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< MapleStory‎ | Dragon Warrior (Zen)
Revision as of 01:54, 18 November 2013 by PirateIzzy (talk | contribs) (Converting a few other skills)
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Beginner

MS Skill Core Aura.png

Core Aura: Surrounds the true owner of the Core with a powerful aura that enhances abilities.

Core Aura effects

'

  • Level 1: STR, DEX, INT, LUK, Weapon Attack, and Magic Attack increased by a random amount (changes daily)

First Job

MS Skill Bullet Time.png Chivalrous Movement
"Permanently increases accuracy, maximum movement speed and jump."
Chivalrous Movement level data
Level Accuracy Max Movement Speed Jump
Add 22
per level
Add 2
per level
Add 2
per level
1 +22 +2 +2
2 +44 +4 +4
3 +66 +6 +6
4 +88 +8 +8
5 +110 +10 +10
MS Skill Dragon Wing Attack.png Dragon Wing Attack
"Attacks enemies with a whirlwind created by a super fast uppercut."
Dragon Wing Attack level data
Level MP Cost Damage Max Enemies Hit
Add 2
per 5 levels
Add 4%
per level
No
change
1 18 254% 6
2 18 258% 6
3 18 262% 6
4 18 266% 6
5 18 270% 6
6 20 274% 6
7 20 278% 6
8 20 282% 6
9 20 286% 6
10 20 290% 6
11 22 294% 6
12 22 298% 6
13 22 302% 6
14 22 306% 6
15 22 310% 6
16 24 314% 6
17 24 318% 6
18 24 322% 6
19 24 326% 6
20 24 330% 6
File:MS Skill Double Fire.png Double Shot
"Fires two consecutive shots at the enemy."
Double Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Range
Add 1
per 6 levels
Add 2%
per level
No
change
No
change
No
change
1 4 127% 2 1 380
2 4 129% 2 1 380
3 4 131% 2 1 380
4 4 133% 2 1 380
5 4 135% 2 1 380
6 5 137% 2 1 380
7 5 139% 2 1 380
8 5 141% 2 1 380
9 5 143% 2 1 380
10 5 145% 2 1 380
11 5 147% 2 1 380
12 6 149% 2 1 380
13 6 151% 2 1 380
14 6 153% 2 1 380
15 6 155% 2 1 380
16 6 157% 2 1 380
17 6 159% 2 1 380
18 7 161% 2 1 380
19 7 163% 2 1 380
20 7 165% 2 1 380
MS Skill Somersault.png Somersault
"Tumble in the air while jumping. Movement distance increases as the skill level increases."
Somersault level data
Level MP Cost
Add 1
per level
1 11
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20
MS Skill Shadow Heart.png Lion's Might
"Permanently increases accuracy, maximum movement speed and jump.."
Lion's Might level data
Level Critical Rate Minimum Critical Damage
Add 4%
per level
Add 2%
per level
1 +4% +2%
2 +8% +4%
3 +12% +6%
4 +16% +8%
5 +20% +10%
MS Skill Violent Impact.png Violent Impact
"Step forward, unleashing a powerful hit with your fists."
Violent Impact level data
Level MP Cost Damage Max Enemies Hit
Add 1
per level
Add 7%
per level
No
change
1 11 387% 6
2 12 394% 6
3 13 401% 6
4 14 408% 6
5 15 415% 6
6 16 422% 6
7 17 429% 6
8 18 436% 6
9 19 443% 6
10 20 450% 6

