Level 31: MP Cost: 70; +16% Base Stats, 930 seconds.
- Level 32: MP Cost: 70; +16% Base Stats, 960 seconds.
Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
- Skill Details
- Maximum Level: Level 30
- Required Skills: None
- Skill Delay: None
- Skill Type: Active Supportive
- Skill Abilities: Status Removal
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: Defined
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 10 minutes
- Level 2: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 9 minutes
- Level 3: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 8 minutes
- Level 4: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 7 minutes
- Level 5: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 6 minutes
- Level 6: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 5 minutes
- Level 7: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 4 minutes
Overburn: (Cannon Overload) Increase the power of your cannon. You will be able to ignore an enemies defense capabilities and increase your damage given.
- Skill Details
- Maximum Level: Level 30
- Required Skills: None
- Skill Delay: None
- Skill Type: Passive
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: All Skill Damage +11%, +5% defense ignored.
- Level 2: All Skill Damage +12%, +6% defense ignored.
- Level 3: All Skill Damage +13%, +6% defense ignored.
- Level 4: All Skill Damage +14%, +7% defense ignored.
- Level 5: All Skill Damage +15%, +7% defense ignored.
- Level 6: All Skill Damage +16%, +8% defense ignored.
- Level 7: All Skill Damage +17%, +8% defense ignored.
- Level 8: All Skill Damage +18%, +9% defense ignored.
- Level 9: All Skill Damage +19%, +9% defense ignored.
- Level 10: All Skill Damage +20%, +10% defense ignored.
- Level 11: All Skill Damage +21%, +10% defense ignored.
- Level 12: All Skill Damage +22%, +11% defense ignored.
- Level 13: All Skill Damage +23%, +11% defense ignored.
- Level 14: All Skill Damage +24%, +12% defense ignored.
- Level 15: All Skill Damage +25%, +12% defense ignored.
- Level 16: All Skill Damage +26%, +13% defense ignored.
- Level 17: All Skill Damage +27%, +13% defense ignored.
- Level 18: All Skill Damage +28%, +14% defense ignored.
- Level 19: All Skill Damage +29%, +14% defense ignored.
- Level 20: All Skill Damage +30%, +15% defense ignored.
- Level 21: All Skill Damage +31%, +15% defense ignored.
- Level 22: All Skill Damage +32%, +16% defense ignored.
- Level 23: All Skill Damage +33%, +16% defense ignored.
- Level 24: All Skill Damage +34%, +17% defense ignored.
- Level 25: All Skill Damage +35%, +17% defense ignored.
- Level 26: All Skill Damage +36%, +18% defense ignored.
- Level 27: All Skill Damage +37%, +18% defense ignored.
- Level 28: All Skill Damage +38%, +19% defense ignored.
- Level 29: All Skill Damage +39%, +19% defense ignored.
- Level 30: All Skill Damage +40%, +20% defense ignored.
- Level 31: All Skill Damage +41%, +20% defense ignored.
- Level 32: All Skill Damage +42%, +21% defense ignored.
Cannon Bazooka: Unleash a deadly single beam to attack multiple enemies.
- Skill Details
- Maximum Level: Level 30
- Required Skills: None
- Skill Delay: 1440ms
- Skill Type: Active Attack
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 695%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 50; Damage 534%, Attacks 6 monsters 2 times.
- Level 2: MP Cost: 50; Damage 538%, Attacks 6 monsters 2 times.
- Level 3: MP Cost: 50; Damage 542%, Attacks 6 monsters 2 times.
- Level 4: MP Cost: 50; Damage 546%, Attacks 6 monsters 2 times.
- Level 5: MP Cost: 50; Damage 550%, Attacks 6 monsters 2 times.
- Level 6: MP Cost: 55; Damage 554%, Attacks 6 monsters 2 times.
- Level 7: MP Cost: 55; Damage 558%, Attacks 6 monsters 2 times.
- Level 8: MP Cost: 55; Damage 562%, Attacks 6 monsters 2 times.
- Level 9: MP Cost: 55; Damage 566%, Attacks 6 monsters 2 times.
- Level 10: MP Cost: 55; Damage 570%, Attacks 6 monsters 2 times.
- Level 11: MP Cost: 55; Damage 574%, Attacks 6 monsters 2 times.
- Level 12: MP Cost: 60; Damage 578%, Attacks 6 monsters 2 times.