Second Job

MS Skill Gun Mastery.png Gun Mastery
"Increases the weapon mastery and accuracy of guns."
Gun Mastery level data
Level Weapon Mastery Accuracy
Add +4%
per level
Add +12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
MS Skill Panda Earthquake.png Panda Earthquake
"Summon a panda to slam the ground, causing a shockwave that hits multiple enemies."
Panda Earthquake level data
Level MP Cost Damage Max Enemies Hit
Add 2
per 3 levels
Add 4%
per level
No
change
1 18 455% 6
2 18 460% 6
3 20 465% 6
4 20 470% 6
5 20 475% 6
6 22 480% 6
7 22 485% 6
8 22 490% 6
9 24 495% 6
10 24 500% 6
11 24 505% 6
12 26 510% 6
13 26 515% 6
14 26 520% 6
15 28 525% 6
16 28 530% 6
17 28 535% 6
18 30 540% 6
19 30 545% 6
20 30 550% 6
MS Skill Gun Booster.png Thunder Resurgence
"Increases the attack speed of your weapon."
Requires Level 5 Gun Mastery
Thunder Resurgence level data
Level MP Cost Duration
Subtract 2
per level
Add 20 seconds per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Physical Training.png Physical Training
"Permanently increases STR and DEX through physical training."
Physical Training level data
Level STR and DEX
Add 3
per level
1 +3
2 +6
3 +9
4 +12
5 +15
6 +18
7 +21
8 +24
9 +27
10 +30
MS Skill Dark Clarity.png Dream
"Focus and increases player's physical attack and accuracy for a certain period of time."
Dream level data
Level MP Cost Weapon Attack Accuracy Duration
Add 1
per level
Add 2
per level
Add 8
per level
Add 12 seconds per level
1 15 +2 +88 72 sec
2 16 +4 +96 84 sec
3 17 +6 +104 96 sec
4 18 +8 +112 108 sec
5 19 +10 +120 120 sec
6 20 +12 +128 132 sec
7 21 +14 +136 144 sec
8 22 +16 +144 156 sec
9 23 +18 +152 168 sec
10 24 +20 +160 180 sec
MS Skill Perseverance.png Will of the Chivalrous
"Recovers HP and MP over time."
Requires Level 5 Gun Mastery.
Will of the Chivalrous level data
Level HP Restored Interval
Add 1%
per level
Subtract 2 sec
per level
1 1% 13 sec
2 2% 11 sec
3 3% 9 sec
4 4% 7 sec
5 5% 5 sec
6 6% 3 sec
7 7% 1 sec
8 8% -1 sec
9 9% -3 sec
10 10% -5 sec
MS Skill Triple Fire.png Triple Shots
"Increases the damage and the number of bullets fired when using Double Shot."
Requires Level 20 Double Shot
Triple Shots level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
Add 3%
per level
No
change
No
change
1 10 124% 3 1
2 10 127% 3 1
3 11 130% 3 1
4 11 133% 3 1
5 11 136% 3 1
6 12 139% 3 1
7 12 142% 3 1
8 12 145% 3 1
9 13 148% 3 1
10 13 151% 3 1
11 13 154% 3 1
12 14 157% 3 1
13 14 160% 3 1
14 14 163% 3 1
15 15 166% 3 1
16 15 169% 3 1
17 15 172% 3 1
18 16 175% 3 1
19 16 178% 3 1
20 16 181% 3 1
MS Skill Double Helix.png Double Helix
"Summon the strength of a superhuman to charge through your enemies and push them forward. Can be linked with Violent Impact."
Double Helix level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per level
Add 7%
per level
No
change
No
change
1 17 253% 6 2
2 19 260% 6 2
3 21 267% 6 2
4 23 274% 6 2
5 25 281% 6 2
6 27 288% 6 2
7 29 295% 6 2
8 31 302% 6 2
9 33 309% 6 2
10 35 316% 6 2

Third Job

MS Skill Roll of the Dice.png Roll of the Dice
"Test your luck! Roll a dice to get a random buff."
Roll One: Nothing, Roll Two: 30% Physical Defense, Roll Three: 20% HP and MP Increase, Roll Four: 15% Critical Rate, Roll Five: 20% Damage Increase, Roll Six: 30% Experience Boost
Roll of the Dice level data
Level MP Cost Duration Cooldown
Add 5
per 5 levels
Add 6
per level
Subtract 30
per 2 levels
1 40 66 sec 500 sec
2 40 72 sec 470 sec
3 40 78 sec 470 sec
4 40 84 sec 440 sec
5 45 90 sec 440 sec
6 45 96 sec 410 sec
7 45 102 sec 410 sec
8 45 108 sec 380 sec
9 45 114 sec 380 sec
10 50 120 sec 350 sec
11 50 126 sec 350 sec
12 50 132 sec 320 sec
13 50 138 sec 320 sec
14 50 144 sec 290 sec
15 55 150 sec 290 sec
16 55 156 sec 260 sec
17 55 162 sec 260 sec
18 55 168 sec 230 sec
19 55 172 sec 230 sec
20 60 180 sec 200 sec
MS Skill Fullmetal Jacket.png Sturdy Body
"Learning this skill will make the body sturdier thus increasing the Critical rate and ignoring a portion of enemy's defense."
Sturdy Body level data
Level Critical Rate Enemy Defense Ignored
Add 2%
per level
Add 2%
per level
1 +12% +2%
2 +14% +4%
3 +16% +6%
4 +18% +8%
5 +20% +10%
6 +22% +12%
7 +24% +14%
8 +26% +16%
9 +28% +18%
10 +30% +20%
11 +32% +22%
12 +34% +24%
13 +36% +26%
14 +38% +28%
15 +40% +30%
MS Skill Outlaw's Code.png Indestructible
"With perseverance unique to ZEN, increases physical . magic defense and maximum HP and MP."
Indestructible level data
Level Weapon and Magic Defense Max HP and MP
Add 2%
per level
Add 60
per level
1 +2% +60
2 +4% +120
3 +6% +180
4 +8% +240
5 +10% +300
6 +12% +360
7 +14% +420
8 +16% +480
9 +18% +540
10 +20% +600
11 +22% +660
12 +24% +720
13 +26% +780
14 +28% +840
15 +30% +900
MS Skill Octo-Cannon 2.png Octo-Cannon
"Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies."
Octo-Cannon level data
Level MP Cost Damage Duration Cooldown
Add 1
per level
Add 5%
per level
Add 1
per level
Subtract 2
per 3 levels
1 9 85% 21 sec 28 sec
2 10 90% 22 sec 28
3 11 95% 23 sec 28
4 12 100% 24 sec 26 sec
5 13 105% 25 sec 26
6 14 110% 26 sec 26
7 15 115% 27 sec 24 sec
8 16 120% 28 sec 24
9 17 125% 29 sec 24
10 18 130% 30 sec 22 sec
11 19 135% 31 sec 22
12 20 140% 32 sec 22
13 21 145% 33 sec 20 sec
14 22 150% 34 sec 20
15 23 155% 35 sec 20
MS Skill Dual Gun Flash.png Dual Gun Flash
"Fire a scatter shot that hits multiple enemies in front."
Dual Gun Flash level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 2
per 3 levels
Add 5%
per level
No
change
No
change
1 20 355% 6 2
2 20 360% 6 2
3 22 365% 6 2
4 22 370% 6 2
5 22 375% 6 2
6 24 380% 6 2
7 24 385% 6 2
8 24 390% 6 2
9 26 395% 6 2
10 26 400% 6 2
11 26 405% 6 2
12 28 410% 6 2
13 28 415% 6 2
14 28 420% 6 2
15 30 425% 6 2
16 30 430% 6 2
17 30 435% 6 2
18 32 440% 6 2
19 32 445% 6 2
20 32 450% 6 2
MS Skill Fist of the Truth Seeker.png Fist of the Truth Seeker
"Summon your father's power, unleashing a storm of punches."
Fist of the Truth Seeker level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 2%
per level
No
change
No
change
1 20 102% 8 1
2 20 104% 8 1
3 20 106% 8 1
4 20 108% 8 1
5 22 110% 8 1
6 22 112% 8 1
7 22 114% 8 1
8 22 116% 8 1
9 22 118% 8 1
10 24 120% 8 1
11 24 122% 8 1
12 24 124% 8 1
13 24 126% 8 1
14 24 128% 8 1
15 26 130% 8 1
16 26 132% 8 1
17 26 134% 8 1
18 26 136% 8 1
19 26 138% 8 1
20 28 140% 8 1
MS Skill Tiger's Charge.png Tiger's Charge
"Summon wild beasts to attack your enemies, causing an explosion afterwards."
Tiger's Charge level data
Level MP Cost Damage Explosion Damage Max Enemies Hit Knockback Range
Add 2
per 3 levels
Add 4%
per level
Add 4%
per level
No
change
No
change
1 23 204% 658% 6 400
2 23 208% 662% 6 400
3 25 212% 666% 6 400
4 25 216% 670% 6 400
5 25 220% 674% 6 400
6 27 224% 678% 6 400
7 27 228% 682% 6 400
8 27 232% 686% 6 400
9 29 236% 690% 6 400
10 29 240% 694% 6 400
11 29 244% 698% 6 400
12 31 248% 702% 6 400
13 31 252% 706% 6 400
14 31 256% 710% 6 400
15 33 260% 714% 6 400
16 33 264% 718% 6 400
17 33 268% 722% 6 400
18 35 272% 726% 6 400
19 35 276% 730% 6 400
20 35 280% 734% 6 400

Fourth Job

MS Skill Maple Warrior.png

Maple Warrior: Increases the base stats of all party members.