- Level 13: MP Cost: 60; Damage 582%, Attacks 6 monsters 2 times.
- Level 14: MP Cost: 60; Damage 586%, Attacks 6 monsters 2 times.
- Level 15: MP Cost: 60; Damage 590%, Attacks 6 monsters 2 times.
- Level 16: MP Cost: 60; Damage 594%, Attacks 6 monsters 2 times.
- Level 17: MP Cost: 60; Damage 598%, Attacks 6 monsters 2 times.
- Level 18: MP Cost: 65; Damage 602%, Attacks 6 monsters 2 times.
- Level 19: MP Cost: 65; Damage 606%, Attacks 6 monsters 2 times.
- Level 20: MP Cost: 65; Damage 610%, Attacks 6 monsters 2 times.
- Level 21: MP Cost: 65; Damage 614%, Attacks 6 monsters 2 times.
- Level 22: MP Cost: 65; Damage 618%, Attacks 6 monsters 2 times.
- Level 23: MP Cost: 65; Damage 622%, Attacks 6 monsters 2 times.
- Level 24: MP Cost: 70; Damage 626%, Attacks 6 monsters 2 times.
- Level 25: MP Cost: 70; Damage 630%, Attacks 6 monsters 2 times.
- Level 26: MP Cost: 70; Damage 634%, Attacks 6 monsters 2 times.
- Level 27: MP Cost: 70; Damage 638%, Attacks 6 monsters 2 times.
- Level 28: MP Cost: 70; Damage 642%, Attacks 6 monsters 2 times.
- Level 29: MP Cost: 70; Damage 646%, Attacks 6 monsters 2 times.
- Level 30: MP Cost: 75; Damage 650%, Attacks 6 monsters 2 times.
- Level 31: MP Cost: 75; Damage 654%, Attacks 6 monsters 2 times.
- Level 32: MP Cost: 75; Damage 658%, Attacks 6 monsters 2 times.
Cannon Buster: (Canon Barrage) Load up multiple missiles and fire them at nearby enemies.
- Skill Details
- Maximum Level: Level 30
- Required Skills: None
- Skill Delay: 990ms
- Skill Type: Active Attack
- Skill Abilities: Critical Chance
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: Defined
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 45; Damage 262%, Attacks 5 times. +1% Critical Chance.
- Level 2: MP Cost: 45; Damage 264%, Attacks 5 times. +1% Critical Chance.
- Level 3: MP Cost: 45; Damage 266%, Attacks 5 times. +2% Critical Chance.
- Level 4: MP Cost: 45; Damage 268%, Attacks 5 times. +2% Critical Chance.
- Level 5: MP Cost: 48; Damage 270%, Attacks 5 times. +3% Critical Chance.
- Level 6: MP Cost: 48; Damage 272%, Attacks 5 times. +3% Critical Chance.
- Level 7: MP Cost: 48; Damage 274%, Attacks 5 times. +4% Critical Chance.
- Level 8: MP Cost: 48; Damage 276%, Attacks 5 times. +4% Critical Chance.
- Level 9: MP Cost: 48; Damage 278%, Attacks 5 times. +5% Critical Chance.
- Level 10: MP Cost: 51; Damage 280%, Attacks 5 times. +5% Critical Chance.
- Level 11: MP Cost: 51; Damage 282%, Attacks 5 times. +6% Critical Chance.
- Level 12: MP Cost: 51; Damage 284%, Attacks 5 times. +6% Critical Chance.
- Level 13: MP Cost: 51; Damage 286%, Attacks 5 times. +7% Critical Chance.
- Level 14: MP Cost: 51; Damage 288%, Attacks 5 times. +7% Critical Chance.
- Level 15: MP Cost: 54; Damage 290%, Attacks 5 times. +8% Critical Chance.
- Level 16: MP Cost: 54; Damage 292%, Attacks 5 times. +8% Critical Chance.
- Level 17: MP Cost: 54; Damage 294%, Attacks 5 times. +9% Critical Chance.
- Level 18: MP Cost: 54; Damage 296%, Attacks 5 times. +9% Critical Chance.
- Level 19: MP Cost: 54; Damage 298%, Attacks 5 times. +10% Critical Chance.
- Level 20: MP Cost: 57; Damage 300%, Attacks 5 times. +10% Critical Chance.
- Level 21: MP Cost: 57; Damage 302%, Attacks 5 times. +11% Critical Chance.