Maple Warrior effects

'

  • Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
  • Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
  • Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
  • Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
  • Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
  • Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
  • Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
  • Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
  • Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
  • Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
  • Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
  • Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
  • Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
  • Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
  • Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
  • Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
  • Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
  • Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
  • Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
  • Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
  • Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
  • Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
  • Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
  • Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
  • Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
  • Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
  • Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
  • Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
  • Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
  • Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
  • Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
  • Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec

MS Skill Hero's Will.png

Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Hero's Will effects

'

  • Level 1: MP Cost: 30, Cooldown: 600 sec
  • Level 2: MP Cost: 30, Cooldown: 540 sec
  • Level 3: MP Cost: 30, Cooldown: 480 sec
  • Level 4: MP Cost: 30, Cooldown: 420 sec
  • Level 5: MP Cost: 30, Cooldown: 360 sec
  • Level 6: MP Cost: 30, Cooldown: 300 sec
  • Level 7: MP Cost: 30, Cooldown: 240 sec

MS Skill Pirate's Revenge.png

Counterattack: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.

Counterattack effects

'

  • Level 1: 4% chance of 6% Damage boost for 18 seconds.
  • Level 2: 8% chance of 7% Damage boost for 21 seconds.
  • Level 3: 12% chance of 8% Damage boost for 24 seconds.
  • Level 4: 16% chance of 9% Damage boost for 27 seconds.
  • Level 5: 20% chance of 10% Damage boost for 30 seconds.
  • Level 6: 24% chance of 11% Damage boost for 33 seconds.
  • Level 7: 28% chance of 12% Damage boost for 36 seconds.
  • Level 8: 32% chance of 13% Damage boost for 39 seconds.
  • Level 9: 36% chance of 14% Damage boost for 42 seconds.
  • Level 10: 40% chance of 15% Damage boost for 45 seconds.
  • Level 11: 44% chance of 16% Damage boost for 48 seconds.
  • Level 12: 48% chance of 17% Damage boost for 51 seconds.

MS Skill Double Down.png

Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

Double Down effects

Requires Level 10 Roll of the Dice

  • Roll 2 Ones: Nothing
  • Roll 2 Twos: 40% Physical Defense
  • Roll 2 Threes: 30% HP and MP Increase
  • Roll 2 Fours: 25% Critical Rate
  • Roll 2 Fives: 30% Damage Increase
  • Roll 2 Sixes: 40% Exp Boost
  • Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
  • Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
  • Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
  • Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
  • Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
  • Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
  • Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec

MS Skill Starfall.png

Starfall: Order your spaceship to attack multiple enemies at once.

Starfall effects

'

  • Level 1: MP Cost: 350; Damage 404%, Attacks 15 monsters 3 times. Cooldown: 60 seconds.
  • Level 2: MP Cost: 350; Damage 408%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
  • Level 3: MP Cost: 350; Damage 412%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
  • Level 4: MP Cost: 350; Damage 416%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
  • Level 5: MP Cost: 350; Damage 420%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
  • Level 6: MP Cost: 350; Damage 424%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
  • Level 7: MP Cost: 350; Damage 428%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
  • Level 8: MP Cost: 350; Damage 432%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
  • Level 9: MP Cost: 350; Damage 436%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
  • Level 10: MP Cost: 350; Damage 440%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
  • Level 11: MP Cost: 350; Damage 444%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
  • Level 12: MP Cost: 350; Damage 448%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
  • Level 13: MP Cost: 350; Damage 452%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
  • Level 14: MP Cost: 350; Damage 456%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
  • Level 15: MP Cost: 350; Damage 460%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
  • Level 16: MP Cost: 350; Damage 464%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
  • Level 17: MP Cost: 350; Damage 468%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
  • Level 18: MP Cost: 350; Damage 472%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
  • Level 19: MP Cost: 350; Damage 476%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
  • Level 20: MP Cost: 350; Damage 480%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
  • Level 21: MP Cost: 350; Damage 484%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
  • Level 22: MP Cost: 350; Damage 488%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
  • Level 23: MP Cost: 350; Damage 492%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
  • Level 24: MP Cost: 350; Damage 496%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
  • Level 25: MP Cost: 350; Damage 500%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
  • Level 26: MP Cost: 350; Damage 504%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
  • Level 27: MP Cost: 350; Damage 508%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
  • Level 28: MP Cost: 350; Damage 512%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
  • Level 29: MP Cost: 350; Damage 516%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
  • Level 30: MP Cost: 350; Damage 520%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
  • Level 31: MP Cost: 350; Damage 524%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
  • Level 32: MP Cost: 350; Damage 528%, Attacks 15 monsters 3 times. Cooldown: 28 seconds.

File:MS Skill Collateral Damage.png

Collateral Damage: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.

Collateral Damage effects

'

  • Level 1: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1%
  • Level 2: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%, Damage on Bosses: +2%
  • Level 3: Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%, Damage on Bosses: +3%
  • Level 4: Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%, Damage on Bosses: +4%
  • Level 5: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%, Damage on Bosses: +5%
  • Level 6: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%, Damage on Bosses: +6%
  • Level 7: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%, Damage on Bosses: +7%
  • Level 8: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%, Damage on Bosses: +8%
  • Level 9: Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%, Damage on Bosses: +9%
  • Level 10: Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10%
  • Level 11: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%, Damage on Bosses: +11%
  • Level 12: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%, Damage on Bosses: +12%
  • Level 13: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%, Damage on Bosses: +13%
  • Level 14: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%, Damage on Bosses: +14%
  • Level 15: Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%, Damage on Bosses: +15%
  • Level 16: Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%, Damage on Bosses: +16%
  • Level 17: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%, Damage on Bosses: +17%
  • Level 18: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%, Damage on Bosses: +18%
  • Level 19: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%, Damage on Bosses: +19%
  • Level 20: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%

MS Skill Parrotargetting.png

Mighty Meteor: Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.

Mighty Meteor effects

'

  • Level 1: MP Cost: 25, Damage: 458%, Bonus Damage: +1%
  • Level 2: MP Cost: 25, Damage: 466%, Bonus Damage: +2%
  • Level 3: MP Cost: 25, Damage: 474%, Bonus Damage: +3%
  • Level 4: MP Cost: 25, Damage: 482%, Bonus Damage: +4%
  • Level 5: MP Cost: 28, Damage: 490%, Bonus Damage: +5%
  • Level 6: MP Cost: 28, Damage: 498%, Bonus Damage: +6%
  • Level 7: MP Cost: 28, Damage: 506%, Bonus Damage: +7%
  • Level 8: MP Cost: 28, Damage: 514%, Bonus Damage: +8%
  • Level 9: MP Cost: 28, Damage: 522%, Bonus Damage: +9%
  • Level 10: MP Cost: 31, Damage: 530%, Bonus Damage: +10%
  • Level 11: MP Cost: 31, Damage: 538%, Bonus Damage: +11%
  • Level 12: MP Cost: 31, Damage: 546%, Bonus Damage: +12%
  • Level 13: MP Cost: 31, Damage: 554%, Bonus Damage: +13%
  • Level 14: MP Cost: 31, Damage: 562%, Bonus Damage: +14%
  • Level 15: MP Cost: 34, Damage: 570%, Bonus Damage: +15%
  • Level 16: MP Cost: 34, Damage: 578%, Bonus Damage: +16%
  • Level 17: MP Cost: 34, Damage: 586%, Bonus Damage: +17%
  • Level 18: MP Cost: 34, Damage: 594%, Bonus Damage: +18%
  • Level 19: MP Cost: 34, Damage: 602%, Bonus Damage: +19%
  • Level 20: MP Cost: 37, Damage: 610%, Bonus Damage: +20%
  • Level 21: MP Cost: 37, Damage: 618%, Bonus Damage: +21%
  • Level 22: MP Cost: 37, Damage: 626%, Bonus Damage: +22%

MS Skill Rapid Fire.png

Rapid Fire: Fires bullets very quickly. Hold down the skill key to shoot longer.