- Level 22: MP Cost: 57; Damage 304%, Attacks 5 times. +11% Critical Chance.
- Level 23: MP Cost: 57; Damage 306%, Attacks 5 times. +12% Critical Chance.
- Level 24: MP Cost: 57; Damage 308%, Attacks 5 times. +12% Critical Chance.
- Level 25: MP Cost: 60; Damage 310%, Attacks 5 times. +13% Critical Chance.
- Level 26: MP Cost: 60; Damage 312%, Attacks 5 times. +13% Critical Chance.
- Level 27: MP Cost: 60; Damage 314%, Attacks 5 times. +14% Critical Chance.
- Level 28: MP Cost: 60; Damage 316%, Attacks 5 times. +14% Critical Chance.
- Level 29: MP Cost: 60; Damage 318%, Attacks 5 times. +15% Critical Chance.
- Level 30: MP Cost: 63; Damage 320%, Attacks 5 times. +15% Critical Chance.
- Level 31: MP Cost: 63; Damage 322%, Attacks 5 times. +16% Critical Chance.
- Level 32: MP Cost: 63; Damage 324%, Attacks 5 times. +16% Critical Chance.
Hyper Monkey Spell: (Mega Monkey Magic) Enhances the Monkey Magic skill.
- Skill Details
- Maximum Level: Level 30
- Required Skills: Level 20 Monkey Magic
- Skill Delay: 1350ms
- Skill Type: Active Supportive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: None
- Range: 512%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 60; Duration: 300 seconds, HP and MP +323, All Stats +25, Speed +11, Jump +6, Accuracy and Evasion +163.
- Level 2: MP Cost: 60; Duration: 300 seconds, HP and MP +336, All Stats +26, Speed +11, Jump +6, Accuracy and Evasion +166.
- Level 3: MP Cost: 60; Duration: 300 seconds, HP and MP +349, All Stats +26, Speed +11, Jump +6, Accuracy and Evasion +169.
- Level 4: MP Cost: 60; Duration: 300 seconds, HP and MP +362, All Stats +27, Speed +11, Jump +6, Accuracy and Evasion +172.
- Level 5: MP Cost: 60; Duration: 300 seconds, HP and MP +375, All Stats +27, Speed +11, Jump +6, Accuracy and Evasion +175.
- Level 6: MP Cost: 60; Duration: 300 seconds, HP and MP +388, All Stats +28, Speed +11, Jump +6, Accuracy and Evasion +178.
- Level 7: MP Cost: 65; Duration: 300 seconds, HP and MP +401, All Stats +28, Speed +12, Jump +7, Accuracy and Evasion +181.
- Level 8: MP Cost: 65; Duration: 300 seconds, HP and MP +414, All Stats +29, Speed +12, Jump +7, Accuracy and Evasion +184.
- Level 9: MP Cost: 65; Duration: 300 seconds, HP and MP +427, All Stats +29, Speed +12, Jump +7, Accuracy and Evasion +187.
- Level 10: MP Cost: 65; Duration: 300 seconds, HP and MP +440, All Stats +30, Speed +12, Jump +7, Accuracy and Evasion +190.
- Level 11: MP Cost: 65; Duration: 300 seconds, HP and MP +453, All Stats +30, Speed +12, Jump +7, Accuracy and Evasion +193.
- Level 12: MP Cost: 65; Duration: 300 seconds, HP and MP +466, All Stats +31, Speed +12, Jump +7, Accuracy and Evasion +196.
- Level 13: MP Cost: 70; Duration: 300 seconds, HP and MP +479, All Stats +31, Speed +13, Jump +8, Accuracy and Evasion +199.
- Level 14: MP Cost: 70; Duration: 300 seconds, HP and MP +492, All Stats +32, Speed +13, Jump +8, Accuracy and Evasion +202.
- Level 15: MP Cost: 70; Duration: 300 seconds, HP and MP +505, All Stats +32, Speed +13, Jump +8, Accuracy and Evasion +205.
- Level 16: MP Cost: 70; Duration: 300 seconds, HP and MP +518, All Stats +33, Speed +13, Jump +8, Accuracy and Evasion +208.
- Level 17: MP Cost: 70; Duration: 300 seconds, HP and MP +531, All Stats +33, Speed +13, Jump +8, Accuracy and Evasion +211.
- Level 18: MP Cost: 70; Duration: 300 seconds, HP and MP +544, All Stats +34, Speed +13, Jump +8, Accuracy and Evasion +214.