Rapid Fire effects

Requires Level 20 Triple Fire

  • Level 1: MP Cost: 6, Damage: 243% per bullet
  • Level 2: MP Cost: 6, Damage: 246% per bullet
  • Level 3: MP Cost: 6, Damage: 249% per bullet
  • Level 4: MP Cost: 6, Damage: 252% per bullet
  • Level 5: MP Cost: 6, Damage: 255% per bullet
  • Level 6: MP Cost: 6, Damage: 258% per bullet
  • Level 7: MP Cost: 6, Damage: 261% per bullet
  • Level 8: MP Cost: 6, Damage: 264% per bullet
  • Level 9: MP Cost: 6, Damage: 267% per bullet
  • Level 10: MP Cost: 7, Damage: 270% per bullet
  • Level 11: MP Cost: 7, Damage: 273% per bullet
  • Level 12: MP Cost: 7, Damage: 276% per bullet
  • Level 13: MP Cost: 7, Damage: 279% per bullet
  • Level 14: MP Cost: 7, Damage: 282% per bullet
  • Level 15: MP Cost: 7, Damage: 285% per bullet
  • Level 16: MP Cost: 7, Damage: 288% per bullet
  • Level 17: MP Cost: 7, Damage: 291% per bullet
  • Level 18: MP Cost: 7, Damage: 294% per bullet
  • Level 19: MP Cost: 7, Damage: 297% per bullet
  • Level 20: MP Cost: 8, Damage: 300% per bullet
  • Level 21: MP Cost: 8, Damage: 303% per bullet
  • Level 22: MP Cost: 8, Damage: 306% per bullet
  • Level 23: MP Cost: 8, Damage: 309% per bullet
  • Level 24: MP Cost: 8, Damage: 312% per bullet
  • Level 25: MP Cost: 8, Damage: 315% per bullet
  • Level 26: MP Cost: 8, Damage: 318% per bullet
  • Level 27: MP Cost: 8, Damage: 321% per bullet
  • Level 28: MP Cost: 8, Damage: 324% per bullet
  • Level 29: MP Cost: 8, Damage: 327% per bullet
  • Level 30: MP Cost: 9, Damage: 330% per bullet
  • Level 31: MP Cost: 9, Damage: 333% per bullet
  • Level 32: MP Cost: 9, Damage: 336% per bullet

MS Skill Jolly Roger.png

Relentless: Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.

Relentless effects

'

  • Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 21%, Avoidability --15
  • Level 2: MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 22%, Avoidability --30
  • Level 3: MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 23%, Avoidability --45
  • Level 4: MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 24%, Avoidability --60
  • Level 5: MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 25%, Avoidability --75
  • Level 6: MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 26%, Avoidability --90
  • Level 7: MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 27%, Avoidability --105
  • Level 8: MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 28%, Avoidability --120
  • Level 9: MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 29%, Avoidability --135
  • Level 10: MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 30%, Avoidability --150
  • Level 11: MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 31%, Avoidability --165
  • Level 12: MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 32%, Avoidability --180
  • Level 13: MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +33%, Stance Chance: 33%, Avoidability --195
  • Level 14: MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +34%, Stance Chance: 34%, Avoidability --210
  • Level 15: MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +35%, Stance Chance: 35%, Avoidability --225
  • Level 16: MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +36%, Stance Chance: 36%, Avoidability --240
  • Level 17: MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +37%, Stance Chance: 37%, Avoidability --255
  • Level 18: MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +38%, Stance Chance: 38%, Avoidability --270
  • Level 19: MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +39%, Stance Chance: 39%, Avoidability --285
  • Level 20: MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability --300
  • Level 21: MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +41%, Stance Chance: 41%, Avoidability --315
  • Level 22: MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +42%, Stance Chance: 42%, Avoidability --330

MS Skill Brain Scrambler2.png

Brain Scrambler: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.

Brain Scrambler effects

'

  • Level 1: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 2: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 3: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 4: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 5: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 6: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 7: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 8: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 9: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 10: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 11: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 12: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 13: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 14: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 15: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 16: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 17: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 18: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 19: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 20: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 21: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 22: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 23: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 24: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 25: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 26: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 27: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 28: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 29: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 30: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%, Cooldown: 5 sec
  • Level 31: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%, Cooldown: 5 sec
  • Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%, Cooldown: 5 sec

MS Skill Suborbital Bombardier.png

Suborbital Bombardier: Summons a sharpshooting giant robot that fires a hefty barrage of bullets.

Suborbital Bombardier effects

'

  • Level 1: MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 2: MP Cost: 25, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 3: MP Cost: 28, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 4: MP Cost: 28, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 5: MP Cost: 28, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 6: MP Cost: 31, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 7: MP Cost: 31, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 8: MP Cost: 31, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 9: MP Cost: 34, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 10: MP Cost: 34, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 11: MP Cost: 34, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 12: MP Cost: 37, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 13: MP Cost: 37, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 14: MP Cost: 37, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 15: MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 16: MP Cost: 40, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 17: MP Cost: 40, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 18: MP Cost: 43, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 19: MP Cost: 43, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 20: MP Cost: 43, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 21: MP Cost: 46, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 22: MP Cost: 46, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 23: MP Cost: 46, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 24: MP Cost: 49, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 25: MP Cost: 49, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 26: MP Cost: 49, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 27: MP Cost: 52, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 28: MP Cost: 52, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 29: MP Cost: 52, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 30: MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 31: MP Cost: 55, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 32: MP Cost: 55, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4