- Level 19: MP Cost: 75; Duration: 300 seconds, HP and MP +557, All Stats +34, Speed +14, Jump +9, Accuracy and Evasion +217.
- Level 20: MP Cost: 75; Duration: 300 seconds, HP and MP +570, All Stats +35, Speed +14, Jump +9, Accuracy and Evasion +220.
- Level 21: MP Cost: 75; Duration: 300 seconds, HP and MP +583, All Stats +35, Speed +14, Jump +9, Accuracy and Evasion +223.
- Level 22: MP Cost: 75; Duration: 300 seconds, HP and MP +596, All Stats +36, Speed +14, Jump +9, Accuracy and Evasion +226.
- Level 23: MP Cost: 75; Duration: 300 seconds, HP and MP +609, All Stats +36, Speed +14, Jump +9, Accuracy and Evasion +229.
- Level 24: MP Cost: 75; Duration: 300 seconds, HP and MP +622, All Stats +37, Speed +14, Jump +9, Accuracy and Evasion +232.
- Level 25: MP Cost: 80; Duration: 300 seconds, HP and MP +635, All Stats +37, Speed +15, Jump +10, Accuracy and Evasion +235.
- Level 26: MP Cost: 80; Duration: 300 seconds, HP and MP +648, All Stats +38, Speed +15, Jump +10, Accuracy and Evasion +238.
- Level 27: MP Cost: 80; Duration: 300 seconds, HP and MP +661, All Stats +38, Speed +15, Jump +10, Accuracy and Evasion +241.
- Level 28: MP Cost: 80; Duration: 300 seconds, HP and MP +674, All Stats +39, Speed +15, Jump +10, Accuracy and Evasion +244.
- Level 29: MP Cost: 80; Duration: 300 seconds, HP and MP +687, All Stats +39, Speed +15, Jump +10, Accuracy and Evasion +247.
- Level 30: MP Cost: 80; Duration: 300 seconds, HP and MP +700, All Stats +40, Speed +15, Jump +10, Accuracy and Evasion +250.
- Level 31: MP Cost: 85; Duration: 300 seconds, HP and MP +713, All Stats +40, Speed +16, Jump +11, Accuracy and Evasion +253.
- Level 32: MP Cost: 85; Duration: 300 seconds, HP and MP +726, All Stats +41, Speed +16, Jump +11, Accuracy and Evasion +256.
Double Roll of the Dice: (Double Down) Test your luck! Roll 2 dice at once to get a special buff. If you roll two of the same numbers, a more powerful buff will be applied.
- Skill Details
- Roll One or 2 Ones: Nothing
- Roll Two: 30% Physical Defense
- Roll Three: 20% HP and MP Increase
- Roll Four: 15% Critical Rate
- Roll Five: 20% Damage Increase
- Roll Six: 30% Exp Boost
- Roll 2 Twos: 40% Physical Defense
- Roll 2 Threes: 30% HP and MP Increase
- Roll 2 Fours: 25% Critical Rate
- Roll 2 Fives: 30% Damage Increase
- Roll 2 Sixes: 40% Exp Boost
- Maximum Level: Level 5
- Required Skills: Level 20 Roll of the Dice
- Skill Delay: 1500ms
- Skill Type: Active Supportive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: 200 Seconds.
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 60; Buff Duration 184 seconds. Cooldown 200 seconds.
- Level 2: MP Cost: 60; Buff Duration 188 seconds. Cooldown 200 seconds.
- Level 3: MP Cost: 60; Buff Duration 192 seconds. Cooldown 200 seconds.
- Level 4: MP Cost: 60; Buff Duration 196 seconds. Cooldown 200 seconds.
- Level 5: MP Cost: 60; Buff Duration 200 seconds. Cooldown 200 seconds.
- Level 6: MP Cost: 60; Buff Duration 204 seconds. Cooldown 200 seconds.
- Level 7: MP Cost: 60; Buff Duration 208 seconds. Cooldown 200 seconds.
Battleship Nautilus: (Nautilus Strike) Command the Battleship Nautilus to attack many enemies.
- Skill Details
- Maximum Level: Level 30
- Required Skills: None
- Skill Delay: 3420ms
- Skill Type: Active Attack
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: Defined
- Range: 400%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 350; Damage 404%, Attacks 15 monsters 3 times. Cooldown: 60 seconds.
- Level 2: MP Cost: 350; Damage 408%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
- Level 3: MP Cost: 350; Damage 412%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
- Level 4: MP Cost: 350; Damage 416%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
- Level 5: MP Cost: 350; Damage 420%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
- Level 6: MP Cost: 350; Damage 424%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
- Level 7: MP Cost: 350; Damage 428%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
- Level 8: MP Cost: 350; Damage 432%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
- Level 9: MP Cost: 350; Damage 436%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
- Level 10: MP Cost: 350; Damage 400%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
- Level 11: MP Cost: 350; Damage 404%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
- Level 12: MP Cost: 350; Damage 408%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
- Level 13: MP Cost: 350; Damage 412%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
- Level 14: MP Cost: 350; Damage 416%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
- Level 15: MP Cost: 350; Damage 420%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
- Level 16: MP Cost: 350; Damage 424%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
- Level 17: MP Cost: 350; Damage 428%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
- Level 18: MP Cost: 350; Damage 432%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
- Level 19: MP Cost: 350; Damage 436%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
- Level 20: MP Cost: 350; Damage 440%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
- Level 21: MP Cost: 350; Damage 444%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
- Level 22: MP Cost: 350; Damage 448%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
- Level 23: MP Cost: 350; Damage 452%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
- Level 24: MP Cost: 350; Damage 456%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
- Level 25: MP Cost: 350; Damage 460%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
- Level 26: MP Cost: 350; Damage 464%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
- Level 27: MP Cost: 350; Damage 468%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
- Level 28: MP Cost: 350; Damage 472%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
- Level 29: MP Cost: 350; Damage 476%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
- Level 30: MP Cost: 350; Damage 480%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
- Level 31: MP Cost: 350; Damage 484%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
- Level 32: MP Cost: 350; Damage 488%, Attacks 15 monsters 3 times. Cooldown: 28 seconds.
Magnetic Anchor: (Anchors Aweigh) Install anchors to generate a strong magnetic field. The magnetic field formed will consistently attack monsters in between the anchors. After a set duration, the anchors will self-destruct and damage nearby monsters.
- Skill Details
- Maximum Level: Level 15
- Required Skills: None
- Skill Delay: 900ms
- Skill Type: Active Supportive Summon
- Skill Abilities: Monster Pull
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: None
- Range: 350% Pull, 350% Summon, 350% Die
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 62; For a duration of 6 seconds, nearby monsters are pulled in to receive Damage of 220% at fixed intervals. When the anchors self-destruct, Damage 508%.
- Level 2: MP Cost: 62; For a duration of 7 seconds, nearby monsters are pulled in to receive Damage of 240% at fixed intervals. When the anchors self-destruct, Damage 516%.
- Level 3: MP Cost: 62; For a duration of 8 seconds, nearby monsters are pulled in to receive Damage of 260% at fixed intervals. When the anchors self-destruct, Damage 524%.
- Level 4: MP Cost: 62; For a duration of 9 seconds, nearby monsters are pulled in to receive Damage of 280% at fixed intervals. When the anchors self-destruct, Damage 532%.
- Level 5: MP Cost: 62; For a duration of 10 seconds, nearby monsters are pulled in to receive Damage of 300% at fixed intervals. When the anchors self-destruct, Damage 540%.
- Level 6: MP Cost: 74; For a duration of 11 seconds, nearby monsters are pulled in to receive Damage of 320% at fixed intervals. When the anchors self-destruct, Damage 548%.
- Level 7: MP Cost: 74; For a duration of 12 seconds, nearby monsters are pulled in to receive Damage of 340% at fixed intervals. When the anchors self-destruct, Damage 556%.
- Level 8: MP Cost: 74; For a duration of 13 seconds, nearby monsters are pulled in to receive Damage of 360% at fixed intervals. When the anchors self-destruct, Damage 564%.
- Level 9: MP Cost: 74; For a duration of 14 seconds, nearby monsters are pulled in to receive Damage of 380% at fixed intervals. When the anchors self-destruct, Damage 572%.
- Level 10: MP Cost: 74; For a duration of 15 seconds, nearby monsters are pulled in to receive Damage of 400% at fixed intervals. When the anchors self-destruct, Damage 580%.
- Level 11: MP Cost: 86; For a duration of 16 seconds, nearby monsters are pulled in to receive Damage of 420% at fixed intervals. When the anchors self-destruct, Damage 588%.
- Level 12: MP Cost: 86; For a duration of 17 seconds, nearby monsters are pulled in to receive Damage of 440% at fixed intervals. When the anchors self-destruct, Damage 596%.
- Level 13: MP Cost: 86; For a duration of 18 seconds, nearby monsters are pulled in to receive Damage of 460% at fixed intervals. When the anchors self-destruct, Damage 604%.
- Level 14: MP Cost: 86; For a duration of 19 seconds, nearby monsters are pulled in to receive Damage of 480% at fixed intervals. When the anchors self-destruct, Damage 612%.
- Level 15: MP Cost: 86; For a duration of 20 seconds, nearby monsters are pulled in to receive Damage of 500% at fixed intervals. When the anchors self-destruct, Damage 620%.
- Level 16: MP Cost: 98; For a duration of 21 seconds, nearby monsters are pulled in to receive Damage of 520% at fixed intervals. When the anchors self-destruct, Damage 628%.
- Level 17: MP Cost: 98; For a duration of 22 seconds, nearby monsters are pulled in to receive Damage of 540% at fixed intervals. When the anchors self-destruct, Damage 636%.
Reinforcements: (Monkey Militia) Summon a second monkey to support you in combat.
- Skill Details
- Maximum Level: Level 15
- Required Skills: None
- Skill Delay: 900ms
- Skill Type: Active Supportive Summon
- Skill Abilities: None
- Weapons Effected: 53(Cannon)
- Elemental Effects: None
- Cooldown: 10 seconds.
- Range: 350%
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 40; For 32 seconds, Damage 280%. Cooldown: 10 seconds.
- Level 2: MP Cost: 40; For 34 seconds, Damage 285%. Cooldown: 10 seconds.
- Level 3: MP Cost: 40; For 36 seconds, Damage 290%. Cooldown: 10 seconds.
- Level 4: MP Cost: 40; For 38 seconds, Damage 295%. Cooldown: 10 seconds.
- Level 5: MP Cost: 50; For 40 seconds, Damage 300%. Cooldown: 10 seconds.
- Level 6: MP Cost: 50; For 42 seconds, Damage 305%. Cooldown: 10 seconds.
- Level 7: MP Cost: 50; For 44 seconds, Damage 310%. Cooldown: 10 seconds.
- Level 8: MP Cost: 50; For 46 seconds, Damage 315%. Cooldown: 10 seconds.
- Level 9: MP Cost: 50; For 48 seconds, Damage 320%. Cooldown: 10 seconds.
- Level 10: MP Cost: 60; For 50 seconds, Damage 325%. Cooldown: 10 seconds.
- Level 11: MP Cost: 60; For 52 seconds, Damage 330%. Cooldown: 10 seconds.
- Level 12: MP Cost: 60; For 54 seconds, Damage 335%. Cooldown: 10 seconds.
- Level 13: MP Cost: 60; For 56 seconds, Damage 340%. Cooldown: 10 seconds.
- Level 14: MP Cost: 60; For 58 seconds, Damage 345%. Cooldown: 10 seconds.
- Level 15: MP Cost: 70; For 60 seconds, Damage 350%. Cooldown: 10 seconds.
- Level 16: MP Cost: 70; For 62 seconds, Damage 355%. Cooldown: 10 seconds.
- Level 17: MP Cost: 70; For 64 seconds, Damage 360%. Cooldown: 10 seconds.
Pirate Spirit: (Pirate's Spirit) With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.
- Skill Details
- Maximum Level: Level 30
- Required Skills: None
- Skill Delay: 990ms
- Skill Type: Active Supportive
- Skill Abilities: None
- Weapons Effected: None
- Elemental Effects: None
- Cooldown: None
- Range: None
- PvP Skill: Yes
- Invisible: No
- Level 1: MP Cost: 50; For 10 seconds, prevent from getting knock-backed with success rate 32%. Permanently increases counter-attack rate by 1%.
- Level 2: MP Cost: 50; For 20 seconds, prevent from getting Knock-backed with success rate 34%. Permanently increases counter-attack rate by 1%.
- Level 3: MP Cost: 50; For 30 seconds, prevent from getting Knock-backed with success rate 36%. Permanently increases counter-attack rate by 2%.
- Level 4: MP Cost: 50; For 40 seconds, prevent from getting Knock-backed with success rate 38%. Permanently increases counter-attack rate by 2%.
- Level 5: MP Cost: 55; For 50 seconds, prevent from getting Knock-backed with success rate 40%. Permanently increases counter-attack rate by 3%.
- Level 6: MP Cost: 55; For 60 seconds, prevent from getting Knock-backed with success rate 42%. Permanently increases counter-attack rate by 3%.
- Level 7: MP Cost: 55; For 70 seconds, prevent from getting Knock-backed with success rate 44%. Permanently increases counter-attack rate by 4%.
- Level 8: MP Cost: 55; For 80 seconds, prevent from getting Knock-backed with success rate 46%. Permanently increases counter-attack rate by 4%.
- Level 9: MP Cost: 55; For 90 seconds, prevent from getting Knock-backed with success rate 48%. Permanently increases counter-attack rate by 5%.
- Level 10: MP Cost: 60; For 100 seconds, prevent from getting Knock-backed with success rate 50%. Permanently increases counter-attack rate by 5%.
- Level 11: MP Cost: 60; For 110 seconds, prevent from getting Knock-backed with success rate 52%. Permanently increases counter-attack rate by 6%.
- Level 12: MP Cost: 60; For 120 seconds, prevent from getting Knock-backed with success rate 54%. Permanently increases counter-attack rate by 6%.
- Level 13: MP Cost: 60; For 130 seconds, prevent from getting Knock-backed with success rate 56%. Permanently increases counter-attack rate by 7%.
- Level 14: MP Cost: 60; For 140 seconds, prevent from getting Knock-backed with success rate 58%. Permanently increases counter-attack rate by 7%.
- Level 15: MP Cost: 65; For 150 seconds, prevent from getting Knock-backed with success rate 60%. Permanently increases counter-attack rate by 8%.
- Level 16: MP Cost: 65; For 160 seconds, prevent from getting Knock-backed with success rate 62%. Permanently increases counter-attack rate by 8%.
- Level 17: MP Cost: 65; For 170 seconds, prevent from getting Knock-backed with success rate 64%. Permanently increases counter-attack rate by 9%.
- Level 18: MP Cost: 65; For 180 seconds, prevent from getting Knock-backed with success rate 66%. Permanently increases counter-attack rate by 9%.
- Level 19: MP Cost: 65; For 190 seconds, prevent from getting Knock-backed with success rate 68%. Permanently increases counter-attack rate by 10%.
- Level 20: MP Cost: 70; For 200 seconds, prevent from getting Knock-backed with success rate 70%. Permanently increases counter-attack rate by 10%.
- Level 21: MP Cost: 70; For 210 seconds, prevent from getting Knock-backed with success rate 72%. Permanently increases counter-attack rate by 11%.
- Level 22: MP Cost: 70; For 220 seconds, prevent from getting Knock-backed with success rate 74%. Permanently increases counter-attack rate by 11%.
- Level 23: MP Cost: 70; For 230 seconds, prevent from getting Knock-backed with success rate 76%. Permanently increases counter-attack rate by 12%.
- Level 24: MP Cost: 70; For 240 seconds, prevent from getting Knock-backed with success rate 78%. Permanently increases counter-attack rate by 12%.
- Level 25: MP Cost: 75; For 250 seconds, prevent from getting Knock-backed with success rate 80%. Permanently increases counter-attack rate by 13%.
- Level 26: MP Cost: 75; For 260 seconds, prevent from getting Knock-backed with success rate 82%. Permanently increases counter-attack rate by 13%.
- Level 27: MP Cost: 75; For 270 seconds, prevent from getting Knock-backed with success rate 84%. Permanently increases counter-attack rate by 14%.
- Level 28: MP Cost: 75; For 280 seconds, prevent from getting Knock-backed with success rate 86%. Permanently increases counter-attack rate by 14%.
- Level 29: MP Cost: 75; For 290 seconds, prevent from getting Knock-backed with success rate 88%. Permanently increases counter-attack rate by 15%.
- Level 30: MP Cost: 80; For 300 seconds, prevent from getting Knock-backed with success rate 90%. Permanently increases counter-attack rate by 15%.
- Level 31: MP Cost: 80; For 310 seconds, prevent from getting Knock-backed with success rate 92%. Permanently increases counter-attack rate by 16%.
- Level 32: MP Cost: 80; For 320 seconds, prevent from getting Knock-backed with success rate 94%. Permanently increases counter-attack rate by 16%.